Search

Search only in certain items:

The Dark Knight (2008)
The Dark Knight (2008)
2008 | Action, Crime
The Dark Knight picks up not too long after Batman Begins left off. The way the citizens of Gotham look at Batman is still pretty divided. Some see him as a vigilante in a mask who takes the law into his own hands and others see him as a caped crusader who helps keep scum off the streets. A hero to some and a villain to others. Harvey Dent, the man running for DA, enters the picture and could be the face Gotham is looking for to be its new hero. A man who's not only capable of getting rid of the filth on the streets of Gotham in a more efficient manner, but could be the reason Batman hangs up his cape for good. It seems as though Gotham has found itself with a new criminal psychopath though that's keeping Batman, Harvey Dent, and the Gotham PD busy these days. The Joker is, without a doubt, Batman's most dangerous adversary. A madman whose only desire is to give Gotham a better class of criminal. Bruce Wayne goes beyond his limits as Batman to try and take him down and all The Joker wants is for Gotham to be filled with pure chaos. Can Batman bring The Joker to justice? Will Harvey Dent become Gotham's new white knight? How does Rachel Dawes fit into the picture?

I had been looking forward to this movie for what seemed like an eternity and to make it worse is that I had to sit in the theater for an hour since I got there early. All I could think about was that I was finally seeing this movie that I was so excited about. I have never anticipated a film to this capacity. Ever. I was thinking that there was no way a movie could live up to being that good. So the real question is, "Did the film live up to my expectations?" The answer is no. It didn't. It surpassed my expectations in every way possible. The two hours and thirty two minutes running time went by in a blur as there was little to no down time and my eyes were drawn to the screen the entire time. This movie was epic. I don't toss that word around too often, but there's no way else to describe it. It was epic in every sense of the word. I've never seen a film that had this much of a crowd response to not only the film, its actors, its twists and turns, but the trailers beforehand as well. I lost count how many times I had goosebumps throughout the film because what I was witnessing was exactly what I wanted to see and then some. It is truly an extraordinary experience.

The cast was brilliant. The returning cast from the last film continued to be impressive. Michael Caine always manages to be charming and steal a few laughs as Alfred and the film wouldn't be the same without Morgan Freeman as Lucius Fox. Christian Bale is still the best Batman to ever put on the cape, in my opinion. It was nice seeing more Batman this time around than Bruce Wayne. The way he struggles with if continuing to be Batman is the right thing for Gotham still plagues him and is still equally as amazing. Maggie Gyllenhaal has, as I'm sure you've heard by now, replaced Katie Holmes as Rachel Dawes and actually brings a spark to the role. She brought the charisma and overall talent to The Dark Knight that Katie Holmes should have had in Batman Begins. Gary Oldman is an actor who I still think doesn't deserve the credit he deserves and what he brings to the role of Jim Gordon, especially this time around in The Dark Knight, should hopefully get people talking. Which brings me to Aaron Eckhart. By the time the credits start rolling, I can guarantee you'll be praising his work in this film. I can't really imagine anyone else in the role of Harvey Dent now and what he winds up going through and how he portrays it is just incredible. The intensity he put into the role really caused him to steal quite a few scenes.

Hm. That's the whole cast isn't it? I'm not leaving anyone out, right? Oh, of course. Heath Ledger as The Joker. Did it live up to the hype and was it worth all the fuss? It does, my friends. It's actually better than the hype. Ledger steals every scene he's in. Period. Whatever he tapped into and whatever kind of preparation he went through for this role is truly phenomenal. He WAS The Joker in this film. He was somehow able to embody The Joker in a way that is frightening, maniacal, and even hysterical all at the same time. You will wind up holding your breath and trying not to make a sound every time he comes on screen because you don't want to miss a second of this mesmerizing performance. I was reading that he locked himself up in an empty apartment for a month to prepare for the role to get a true feel for the character; his body language, quirks, his voice, etc. He had The Killing Joke, The Man Who Laughed, and a few of the first issues of Batman that had appearances from the Joker as references. I can tell you this...it truly shows, if that's the case. The way he submerged himself in this character is almost beyond words. He deserves every ounce of praise that he gets.

It is ridiculous how much praise The Dark Knight truly deserves. Even the most elaborate descriptions feel like they're still not doing the movie justice. The film is for Batman fans, for Nolan fans, for fans of good storytelling, for fans of good writing, for fans of amazing cinematography, for fans of some of the strongest acting performances ever to be filmed, for fans of action/crime/dramas...long story short, the film can and probably will be enjoyed by anyone. It is the only film to come out in recent years that not only lived up to the hype, but leaped over it and actually deserved every bit of it. By the time you get to the end credits, you'll immediately want to see it again and you'll be just as excited the second time(and possibly third time) through. It's that good.
  
