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Jurassic World: Fallen Kingdom (2018)
Jurassic World: Fallen Kingdom (2018)
2018 | Action, Adventure, Sci-Fi
A bold new era
“We’re not on an island anymore” barks Chris Pratt’s Owen Grady towards the finale of Jurassic World: Fallen Kingdom. And he’s not wrong, the fifth film in the Jurassic franchise says goodbye to Isla Nublar in rip-roaring fashion, transforming itself into a a family friendly gothic horror film in its last hour.

Ok, ok, let’s start from the beginning. The Jurassic franchise has often been criticised for relying too heavily on the same story points to make a film. 2015’s Jurassic World, whilst becoming one of the highest-grossing films of all time, was lambasted for being a modern-day reimagining of 1993’s classic, Jurassic Park. And while some of that criticism was justified, it was still pure sugary, popcorn entertainment.

Now, three years later, director J.A. Bayona (The Impossible, A Monster Calls) takes over from Colin Trevorrow to bring us a film that starts out like we expect, but ends on a note that will transform the series beyond recognition. The question is, does it actually work?

Three years after the destruction of the Jurassic World theme park, Owen Grady (Pratt) and Claire Dearing (Bryce Dallas Howard) return to the island of Isla Nublar to save the remaining dinosaurs from a volcano that’s about to erupt. They soon encounter terrifying new breeds of gigantic dinos while uncovering a conspiracy that threatens the entire planet and our own existence.

Fallen Kingdom begins with a pre-title card sequence situated in the lagoon of Isla Nublar that is up there with the best in the series. J.A. Bayona masterfully uses light and shadow to create a really compelling opening that is sure to be one of the summer’s best action scenes. And that is a trait that is brought to the rest of the film. Fallen Kingdom is absolutely beautiful.

The cinematography is exquisite and much better than the staid filming style of Bayona’s predecessor. There are scenes throughout this film that feel like they could be pulled straight from the screen and hung in your living room: it’s gorgeous.

Despite Bayona’s inexperience at creating a juggernaut film like this, his previous films are felt throughout. There’s a deep, earthy colour palatte that is the polar opposite of what we saw in Jurassic World. Where that was clinical and far too blue, Bayona’s colourings feel real, raw and grounded in reality.

The cast is also an incredibly strong part of the film. Pratt and Bryce Dallas Howard both sizzle with on-screen chemistry and there’s a cheeky nod to the backlash Howard faced after wearing high-heels for much of Jurassic World’s runtime. Newcomers Justice Smith and Daniella Pineda are terrific as a jumpy IT wiz and veterinary surgeon respectively. James Cromwell is nicely ret-conned into the story as John Hammond’s business partner, Benjamin, and adds a touch of class to proceedings.

Rafe Spall is excellent as the slimy assistant of Benjami, Eli and Toby Jones hams up the screen as an auctioneer. So far, so good then?

The first half of the film, situated on Isla Nublar as it pops into life is astounding and features some of the best destruction ever put to film. The CGI is leaps and bounds ahead of its predecessor and the dinosaurs feel absolutely real throughout. What I didn’t expect however, is poignancy. There are moments in Fallen Kingdom that have real emotional whack, especially as the rescue operation leaves the island. A lone Brachiosaur standing at the dock is heart-breaking and beautifully done.

J.A. Bayona utilises his horror roots beautifully and there is no denying it is the best-looking film in the series
Unfortunately, Fallen Kingdom’s biggest selling point is also its biggest downfall. In trying to do something new, the film stalls as we head to a gothic-esque mansion for the final hour. The confines of the house slow the pacing right down and despite the constant onslaught of action, it really does lag. The special effects and animatronics remain flawless and the action is thrilling, but the script lets them down.

Speaking of the script, this was Jurassic World’s biggest weakness and the same can be said here. Colin Trevorrow and Derek Connelly should be applauded for bringing this franchise back from the edge of extinction, but my god, they cannot write dialogue to save their lives. The characters often converse in what feels like speech bubbles and this can really bring you out of the moment.

There’s also a laughably poor plot twist that feels like it was written by a five-year-old to add some wow factor to the film’s final third. It fails miserably. Then there’s the film’s ‘villain’, the Indoraptor. This genetically modified beast is a sorely underdeveloped entity throughout the film. Sure, she’s menacing enough, but it feels shoehorned in. Trevorrow has stated that Fallen Kingdom will be the last Jurassic movie to feature hybrid dinosaurs: this is absolutely the right decision.

Trevorrow has said that his Jurassic vision is a new trilogy, but the ending of Fallen Kingdom feels like it simply can’t be fixed in one more film. It’s Planet of the Apes-esque in scale.

When we take a look at the score, it’s a story of two halves. Michael Giacchino is one of the greatest composers working today and his music for Jurassic World was absolutely sublime. Here, however, the music is unrecognisable as Jurassic in its construction. John Williams’ iconic theme is rendered to a few bars here and there and that’s a real shame. It’s a good score most definitely, but it could have been so much better.

