Search

Search only in certain items:

40x40

Phillip McSween (751 KP) rated Avengers: Endgame (2019) in Movies

Apr 26, 2019 (Updated Apr 29, 2019)  
Avengers: Endgame (2019)
Avengers: Endgame (2019)
2019 | Sci-Fi, Thriller
Epic Indeed
Hours after viewing Avengers: Endgame, it’s taken me awhile to really get to the meat of what I wanted to say. The movie is bananas and heavy, both in a good way. It’s kind of like eating a really delicious meal, thinking you want more before deciding, “No, I think I’ve had the perfect amount actually.” The movie isn’t perfect, but damn if it isn’t an amazing spectacle. After The Snap, the Avengers set out to fix what went wrong by whatever means they can muster.

Acting: 10
From Robert Downey Jr. to Paul Rudd, each of these actors/actresses manage to fit into their roles just right as if it was a part made just for them. One might say, “Well, they’ve played the roles for x amount of years. They should be good at it by now.” But it isn’t just their roles but the maturation of those roles that really make an impact. While one might think it easy just to play the same character repeatedly, we neglect to take into account the growth that characters do/should endure and how it affects the characters overall. Side note: I just love how much of a bad ass Brie Larson is and I can’t wait to see what Marvel has in store for her next.

Beginning: 10
Not only does the beginning have a strong emotional setup, it turns the entire film on its head. What you expected to happen is actually not happening at all. And furthermore…I LOVE IT!

Characters: 10

Cinematography/Visuals: 10
Visuals are absolutely jaw-dropping in certain spots. The movie probably had some of the absolute best one-shots in film PERIOD. I can’t go into detail without giving anything away, but serious eye candy awaits, especially during the battles.

Conflict: 10
Whatever the film lacks in action more than makes up for things in Endgame’s grand finale. The battle reminded me of old kung fu films and Helm’s Deep all rolled into one. Outside of The Lord of the Rings Trilogy, I can’t remember a battle so epic in movies. If you don’t love it, you don’t love movies.

Genre: 10

Memorability: 10
My brain is running 100 miles an hour as I type this, thinking of all the different scenes and how everything tied so seamlessly together. Just masterful and wonderfully crafted. This movie will remain etched in your brain for a long time to come. Talk about setting a bar.

Pace: 10
With a three-hour runtime, this was honestly where I expected the film to trip up. Thing is, it doesn’t feel like three hours, not even in the slightest. I would’ve watched another hour if they had let me. There are so many stories to tell and so much going on that you’re at the end before you know it.

Plot: 10
I did have to put my thinking cap on in some spots, but all plot points tied in really nicely with no glaring holes I could see. It would be easy to make the storyline overly complex, but The Russo Brothers were firing on all cylinders with the execution of the story. It’s just complex enough to keep you engaged, but not to over-the-top where you lose interest.

Resolution: 10

Overall: 100
Eleven years of these great superheroes leading up to this moment. Was Avengers: Endgame worth the wait? You better freakin’ believe it. Go see this with all the confidence in the world that you will walk away with a smile on your face and perhaps a tear or two in your eye. And, when you go, you might see me there because I’m DEFINITELY watching this again in theaters. All three hours.
  
GI
Ghosts in the Mirror
6
6.0 (1 Ratings)
Book Rating
Ghosts in the Mirror pretty much lands on my list of most unique ghost (okay, related to ghosts) reads of all time.

The particular uniqueness of the story? The main character, Jeremy, goes into a coma every time a ghost possesses him due to unfinished business. The only way to "see" the ghost is to use a mirror. To see how a ghost feels depends on the color of Jeremy's vomit. I know, it's really gross, but it's pretty cool.

Except... Jeremy keeps going in and out of sleep. Interesting? Um... no. Not after awhile. Apparently when you're asleep way too much, you don't really accomplish much. Add that to Jeremy as a character, and how this ghost possession thingamajig works. The ghost possession is all very confusing – I don't get this "spirit hand" or "phantom hand." Does Jeremy have a third hand? Is it still his right hand but the ghost possessing him can only "access" his right hand and that's why he calls it a phantom/spirit hand? Is it basically as though he and the ghost are like one spirit? I have some ideas on what it may all mean, but I'm not 100% sure. It all feels very much as though Mangola knows what she's talking about and explains it as much as she can, but has a bit of a hard time getting her point across and clarifying how it all works.
<img src="http://4.bp.blogspot.com/-NBKk2YUdg_o/U-PQlt7nnrI/AAAAAAAADtc/Z8jqVhV4-uk/s1600/Very+Unclear.gif"; border="0">
Jeremy as a character. He has quite a few moments in the book where I'm wondering if he's 6 years old or 16 years old. I don't really mind it as much since when you're in a coma a lot and suddenly realize you're growing up, you're going to want to retain your kid years as much as possible before having to officially grow up. And time goes by really fast – OMG, I'm almost 17. NOOO.