Transformers Revenge of the Fallen (2009)
Transformers Revenge of the Fallen (2009)
2009 | Action, Sci-Fi
6
6.5 (24 Ratings)
Movie Rating
In 2009, I saw Transformers: Revenge of the Fallen in theaters during a midnight screening on its day of release. Somehow I managed to sit through a two and a half hour movie, drive home, write a review, post it, and promote it all before I went to bed that morning at 5am. Looking back, I still have no idea how something like that was accomplished while also juggling a full-time job. Needless to say, I've been eager to revisit Revenge of the Fallen ever since. Delirium begins to set in at that hour and midnight screenings are rarely ever not fun. Not to mention my skills as a movie critic have evolved greatly since then and my tastes have altered. The movie deserved a proper review with a sober state of mind. And yes, thankfully, the trip was worth taking because I'm not quite as enthusiastic about Revenge of the Fallen being such a great piece of cinema as its glaring flaws tend to overshadow what little good it had going for it.


The writing is obviously the sequel's biggest flaw and not just the storyline, but the dialogue as well. The Fallen touched down on earth all the way back in 17,000 B.C. and while we've been able to uncover the likes of cavemen existing thereabouts during that time period, there's no evidence of autobots or decepticons existing in that point in history. With the way they fight and their vast numbers, that seems pretty hard to believe. Oh, and look, Sam has held onto the shirt he wore when the world almost came to an end in the last movie and apparently hasn't ever washed it. A sliver of the allspark has just been sitting in that thing this entire time. Alice actually being a decepticon didn't feel right either. Probable maybe, but it just didn't seem to fit with all other transformers being vehicles of some kind. Meanwhile Soundwave is a satellite in this movie, but walks around on earth with some crazy worm thing in Dark of the Moon with no reason of him evolving between films.

The movie has a thing about humping, too. We see two male dogs humping on more than one occasion and Wheelie also humps the crap out of Megan Fox's leg, but that's not the only time male genitalia comes into play. We also get a good glimpse at the testicles of the Sun Harvester as John Turturro spits out a one-liner about its scrotum. Leo and his freaking out over absolutely everything is also really annoying and makes Shia LaBeouf's "BUM-BULL-BEE!!!" and "OP-TIM-US!!!" squawks feel like a breath of fresh air. Sam's parents are practically the kryptonite of the movie as they're featured way too much and in the worst of times. Sam's mom has the lamest dialogue while also overreacting to everything while his dad can't decide to let Sam go or protect him. Why they were ever even Egypt is a boggling question in itself. Why are there autobots in heaven? If Megatron's master was The Fallen and he took orders from Sentinel Prime in Dark of the Moon, just how many other Decepticons does he answer to? The questions and plot holes just seem endless.

The atrocious dialogue practically echoes through your bones. It starts with Ironhide saying, "Punk ass decepticon," and never really lets up. Between Sam's parents "smelling" a "$40,000 education," and Simmons telling everyone that what he was about to show them was "top secret" and "do not tell my mother," the bases are pretty much covered. Military sergeants listening to a kid in college seems outlandish anyway, but throwing their absolute blind faith in him seems really outrageous. I realize the cast of the movie had the writer's strike to deal with, but two of the three writers for Revenge of the Fallen also wrote Star Trek which showed none of the same problems that this movie had. The writing in a Michael Bay movie is already secondary. Throw in a writer's strike and you've got something as apocalyptic behind the camera as what's taking place on screen.

There is something entertaining deep within the loins of this cinematic abomination though. The special effects are more than satisfying and pretty much outshine the special effects in the first movie. Onscreen battles are more extraordinary, explosions are bigger, and the numbers are more massive. It feels more like an actual war this time around. Bumblebee also gets his time to shine in the sequel. His scene in the garage with Sam at the start of the movie is one of the better calm scenes in the entire thing and then there are his fight scenes. Several of the fight scenes seem inspired by Mortal Kombat; Bumblebee's spine-rip sequence and Optimus’ face ripping and hand bursting through the chest of The Fallen with its villainous heart. Optimus feels very scarcely used in the two Transformers sequels. He has a few scenes where he gets to be awesome and then spends a good portion of the movie being incapacitated. At least he was dead in this one, that's a liable excuse. In Dark of the Moon, he's basically just hanging out upside down for thirty to forty minutes while hundreds of people die. Even though The Fallen is dealt with in a matter of minutes, he is kind of cool. He teleports a lot like Nightcrawler and is voiced by Tony Todd. Unfortunately, he's only appealing on the surface, kind of sucks as a main villain, and is a total embarrassment to the decepticons.

Michael Bay needs to learn that more explosions and more destructive mayhem don't automatically make a film better than its predecessor. There are more battles between the autobots and decepticons, the stakes are higher, and the special effects are more impressive, but it's essentially just eye candy or like giving reconstructive facial surgery to a really hideous person; they're still ugly but their appearance is at least nice to look at now. With a storyline that jumps all over the place for no rhyme or reason, really terrible dialogue being spewed from just about every major character, and The Twins probably being more offensive than they are humorous, Revenge of the Fallen falls short of being half as good as Bay's original effort and is quite difficult to think of as anything more than a guilty pleasure.
  
Where Creatures Hide
Where Creatures Hide
10
10.0 (1 Ratings)
Book Rating
<a href="https://bookingwayreads.wordpress.com">Blog</a>; | <a href="https://https://www.instagram.com/ernest.bookingway/">Bookstagram</a>; | <a href="https://https://twitter.com/bookingwayreads">Twitter</a>;

My rating: ?????

