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Merissa (11659 KP) created a post

Jun 30, 2022  
"The legendary treasure of the Knights Templar awaits."

Tour: Clement: The Templar’s Treasure (Clement #3) by Craig R. Hipkins - @Archaeolibrary, @maryanneyarde, @CraigHipkins, #CoffeePotBookClub, #BlogTour, #Medieval, #YoungAdult, #Historical, #Fantasy,

https://archaeolibrarian.wixsite.com/website/post/clement-thetemplar-streasure-clement-3-bycraigr-hipkins
     
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ClareR (5566 KP) rated Templar Silks in Books

Aug 10, 2018  
Templar Silks
Templar Silks
Elizabeth Chadwick | 2018 | Fiction & Poetry, History & Politics
9
9.0 (1 Ratings)
Book Rating
Historical fiction at it's best!
William Marshall is on his death bed and is looking back on his life. The Templar Silks of the story are the burial silks that he was given 30 years previously, when he became a secular Knight of the Templar Knights in Jerusalem. He promised that he would become a full member of the Order before he died, so he sends a trusted servant to collect the silk shroud from where he had entrusted it. While he waits for the silks, William slips into drug-induced remembrances of his time leading up to and during his time in Outremer. We learn of the riches of Jerusalem and those that ruled it; that King Baldwin had crippling leprosy, yet still ruled; and that those who ruled supposedly under the eye of God, did so only to gain more money and power (so, the same as everywhere else then, really!).
I'm sad to see that this is the end of William Marshall (I'm giving nothing away here!). I've enjoyed reading all of the books about him: even though they're largely speculation, Elizabeth Chadwick has still done her research in to the time very well.
  
Taken Together (Sanctuary Coven Series #2)
Taken Together (Sanctuary Coven Series #2)
Hazel Hunter | 2016 | Paranormal, Romance
8
8.0 (1 Ratings)
Book Rating
In the second book of the series, we get a more cohesive storyline as we understand more about the Coven, the Doray's, and Heather and Lucas. The Templar Knights remain the storyline that jolts slightly when we transfer from the Coven to them. I am sure that it will all join together seamlessly in the future! With twists and turns aplenty, this novella packs a pretty punch as the layers are peeled back and the story unfolds.

Well written and with excellent pacing, this book contains no editing or grammatical errors that I found. Definitely recommended. Some M/M and F/F action.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Apr 22, 2016
  
GK
Grail Knight: (Outlaw Chronicles, #5)
8
8.0 (1 Ratings)
Book Rating
Book number 5 in Angus Donald's 'The Outlaw Chronicles' series, and by now the pattern is well established in that all the stories are split into sections, with each section presented as the elderly Alan Dale recalling his younger days spent with that (now) most-famous of all English outlaws: Robin Hood himself.

At the start of this, Alan is newly married and enjoying life in his new manor with his wife. It's not long, however, before he is thrust back into action when word comes that The Knights Templar are holding himself responsible for gold stolen (by Robin, in a previous novel - possibly [b:King's Man|943289|King's Man (Viking, #3)|Tim Severin|https://d.gr-assets.com/books/1328870438s/943289.jpg|928226]) as it was his promissary note that Robin copied and forged.

Following the burning down of his manor, and with the failing health of his wife who is carrying his unborn child, Alan, Robin and a bunch of assorted misfit companions go off in search of that most medieval of all legends: the Holy Grail itself. In Alan's case, he hopes it can save his wife; in Robin's case: well, he's just after the money!

Another solid entry, even if (to my mind) none have been as strong as [b:Outlaw|17333533|Outlaw|Ted Dekker|https://d.gr-assets.com/books/1364009572s/17333533.jpg|24064806].
  
Of Knights & Ninjas
Of Knights & Ninjas
2020 | Card Game, Medieval
Little-known factoid about me: I am a Knight. Not from England, and not due to my daring heroics in war, but a Knight Templar of the Grand Commandery in the York Rite of Freemasonry. Politics and conspiracy theories aside, becoming a Knight was a highlight of my life, and something I will forever treasure. And speaking of treasure and Knights Templar (read your history, kids), we all know that one of the biggest foes of the Knights in olden times were the nefarious Ninjas. Or maybe it’s just fun to think about and play a game where these factions are represented.

Of Knights & Ninjas is a card game about claiming enough treasure to ascend to kinghood and rule all the lands. You can accomplish this by sending forces to your opponents’ realms and stealing their glorious gems. The first lord to amass 10 gems will have sufficient wealth to assume the kinghood and rule all realms!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook in full, you may visit the publisher’s website, purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup, each player will take five gems of their preferred color in front of them. Shuffle the large deck of cards, and deal each player four cards (this rule was updated after our play-throughs). You are now ready to play!