But he eats soooooo much junk food – candy and lollipops and donuts, oh my! – I pretty much started wondering what would get to him first: the Strigoi, or a heart attack? If it were the latter, I would have been extremely furious because then I would assume the book's point is to tell us not to eat so much junk food or we would all get a heart attack one day (or we'll be in a Wall-E world). I do hate one too many sugar, thank you very much (moi can't handle too much vanilla frosting).

Which pretty much makes me bring up a point about him getting car sick so easily. Cannoli and Lattes? They have dairy products. Cannoli have cream and cheese, lattes have cream – it's the perfect one way trip to Vomit Wonderland (at least one of the ways). Getting a car ride after eating what looks like a gallon of milk and dairy products? Of course the guy's going to throw up all over the place. And if anyone's going to make a point about Jeremy's condition in defense, I get car sick just as easily and I'm technically normal.

Of course, after Jeremy's millions of trips to Vomit Wonderland throughout the book, I'm pretty grossed out. The book doesn't sound as cool as it did in the beginning, but I believe Mangola has not just the bones of a really good book, but the tissues. Or muscles. *sigh* I may have prolonged my trip to the Medical world, but I probably won't get the anatomy of myself – or anyone really – right anytime soon. Certainly no future doctors are going to be impressed by my pitiful attempts.
----------------------
Review copy provided by the author for review
original review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/08/review-ghosts-in-the-mirror-by-joyce-mangola.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png"; /></a>
  
    Adobe Photoshop Fix

    Adobe Photoshop Fix

    Photo & Video and Productivity

    (0 Ratings) Rate It

    App

    Adobe Photoshop Fix enables powerful, yet easy image retouching and restoration on your iPad or...

Draftosaurus
Draftosaurus
2019 | Animals
YESSSSS Let’s build a dinopark! I have been waiting for this for years! Yes, I know that Dinosaur Island exists. It’s a good game. In fact, I think it’s a great game. But I have been waiting for a quick game of building a dinopark that I can also share with my young kids. Have I found it with Draftosaurus, or is this just another in a long line of drafting games?

Draftosaurus is so appropriately named due to being a drafting game with a dinosaur theme. Instead of typically drafting cards, however, players are drafting adorable little dinomeeples to populate their theme park attractions. Each attraction, or pen in the game, offers different points for having different dinos in each, or the same, or just one, or exactly three, et al. The player with the most points from these pens at the end of the game is the winner!


To setup, every player receives a park board. Populate the draw bag with dinomeeples based on the number of players using the table in the rulebook. Give the wooden placement die to the youngest player and play can begin!
A game of Draftosaurus spans exactly two rounds. Each round is exactly the same: each player grabs six dinomeeples from the bag, active player rolls the die, players draft dinos, players pass the remaining dinos. Repeat these steps starting at die rolling, but the die is passed along with the dinos from the active player. This is repeated until all dinos have been drafted and placed in pens. Easy right?


The true nature of the game and the most fun part is in the placement die and placement of the dinos in the pens. When the die is rolled, this signifies specific placement rules for all players except the active player. So perhaps the die shows that dinos must be placed in the Grasslands, which are the pens on the bottom portion of the boards. Or maybe the die shows that new dinos may only be added to pens that currently have no dinos in them. Again, these rules do not apply to they that rolled the die, but rather every other player. Herein lies the scrumptious struggle: where does one place the dinos they currently possess in their hand from their neighbor? What pens will score the most points at endgame? Can a T.Rex really be appropriate in this pen? The choices can be maddening, or one can play the game with complete laissez-faire and still have a great time. After two rounds the game ends and players look upon their parks with pride as they count up their final scores.
Components. I really only know Ankama from the Krosmaster games, which though I am not really a fan of, the components are great. I believe Ankama has provided excellent components for Draftosaurus. The dinomeeples are all excellently colored and designed. The boards are good quality, though I question the “Grasslands” being brown and kinda devoid of grass. All in all, the components are great and I love handling them and playing with them.

