Rock 'n' Film: Cinema's Dance with Popular Music
Book
Rock 'N' Film presents a cultural history of films about US and British rock music during the period...
Tuner & Metronome - Soundcorse
Music and Education
App
Tuner & Metronome is the best free app for musicians. Professional hands-free metronome and most...
A Cheetah's Tale
Book
This charming autobiographical tale from Princess Michael of Kent tells of a girl growing up and the...
JT (287 KP) rated The Bourne Legacy (2012) in Movies
Mar 10, 2020
The Bourne Legacy runs almost parallel with the events of The Bourne Ultimatum, but in this film the only time we get to see Matt Damon’s Jason Bourne is from the odd photograph and his name etched into wood on the underside of a bunk bed.
It’s time for a stare off!
For this outing Renner plays Aaron Cross an ‘outcome’ agent who finds himself on the run when the powers that be realize that Bourne has broken through and passed vital information about Treadstone and Black Briar to Pam Landy, who in turn passes it onto the media. So Retired Col. Eric Byer, USAF ( Norton) part of the sinister hierarchy decides it’s time to shut down and eradicate all other ops, including Cross.
It’s fraught with the occasional plot hole, (just how did Cross know where Shearing lived) here and there but that does little damage to the overall story which is actually quite good. Renner, who is already well equipped for these types of action films fills the void left by Damon very well. When he’s not battling wolves and shooting drones out of the sky he’s driving a motorbike through the streets of Manila, as well as running through every back street and staircase he can find. And he’s more than capable at hand to hand combat.
He’s joined on his adventure by Dr. Marta Shearing (Weisz) who worked with Cross in the beginning and was tasked with providing the agents with a specific set of medication to take, of which it seems Cross is no longer required but is desperately dependent on. Whereas Bourne tried to piece together parts of his life, Cross is like a crackhead desperate for the next fix and so his motives are different.
Gilroy manages the story well and there are some brief cameos from the likes of Scott Glenn, David Strathairn and Albert Finney to provide a reminder to us all about what has happened previously, just in case we are dealing with our own bout of memory loss. It’s disappointing not to see Damon reprise one of the best roles of his career but Renner does an admirable job and there is no question that there will be more life in him yet.
Suswatibasu (1703 KP) rated Freedom Is a Constant Struggle in Books
Sep 18, 2017
On the other hand, Davis' book is a perfect counterpart to Michelle Alexander's important theoretical book "The New Jim Crow" as "Freedom is a Constant Struggle" is more of a manifesto, with practical advice.
Davis, who was at one point on the FBI 's Most Wanted List, discusses her role and support for the Black Panther Party during the 1960's, as well as global movements such as Palestine, who in turn advised those in Ferguson, Missouri, in how to deal with militarized police tactics. She criticizes companies such as G4S for essentially gaining from corporate punishments, who are notorious across the world.
Ironically, I have always held Davis on a pedestal, and went to see her many years ago during a speech in London. But she does warn against individualism and instead encourages finding common tenets across other civil actions. And while I love her vision of intersectionality, these speeches are far too brief to gauge a full understanding - it may be better to read some of her other works alongside this book. A great insight into a great mind.
Sarah (7800 KP) rated Tag (2018) in Movies
Jul 3, 2018
My biggest issue with this film is that it takes a fun and interesting true story and turns it into a pretty dull and unfunny movie. I can count on one hand the amount of times I laughed during this. The only people to come out of this unscathed are Hannibal Buress (the best and funniest lines) and Jeremy Renner (who looks like he's having the time of his life). Even Jon Hamm who I've loved since his Black Mirror episode couldn't make this any better. And the rest of the cast? Well the female characters are either vastly underused (Rashida Jones), pointless (Annabelle Wallis) or just plain awful (Isla Fisher). And why does Ed Helms play virtually the same character in everything he's in?! And he doesn't even do it well!
