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Ryan Hill (152 KP) rated Black Panther (2018) in Movies
May 11, 2019
"Bury me in the ocean with my ancestors who jumped from the ships, 'cause they knew death was better than bondage"
Full of life, joy, sorrow, and hilarity; Ryan Coogler's Black Panther just has a vibrancy you rarely find in the superhero scene, let alone blockbusters. Enriched with a deep, abiding love for African culture and Afrofuturism; the movie just feels purposeful. Important. Meaningful. Context matters here, as Black Panther will become one of very few films populated by African Americans not dealing with slavery or black history to thrive financially. And that cast is phenomenal. Boseman's soft-spoken panther-of-few-words is the rare MCUer to opt for a moment of silence rather than a snarky comment. Michael B Jordan brings an unmistakable swagger to the perpetually weak slate of Marvel villains, conveying a crushingly sad and challenging story that could just as easily be regarded as the true hero of the film. Letitia Wright as the genius tech maestro was a blast, a character who could give Tony Stark a run for his money both technologically and charismatically. And these are just three of Coogler's creations; drawn from a slate of inspired, unique and wonderfully represented roles for black actors...many of whom will deservingly use this as a career springboard of sorts.
I remember years ago I read a book about the cultural significance of various comic book locales, and the Wakanda entry struck me as uniquely sad and inspiring. Wakanda, a place busting with innovation, tradition, and pride...hidden from the world. Sort of an alternate-timeline Africa which wasn't poisoned irreparably by colonialism and all its horrors. There's a sad duality obvious in this Wakanda, that being for it to exist, it must be hidden. Must be quietly nurtured, developed and treasured. It's an apt metaphor in relation to black pride, culture, and history; something constantly being reworked, reshaped and reimagined to put a sordid past (and present) in the rear-view mirror by those who perpetrate it, knowingly or not. This idea, that for something to thrive it must be isolated, is at the heart of Black Panther. You can understand why T'Challa, and generations before him, sacrificed anything to preserve the myth of Wakanda. But you can also understand Killmonger's feeling of betrayal. The profound moral objections inherent in a small community turning it's back on a larger suffering population in the name of self-preservation. There's no heroes and villains when Black Panther is at it's best, just two sides to a terrifying moral question *loaded* with historical weight.
Because Killmonger isn't really a villain. The best illustration of this is the contrasting "dream" sequences, in which T'Challa shares a promise with his father within a transcendentally beautiful African landscape, and Killmonger is confronted by all his pain, suffering and moral rigidity in the vast concrete jungle of Oakland, in the tiny apartment where his father was murdered for trying to make a difference. They both wake up with tears in their eyes, some from pain and some from catharsis. Coogler marks the chasm between T'Challa's and Killmonger's pasts so perfectly, and illustrates exactly why they feel the way they do with such wisdom. Black Panther so clearly empathizes with Killmonger and understands where his pain was born, and the horrors that nurtured it.
And so there's no hero and no villain to this movie. Just two men in nearly identical black panther suits, clashing over how Wakanda ought to venture into a new era. Nobility and passion, conservation and sacrifice, incremental change against a vengeful redistribution of power and oppression. Both men are correct in their aspirations, being "right" here doesn't matter. it's tough for a good man to be king. Killmonger made T'Challa the hero he is, by instilling in him a mission, a perceived duty to turn around, face an oppressed people and finally lend a hand. But more than that, there's something miraculous here. An apology from a good man. A recognition of a sin even when it's perpetrator was, until now, helpless to prevent it. A declaration that not contributing to hate and prejudice doesn't equate to actively working to prevent it. A plea for a humble brand of superheroism, for countless ghosts of the past to be heard and change to erupt in their name. Divides to be bridged, chasms to be crossed and wrongs to be righted.
Black Panther has a complex, meaningful and profoundly challenging thematic framework; offering a fresh dissection of what it means to grapple with the sins of those who came before. Sure, there are some technical issues along the way, the machinations of Marvel storytelling are evident and errors could be found; but if you understand that superhero stories were meant to ask these sorts of questions and push boundaries since their inception; Black Panther is a dream.
I remember years ago I read a book about the cultural significance of various comic book locales, and the Wakanda entry struck me as uniquely sad and inspiring. Wakanda, a place busting with innovation, tradition, and pride...hidden from the world. Sort of an alternate-timeline Africa which wasn't poisoned irreparably by colonialism and all its horrors. There's a sad duality obvious in this Wakanda, that being for it to exist, it must be hidden. Must be quietly nurtured, developed and treasured. It's an apt metaphor in relation to black pride, culture, and history; something constantly being reworked, reshaped and reimagined to put a sordid past (and present) in the rear-view mirror by those who perpetrate it, knowingly or not. This idea, that for something to thrive it must be isolated, is at the heart of Black Panther. You can understand why T'Challa, and generations before him, sacrificed anything to preserve the myth of Wakanda. But you can also understand Killmonger's feeling of betrayal. The profound moral objections inherent in a small community turning it's back on a larger suffering population in the name of self-preservation. There's no heroes and villains when Black Panther is at it's best, just two sides to a terrifying moral question *loaded* with historical weight.
Because Killmonger isn't really a villain. The best illustration of this is the contrasting "dream" sequences, in which T'Challa shares a promise with his father within a transcendentally beautiful African landscape, and Killmonger is confronted by all his pain, suffering and moral rigidity in the vast concrete jungle of Oakland, in the tiny apartment where his father was murdered for trying to make a difference. They both wake up with tears in their eyes, some from pain and some from catharsis. Coogler marks the chasm between T'Challa's and Killmonger's pasts so perfectly, and illustrates exactly why they feel the way they do with such wisdom. Black Panther so clearly empathizes with Killmonger and understands where his pain was born, and the horrors that nurtured it.
And so there's no hero and no villain to this movie. Just two men in nearly identical black panther suits, clashing over how Wakanda ought to venture into a new era. Nobility and passion, conservation and sacrifice, incremental change against a vengeful redistribution of power and oppression. Both men are correct in their aspirations, being "right" here doesn't matter. it's tough for a good man to be king. Killmonger made T'Challa the hero he is, by instilling in him a mission, a perceived duty to turn around, face an oppressed people and finally lend a hand. But more than that, there's something miraculous here. An apology from a good man. A recognition of a sin even when it's perpetrator was, until now, helpless to prevent it. A declaration that not contributing to hate and prejudice doesn't equate to actively working to prevent it. A plea for a humble brand of superheroism, for countless ghosts of the past to be heard and change to erupt in their name. Divides to be bridged, chasms to be crossed and wrongs to be righted.
Black Panther has a complex, meaningful and profoundly challenging thematic framework; offering a fresh dissection of what it means to grapple with the sins of those who came before. Sure, there are some technical issues along the way, the machinations of Marvel storytelling are evident and errors could be found; but if you understand that superhero stories were meant to ask these sorts of questions and push boundaries since their inception; Black Panther is a dream.
Kyera (8 KP) rated The Circle in Books
Feb 1, 2018
Even a day after finishing The Circle by Dave Eggers, Im still not quite sure how I feel about the book. The story follows Mae, a young twenty-something year old as she gets a job at the Circle the biggest tech company around. Theyve essentially outperformed, purchased and influenced their competition like Google, Facebook and Apple and have become dominant in the field. The plot progresses as the company invents more and more ways to progress technology and access to knowledge.
I didnt find any of the characters in this book particularly likable. In fact, I really didnt connect with or like the main character at all. She seemed to have no backbone, became very defensive and accusatory with no motivation, meddled in other peoples private affairs, and made some terrible decisions in her life. Her choices throughout the book were very frustrating, as she succumbed to bad decision making, alienated her family, and pushed away her true friends.
For me, this book was very stress-inducing. Just Maes job in customer service became overwhelming very quickly. When she was introduced to her job, her desk and her coworkers, it was explained to her that she would have multiple points of contact that she must keep her focus on. Her first screen was for her work and interaction with customers, where she would respond to their queries and assist them with problems. The second screen was for inter-office communication (which was constant) between her and her colleagues. That in and of itself was overwhelming, but she was also told that she had to pay attention to her phone on her desk and the health monitor/smart watch type device on her wrist. As if that wasnt enough, over time the number of screens that were installed at her desk multiplied and became completely overwhelming to me as the reader. Just attempting to imagine having to deal with that was stressing me out a little.
