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Neon's Nerd Nexus (360 KP) created a post

Apr 27, 2020  
When I was a kid I remember flicking through a magazine that I bought from the shop when suddenly a poster fell out. I opened it up to find it was this absolutely gigantic picture of a teenage boy holding a huge plasma weapon and towering over a dystopian city scape that looked like it was powering a big cybernetic heart off in the distance. I had no idea what the hell any of this was but I was immediately transfixed on it and believed it to be the coolest thing I'd ever laid eyes on. This was a time where we weren't allowed posters on our walls (fear of marking the wallpaper) but after studying it for so long I decided it was worth breaking the rules for and thus put it up with pride dead central right over my bed. From that day on I then decided it was my only mission in life to find out what on earth this image was from and to see it no matter the cost. Naturally after years of making drawings of this poster and imagining what an amiga game or movie would be like featuring this character (and of course having no internet) I gradually gave up searching. That was until one day my friend came bursting into school sweating and raving about how he had stayed up late one night till 2am watching channel 4 and recoreded off tv (without his parents knowing of course) possibly the greatest and most badass film he had ever seen in his entire life. So naturally that day we devised a plan of how we would sneak out of school at lunch time, go to his house and watch some of this movie even if we didnt quite believe him. That day lunch time hits and we sneak past the teacher on the gate run to his house, go up to his room and lock the door, pop the vhs tape in and hit play. I swear we must of only got literally 30 seconds in but the moment I saw the fist city shot I knew I had found the movie from the poster. Wow, and let me tell you now I still get goosebumps to this day thinking back to how I felt in that moment. Akira アキラ so thats what its called. I was literally in ecstasy and so happy I could of cried on the spot right there and then I was that flooded with joy. Now you might be wondering what the point of this long winded story is and theres a couple of reasons: The first is Akira literally changed my life. Its not only the film that got me seriously into cinema in genral but its the movie that made me realise just how powerful, emotional, addictive, influencing, important and absorbing films can be and how much they can imbed themselves into our minds and make us escape reality. Second today marks the release of the remastered (from the ground up) 4k uhd release of Akira in limited edition pakaging which means its literally going to look and sound the best its EVER looked, and if I'm being completely honest with you I feel like a kid again waiting for it to arrive. I'm honestly that excited I can't sleep, I'm anxious and while in this dark, sad and depressing time at the moment where we are all struggling and uncertain of what the future might bring I can tell you I'm so happy right now because a film that once changed my life all those years ago is now all these years later managing to keep me happy, positive, excited and strong once again. See this is why I love film, why I'm so passionate about movies, why I review films and why I believe everyone should embrace and keep doing the things they love no matter what other people think. Its unquestionably such a fantastic feeling when you get that connection to something that your so passionate about and it really does posses the power sometimes to lift you up, break you away from even the darkest of lows and help you revel in pure happiness even if its just for an hour or two. Stay in, stay safe and stay happy faithful followers hope at least a couple of you enjoyed my long winded nostalgia trip.
     
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Hadley (567 KP) rated The Collector in Books

May 4, 2019  
The Collector
The Collector
K.R. Alexander | 2018 | Horror, Paranormal, Young Adult (YA)
6
6.0 (1 Ratings)
Book Rating
Quick read (0 more)
Lack of character development (0 more)
Contains spoilers, click to show
Whenever you move to a small town, there is always a hidden secret. When one of those secrets is children going missing, it makes for a great horror story. But 'the Collector' makes for an okay one,with most of its twist and turns being highly predictable.

Josie, the main character of 'the Collector,' has just been uprooted from Chicago with her younger sister, Anna, after their single mother just lost her job. They move in with their ailing grandmother in a small town far away, where she warns the girls to never enter the woods that surround her house. Very early in the book (literally within the first ten pages), Josie and Anna hear a voice coming from the forbidden woods, calling out their names. This isn't the best horror book I've ever read, but it has its quirks.