On your turn, you will draw two cards from the deck (unless it’s the first draw of the game – that player will draw just one). You must now play a card to the table or discard a card from your hand. Cards that you can play from your hand will each have different abilities, and thankfully the designer will be providing a reference sheet for these, as there are many cards with wildly different abilities. This is also why I will not be explaining the entire rulebook.

Typically you will be able to play Fortify cards (castles, archers), Attack cards (knights, ninjas, etc), Respond cards, and Special cards (minstrels, jesters, etc). Fortify cards protect your gems from certain Attack cards, like an Archer only being able to attack another Archer, or a Dragon being able to attack a Castle – but not if an Archer is stationed there (logic). Although, a Ninja can scale a Castle wall, and a Catapult can destroy a Castle altogether (but not that pesky Archer that happens to be sitting on top)…

Attack cards are just that: they Attack. Each Attack card will show a number in a starburst icon in the upper right hand corner that signifies how many gems they are able to steal. Once an opponent is declared and an Attack card played, let’s say a 1-power Peasant, the defender may then play a card with the Respond keyword (which will also have a starburst number) to offset the number of stolen gems. If the attacker chooses, they may continue playing Attack cards against the same opponent in order to draw out all the Respond cards and come away with some sweet, sweet gems.

But maybe once all is said and done, and gems are about to change hands, another opponent plays a Special card – a Highwayman, for example. These characters will steal all the gems that are about to change hands (as if he was robbing the gem carriage en route to the new owner). But then again, perhaps yet ANOTHER opponent plays a Highwayman as well, and steals those gems a second time! You just never know when these Special cards will come out and how they may affect the best laid plans.

Play continues in this fashion until one player has amassed the 10 gems they require to win the game!

Components. Again, we were provided a prototype copy of this game, and we understand that components can change during the course of a successful Kickstarter campaign. That said, this game is a ton of cards and some plastic gem pieces. The art is stellar – cartoony, but whimsical and fun. The card layouts make sense and are very easy to read and understand. The gems are colorful and fun to play with. I only have one concern/suggestion/wish for the components here. I wish the individual card’s abilities were somehow printed on the cards themselves. That would alleviate the need for a reference sheet, but it would then detract from the cute art on the cards. So, maybe that wouldn’t be so great after all. I’m torn on that.

All in all, this game is super fun to play. It will be chaotic one moment, and strategically tense the next. Being able to whittle an opponent’s hand down to nothing and then slapping them with a King card to steal a huge chunk of gems is just so sneakily satisfying. Or sending your Ninja to infiltrate their unArchered (I know it’s not a word) Castle and slither away with the goods. Don’t get too attached to your gems, because you may find yourself without for several rounds. You can always rebuild, but make haste as your opponents will keep you down if you let them.

If you are a fan of games that are cute, fun, and relatively quick with a quirky, but light-hearted theme, then definitely check this one out.
  
KA
Knight Assassin
Rima Jean | 2014
8
8.0 (1 Ratings)
Book Rating
Am I alone to say that this sort of felt like history + Downton Abbey + a little Arabian mythology? Perhaps it's the royal technicalities that make me think of Downton Abbey with its lords and ladies, despite the fact the book seems to be set around the Crusades and everyone seemed to be fighting over the Holy Land.

I was actually a bit reluctant to accept Knight Assassin for review for a few reasons:

1. It didn't sound very appealing – A girl's mother gets murdered and she wants revenge. Then she meets a guy from her past who actually ends up being her enemy. Nope... not really for me, though the last part is semi-intriguing.
2. I don't know that much about the Knights Templar. I don't even remember that one book I read and it was nominated for a state award once.
3. I had a pretty big review pile already

However, as I got started, I realized I was underestimating, and I actually enjoyed it – in most cases. But what really started to get the ball rolling?

Zayn's mother gets accused of witchcraft and burned to death.

I know it sounds really mean and really odd of me that it would catch my attention. But think about it. If that happened to me (or any of us really), I would be looking for revenge as well – after I get over my initial shock, which could last for who knows how long.

Zayn – gah, I keep putting an e at the end. One Direction, this is not the time to slip into a review – is probably by far one of the strongest heroines I've read about. She goes through so many trials throughout the book – from her mother's murder to rape to finding out what she really is – and hasn't broken down for most of the book. Definitely shorter than me, but Zayn seems to be pretty impulsive for a good half of the book.

For the first half, there's a lot of flashbacks throughout the beginning to Zayn's childhood, in which I sort of found pointless. I'm not exactly sure what the connection really is, aside from how she meets Guy de Molay and Earic Goodwin. It's not until the second half where the interesting stuff happens and there's not as many flashbacks, but the first half by all means isn't boring at all. I find that Zayn has a lot of backstory, which frankly makes her less of a pancake (flat characters).