As the book progressed, it reminded me more and more of 1984 and Big Brother. One of the first things that horrified me was the installation of cameras across the globe, although it was touted as a way to disseminate information and curb crime I could only think of the implications. What happened to personal privacy? As an introvert, the ideas put forth in the Circle were incredibly hard to accept. Circle membership grew, voting became mandatory and privacy all but disappeared. What makes the book even more hard-hitting and thought provoking is that the ideas in the book are the way that the world is currently progressing.
The book and its ideas definitely force you to think about the state of the world today, our reliance on technology and willingness to put so much information about ourselves out there in the world. Just as a slight spoiler, in the next paragraph I will discuss my feelings about the conclusion of the book. If you dont want to know whether they followed the path of Big Brother or rebelled, please just skip that paragraph and continue reading after that.
<spoiler>The entire book, I was expecting there to be a lesson about the overwhelming power of technology, our loss of privacy and the worlds discovery that this is not the way to live. There is a line that perhaps we should not cross and continuing on the path the Circle is taking is crossing that line. Unfortunately, that is not what happened in the book. In the end, the Circles way of being with no privacy, a world monopoly and forced participation in everything was accepted, wholeheartedly. I was baffled and so I have no idea how I feel about the book. It seemed like it was a technological horror, warning humanity but the acceptance at the end makes me question the purpose of the book. </spoiler>
One of my problems with the book may just stem from the issue of converting the book into eBook form and not formatting it well. As I have never paged through a physical copy, I dont know what the book is supposed to look like but beyond basic paragraph formatting there was no delineation between sections in my copy. Scene changes would occur where the day, location or character being interacted with would change and it caused a split-second of confusion. There were no chapters and no page breaks. The only formatting I had in my copy where the headings for book 1, 2, and 3. Again, this may just be my copy and if so I dont want to fault the book but if the physical book is like that, then I take issue with the formatting. It doesnt look professional and affects the readability of the book.
This book definitely forces you to think and may cause a few nightmares depending upon how you feel about technology, just be warned. Overall, I would recommend this book but to adult readers as it is not a young adult book.
I didnt find any of the characters in this book particularly likable. In fact, I really didnt connect with or like the main character at all. She seemed to have no backbone, became very defensive and accusatory with no motivation, meddled in other peoples private affairs, and made some terrible decisions in her life. Her choices throughout the book were very frustrating, as she succumbed to bad decision making, alienated her family, and pushed away her true friends.
For me, this book was very stress-inducing. Just Maes job in customer service became overwhelming very quickly. When she was introduced to her job, her desk and her coworkers, it was explained to her that she would have multiple points of contact that she must keep her focus on. Her first screen was for her work and interaction with customers, where she would respond to their queries and assist them with problems. The second screen was for inter-office communication (which was constant) between her and her colleagues. That in and of itself was overwhelming, but she was also told that she had to pay attention to her phone on her desk and the health monitor/smart watch type device on her wrist. As if that wasnt enough, over time the number of screens that were installed at her desk multiplied and became completely overwhelming to me as the reader. Just attempting to imagine having to deal with that was stressing me out a little.
As the book progressed, it reminded me more and more of 1984 and Big Brother. One of the first things that horrified me was the installation of cameras across the globe, although it was touted as a way to disseminate information and curb crime I could only think of the implications. What happened to personal privacy? As an introvert, the ideas put forth in the Circle were incredibly hard to accept. Circle membership grew, voting became mandatory and privacy all but disappeared. What makes the book even more hard-hitting and thought provoking is that the ideas in the book are the way that the world is currently progressing.
The book and its ideas definitely force you to think about the state of the world today, our reliance on technology and willingness to put so much information about ourselves out there in the world. Just as a slight spoiler, in the next paragraph I will discuss my feelings about the conclusion of the book. If you dont want to know whether they followed the path of Big Brother or rebelled, please just skip that paragraph and continue reading after that.
<spoiler>The entire book, I was expecting there to be a lesson about the overwhelming power of technology, our loss of privacy and the worlds discovery that this is not the way to live. There is a line that perhaps we should not cross and continuing on the path the Circle is taking is crossing that line. Unfortunately, that is not what happened in the book. In the end, the Circles way of being with no privacy, a world monopoly and forced participation in everything was accepted, wholeheartedly. I was baffled and so I have no idea how I feel about the book. It seemed like it was a technological horror, warning humanity but the acceptance at the end makes me question the purpose of the book. </spoiler>
One of my problems with the book may just stem from the issue of converting the book into eBook form and not formatting it well. As I have never paged through a physical copy, I dont know what the book is supposed to look like but beyond basic paragraph formatting there was no delineation between sections in my copy. Scene changes would occur where the day, location or character being interacted with would change and it caused a split-second of confusion. There were no chapters and no page breaks. The only formatting I had in my copy where the headings for book 1, 2, and 3. Again, this may just be my copy and if so I dont want to fault the book but if the physical book is like that, then I take issue with the formatting. It doesnt look professional and affects the readability of the book.
This book definitely forces you to think and may cause a few nightmares depending upon how you feel about technology, just be warned. Overall, I would recommend this book but to adult readers as it is not a young adult book.
Gareth von Kallenbach (980 KP) rated the PC version of Wolfenstein: The New Order in Video Games
Jun 19, 2019
Although I’m undoubtedly dating myself by admitting this, I can finally remember playing Castle Wolfenstein and Return to Castle Wolfenstein in the 80s on an Apple IIe computer. Highly innovative for its time the game helped spawn the rise of the first-person shooter when it reemerged in the 90s and has had successful returns approximately every few years since. Machine Games working with the Id Tech 5 engine via Bethesda/Zenimax has given gamers a very graphically impressive new entry into the series called Wolfenstein: The New Order.
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.
Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.
Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.
There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.
There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.
That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.
If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.
I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.
This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.
The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.
I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.
The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.
The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.
http://sknr.net/2014/06/23/wolfenstein-new-order/
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.
Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.
Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.
There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.
There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.
That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.
If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.
I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.
This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.
The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.
I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.
The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.
The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.
http://sknr.net/2014/06/23/wolfenstein-new-order/
Lee (2222 KP) rated Aquaman (2018) in Movies
Dec 14, 2018
A very enjoyable DCEU movie!
Before I begin, I just wanted to describe my feelings on the state of the DCEU up until now and hopefully this will be a good indication as to whether or not you're going to agree with me when it comes to Aquaman. So, as I'm sure most people will agree, so far the whole thing has been a bit of a disaster. A rush to try and bottle what Marvel have spent the last 10 years crafting and achieving, with just a handful of below average and inconsistently toned movies. I liked Man of Steel, and I didn't mind Batman V Superman, although I do understand why many people were disappointed. I really enjoyed Wonder Woman, and I found a lot to like within Justice League too. But as for Suicide Squad, well that one was just a ridiculous mess. And with all the uncertainty around the future of Henry Cavill and Ben Affleck in their roles as Superman and Batman, it seems DC still have a long way to go in terms of laying solid foundations for some decent universe building to rival Marvel.
So that brings us to Aquaman, probably the only other character of interest from Justice League who has yet to get his own origin/standalone movie. We got glimpses in Justice League, tastes of the underwater water world, and brief appearances from Amber Heards character Mera, so it's good to be able to expand on what has the potential to be a really strong, interesting character. And under the direction of James Wan, hopefully another welcome deviation from the dark, dull earlier DC movies that received so much criticism.
As far as origin stories go, things get off to a strong start. Lighthouse keeper Thomas Curry finds Atlantean queen Atlanna (Nicole Kidman) washed up on the rocks one day and takes her in to care for her. They fall in love, eventually giving birth to Arthur. A few years later and it's clear that Atlanna cannot stay. She returns to Atlantis, promising that she'll return to him one day, leaving Thomas to raise Arthur. When we join Arthur again, it's one year following the events of the Justice League and the defeat of Steppenwolf. Taking care of a bunch of hi-tech pirates who have boarded a submarine, but still finding time to return home to dad for a few beers and a laugh with the locals. He's left the world of Atlantis behind him, having been banished for being a half breed, and feeling anger at the treatment his mother received for giving birth to him. It's not long though before things all start kicking off and he had to return to life under the sea. Half brother Orm (Patrick Wilson) is looking to wage war on the surface world in retaliation for all the destruction and pollution within the seas, and begins trying to gain support from the seven kingdoms. Meanwhile, one of the pirates Aquaman encountered earlier has got his hands on some Atlantean technology, becoming Black Manta and vowing to get his revenge. During an undersea meeting with Vulko, aid to Atlanna and the man responsible for training Arthur as a child, Arthur is urged to find the lost Trident of Atlan, a magic artifact that once belonged to Atlantis’ first ruler. By wielding the trident, Arthur can reclaim his rightful place as king, hopefully uniting the worlds of land and sea.