Yes, we always include our scores at the beginning of each review. So you all already know what I’m about to say here. I love this game! I love having so many options available to me, only to have the die roll tell me I can’t do exactly what I want, so I have to alter my strategy on a dime. I love being able to see my dinos filling up the park (or swimming in the River if there are no places for them) and watching them frolic… well, okay not frolic in tight spaced pens. No wonder they all went crazy and escaped in those movies. In any case, if you or your family/friends/playdates enjoy drafting games, but want something a little different, while respecting your playtime (something that many drafting games extend) take a look at Draftosaurus. Even children can get in on the action, as there is no need to be able to read, necessarily. I haven’t yet tried it with my 3-year-old, but I think I will this weekend now. That all said, Purple Phoenix Games gives this one an enthusiastically Triassic 19 / 24. Just keep Newman and Nick Fury away from your game table.
  
<a href="https://amzn.to/2Wi7amb">Wishlist</a>; | <a
<a href="https://diaryofdifference.com/">Blog</a>; | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a>; | <a href="https://twitter.com/DiaryDifference">Twitter</a>; | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a>; | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>;

<img src="https://diaryofdifference.com/wp-content/uploads/2020/09/Book-Review-Banner-79.png"/>;

I don’t always read poetry, but I won "It's Getting Harder and Harder To Tell the Two of You Apart" by Casey Renee Kiser and Johnny Scarlotti through a giveaway on LibraryThing.

And if you are already familiar with my “reading rules”, you know I try and read every single book I have ever received, because it’s only fair. And sometimes, the most unexpected books and the ones we don’t actively search for tend to surprise us the most. That happened with this book as well!

"It's Getting Harder and Harder To Tell the Two of You Apart" is written by two authors - two amazing writers of poetry, who have a very similar style of horror and suspense, but also very distinctive differences in their writing style too. The book is split in two parts, and we get the chance to explore both worlds. 

<b>Part 1 - Casey Renee Kiser</b>

The first part of the book was written by Casey Renee Kiser, and my favorite poem was “I am not a ghost yet”. It is morbid and powerful, and I loved the way the feelings and scenes were amplified in a morbid sense. I love the brutality of the writing. 

<b><i>“Everything was beautiful the day you died”,
You said as you touched my cold hand. </i></b>

<b>Part 2 - Johnny Scarlotti</b>

I could instantly see the difference in the poems between the two poets, but at the same time, also admire how similar their styles and themes are. I find Johnny’s writing very creepy, much creepier than Casey’s. Especially when the mood suddenly changes and the random “haha’s” and “woahh’s” in the poems appear.

<b><i>Now I’m dashing through the park clipping
Children’s kite strings
Ha ha, that’s what you get, you little freaks!</i></b>

It felt like I was reading the secret diary of the Joker. Either him, or Pennywise. It was so fucked up, but it read as the new normal, which is what a psycho would think and feel. It was creepy, it was wrong, but at the same time it satisfied my curiosity. I think that may be the same curiosity that makes me watch true crime shows, crime confessions and old interview with Ted Bundy. And I really enjoyed it. 

If I could change anything about my experience with this book, I would have read this for Halloween. I think it would have been the perfect experience, next to a lot of red candles and dim lighting, alongside some quiet creepy music. 

I would recommend "It's Getting Harder and Harder To Tell the Two of You Apart" to all fans of horror poetry - it is dark and twisty, brutally honest and creepy, and it will pull you over to the dark side, even for a day. 
  
    USA TODAY

    USA TODAY

    News and Magazines & Newspapers

    (0 Ratings) Rate It

    App

    From Pulitzer Prize winning storytelling and photography, to rich-media videos, full 360-degree...

Twisted Game of War
Twisted Game of War
2020 | Card Game, Fighting, Kids Game, Medieval, Numbers Game
War. The card game nearly everyone knows how to play. You know, throw a card and your opponent throws a card and the highest number wins the played cards. First one to get all the cards wins. Yeah, there’s another rule, but that’s the gist. Well what if War got a small makeover? Would you be interested in checking it out? Let’s find out together!

In Twisted Game of War players take hold of their army and attempt to defeat their opponents by capturing and converting their entire army. The winner is the player who manages to collect all of the cards in the deck and hold every soldier.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup give each player a reference card, shuffle the deck of remaining cards, and give each player an equal number of cards. The game may now begin!

