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Mark @ Carstairs Considers (2204 KP) rated Tall Tales in Books
Oct 17, 2022 (Updated Oct 17, 2022)
Racing to Stop the Darkness
It’s been a few weeks since the battle where Lena proved herself as a giant despite her small size. However, the Golden King is still out to control the entire world via shadow magic, and it soon becomes clear that Lena and genie in training Jin are the only ones who will be able to stop him. However, to do that, they will have to enter areas controlled by shadow magic. The fairy queens have told Lena she will have some tasks to accomplish to prove she is worthy of defeating the Golden King. Will she be successful? Or will she and Jin fall to the shadow magic before they even reach her first test?
This book has the unenviable job of bridging the gap between the beginning and the end of the trilogy while telling an entertaining story. And it succeeds wonderfully. There are plenty of twists and lots of action to make the pages fly by. This really is Lena and Jin’s story equally, and we get to watch it unfold from both of their points of view. We don’t see much of the other characters introduced in the first book, but we get some fun new characters to replace them. Then there’s the humor, including some fun meta moments, which help keep the book from getting too dark. There are some references to the events of author James Riley’s earlier Half Upon a Time trilogy, so this will leave you wanting to read those books if you haven’t yet. You’ll also be anxiously waiting for the final book in this trilogy to come out. I know I am.
This book has the unenviable job of bridging the gap between the beginning and the end of the trilogy while telling an entertaining story. And it succeeds wonderfully. There are plenty of twists and lots of action to make the pages fly by. This really is Lena and Jin’s story equally, and we get to watch it unfold from both of their points of view. We don’t see much of the other characters introduced in the first book, but we get some fun new characters to replace them. Then there’s the humor, including some fun meta moments, which help keep the book from getting too dark. There are some references to the events of author James Riley’s earlier Half Upon a Time trilogy, so this will leave you wanting to read those books if you haven’t yet. You’ll also be anxiously waiting for the final book in this trilogy to come out. I know I am.
Purple Phoenix Games (2266 KP) rated Buru in Tabletop Games
Feb 22, 2021
I would consider myself somewhat of a world traveler. I haven’t quite visited as many places as I would like, and certain worldwide pandemics have prevented me from scheduling any international travel plans. My family and I enjoy cruises and visiting all sorts of different countries. Now, Buru has never been specifically on our list of places to visit, but should we ever get the chance to head to Indonesia, now after playing this game I think I will want to visit this little island.
Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.
During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.
In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.
At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.
The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.
Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.
The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.
Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.
In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.
I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.
The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.
I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.
It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.
During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.
In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.
At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.
The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.
Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.
The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.
Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.
In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.
I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.
The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.
I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.
It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.
Hazel (2934 KP) rated The Housemates in Books
Jan 12, 2018
I cant put it into words how much I enjoyed this book. There are only a select few books that I cant help talking about with my family and work colleagues, whether they want to hear about it or not, but this is one of them
I just couldnt help myself!
Be warned, there is gratuitous violence throughout!
Im not going to give anything away about the story-line but basically, its a twisted Big Brother with a bit of Saw thrown in for good measure where the contestants have to take part in tasks and eliminations with the last person standing having the chance of walking away with £2 million.
The contestants inside the house are a mix of characters some of which more likeable than others and some thoroughly despicable we learn more about each person as time goes on and it can be a bit of an eye-opener in some cases.
Now, I'm not going to sit here and tell you that this is going to put your brain cells to work extra hard nor am I going to say that the twist is a massive surprise but what I will say is that if you, like me, are a little bit sick of the raft of reality TV programmes being rammed down our throats and just wish they would up the anti just a little, then this is the book for you!
Thank you to the author for sending me a copy in return for an honest and unbiased review. I will, most definitely, read more from Mr Wright as I do like a bit of gore every now and then 😃.
Be warned, there is gratuitous violence throughout!
Im not going to give anything away about the story-line but basically, its a twisted Big Brother with a bit of Saw thrown in for good measure where the contestants have to take part in tasks and eliminations with the last person standing having the chance of walking away with £2 million.