There is a LOT going on here, and luckily for the most part, it all works relatively well. The quest for the trident is a bit like an Indiana Jones quest - Arthur and Mera have to undertake a trek across, and below, the Sahara desert, a trip to Sicily, a perilous boat trip and a journey to a hidden world deep within the ocean. The Black Manta storyline seems a bit unnecessary and annoying at times, although does provide some great action (and a setup for a sequel). The underwater scenes involving Atlantis and the other kingdoms are absolutely beautiful to look at, very detailed and imaginative, but these are the areas that unfortunately begin to let the movie down. Culminating in an epic underwater battle involving thousands of different creatures and weapons, the movie ends up as just another DCEU CGI overload.
Despite that, I actually had a lot of fun with this movie, and I particularly loved the action. Fluid, balletic fight scenes, with the viewpoint flowing above and around those involved, we follow a character as he powers through walls and roofs, pulling out to reveal and follow other characters in action, the direction of these scenes is extremely effective. Overall, this is definitely a strong step up for the DCEU and a worthy standalone movie. I just hope they can now keep this momentum going.
So that brings us to Aquaman, probably the only other character of interest from Justice League who has yet to get his own origin/standalone movie. We got glimpses in Justice League, tastes of the underwater water world, and brief appearances from Amber Heards character Mera, so it's good to be able to expand on what has the potential to be a really strong, interesting character. And under the direction of James Wan, hopefully another welcome deviation from the dark, dull earlier DC movies that received so much criticism.
As far as origin stories go, things get off to a strong start. Lighthouse keeper Thomas Curry finds Atlantean queen Atlanna (Nicole Kidman) washed up on the rocks one day and takes her in to care for her. They fall in love, eventually giving birth to Arthur. A few years later and it's clear that Atlanna cannot stay. She returns to Atlantis, promising that she'll return to him one day, leaving Thomas to raise Arthur. When we join Arthur again, it's one year following the events of the Justice League and the defeat of Steppenwolf. Taking care of a bunch of hi-tech pirates who have boarded a submarine, but still finding time to return home to dad for a few beers and a laugh with the locals. He's left the world of Atlantis behind him, having been banished for being a half breed, and feeling anger at the treatment his mother received for giving birth to him. It's not long though before things all start kicking off and he had to return to life under the sea. Half brother Orm (Patrick Wilson) is looking to wage war on the surface world in retaliation for all the destruction and pollution within the seas, and begins trying to gain support from the seven kingdoms. Meanwhile, one of the pirates Aquaman encountered earlier has got his hands on some Atlantean technology, becoming Black Manta and vowing to get his revenge. During an undersea meeting with Vulko, aid to Atlanna and the man responsible for training Arthur as a child, Arthur is urged to find the lost Trident of Atlan, a magic artifact that once belonged to Atlantis’ first ruler. By wielding the trident, Arthur can reclaim his rightful place as king, hopefully uniting the worlds of land and sea.
There is a LOT going on here, and luckily for the most part, it all works relatively well. The quest for the trident is a bit like an Indiana Jones quest - Arthur and Mera have to undertake a trek across, and below, the Sahara desert, a trip to Sicily, a perilous boat trip and a journey to a hidden world deep within the ocean. The Black Manta storyline seems a bit unnecessary and annoying at times, although does provide some great action (and a setup for a sequel). The underwater scenes involving Atlantis and the other kingdoms are absolutely beautiful to look at, very detailed and imaginative, but these are the areas that unfortunately begin to let the movie down. Culminating in an epic underwater battle involving thousands of different creatures and weapons, the movie ends up as just another DCEU CGI overload.
Despite that, I actually had a lot of fun with this movie, and I particularly loved the action. Fluid, balletic fight scenes, with the viewpoint flowing above and around those involved, we follow a character as he powers through walls and roofs, pulling out to reveal and follow other characters in action, the direction of these scenes is extremely effective. Overall, this is definitely a strong step up for the DCEU and a worthy standalone movie. I just hope they can now keep this momentum going.
Charlie Miller (881 KP) rated Fitbit Inspire HR in Tech
Oct 17, 2020
Fitbit changed my life(style)
First of all thanks to @Smashbomb for the great giveaway of a Fitbit Inspire HR
The heading of this review might seem dramatic but it is no exaggeration.
I had a fitbit charge 3 before I won this giveaway. So I am going to repost this review on the charge 3 as well as here. As it is a review on both and I will compare them against each other. I will also post this review for the Fitbit app as both fitness trackers are used in conjunction with the app. I will score them all separately on what they offer.
I was never one to over worry about my appearance so I paid little attention to my weight and in fact have been slightly overweight most of my life. My change started a week or two before I decided to buy a Fitbit. My wife who is one to care about her appearance had recently successfully implemented her own diet and exercise plan using a Fitbit Charge 3 and the Fitbit app to monitor her calorie intake and her daily exercise.
She had recently put on a bit of weight and this had affected her confidence so she decided to change. As I have Lupus an autoimmune disease. I am classed as clinically vulnerable to Covid so we were shielding for 19 weeks. I was advised to go in a little earlier than the rest of the UK nation being locked down. Towards the end of lockdown we started to go for walks on our daily exercise. This was the beginning of the change.
One day I caught site of my reflection in the microwave of all places. It was a side profile of my stomach and my waist and I realised I had let my weight gain go too far.
So I decided to use our daily walks to try and push myself first by slowly increasing the distance walked then to trying to improve the pace and choosing different routes which would push me a bit more. For instance with steep inclines.
I noticed some benefits almost straight away. Being quite goal driven. I set myself a goal of weight loss of 1lb a week. I started using the Fitbit app to monitor my calorie intake alongside my daily exercise.
It has worked wonders. I was 15st 8lb (clinically obese) when I started. I am now 13st 10lb(still overweight) and counting. I walk at least 2 miles, 5 out of 7 days. Most weeks I walk 6 days and some weeks I walk every day.
My wife and I have also allowed ourselves cheat days. This is so we don't feel deprived so that if we really fancy a treat we can say we will have that on Friday or Saturday and it works. Although we have cheat days we always monitor our calorie intake. This is so we can see over a week or month we still have a healthy deficit.
Having the fitness tracker alongside the app has inspired my wife and I to make additional changes. We have implemented new habits due to the tips popping up on the app now and again. I used to drink tea all day. I have changed this to no added sugar dilute juice and now drink my daily recommended amount of water every day.
Another tip that popped up is to eat a high protein breakfast early in the day this gets your metabolism going early and stages of cravings for carbs and sweet things. Of the options recommended my wife and started making overnight fruit and oat jars. This has also worked. I eat much more salad and a lot less carbs and sugar.
The next habit I am going to try and implement is to not eat at least 2 hours before going to bed.
Overall these are great buys. I love the step counter/goal, distance counter/goal, the exercise tracker, the water intake monitor and the calorie intake/outgoing monitor.
It's not often that you can say a purchase actually has a positive effect on your lifestyle.
One gripe about all the products is you have to pay extra for premium content once you have forked out for the trackers.
The scores I have given are: Inspire HR - 7
Fitbit app - 9
Charge 3 - 9
After raving about them you might wonder why not 10's all round. I knocked 1 off the charge 3 and the app for the fact that there is additional content that doesn't come with the purchase of the tech.
The additional knock of a further 2 points is because the HR doesn't offer an altimeter and it doesn't have the advertised battery life of 5 days. It lasts just under that amount of time.
So either one of these would be a good investment for a fitness tracker on a budget. Personally I would fork out the extra £30 for the Charge 3. The altimeter and the extra battery is worth the little bit extra.