The reader gets to follow Josie through the story, from her time at a new school to nightmare fueled dreams. She watches her mother take care of her grandmother, who has Alzheimer's, but the grandmother constantly speaks of someone named Beryl, and how this woman knows and wants Josie and Anna. Fortunately, Josie meets a girl at her new school named Vanessa, who becomes a quick friend. Josie speaks about the woods around her grandmother's house, and how she and her sister weren't allowed to enter them, but Vanessa believes there's nothing to worry about: " 'There's nothing to be scared of in the woods,' she said. Her voice sounded different. Flat. Like she was reciting a line from a story she'd read, but didn't believe. 'It's just trees and animals.' "

Josie and Anna soon go over to Vanessa's house, where she lives with her aunt. Little did they know that the house was the one in the forbidden woods that their grandmother warned them about. Josie ignores the rule and enters the home; inside, they are met with a hoarding collection of porcelain dolls, lining the walls and the floors of the entire house. Although Josie has had dreams about this house before even meeting Vanessa, including a life-size doll that answered the door(which she later states looked just like Vanessa), she didn't put the easily accessible puzzle pieces together.

Ignoring the obvious, Josie invites Vanessa over for a sleep-over, where we witness Josie's grandmother instantly recognizing her friend. Vanessa quickly leaves, taking off into the woods towards her home without giving an excuse or getting her overnight bag. When Josie asks her grandmother how she knew Vanessa, her grandmother replies: " 'Beryl is coming!'... 'You've brought her in here. I can't protect you. Not anymore.' "

Josie becomes angry and decides to confront her friend, Vanessa, and find out why she left the way that she did. When she reaches Vanessa's house in the woods, she can hear her crying,but there's another voice - a voice from Josie's dreams of none other than Beryl! Josie overhears Beryl demanding that Vanessa bring her another child for her collection.

Anyone who ever enjoyed R.L. Stine's 'Goosebumps' or 'Fear Street' series will enjoy this book. The story follows the basics of all young adult horror books: one pre-teen/teen experiences something supernatural, and no one believes them, so they are left to fend off the threat by themselves. But this one leaves out the teen drama of a blossoming romance with a boy-crazy girl, instead focusing on an older sister's love for her sibling. "I felt I should apologize to her before dinner. I should try and show her that I was sorry by offering to bring her food or something. I had to protect her, and that meant she had to trust me again."

One aspect that was needed was character development - there is such a lack of backstory that the reader can't bring themselves to care about any of the characters. Alexander keeps the story going with no lulls of teen life, but very little human interaction. Josie spends a lot of time with her younger sister, Anna, but the interactions are quick and seem unimportant.

'The Collector' is good for a quick read with a few scares here and there. I would recommend this book for pre-teens that are interested in horror genre books, but not wanting to deal with the nightmares that horror books for an older generation might bring. Although the ending of the book seemed rush, with a quick death of our villain by the hands of Josie, we are left with an opening for a possible sequel: "Slowly, I opened my eyes, tried to make my vision adjuts. I couldn't believe what I saw. There was a doll on my nightstand. A doll that looked an awful lot like Beryl. " It ends like most horror movies end, but was it good enough for a sequel? I don't think so.
  
Everything, Everything
Everything, Everything
Nicola Yoon | 2015 | Children
8
8.3 (49 Ratings)
Book Rating
Pleasantly Surprised
Contains spoilers, click to show
I read quite a bit. Young Adult is a genre that is really hit or miss with me. I wasn't expecting to have a very strong feeling for this book, but I was wrong, and pleasantly surprised. I initially read this, because I'm very much a "must read the book before watching the movie" person. I picked it up because it had been sitting on my "too read" shelf for far too long. I breezed through it because it wasn't a tough read, and it kept me hooked throughout.

The big shock came to me in it's unpredictable predictability. That sounds insane, so let me explain. As soon as you meet Madeline, you learn that she's been locked in her controlled environment most of her life because she has a rare disease called SCID. She gives the basic layout of her diagnosis, life of isolation, and the cute boy next door. She soon begins to question everything.
 
This is the point of the book, very early on, where I begin to think "Mom probably has Munchausen by Proxy," which is the mental disorder where, for lack of fancy medical knowledge and terms, your make your child or other person close to you sick on purpose to gain sympathy, or because you honestly convince yourself they are sick.

As I read a little more, and Maddy meets, and subsequently falls in love with Olly, I start to realize that I may be jumping to conclusions too soon. After all, this is a young adult novel, not a Gillian Flynn mystery.

