Search

Search only in certain items:

Cooking Customers
Cooking Customers
2019 | Card Game
Raise your hand if you have ever worked in the food industry. Okay, I see a few hands. Now raise your hand if you have ever been so torqued by a customer that you wanted to cook them in a pie. Oh, thanks for your hand Mrs. Lovett. Good to know. Well this game is an experience of getting your money and getting out. Fastest one to do so will win, and if you have to stew a few eyeballs in the process, more power to you.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Cooking Customers is a card and dice game where the first player to amass $20 in “tips” will be crowned the winner. Players earn tips by serving enough meals to customers at each table. Players can receive meals by rolling them on dice, or by card manipulation. Let me explain.

To setup, place the meals (black discs) in the middle of the table for all to reach. Similarly, place all the dice nearby. These dice have three sides: FIRED, MEAL, and a blank side. Shuffle the mighty deck of cards and deal five to each player, placing the rest of the deck in the middle of the table. Finally, shuffle the Table cards and place somewhere near the other components. Players are now ready to begin!

On a player’s turn, they will first draw the topmost Table card to be placed in front of themselves. This card will show how many meals need to be served to it to be satisfied and earn tips. The Table cards will mostly just sit there in front of players collecting meal discs for the game’s duration. Once a Table card is drawn (and only one Table per player, please) the active player may then play cards from hand. A player may play one or two cards, but only one card may be played to the active player’s tableau, and only one card may be played on an opponent. Should a player not wish to play a card to anyone’s tableau, they must discard a card to the middle of the table. Then the active player will draw back to the hand size of five cards.

Cards played to other players are usually bad, Munchkin-esque cards that halt progression or just cause mayhem for their designs. I will not go into detail on these, as half the fun of this game is the Take-That of these cards. Cards played to a player’s own tableau can be a myriad choices: Cooks, Helpers, Kitchen Supplies, etc. The most important are the Cook cards. A player will need to have a Cook “hired” in front of them in order to participate in the next phase of the game: rolling dice. Players can have Helper cards (sous chefs) and Kitchen Supplies active without a Cook, but the player may not roll dice or serve meals without a Cook. Cooks and Helpers will dictate how many dice are rolled in the next phase of a turn, and rolling more dice is always better.

Once all cards have been played on a player’s turn, they may now roll the dice (though for a game with such a dark theme I say we use the “Roll Them Bones” colloquialism). When the dice are rolled, players are hoping for MEAL to show up on all dice. This is how a meal can be collected and served to the Table cards. However, if at any time all dice read FIRED then the player’s Cook is fired and they may not continue rolling dice. The Cook is discarded and play is forfeited to the next player. #cheflife amirite?

Once a Table card has all the meals it needs to be satisfied, the player may score it by flipping it over to reveal the amount in tips they have earned. Play continues in this fashion until one player has earned $20 in tips. They can then taunt the other players with their superiority.

Components. Cooking Customers is a BUNCH of cards, some painted wooden discs, and some embossed dice. The cards are good quality, the discs are good as well, and the dice are great. All the components are pretty darn good. The art, though gross at times, is really well-done (see what I did there) and kept us laughing throughout our plays.

I do have one qualm about this game: the rulebook. Though only six pages long and with lots of illustrations throughout, I found that reading it made me more confused than it should have. I did take the rulebook’s advice to go to the publisher’s website, goodenoughgames.com, and watch the rules explanation and playthrough. That helped immensely to clear up what the rulebook did to my brain.

All in all, we had a great time playing this one. We all like Munchkin, and though it is NOT Munchkin, Cooking Customers delivers a take-that dice and card game that really is worth checking out. If you are looking for something with a new theme that plays quickly and has some meat on its bones (and there), then we certainly recommend Cooking Customers. Purple Phoenix Games gives this one a hearty (food puns are too easy) 13 / 18. You can purchase a copy at goodenoughgames.com currently. While you’re there please watch the video.
  
40x40

Hadley (567 KP) rated The Other Mrs. in Books

Apr 4, 2020  
The Other Mrs.
The Other Mrs.
Mary Kubica | 2020 | Thriller
10
9.0 (2 Ratings)
Book Rating
Mental illness done correctly (1 more)
Addictive
Written like a YA novel (0 more)
Mental illness.

I've read a lot of horror books that cover this subject, watched horror movies covering this subject, listened to music covering this subject, but none of them have covered mental illness as well and correctly as Mary Kubica's "The Other Mrs.."