The story itself tries to hard to be both funny and heart warming, sombre and sentimental and doesn't succeed in any of these. Everything is just a bit out of place. The best bit was watching the guys from the real life story in the clips before the end credits.
Personally I think this film could've been so much better. I actually think a Jackass style prank film around tag would've been a lot funnier instead of this Hollywood-ised version.
Chain of Iron
Book
The Collector's First Edition features ten black-and-white character silhouettes by celebrated...
Purple Phoenix Games (2266 KP) rated Deep Blue in Tabletop Games
Mar 17, 2022
Deep Blue is a nautical game for 2-5 players of deck building, hand management, and a bit of push your luck. In it, players take on the roles ship Captains who are racing to collect treasures from undersea wrecks. Players will be hiring Crew members, sailing across the sea, and sending divers down to wrecks to salvage any valuables. The race is on, though, because you are not the only Captain on this treasure hunt… Throughout the game, players will stumble across 4 Wrecks that make up a Sunken City. Once all 4 areas of the Sunken City have been discovered and searched, the game ends. The player who earns the most VP from their collected treasures by the end of the game is declared the winner!
To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. The basic gist of setup is to create a market of Crew cards, shuffle and randomly distribute Wreck tiles across the board, and create a Gem pool. Each player will receive a player mat and starting cards in their chosen color, as well as 2 ships to be placed on the starting space of the board. Players will also get a treasure chest, in which they will keep their VP throughout the game. Set the Dive Site board, Gem bag, and VP tokens off to the side. Select a starting player, deal out starting tokens accordingly, and the game is ready to begin! Pictured below is the setup for a 3-player game.
On your turn, you will take one of four possible actions: Recruit a Crew Member, Sail, Rest, or Dive. Throughout the game you will be building your personal deck by Recruiting Crew Members. These new Crew offer unique abilities and scoring powers to be used during Dives. In order to recruit a Crew Member, you must pay the corresponding cost listed by its location in the market. To do so, you will play cards from your hand with $ symbols that equal the required cost. Once you play a card from your hand, it goes facedown onto the Rest area of your player mat. Take the Crew Member you just hired directly into your hand, and move the Market cards down to fill in the empty space, drawing a new card for the final slot. If you choose to Sail, you will play a number of cards from your hand with the Propeller icon. The number of icons dictates how many spaces you may sail. You can use all of your movement on one of your ships, or you can break movement across both ships. If you end a move on a face-up Wreck tile, you will ‘anchor’ your boat to one of the open scouting spots. These scouting spots offer special scoring benefits during the Dive on this tile. If you end movement on a face-down Wreck tile, first you will flip it face-up, and then anchor your boat. When landing on a buoy or an empty dive site, nothing happens.
On any turn, you may instead choose to Rest. To perform this action, you will shuffle all cards that reside on the Rest area of your player mat, and then draw only the 3 topmost cards into your hand. This is the action that allows you to refresh your hand, as you play more cards and your hand starts to dwindle. The final action choice is to Dive. This action is the crux of the game. When you have a boat on a Wreck tile, you may choose to start a Dive. The first step is to declare your Dive – decide which Wreck to Dive if your boats are on different Wreck tiles. Before the Dive begins, any opponents who have boats on adjacent Wreck tiles may move their boats to your Wreck in hopes of also profiting from the Dive. When all eligible boats have been moved to the Wreck, you will then officially begin the Dive. Take the Gem bag and Dive Site board. You will then draw Gems out of the bag, one-by-one, resolving them as necessary. Red, Gold, Silver, Green, and Purple gems are treasures, and can earn you VP. Blue and Black gems are Hazards that must be defended against in order to continue the Dive.