Review:
I was sent Where Rogues Hide to read and review for my honest opinion but I only got about 20 pages in when I realized that I needed to read Where Creatures Hide (which is book 1 of the series) and Where Puppets Hide (book 2 of the series). So I rented them off of Amazon so I can give them a quick read through and review. Here is everything that I have felt throughout my read through of Where Creatures Hide.

The story starts by introducing the "Chant of Creatures." This then leads to the opening of the story where there are a bunch of lab technicians doing tests on a girl that is frozen in a tomb of ice. They decide to melt the ice so they can carry out other tests that would lead to the girl's puppet soul being released.

A note on puppet souls:
Puppet souls are the darkest part of a creature's mind. The part of the mind that tells you you're not good enough. That voice that can break you down until you're nothing. They are extremely dangerous because they are numb beings that enjoy killing for pleasure, even if it costs them their own life. <i>"Now what I mean here is that when you give into your dark thoughts, you forget about everything around you. Your family, your friends, the people who love you, the people who matter most. You don't see them, all you see is a shadowy haze of darkness, nothing else. The sun doesn't shine, rain pours thicker than it ever has before but you don't care because you're falling. Falling into that endless bottomless pit of ebony nights. You're not scared because everything you see means nothing. Everything you hear means nothing. The people who call your name, mean nothing... Falling into your puppet soul is like ecstasy. You crave for silence, bliss, happiness and you think the only way you're going to get it is if you truly allow it to overcome you. Even if it means hurting the people around you, and yourself."</i>

The girl's puppet soul ends up releasing for only a short moment before she passes out. This is where Alex comes into the story as he was the only one to survive the release of the girl's puppet soul. Where Creatures Hide follows that girl's story. Her name is Dawn, she is a creature with a puppet soul and has no recollection of who she really is but she's determined to figure that out, even if it means hurting others around her.

"Because love thrives so much more than fear and darkness. Loyalty lies so much deeper with family than it does an army."

Characters:
Alex - the leader of Europha and one of Titan's sons. He is light in a dark and cruel world.
Dawn - the main character with a puppet soul. There is a twist that I can't reveal about her because it's a spoiler, but it was amazing!
Xavior - my baby, my smol cinnamonroll, my love. Xavior is by far my favorite character. He's just so innocent and loves to eat - I can get down with that!
Aziel - a god sent from higher up gods to find and protect the princess, eventually he must... wait, I can't tell you that cause it's a spoiler!
Luna - this little girl right here has my heart wrenched into a million pieces. I want to smother her into my arms and protect her from the world but at the same time, she's strong and independent and doesn't need any protection as long as she has her violin.
Titan - Alex's father. A gruesome man who wants to control all
Inaya - the princess that is to save her people from Titan's grasp
Tremayne - a phoenix lady who is cursed with not being able to touch anybody. Raised Alex after he lost his mother.
Ava - a vampire who doesn't come in until roughly the halfway mark of the book. She ends up standing close with Uma and Susi to protect them.
Uma - a bad ass little cat girl who I just wanted to cuddle in my arms!
Susi - wolf sidekick and protective of Uma

Reasons why I rated it 5 stars:
1. The plot:
I've never read anything by PJ Sheperd and I honestly have no idea why. PJ is an amazing human being with great storytelling skills. Where Creatures Hide packed a punch that I was not ready at all for. I bawled my eyes out, I fell in love, my heart raced at the twists and turns that littered throughout this breathtaking novel. There was an aura of mystery across the entirety of the novel and it honestly added such an appeal to the plot that left me craving more.

2. My enjoyment:
I absolutely 100% enjoyed reading Where Creatures Hide. The execution of the writing was amazing and the amount of background, development, and story that was packed into this little novel was a whirlwind of a roller coaster ride that I will gladly take over and over again.

3. Character and story development:
Guys! The character development within Where Creatures Hide is some of the best I've seen. PJ Sheperd does an amazing job and it was honestly a lot better than quite a few popular authors that have great editors. The story development was a little slow at first but with how the story ended up laying out, it made total sense the way that it was written.

4. Grammar and spelling:
PJ Sheperd has had a lot of hardships finding a good editor as each one has screwed her over. So I am not rating her on grammar and spelling as she is a new-ish indie author. There weren't many grammatical and spelling errors, just a few that could be overlooked but I happened to notice. She knows all about them already.

5. The overall story:
I absolutely am in love. I cannot express how much I've come to love this story-line just know that it's a lot. I can't wait to get my hands on some physical copies so I can reread the story. I'm already ready to do it!

"When you have strength, you fear nothing, and when you fear nothing you overcome the darkness with a blazing beacon of light."

There are three (3) different covers for each book in the Where Creatures Hide series. Each cover has a bit of extra stuff added to either the story or at the end of the book.

