Search
Search results
LilyLovesIndie (123 KP) rated King Hall (Forever Evermore, #1) in Books
Nov 5, 2018
Read the most up to date version of this review over on Ramble Media http://www.ramblemedia.com/?p=20241
I received an ARC of this book and I am so very glad I was given this opportunity as this book really is something else! I devoured it in no time at all, reading until I fell asleep on my kindle, waking up and reading some more. I honestly have not read a book this well written and gripping in a while, and it is most definitely a book worth adding to your to-read list sharpish!
So I suppose you want to know why I find this book so wonderful? Well for once, I am actually rather speechless, in an incredibly good way, as there is just so much good that it's hard to know where to start. Perhaps the one thing I absolutely loved in this book is the plot. A different take on the typical YA Magical genre, the inclusion of Kings, Mys factions, heartbreak, mates and the friendship between these groups, it's all so very different from the norm. But that is one of the greatest aspects of this book, it breaks so many of the standard rules and 'norms' of this genre. It is naughty in parts, funny in others and downright heart breaking at times as well. The plot is superbly paced to guide the reader through everything that takes place, without dragging it's feet or rushing too fast - it is perfectly pitched for your enjoyment. The twists and turns in the plot is another huge advantage as it simply keeps you on the balls of your feet throughout. It's rare to find a book that does this so completely so I have to give credit to Scarlett Dawn for developing such a wonderful plot development.
Something else that is amazing in this book is the dynamic between the characters. They are wonderful. Seriously, they gel so incredibly well with each other and with you as a reader that you feel like the 5th member of the Prodigy group. They are wonderful characters in their own right, but together they truly shine. Jack, a real Jack the lad, so untamed and playful; Pearl, a beauty with a mischievous side; Ezra, dark and mysterious, he exudes sex appeal; and Lily, well what can you say? She's shorter than average, smaller than average, a fiery tempered Shifter which matches her fiery red hair. I love her to bits, mostly because she really reminds me of myself, but also because she is a strong heroine, and these types of characters are really missing from books. She's inspirational and an absolute delight to read, sucking you into her crazy world and dragging you into all their mischief together. Equally, you also get drawn into her heart break, and my heart seriously ached with her with the tragedy she faced. She is an incredibly well written character, and one I honestly cannot wait to learn more about.
Another amazing aspect of this book is the humour which weaves its way throughout. It counteracts the dark undertones of sadness and tension throughout, meaning that although the darkness is there, there is always hope and happiness not far behind. This stops the story from becoming too angsty and helps the reader have a few good belly laughs along the way. The naughtiness of the humour is excellently written, balancing on the tasteful sexual humour rather than being crude. This makes it even more enjoyable to read as it just feels so natural. It's like an old pair of jeans, the book just feels so right as you read it. Although there may be uncomfortable moments (King Kincaid and Venclaire feature in most of them), Scarlett Dawn makes them incredibly enjoyable by using a unique brand of humour to ease the tension, usually through Lily's thoughts. I can only compliment this as it is something I know isn't hard to write and balance correctly.
So I suppose I ought to wrap this on before I gush too much and end up repeating myself. IF you haven't already guessed from reading the review so far, I absolutely, positively ADORED this book (yes, the capitalisation is most definitely needed). It has everything you want in a good read, emotions of all kinds, a fab pace and plot and excellent characters. There's nothing more for me to say other than to tell you to get a copy of this book sooner rather than later and be prepared for a cliff hanger that is out of this world! Now all there is for me to do is twiddle my thumbs and wait very impatiently for the next instalment!
I received an ARC of this book and I am so very glad I was given this opportunity as this book really is something else! I devoured it in no time at all, reading until I fell asleep on my kindle, waking up and reading some more. I honestly have not read a book this well written and gripping in a while, and it is most definitely a book worth adding to your to-read list sharpish!
So I suppose you want to know why I find this book so wonderful? Well for once, I am actually rather speechless, in an incredibly good way, as there is just so much good that it's hard to know where to start. Perhaps the one thing I absolutely loved in this book is the plot. A different take on the typical YA Magical genre, the inclusion of Kings, Mys factions, heartbreak, mates and the friendship between these groups, it's all so very different from the norm. But that is one of the greatest aspects of this book, it breaks so many of the standard rules and 'norms' of this genre. It is naughty in parts, funny in others and downright heart breaking at times as well. The plot is superbly paced to guide the reader through everything that takes place, without dragging it's feet or rushing too fast - it is perfectly pitched for your enjoyment. The twists and turns in the plot is another huge advantage as it simply keeps you on the balls of your feet throughout. It's rare to find a book that does this so completely so I have to give credit to Scarlett Dawn for developing such a wonderful plot development.
Something else that is amazing in this book is the dynamic between the characters. They are wonderful. Seriously, they gel so incredibly well with each other and with you as a reader that you feel like the 5th member of the Prodigy group. They are wonderful characters in their own right, but together they truly shine. Jack, a real Jack the lad, so untamed and playful; Pearl, a beauty with a mischievous side; Ezra, dark and mysterious, he exudes sex appeal; and Lily, well what can you say? She's shorter than average, smaller than average, a fiery tempered Shifter which matches her fiery red hair. I love her to bits, mostly because she really reminds me of myself, but also because she is a strong heroine, and these types of characters are really missing from books. She's inspirational and an absolute delight to read, sucking you into her crazy world and dragging you into all their mischief together. Equally, you also get drawn into her heart break, and my heart seriously ached with her with the tragedy she faced. She is an incredibly well written character, and one I honestly cannot wait to learn more about.
Another amazing aspect of this book is the humour which weaves its way throughout. It counteracts the dark undertones of sadness and tension throughout, meaning that although the darkness is there, there is always hope and happiness not far behind. This stops the story from becoming too angsty and helps the reader have a few good belly laughs along the way. The naughtiness of the humour is excellently written, balancing on the tasteful sexual humour rather than being crude. This makes it even more enjoyable to read as it just feels so natural. It's like an old pair of jeans, the book just feels so right as you read it. Although there may be uncomfortable moments (King Kincaid and Venclaire feature in most of them), Scarlett Dawn makes them incredibly enjoyable by using a unique brand of humour to ease the tension, usually through Lily's thoughts. I can only compliment this as it is something I know isn't hard to write and balance correctly.
So I suppose I ought to wrap this on before I gush too much and end up repeating myself. IF you haven't already guessed from reading the review so far, I absolutely, positively ADORED this book (yes, the capitalisation is most definitely needed). It has everything you want in a good read, emotions of all kinds, a fab pace and plot and excellent characters. There's nothing more for me to say other than to tell you to get a copy of this book sooner rather than later and be prepared for a cliff hanger that is out of this world! Now all there is for me to do is twiddle my thumbs and wait very impatiently for the next instalment!
Emma @ The Movies (1786 KP) rated Mid90s (2018) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
At 1 hour 25 minutes you'd be forgiven for thinking this would be a brief affair, but if you're not into it then this 85-minute film is agonisingly long.