The heading of this review might seem dramatic but it is no exaggeration.
I had a fitbit charge 3 before I won this giveaway. So I am going to repost this review on the charge 3 as well as here. As it is a review on both and I will compare them against each other. I will also post this review for the Fitbit app as both fitness trackers are used in conjunction with the app. I will score them all separately on what they offer.
I was never one to over worry about my appearance so I paid little attention to my weight and in fact have been slightly overweight most of my life. My change started a week or two before I decided to buy a Fitbit. My wife who is one to care about her appearance had recently successfully implemented her own diet and exercise plan using a Fitbit Charge 3 and the Fitbit app to monitor her calorie intake and her daily exercise.
She had recently put on a bit of weight and this had affected her confidence so she decided to change. As I have Lupus an autoimmune disease. I am classed as clinically vulnerable to Covid so we were shielding for 19 weeks. I was advised to go in a little earlier than the rest of the UK nation being locked down. Towards the end of lockdown we started to go for walks on our daily exercise. This was the beginning of the change.
One day I caught site of my reflection in the microwave of all places. It was a side profile of my stomach and my waist and I realised I had let my weight gain go too far.
So I decided to use our daily walks to try and push myself first by slowly increasing the distance walked then to trying to improve the pace and choosing different routes which would push me a bit more. For instance with steep inclines.
I noticed some benefits almost straight away. Being quite goal driven. I set myself a goal of weight loss of 1lb a week. I started using the Fitbit app to monitor my calorie intake alongside my daily exercise.
It has worked wonders. I was 15st 8lb (clinically obese) when I started. I am now 13st 10lb(still overweight) and counting. I walk at least 2 miles, 5 out of 7 days. Most weeks I walk 6 days and some weeks I walk every day.
My wife and I have also allowed ourselves cheat days. This is so we don't feel deprived so that if we really fancy a treat we can say we will have that on Friday or Saturday and it works. Although we have cheat days we always monitor our calorie intake. This is so we can see over a week or month we still have a healthy deficit.
Having the fitness tracker alongside the app has inspired my wife and I to make additional changes. We have implemented new habits due to the tips popping up on the app now and again. I used to drink tea all day. I have changed this to no added sugar dilute juice and now drink my daily recommended amount of water every day.
Another tip that popped up is to eat a high protein breakfast early in the day this gets your metabolism going early and stages of cravings for carbs and sweet things. Of the options recommended my wife and started making overnight fruit and oat jars. This has also worked. I eat much more salad and a lot less carbs and sugar.
The next habit I am going to try and implement is to not eat at least 2 hours before going to bed.
Overall these are great buys. I love the step counter/goal, distance counter/goal, the exercise tracker, the water intake monitor and the calorie intake/outgoing monitor.
It's not often that you can say a purchase actually has a positive effect on your lifestyle.
One gripe about all the products is you have to pay extra for premium content once you have forked out for the trackers.
The scores I have given are: Inspire HR - 7
Fitbit app - 9
Charge 3 - 9
After raving about them you might wonder why not 10's all round. I knocked 1 off the charge 3 and the app for the fact that there is additional content that doesn't come with the purchase of the tech.
The additional knock of a further 2 points is because the HR doesn't offer an altimeter and it doesn't have the advertised battery life of 5 days. It lasts just under that amount of time.
So either one of these would be a good investment for a fitness tracker on a budget. Personally I would fork out the extra £30 for the Charge 3. The altimeter and the extra battery is worth the little bit extra.
Bob Mann (459 KP) rated Skyscraper (2018) in Movies
Sep 29, 2021
As sponsored by Duck Tape.
I have a fundamental problem with this film. And it’s not that it’s an irrevocably cheesy and derivative action movie, since you could automatically assume that by watching the ridiculously over-the-top trailer. But more on that later.
Dwayne Johnson plays Will Sawyer, a security expert left one-legged after a disastrous FBI operation 10 years previously. Now Will has moved with his wife Sarah (Neve Campbell, “Scream”, “House of Cards”) and two young kids into “The Pearl” in Hong Kong, the tallest building – by several Shards – in the world, designed and constructed by tech billionaire Zhao Long Ji (Chin Han, “Independence Day: Resurgence“). As the first residents, the family live in isolated splendour on a high floor. But in true “Die Hard” fashion, baddies, led by a the unconvincingly evil “Scandinavian” Kores Botha (Roland Møller, “The Commuter“), are intent on controlling and then destroying the high-rise. As fire races up towards his family, Will has to use all his physical capabilities to re-enter the building and save his family.
Now, there are implausible leaps in films and then there are IMPLAUSIBLE leaps!
As a story it’s well-crafted but completely bonkers. There are more ludicrous plot holes than muscles on Johnson’s well-crafted body. Why exactly does Botha needs to implement such a ridiculously convoluted plot to secure his goal? Why wasn’t the lift drop delayed by two minutes? Why don’t critical access controls have two-factor authentication? And – most perplexing of all – why don’t the “heaven cameras” show the building below?!!
Big, bigger, biggest!
Both “Die Hard” and “The Towering Inferno”, of which this is an unsubtle blend, could both be similarly accused of lacking credibility but were fun rides. This is not in the same league as either, but has its moments of vertiginous excitement. Johnson is suitably energetic in the muscular lead but lacks acting nuance. I was trying to analyse why this is, and I came down to his eyeballs! In conversation with Campbell, his eyes dart from left to right and back again, as if an army of ants are running over her face. He needs to take lessons on fixed stares from Michael Caine!
Duck tape! Anyone knows if you put two bits together you never get them apart again!
As the title of this review implies, Duck Tape also plays a key role: not for Johnson the fancy blue light/red light gloves of Tom Cruise! It also derives one of the best of a series of quotable lines from the film: “If it can’t be fixed with Duck Tape, you’re not using enough Duck Tape!”.
Neve Campbell is actually the best actor in the film, proving to be suitably kick-ass in her own right. It’s a shame she’s been rather tagged as ‘the screaming girl from “Scream”… no, not Barrymore, the other one’: she deserves more feature film opportunities like this one.
The best acting in the movie from Neve Campbell, here with a Noah Cottrell and a supremely confident performance by McKenna Roberts.
Rawson Marshall Thurber (“Central Intelligence“, “Dodgeball”) keeps the action to a tight 102 minutes, but needs to keep more control over his Hong Kong extras: there is far too much ‘twenty-second-pointing’ and over exuberant jumping up and down going on that draws the attention away from the principals. This is particularly the case in the Die-Hard rip-off of an ending (“HOOOLLLLLLYYYYYY!!!”).
As a popcorn piece of escapist nonsense, it’s serviceable and delivers as a B-grade movie… it’s not good enough to be a “Die Hard” classic, and not bad enough to be a “so bad it’s good” disaster like “Into the Storm“.
Taiwanese actress Hannah Quinlivan as Xia, the ruthless hit-girl.
You’ll note that I haven’t rubbished the film per se. So why then do I hold a negative view of the flick, and indeed somewhat regret going to see it?
One word – – Grenfell.
I knew the plot on going in, but didn’t equate just how damaging the mental effects of that dreadful night of 14th June 2017 were on my soul. Traumatic incendiary scenes together with some insensitive dialogue (“We’re going to turn that tower into a chimney”) broke through the wall of “entertainment” and left just a sick feeling in my stomach. And my wife had exactly the same feelings as we debriefed afterwards. This is a film that might have benefited from sitting on the shelf for a couple of years before release.
If you can separate in your mind the movie story from the shocking reality of one of life’s most unpleasant recent twists, then good for you: go and enjoy the movie. But I wasn’t so lucky so on a purely personal basis this is one occasion when I will give a film two ratings.
Dwayne Johnson plays Will Sawyer, a security expert left one-legged after a disastrous FBI operation 10 years previously. Now Will has moved with his wife Sarah (Neve Campbell, “Scream”, “House of Cards”) and two young kids into “The Pearl” in Hong Kong, the tallest building – by several Shards – in the world, designed and constructed by tech billionaire Zhao Long Ji (Chin Han, “Independence Day: Resurgence“). As the first residents, the family live in isolated splendour on a high floor. But in true “Die Hard” fashion, baddies, led by a the unconvincingly evil “Scandinavian” Kores Botha (Roland Møller, “The Commuter“), are intent on controlling and then destroying the high-rise. As fire races up towards his family, Will has to use all his physical capabilities to re-enter the building and save his family.