When we come to the part of the great escape, Madeline's awakening, her most dangerous adventure, out of the controlled world she knows, I am not surprised to see her get very sick, and have to go to the hospital where she comes close to death.

She hits a period of depression, realizes that she can't see Olly anymore, and breaks his, and her own heart. BUT WAIT! She receives a letter from her doctor in Hawaii who tells her she doesn't have SCID, and her world comes crashing down.

She has to confront her mother, and decide what steps to take to finally start a life that was stolen from her.

I was pleasantly surprised to be tricked out of thinking I guessed the plot, and then thrown for a curve when I was right all along. Aside from that gem, this book did a great job of displaying an outsider's view on domestic violence, and her influencing Olly to have his mom leave. It wasn't your run of the mill teen love story. It showed the bitter betrayal that sometimes happens at the hands of the people who are supposed to love and protect you the most. It showed different mental conditions in different lights. It could've gone into more detail, but just shedding some light in a world where having a sick brain is so taboo is a tremendous feat.

This book was executed simply, and done very well. I am glad I finally read it, and would recommend it to anyone looking for a quick, yet emotional read.
  
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Hazel (1853 KP) rated Paper Towns in Books

May 30, 2017  
Paper Towns
Paper Towns
John Green | 2013 | Children
10
7.8 (36 Ratings)
Book Rating
John Green is such a good writer
Paper Towns is a brilliantly written novel by John Green. Having only previously read The Fault in our Stars I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing Paper Towns therefore it is still fresh in my mind, which may explain my slight preference over TFIOS. However the story lines are so different that it is not really fair to compare them.

Set in Orlando, Florida, Paper Towns is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.

Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.

But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.

To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.

The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?

At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to The Fault in our Stars, Green has filled Paper Towns with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.

Paper Towns can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
  
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Hazel (1853 KP) rated Paper Towns in Books

Dec 7, 2018  
Paper Towns
Paper Towns
John Green | 2013 | Children
10
7.8 (36 Ratings)
Book Rating
This was my book of the month for March 2014. You can view and reblog my Tumblr post here: http://fuzzysparrow.tumblr.com/post/81305903630/x

<i>Paper Towns</i> is a brilliantly written novel by John Green. Having only previously read <i>The Fault in our Stars</i> I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing <i>Paper Towns</i> therefore it is still fresh in my mind, which may explain my slight preference over <i>TFIOS</i>. However the story lines are so different that it is not really fair to compare them.

Set in Orlando, Florida, <i>Paper Towns</i> is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.

Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.

But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.

To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.

The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?

At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to <i>The Fault in our Stars</i>, Green has filled <i>Paper Towns</i> with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.

<i>Paper Towns</i> can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
  
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Mothergamer (1517 KP) rated the PlayStation 4 version of Assassin's Creed Unity in Video Games

Apr 3, 2019  
Assassin&#039;s Creed Unity
Assassin's Creed Unity
2014 | Action/Adventure
I waited to buy Assassin's Creed Unity because of all the glitches and problems the game had upon its release that I kept hearing about. I'm glad I waited because it seems they addressed and fixed many of those glitches. There's a ton to see and do in Unity besides the main story such as side quests, puzzle quests, murder mystery quests, and co-op missions that you can play with friends or privately. I liked the character of Arno Dorian (much more than I liked Shay in Rogue) and it was interesting to see a lot of his interactions with his friends and a variety of historical figures like Napoleon Bonaparte and Marquis de Sade.


Introducing Arno Dorian

The viewpoints in 16th century Paris are stunning, showing off a beautiful thriving city with a lot of people. The scenes with the Revolution were also interesting to see and interact with because of the people and I found I would stop and just listen. This also had me remembering all the French I learned as I listened to various conversations. At times having a lot of people could be frustrating when having to chase a target for a mission or spy on someone because they would get in the way causing a mission to fail if you didn't get to where you needed to be in time. There were also times where the controls would be a little wonky and Arno would grab a wall when I wanted him to just run or jump. It didn't happen often though so I didn't mind too much. I also didn't see the point of the game having four different types of currency. I'm not kidding. You had the livres, (what francs were first called) sync points, creed points, and helix credits. I felt this all could have done with just one currency. Instead you have money to buy stuff, the sync points and creed points are used to upgrade gear and skills, while the helix credits you use real money to buy things via UPlay. All of it is completely useless. UPlay is not only pointless, it just screams of greed. The game really only needed one currency and nothing else.