OG paperback cover - original PG-13 storyline
Special Edition paperback cover - smut filled storyline
Hardback cover - smut filled storyline + artwork
  
Aroma
Aroma
2020 | Game System
Hello. My name is Travis and I have a big nose. It has always been big, and I used to tell people that it is so because I could smell so much better than everyone else. For a while this was partly true. However, as I age I find that I am less and less amazing than I thought I was when I was younger. Enter a game that revolves around actually using this schnoz and its wonderful ability and I thought I would have it in the bag! I was wrong. Again.

Aroma is a board game that originates from an essential oil company wishing to produce a board game utilizing its oils. Designer Odd Hackwelder then crafted a board game utilizing said essential oils that can be played four different ways. That’s right, Aroma is a game with four different play modes. Most of the modes revolve around the ability to guess the correct scent to score points. For this review I will be referencing rules for the Revolve mode with four players.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game of Revolve each player will choose one of the themed player boards and bits from the following: Citrus, Trees, Plants, Floral. They will lay the boards touching in the middle of the table and their oil trays with essential oil bottles in front of them. Each player will also receive the wooden player token and scent tokens in their color. Place the wooden player tokens on the point tracker zero space and the game is setup to begin!
Revolve is played in rounds where each player will choose one of their oil vials from their tray, place its matching scent token face-down on their board and pass it to the player on their left simultaneously. The players then take the vials just given to them, smell the oils inside and try to guess its content scent by choosing the appropriate scent token and placing it face-down on the board in front of them as well. Play continues in this fashion until all players have smelled the vials from all players and made their guesses.


Players then flip over their scent tokens to compare what was given to them throughout the round and they will score points based on how many were guessed correctly. The players then choose a different vial and the process starts anew. The game ends at the end of the fourth round and the player with the most correct guesses is the winner!
Components. This game has pretty amazing components. The oil trays with the little oil bottles are great, but a little flimsy. The boards and scent tokens are thick, and the wooden player pieces are nice and medium-sized. The overall look of the game is very clean and colorful, reminiscent of the art style in T.I.M.E Stories, but with more colors and smells. Aside from the flimsy cardboard used in the oil trays, the rest of the components are top notch. I do have one gripe: the oil bottles themselves sometimes take quite a bit of effort to get the smell going. We tried manually rolling with our fingers, and the suggested technique of rolling on a sheet of paper (we used a paper napkin). The best way was to just drench oneself in essential oil by manually rolling the ball with one’s finger.

As a game Aroma’s Revolve is interesting and invokes feelings not normally used to describe board games. I have not played another game like it, nor one that I can remember using my sense of smell at all. For this point alone I feel attracted to Aroma. However, smelling all the scents over and over can sometimes get a little overwhelming for me. I KNOW what a lemon smells like, but when you pass around a vial and I sniff it, I feel like I am smelling lemon. When the card is revealed and it is actually grapefruit I just smelled I become frustrated. I guess I never realized how closely many things smell to other items in the same family. I like to reminisce about the first time I ever smelled pine, or its unmistakable scent down in my wood shop. But the pine scent in Aroma doesn’t really smell like pine to me. Maybe my snout is aging faster than I thought, but I am really no good at picking out some of these scents.

I have also played the Survive mode with just my wife and of course she always beats me. Survive is the only mode that is designed for two players, and I wish there were more. Getting together during the lockdown is difficult, and I game mostly with my wife. That said, on the rare occasion I got to play games with another couple in our quarantine pod I wanted to break Aroma out and try a different mode. Revolve is good, and Survive is good too, but I would prefer both with the full compliment of players.

If you are looking for something completely different for your collection, Aroma is it. I don’t know if it will make many gamers’ Top 10 lists, but it is so interesting to use the sense of smell in a board game that I think it is almost essential (see what I did there?). I mean that Aroma currently has no competition in the same space, so it will not be replaced by another similar game for quite some time, I’m sure. And what guest wouldn’t be impressed by playing a board game that includes 20 vials of essential oil? How novel is that, anyway? Purple Phoenix Games gives this one a lovely-sniffed 8 / 12. Do be warned: Aroma may accidentally perfume some other games it is stored near, but the scent is pleasant. At least I THINK it is. Now I’m doubting my ability to smell anything correctly.
  
40x40

Chris Sawin (602 KP) rated Midsommar (2019) in Movies

Jun 26, 2019 (Updated Jul 4, 2019)  
Midsommar (2019)
Midsommar (2019)
2019 | Drama, Horror, Mystery
When a director like Ari Aster only has two full-length features under his belt, it’s difficult not to compare his works but the truth of the matter is that Hereditary and Midsommar are two incredibly different films. Hereditary seemed to thrive on lurking in the shadows visually to assist in its dark storytelling. Nearly all of Midsommar takes place under blinding sunlight making the horrific events that unfold feel stranger and even more out of place, confusing, and bizarrely unsettling. Based on his two films though, Aster does seem to flock towards a few common themes. Grief, loss, and the inability to cope have plagued the main characters of his films while the importance of family takes a high precedence. Hereditary was more about a specific family attempting to stay together while already being in shambles and Midsommar attempts to create a new family on more than one occasion with the possibility of constant expansion.