Now, there are implausible leaps in films and then there are IMPLAUSIBLE leaps!
As a story it’s well-crafted but completely bonkers. There are more ludicrous plot holes than muscles on Johnson’s well-crafted body. Why exactly does Botha needs to implement such a ridiculously convoluted plot to secure his goal? Why wasn’t the lift drop delayed by two minutes? Why don’t critical access controls have two-factor authentication? And – most perplexing of all – why don’t the “heaven cameras” show the building below?!!
Big, bigger, biggest!
Both “Die Hard” and “The Towering Inferno”, of which this is an unsubtle blend, could both be similarly accused of lacking credibility but were fun rides. This is not in the same league as either, but has its moments of vertiginous excitement. Johnson is suitably energetic in the muscular lead but lacks acting nuance. I was trying to analyse why this is, and I came down to his eyeballs! In conversation with Campbell, his eyes dart from left to right and back again, as if an army of ants are running over her face. He needs to take lessons on fixed stares from Michael Caine!
Duck tape! Anyone knows if you put two bits together you never get them apart again!
As the title of this review implies, Duck Tape also plays a key role: not for Johnson the fancy blue light/red light gloves of Tom Cruise! It also derives one of the best of a series of quotable lines from the film: “If it can’t be fixed with Duck Tape, you’re not using enough Duck Tape!”.
Neve Campbell is actually the best actor in the film, proving to be suitably kick-ass in her own right. It’s a shame she’s been rather tagged as ‘the screaming girl from “Scream”… no, not Barrymore, the other one’: she deserves more feature film opportunities like this one.
The best acting in the movie from Neve Campbell, here with a Noah Cottrell and a supremely confident performance by McKenna Roberts.
Rawson Marshall Thurber (“Central Intelligence“, “Dodgeball”) keeps the action to a tight 102 minutes, but needs to keep more control over his Hong Kong extras: there is far too much ‘twenty-second-pointing’ and over exuberant jumping up and down going on that draws the attention away from the principals. This is particularly the case in the Die-Hard rip-off of an ending (“HOOOLLLLLLYYYYYY!!!”).
As a popcorn piece of escapist nonsense, it’s serviceable and delivers as a B-grade movie… it’s not good enough to be a “Die Hard” classic, and not bad enough to be a “so bad it’s good” disaster like “Into the Storm“.
Taiwanese actress Hannah Quinlivan as Xia, the ruthless hit-girl.
You’ll note that I haven’t rubbished the film per se. So why then do I hold a negative view of the flick, and indeed somewhat regret going to see it?
One word – – Grenfell.
I knew the plot on going in, but didn’t equate just how damaging the mental effects of that dreadful night of 14th June 2017 were on my soul. Traumatic incendiary scenes together with some insensitive dialogue (“We’re going to turn that tower into a chimney”) broke through the wall of “entertainment” and left just a sick feeling in my stomach. And my wife had exactly the same feelings as we debriefed afterwards. This is a film that might have benefited from sitting on the shelf for a couple of years before release.
If you can separate in your mind the movie story from the shocking reality of one of life’s most unpleasant recent twists, then good for you: go and enjoy the movie. But I wasn’t so lucky so on a purely personal basis this is one occasion when I will give a film two ratings.
Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty WWII in Video Games
Jun 19, 2019
The long running and very popular Call of Duty series has gone back to where it all began for the latest entry into the series. Call of Duty: WW2 returns the series to where the early games in the series were set and looks to restore its legacy as the best-selling series on the planet in doing so.
Last year’s Call of Duty: Infinite Warfare did not sell as well as other in the series had in recent years, and many fans were upset or divided over a futuristic setting that involved spaceships, energy weapons, and futuristic locations and technology.
It should be noted that the series has three developers working on games so developer Sledgehammer likely started work on the game before Call of Duty: Black Ops 3, and Call of Duty: Infinite Warfare shipped so the return to WW2 was something long in the planning.
The game opens with D-Day and players play as a young Private who is thrown headfirst into the conflict and learns the horrors of war as well as duty, honor, and sacrifice through his missions and interactions with members of his platoon.
Over the course of the missions, players will battle in highly-detailed maps and locales ranging from forests, bunkers, beaches, and bombed out cities as the Allies advance deeper and deeper into enemy held locales. The various locales for the game are so highly-detailed that they seem right out of a movie and would be a dream come true for location scouts looking for filming locations.
As anyone who has played a call of Duty game knows, they will be faced with waves of enemies to fight off as well as the usual stealth and vehicle missions. This time out there are a couple of driving missions as well as a clever one in a tank and one airborne fighter escort.
The attention to detail is very good as enemy Panzer tanks can take any fire from your tank head on, but have weaker armor in the bank which leads players to have to flank the enemy to survive.
Another new wrinkle is the health system which does not regenerate in the story mode and instead requires players to take cover and use a first aid kit in order to heal. The multiplayer portion does use a regenerative system so players can avoid any major disruptions in battle.
I really liked Josh Duhamel as the rough Sargent with a backstory. He was a very interesting character that kept me guessing as to his motivations and next moves as the story advanced.
Players could also call in ammo, mortar strikes, and health by requesting them from select members of their platoon. This could be tricky as when pinned down, having to move to another character to get needed items added to the challenge.
The weaponry was appropriate for the time and I had to adjust to slower load times, accuracy issues, and such with older tech, but it did give me a much greater level of immersion.
While I did enjoy the solo campaign, it did at times seem very familiar and as if I had seen and played some of it all before. I guess that is the trick with a series that has run as long as Call of Duty has as certain aspects of the gameplay are expected and while locations, weapons, locations, and characters may change, some things are going to be constant throughout the series.
The multiplayer aspects of the game really shine as not only are there numerous multiplayer modes, players can now pick a class such as Airborne, Recon, etc. which each have their own weapons and abilities and allow players to pick a division that best matches their abilities and gameplay style.
This comes in very handy in the new War mode where teams much battle one another to accomplish various objectives. Such as escorting tanks, protecting or stealing gas, and taking or defending key locales. My only issue is that this mode and many maps are camp fests where people with scoped rifles can easily hide in the back part of a map and pick off players as they spawn or enter the map. It seems far more pronounced in this game and leads to some frustrations. There is also the matter of iffy hit detection where players take half a clip from a machine gun point blank and yet can absorb them and one shit kill a player all while you unload on them.
There is also a very good Zombie mode where players take on wave after wave of undead soldiers as they attempt to get power restored and activate technology. The speed of the game is intense, the enemies numerous, and the ability to arm, armor up, and accessories your character is key as is having a good team around you.
As one person said that is Call of Duty and you know what you are in for if you have played any of the prior games. As such Call of Duty: World War 2 is not a radical new direction for the series, but rather a return to what made the series and is like slipping into a comfy pair of slippers after a long day., Familiar and comfortable and is in my opinion what the series needed.
http://sknr.net/2017/11/06/call-duty-ww2/
Last year’s Call of Duty: Infinite Warfare did not sell as well as other in the series had in recent years, and many fans were upset or divided over a futuristic setting that involved spaceships, energy weapons, and futuristic locations and technology.
It should be noted that the series has three developers working on games so developer Sledgehammer likely started work on the game before Call of Duty: Black Ops 3, and Call of Duty: Infinite Warfare shipped so the return to WW2 was something long in the planning.
The game opens with D-Day and players play as a young Private who is thrown headfirst into the conflict and learns the horrors of war as well as duty, honor, and sacrifice through his missions and interactions with members of his platoon.
Over the course of the missions, players will battle in highly-detailed maps and locales ranging from forests, bunkers, beaches, and bombed out cities as the Allies advance deeper and deeper into enemy held locales. The various locales for the game are so highly-detailed that they seem right out of a movie and would be a dream come true for location scouts looking for filming locations.
As anyone who has played a call of Duty game knows, they will be faced with waves of enemies to fight off as well as the usual stealth and vehicle missions. This time out there are a couple of driving missions as well as a clever one in a tank and one airborne fighter escort.