On a turn each player will simultaneously blindly draw and play one card from the top of their deck to the table. The cards are compared and the winner of the hand is the card with the higher number value. In Twisted Game of War, however, in addition to gaining the played cards the winner will also consult the chart on the reverse of the reference card. This chart shows additional results based on which suit of card bested the other suit. Possible effects include: a random card from the loser’s deck, a bottom card, the top two cards, or even each card returning to its original owner’s deck. As the game progresses, one player will eventually out-duel their opponent to win the game!
Components. This is a deck of cards in a tuckbox. The cards are normal quality and feature a brown back and numbers with different suit on the fronts. Quality-wise everything is fine. Where I have issues is the artistic design choices made for the game. The suits all suggest medieval-esque weapons and armor, and all utilizing metal as primary materials (save for the bow). However, the card backs and logo for the game seem to feature stitching, as you might find in cloth materials. This mismatch does not affect gameplay at all, but made me do the doggy head-cock motion when I noticed it. Similarly, the cards are all, well, boring to look at. Yes, they give the proper elements that are needed: suit and number. And I suppose players aren’t really looking at them too much anyway, as it’s a slightly fancied-up War and cards are played and discarded almost immediately. In any case, I feel an area of opportunity lies with the aesthetic of the game cards.

All in all this is a decent idea pasted onto a “game” that really is not much fun to play anyway. War takes zero skill and has zero choices. Twisted Game of War plays the exact same way, but has the added bonus of at least DOING something on many hands. So I suppose there is merit to be found.

When all is said and done, I still cannot see this as a “game,” as I happen to define the term personally, but I can see value when playing with children. If used with children, the game introduces the “less than” and “greater than” concepts, and children do not need to be able to read in order to play with the suit effect chart, so long as an adult or older child is able to read the results.

When I am hankering for a good card game, I simply cannot suggest Twisted Game of War with typical adult gamers. However, if I need something that my kids can get into, I may be able to pull this out and help teach them simple math and chaos concepts. I like the idea of trying to improve overly-simple games, but I think a bit more care could have gone into production here and it would have elevated this game for me. If you are searching for such a game as this, please hop over to the publisher’s website at: Mental Eclipse Games and tell them Travis sent ya.
  
40x40

Kristy H (1252 KP) rated In Pieces in Books

Jun 21, 2019  
In Pieces
In Pieces
Sally Field | 2018 | Biography, Film & TV
8
9.3 (3 Ratings)
Book Rating
The daughter (and stepdaughter) of actors, Sally Field earned her first acting role at seventeen and was quickly on television in shows such as "Gidget" and "The Flying Nun." Those roles showcased Sally's youth and smiling personality. But, behind the scenes, Sally had a tumultuous childhood: her parents divorced when she was young, and her relationships with them and her stepfather were not easy. She found happiness, in many ways, as an actress, but also struggled to find roles that challenged her. In this, her first memoir, she tells the story of her childhood and her early years as an actress.

I listened to the majority of this (and then switched over to the book, I'm weird), and I'm not going to lie: this wasn't always a fun listen for me. This book is sort of depressing and stressful a lot of the time. I will be honest that I didn't know a lot about Sally Field going in--I knew of Gidget, her roles with Burt Reynolds, "Forrest Gump," and honestly, most recently, "Brothers & Sisters." I knew one of her sons was gay, and she supported him.

I did not know her mother was an actress. I did not know that a lot of really bad things happened to her. Seriously, this memoir contains a lot of Sally Field telling us all the awful memories of her childhood, and, later, her early acting days. I'm not saying that's bad--it's truly brave and powerful stuff. But, man, as you're in the car driving 2+ hours to work? It's draining. I felt horrible for her, I felt proud that she'd overcome it, and I felt a little exhausted by it all. I also was appalled by how much she had to deal with (alone) and the state of the acting community for women during that time period.

It did, however, seem to make the beginning of the book go by rather slowly. Or maybe that's just the audio format--this was only the second audiobook I've ever listened to and, coincidentally, the second audiobook I found slow. When Field got to the time period where she became a mom, it picked up for me, perhaps because I could relate better to her. I felt an odd kinship--I was headed off, leaving behind my kids for a work project, and many times, so was she. (Alas, I was doing a rather boring job and she was a famous actress, but hey, you try to find parallels where you can, right?)

No matter what, I applaud her for being unafraid to tell the truth about her life, including admitting her own faults. She supplements her memories with her journal entries, newspaper articles, letters, and more. The result is a very detailed and personal account of her life--up until about "Norma Rae." After that, it glosses over most of her career following that film, which is a little sad for anyone who enjoyed all her subsequent films. This memoir is clearly focused more on Field's personal growth versus a celebrity tell-all. And I get that, I do, but you can't help but wish for a few more juicy details.

In the end, this wasn't an easy read/listen, but it was a good one. I learned a great deal about Field's life, and I admire her so much more as a person now. She had to go through a great deal to get the acting career and overall life she desired. If you enjoy memoirs and autobiographies, you will probably like this one, especially if you like them detailed, versus just focused on celebrity fluff and laughs (though Field is very witty). 4 stars.