Dani’s (Florence Pugh) life is turned inside out once a devastating tragedy leaves her dumbstruck. She leans on her boyfriend of four years, Christian (Jack Reynor), for support, but their relationship is obviously strained. Along with their friends Josh (William Jackson Harper) and Mark (Will Poulter), Dani and Christian end up going on vacation to rural Sweden. They travel to a small village where their friend Pelle (Vilhelm Blomgren) grew up and now serves as their host. A rare nine-day festival that only occurs once every 90 years is being celebrated. Josh is utilizing the trip as a means to bulk up his folklore thesis for college while Mark is more interested in partaking in the Swedish women. Christian is attempting to figure out what his thesis will be while Dani searches for some sort of guidance after such a tragic occurrence. Their trip becomes increasingly more peculiar the longer they stay as they’re forced to witness violent rituals and are encouraged to embrace the ways of a Pagan cult.

The intricate illustrations throughout the film like in the opening shot, the elongated love potion cloth, or the walls of the barn-like structure Dani and her friends sleep in, give Midsommar this dark fairy tale aspect to it that a film like Pan’s Labyrinth would be proud of. The Pagan roots of Pelle’s village and the film’s metaphorical feet being so firmly planted in such rich folklore give Midsommar this cautiously fanciful aesthetic. The film capitalizes on the nostalgic sensation of when fairy tales and children’s books were read to you as a child. There are consistent signs that things aren’t right, paranoia lurks around every corner, and the locals set off every ominous alarm in your body, but there’s that naïve part of us buried deep down that wishes for and hopes for a happy ending because cosmetically we believe that is what resides at the end of every fairy tale not written by Jakob and Wilhelm Grimm (The Brothers Grimm).

It’s also interesting observing the main and supporting characters of the film or basically all of the “outsider” guests of the festival. Pelle acts as a conduit/guide between his village and the outside world, Josh is a historian/researcher, Mark is a mocker/fool, Dani and Christian are a strained couple, and Connie (Ellora Torchia) and Simon (Archie Madekwe) are a flourishing one. According to Wikipedia, Ari Aster based Dani and Christian’s relationship on a bad breakup. Midsommar is also way funnier than it has any right to be; something Hereditary completely distanced itself from. Midsommar goes out of its way to boast about who Dani’s real family is in the film. The unified chanting, outrageous theatrics, and harmonized moaning may seem like mockery or complete insanity to some. While it is humorous at times, it seems like this is the way the locals can experience everything everyone else does as a cohesive unit. This seems relevant to emotions, hallucinogens, and even sustenance; this cult does everything together.

Midsommar isn’t going to sit right with a lot of people, especially since Ari Aster desired to be confusing when it came to making the film. With all of the drug-taking in the film being so common, Midsommar may leave you feeling as groggy and disoriented as the characters on screen. However, in between the sacrifices, the brutality, the graphic nature of the film, inbred oracles, and plethora of naked mature women moaning in unison there’s something unique and brilliant about Midsommar you can’t find elsewhere. It may draw parallels to films like Robin Hardy’s The Wicker Man and may feel like a bleaker version of The Wizard of Oz on a bad acid trip, but Midsommar is unlike any other film you’ll see this year. In a way, Dani and her friends all get exactly what they came for but the end outcome is that the majority of them bit off more than they could chew. Truth be told, you’ll never look at a bear in a film the same way again even if it does remind you of the Tanooki suit Mario wore in Super Mario Bros 3. This is the type of film where you could literally tell someone everything that happens and it wouldn’t really spoil the film for them. The context of these events is important to witness in succession and in their entirety since what each individual takes away from the film will likely differ person to person.

There’s a deliberate pacing of the film many will find too slow and uneventful as the film’s two and a half hour runtime will already feel daunting. Aster has teased that the original cut of the film was three hours and 45 minutes and he has a version of the film that is 25 minutes longer that was difficult to cut down to the theatrical cut currently in theaters. An extended cut of the film or a large amount of deleted scenes on the Blu-ray (how about that levitation sequence from the trailer?) would certainly be intriguing.

If you enjoy ambiguous filmmaking where everything isn’t explained and the film’s imagery can mean more than one specific thing, then Midsommar may be worth checking out. It is an outlandish experiment by Ari Aster that a large quantity will likely deem a failure. Personally speaking though, Midsommar is such an unconventionally different ceremonial fever dream loaded with preposterousness, beautiful cinematography, hilarity, and anxiety-fueled-dread that it’s not only memorable and bold but also the type of one-of-a-kind film experience I crave whenever the lights dim and the quiet hum of a projector accelerates into a dull yet soothing roar.
  
You&#039;re Pulling My Leg!
You're Pulling My Leg!
2005 | Party Game
At the time I am writing this preview, the world is in the midst of a pandemic. That being said, the need for social distancing and quarantining has really affected the board gaming world. Without being able to have normal game nights, gamers must be creative in figuring out how to continue to play together, while still maintaining safe and healthy distances from one another. And one game that offers a solution is You’re Pulling My Leg!