Going into this the only thing I knew about this film was that it was directed by Jonah Hill, and I like him so that felt like something positive.
31 people had booked to see this preview at my Cineworld, I think there were maybe 10 of us that showed up. I have to say that there wasn't a lot of enthusiasm from any of us until it was time to leave.
Kudos on going with the 4:3 look on the screen and the grainier quality on the filming (I'm sure there are technical terms for that but I don't know them!) That combined with accurate costumes and settings to really take you back to the 90s. I found the smaller aspect to be rather distracting on the big screen though. I watch 4:3 a lot at home on my widescreen TV without it seeming odd, perhaps this is just one of those things, I go so often that I'm probably just expecting it to fill the whole screen.
The film starts with a particularly jarring scene, and while I don't have an issue with that shock impact I don't like that there's no context. You can infer things later on, but at no point do you explicitly find out the reason behind some of the shocking scenes. The film feels much more like we've been plonked down into his life rather than learning about it.
It's difficult to sum up how I feel about the characters.
Sunny Suljic is fine in the main role but there wasn't anything that wowed me from the role. That's no slur on the acting, I just didn't feel that the dialogue or story gave us more than a glance at his life.
Ray came across as the strongest out of all the skaters, we see a few different aspects of him and he gets a proper chance to open up. Had all the characters had this opportunity then I think we'd have had something much more interesting... but then teenage boys aren't notoriously fans of opening up emotionally on screen unless we're in a romantic film.
Those of you who read my reviews will know how I feel about Lucas Hedges, that is to say, I don't really get it. This role offers little backstory apart from the fact that he clearly has a long passion for beating the crap out of his brother, Stevie. Despite my growing indifference for him I feel like Hedges wasn't given enough time in the movie. I can see why he wasn't, Ian is hyper-aggressive and a very threatening presence so having more of him would have changed the dynamic a lot. Having more of him though might have allowed us to understand him a little bit more and take away some of the unanswered questions at the end of the film.
There are a lot of scenes with drug use and alcohol, and I can see those being relevant to the story, but the "sex" scene was uncomfortable and really didn't feel like it fit in at all. From the moment you see it coming to the point where the boys are prying out details of the encounter I sat there wondering why. Why it needed to be there and why the script was just so bad through it.
The ending was the only part of the film that actually made me feel anything for the characters and the events. That in itself is quite an achievement being that you can tell exactly what is coming. The way the final event is handled was visually striking and leads us into a moment where all the characters get to show something that finally feels like genuine emotion. I think it says a lot that the most effective bits of the film had no dialogue in them. The events at the end of this film saved Mid90s from getting one of the lowest ratings in my reviewing history.
I'd say that had they given over an extra 20 minutes to better character development then this would have been better, but I worry that an extra 20 minutes would just have made the event even more excruciating.
What you should do
I'm sure this has it's audience somewhere, after all, people seem to be raving about it. Sadly I am not that audience and I really can't recommend this to anyone.
Movie thing you wish you could take home
I love the idea of making customer skateboards.
Going into this the only thing I knew about this film was that it was directed by Jonah Hill, and I like him so that felt like something positive.
31 people had booked to see this preview at my Cineworld, I think there were maybe 10 of us that showed up. I have to say that there wasn't a lot of enthusiasm from any of us until it was time to leave.
Kudos on going with the 4:3 look on the screen and the grainier quality on the filming (I'm sure there are technical terms for that but I don't know them!) That combined with accurate costumes and settings to really take you back to the 90s. I found the smaller aspect to be rather distracting on the big screen though. I watch 4:3 a lot at home on my widescreen TV without it seeming odd, perhaps this is just one of those things, I go so often that I'm probably just expecting it to fill the whole screen.
The film starts with a particularly jarring scene, and while I don't have an issue with that shock impact I don't like that there's no context. You can infer things later on, but at no point do you explicitly find out the reason behind some of the shocking scenes. The film feels much more like we've been plonked down into his life rather than learning about it.
It's difficult to sum up how I feel about the characters.
Sunny Suljic is fine in the main role but there wasn't anything that wowed me from the role. That's no slur on the acting, I just didn't feel that the dialogue or story gave us more than a glance at his life.
Ray came across as the strongest out of all the skaters, we see a few different aspects of him and he gets a proper chance to open up. Had all the characters had this opportunity then I think we'd have had something much more interesting... but then teenage boys aren't notoriously fans of opening up emotionally on screen unless we're in a romantic film.
Those of you who read my reviews will know how I feel about Lucas Hedges, that is to say, I don't really get it. This role offers little backstory apart from the fact that he clearly has a long passion for beating the crap out of his brother, Stevie. Despite my growing indifference for him I feel like Hedges wasn't given enough time in the movie. I can see why he wasn't, Ian is hyper-aggressive and a very threatening presence so having more of him would have changed the dynamic a lot. Having more of him though might have allowed us to understand him a little bit more and take away some of the unanswered questions at the end of the film.
There are a lot of scenes with drug use and alcohol, and I can see those being relevant to the story, but the "sex" scene was uncomfortable and really didn't feel like it fit in at all. From the moment you see it coming to the point where the boys are prying out details of the encounter I sat there wondering why. Why it needed to be there and why the script was just so bad through it.
The ending was the only part of the film that actually made me feel anything for the characters and the events. That in itself is quite an achievement being that you can tell exactly what is coming. The way the final event is handled was visually striking and leads us into a moment where all the characters get to show something that finally feels like genuine emotion. I think it says a lot that the most effective bits of the film had no dialogue in them. The events at the end of this film saved Mid90s from getting one of the lowest ratings in my reviewing history.
I'd say that had they given over an extra 20 minutes to better character development then this would have been better, but I worry that an extra 20 minutes would just have made the event even more excruciating.
What you should do
I'm sure this has it's audience somewhere, after all, people seem to be raving about it. Sadly I am not that audience and I really can't recommend this to anyone.
Movie thing you wish you could take home
I love the idea of making customer skateboards.
Gareth von Kallenbach (980 KP) rated Pan (2015) in Movies
Aug 6, 2019
I had mixed emotions when I first saw the trailer for Pan. The story of Peter Pan was one of my all time favorites growing up. Then Steven Spielberg had to go and get Robin Williams and Dustin Hoffman together to bring us Hook, and it solidified the stories of Pan as the best thing since sliced bread for me. So here we have Joe Wright bringing the word put on paper by Jason Fuchs to real life. The story of how Peter came to Neverland; and just how did Captain James T. Hook become so fearful of crocodiles. I was worried, and so I shut it all out. I did not watch any more trailers, clips, or synopsis on the film. But, my curiosity got the best of me, and when we offered the press screening, I jumped at the opportunity to see it. And boy, I am glad I did.