A spectacular view of 16th Century Paris


 I do understand that Arno's tale of revenge with the Assassins vs. Templars has been done before, but I found I did like the story for what it was; an entertaining adventure with some pivotal history and interesting characters in it. Yes, they did take a few liberties with some of the historical aspects, but it flowed really well and was done in a subtle way that made all the events mesh well together. I liked the character of Elise also, and I wish there had been a few more main missions with her because she offered a different point of view and also showed that not all the Templars were power hungry insane people. There's also the factor that she and Arno together were intriguing and they made a great team.


Elise and Arno

There are several different ways to do many of the missions which I found to be fun. You could either sneak in a window or disguise yourself as one of the soldiers and just walk right in the front door. The AI for the enemies is more aggressive here so I found myself relying heavily on smoke bombs often. At some points it got a little frustrating especially with the final memory sequence because I had to be a certain distance from the target to finish the mission. There were a couple of glitch issues such as a location on the map for a quest not showing up and an odd one where Arno got stuck in a wall and it looked like he was swimming on the wall. Those were the only technical problems I ran into which isn't too bad. Overall the game itself is fun to play with lots to see and do. There's even a mission with a hot air balloon that's very cool.


Hot air balloon over Paris is awesome

Once I had finished up the main story of Unity, I started the Dead Kings DLC. This happens a week after the events of the main story and in Franciade (now Saint Denis) and Arno runs into the Marquis de Sade once again who wishes for Arno to help him find the manuscript of Nicoleas de Condorcet which is rumored to be in the tomb of Louis IX. Arno agrees to help him in exchange for a ship to take Arno to Egypt. After that you get to explore Franciade and while not as big as Paris it's just as beautiful and there's lots to explore above and below.


A bird's eye view of some of Franciade

Arno runs into some tomb raiders who happen to be working for Napoleon Bonaparte and we see him once again throughout the area. Napoleon is looking for something in a Precursor Temple. While we all know what that could mean Arno does not, but he knows that whatever it is can't be good. He also befriends a young boy named Leon and they work together to figure out exactly what it is Napoleon is after. There are a lot of side missions here too along with some murder mystery quests and a few more co-op missions as well. There are even a few take over the enemy fort missions that are fun to do as well.

Some of the missions could be a bit frustrating because a lot of them were in the catacombs and it could be very hard to see with how dark some of the areas are. I had to use Eagle Vision a lot just to be able to see where I needed to go. Luckily there were only a couple of places that were difficult to see in. You also get some new equipment that is pretty awesome like the guillotine gun basically an axe and a grenade launcher melded together. While not the stealthiest of weapons, it's a ton of fun to unleash all that firepower on your enemies. The lantern on the other hand, annoyed me. Yes, the catacombs are dark and yes you need a lantern, but it seemed a lot of the puzzles relied heavily on the lantern and it was a bit clunky and tedious. I mean having to use a lantern just so I could scare away roaches to jump on a ledge was a bit much.

The Precursor Temple was interesting to explore with a few lighting puzzles and brazier puzzles. The scenes with Arno and Leon chatting together were nice because it showed Leon gradually getting Arno to see that there is always hope and even caused Arno to change his mind about a few things. With the main story and side missions Dead Kings is only a couple of hours, but it's a couple of hours worth playing.


Arno in the Precursor Temple

Overall Assassin's Creed Unity (which includes the Dead Kings DLC for free) is a solid game and it is fun to play. There's a lot to see and do on your own and plenty to do with your friends via co-op missions. It's worth checking out because of the fun of the missions and because of the fact that the main character is actually pretty likable.
  