Finally, we have to circle back around to the cast and the elephant in the room: Jeff Goldblum. His return as Dr Ian Malcolm in this film adds a nice bookend, beginning and end, but you have seen all but two or three lines of his dialogue in the trailer. A horrifically underused presence, but a nice cameo nonetheless.

Overall, Jurassic World: Fallen Kingdom is a solid addition to the ever-expanding series. J.A. Bayona utilises his horror roots beautifully and there is no denying it is the best-looking film in the series with superb set pieces, well-choreographed action and gorgeous cinematography. However, once again the film is let down by poor scriptwriting from Trevorrow and Connelly and a second half that struggles to keep pace with the stunning first.

Is it better than Jurassic World? Well that’s for you to decide, but comparing them is almost impossible.


https://moviemetropolis.net/2018/06/07/jurassic-world-fallen-kingdom-review-a-bold-new-era/
  
Thor: Ragnarok (2017)
Thor: Ragnarok (2017)
2017 | Action, Adventure, Fantasy
One of the biggest challenges with an ongoing series is crafting a story that is on par or better than the prior offering and that the characters continue to grow so audiences do not get a rehash of what they have seen before.

With “Thor Ragnarok” Chris Hemsworth has returned for his third solo outing, and fifth outing overall as the heroic Asgardian warrior Thor.

This time out Thor is on his quest to track down the Infinity Stones and finds himself plagued by visions of Ragnarok: a legend detailing the fiery destruction of his home of Asgard.

With an action laden opening, Thor believes he has ended the threat and returns home to find his father Odin (Sir Anthony Hopkins), has been sent to Earth and his evil brother Loki (Tom Hiddleston) assuming his place.

Thor ventures to Earth with his brother which sets a series of events into motion, the result of which unleashes the long imprisoned Hela (Cate Blanchett), who plans the subjugation of Thor and Asgard. Naturally Thor is not going to put up with this, but finds himself mid battle knocked out of his transit home and on a remote world called Sakaar.

As if being stranded far from home is not enough of a challenge, Thor is forced to become a gladiator for the erratic Grandmaster (Jeff Goldblum), whom Loki has managed to charm and become a part of his inner circle.

As fate has it, Thor becomes matched with The Hulk (Mark Ruffalo), and must find a way to survive and make his way home before Hella can destroy all that he holds precious.

The film is the best of the Thor films and it is engaging from start to finish. There is a significant amount of humor in the film but it does not feel forced and is very appropriate to many of the scenes. The film also has plenty of action and the blend between comedy and action is deftly handed by Director TaiKa Waititi who never lets the film become a parody of itself nor take itself too seriously at times. He knows when there is a time to laugh and when there is a time to be deathly serious.

This allows for a deeper and more enjoyable and engaging Thor than has been previously seen. He is not as one-dimensional as he has been in the past as the strong, quick to anger muscle that I would love to see explored in further outings.

I had worried from the trailers that the movie might be more of a video game as it seemed heavily dependent on retro style CGI and camp humor which made it seem like something out of the 80s. While there are elements of that, the film mixes the old and new to create one of the most authentic and enjoyable comic adaptations seen to date. It continues the winning formula of Marvel Studios and of course, sets up the next outing for Thor in “Avengers: Infinity War” as well as the larger Marvel Universe as we a whole. The film also has some great cameos and I am curious to see how the addition of the newly introduced characters will be explored down the road. The return of Hiddleston was also a real treat as he is so good as the mercurial but always sly and dangerous Loki that he commands your complete attention every time he appears on screen.

Marvel has once again set very high standards for comic based movies and has again delivered another winner that you will not want to miss.

http://sknr.net/2017/11/01/thor-ragnarok-2/
  
Whirling Witchcraft
Whirling Witchcraft
2021 | Fantasy
What is the thing that first draws you into a game? Is it talk of the gameplay and mechanics? Maybe you’ve had a good experience with the designer? Or perhaps the artwork is what catches your eye? For me, I’ve gotta say it’s not only the artwork, but the components as well. Obviously, we’re no strangers to board games, so scrolling through our feeds we see countless pictures of cards, boards, meeples, etc. It’s when a game has an interesting new component that it really pops out to me. Enter Whirling Witchcraft and its 3D cardboard cauldrons! It certainly got my attention, but does the game itself deserve a place on my shelves? Spoiler – it does, but keep reading to find out why!

Whirling Witchcraft is a game of simultaneous action selection and variable powers in which players take on the roles of witches creating various ingredients to be used in future potions. The neighboring witches are always on the lookout for new recipes, so of course you’ll share those secrets and even some ingredients with them!…….BUT these ingredients can be volatile, and having too many on your workbench could cause an explosion! Which witch is sly enough to not only manage their ingredients wisely, but also overflow opponents with extra ingredients?