Pan, in case you haven’t figured it out, tells the story of 12-year old orphan Peter (Levi Miller), who is abducted from his orphanage, along with many other little boy orphans, by pirates from Neverland. When they bring Peter to Neverland, he is forced to work in the mines, serving the evil pirate overlord, Black Beard (Hugh Jackman, no seriously. It totally doesn’t even look like him.). It’s not long before some very unusual things start happening to him, and he, along with James T. Hook (Garrett Hedlund), escape the mines to find the natives and Princess Tiger Lily (Rooney Mara), who helps Peter discover his destiny.
Loaded with stunning visuals and a great soundtrack (including some very recognizable songs in the form of pirate chants), Pan nails it in all the right ways. The visionaries who brought this world to life are amazing, and the creativity in every scene is astounding. It was especially charming that the people behind the film kept in mind that it is a family film. While there is some violence, it is an action movie after all, they applied some very interesting effects and theories to use in place of the gore and blood. I also enjoyed, as weird as this sounds, the brightness of the whole movie. They didn’t try to make the film a dark tale of gritty origins. The feel of the story has the same notes of brightness that I remember from the Disney film as a kid, to even Hook in my later years.
And the likenesses do not stop there. It was very fun, and a bit nostalgic, to catch the references and clues of what’s to come. You see things that influence the characters to become who we know and love. And true to the rumors/stories I heard of the background of the beloved Peter Pan tale, Captain Hook and Peter began their time together as friends. The film sets out to do what it was meant to do… tell the story of how Peter and Captain Hook became who they were. But, not all is revealed in this film. When the film is over, and you’ll wish it weren’t, our beloved hero and villain have a long way to go still. So look forward to more films to come.
The only gripe I had with this movie was the acting. And just one part in general. I felt most of the cast was excellent. Jackman portrayed a great, and zany by the standards of the Paniverse (hoping to coin a new term here people, #paniverse), pirate… czar?! I know I used overlord, but it’s hard to say what he is other than he is the captain of captains. Mara played Tiger Lily oh so very well, and Miller held his own right up there with the bigger names. But it was Hedlund I had issue with. His portrayal of James Hook was more reminiscent of Jack Nicholson with elongated words, and an almost creepy like vibe. It’s just not how I imagined him to act, and maybe that is just throwing my perception off. Though, my feeling and view of the portrayal was echoed by my guest at the screening, so there may be something to it. Luckily, my negative view of the acting was not enough to pull me out of the experience, and I was still able to enjoy the movie.
Bottom line. Go see this movie. Take your kids, your partners, your parents, your grandparents, your cousin’s, aunt’s son/daughter… oh wait. That’s you. The point is. It’s definitely worth seeing. The 3D effects were nothing ground breaking, but it would still be worth it to see it in 3D. And this will definitely be in my collection on day 1 of home release.
Pan, in case you haven’t figured it out, tells the story of 12-year old orphan Peter (Levi Miller), who is abducted from his orphanage, along with many other little boy orphans, by pirates from Neverland. When they bring Peter to Neverland, he is forced to work in the mines, serving the evil pirate overlord, Black Beard (Hugh Jackman, no seriously. It totally doesn’t even look like him.). It’s not long before some very unusual things start happening to him, and he, along with James T. Hook (Garrett Hedlund), escape the mines to find the natives and Princess Tiger Lily (Rooney Mara), who helps Peter discover his destiny.
Loaded with stunning visuals and a great soundtrack (including some very recognizable songs in the form of pirate chants), Pan nails it in all the right ways. The visionaries who brought this world to life are amazing, and the creativity in every scene is astounding. It was especially charming that the people behind the film kept in mind that it is a family film. While there is some violence, it is an action movie after all, they applied some very interesting effects and theories to use in place of the gore and blood. I also enjoyed, as weird as this sounds, the brightness of the whole movie. They didn’t try to make the film a dark tale of gritty origins. The feel of the story has the same notes of brightness that I remember from the Disney film as a kid, to even Hook in my later years.
And the likenesses do not stop there. It was very fun, and a bit nostalgic, to catch the references and clues of what’s to come. You see things that influence the characters to become who we know and love. And true to the rumors/stories I heard of the background of the beloved Peter Pan tale, Captain Hook and Peter began their time together as friends. The film sets out to do what it was meant to do… tell the story of how Peter and Captain Hook became who they were. But, not all is revealed in this film. When the film is over, and you’ll wish it weren’t, our beloved hero and villain have a long way to go still. So look forward to more films to come.
The only gripe I had with this movie was the acting. And just one part in general. I felt most of the cast was excellent. Jackman portrayed a great, and zany by the standards of the Paniverse (hoping to coin a new term here people, #paniverse), pirate… czar?! I know I used overlord, but it’s hard to say what he is other than he is the captain of captains. Mara played Tiger Lily oh so very well, and Miller held his own right up there with the bigger names. But it was Hedlund I had issue with. His portrayal of James Hook was more reminiscent of Jack Nicholson with elongated words, and an almost creepy like vibe. It’s just not how I imagined him to act, and maybe that is just throwing my perception off. Though, my feeling and view of the portrayal was echoed by my guest at the screening, so there may be something to it. Luckily, my negative view of the acting was not enough to pull me out of the experience, and I was still able to enjoy the movie.
Bottom line. Go see this movie. Take your kids, your partners, your parents, your grandparents, your cousin’s, aunt’s son/daughter… oh wait. That’s you. The point is. It’s definitely worth seeing. The 3D effects were nothing ground breaking, but it would still be worth it to see it in 3D. And this will definitely be in my collection on day 1 of home release.
Songbot: On-Demand Talk Shows & Songs
News and Music
App
Songbot is a powerful tool that can search every radio station in the world for the song you want to...
Purple Phoenix Games (2266 KP) rated Big Easy Busking in Tabletop Games
Sep 15, 2020
Ahh New Orleans. If there ever was a city I NEED to revisit, it’s New Orleans. I love nearly everything about it. The history, the art and music, the architecture, and strolling down Frenchman Street at night listening to the hottest music I’ve ever heard live. But what is it like to BE a musician in NOLA? Or even a group’s manager? Well, I’ve never played in New Orleans (I am a professional trumpet player – don’t belive me? Check out the last photo in this review to see my axe and the box as proof), but I can imagine how it would go. Does Big Easy Busking capture the feeling? Let’s find out together.
Big Easy Busking is a card-based area control game with a sweet sweet music theme. Players will be taking turns learning charts, playing charts, and transferring energy from the musicians to the crowd and back. The winner of Big Easy Busking is the player who can score the biggest haul in tips for the weekend to become the hottest band in town.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, two “streets” in New Orleans will need to be populated with song cards, both standards and learnable tunes. Crowd cards will be placed under the streets to depict certain crowds and what the moods of those crowds are. Each player will receive some starting bread (money for those not in the biz), energy for their 3-piece band of sax, trumpet, and drums, a starting set list of three tunes, and a reference card that has nothing to do with the metaphor. Decide who can play the highest note (if you are all trumpet players) and the gig may begin!