Disclaimer: We were provided a copy of this book for the purposes of this preview. The pictures below show the final production copy you can expect to receive when ordering this game. Check out the publisher’s website to get your hands on this unique party game! -L

You’re Pulling My Leg! is a party game of bluffing and storytelling in which players are trying to be the first to earn 21 points. The rules are simple, the gameplay is straightforward, and it can even be played remotely!

To setup the game, every player needs a coin and a way to keep track of their score (paper/pencil, notes on a phone, etc.). Every player begins the game with 7 points. To start the game, choose a player to be the first Storyteller. The Storyteller selects a card from the book, reads the three questions on their chosen card, and chooses 1 to answer. The Storyteller then flips their coin – if HEADS, the answer must be a true story, but if TAILS, the answer must be false and untrue in essence. Only the Storyteller knows the result of the coin flip. The Storyteller proceeds to answer the question, telling a story dictated by their coin flip result.

After the Storyteller has told their response to the chosen question, the remaining players will vote (with points) on whether they believe the story was true or false. Players can vote with up to 3 points, and votes are revealed simultaneously. If you believe the story is TRUE, you vote with 1, 2, or 3 fingers pointing UP, and if you believe the story is FALSE, you vote with 1, 2, or 3 fingers pointing DOWN. After everyone has voted, the Storyteller reveals whether the story was true or false, and points are added/deducted accordingly. If a player voted correctly, they add the number of points with which they voted to their score. If they voted incorrectly, subtract the voted points from their score. The Storyteller can earn 1 point for each other player they have fooled, up to a maximum of 3 points per story. After tallying points, choose a new Storyteller and begin again – each player should have a chance to be the Storyteller once before repeating Storytellers. Play continues in this fashion until one player has scored 21 points, and is declared the winner!

At this point in my life, the thing I love about You’re Pulling My Leg! the most is that it can be played remotely. Everybody does not need to have an individual copy of the book to play via video chat or conference call. As long as one person has the book, your group can play! Instead of having each player read their own cards then, the owner of the book reads the cards aloud and the Storyteller chooses their question that way. The only supplies needed, apart from 1 copy of the book, are a coin and a way to track your score. Easy as pie. Another aspect of this game that I really enjoy is that it is pretty light-hearted in nature. Yes, there is an element of deception and bluffing, but it is all done in a light and quirky way. I especially enjoy this because I am a notoriously bad liar, and most bluffing games stress me out. But the ability to choose my question, and then weave a (hopefully) convincing story for my opponents takes some of that pressure off and allows me to really be creative and have fun.

That being said, one tricky thing about this game is that when coming up with a false story, if must be false in essence. You cannot tell a mostly true story with a few trivial details changed. People who have trouble with storytelling or improv-type scenarios might have some difficulty in coming up with an appropriate story for the different questions. Just something to be aware of – you have to be able to come up with a story on the fly, with no hints or help whatsoever. Another tricky, yet usually fun, aspect of this game is that some cards have a Wild feature which can immediately affect someone’s score. For example, one Wild feature might say “Player with the longest hair gains 3 points.” That goes into effect immediately once the card is selected, and can put a fun twist and some good-natured take-that into this storytelling game. The process of voting with points adds an element of strategy as well. How confident are you that someone’s story is TRUE? Are you willing to bet 3 points on it? It’s a balance of risk and reward, and that adds excitement to the game table.

Let me touch on components for a minute. This game is a book, where each page contains 3 cards. You can start at card #1 or select a random page and pick a card there, but there are 225 cards from which to choose! On every other page there is also a blank page titled “Game Highlights,” and this space is for you to write down any particularly hilarious or creative responses someone may have come up with in response to a card. It’s not a game requirement, but just an element of fun for future reminiscence. The quality of the book is pretty good, and I know it is sturdy enough to withstand lots of travel and play.

So all-in-all, I think that You’re Pulling My Leg is a great and light little game to get your creative juices flowing. If you need an ice-breaker for a game night, this would definitely be a great one to get to know your gaming comrades. Is it a game I will pull out at every game night? No. But it is a fun and light-hearted game that I can see myself pulling out with different gaming groups on several occasions. Whether a family reunion, office party, or friend Zoom call, this game is one that will entertain all involved. If you’re looking for something unique, fun, and relatively simple overall, give You’re Pulling My Leg! a shot. It might just open the door to storytelling based games for you!
  
Chronicles of Crime: 2400
Chronicles of Crime: 2400
2021 | Adventure, Deduction, Murder & Mystery, Science Fiction
I have reviewed and previewed the base Chronicles of Crime, and each of the entries in the Millennium Series (1400, 1900, and now 2400). I have the Noir expansion coming in my next order from an online retailer once another title gets off the pre-order list, and will most likely be ordering Welcome to Redvale soon as well. To say I am a fan of the series is a massive understatement. The system is just so unique and I love exploring the games inside. Now, I definitely prefer 1400 to 1900, but where does this newest entry fall in the pecking order? I bet you’re… dying… to find out!

Chronicles of Crime: 2400 (which I shall shorten to 2400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already mostly know how to play 2400 (there are a few new mechanics here). However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.