The contestants inside the house are a mix of characters some of which more likeable than others and some thoroughly despicable we learn more about each person as time goes on and it can be a bit of an eye-opener in some cases.
Now, I'm not going to sit here and tell you that this is going to put your brain cells to work extra hard nor am I going to say that the twist is a massive surprise but what I will say is that if you, like me, are a little bit sick of the raft of reality TV programmes being rammed down our throats and just wish they would up the anti just a little, then this is the book for you!
Thank you to the author for sending me a copy in return for an honest and unbiased review. I will, most definitely, read more from Mr Wright as I do like a bit of gore every now and then 😃.
Phillip McSween (751 KP) rated Pan's Labyrinth (2006) in Movies
Apr 26, 2018
Could Have Been Better
A little girl ventures into a fantasy world to complete three dangerous tasks after which she will be able to return to her underground kingdom. I had high hopes for Pan's Labyrinth and unfortunately there were a few factors that let me down. A few tweaks would have helped the film ascend to greatness.
Acting: 10
Beginning: 7
Not the best start I've seen in a film, but certainly not the worst. It gives you just enough to hook you and anticipate what is to follow.
Characters: 10
Cinematography/Visuals: 8
Conflict: 5
Genre: 3
Memorability: 8
The high score here is moreso indicative of director Guillermo del Toro trying something new and daring to be different. The creatures and the world in which they belong were unique enough to stand their own among other fantasy films I've seen. However, as the film shifts back and forth between fantasy and reality, I didn't get as much of the former as I would have hoped.
Pace: 4
Plot: 5
Again, I applaud an attempt to be innovative. What bothered me was how much was going on at once. It made it hard for me to enjoy the film as a whole. Things get pretty dark and depressing with no redemption in sight. I question some of the plot choices. Also, I was hoping that the fantasy world had a closer tie to the real world. Things fell apart for me when they did finally try and combine the two.
Resolution: 3
Overall: 63
A film with potential squandered by a mediocre ending and not going all in on the fantasy side. Not everyone's cup of tea, but I know a number of people that love it. I didn't.
Acting: 10
Beginning: 7
Not the best start I've seen in a film, but certainly not the worst. It gives you just enough to hook you and anticipate what is to follow.
Characters: 10
Cinematography/Visuals: 8
Conflict: 5
Genre: 3
Memorability: 8
The high score here is moreso indicative of director Guillermo del Toro trying something new and daring to be different. The creatures and the world in which they belong were unique enough to stand their own among other fantasy films I've seen. However, as the film shifts back and forth between fantasy and reality, I didn't get as much of the former as I would have hoped.
Pace: 4
Plot: 5
Again, I applaud an attempt to be innovative. What bothered me was how much was going on at once. It made it hard for me to enjoy the film as a whole. Things get pretty dark and depressing with no redemption in sight. I question some of the plot choices. Also, I was hoping that the fantasy world had a closer tie to the real world. Things fell apart for me when they did finally try and combine the two.
Resolution: 3
Overall: 63
A film with potential squandered by a mediocre ending and not going all in on the fantasy side. Not everyone's cup of tea, but I know a number of people that love it. I didn't.
Ross (3284 KP) rated Ready Player One (2018) in Movies
May 9, 2018
Visually stunning (1 more)
Definite improvements over the book (more accessible references)
Decent story, improvements over the book
I personally found this an improvement over the book. The John Hughes film references have been totally toned down and replaced by much better known references, and the D&D and ancient video game references have been almost totally removed. For me this was an improvement but that is because I had no connection to those games/films/D&D from the book. I'm not sure if this was to make the film more accessible or to simply make it a better film (I don't fancy watching geeks acting out Monty Python sketches).
Some major changes to characters irked me a little though - I-R0k goes from being an annoying wannabe fan-boy to a mercenary (albeit played brilliantly by TJ Miller) and Aech is much less Halliday-obsessed than in the book (where he trades obscure facts back and forth with Parzival) and hasn't even seen the Shining.
The puzzle solving aspects mirrored the book - it starts off being everything and over time, the solving of the riddles becomes a minor plot point that is just mentioned rather than any exposition. And similarly to the book, there are red herrings, however clumsy and unintentional - Parzival only gets the quarter because of following the wrong lead, the same as in the book (which annoyed me then too).