A turn is broken down into a few different parts. The first thing to be done on a turn is to finish playing the song that had been started in the previous round. Obviously you need to START playing a song to be able to finish, so the primary phase of the turn would be to either learn a song from the song offer or start playing a song from those dealt during setup. To play a song, players will choose a song card, place it under a crowd card (hopefully matching their mood: masks, hearts, beads, fleur-de-lis), gather the required energy from the musicians appropriately, and add those energy cubes to the song card.
After a song is started or learned, the player’s turn is over. On the next turn the player will finish playing the song by moving the spent energy to the crowd in full and taking $1 or moving some of the energy to the crowd and some back to their band members to be used on future songs.
The middle step in a turn (yes, I know I am explaining it out of order, but you do have to start playing a song before you can finish it) is to optionally tip your band members by trading in money for energy at a 1:1 ratio.
Once all players have used up their energy cubes or simply wish to, they will announce that they are “taking a break.” In other words, they pass for the remainder of the round. As the last player takes their break the end of round activities begin. Printed on each crowd card are two important icons: payout amounts for majority of energy and payout amounts for energy reaching the threshold. Resolving each crowd card will determine the players that hold majority or shared majority in each crowd location. For the majority holders payouts will reflect what is printed on the upper left of the crowd card. The upper right of the crowd card displays the number of energy needed upon it to meet the threshold in order to be paid the amount shown. When all crowd cards have been scored players will setup for the next night (round) per the rules. Play continues in this way over three rounds with the winner being the player at the end of the game with the most money.
Components. This is a smaller box (not exactly the same size, but think Tiny Epic), but it is packed with some really amazing bits. First off, as you can tell from the photos the art and color palette used here is simply phenomenal. I absolutely love the color scheme and the art certainly reminds me of some paintings we purchased from an artist on Jackson Square last time we were able to visit. The cards are nice, but I think I will want to sleeve them eventually as I had them in my hands the whole game. The cardboard money and mood tokens are fine, and the wooden cubes reflect the colorful nature of this little gem. All in all, exactly what I would expect from components in a Weird Giraffe Games production. Stellar (see what I did there, Carla?).
I have not really enjoyed a ton of area control games in my gaming history. So this came as a little bit of a shock as I truly loved playing this game. Even the solo rules are engaging and DIFFICULT to win. I came close though – within $1. The game is super quick as you are trying to please the crowds and their distinct moods with your best charts, but having to be mindful of not overextending your musicians lest they be too exhausted to give you the gas when you need it. THAT part resonates with me personally. Being a musician myself, I can tell you that crowds that are into a tune or a band and give them all the energy they have will be rewarded with even more from the band. I definitely give it more when the crowd digs what we’re laying down.
In any case, this is a game review, not a nostalgic trip down my musical memory lane. But then again, a little card game just brought me back wonderful memories of my band, and of visiting New Orleans, and of the joy of live music. Does Big Easy Busking completely mimic what it’s like to be a musician? Well, no, I can’t imagine how any game truly could, but it certainly shows the cyclical nature of energy being exchanged between musicians and appreciative crowds. Oh, the names of the tunes are also pretty funny on some. This all said, I super love this game and will be kicking out something in my collection to make room for it. If you are needing a smaller card game that you can bring out with musicians or non-musicians that appreciate the theme but also want to start introducing area control in a more accessible form, please do check out Big Easy Busking. Purple Phoenix Games gives it a good-for-the-soul 10 / 12. Maybe once I get into video I will do a Dan King (Game Boy Geek) serenade for Big Easy Busking as it travels into my collection.
Big Easy Busking is a card-based area control game with a sweet sweet music theme. Players will be taking turns learning charts, playing charts, and transferring energy from the musicians to the crowd and back. The winner of Big Easy Busking is the player who can score the biggest haul in tips for the weekend to become the hottest band in town.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, two “streets” in New Orleans will need to be populated with song cards, both standards and learnable tunes. Crowd cards will be placed under the streets to depict certain crowds and what the moods of those crowds are. Each player will receive some starting bread (money for those not in the biz), energy for their 3-piece band of sax, trumpet, and drums, a starting set list of three tunes, and a reference card that has nothing to do with the metaphor. Decide who can play the highest note (if you are all trumpet players) and the gig may begin!
A turn is broken down into a few different parts. The first thing to be done on a turn is to finish playing the song that had been started in the previous round. Obviously you need to START playing a song to be able to finish, so the primary phase of the turn would be to either learn a song from the song offer or start playing a song from those dealt during setup. To play a song, players will choose a song card, place it under a crowd card (hopefully matching their mood: masks, hearts, beads, fleur-de-lis), gather the required energy from the musicians appropriately, and add those energy cubes to the song card.
After a song is started or learned, the player’s turn is over. On the next turn the player will finish playing the song by moving the spent energy to the crowd in full and taking $1 or moving some of the energy to the crowd and some back to their band members to be used on future songs.
The middle step in a turn (yes, I know I am explaining it out of order, but you do have to start playing a song before you can finish it) is to optionally tip your band members by trading in money for energy at a 1:1 ratio.
Once all players have used up their energy cubes or simply wish to, they will announce that they are “taking a break.” In other words, they pass for the remainder of the round. As the last player takes their break the end of round activities begin. Printed on each crowd card are two important icons: payout amounts for majority of energy and payout amounts for energy reaching the threshold. Resolving each crowd card will determine the players that hold majority or shared majority in each crowd location. For the majority holders payouts will reflect what is printed on the upper left of the crowd card. The upper right of the crowd card displays the number of energy needed upon it to meet the threshold in order to be paid the amount shown. When all crowd cards have been scored players will setup for the next night (round) per the rules. Play continues in this way over three rounds with the winner being the player at the end of the game with the most money.
Components. This is a smaller box (not exactly the same size, but think Tiny Epic), but it is packed with some really amazing bits. First off, as you can tell from the photos the art and color palette used here is simply phenomenal. I absolutely love the color scheme and the art certainly reminds me of some paintings we purchased from an artist on Jackson Square last time we were able to visit. The cards are nice, but I think I will want to sleeve them eventually as I had them in my hands the whole game. The cardboard money and mood tokens are fine, and the wooden cubes reflect the colorful nature of this little gem. All in all, exactly what I would expect from components in a Weird Giraffe Games production. Stellar (see what I did there, Carla?).
I have not really enjoyed a ton of area control games in my gaming history. So this came as a little bit of a shock as I truly loved playing this game. Even the solo rules are engaging and DIFFICULT to win. I came close though – within $1. The game is super quick as you are trying to please the crowds and their distinct moods with your best charts, but having to be mindful of not overextending your musicians lest they be too exhausted to give you the gas when you need it. THAT part resonates with me personally. Being a musician myself, I can tell you that crowds that are into a tune or a band and give them all the energy they have will be rewarded with even more from the band. I definitely give it more when the crowd digs what we’re laying down.