Disclaimer: We were provided with a copy of this game for the purposes of this review. This is a finalized retail copy of the game, and what is described and pictured below is what you will get when you purchase this game. -L

To setup for a game, each player receives a player board, cauldron, and Arcana tracker with corresponding tokens. Players are randomly dealt 2 Personality Cards, and choose one to use for the game. Personality Cards offer unique powers or recipes for use during the game. All recipe cards are shuffled, and 4 cards are dealt to each player. Players receive a number of starting ingredients (cubes) to their workbench (player board), as stated on their Personality card, and the remaining ingredients go into a general supply. Choose a starting player and the game is ready to begin! Pictured below is the setup for a 3-player game.

This game is played over a series of rounds, and the turns in each round are performed simultaneously. Each round is broken down into two phases: the Study Phase and the Brewing Phase. The first step of the Study Phase is to Play recipes. Players look at the 4 recipe cards in hand and select one to play this round. Cards are placed face-down below the player boards. The next step, Reveal recipes, is pretty straightforward – all players reveal their chosen recipe and add it to their other recipes already in play. The final step of this phase is to resolve Arcana. Certain recipe cards have Arcana icons on the top that are collected when the recipe is played. Arcana comes in three different types (Book, Potion, and Raven), and is tracked on your Arcana tracker. When you have reached a certain amount of Arcana, you have the opportunity to trigger a special effect for the current round. For example, triggering the Raven Arcana allows you to immediately remove up to 2 ingredients from your workbench. Arcana can play into your strategy, so keep an eye on which recipes offer certain types of Arcana! Players check to see if any Arcana has been triggered, and perform the effects if they so choose, and the round then continues to the next phase.

The second phase of the round, the Brewing Phase, is broken down into 4 steps: Produce ingredients, Pass cauldrons, Check for winners, and Pass recipe cards. The Produce ingredients step is performed by all players simultaneously. Players will choose which recipe cards they have in play to be used this round. To use a recipe, you place ingredients (cubes) from your workbench on the ‘input’ spaces of the recipe card – all input spaces on a recipe card must be filled for the recipe to be completed. When you complete a recipe, take the corresponding ingredients shown on the ‘output’ spaces of that recipe card from the general supply. Players can decide how many/few of their recipe cards to be used each round (one, a few, or all of them), and each recipe card can only be used once per round. When all players are finished using their recipe cards, the ingredients are distributed. Ingredients from the ‘input’ spaces of a recipe go back to the general supply, and ingredients left on the ‘output’ spaces go into your cauldron.


This leads us to the next step – Pass cauldrons. All players will pass their cauldron (and the ingredients on it) to the player on their right. The ingredients from your new cauldron are now added to your workbench. Each type of ingredient has a finite number of spaces on your workbench, though. If these new ingredients cause you to completely fill up a row, any excess ingredients of that type are given back to the player who passed you the cauldron. Any ingredients you get back from an opponent go at the top of your player board, into your Witch’s Circle. When all players have resolved their new ingredients, the next step is to check for winners. If any player has 5 or more ingredients in their Witch’s Circle, they are declared the winner and the game ends! If nobody has at least 5 ingredients in their Witch’s Circle, players will pass their hand of remaining recipe cards to the player on their left, draw back up to 4 cards, and a new round begins. The game continues in this fashion until a player has at least 5 ingredients in their Witch’s Circle by the end of the round.
As you can tell from my intro, as well as the rating graphic, I really love this game. I came into it expecting something light, cutesy, and fun, and what I got was so much more than that. Yes, the components (more on that later) and artwork are colorful and eye-catching, but the gameplay is what really surprised me. For a game that literally only has 2 mechanics listed on BGG (simultaneous action selection and variable player powers), the amount of strategy in this game blew me away. Is it the most strategic game I’ve ever played? No. But it was one that kept me engaged and thinking the whole time. There are 3 major elements that you have to consider: recipes, ingredients, and your opponents. For recipe cards, you have to strategize which recipe to add to your tableau, as well as which recipes to use each round. You are allowed to use as many recipes in a round as you wish, so which ones are the best use of your resources? The next element: ingredients. Aside from strategizing about your recipe cards, you have to figure out how to best manage your ingredients. Which recipes offer the output you want? Which ones eat up large numbers of ingredients? These are all things you have to be considering during the Brewing Phase. And finally, you have to keep an eye on your opponents. You ultimately win by causing your neighbor to have an ‘overflow’ of ingredients – so which recipes can produce ingredients that they don’t need more of? Everyone can see each others’ player boards, which gives you a little insight into perhaps which recipe cards you want to activate this round. Add the fact that pretty much all of this is happening simultaneously?! That just is another layer to the strategy you need for this game! Even just describing this gameplay and strategic implications has me psyched to play again! There is much more to Whirling Witchcraft than meets the eye, and that makes it an awesome game to me.