The scene in the nightclub was a total waste of time and effort, though the CGI was incredible (but then that was the only point of the scene).
I am glad the 80s references were toned down quite a lot otherwise it would have been incredibly annoying. Similarly, the tasks and missions were made much more movie-friendly.
All in all, a very good film
Some major changes to characters irked me a little though - I-R0k goes from being an annoying wannabe fan-boy to a mercenary (albeit played brilliantly by TJ Miller) and Aech is much less Halliday-obsessed than in the book (where he trades obscure facts back and forth with Parzival) and hasn't even seen the Shining.
The puzzle solving aspects mirrored the book - it starts off being everything and over time, the solving of the riddles becomes a minor plot point that is just mentioned rather than any exposition. And similarly to the book, there are red herrings, however clumsy and unintentional - Parzival only gets the quarter because of following the wrong lead, the same as in the book (which annoyed me then too).
The scene in the nightclub was a total waste of time and effort, though the CGI was incredible (but then that was the only point of the scene).
I am glad the 80s references were toned down quite a lot otherwise it would have been incredibly annoying. Similarly, the tasks and missions were made much more movie-friendly.
All in all, a very good film
Rachel King (13 KP) rated The Hidden Flame (Acts of Faith, #2) in Books
Feb 11, 2019
I loved this book as much as I loved the first one in the series, The Centurion's Wife. I felt I could easily relate to the doubts and fears that Abigail dealt with on an almost daily basis, even though her world is far different from mine. Her humility and compassion are something for me to admire and aspire to, and I sympathized with her feelings of helplessness both in her struggle to work and her imminent betrothel. This book helped me to understand better the differences between the Pharisees and the members of the Sanhedrin, as well as the political climate of that time. I cried twice while reading the book, first while reading about Peter's shadow healing the sick and mamed as he walked and then at the point of Stephen's death. Despite the runny nose, I count this as a mark of well-written literature.
It's exciting to see how all of the names I know so well from Bible scriptures are introduced into the plotline of the novel, and it feels like taking a fresh look at events that I have read and studied over and over again, such as what happened to Ananias and Saphira. I feel like I am looking behind the scenes to what happened in between the lines of scripture, such as the events that led up to Stephen's death, the daily tasks of the members of the fledging church, as well as how the Apostles went about their daily lives, manifesting miracles as easily as shaking hands but still never taking for granted what Power worked through them. I appreciate the delicate nature of interpreting these Scriptures in a fictional text, and while there are some I know that would consider doing such as verging on blasphemous, I feel that such works serve a purpose in the "grand scheme" and hold merit.
It's exciting to see how all of the names I know so well from Bible scriptures are introduced into the plotline of the novel, and it feels like taking a fresh look at events that I have read and studied over and over again, such as what happened to Ananias and Saphira. I feel like I am looking behind the scenes to what happened in between the lines of scripture, such as the events that led up to Stephen's death, the daily tasks of the members of the fledging church, as well as how the Apostles went about their daily lives, manifesting miracles as easily as shaking hands but still never taking for granted what Power worked through them. I appreciate the delicate nature of interpreting these Scriptures in a fictional text, and while there are some I know that would consider doing such as verging on blasphemous, I feel that such works serve a purpose in the "grand scheme" and hold merit.
Peter_mark84 (59 KP) rated the PlayStation 4 version of Mad Max in Video Games
Jun 30, 2019
Vast open world (3 more)
Nice mechanic of watching fuel level
Good melee combat
Investing tasks
Not many 'missions' (2 more)
Map can flee bland due to setting
Not the most compelling story
Mad To The Max
You start the game, dealing with Scrotus and his forces. This is mostly cinematic but gets you ready for the game. You wake up after being thrown from Scrotus' wagon. Chum-bucket, a slightly unhinged mechanic and side kick helps you. Early on you learn thr iconic Ford Interceptor from the films has been broken into scrap. You seek to rid the land of Scrotus' influence.