In any case, this is a game review, not a nostalgic trip down my musical memory lane. But then again, a little card game just brought me back wonderful memories of my band, and of visiting New Orleans, and of the joy of live music. Does Big Easy Busking completely mimic what it’s like to be a musician? Well, no, I can’t imagine how any game truly could, but it certainly shows the cyclical nature of energy being exchanged between musicians and appreciative crowds. Oh, the names of the tunes are also pretty funny on some. This all said, I super love this game and will be kicking out something in my collection to make room for it. If you are needing a smaller card game that you can bring out with musicians or non-musicians that appreciate the theme but also want to start introducing area control in a more accessible form, please do check out Big Easy Busking. Purple Phoenix Games gives it a good-for-the-soul 10 / 12. Maybe once I get into video I will do a Dan King (Game Boy Geek) serenade for Big Easy Busking as it travels into my collection.
Kara Skinner (332 KP) rated The Queen's Consorts in Books
Sep 10, 2019
“We should feel nothing toward her, yet I’m drawn to her– as powerfully as I’m drawn to you.”
If you’ve been reading Lover’s Quarrel reviews, then you know how much I love plot and character with my sex scenes. I mean, look at how much I hate The Doctor’s Slave compared to Mine for Tonight when they (very) roughly have the same concept. The scarcity of plot in erotica can be particularly vexing when I’m in the mood for a MMF threesome. (Doesn’t happen often, but even then I want some plot and good characters.)
The Queen’s Consorts definitely delivered. “In the days before the darkness the sun shone so brightly flowers grew right out of the ground,” Sari said softly. “Just like magic.”
Like everyone else on the planet of Auroria, Sari has never seen sunlight, and she never will unless the Queen returns to her Consorts and takes her proper place on the throne. But she doubts that will ever happen. After all, the young Queen has been missing since infancy, separated from her Consorts who were kept away from the world in the Sacred City, the palace in the Capital.
It took me a little bit to get used to Auroria. It’s common in this world for a woman to have two husbands, who will love and please her. With women so rare, they are valuable and meant to be cherished. Or they are meant to be extremely profitable sex slaves.
Sari resisted the urge to take Aria to a shelter, knowing there was usually a far worse fate than a life on the streets for young, unclaimed females. Being much more rare than males, if a girl was unfortunate enough to be orphaned and alone, they were usually seized for the underground sex market that was saturated with males.
Pretty crazy for a Queendom, where women are revered, huh? But it’s actually not a flaw. It just goes to show how out of whack everything is without the Queen there.
Unfortunately, the scarcity of women get Aria and Sari hunted down by a pack of teenaged boys, looking to make some quick money. Sari is able to fight them off enough for them to run, but she takes a bad beating. She only lives when a Sacred City guard recognizes her as a Rayian Sister. The guard takes her into the Sacred City, where she’s left to the care of the Consorts, Taryen and Calder, in their private chambers. After years of being abused by the Rayian Sisters, Taryen and Calder are used to only relying on and trusting each other. But it isn’t long before they realize Sari isn’t like the other Sisters.
Both Taryen and Calder are extremely sexy in their own way. Right away I had Taryen pegged as the kinder one who would freely love Sari first and Calder would take longer to learn to love and trust Sari.
“I want to care for her,” the other man said before his friend Calder could answer. “It’s not fair for her to suffer for misdeeds of others, Cal. I know you know that.”
“She’s Rayian, Taryen. Her needs will be the same as the rest of them.”
Calder is definitely the more wary of the two. He’s incredibly protective of Taryen, and he doesn’t trust Rayians for good reason. I knew he’d come around eventually, but for the time being I enjoyed Taryen’s amazingness. He was quick to take care of Sari, even at his own risk.
“She will be angry and inclined to punish if others of our sex have abused her.”
“That’s all right,” Taryen whispered a breath away from Sari. “I will bear their punishment for them if that’s what she needs to heal.”
Can I also just say that I love it when authors know that “alright” isn’t a word and they use the correct form? Good editing gets to me just as much as good characters.
If you’re thinking Taryen’s character is over the top and unrealistic, then you would be right. But that’s explained! He was born with a defect that makes him pure of heart. He’s unable to hold onto negative feelings and he’s incredibly selfless because of it. And damn, he’s pretty wonderful. Just perfectly wonderful.
Calder’s not pure of heart and like most people who have been sexually abused for years, he’s angry and resentful. The only person he trusts is Taryen. I was hoping for a long love story between him and Sari, honestly. He needs to work through trust issues, and even if he is attracted to her, he can’t bring himself to fall in love with a Rayian after what he’s been through. Right?
No.
Calder is wary of Sari… for like an hour. I know that the laws of nature have demanded that he love her and everything, but it was still too insta-love. Taryen is pure of heart and doesn’t have the emotional baggage Calder and Sari has. Of course Taryen is going to fall in love quicker. Calder, however, should have held out a little longer. I wanted one of them to take his time falling in love with her.
But I love Calder and Taryen together. They are beautiful without a doubt, and their love for each other actually made it really difficult for me to imagine them loving Sari just as much.
“Never treat me like one of them,” Calder growled as if the words themselves were hurting him. “I’m your lifemate. You’re allowed to take pleasure from me.”
Taryen’s groan was breathy in a way that betrayed his desire. “I’m sorry. It just slipped out.”
Don’t apologize.” Calder’s tone softened as his touch became gentle, his fingers tracing the line of Taryen’s jaw. “Just tell me what you want. Tell me what you think about when you’re with them. What thought makes it bearable?”
“I think of you.”
I was swooning in the college library when I read this. SWOONING!
I mean seriously, Calder and Taryen have way too much heat and love for me to handle. They alone can put the entire erotica industry to shame, let alone adding Sari into the mix. I mean, it’s like having both Sayid and Sawyer from Lost in all their sexiness.
My biggest problem with the story was the question of who the Queen was. After all, the Queen is the only woman the Consorts are supposed to be attracted to, she’s the same age as them, and because she was missing, she would be a Rayian without a clear past. And yet it’s not until over a third of the way through the book that Taryen and Calder figure out who she is. Seriously? It’s not like there are many Rayians running around who are their own age and have a clear past. It also irritates me that everyone believed Laysa when she claimed to be the Queen. Of course she would claim credit when the sun came back because she’s an opportunistic bitch. But if she was really the Queen, then wouldn’t she have brought the sun back when she started using the Consorts? Years ago?
The only other thing that bothered me was the sound effect when they were performing, um… fellatio. Whenever the action is completed, it’s completed with a soft popping sound. What the hell is that? That’s not sexy. No. Stop it. Sound effects are never appreciated in sex scenes.
But all in all, this book rocks. I loved the world of Auroria and the political war. The love story was fantastic, all things considered. And if you’re looking for a substantial erotica book with good writing and a well-developed plot, then you really need to check out The Queen’s Consorts.
If you’ve been reading Lover’s Quarrel reviews, then you know how much I love plot and character with my sex scenes. I mean, look at how much I hate The Doctor’s Slave compared to Mine for Tonight when they (very) roughly have the same concept. The scarcity of plot in erotica can be particularly vexing when I’m in the mood for a MMF threesome. (Doesn’t happen often, but even then I want some plot and good characters.)