Ok, so the part we’ve all be waiting for – components! The player boards, cards, and Arcana tokens are all great quality, and vibrant in color. The artwork itself is a unique style that really catches the eye and fits the theme extremely well. The iconography/color-coded ingredients are clear to differentiate, and help streamline the gameplay. The ingredient cubes are your standard wooden cubes, and they are nice and sturdy for their small size. The 3D cauldrons are sooooo cool! Are they necessary to the gameplay? Wellllll not entirely – you could easily just use a simple cardboard circle on which to place ingredients. BUT they make the game feel more immersive, exciting, and fun to play! AEG could have as easily not gone with the 3D idea, but the inclusion of this unique component helps elevate the engagement and gameplay to me. Having physical 3D cauldrons adds so much to the overall table presence of this game, and it makes it feel like you’re playing a deluxe/upgraded game. Add in the fact that the box is made to house the assembled cauldrons, so you don’t have to be continually assembling/disassembling them every time you play. Great forethought and execution! So all in all, excellent production quality overall!
If you’re in the market for a game with ‘simple’ mechanics but elevated strategy, I highly recommend Whirling Witchcraft. This game truly is a gem, and it plays relatively quickly for a ‘heavier’ game. I’ll be the first to admit that I was drawn to this game by the components, but the stellar gameplay is what makes me keep playing it. Purple Phoenix Games gives this one a whirling 5 / 6. Check it out, you won’t be disappointed!
  
Rick and Morty  - Season 3
Rick and Morty - Season 3
2016 | Animation
A big thank you to Smashbomb for this fantastic prize, make sure you take a look at their giveaways for the chance to win some amazing things.

Rick and Morty continues to follow the adventures of the members of the Smith household. When Jerry asks Beth to choose between him and Rick, the strength of their marriage is tested. Jerry is confronted with the loss of his family, while Beth begins to discover her independence again. Morty and Summer deal with their parents' separation by seeking more control over their lives. Rick's nihilistic way of life continues to prevent him from bonding with his family, as he remains unable to change his self-destructive behaviour.

At the end of season 2 Rick and the Smiths have hidden on a tiny version of Earth outside of the Federation's jurisdiction, Earth has been taken over and Rick has surrendered himself to save his family. We open season 3 with Rick in the Federation's custody being interrogated and we instantly get reminded that Rick doesn't do anything without having some sort of ulterior motive.

How can you not love the series that brought us Pickle Rick? I don't for a second know how anyone could think that Rick could create a rat/insect body when he is just a pickle, but he's the smartest man on the planet so I'm willing to believe it was entirely possible.

For me, a series that takes its characters on a journey without getting bogged down in a single storyline is always my favourite. Rick and Morty certainly manages to do this with its constantly jumping scenarios. The one story that does pop up throughout this season is Beth and Jerry's divorce. Rick, despite always being a bit of a dick to everyone, has always had it out for Jerry so this news doesn't phase him at all but the rest of the family are suffering in their own ways. Throughout the series we see Summer and Morty compensating with Rick's adventures and reconciling some of their ongoing personal issues through their experiences. While none of it is realistic, it's entirely relatable.

Before watching this season I decided to rewatch seasons 1 and 2, because it's the sensible thing to do. It felt like we got much better family interaction and inclusions in season 3, I doubt if you work it out that there's much difference between them but that it's more to do with the quality of what we got. With the family going through upheaval we got a lot of stories that actually go to prove that Rick really does care deep down even if he would never openly admit it.

Morty does develop somewhat in this season, he isn't just the bumbling sidekick any more. He's learned a lot over their adventures, and while he's still not on Rick standards, there are moments where we see that he's growing. His dealings with Rick during Vindicators 3 take a step towards actually standing up for himself more and showing him that he understands more about the inner workings of Rick mind than he realises. In The Whirly Dirly Conspiracy, his part of the episode is almost like that of a Rick and Morty adventure when Morty gets to choose, he stands back and watches while Beth makes a hash of things and then swoops in at the last minute to do things that need to be done... admittedly that last bit probably isn't a good character trait to develop but he's realised that (in their messed up sort of world) sometimes someone needs to learn a lesson.

The season as a whole was very good and I liked the way that we came full circle and almost reset the universe for season four. Though I still enjoy Rick and Morty in general, this was definitely a high point for what's currently out there. Development of characters, more fun scenarios and just a little bit of fear that somewhere in a sewer a pickle is making a body out of rat parts.

Episode synopsis included here: https://emmaatthemovies.blogspot.com/2020/02/rick-and-morty-season-3-tv-dvd-review.html
  
Parting Worlds (Once Upon a Curse #4)
Parting Worlds (Once Upon a Curse #4)
Kaitlyn Davis | 2019 | Science Fiction/Fantasy, Young Adult (YA)
9
8.0 (2 Ratings)
Book Rating
Parting Worlds brings everything together.
Parting Worlds is the fourth and final book in the Once Upon a Curse series, a retelling based on The Little Mermaid. This starts right where Chasing Midnight ends before going back to the very beginning and bringing everything to full circle.

We get a little intro to who Aerewyn is back in the third book, but Parting Worlds is where we truly get to know who she is and her side of the story. We get the chance to see her bond with Nymia and how it forms from complete strangers as young faeries to best friends as they train to become priestesses, where they can use their magic to protect fellow magical creatures.