So, with that said, if you have any type of PTSD, this book may be hard for you to read. Otherwise, this novel is very addicting, filled with so many twists and turns that you won't be able to set it down for long. For me, someone who deals with C-PTSD, 'The Other Mrs.' by Mary Kubica has been a heartache to read, but also very fulfilling to finish.

Kubica is known for her best-selling novel 'the Good Girl' - - - a thriller following a mother and a detective in search of the the former's missing daughter that leads them down a twisted tale of family secrets. From highly acclaimed critics, 'the Other Mrs.' has out-done 'the Good Girl' as Kubica's best novel so far. Kubica sticks with her psychological thriller writing that she is known for in this newest novel. She keeps the reader guessing at what will happen next, and she plays out mental illnesses in a way that most who suffer can relate while winding in a mystery well enough that the reader won't be able to guess everything before the ending.

I can't give such a heavy review on this book because, to do so, would give away a lot of the ending, so I'll stick to talking about noteworthy characters that make up the novel. The main character is a woman named Sadie, whose family is being uprooted from Chicago and moved to a small island in Maine after her husband's sister dies, which leaves them with not only a house in the will, but a sixteen-year-old niece named Imogen.

Sadie is already a mother of two sons, both younger than sixteen, when she suddenly finds herself in-charge of the stereo-typical edgy teenager, Imogen. Sadie describes her the first time she sees Imogen: " But there she stands, a morose figure dressed in black. Black jeans, a black shirt, bare feet. Her hair is black, long with bangs that slant sideways across her face. Her eyes are outlined in a thick slash of black eyeliner. Everything black, aside from the white lettering on her shirt, which reads, I want to die. The septum of her nose is pierced. Her skin, in contrast to everything else, is white, pallid, ghostlike. She's thin. "

Early one morning when Sadie is heading off to work, she finds a word spelled on her car window. The word reads: "Die." Sadie, as most readers, quickly assumes that Imogen is responsibly for this, as she tries to explain: "I've tried to be understanding because of how awful the situation must be for her. Her life has been upended. She lost her mother and now must share her home with people she doesn't know. But that doesn't justify threatening me. Because Imogen doesn't mince words. She means just what she said. She wants me to die."

The next character that makes up a big part of this story is a confident, self-centered woman, whose name is Camille,and is also the 'other woman' in this story. Camille is a woman who gets what and who she wants, and won't let anyone get in her way, including Sadie, whose husband is someone Camille wants. I can't go much into the things that Camille's character does because it would give away a lot of the surprises in this novel - - - I can say though that there is murder and mystery throughout; the book will leave most readers guessing until the very end.

One other character who deserves mentioning is a little girl- - - with the nickname 'Mouse' - - - who finds herself suddenly dealing with a horrific stepmother, who abuses her physically and mentally unbeknownst to Mouse's father. One time, in which Mouse shows how smart she is to her the stepmother while being in front of her father (who Mouse likes to call 'Fake Mom'), later that night, when Mouse's father isn't looking, Fake Mom lets Mouse know how she felt about that:

" But later that night, when he father wasn't looking, Fake Mom got down into Mouse's face and told her if she ever made her look stupid again in front of her father, there would be hell to pay. Fake Mom's face got all red. She bared her teeth like a dog does when it's mad. A vein stuck out of her forehead. It throbbed. Fake Mom spit when she spoke, like she was so mad she couldn't stop herself from spitting. Like she was spitting mad. She spit on Mouse's face but Mouse didn't dare raise a hand to wipe it away."

Mental and physical abuse make up all that The Other Mrs. is about. So far, this is the best story I have read in a long time. My only problem with it is it's written like a YA novel, where it seems Kubica tried to keep that from happening by throwing in some heavy syllable words to make it more fitting for adults. But, luckily, she left out most of the wishy-washy elements that make up YA novels, so I believe most adults will enjoy this. I highly recommend this book to people who love murder mysteries!
  
The Long Earth
The Long Earth
Terry Pratchett, Stephen Baxter | 2013 | Fiction & Poetry
9
7.7 (7 Ratings)
Book Rating
Step Day. A day that changed the world. A day when the designs for a strange device went viral. Relatively simple to make with a few electronic components and a potato, this small device allowed most people to move sideways into a parallel dimension... and from there they could keep going exploring multiple copies of Earth, each different and all of them untouched and available for colonisation by the population of the overcrowded, overdeveloped and worn out original.