The Queen’s Consorts definitely delivered. “In the days before the darkness the sun shone so brightly flowers grew right out of the ground,” Sari said softly. “Just like magic.”
Like everyone else on the planet of Auroria, Sari has never seen sunlight, and she never will unless the Queen returns to her Consorts and takes her proper place on the throne. But she doubts that will ever happen. After all, the young Queen has been missing since infancy, separated from her Consorts who were kept away from the world in the Sacred City, the palace in the Capital.
It took me a little bit to get used to Auroria. It’s common in this world for a woman to have two husbands, who will love and please her. With women so rare, they are valuable and meant to be cherished. Or they are meant to be extremely profitable sex slaves.
Sari resisted the urge to take Aria to a shelter, knowing there was usually a far worse fate than a life on the streets for young, unclaimed females. Being much more rare than males, if a girl was unfortunate enough to be orphaned and alone, they were usually seized for the underground sex market that was saturated with males.
Pretty crazy for a Queendom, where women are revered, huh? But it’s actually not a flaw. It just goes to show how out of whack everything is without the Queen there.
Unfortunately, the scarcity of women get Aria and Sari hunted down by a pack of teenaged boys, looking to make some quick money. Sari is able to fight them off enough for them to run, but she takes a bad beating. She only lives when a Sacred City guard recognizes her as a Rayian Sister. The guard takes her into the Sacred City, where she’s left to the care of the Consorts, Taryen and Calder, in their private chambers. After years of being abused by the Rayian Sisters, Taryen and Calder are used to only relying on and trusting each other. But it isn’t long before they realize Sari isn’t like the other Sisters.
Both Taryen and Calder are extremely sexy in their own way. Right away I had Taryen pegged as the kinder one who would freely love Sari first and Calder would take longer to learn to love and trust Sari.
“I want to care for her,” the other man said before his friend Calder could answer. “It’s not fair for her to suffer for misdeeds of others, Cal. I know you know that.”
“She’s Rayian, Taryen. Her needs will be the same as the rest of them.”
Calder is definitely the more wary of the two. He’s incredibly protective of Taryen, and he doesn’t trust Rayians for good reason. I knew he’d come around eventually, but for the time being I enjoyed Taryen’s amazingness. He was quick to take care of Sari, even at his own risk.
“She will be angry and inclined to punish if others of our sex have abused her.”
“That’s all right,” Taryen whispered a breath away from Sari. “I will bear their punishment for them if that’s what she needs to heal.”
Can I also just say that I love it when authors know that “alright” isn’t a word and they use the correct form? Good editing gets to me just as much as good characters.
If you’re thinking Taryen’s character is over the top and unrealistic, then you would be right. But that’s explained! He was born with a defect that makes him pure of heart. He’s unable to hold onto negative feelings and he’s incredibly selfless because of it. And damn, he’s pretty wonderful. Just perfectly wonderful.
Calder’s not pure of heart and like most people who have been sexually abused for years, he’s angry and resentful. The only person he trusts is Taryen. I was hoping for a long love story between him and Sari, honestly. He needs to work through trust issues, and even if he is attracted to her, he can’t bring himself to fall in love with a Rayian after what he’s been through. Right?
No.
Calder is wary of Sari… for like an hour. I know that the laws of nature have demanded that he love her and everything, but it was still too insta-love. Taryen is pure of heart and doesn’t have the emotional baggage Calder and Sari has. Of course Taryen is going to fall in love quicker. Calder, however, should have held out a little longer. I wanted one of them to take his time falling in love with her.
But I love Calder and Taryen together. They are beautiful without a doubt, and their love for each other actually made it really difficult for me to imagine them loving Sari just as much.
“Never treat me like one of them,” Calder growled as if the words themselves were hurting him. “I’m your lifemate. You’re allowed to take pleasure from me.”
Taryen’s groan was breathy in a way that betrayed his desire. “I’m sorry. It just slipped out.”
Don’t apologize.” Calder’s tone softened as his touch became gentle, his fingers tracing the line of Taryen’s jaw. “Just tell me what you want. Tell me what you think about when you’re with them. What thought makes it bearable?”
“I think of you.”
I was swooning in the college library when I read this. SWOONING!
I mean seriously, Calder and Taryen have way too much heat and love for me to handle. They alone can put the entire erotica industry to shame, let alone adding Sari into the mix. I mean, it’s like having both Sayid and Sawyer from Lost in all their sexiness.
My biggest problem with the story was the question of who the Queen was. After all, the Queen is the only woman the Consorts are supposed to be attracted to, she’s the same age as them, and because she was missing, she would be a Rayian without a clear past. And yet it’s not until over a third of the way through the book that Taryen and Calder figure out who she is. Seriously? It’s not like there are many Rayians running around who are their own age and have a clear past. It also irritates me that everyone believed Laysa when she claimed to be the Queen. Of course she would claim credit when the sun came back because she’s an opportunistic bitch. But if she was really the Queen, then wouldn’t she have brought the sun back when she started using the Consorts? Years ago?
The only other thing that bothered me was the sound effect when they were performing, um… fellatio. Whenever the action is completed, it’s completed with a soft popping sound. What the hell is that? That’s not sexy. No. Stop it. Sound effects are never appreciated in sex scenes.
But all in all, this book rocks. I loved the world of Auroria and the political war. The love story was fantastic, all things considered. And if you’re looking for a substantial erotica book with good writing and a well-developed plot, then you really need to check out The Queen’s Consorts.
Purple Phoenix Games (2266 KP) rated Extraordinary Adventures: Pirates in Tabletop Games
Jul 16, 2021
I feel like I try to open pirate-themed games with silly faux pirate talk and it’s getting old. So I won’t do that this time. What I will do is start by saying we reviewed another Forbidden Games title (Raccoon Tycoon) to very high praise, so we expect nothing but greatness now. Does Extraordinary Adventures: Pirates! (or from now on just Pirates) match the quality we enjoy in Raccoon Tycoon? Yarr.
Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.
When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.
But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.
It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.
When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.
But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.
It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
Tracy Anderson's 30-Day Method
Genre: Exercise
ISBN: 9780446562041
Published:September 20th 2010 by Grand Central Life & Style
Rating: 4.5
When reviewing fitness books, I look for books that tell the reader how to fully use their bodies. I really like Anderson's method for two reasons:
1. She knows muscles. She knows how they work, she knows how to train them. In the book, the concept of using certain muscles to perform an exercise is clearly explained. This is a crucial part of muscle training.
2. She had a good balance between aerobic exercise and anaerobic exercise, and she has put them together in a good way.
Anderson was a dancer, she also took Pilates (the right way) and I could see both of those influences in her method. Don't get scared away by that—even if you've never seen the inside of a ballet studio, you'd be just fine working her method! But there is a reason that it is said that dancers are the athletes of God: because they are. Combining cardio (aerobic exercise) with Pilates (conditioning) and dance (alternating engage-disengage exercise to increase stamina) is the perfect combination for weight loss and muscle toning.