I personally loved seeing their friendship bloom and how it ultimately withstands in the centuries of time they're apart from each other. I also loved seeing how they have ups and downs in their relationship and how they try to overcome those without straining it. It shows how they have a close bond with each other despite their differences.

I think Parting Worlds also gives us a chance to truly see Nymia's growth as a character as this is set before the third book but still connected. Chasing Midnight also shows her growth, but it was brief and fleeting as much of the focus was not in the past and rather on how she changes throughout the book through the events.

Going back to where all the disaster begins.
And finally, through Aerewyn's story, Kaitlyn Davis shows us how all of this began in the first place. I had so many questions after reading the third book and a lot of them were answered in Parting Worlds. Aerewyn's a faerie full of mischief and seeks to bend the rules whenever she can this sounds like me. She questions how the world can be different, where humans and magical creatures can live together in harmony, especially when she meets Erick and starts forming a relationship with him. Honestly, it's the Butterfly Effect in a fairy tale dystopia and I am living for it.

The majority of the book focuses on how Aerewyn and Erick meet and how their meeting becomes fateful for the rest of the world. But Aerewyn still grows as a character: she's still mischievous and up to no good, but she learns how her actions became major consequences for everyone, including herself. And I love how Davis does this really well.

A bittersweet end, but maybe there are more stories.
I don't know about anyone else, but Parting Worlds feels bittersweet with a (sort of?) happy ending. This puts the final piece of the story together with no loose ends in the story; it's answering all of the questions that have been there since Gathering Frost and connecting all the books together. At the same time, there sounds like there could potentially be another storyline in the future. If that happens, you know what I'm doing.
  
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Kyera (8 KP) rated Empire of Storms in Books

Feb 1, 2018  
Empire of Storms
Empire of Storms
Sarah J. Maas | 2016 | Children
10
9.4 (22 Ratings)
Book Rating
Re-Read Update:
This book destroyed me. I cheered when my baby, Abraxos, appeared (legitimately out loud cheered) and wanted to cry at those fateful words. If you've read this book, you know which ones I'm referring to and if not, I can't say because there would be spoilers. Despite the issues and shift in the characterization of some of our leads, this book takes you on an incredible emotional journey with highs that make you cheer (see above) and lows that bring you to tears (almost).

Despite the length of the book, I didn't feel as though the story lagged or the pacing was poor. Any free minute I had, I immediately turned to the book to continue where I left off. Even knowing what was going to happen, it managed to enthrall me.

One of the problems that I have with this book is its portrayal of relationships. There are aspects of it that are so swoon-worthy and make your heart hurt, but there are some that are not healthy. It's nice to see diverse portrayals of love and relationships, but my concern is that a young adult reader might see the territorial Fae nonsense in the book and not realize that it's an extreme. It might seem normalized. As I am not a teenager, I am aware of the intricacies and can roll my eyes at the "nonsense" without putting any weight on the idea. That may not be the same for teen readers.

There are aspects of the character development that seems off and others that, although regrettable, are completely valid. For example, Dorian has gone through an incredible amount of turmoil and emotional upheaval in the last two books. It's understandable that his personality would not quite be the same carefree, flirty scholar that we met in the first book who wished to stand up to his father but could never garner the courage to do so.

In a similar vein, we watch other characters develop into multi-faceted people and understand them more. Manon and Lysandra have become much more interesting characters as they were expanded upon, and at least for me have become some of my favourites. Despite the huge cast of fairly main characters, each is still given the time to shine and grow.

Finally, the world building continues in this book to an immense degree. A combination of the book's size and the various viewpoints has allowed Sarah J Maas to expand the world we have come to know. Erilea has been developed and we are able to see more pieces of Nehemia's homeland, Aelin's kingdom, and so much in between.

I still love this series and highly recommend it to young adult/teen readers who enjoy fantasy books.

Original Review:
These novels are so addicting, emotional and indescribable - but I'm going to try to do them justice. If you've not yet read up to Empire of Storms, please avoid this review as it has spoilers. I try to leave out the major plot points and just focus on the characters/world, but it's not free from them. Please read on only if you've read the series.

Our main cast of beloved and some tolerated, main/supporting characters grows throughout the series. Although we lose Nehemia, which I am still so sad about - we are introduced to the Fae. Their inclusion in the series brings the genre into high fantasy and makes it even more enjoyable. Prior to this series, I hadn't read many novels in which the supernatural creatures were the Fae but now I am obsessed. The world of the Fae isn't experienced or explained much, but I would love to see more of it. Their powers or abilities are so intriguing and well written. Just enough information is given that you can understand what is going on, then beautifully populate the world and battles in your mind.

Sarah J Maas makes you fall in love with each of the characters, whether you liked them when they were first introduced or not. One of the first perspective shifts we experience is when we are introduced to the bloodthirsty Manon Blackbeak. At first, you wish her scenes weren't there as they take away from time with our main characters but by the fifth novel she's one of the characters you're rooting for. Although she's a witch and over one hundred years old, she is given the ability to develop and change over the course of the novels. It takes time because she's learning that things she believed her entire life aren't true and don't need to affect how she views life.