The attention to detail is very good as enemy Panzer tanks can take any fire from your tank head on, but have weaker armor in the bank which leads players to have to flank the enemy to survive.
Another new wrinkle is the health system which does not regenerate in the story mode and instead requires players to take cover and use a first aid kit in order to heal. The multiplayer portion does use a regenerative system so players can avoid any major disruptions in battle.
I really liked Josh Duhamel as the rough Sargent with a backstory. He was a very interesting character that kept me guessing as to his motivations and next moves as the story advanced.
Players could also call in ammo, mortar strikes, and health by requesting them from select members of their platoon. This could be tricky as when pinned down, having to move to another character to get needed items added to the challenge.
The weaponry was appropriate for the time and I had to adjust to slower load times, accuracy issues, and such with older tech, but it did give me a much greater level of immersion.
While I did enjoy the solo campaign, it did at times seem very familiar and as if I had seen and played some of it all before. I guess that is the trick with a series that has run as long as Call of Duty has as certain aspects of the gameplay are expected and while locations, weapons, locations, and characters may change, some things are going to be constant throughout the series.
The multiplayer aspects of the game really shine as not only are there numerous multiplayer modes, players can now pick a class such as Airborne, Recon, etc. which each have their own weapons and abilities and allow players to pick a division that best matches their abilities and gameplay style.
This comes in very handy in the new War mode where teams much battle one another to accomplish various objectives. Such as escorting tanks, protecting or stealing gas, and taking or defending key locales. My only issue is that this mode and many maps are camp fests where people with scoped rifles can easily hide in the back part of a map and pick off players as they spawn or enter the map. It seems far more pronounced in this game and leads to some frustrations. There is also the matter of iffy hit detection where players take half a clip from a machine gun point blank and yet can absorb them and one shit kill a player all while you unload on them.
There is also a very good Zombie mode where players take on wave after wave of undead soldiers as they attempt to get power restored and activate technology. The speed of the game is intense, the enemies numerous, and the ability to arm, armor up, and accessories your character is key as is having a good team around you.
As one person said that is Call of Duty and you know what you are in for if you have played any of the prior games. As such Call of Duty: World War 2 is not a radical new direction for the series, but rather a return to what made the series and is like slipping into a comfy pair of slippers after a long day., Familiar and comfortable and is in my opinion what the series needed.
http://sknr.net/2017/11/06/call-duty-ww2/
Gareth von Kallenbach (980 KP) rated The Girl in the Spider's Web (2018) in Movies
Jul 2, 2019
There has definitely been a shift in the characters that women are portraying in the movies. No longer happy to be relegated to the damsel in distress who is looking for their Prince Charming to rescue them, they become bad-ass avengers who aren’t afraid to kick-butt and take names. There is no better example of this than Lisbeth Salander, everyone’s favorite goth super-hacker and vigilante. In The Girl in the Spider’s Web, based on the best-selling novel of the same name, we see Lisbeth at her finest and it is an action packed, butt kicking good time.
Lisbeth (Claire Foy) leads a life as a vigilante who targets men that abuse woman ensuring they pay for their evil deeds. She’s not afraid to play hardball and threaten their very existence to ensure that justice is served. In the middle of punishing all the right people, Lisbeth receives a hacking opportunity that she can’t refuse, involving an application where simply logging in allows you to take over the world’s nuclear weapons. This super application was originally created and sold to the NSA in Washington and Lisbeth is tasked with stealing it back and returning it to the original creator so that it can be properly destroyed. Lisbeth successfully steals the application but that then makes her the target of not only the NSA whom she had stolen it from originally, but also another secretive group who has their own nefarious plans.
The film quickly goes from Lisbeth and her “simple” vigilante ways to becoming a global thriller that spans multiple countries and agencies. Not only does the plot change quickly but Lisbeth’s character also morph’s from being a Black Canary type vigilante to becoming a female version of Mission Impossible’s Ethan Hunt. Even though playing a female Ethan Hunt is different from Lisbeth’s usual trope her skills fit nicely into her new role. Her ability to hack into any computer system comes in handy quite a few times and lets us have a tie to the Lisbeth we know and love, but we also get to see her flex her wits and general bad-assery a bit deeper during her “impossible mission”. The film was definitely not what I expected but I was still pleasantly surprised.
The Swedish setting where the movie takes place was gorgeous and varies from desolate abandoned buildings to chases in the middle of sprawling cities. It utilizes the snow-covered landscape and decrepit buildings to create a sense of isolation, even when the streets themselves are packed with cars. Along with the isolation from the setting we also see the use of both old and new technology, which gives a low-tech feel to what is an otherwise a high stakes mission. Both the setting and the technology allows us to see that Lisbeth is a force to be reckoned with no matter what type of adversity she faces.
Which brings me to the one of the best parts of the movie and that is Claire Foy’s absolutely amazing portrayal of Lisbeth. We already knew she did a great job playing a royal in The Crown and as the wife of astronaut Neil Armstrong in First Man but relinquishing her usual elegant and classy portrayals to spectacularly play one of the biggest, baddest female characters around shows the true depth of her talent. She is definitely the star of the show and now I am an even bigger fan of hers than I already was. I was also impressed with the other main characters, including investigative journalist Mikael Blomkvist (Sverrir Gudnason), who plays less of role than in the original The Girl with the Dragon Tattoo but does a great job nonetheless, and the young boy, August Balder (Christopher Convery) that holds the key to the entire mission excellently played by Christopher Convery. The trio make an unusual team, but how the characters (and actors) play on each other’s strengths and weaknesses to complement each other brings heart to a movie that could have easily been 100% an action adventure.
The one aspect I feel could (and should) have been fleshed out more, was Lisbeth’s character as a battered woman’s vigilante. The movie started off with a very strong vigilante scene, but the vigilante theme is quickly forgotten until the very end of the film where we find out it was the sole catalyst of the main adversary. This oversight sadly turned what could have been a woman’s justice vigilante movie into a more run-of-the-mill super spy movie. That’s not necessarily bad, it is still action packed and full of twists and turns, but it’s definitely a missed opportunity to show more of who Lisbeth is.
The Girl in the Spider’s Web is filled with action, gadgets, and car chases though beautiful scenery and it is an excellent movie to see if you are looking for something different than green grinches and Nazi zombies. It’s not the movie I went in expecting to see, but I’m not complaining as it is still a solid film. Even though it diverts away from the more artistic The Girl with the Dragon Tattoo it is a very good action-packed thriller that would stack up nicely next to the Mission Impossible movies it is reminiscent of. It’s definitely a movie I recommend to action movie fans everywhere.
Lisbeth (Claire Foy) leads a life as a vigilante who targets men that abuse woman ensuring they pay for their evil deeds. She’s not afraid to play hardball and threaten their very existence to ensure that justice is served. In the middle of punishing all the right people, Lisbeth receives a hacking opportunity that she can’t refuse, involving an application where simply logging in allows you to take over the world’s nuclear weapons. This super application was originally created and sold to the NSA in Washington and Lisbeth is tasked with stealing it back and returning it to the original creator so that it can be properly destroyed. Lisbeth successfully steals the application but that then makes her the target of not only the NSA whom she had stolen it from originally, but also another secretive group who has their own nefarious plans.
The film quickly goes from Lisbeth and her “simple” vigilante ways to becoming a global thriller that spans multiple countries and agencies. Not only does the plot change quickly but Lisbeth’s character also morph’s from being a Black Canary type vigilante to becoming a female version of Mission Impossible’s Ethan Hunt. Even though playing a female Ethan Hunt is different from Lisbeth’s usual trope her skills fit nicely into her new role. Her ability to hack into any computer system comes in handy quite a few times and lets us have a tie to the Lisbeth we know and love, but we also get to see her flex her wits and general bad-assery a bit deeper during her “impossible mission”. The film was definitely not what I expected but I was still pleasantly surprised.
The Swedish setting where the movie takes place was gorgeous and varies from desolate abandoned buildings to chases in the middle of sprawling cities. It utilizes the snow-covered landscape and decrepit buildings to create a sense of isolation, even when the streets themselves are packed with cars. Along with the isolation from the setting we also see the use of both old and new technology, which gives a low-tech feel to what is an otherwise a high stakes mission. Both the setting and the technology allows us to see that Lisbeth is a force to be reckoned with no matter what type of adversity she faces.
