
Is it Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria: Vol. 2: (Light Novel)
Suzuhito Yasuda, Fujino Omori and Kiyotaka Haimura
Book
A room bathed in crimson red blood, the air choked with the smell of iron, and a shattered skull...

David McK (3547 KP) rated Fast & Furious (2009) in Movies
Aug 15, 2021
This was followed by the forgettable 2 Fast 2 Furious, which jettisoned Vin Deisel and most of his crew in order to focus instead on an out-of-favour Brian O'Connor.
This, itself, was then followed by Fast and Furious: Tokyo Drift which, yes, was set in Tokyo and pretty much did away with all the characters from the earlier films.
Which brings us to entry number 4, confusingly just called 'Fast and Furious' and which acts as a 'reboot', of sorts, for the series, with the starting sequence (at least, if nothing else) actually taking place before Tokyo Drift.
This one brings back Vin Diesel, Jordanna Brewster and Paul Walker in therir respective roles from the first film, and also sets the template for what is to come: namely, a complete disregard for the laws of physics, familial drama and lots of cars racing through the streets.
It's also largely forgettable (like the majority of these films) ...

Daughter of the Siren Queen: Daughter of the Pirate King Book 2
Book
My father's ships will be at the siren's mercy. We will be the ones to reach the island first and...
young adult

David McK (3547 KP) rated Stowaway (2021) in Movies
Apr 30, 2021
Spoiler alert: it's not.
It follows a manned mission to Mars in which the three person crew find a fourth unwittingly aboard after take-off, and after they have travelled too far to turn back.
Then, to make things worse, they discover that there is only enough oxygen left for 2 survivors, with the three-man limit already dangerously close to the redline, and have to try to find a solution to their dilemma that doesn't involve them all suffocating.
It's pretty obvious from the outset where this is going, along it takes it's time to get there, completely lacking (for me) any sense of atmosphere, or even peril and completely failing to hold my attention at all.

Star Wars Legends Epic Collection: The Original Marvel Years, Vol. 4
Walter Simonson and David Michelinie
Book
The search for Solo! The loveable rogue, frozen in carbonite, has been taken to Jabba the Hutt - and...

Shaun Collins (3 KP) rated Faster Than Light, Volume 1: First Steps in Books
Jan 12, 2018
The story comes in small 2 or 3 issues arcs, so the adventure of the week is easily digestible, but somehow it still feels choppy. Like in one instance an entire mission wasn't there, and we just got the end of it, but it didn't link up with anything else. Theres a nifty gimmick, where a free downloadable app can be used in conjunction with the comic. Scan pages and get access to the alien encyclopedia, Captains logs, a translation matrix for the alien dialogue, etc. (This may be the cause of the stories choppiness, as there may simply be pieces I'm missing out on.)
Unfortunately, some of the art isn't as up to par as the story telling, which can make it difficult to tell crew members apart, which causes the story to suffer. But overall this is definitely a title to keep an eye on, looking forward to Volume 2...