DISCLAIMER: We were provided an advance retail copy of this game for the purposes of this preview. These are retail copy components, so they should be exactly what you would receive in your copy. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase directly from the publisher, or through any retailers stocking it after fulfillment. -T


To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled, double-sided Location Boards. Place out the Implant Board and the Raven card within reach (new to 2400). Fire up the Chronicles of Crime app, choose “2400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview the photos represent happenings in the Tutorial scenario. Also, to be completely upfront I got a perfect 100/100 for a final score… for the introductory Tutorial. Autographs can be purchased at the end of the preview.
Each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 2400 version, augments to the main character, Kalia Lavel, and her cybernetically-enhanced pet Raven. The Raven (unnamed in the game) acts as a portable computer, able to access information across the web and provide insight into certain aspects of the case being solved.

By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 2400: visiting new Cyberspace Locations (a la The Oasis in Ready Player One)! With so many new additions to the CoC series here in the 2400 chapter, seasoned vets will find something for which they can be excited.


Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to recharge, or visiting HQ to divulge case information by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 100/100 on my first play of 2400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at those Location cards and character art! This art really speaks to me and it says, “I’m gorgeous.” As a side note, I think I will be contacting Lucky Duck Games to get my hands on the font used on the Evidence Category cards. It’s just a perfect choice in this setting.

The app. I have only great things to say about the app. It’s the same app that you would use for all Chronicles of Crime games, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, especially for a game set in the year 2400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.

Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should have the Raven scan it for any historical information. Hmm, it registers as being hot? Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…

It’s just amazing, and I love this family of games. I am so stoked to delve more into 2400 and discover more shenanigans happening in futuristic Paris. My implants (no jokes here please), Raven, and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this setting, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 2400. It has everything I love in a unique game and I just can’t get enough! Oh, and for me, this is the best one of the bunch. I don’t know what it is exactly that I love so much, but it adds the right amount of extra stuff to CoC that I just feel like playing these scenarios endlessly. That is, until I have run out of scenarios and have to cry to LDG or fans to create more and more. If only I were more creative.
  
American Idiot by Green Day
American Idiot by Green Day
2004 | Alternative, Punk
Soda Pop & Ritalin
For some reason people like to slag Green Day, they are the butt of a lot of punk music jokes and to be honest I do get why. I understand why people see their use of makeup and their whole zany persona as a farce and don’t take them seriously, but no matter what you think of them in general, it is hard to deny that their seventh album, ‘American Idiot,’ perfectly captured the zeitgeist at the time, especially in the US. The album was an unexpected maturation of any of the band’s previous efforts and capitalised on their potential. When Billie Joe Armstrong wrote the album, he chose to channel his feelings into a cast of various characters and use a concept album format to display the emotions he and his peers felt at the time. I would argue the fact that American Idiot is definitively a concept album, as it doesn’t actually tell a cohesive story with a beginning, middle and end, instead opting for the approach of latching on to a certain feeling, whether it be rage or love and assigning that to a specific character and then throwing all of these characters into the mixing pot together. We hear the album from the perspective of the protagonist in the story, Jesus Of Suburbia, a young man who is sick of a broken system and feels disillusioned and uninspired by everything that he sees around him. The reason that so many people felt this way at the time of this album’s release, 2004, was due to the Bush administration’s misguidance and outright lies and due to the fallout from the 9/11 terrorists attacks that has never really gone away in America since the incident occurred. So, fed up of his suburban, dead end town Jesus leaves home and begins a quest of self discovery that involves a great deal of substance abuse, which ends up leading to the creation of an alter ego residing in Jesus’ mind who calls himself Saint Jimmy. Think Tyler Durden in fight club, but if he had a Mohican and ear stretchers. Jimmy leads Jesus on the thinly veiled path to revolution, which simply turns out to be a path to self destruction and eventually when Jesus hits rock bottom, (just like Fight Club,) he forces Jimmy to commit suicide and rids his mind of him. At the end of the album though Jesus’ fate is left ambiguous, but what is clear is that his journey has taken its toll on him, which is signified by the fact that he forgets the name of the girl that he fell in and out of love with during his spiritual quest. This album perfectly captured the mindset of a generation of kids forgotten by the system that was put in place to help them grow. American Idiot gives the man on the street a well informed, unified voice and actually injects some form of leadership into the political and social landscape at the time, even if it probably isn’t the form of leadership that your parents had in mind, or the government had put in place for you. A wake up call that is essential and still relevant today, this album and its story and character carries the important message that we shouldn’t settle for any less than what we deserve and what we deserve is often a lot better than what we end up getting. This album is pretty much the American version of Never Mind The Bollocks.
  
From Darkness to Light—My journey back from a brain filled with blood
by Lynn Christopher Roby
Rating: 3.5/5
Genre: Memoir, Autobiography, Christian

Summary: Lynn tells the story of her aneurysm, her life before and after, and her walk with God. She recalls her aneurysm and tells the sad and frightening story of her trials trying to get through it. Living through an aneurysm is hard—I had no idea how hard! She went through constant pain and a lot of depression. She also talks about her alcoholism early in life, mentions her sexual abuse, and her early depression. Eventually, after the aneurysm, she was able to heal enough to start her work for the Lord, opening a clinic to help people through the things she has gone through.