Which brings me to the one of the best parts of the movie and that is Claire Foy’s absolutely amazing portrayal of Lisbeth. We already knew she did a great job playing a royal in The Crown and as the wife of astronaut Neil Armstrong in First Man but relinquishing her usual elegant and classy portrayals to spectacularly play one of the biggest, baddest female characters around shows the true depth of her talent. She is definitely the star of the show and now I am an even bigger fan of hers than I already was. I was also impressed with the other main characters, including investigative journalist Mikael Blomkvist (Sverrir Gudnason), who plays less of role than in the original The Girl with the Dragon Tattoo but does a great job nonetheless, and the young boy, August Balder (Christopher Convery) that holds the key to the entire mission excellently played by Christopher Convery. The trio make an unusual team, but how the characters (and actors) play on each other’s strengths and weaknesses to complement each other brings heart to a movie that could have easily been 100% an action adventure.
The one aspect I feel could (and should) have been fleshed out more, was Lisbeth’s character as a battered woman’s vigilante. The movie started off with a very strong vigilante scene, but the vigilante theme is quickly forgotten until the very end of the film where we find out it was the sole catalyst of the main adversary. This oversight sadly turned what could have been a woman’s justice vigilante movie into a more run-of-the-mill super spy movie. That’s not necessarily bad, it is still action packed and full of twists and turns, but it’s definitely a missed opportunity to show more of who Lisbeth is.
The Girl in the Spider’s Web is filled with action, gadgets, and car chases though beautiful scenery and it is an excellent movie to see if you are looking for something different than green grinches and Nazi zombies. It’s not the movie I went in expecting to see, but I’m not complaining as it is still a solid film. Even though it diverts away from the more artistic The Girl with the Dragon Tattoo it is a very good action-packed thriller that would stack up nicely next to the Mission Impossible movies it is reminiscent of. It’s definitely a movie I recommend to action movie fans everywhere.
Purple Phoenix Games (2266 KP) rated Tiny Epic Galaxies: BLAST OFF! in Tabletop Games
Mar 30, 2021
Yes, we have reviewed Tiny Epic Galaxies in the past. We loved it. It’s close to being a Golden Feather Award recipient. It has earned a spot on my Top 10 Games of All Time list. I cannot say enough great things about the game. But wait, a newer updated version has recently hit the scene. Is it just new art on the same game? Nope. Read on.
I will not be explaining the entire game in this review as indeed it is mostly the same game as before. However, I will be visiting some differences between this version and the original.
Firstly, the art is most certainly different. The card layouts are all different. The components are completely different. It is markedly improved for me, but I will save my gushings until the end.
Mechanics-wise, the differences are slight, but perfectly altered. For starters, many of the benefits of using planet powers have been streamlined, simplified, and make a lot of sense. Much of this has to do with iconography on the cards, but also the powers are mostly brand new. Additionally, this version rids players of the Secret Mission cards from the original. Now, I enjoyed that aspect of OG TEG, but I did not find myself pining for it whilst playing BLAST OFF! Also removed from this version is the seventh action die; BLAST OFF! comes complete with six dice total. Again, it reduces the number of actions that can be completed on a turn, but I haven’t missed that extra die. One of the greatest changes in this version is the Converter tweak. In the original game a player would need to sacrifice two inactive dice to convert a third die to whichever face was needed. In the new version, only one die is needed for sacrifice along with either one Energy or one Culture value. The Converter was always neglected in the older version, and now it’s a real option during play.
I do wish certain aspects of the older version were included, however. What has been eliminated in the streamlining process is the Solo mode and the fifth player. BLAST OFF! can accommodate two to four players now instead of one to five players, with the black components being axed from this version. I will miss the Solo mode mostly because I used to love breaking out the game later at night once the kids were asleep to try to conquer the Red rival (I almost never play Red). I do understand that a Solo mode may still be created in the future by Gamelyn directly or by another gamer.
All of these changes are minor, but equate to a much better gameplay overall. I do want to speak more on components, so let’s away with them.
Components. Okay, BLAST OFF! boasts improvements on the original game on every facet of components. Yes, the materials are similar quality, so it’s a wash there, but everything else is so much better. The dice are bigger, and ORANGE (great choice btw)! The iconography is much easier to understand and decipher throughout the game. The planets now have two new alignments: Life (plant icon) and Tech (gear icon). I feel the iconography and terminology in the first version could be confusing to new players, but plants vs gears is easy to distinguish. The ships are more stylized now, and the inclusion of this new Galaxy Slider to move up the Galaxy Track on the mats is most excellent. All of these improvements definitely cater to new Tiny Epic Galaxies players, and are most welcome as I try to convince my brother that this is one of the best games out there.
Obviously I am keeping this version and am seriously considering weeding out my original version of TEG with all expansions in favor for this. I just feel better playing it. It is more streamlined, easier to play and teach, and I love the way it looks on the table much more. One minor wish I have for the game is different player colors. This game could have been a triumph with just four different player colors from the original. Now, there’s nothing wrong with tried and true blue, yellow, green, and red, but I’m much more interested in playing a game with fuscia, purple, volt (like our green color we use throughout our branding), and aqua. Maybe it has to do with colorblindness, I don’t know, but take on the colors like are found in Seasons or something, and this game would blast off higher on my Top 10 Games of All Time list for sure.
That said, Purple Phoenix Games still gives this one a rocket of a GOLDEN FEATHER AWARD! If you are a fan of the original but wish new players to the game would enjoy it more, check out BLAST OFF! Nearly everything that has been changed caters to newer players and giving all players a more aesthetically-pleasing experience over the original. I will definitely be playing my copy a TON. Maybe if I ask nicely Gamelyn Games will make me some different player colors. Maybe.
I will not be explaining the entire game in this review as indeed it is mostly the same game as before. However, I will be visiting some differences between this version and the original.
Firstly, the art is most certainly different. The card layouts are all different. The components are completely different. It is markedly improved for me, but I will save my gushings until the end.
Mechanics-wise, the differences are slight, but perfectly altered. For starters, many of the benefits of using planet powers have been streamlined, simplified, and make a lot of sense. Much of this has to do with iconography on the cards, but also the powers are mostly brand new. Additionally, this version rids players of the Secret Mission cards from the original. Now, I enjoyed that aspect of OG TEG, but I did not find myself pining for it whilst playing BLAST OFF! Also removed from this version is the seventh action die; BLAST OFF! comes complete with six dice total. Again, it reduces the number of actions that can be completed on a turn, but I haven’t missed that extra die. One of the greatest changes in this version is the Converter tweak. In the original game a player would need to sacrifice two inactive dice to convert a third die to whichever face was needed. In the new version, only one die is needed for sacrifice along with either one Energy or one Culture value. The Converter was always neglected in the older version, and now it’s a real option during play.
I do wish certain aspects of the older version were included, however. What has been eliminated in the streamlining process is the Solo mode and the fifth player. BLAST OFF! can accommodate two to four players now instead of one to five players, with the black components being axed from this version. I will miss the Solo mode mostly because I used to love breaking out the game later at night once the kids were asleep to try to conquer the Red rival (I almost never play Red). I do understand that a Solo mode may still be created in the future by Gamelyn directly or by another gamer.
All of these changes are minor, but equate to a much better gameplay overall. I do want to speak more on components, so let’s away with them.
Components. Okay, BLAST OFF! boasts improvements on the original game on every facet of components. Yes, the materials are similar quality, so it’s a wash there, but everything else is so much better. The dice are bigger, and ORANGE (great choice btw)! The iconography is much easier to understand and decipher throughout the game. The planets now have two new alignments: Life (plant icon) and Tech (gear icon). I feel the iconography and terminology in the first version could be confusing to new players, but plants vs gears is easy to distinguish. The ships are more stylized now, and the inclusion of this new Galaxy Slider to move up the Galaxy Track on the mats is most excellent. All of these improvements definitely cater to new Tiny Epic Galaxies players, and are most welcome as I try to convince my brother that this is one of the best games out there.