After a Gem is drawn and placed on the Dive Site board, players may choose to play a Crew Member to increase their VP earned. For example, one card allows you to earn 8 VP for a Green gem, instead of 0. To defend against hazards, players may play Crew from their hands who have the ability to negate the hazard, or may use the special ability of their scouting spot on the Wreck tile. If you are unable to defend against a hazard, you are forced to resurface and leave the Dive. The Dive continues in this fashion, until either the active player decides to end the Dive, or when they no longer have the ability to defend against hazards. Any players who still have boats at the Dive Site will collect VP from Crew cards they played, as well as a base amount of VP for the different Gems that were drawn. Once a Dive has been performed at a Wreck, that tile is removed from the game, leaving an empty dive site behind. If players have performed a Dive at one of the 4 Sunken City tiles, it is removed from the board, but placed on its corresponding space in the corner of the board. After all 4 Sunken City tiles have been moved to the corner of the board, the game immediately ends. Players will count up all the VP collected throughout the game, and the player with the highest score is declared the winner!
So how do I feel about Deep Blue overall? I would have to say that it’s fine. Just fine. There are some elements that I really enjoy, but others that kind of frustrate me. What I enjoy – the bits of strategy involved, and the awesome components. What I don’t enjoy – the pacing of the game and the imbalance of actions. To touch on the pros first, this game does require some strategy. You have to decide where to Sail, which Crew to recruit, which Crew to play and when to play them, etc. VP are earned by participating in Dives, so you want to make sure you can be at as many Dives as possible. That means keeping ships close to opponents to profit from any dives they may choose to initiate. Another interesting strategic element is the Rest action. You shuffle your discard pile, but then only draw the 3 topmost cards into your hand. You might not always draw what you were wanting, but you are always allowed to take a Rest action, regardless of how many cards are in your discard. There is no hand limit in this game, so do you rest every other turn to ensure you have almost all cards in your hand? Or do you dwindle your hand down in order to perform other actions instead? It’s all about your strategy, and you never quite know what your opponents are trying to do.
Now for the cons. The pacing of the gameplay feels really slow to me. You are only allowed to perform 1 action per turn, so it seems like the game takes a while to really get going. At first, everyone is going to be wanting to Sail, as all players start in the same starting area of the board. You want to get your ships out there ASAP. But then you run out of cards, so you have to take a turn to Rest and get those cards back. You’re taking a bunch of little turns to accomplish any one bigger thing, and that bogs down the gameplay for me. If you were able to perform 2 actions per turn, that would probably alleviate some of this frustration, as it would allow you to progress more quickly than by taking only a single action. Another aspect I mentioned is the imbalance of actions. The Recruit, Sail, and Rest actions all feel to me like they are on the same level, but the Dive action is different. Which in and of itself isn’t necessarily a bad thing. But the process of the Dive action is vastly different than any of the other actions, to the point that it kind of feels like a different game to me. For half of the game, you’re playing this game of strategy, deck building, and optimizing placement across the board. But for the other half, it turns into a push-your-luck frenzy that seems disjointed from the rest of the game to me. No matter how strategic and careful you are with your actions, it ultimately comes down to the luck of the draw.
To touch on components for a minute – the production quality of this game is awesome. The board, Dive Site board, and VP tokens are nice chunky cardboard. The cards are colorful, have cool artwork, and are sturdy. And the treasure chests are awesome little plastic chests that definitely are holding up well. The Wreck tiles are big and thick, the Gems are cute, and the ships are fun to play with. So overall, this game is made very well.
You can probably tell by now that I have mixed feelings about Deep Blue. There are aspects that I like, but other aspects that negate some of those positive attributes. I was psyched for a cool nautical deck builder where I could really flex my strategy, but got more push-your-luck than I was anticipating. Deep Blue will probably stick around in my collection for the time being. But, like Josh, I will probably find something that gives me the same vibes but done better. It’s a game that I’ll pull out from time to time, but definitely not one that’s going to break into my Top 10. With that said, Purple Phoenix Games gives it a sunken 4 / 6.
The Keeper of Portals
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‘All I have to do is think, walk through a door and I come out another. There is nowhere I cannot...
Mockingbird's Cry (Hera Force #1)
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Five years ago, Josephine "Mockingbird" Caruso belonged to an all-female black-ops military group...
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