Even characters that we were originally introduced to, like Lysandre are able to evolve and change over the course of the books. She and Celaena start off butting heads and competing, but that doesn't last. They join together and made a formidable pair (especially once magic is restored to the land). Lysandre grows into one of my favourite characters and her wholehearted commitment to the cause is inspiring.

Seeking more information about the Wyrdkeys, Celaena seeks knowledge from the Fae Queen Maeve. Unwilling to give her information away for nothing, Queen Maeve makes a deal that Celaena must train with and impress one of her trusted warriors, Rowan. Prince Rowan is able to manipulate ice and wind, whilst also transforming into a hawk. Her inner circle are sworn to her with a blood oath and a group of Fae warriors that include Rowan, Lorcan, Gavriel, Vaughen, Fenrys and Connall. Later on, this group is affectionately titled Rowan's cadre and some join our heroes on their journey.

Unsurprisingly, we discover that Celaena is actually the Princess (or Queen) of Terrasen and that revelation brings with it some people from her past. Her cousin, Aedion was forced for years to do the bidding of the King of Adarlan whilst secretly helping his people. He is a general and his legion of warriors called the Bane are loyal to him rather than the King. We also meet another person from Terrasen, the daughter of the woman who sacrificed herself to allow Aelin to escape as a child - Elide. She was mistreated by her Uncle for years, until Manon Blackbeak helped her escape. After only a few days, she crosses paths with Lorcan who is a member of Rowan's cadre and they begin to journey together.

Lorcan is not well liked by Rowan or Aelin when we first come across him in Rifthold. He is still bound to Queen Maeve and is seeking to find and destroy the Wyrdkeys. Throughout his journey across Erilea, he discovers that he has a soft spot for Elide and protects her. Some of the other cadre are viewed in a more favourable light by Aelin and her friends, as they attempt to delay their orders from Maeve to help on the quest.

Sarah J Maas writes the best pairings that fill your heart with so much feeling then she rips it out and stomps all over it. Rowan loves Aelin with his whole heart, every part, the good, the bad, the broken and beaten, the assassin, the Queen, the Fae and no one else has ever done that for her. Their love is true and enduring. Heartwrenching and pure. Even though they didn't start off on the best footing, after training her for a time and even breaking his blood oath to Maeve - Rowan is completely enamored. Plus, they're mates so there's nothing more important and bonding. Each relationship is authentic and pulls at your heartstrings.

Throughout the novels, you are able to experience more of the lands with Erilea from the dark, twisted towers of Morath to the Queen's home of Terrasen. They are welcome additions to our mental maps of the land and wonderfully illustrated through words.

This is one of my favourite series by far and is highly recommended to all - also specifically to young adult readers who enjoy well writen novels with developed characters, immersive world-building and fantasy.
  
Voices in the Snow
Voices in the Snow
Darcy Coates | 2020 | Dystopia, Horror, Thriller
9
9.5 (2 Ratings)
Book Rating
Horror (2 more)
Well-written detail
Atmosphere
Awkward characters (1 more)
Some inconsistencies
Winter is beginning to really show up for 2021 by blanketing the States in snow, which made this novel seem fitting to read this month, along with the isolated climate of quarantine which the two main characters go through in Darcy Coates' Voices in the Snow. This story is the first book in a four book series that is full of horror and mystery, and I couldn't seem to put it down - - - after the first 100 pages, the story steers off in a direction I didn't see coming.

Voices in the Snow is set in today's world, but at the beginning of a dystopian future in the UK, which mostly takes place at a large, desolate manor that sits just outside a forest called Banksy Forest. From the second chapter until the end, readers make their home here with the two main characters Clare and Dorran, but very shortly into the story, we realize that they aren't the only 'people' in the house.

The main question of the novel is whether or not Dorran can be trusted - - - Clare wakes up in his family's manor after a car accident, and she can't exactly remember how the accident happened, but she also can't remember why she was driving out in a blizzard in the first place, but she does recall that she was on the phone with her sister, Beth, and we learn that her sister worries about Clare like she's her mother. Clare becomes focused on trying to somehow contact Beth to let her know she's still alive.