Joshua Valiente is an orphan who discovers that he doesn't actually need a box to move dimensions - to Step - he is a natural, like a few others before him that have already discovered what becomes known as the Long Earth and have kept it to themselves. Big business isn't slow to take advantage, particularly the huge, powerful and shadowy Black Corporation, whose distributed super computer Lobsang claims to be the reincarnation of a Tibetan mechanic. Together Joshua and Lobsang will discover a few of the secrets of the Long Earth, as well as witnessing the worst it brings out in humanity.

With this central idea, Pratchett and Baxter tell the tales of various people affected by the events of Step Day in very different ways. As with the rest of humanity, the narrative is restless, keen to both rush out and see how far along the Long Earth it can travel and to watch how it turns the Earth we all know on its head. This is a book of wonders, a little like Gulliver's Travels in finding interesting variations to explore.

Those expecting the usual slew of jokes, gags, footnotes and humorous characters that typify his Discworld novels will be disappointed. There are light touches to the situations and characters that betray his hand but this is straight science fiction by two great authors who between them manage to convey the huge scale of thousands - millions - of Earths while still being able to tell the story from a human perspective.
  
Mutants
Mutants
2019 | Card Game, Fighting, Video Game Theme
Boy, we have some crazy ideas when it comes to what the world will look like in the future. Flying cars? Probably. Robot house butlers? Maybe. Mutant fighters that can be formed immediately and placed into battle seconds after “birth?” Now, that’s a stretch. But, embrace the stretch here, because Mutants is all about it.

Mutants is a crazy-themed deck building, hand management, fighting, card game for one to four players. Usually in this instance I would put together a Solo Chronicles review, but I wanted to first get the multiplayer rules down and then delve into solo. In any case, this game pits players against each other in a royal rumble where controlling mutants to fight one another most effectively and efficiently will earn the player riches galore. Come check out the world of Mutants.


To setup, well, there are many steps. The biggest and perhaps most confusing step is creating the decks of mutants that will be used by players throughout the game. I will recommend you follow the rulebook for drafting your team, or simply use one of the provided pre-constructed team suggestions. Otherwise, place the main board on the table, along with the power and scoring tokens for each player. Players choose their player board according to color chosen, take their starting deck, and divide their Advanced Mutant deck into three piles, with the top card flipped face-up. Players draw a hand of six Basic Mutant cards (one of each type initially) and the battle may begin!
Mutants is played over five rounds, tracked on the main board. Each round encompasses three phases: Crush the Competition, Move Active Mutant, and Take Action. As the game progresses, the power tokens for players will be moving up and down the Power Track. If, at the start of the current player’s turn, an opponent’s power token is located in one of the last three Power Track spaces (named the Dread Zone), and the current player’s token is on the Fury Space (furthest along the Track), then the current player will score immediate bonus points by Crushing the Competition.

The first turn will not utilize the Move Active Mutant phase, but on subsequent phases, this will need to be resolved. A player’s board consists of three main slots: Left Mutant, Active Mutant, and Right Mutant. Mutants may only enter the Active Mutant slot in the middle, so if a Mutant is currently placed in that slot, it will need to be moved either to the Left or Right slot, at the player’s discretion. Should all slots be filled, one of the Mutants will need to be moved off the board to make room for the new one. Once this happens, the Mutant’s Leave Ability (at the bottom of the Mutant’s card) will activate. This could give the player more Power, some Attacking abilities, or other unique abilities. Once a card leaves their slot and applies their Leave Ability, it is placed in the Discard space at the bottom of the player board.

Now that the Active Mutant slot is available, the current player may choose from one of the Take Action choices: Deploy Mutant, Breed, or Incubate. To Deploy Mutant, simply play a card from hand to the Active Mutant slot, activating the Deploy Ability once placed. These Deploy Abilities could range from cycling (draw a card from the deck and discard a card from the hand), gaining Power, or even reactionary abilities. Breeding Mutants requires the player to discard two cards from hand whose type icons match those of one of the face-up Advanced Mutant cards atop the player board. Discarding these cards allows the Advanced Mutant to enter play on the Active Mutant slot. Finally, the player may instead choose to Incubate an Advanced Mutant from one on offer by discarding one card (and it does NOT need to match icons) and placing the chosen Advanced Mutant on the Incubator slot on the left side of the board. These incubated Advanced Mutants will be placed atop the draw deck at the end of the round, so it will be drawn during the next round.

If at any time a player needs to draw a card from their draw deck and there are no cards remaining, they will first choose a card from their Discards to Freeze, by placing it in the appropriate Cryo Freezer on the right side of the player board. Frozen cards will be scored at game end, and can really boost a final score.