The gameplay is really interesting, allowing you to customise the car to how you like. What ever your preference of car design you will find this available. To get main missions you have to lower the 'Threat Level' of Scrotus' forces. This is done by clearing outposts, minefields and destroying Markers (Scarecrows).
As you do more upgrades for weapons and car parts become available. The story lacks as it is purely about taking down the bad guys and does not give much investment. However it is really fun, driving round taking down the bad guys.
The weapons are fun, and once you unlock the Thunderpoon, tougher enemies are beaten easy.
If you like driving games, Mad Max and games where progression of the game is purely on the player than this is for you.
However if you are interested in games with much more weight to the story or compelling missions. Then you will not enjoy this as much.
Personally I love the gameplay and way the game progresses. It is the sort of game that while being open world you can invest a small amount of time in and get loads done.
The gameplay is really interesting, allowing you to customise the car to how you like. What ever your preference of car design you will find this available. To get main missions you have to lower the 'Threat Level' of Scrotus' forces. This is done by clearing outposts, minefields and destroying Markers (Scarecrows).
As you do more upgrades for weapons and car parts become available. The story lacks as it is purely about taking down the bad guys and does not give much investment. However it is really fun, driving round taking down the bad guys.
The weapons are fun, and once you unlock the Thunderpoon, tougher enemies are beaten easy.
If you like driving games, Mad Max and games where progression of the game is purely on the player than this is for you.
However if you are interested in games with much more weight to the story or compelling missions. Then you will not enjoy this as much.
Personally I love the gameplay and way the game progresses. It is the sort of game that while being open world you can invest a small amount of time in and get loads done.
Leanne Crabtree (480 KP) rated Demon Magic and a Martini (The Guild Codex: Spellbound, #4) in Books
Jan 9, 2020
This has been borrowed from the Kindle Unlimited Library.
I read the first three books in this series a few months ago and got drawn into it quite quickly. The trio of friends grew on me a lot and I liked how they pulled Tori into their ranks and protected her from whatever dangers seem to follow them all around.
This one was no different with all the Guilds being put on a high alert after a warning of a loose demon in the area. Every member is given tasks and go out hunting for the rogue creature. As this one seems to be taking place around Halloween and Tori seems to find herself organising a Halloween Party she needs to head out and pick up some food she's ordered, only to find herself and Ezra being hunted by the demon. Only it seems the demon wants Ezra more than her anyone else...
I won't go into any more detail as that would totally ruin the story but we learn a lot more about Ezra in this. He takes a lot more of the spotlight and I enjoyed seeing more of him. It's definitely a bit of a surprise but he's still the gentle, sweet Ezra unless you royally pee him off
This has got a slight romance arc in it. She got together with Aaron in the second book, I think?, but they went their separate ways in the last one. She's always had a connection with Ezra and that grew in this one with them having a few moments where something flared.
I will definitely be reading the next one to see what other trouble this quartet get up to and to see if anything comes of her growing feelings for Ezra.
P.S. COVER LOVE!!
I read the first three books in this series a few months ago and got drawn into it quite quickly. The trio of friends grew on me a lot and I liked how they pulled Tori into their ranks and protected her from whatever dangers seem to follow them all around.
This one was no different with all the Guilds being put on a high alert after a warning of a loose demon in the area. Every member is given tasks and go out hunting for the rogue creature. As this one seems to be taking place around Halloween and Tori seems to find herself organising a Halloween Party she needs to head out and pick up some food she's ordered, only to find herself and Ezra being hunted by the demon. Only it seems the demon wants Ezra more than her anyone else...
I won't go into any more detail as that would totally ruin the story but we learn a lot more about Ezra in this. He takes a lot more of the spotlight and I enjoyed seeing more of him. It's definitely a bit of a surprise but he's still the gentle, sweet Ezra unless you royally pee him off
This has got a slight romance arc in it. She got together with Aaron in the second book, I think?, but they went their separate ways in the last one. She's always had a connection with Ezra and that grew in this one with them having a few moments where something flared.
I will definitely be reading the next one to see what other trouble this quartet get up to and to see if anything comes of her growing feelings for Ezra.
P.S. COVER LOVE!!
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