Now how to get there if you have never experienced any of that?
Anderson breaks the book down into different sections. The exercise portion, where she fully explains every stretch, position, and movement, is well described for the absolute beginner. More athletic users or advanced athletes would benefit also, but they wouldn't have to read the descriptions of the movements in their entirety.
The DVD is very good: It features Anderson working the exercises in the book enough time to hear the description, see all the details, and do it yourself.
There is also a section in the book with some great meals. The first section is a very thorough introduction that I do not recommend skipping! You'll learn tons about your body! I was also amazed at how much research Anderson did to create this method.
The only thing I don't like: The cardio routine has no verbiage. I expected some talking, either voiceover or real time, with some counting or some description of what you should be doing. However, it was just music and Anderson dancing. It would take me, who has been dancing for almost five years, two or three times doing the DVD to get the combination. It would be a lot more difficult and confusing for someone who doesn't have practice taking what they see and converting it for themselves.
The other thing I wanted to see more of was proper stretching techniques. I honestly have yet to find a book that explains how to properly stretch without injury (it is possible!). My recommendation to anyone who uses this awesome program: stretch well. Stretch correctly. Get a dancer or a sports doctor to give you advice if you need it.
Recommendation: Ages 14+ for anyone serious. This program takes time, energy, and commitment. If you can't commit to about two hours of your day, it's not for you. If you use the program, make sure you follow instructions very carefully to avoid injury! doing exercises incorrectly is a very fast way to end up in the physical therapists office (I can tell you that from personal experience, though not experience from this book).
Genre: Exercise
ISBN: 9780446562041
Published:September 20th 2010 by Grand Central Life & Style
Rating: 4.5
When reviewing fitness books, I look for books that tell the reader how to fully use their bodies. I really like Anderson's method for two reasons:
1. She knows muscles. She knows how they work, she knows how to train them. In the book, the concept of using certain muscles to perform an exercise is clearly explained. This is a crucial part of muscle training.
2. She had a good balance between aerobic exercise and anaerobic exercise, and she has put them together in a good way.
Anderson was a dancer, she also took Pilates (the right way) and I could see both of those influences in her method. Don't get scared away by that—even if you've never seen the inside of a ballet studio, you'd be just fine working her method! But there is a reason that it is said that dancers are the athletes of God: because they are. Combining cardio (aerobic exercise) with Pilates (conditioning) and dance (alternating engage-disengage exercise to increase stamina) is the perfect combination for weight loss and muscle toning.
Now how to get there if you have never experienced any of that?
Anderson breaks the book down into different sections. The exercise portion, where she fully explains every stretch, position, and movement, is well described for the absolute beginner. More athletic users or advanced athletes would benefit also, but they wouldn't have to read the descriptions of the movements in their entirety.
The DVD is very good: It features Anderson working the exercises in the book enough time to hear the description, see all the details, and do it yourself.
There is also a section in the book with some great meals. The first section is a very thorough introduction that I do not recommend skipping! You'll learn tons about your body! I was also amazed at how much research Anderson did to create this method.
The only thing I don't like: The cardio routine has no verbiage. I expected some talking, either voiceover or real time, with some counting or some description of what you should be doing. However, it was just music and Anderson dancing. It would take me, who has been dancing for almost five years, two or three times doing the DVD to get the combination. It would be a lot more difficult and confusing for someone who doesn't have practice taking what they see and converting it for themselves.
The other thing I wanted to see more of was proper stretching techniques. I honestly have yet to find a book that explains how to properly stretch without injury (it is possible!). My recommendation to anyone who uses this awesome program: stretch well. Stretch correctly. Get a dancer or a sports doctor to give you advice if you need it.
Recommendation: Ages 14+ for anyone serious. This program takes time, energy, and commitment. If you can't commit to about two hours of your day, it's not for you. If you use the program, make sure you follow instructions very carefully to avoid injury! doing exercises incorrectly is a very fast way to end up in the physical therapists office (I can tell you that from personal experience, though not experience from this book).
Heather Cranmer (2721 KP) rated Morgwel Hall in Books
Feb 20, 2019
Interesting plot (1 more)
Great setting
A bit too wordy sometimes (1 more)
Hard to get an idea of the age of main character
A Lovely Ghost Story
I love books about ghost stories, so when I got the chance to read Morgwel Hall by Michael Hutchins, I didn't think twice. The synopsis definitely piqued my interest. Luckily, I was not disappointed.
I really enjoyed the plot for Morgwel Hall. Captain Williamson sees a girl dancing on the battlements of the ruined castle he is about to purchase. He is instantly mesmerized by her. He learns her name is Anna and begins to fall in love with her. The only problem is she's a ghost. However, there's a bit more paranormal happenings going on at Morgwel Hall. Desperate to learn the history of the place, he seeks out two locals who tell him of the horrible history of Morgwel Hall and of Anna's demise. I wouldn't say the plot was scary. It was spooky and a bit creepy at times, but it wasn't overly scary which I didn't mind. It was still very interesting! I didn't really read any major plot twists, but that didn't take away from the story. All of my questions and wondering were answered by the end of the book even my questions about Williamson's cat and dog which was a nice touch. I wish there was more detail as to why Anna took a shining to Captain Williamson and what made her fall in love with him though. The world building was done very well as well. The story takes place almost completely in Cornwall not long after World War I. It was definitely believable.
The characters of Morgwel Hall were very well written and realistic. Captain Williamson is a great character although sometimes it was hard to tell if he was supposed to be an older man or a younger man. It would have been nice to know his actual age in the book because I struggled to picture him in my mind age wise. Other than that, everything about Williamson was great. It was interesting learning with Williamson about Morgwell Hall. Albert and Nancy were also fantastic characters. I really liked Nancy for some reason. I guess it was just how humble she was. Dougy was my absolute favorite though. He sounded like such a sweet dog!
The pacing in Morgwel Hall was set decently. There were a few times when the story got a bit too wordy and descriptive which would slow the pacing down a little, but for the most part, the pacing stayed strong, and I was desperate to learn more about Morgwel Hall and the history.
Trigger warnings for Morgwel Hall include alcoholism (Captain Williamson came across as being addicted to whiskey), minor profanities, death, suicide, and implied murder.
Overall, Morgwel Hall is a very interesting read. The plot is written very well, and the characters are interesting to read about. I would definitely recommend Morgwel Hall by Michael Hutchins to those aged 15+ who are fans of ghost stories but don't want to be too scared.
--
(A special thank you to the author for providing me with a paperback of Morgwel Hall in exchange for an honest and unbiased review.)