At the end of the round players will perform a few more tasks and setup for the next round. First, the Power Tokens are scored according to which is in first place along the Track and so on, using the red and black VP numbers printed on the main board. The round marker is advanced one level, and each Mutant in Incubation is moved to the players’ draw decks. Players then draw a new hand of six cards, and Power Tokens are reset according to the previous round’s placement, in reverse order. The player whose Power Token is now furthest behind will be the starting player for the next round.


Play continues in this fashion of moving Mutants around, taking actions, and jockeying for supremacy along the Power Track until the end of the fifth round. At that time, the final VPs are awarded for the Power Track placement, and all cards in the Cryo Freezer are tallied. The player with the most VP at the end of the game is the winner of Mutants!
Components. Okay, I have some thoughts here, and more than just, “oh hey, they are nice.” The game comes with a bevvy of cards, some wooden tokens, and a couple “boards.” I used quotations because only the main board is an actual board. The player boards are slick cardstock and, while functional, feel a little cheap. The cards themselves are all super great and the artwork is appropriate and quite excellent. I have a couple issues with some other components, however. The Power and Score Tokens are the only wooden components in the box and I just do not understand them. They look like Sauron/Spartan helmets, or someone who is crying because they just shoved a fork into the power outlet. Now, there are four of each type in different colors, and though the colors aren’t the primary colors we have grown to accept for our player colors, they have swapped out the green for purple, and I think the game is colorful enough to include more exciting colors. So I’m not a fan of the Power and Score Tokens. Similarly, I don’t really understand the insert that comes with the game. I see that it is setup to hold TONS of cards, and maybe there were/are plans for many many expansions, but the base game can be housed in two of the 14 total card slots provided. Also, I have no idea what is going on in the middle of the insert, but I also don’t own any of the expansions yet, so hopefully those molded spots are actually meant to hold something. Everything else, though, is great!

For me, art and components are very high on my list of items that affect how much I enjoy a game. Now, I can live with the wonky Power and Score Tokens, and I suppose I don’t mind carrying around a giant box of cards, when the game could ALMOST fit inside a box the size of Bohnanza or Point Salad or the like. That said, I have definitely enjoyed my plays of Mutants. The rulebook is a little daunting at first, mostly because the theme is unique and the game style is similarly different to me. Once the game gets into the thick of it, though, strategy and tactics take over so strongly. Each card is carefully considered for its usability as either a card to be played or discarded for varying effects. I love that about this game.

This is certainly more than a “deck builder,” even though deck building and hand management are at the forefront of the mechanics here. You aren’t necessarily building your deck and cycling through it quickly enough for me to consider this a true deck builder alone, but using each card for different purposes certainly increases the replayability with Mutants. When is the best time to freeze a card versus keeping it in the deck for its abilities? Do I move off the Left Mutant or keep it around for another turn? Why did I pick these Advanced Mutants during the draft, when I have crappy supporting cards? Every play of Mutants has been a wonderful challenge of maximizing my deck and choosing just the right opponents to attack with my monstrous creations. Purple Phoenix Games gives this one a horrifically delightful 5 / 6. I hate having to bling out my games, but I think I will probably try to find replacements for the Power and Score Tokens (though maybe a little spray paint will help?), and look into grabbing one or all of the expansions so that I may be able to fill up that confusing insert. I look forward to my next games of this, and to getting the word out on this little gem I finally tried.
  
    kiddy Dance Club LITE

    kiddy Dance Club LITE

    Education and Games

    (0 Ratings) Rate It

    App

    +++ Free version of KIDDY DANCE CLUB +++ - Sold in many countries around the world. - #1 Top Paid...

Goosebumps (2015)
Goosebumps (2015)
2015 | Family, Horror, Mystery
I think I speak for most of my generation when I say I grew up on Goosebumps. Many a night I lay terrified and awake after reading one of the twisty tales concocted from the mind of R.L. Stine. Naturally, when Sony announced a Goosebumps movie, I was fearful. But they also had many different stories to tell as there were countless books in the series, all with a different monster. And then they went gave us the plot to the film… I was still fearful.