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Lee (2222 KP) rated Titans - Season 1 in TV

Feb 4, 2019  
Titans - Season 1
Titans - Season 1
2018 | Action, Crime, Drama
Outstanding. This is DC done right
As the DC movie universe continues to struggle with consistency and quality, it is so refreshing to finally come across a DC TV show as entertaining and as epic as this one. A show which, in my opinion, manages to get the tone and style just right, restrained at times, but constantly teasing much bigger and much more exciting possibilities. I struggle with most superhero TV shows, failing to get more than a season into shows like The Flash, or more than just a handful of episodes into shows like Daredevil or Luke Cage, but this one just got me hooked. It kept me engaged and enthralled through every single episode, and managed to tweak every geeky bone in my body during its final episode. It had a decent cliffhanger finale, an interesting post-credits scene, and I absolutely loved it. What Titans manages to do extremely well is with the introduction of its main characters. It does this slowly, but enjoyably, leaving much of their character traits and abilities to be discovered throughout the season. It takes a while for them all to come together as a team, but even when they do it's more about them discovering who they all are individually and how to deal with the dangerous situations they find themselves in than just kicking bad guy ass (although they manage to do plenty of that too!). Occasionally, an episode will end on a real cliffhanger, only for the next episode to go off on a tangent, exploring another character and their past. But it just works, developing and enriching the story rather than acting as unnecessary or frustrating season filler.

We kick things off by meeting Dick Grayson, or Batman sidekick Robin as he's more usually known. He's currently working as a detective in Detroit having left Gotham City about a year ago. When asked about his reasons for leaving Gotham, he puts it down to problems with a difficult partner, but he still likes to wear the Robin suit occasionally - picking up leads as part of his day job, then dealing out swift vigilante justice as Robin by night. The criminals can't quite take him seriously though - scouring the skies, wondering whether the more terrifying Batman is going to show up to help out his little sidekick. Robin can more than handle his own though, brutally taking care of business before growling "F*** Batman". Yep, if you hadn't already gathered, Titans is a much grittier show than animated show Teen Titans! This version is much darker - we get blood, we get violence, our heroes have sex and they also have potty mouths!

Next up is Rachel Roth, a teenager with purple hair who sleeps in a locked room with crucifixes affixed to the door, fearful of a dark entity living within her. She has a vision of Dick Grayson, who she has never met, witnessing the moment from his childhood when his parents died during their acrobat act, the Flying Graysons. Rachel is being pursued by a number of individuals for reasons that are unclear for much of the season and, following the murder of her guardian, heads to Detroit where she crosses paths with Dick. Meanwhile, a fiery redhead named Koriand'r awakens in a crashed car in Austria, with no memory of who she is. She learns that she has some pretty good combat skills and some cool superhuman abilities. She also discovers that she is on the hunt for Rachel Roth, but she has no idea why. There is also a teenage boy called Gar, who is able to shape shift into a green tinged tiger, but only when he's naked!

Along the way, as these core characters all come together, we're introduced to a variety of other weird and wonderful characters from comic book history. Some, such as Hawk and Dove, have a recurring and increasingly important role, earning one of the more enjoyable episodes later on in the season when we delve into their backstory. Other characters, such as Doom Patrol and The Nuclear Family are briefly introduced, only to disappear for now - although I'm sure we'll be seeing them all again in future seasons (hopefully). But it's when new Robin Jason Todd appeared on the scene, and then Wonder Woman sidekick Wonder Girl, that I really started geeking out. New Robin is younger and much more sadistic than his predecessor (Robin 2.0 as he puts it), while Wonder Girl now leads a much quieter life. Her and Dick also share a past, with both of them being sidekicks, and we get a brief glimpse of her abilities a couple of times throughout the season. Hopefully with a lot more to come next season.

And then we come to the finale, with things coming to a head and with a serious threat to our planet looming. Dick heads back to Gotham where Commissioner Gordon has been murdered, the streets are rife with crime and Batman has gone off the rails - on a mission to kill The Joker and all of his enemies in Arkham Asylum. I loved this episode. The Joker, Batman, Wayne Manor, the Batcave - all of these things we're so used to seeing in countless movies and TV shows over the years, but in this context and as part of this world, this huge story that's been unfolding over 11 episodes, there was something about it that just blew me away. As mentioned before, the show also ends on a fantastic cliffhanger and teases some interesting additions post credits. I cannot wait for more of this!