I really enjoyed the plot for Morgwel Hall. Captain Williamson sees a girl dancing on the battlements of the ruined castle he is about to purchase. He is instantly mesmerized by her. He learns her name is Anna and begins to fall in love with her. The only problem is she's a ghost. However, there's a bit more paranormal happenings going on at Morgwel Hall. Desperate to learn the history of the place, he seeks out two locals who tell him of the horrible history of Morgwel Hall and of Anna's demise. I wouldn't say the plot was scary. It was spooky and a bit creepy at times, but it wasn't overly scary which I didn't mind. It was still very interesting! I didn't really read any major plot twists, but that didn't take away from the story. All of my questions and wondering were answered by the end of the book even my questions about Williamson's cat and dog which was a nice touch. I wish there was more detail as to why Anna took a shining to Captain Williamson and what made her fall in love with him though. The world building was done very well as well. The story takes place almost completely in Cornwall not long after World War I. It was definitely believable.
The characters of Morgwel Hall were very well written and realistic. Captain Williamson is a great character although sometimes it was hard to tell if he was supposed to be an older man or a younger man. It would have been nice to know his actual age in the book because I struggled to picture him in my mind age wise. Other than that, everything about Williamson was great. It was interesting learning with Williamson about Morgwell Hall. Albert and Nancy were also fantastic characters. I really liked Nancy for some reason. I guess it was just how humble she was. Dougy was my absolute favorite though. He sounded like such a sweet dog!
The pacing in Morgwel Hall was set decently. There were a few times when the story got a bit too wordy and descriptive which would slow the pacing down a little, but for the most part, the pacing stayed strong, and I was desperate to learn more about Morgwel Hall and the history.
Trigger warnings for Morgwel Hall include alcoholism (Captain Williamson came across as being addicted to whiskey), minor profanities, death, suicide, and implied murder.
Overall, Morgwel Hall is a very interesting read. The plot is written very well, and the characters are interesting to read about. I would definitely recommend Morgwel Hall by Michael Hutchins to those aged 15+ who are fans of ghost stories but don't want to be too scared.
--
(A special thank you to the author for providing me with a paperback of Morgwel Hall in exchange for an honest and unbiased review.)
Phillip McSween (751 KP) rated Glengarry Glen Ross (1992) in Movies
Feb 21, 2019
Solid Gold Movie
Chaos ensues when a bunch or salesman at a real estate agency are forced into a high-stakes game where they either become top closers or get fired.
Acting: 10
Beginning: 10
You think the beginning is going to be weak…until Blake (Alec Baldwin) walks in. He is filled with such passion and rage, but the one thing he is lacking is fucks. Blake has zero fucks to give about anyone’s feelings or their jobs. “Fuck you, that’s my name!” he screams at someone thinking they will get the upperhand on him. Classic.
Characters: 10
Aside from Blake, the rest of the characters add depth to the movie. With their different personalities, each character has a distinctly different approach to the way that they sell and go about winning. Their choices and reactions hold sway over which direction the movie turns and what the audience thinks is going to happen next. As things unfold and they end up being questioned by the Detective (Jude Ciccolella), it’s interesting to watch them have different responses to the pressure.
Cinematography/Visuals: 9
I love the cinematic work here. The entire film has a dreary feel, almost like there’s a fog being cast over the characters and their dilemma. The light comes in small glimpses and you mostly see rain throughout. It has a suffocating feel, adding even more certainty that the characters are resigned to their own fate.
Conflict: 10
Look, I’m in sales and few things institute conflict like sales situations. Tell a bunch of guys that they either hit their numbers or they’re fired and there’s bound to be problems. As the film drags on, the desperation becomes even heavier. You feel for these guys, but not so much so that you don’t get the enjoyment of watching them crumble in high pressure situations. As douchey as it sounds, it’s actually kind of fun.
Genre: 7
Memorability: 7
Pace: 10
Once Blake enters the scene, the movie maintains its pace from start to finish. Fueled by conflict and desperation, the characters ultimately create a mystery that you want to get to the bottom of before the movie reaches its end. It’s refreshing when you watch a movie that doesn’t have any dead spots and director James Foley succeeded in making that a reality.
Plot: 10
What happens when you put a bunch of different personalities in a room and tell them they have a certain amount of time to complete a goal or else? The story is ultimately moved by how people respond to pressure situations. I can imagine when this was written, the direction may have changed directions a couple of times due to the personalities of the characters. Memorable characters can alter the direction of a plot for the sake of staying true to the characters.
Resolution: 4
Overall: 87
I hadn’t even heard of this movie until a couple of years ago. It’s funny, this movie was recommended to me by a Sales Manager who thought, “This is how the sales team should go after it!” After watching it, I thought, “This isn’t how selling should be at all!” Glengarry Glen Ross succeeds because it appeals to people for different reasons. Some see it as a cautionary tale while others view it as inspiration. I am in the camp of the former. I’m also in the popular majority that think the movie is awesome.
Acting: 10
Beginning: 10
You think the beginning is going to be weak…until Blake (Alec Baldwin) walks in. He is filled with such passion and rage, but the one thing he is lacking is fucks. Blake has zero fucks to give about anyone’s feelings or their jobs. “Fuck you, that’s my name!” he screams at someone thinking they will get the upperhand on him. Classic.
Characters: 10
Aside from Blake, the rest of the characters add depth to the movie. With their different personalities, each character has a distinctly different approach to the way that they sell and go about winning. Their choices and reactions hold sway over which direction the movie turns and what the audience thinks is going to happen next. As things unfold and they end up being questioned by the Detective (Jude Ciccolella), it’s interesting to watch them have different responses to the pressure.
Cinematography/Visuals: 9
I love the cinematic work here. The entire film has a dreary feel, almost like there’s a fog being cast over the characters and their dilemma. The light comes in small glimpses and you mostly see rain throughout. It has a suffocating feel, adding even more certainty that the characters are resigned to their own fate.
Conflict: 10
Look, I’m in sales and few things institute conflict like sales situations. Tell a bunch of guys that they either hit their numbers or they’re fired and there’s bound to be problems. As the film drags on, the desperation becomes even heavier. You feel for these guys, but not so much so that you don’t get the enjoyment of watching them crumble in high pressure situations. As douchey as it sounds, it’s actually kind of fun.
Genre: 7
Memorability: 7
Pace: 10
Once Blake enters the scene, the movie maintains its pace from start to finish. Fueled by conflict and desperation, the characters ultimately create a mystery that you want to get to the bottom of before the movie reaches its end. It’s refreshing when you watch a movie that doesn’t have any dead spots and director James Foley succeeded in making that a reality.
Plot: 10
What happens when you put a bunch of different personalities in a room and tell them they have a certain amount of time to complete a goal or else? The story is ultimately moved by how people respond to pressure situations. I can imagine when this was written, the direction may have changed directions a couple of times due to the personalities of the characters. Memorable characters can alter the direction of a plot for the sake of staying true to the characters.
Resolution: 4
Overall: 87
I hadn’t even heard of this movie until a couple of years ago. It’s funny, this movie was recommended to me by a Sales Manager who thought, “This is how the sales team should go after it!” After watching it, I thought, “This isn’t how selling should be at all!” Glengarry Glen Ross succeeds because it appeals to people for different reasons. Some see it as a cautionary tale while others view it as inspiration. I am in the camp of the former. I’m also in the popular majority that think the movie is awesome.