We find out later that Dorran comes from a prestigious family that makes their money from being in the wood distribution business. His family, the Morthornes, aren't a typical family. Not only does Dorran's relatives live at the manor during the warmer months, but so do the servants, all 60 of them. Dorran makes it obvious that he doesn't enjoy this type of lifestyle:
" ' All right. I guess not. Especially in this house. How large is it [the house] ?'
'Inconveniently large.' He shrugged. 'It does not only house our family, but the servants as well.'
Clare's eyebrows rose. 'Servants?'
'Staff,' he corrected quickly. Clare thought she saw a flicker of embarrassment, but it was hidden almost immediately. 'My apologies. That is another part of tradition that is well outdated. My mother wishes for the staff to be referred to as servants.' "

Soon the two are discussing whether or not they could survive for months at the manor due to the blizzard not seeming to let up, with this discussion, readers find out there is an inside garden located in the depths of the manor, unfortunately, food wasn't planted since the family and servants leave the home for the winter, but there are plenty of seeds to start cultivating. One day while Clare is trying to get the seeds planted, she decides to go get Dorran, who left to go check on the many furnaces that heat the manor, but Clare easily gets lost in the house she has barely walked around in, and ends up in a wine cellar: here, Clare hears scraping noises that lead her to a creature huddled in the dark.
" The figure turned toward her. Eyes glinted - - - horrible, inhuman eyes peering out from behind long, greasy hair. Then the figure darted away, escaping from her circle of light, disappearing into a narrow doorway in the stone wall.
A sharp, broken scream cut through the cold air. Clare didn't realize it had come from her until she felt the ache in her throat. She stumbled backward, and her shoulders hit one of the shelves. Muffled clinking noises surrounded her as the bottles rocked.
She couldn't stop shaking. The thudding footsteps echoed around her, beating fast, like her own heart. The scraping noise joined it, louder this time. It surrounded her and overwhelmed her. "

Although Clare tells Dorran what she saw, he doesn't believe her. He believes that the stress from the car accident has caused her to hallucinate. Clare slowly begins to tell herself that he's probably right, but then the human-like creatures begin to show up more and more, always disappearing right before Dorran can see them. Shortly after an incident with another one of the creatures, Clare runs into Banksy Forest, set on getting the radio she remembered having in her car, to contact her sister Beth.

There are so many twists and turns in this story that it makes it wonderfully unpredictable. If I said anymore about it, it would give away too many of the surprises waiting inside. Voices in the Snow may not have been the best title for this book, but it is a really well-written horror story. The only annoyance I had with the novel is the awkwardness between the two main characters, which didn't seem natural. Most of what happens between Clare and Dorran are seen a mile away before it happens. During some scenes, I found myself rolling my eyes at the dialogue between Clare and Dorran, but the horror in the story makes up for the predictability of the characters.

I highly recommend this book to horror lovers; the scenes of scares and creatures were well-detailed. I was not disappointed at all. There were only a few inconsistencies throughout, but I think they would be easily over looked for the story is really enjoyable. I look forward to reading the rest of the series.
  
UH
Undaunted Hope (Beacons of Hope, #3)
10
10.0 (1 Ratings)
Book Rating
When Tessa's hope and dreams are thwarted, she must face her deepest fears. Will she have the strength to overcome?

Tessa hopes to outrun her past by escaping to Eagle Harbor in the fall of 1871. There she becomes the new school teacher, even though the town requested a male teacher. Percival Updegraff runs the town like a king. No one dares to stand up to him for fear of what he will do. Tessa has vowed to never step foot into another lighthouse again. But then the local light keeper, Michael Bjorklund, and his assistant and brother, Alex, begin vying for her attention. Micheal's children long for a mother, and even though Alex would sacrifice anything for his brother, can he give up the woman he loves? As winter sets in and difficulties arise, will Tessa stay strong in the face of evil? Can she overcome her fears? Will she rely on God to direct her path and protect her and those she loves?

"I choose to have hope. Will you?"

Jody Hedlund has quickly become one of my absolute favorite authors! When I pick up one of her books, I know that nothing will get done until I finish! Although, this week I did manage to make Cornish Pasties. All thanks to a little inspiration from the book. Pasties has long been a family favorite recipe! Now down to business. I think it is safe to day that Undaunted Hope is my favorite book of the Beacons of Hope series. Tessa must face her fears and her past. How many times have we made a vow out of fear? Is God calling us to face that fear and overcome it? Know that He is with you every step of the way. And that you will come through it stronger. I could relate to Tessa very well! She stands up for truth and justice. Her heart aches for the people to be treated fairly and with respect. She is a brave woman. It was a pure delight to watch her discover her strength and find her true identity in Christ. This is an excellent book and one that I know I will read again.

If you have not read the first two books, I recommend you start with Out of the Storm it is the prequel to Love Unexpected. Undaunted Hope brings the story around full circle. I was also pleasantly surprised to find out that book four, Forever Safe, will be releasing later this year as well!

I received a free digital copy of Undaunted Hope from Bethany House Publishers through NetGalley in exchange for my honest review. All opinions expressed are mine alone.
  
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Merissa (11779 KP) rated Dream Weaver (Mystic Beach #2) in Books

Jul 15, 2022 (Updated Jul 17, 2023)  
Dream Weaver (Mystic Beach #2)
Dream Weaver (Mystic Beach #2)
Aislinn Archer | 2022 | Erotica, Paranormal, Romance
10
10.0 (1 Ratings)
Book Rating
Finally! Finally, we get to see the ending of Hunter and Brighid's story! DREAM WEAVER is the second story in the Mystic Beach series that has Brighid and Hunter as the main characters. Now, I need to say, there wasn't actually a long wait for this book but, being as I wanted to find out what happened as soon as I'd finished book one, it has felt like an age!