Purple Phoenix Games (2266 KP) rated Sea of Clouds in Tabletop Games
Sep 5, 2019 (Updated Jul 1, 2020)
In Sea of Clouds, players are Captains of mighty air pirate ships. That’s right – flying pirate ships! Just like the pirate days of yore, your goal is to recruit the best crew, plunder for treasure and relics, and find the best rum along the way. But be careful because your rival pirate Captains have their eyes on the same prize – so make sure you’ve got a way to outsmart them and sail your way to victory!
Sea of Clouds is a game of card drafting, set collection, and push your luck in which players are trying to amass the most end-game victory points. Played over a series of rounds, players take turns drafting cards, performing bonus actions, and engaging in combat with their neighboring Captains. To setup, each player takes their chosen Captain board, the central board is placed in the middle of all players, and 1 loot card is placed face-down on each of the 3 loot spaces on the central board. The remaining cards are shuffled and create a draw pile. Now you are ready to play!
Each round consists of divvying up shares of loot between all players. On your turn, you will take the face-down card(s) in the #1 loot spot and look at them secretly. Decide whether you want to take the share, or leave it and look at the next one. If you decide to keep the card(s), add them directly around your Captain board in their corresponding spaces. If you decided to leave the share, add 1 card from the top of the draw pile to that share, and then look secretly at the cards in the #2 loot spot. Proceed in the same manner as before with the cards in the #2 and #3 loot spots, if necessary. If none of the shares catch your fancy, draw 1 card from the top of the draw deck to add to your ship. Play continues to the left, and once everyone has had their turn, move the round marker ahead on the central board, and continue on to the next round in the same fashion. At the end of certain rounds of the game, following the divvying of shares, there will be a boarding/combat turn – players will compare the combat strength of their crew (recruited during the divvying of shares) to that of their neighboring Captains. If your crew’s strength is greater than your neighbor, resolve any rewards/effects on your pirate cards. If your strength is less than your neighbor, you lose the combat and do not collect any rewards. Once all combats have been resolved, everyone discards all their crew cards, and the next round begins. At the end of the game, players count up their victory points, and the player who has amassed the most is the winner!
I’m going to get right to the spoilers and say that I love Sea of Clouds. It has some of my favorite mechanics (set collection and card drafting) and it is easy to teach, learn, and play. Do not let the simplicity of play fool you, however, because strategy is definitely a key to victory. One thing that takes this strategy to the next level for me is that there will be times when all players know what cards are in each share of loot. You’ve got to pay attention to which shares your opponents are taking, and figure out a way to stop them from collecting complete sets, or try to force them to collect a share they may not necessarily want. Also, as shares go unclaimed, they get more cards (and eventually money) added to them, so you have to weigh the risks of collecting a share because of one specific card, even though there may be a ‘bad’ card in that share for you. You always have to be adjusting your strategy based on what cards show up in each share, so there is no idle time for any player in this game.
Another neat thing I like about the strategy of this game is that all the cards have backs based on their card type. So all Relic cards have the same back, all Crew cards have the same back, etc. Even though you may not know what is on the other side of the card, you might just take a chance on a share of loot because it has the card types you are trying to get. That’s where the push your luck comes in, because until you look at a share of loot, you aren’t sure if that card is the one you need. Maybe share #1 has a couple cards you could use, but share #2 has a relic card that could be the final one in your set! Are you willing to risk passing up a decent share of loot to see if the next share has what you need? Or maybe the top of the draw deck has the card type you want – would you pass up all 3 shares of loot for one blindly draw card in hopes that it is to your benefit? There is no single ‘right’ way to play, and that is what makes this fun.
The only drawbacks of this game for me are the boarding/combat turns. I like the idea of this player interaction, but it doesn’t always work fairly in my opinion. At the end of each boarding/combat turn, all players discard all of their Crew cards, and you have until the next boarding phase to recruit a new crew. And sometimes, just based on the luck of the draw, you just never get the opportunity to hire anybody. Maybe your opponent takes the share with a Crew member before you get a chance to, or maybe the deck just isn’t evenly shuffled enough to get enough Crew cards out into the playing field. So if you have no Crew, you automatically lose the combat, and that can be detrimental to your strategy – opponents could steal or discard some of your cards, and cause you to lose end-game points. Maybe if there was a draw pile where you could pay a certain amount of gold to hire a Crew member, that would make the game feel a little more fair in the combat department. But ultimately, you’re at the mercy of the luck of the shuffle/draw, and sometimes it just doesn’t balance out.
All in all, I think Sea of Clouds is a great game. It’s a relatively simple game, but one that still requires strategic thought. The push your luck element feels unique in this game because you don’t really lose anything if your luck runs out, you just don’t necessarily get as far as you wanted. The game itself is pretty to look at – the artwork is very well-done and the colors really pop and draw the eye to the cards. This may not be in my Top 10 of favorite games, but it’s one that I will definitely be keeping in my collection. Take a chance on this one if you haven’t so far – it might surprise you. Purple Phoenix Games gives Sea of Clouds a high-flying 12 / 18.

The Little Morgen (Fairytales of the Myth #2)
Book
SHE KILLS WITHOUT MERCY On her thirteenth birthday, Thalliya watches her entire family get...
Dark Fairytale Retelling Fantasy