The ending though, felt like a stand alone, but it didn't feel like a stand alone. I'm surprised this isn't a series to be honest. However, if you're the type who enjoys reading a bit of history and a little mythology, perhaps you should consider Knight Assassin. It's a nice change from other genres (particularly aliens and angels at the moment) as there aren't many books set in the late 1100s.

<b>Random Thought:</b>
<blockquote>I will never recover my male ego, so long as Zayn is around to humble me.</blockquote>
Perhaps where there's a Carter, Jace, Daemon or a Herondale, there needs to be a Zayn. She might be able to keep their ego in check... well, particularly the third one. ;)
--------------------
Original Rating: 4.5 out of 5 Owls
Advance review copy provided by publisher for review
This review and more can be found at <a href="http://bookwyrming-thoughts.blogspot.com/2014/03/arc-review-knight-assassin-by-rima-jean.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png"; /></a>
  
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Onearmedcookie (6 KP) rated the PlayStation 4 version of Assassin's Creed: Origins in Video Games

Feb 10, 2018  
Assassin&#039;s Creed: Origins
Assassin's Creed: Origins
2017 | Action/Adventure
Beautifully created world, great story, well developed characters (0 more)
Irritating combat (0 more)
Assassin's Creed is back... With a bang!
So for the last few months I have been spending quite a lot of my free time exploring ancient Egypt. Getting to grips with the latest installment in the Assassin’s Creed series. A series that has had me hooked with its historical references since the beginning. Admittedly the first got rather repetitive and I found myself wishing Ubisoft had taken things into a different direction.
Yet since the second game appeared, and introduced us to the charming Ezio, I have been hooked. The latest installment – entitled Origins has seen Ubisoft go back to the drawing board redesigning some of the games mechanics. Hoping to breathe new life into the series, whilst spinning another tale in history. I have to confess for the most part it has proved to be rather successful.
I have rather enjoyed this series, playing through all of the different historical places. The last in the series though, Syndicate was superb. Instantly my favourite so far so for me Origins – had a lot to live up to! I was worried initially when, Ubisoft had decided to delay the next instalment for a year whilst they looked at redesigning elements that for me had previously worked fine.
With this in mind, I loaded the game into my trusty PS4 and began my journey! Origins takes place in ancient Egypt just as Cleopatra is fighting for the throne. The game centres around a Medjay named Bayek and his wife Aya who find themselves thrust into the fight for Egypt between Cleopatra and the new Pharaoh – her brother - Ptolemy XIII. This is the birthplace of the assasins guild and the beginning of their fight against the knights of the templar!
The story is captivating, well thought out and the characters soon jump from the screen making you want to push forward to see what happens to them. In fact the characters are some of the best in the series, they have been developed well with real character development making them seem even more real. You can’t help but feel immersed in this new word as you discover more of Egypt. I also want to point out how well the characters are voiced, the voice acting in Origins is top notch. Fuelled with emotion and true grit, this only opens them up more. Making the game feel deeper than any before in the series. This is tory telling at its best.
I mentioned that Ubisoft went back to the drawing board on this one, changing some of the formula that we’ve all become used to. This is a bigger world to explore than any before it, Egypt is epic in scale and lovingly recreated. The world is brimming with life and it certainly feels like a more open world adventure than the previous instalments in the series. You can backtrack revisiting other areas or totally bypass them – the choice is yours.
There also seems to be a bigger range of side quests, helping you level up the character – unlocking handy upgrades as you go. Crafting is even present albeit in a simpler format than in most RPG’s. Similar to the Farcry series you can now hunt the wildlife in the area to help craft better equipment.
One of the biggest changes for me though, was the Eagle vision! Gone is the yellow vision highlighting heat signatures in red, with targets in gold allowing you to see through walls. Now you get to fly a real Eagle above you in the sky – tracking enemies and other areas of interest. It adds a whole new dimension to the game, casing an enemies camp from the sky – tracking their movements from up above really adds to the feel of the game. As you level up you can also have the Eagle attack and distract enemies allowing you to sneak past areas unseen. I love this idea and could quite happily fly Sensu around the environment for hours on end.
Combat has also been overhauled. Alas, for me this is probably the weakest part of the game. You can now block with your shield by pressing the L1 shoulder button. Heavy and medium attacks are found on the R1 & R2 buttons. For ranged attacks you press L2 to equip your bow! Sounds okay, but in practice I have found this new layout a trifle irritating. Imagine three guards are rushing you, you hit one and then go to block a blow with your shield – darn it you accidently hit L2 instead and suddenly you have your bow in your hand, getting cut up by two other guards! Frustrating isn’t the word. Especially when you get to some of the higher level guards with better AI.
Other than the combat though this is a solid game, with a very in depth strong story and well developed characters. If you got a little bored with the series, then this is the game to get you back in. It’s bold, with a beautifully crafted world to explore. Assassin’s Creed is back and it’s about time!