Obviously I am keeping this version and am seriously considering weeding out my original version of TEG with all expansions in favor for this. I just feel better playing it. It is more streamlined, easier to play and teach, and I love the way it looks on the table much more. One minor wish I have for the game is different player colors. This game could have been a triumph with just four different player colors from the original. Now, there’s nothing wrong with tried and true blue, yellow, green, and red, but I’m much more interested in playing a game with fuscia, purple, volt (like our green color we use throughout our branding), and aqua. Maybe it has to do with colorblindness, I don’t know, but take on the colors like are found in Seasons or something, and this game would blast off higher on my Top 10 Games of All Time list for sure.
That said, Purple Phoenix Games still gives this one a rocket of a GOLDEN FEATHER AWARD! If you are a fan of the original but wish new players to the game would enjoy it more, check out BLAST OFF! Nearly everything that has been changed caters to newer players and giving all players a more aesthetically-pleasing experience over the original. I will definitely be playing my copy a TON. Maybe if I ask nicely Gamelyn Games will make me some different player colors. Maybe.
Purple Phoenix Games (2266 KP) rated Relic Runners in Tabletop Games
Jun 24, 2021
YES! More adventuring games! I do love adventure games. Relic Runners has players, well, running all over the board searching for, well, relics to add to their collections to bring back to their homelands and become renowned elite adventuristas! One of my wife’s favorite games, a Days of Wonder title, and one for which I have lukewarm feelings. But why?
Relic Runners is a route-building, pick-up-and-deliver, set collection game that puts players in a central camp and has them exploring outward and around the jungle building familiar pathways and exploiting riches from temples and ruins searching for those sweet sweet relics. The winner is the player who collects the most amount of VP from coins, temple pieces, and relics. So let’s get exploring!
To setup, populate the board with toolboxes, shrines, and ruins per the rulebook. Give each player a playmat and all components of matching color. The explorer bust will begin the game in the camp in the middle of the board along with two rations per player. On each playmat place the pathways and rations in their spots, and the toolbox tokens in their spot with one (or more depending on player special power) at the bottom of the Progression Table. The game can now begin!
The game ends when, depending on player count, a specific number of relics have been claimed by the players. Relics are claimed by completing Relic Expeditions, though we always call them Relic Runs, because that’s kinda the title of the game. In order to make a Relic Run players will need to have explored ruins and removed layers of shrines in order to reveal the relics. Movement is unique in Relic Runners because players may move from one location to the next for free if it is a “familiar” path marked with a pathway token in their color plus one space either before or after the familiar pathways. So a player can effectively run through five or six spots on the board if they had previously been able to place pathway tokens on the paths between the spots. This is how effective Relic Runs are accomplished.
When players pass along water trails they may encounter toolboxes. When these toolboxes are flipped to their inactive side the player will be able to move one of their toolbox tokens up the Progression Table to add effectiveness to their player. These tech tree increments could include increased ability to explore and find additional supplies, improve movement, or even give players more actions and bonuses.
Players will be running all around the board trying to uncover shrine tiles for points and abilities, upgrading their characters for efficiency, and attempting multiple Relic Runs as often as possible to bring the game’s end. The player with the most coin, combinations of relics, and temple layers is the winner!
Components. I mentioned in my opener that this is a Days of Wonder game. So? Well, Days of Wonder only produce ONE new title every year, and they seem to put all their eggs into that one big game (not including expansions for other titles throughout the year). Relic Runners is no different. The components are truly wonderful. The board and cardboard bits are great. The temples are unique and interesting. The plastic bits that begin on playmats and the base camp are quite fine. The relics, however, are simply spectacular. There are four types of relics in the game and 20 relics are included in the box. It’s all very impressive and I have had no issues with the components here nor with any Days of Wonder game. They really know what they’re doing.
The gameplay, to me, is just not my thing. Like I mentioned earlier, my wife absolutely adores this game. I can see why she does, but I feel there are other adventure style games that I would prefer to play. Now, Relic Runners is a good game. Josh rated it a six, so he loves it too. For me some of the movement mechanics are weird in that you have to move every turn so that you can’t just travel to a shrine and dismantle it over three turns. I get it. I do, but I just don’t like it. It doesn’t make thematic sense that an explorer would run to a shrine, begin work, then leave it unattended for other explorers to finish the job. So there’s a disconnect for me.
Also, I would have loved to have seen more variation in the player Progression Table. Make each character truly unique to appeal to replayability and different players’ play styles. Obviously I’m no designer, but that would have made a difference for me.
I love the components, am just okay with the art style, and am okay or less with the gameplay. But, Josh and Kristin both love it, and it will certainly appeal to many gamers. I won’t be getting rid of it, but I also won’t be suggesting we play it very often at all. However, if your collection needs a unique adventure style game featuring some interesting movement mechanics and superb components, pick up a copy of Relic Runners. Purple Phoenix Games gives it a 14 / 18. I was hoping for more Indiana Jones but I got cross-country Dora the Explorer.
Relic Runners is a route-building, pick-up-and-deliver, set collection game that puts players in a central camp and has them exploring outward and around the jungle building familiar pathways and exploiting riches from temples and ruins searching for those sweet sweet relics. The winner is the player who collects the most amount of VP from coins, temple pieces, and relics. So let’s get exploring!
To setup, populate the board with toolboxes, shrines, and ruins per the rulebook. Give each player a playmat and all components of matching color. The explorer bust will begin the game in the camp in the middle of the board along with two rations per player. On each playmat place the pathways and rations in their spots, and the toolbox tokens in their spot with one (or more depending on player special power) at the bottom of the Progression Table. The game can now begin!
The game ends when, depending on player count, a specific number of relics have been claimed by the players. Relics are claimed by completing Relic Expeditions, though we always call them Relic Runs, because that’s kinda the title of the game. In order to make a Relic Run players will need to have explored ruins and removed layers of shrines in order to reveal the relics. Movement is unique in Relic Runners because players may move from one location to the next for free if it is a “familiar” path marked with a pathway token in their color plus one space either before or after the familiar pathways. So a player can effectively run through five or six spots on the board if they had previously been able to place pathway tokens on the paths between the spots. This is how effective Relic Runs are accomplished.
When players pass along water trails they may encounter toolboxes. When these toolboxes are flipped to their inactive side the player will be able to move one of their toolbox tokens up the Progression Table to add effectiveness to their player. These tech tree increments could include increased ability to explore and find additional supplies, improve movement, or even give players more actions and bonuses.
Players will be running all around the board trying to uncover shrine tiles for points and abilities, upgrading their characters for efficiency, and attempting multiple Relic Runs as often as possible to bring the game’s end. The player with the most coin, combinations of relics, and temple layers is the winner!
Components. I mentioned in my opener that this is a Days of Wonder game. So? Well, Days of Wonder only produce ONE new title every year, and they seem to put all their eggs into that one big game (not including expansions for other titles throughout the year). Relic Runners is no different. The components are truly wonderful. The board and cardboard bits are great. The temples are unique and interesting. The plastic bits that begin on playmats and the base camp are quite fine. The relics, however, are simply spectacular. There are four types of relics in the game and 20 relics are included in the box. It’s all very impressive and I have had no issues with the components here nor with any Days of Wonder game. They really know what they’re doing.
The gameplay, to me, is just not my thing. Like I mentioned earlier, my wife absolutely adores this game. I can see why she does, but I feel there are other adventure style games that I would prefer to play. Now, Relic Runners is a good game. Josh rated it a six, so he loves it too. For me some of the movement mechanics are weird in that you have to move every turn so that you can’t just travel to a shrine and dismantle it over three turns. I get it. I do, but I just don’t like it. It doesn’t make thematic sense that an explorer would run to a shrine, begin work, then leave it unattended for other explorers to finish the job. So there’s a disconnect for me.
Also, I would have loved to have seen more variation in the player Progression Table. Make each character truly unique to appeal to replayability and different players’ play styles. Obviously I’m no designer, but that would have made a difference for me.
I love the components, am just okay with the art style, and am okay or less with the gameplay. But, Josh and Kristin both love it, and it will certainly appeal to many gamers. I won’t be getting rid of it, but I also won’t be suggesting we play it very often at all. However, if your collection needs a unique adventure style game featuring some interesting movement mechanics and superb components, pick up a copy of Relic Runners. Purple Phoenix Games gives it a 14 / 18. I was hoping for more Indiana Jones but I got cross-country Dora the Explorer.