Goosebumps introduces us to Zach (Dylan Minnette) who, along with his mother, Gale (Amy Ryan), moved to the small town of Madison, Delaware one year after his father passed away. With quick resolve, Zach meets his neighbor, Hannah (Odeya Rush), whom he finds very intriguing. And as any protective father would do, Hannah’s creepy father (Jack Black) tries to scare off Zach. But as Zach is trying to get to the bottom of exactly who this family is, he discovers locked Goosebumps manuscripts in Hannah’s father’s study. Accidentally opening The Abominable Snowman of Pasadena, Zach soon discovers that there is something special about these manuscripts as the stories themselves, or rather the monsters from them, begin to come to life… for real. Can Zach, Hannah and her Father, along with the bumbling Champ (Ryan Lee), save Madison from the monsters? Watch and see.

I had to constantly remind myself of the target audience for this film for about an hour after seeing it. I was hoping for so much more, and while it had mildly entertaining moments, I have feeling that this film is going to fall flat for most adults. Jack Black played the same part he has become really good at over the years, and it almost seems like he is basically playing it straight now. But it was kind of awesome to see some of the ideas of these books come to life, and with the evil Slappy the dummy (voiced by Black) at the helm, things did truly get out of hand. But I just found myself picking out plot holes and inconsistencies in the movie, which is highly unlike me. I may realize things like that much later after watching for most films, but this one I was noticing everything as I was watching it. This doesn’t bode well at all. For example, Hannah takes Zach to an abandoned carnival that was right in the middle of the woods. Hannah explains that they ran out of money before they finished building. So first, no one builds a permanent carnival like this in the middle of the woods, where the trees would interfere with pretty much everything the way it was set up. And it’s not like the trees grew up around the carnival, the technology was too new and the trees too big for that to make any sense. The other thing is, Hannah pulls a big lever and gets power to the carnival to light it up. First, why is there even power to an abandoned carnival? And let’s say we just accept that there is power to this place, we’re missing the second part. Hannah indicates that she visits the place often, but why haven’t the cops showed up to investigate why there was power at this abandoned carnival. The lights were clearly visible for miles, especially from up on top of the Ferris Wheel where we find Hannah and Zach.

But again… I remind myself of the intended audience. There were many youngsters in the screening with us. And most, if not all, really enjoyed the film. There was a continuous stream of laughter or gasps, as appropriate for the feel of the movie, and many after the film were incredibly happy. So I cannot say they missed their mark.

Ultimately, I ask myself the same question I always do: will I buy the movie on home release? The answer is probably yes, as I know a couple kids who would really enjoy the film, but I wouldn’t be making the purchase if it were just me in the picture. I give it 3 out of 5 stars. I would have given it a two, but I bring myself back to thinking about the target audience. And they definitely knocked it out of the water in that demographic.
  
40x40

JT (287 KP) rated The Losers (2010) in Movies

Mar 10, 2020  
The Losers (2010)
The Losers (2010)
2010 | Action, Drama, Mystery
6
7.3 (9 Ratings)
Movie Rating
If you want an action film that does precisely what it says on the tin, then this is clearly going to be the film of choice for you.

It’s thoroughly enjoyable without taking itself too seriously as other films of this genre do, and includes one of the funniest scenes I have seen for sometime. Hats off to the talented Chris Evans for that one.

The story is as straight forward as it could be, a group of CIA black ops narrowly miss being assassinated after a smash and grab rescue mission in the Bolivian jungle. So of course they want pay back, who wouldn’t, and they link up with the beautiful Aisha (Saldana) who has motives of her own.

The group are a somewhat mismatched bunch, but then any good special ops team is a mixed bag of personalities, just look at the A-Team.

It’s thoroughly enjoyable without taking itself too seriously as other films of this genre do

Jeffrey Dean Morgan leads the way as Clay a straight talking no nonsense commander, Jensen (Evans) a wise cracking tech, Idris Elba as the not to be believed Roque, Pooch (Columbus Short) whose handy at the wheel of anything with a motor and Cougar (Óscar Jaenada) who is deadly at long range with the sniper rifle.

The villain of the piece is Max (Jason Patric) a billionaire with plans for world domination, he dresses smartly and even has a villains affliction in the form of a damaged hand which he covers up with a variety of classy gloves. There are times though in a plot that is loosely built around a sonic bomb, that they better developed an ending worthy of a film that had everything in it.

Still, you won’t be overly bothered too much and when the adrenalin levels increase and the sharp shooting beings you’ll be keeping your fingers crossed for any signs of a possible sequel.
  