Hunter is back in Brighid's life, determined to put all his past wrongs right with her - still as his best friend though. By this time, Brighid is happy to get what she can. Life has a way of happening though, and things definitely don't go smoothly.

One thing that bugged me is Hunter's reaction to Holly's ultimatum. Gah! I wanted to slap him upside the head! He knows Marina is on his side, and he knows Billy will do whatever he can to help, but does he speak to them? No! He falls for the old 'if you tell anyone, I will know' routine. And a blind man could see that Holly would release the video at some point because that's just who she is.

Anyway, moving on LOL. I loved how assumptions Hunter had made about how his bandmates saw Brighid were shot out of the water. In fact, that whole part with him seeing the restrictions he'd placed on them both was brilliantly written. I liked how Brighid turned it around when she was with her circle, to get an honest opinion from them. I understood her reaction but felt as though she'd taken a bit much on her shoulders as her responsibility. How other people speak/act/feel isn't all down to you, but then, I've had this conversation recently with my hubby so that may have bled over into this!

I loved their story and thought the ending was perfect for them. Hunter's tattoo sounds gorgeous and I'm so happy they have finally worked it through. Now I have to wait (im) patiently for the next one. Ah, Ms. Archer, what have you done to me? You've got me hooked on #RockstarRomance when I don't even like it that much! Highly recommended by me.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jul 13, 2022
  
The Silver Eyes (Five Nights at Freddy's, #1)
The Silver Eyes (Five Nights at Freddy's, #1)
Scott Cawthon | 2016 | Horror, Mystery, Young Adult (YA)
5
7.2 (5 Ratings)
Book Rating
Story (0 more)
Bad writing (0 more)
It was in 2014 when the video game Five Nights at Freddy's debuted, and now it's one of the most well known horror games in the world. Homicidal animatronics, a nighttime security guard, and a children's pizza restaurant make up Scott Cawthon's world in FNAF. Fast forward to 2016: Cawthon makes the game's story into a book series. The lore surrounding the video game franchise seems to be more sought after than the game play itself. ' The Silver Eyes' is the first of three books telling the dark story from Cawthon, but from the eyes of the animatronics creator's daughter, Charlie, instead of the night guard at Freddy Fazbear's Pizzeria.

We start with seventeen-year-old Charlie, who is returning to her hometown of Hurricane, Utah for a scholarship/memorial ceremony dedicated to her deceased childhood friend, Michael. She has a reunion with other childhood friends: Carlton, Jessica, John, Lamar and Marla; all of who share the same tragedy of Michael's disappearance from when they were children at Freddy Fazbear's. This disappearance seems to be the only thing the group can discuss, but more so from Charlie because her father was blamed for Michael's disappearance. This, the shared experience of being present at the time of Michael's kidnapping, and having been part of the same circle of friends, dominates this story. Charlie is our main point of view, but we are given a few glimpses from other characters which end up irrelevant.

Charlie's father, years before, had the pizzeria Freddy Fazbear's built in Hurricane, but after Michael was kidnapped while being there, it was shut down and, now, a mall is being built around it. But, with the stigma coming from Fazbear's kidnapping, no businesses will agree to have their store put inside the new building, leaving it abandoned. Right away, the reader is taken with the group of friends on a trip to the building, where they break into Fazbear's with only a lone guard on duty, but with the amount of noise the group makes and even, somehow, turning the electricity back on, it's unreasonable to the reader that the guard isn't aware of their presence. (Even the characters don't seem worried about the guard coming in and kicking them out).

Without trying to give any spoilers away to those who may not know the story- the night guard finally shows up later on in the book, but only to join the group on their third adventure through the abandoned Fazbear's. And it is as this point, the book is at it's best. Even the writing seems to change - - - as if a different person took over for the second part of the book (which is a good thing).

Cawthon and Breed-Wrisley tried their best to convey the story of Five Nights at Freddy's, but although the story is a good one, the writing is lacking in many aspects. There's not just a few inconsistencies that I found, but rather a lot, and one of these is an important one: Charlie,earlier on in the story, tells us about her twin brother, Sammy, being kidnapped from the first Pizzeria her father had built, but later on, she states that Sammy was present at the newer Fazbear's when clearly he had been kidnapped before the newer restaurant was even built.

This story isn't so much about animatronics and a child murderer, but rather a group of children that shared a trauma that permeates into their adulthood. Sadly, the symptoms of this trauma aren't clearly stated from a reality stand point, but the teen drama is held in-check, making it a much more pleasant read than most young adult books. Character development is also lacking enough that--- even the main character--- seems like a stranger to the reader, where interactions between most of the group seems forced and unreasonable.

I can only recommend this book to fans of Five Nights at Freddy's, but as just a casual reader of the horror genre, the writing is a huge disappointment. I can't and won't read this again.