Thoughts: Lynn’s story is amazing and inspiring. This books shows how the bible verse “all things work together for good” plays out in real life. Lynn never would have been able to help the people she helped, or save the lives she helped save, if it hadn’t been for her very rough life.

Writing: The writing style and prose was tough to read in that it felt very choppy, had a lot of fragments, and quite a few typos, giving it an overall casual feel. The pacing was also a bit fast through the aneurysm, and slow through the rest. I found it difficult to read during the section where she explained the “12 steps to A.A.” which she explained in detail and then related it to her experiences, and showed how she used them through her life as a recovering alcoholic and getting through the aneurysm. The layout was a bit hard to follow, too. She starts with the aneurysm, then the healing process, then backtracks to tell about her alcoholism and depression, divorce, and second marriage before she finishes the story of what happened after the aneurysm. It was a little confusing, but once I saw what she was doing, it was easier to follow.

Content: There was no language or sex. She does mention God very often, as it is a memoir of a Christian’s suffering, but does not leave you with the feeling that you’ve been “preached to.”

Recommendation: Ages 13+ because of reference to alcohol. I really enjoyed this book—it had its on-the-edge-of-your-seat moments, its sad sections, and its happy parts.



About the author:
Lynn lives in Carroll Valley Pa. with her husband Bill and their Samoyed Abigail. She is a Mother blessed with four sons and beautiful grandchildren that add to filling her life with joy and fun.

Lynn is a certified Professional Level Kripalu Yoga Teacher; she continues her studies at The Kripalu Center for Yoga & Health in Stockbridge Ma. Lynn and her husband Bill are the founders and owners of The Gettysburg Holistic Health Center where Lynn teaches in her studio which is a Kripalu affiliated studio. Lynn is a Master level addictions specialist and a Reiki Master. She feels honored to work with folks who suffer from the disease of addiction as she watches them transform their lives from turmoil to surrender.

Lynn’s journey led her into writing this book that was very cathartic hoping to inspire anyone suffering not only from a ruptured brain aneurysm, or alcoholism, or abuse but to touch anyone who can relate to such pain and suffering and find hope from reading this book
**Thank you to Bostic Communications and Lynn for providing me with my review copy!**

~Haleyknitz
  
A Quiet Place (2018)
A Quiet Place (2018)
2018 | Drama, Horror, Thriller
Terrifying
Cool with being terrified for ninety nonstop minutes? I have just the film for you. In A Quiet Place, a family of four tries to silently survive a terror that stalks by sound.

Acting: 10
The number of words said in this film probably equal the number of words it took me to write this review. The cast relies heavily on body language and facial expressions to convey their emotions and it's extremely effective. You feel their fear, their love for one another, their hatred. No way this emanates without an amazing cast.

Emily Blunt. Emily Blunt. Emily Blunt. Absolutely...freaking...phenomenal. It's hard for me to put into words how outstanding of a role she played in making this film work. She's powerful yet vulnerable in her role as mother Evelyn. Again, so challenging to do when your words are limited. Seeing her kill it made me excited to rewatch Edge of Tomorrow.

Beginning: 10
One does not simply get eased into watching A Quiet Place. It's a film that comes out of the gates swinging with one of the best intros I've seen since Baby Driver. Tensions run high as you're just waiting for something awful to happen. It's the perfect setup for a film that holds on to you and never lets go.

Characters: 10
While Blunt's Evelyn blew me away, I felt I related most to John Krasinski's character Lee, the father of the family. He is trying to keep everyone safe by having them abide by the rules that have kept them alive for so long. At the same time you can tell it frustrates him to have to shelter his kids from being kids and living their lives normally. He loves his family and is solely focused on the duty of keeping them safe and together.

Each character is layered with their own personal demons that have affected them in some form or fashion. The kids are intelligent as you would expect from children that have had to grow up in such an insane world. At the same time their sporadic and unpredictable feelings remind you that they are still just children.

Cinematography/Visuals: 9

Conflict: 10

Genre: 10

Memorability: 10

Pace: 10
A nonstop thrill ride. Sure you will get a couple breathers, but there is ALWAYS tension. Whether it's silence or looming threats around the corner, A Quiet Place never gives you a chance to get comfortable. I heard all of this going into the film and I still wasn't prepared for such intensity. Get ready...

Plot: 6
My one gripe. There is definitely a slight plot hole here that caused me to dock points. I won't ruin things, but if you look closely enough it's pretty obvious. I will also say that this one plot hole does little to nothing to ruin the overall experience of the film.

Resolution: 8
Strong ending that nicely ties everything together. It's a resolution that doesn't linger or wear out its welcome. It reminds me of Edge of Tomorrow in that it's just enough.

Overall: 93
If you're looking for a a memorable film to watch, A Quiet Place is a wonderful solution. Very original spin on a genre that can be repetitive at times. This one will stand out in my head for years to come.
  
40x40

Stormi (105 KP) Apr 20, 2018

I can't wait to see this!!! Thanks for a great review!!!