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Arctic Scavengers
Arctic Scavengers
2009 | Bluff, Card Game, Fighting
Hot Heads in the Ice
It was a thursday night and I was round my mate's house ready for my first ever 'gaming session'. Overwhelmed by all the colourful cardboard I realised my expectations of Monopoly and Cluedo were embarrassingly ill-informed.

Arctic Scavengers, the first and last game of the evening, couldn't have been further from my previous gaming experience. A fantastically thematic and competitive deck-building game, it was love at first fight. Deep into a post-apocalyptic winter wasteland, I was soon digging for medicine I would later use to attract hunters and was recruiting brawlers with my charismatic team leaders. After winning the fourth contested resource (a dog sled to add to my grenade) I was hooked and by the time we had thrashed out our final fight I had completed my online checkout.

Pros:
- Simple card drafting game perfect for new players.
- The theme is excellent and match the components brilliantly.
- The length of the game can be controlled by limiting the number of contested resources, allowing for faster play if required (although not recommended).
- The idea of digging for medicine seems hilarious but deciding whether to keep the shovel or take the net can be game-changing and keeps every decision interesting.


Cons:
- The expansions seem to take away from the core game too much for me adding in too many components which alter the base mechanics too much.

The Game

The game is won by the player who has the most people in their clan by the end of the game - after the last contested resource is won.
Playing best with four players, you are required to develop your initial deck in order to fight other players for contested resources and be the strongest clan among the post apocalyptic wasteland.

During each round a player draws 5 cards and is given the opportunity to perform any of the available actions before deciding whether they want to fight for the available 'contested resource'. Able to complete actions such as digging for junk, recruiting new members to their clan or drawing other cards from their hand, Arctic Scavengers is a game where you have to balance the potential to draw a useles refuge, who offers nothing in a fight but increases the size of your clan, with the need to draw brawlers for the fight. Do you choose the versatile scavengers who can do everything, providing you with a variety of options, or go big and recruit thugs for the next fight.

A brilliantly varied game Arctic Scavengers can be played differently every time the lid comes off and no matter who you play against you see something new. I can honestly say that everyone I have played this with have loved it and it is off the shalf at every games night.

I realise that this game will often be compared to other self contained deck-builders such as Dominion and Clank but this is by far my favourite of these and has permanent residence on my shelf for the foreseeable future.