40x40

Kristin (2 KP) rated Amazon Kindle in Apps

Mar 4, 2019  
Amazon Kindle
Amazon Kindle
Book
9
9.1 (292 Ratings)
App Rating
Ability to bookmark your page (4 more)
Customizable viewing
Book suggestions based on what's in your library
Easily navigate through your library by scrolling through titles, or search for what you're looking for.
Mobility of such a vast library
Awesome App For All of Your Digital Book Needs
Full disclosure: I LOVE BOOKS! Not the digital kind, but tangible books that I can hold in my hand. I cherish that "old book" smell as much as I do turning back the cover on a hardcover for the first time; with the knowledge that another's fingers have yet to turn its pages and become immersed in the story as I'm about to. I will always adore books.

Having said that? I can still fully appreciate the Kindle app for the convenience of reading on the go. Books are, of course, totally portable as well; However, let's say you're on vacation, or at the beach or park, and want to enjoy a book, or pick up where you left off with one that's at home for that matter. With the convenience of the kindle app you can open the app on your phone/tablet/laptop and download the book, or start a new one.

Suitcases have limited capacity, but the vastness of the internet allows you to access nearly any title with just a few clicks/taps. The customization options in Kindle make it even easier to read while on the go because you can adjust brightness, page color (black, white, sepia), text size, font, margins, etc. You don't have to worry about remembering your page number or having a bookmark handy either because the app allows you to bookmark your page. You can read any book anywhere- a novel, research for that history paper you've been procrastinating on, or the steamy new romance you've been waiting on - without having to worry about carrying them around. I don't know about you guys, but sometimes while on a lunch break I wished that I had brought a book with me (particularly if service is slow at a restaurant) so I'd open the Kindle app and find a book to read. My last positive point here is actually both good and bad... You don't have to worry about book lights or keeping the lamp on and annoying your partner if you're reading a book on your phone/tablet, but the flip side to that is there's less strain on your eyes when reading a hard copy book rather than digital.

There are only two downsides to the app and they're more due to my personal preference rather than anything with the app itself... with the prevalence of digital and audio books I've watched many beloved bookstores begin disappearing, or they have downsized to focus on selling digital. The second issue is that unlike with a physical book in hand you can't really tune everything else out (incoming calls and notifications) and lose yourself in whatever you're reading.
  
White House Down (2013)
White House Down (2013)
2013 | Action, Drama
6
6.9 (19 Ratings)
Movie Rating
Good action set pieces (0 more)
A plot that we've seen too many times already (0 more)
The White House gets the action treatment once again
For the second time in 2013 the White House was the target of terrorists, as no sooner had Gerard Butler shut the door (or what was left of it) Channing Tatum stepped through to show what he could do. It’s oddly surreal for two films with the same plot to be out the very same year, (and if anyone knows of any others films then please let me know) and with identical scenarios, and outcomes for that matter.

Directed by Roland Emmerich who must have blown up and destroyed more landmarks than we care to remember, has another crack at dismantling the White House. Whereas Olympus was more of an attempt at a serious film, White House Down seemed to opt for a more light-hearted approach, and it was clear that it wasn’t taking itself to seriously.

Tatum plays capitol policeman Cale who, desperate to connect with his daughter, brings her along to the White House for a tour while he interviews for a job on the President’s secret service detail. Failing to make the grade due to a poor disciplinary record and disregard for authority he’s turned away, but as luck would have it is on hand to save the day in McClane-esque fashion.

The problem is its big-budget, overblown on a plot that has been done to death (not just twice in a year) the whole father trying to connect with his son/daughter, while at the same time dealing with his demons and back story is just Hollywood on repeat. Emmerich is a master for the visual, and CGI for that matter as he brings us as close to the chaos as is humanly possible, but in the end, the charge is going to run out and you’re left thinking “yea, give us something we haven’t seen already!”.

The on-screen relationship between Fox’s President Sawyer and Tatum’s head strung cop is pretty good, must be all the time they spent making that god awful Channing All Over Your Tatum music video. So the love between the pair is already there, and it was certainly a hell of a lot better than Gerard Butler and Aaron Eckhart.

The action is big and ballsey and there are one or two neat moments like the car chase over the White House lawn and the Black Hawk descent, but we’ve seen it all before especially from Emmerich, and you can see he prefers to favour action set pieces as opposed to neatly setting up the plot and constructing dialogue. James Woods is on hand for villain duties as the disgruntled head of the President’s secret service and is wanting vengeance for the death of his soldier son. It’s all pretty bog-standard stuff, and the list of mercenaries are forgettable, no real standouts there either.

It certainly not the worst but doesn’t quite pip Olympus for me, it’s Emmerich on autopilot doing what he does best but while it’s entertaining it’s not unique enough to set it apart from other blockbusters.