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Sophia (Bookwyrming Thoughts) (530 KP) rated Faded (The Faded Trilogy, #1) in Books
Jan 23, 2020
Faded, was, well, a tad bit boring. The concept's interesting 4 teens are killed and are then bought back to life to help some spirits who are like guardian angels and have been around for almost a hundred years defeat a trio of peeps called The Forces who have been around since 1989. Oh, and it most certainly puts out a new definition of feeling as though someone's watching you.
<img border="0" src="http://1.bp.blogspot.com/-gswVIYSfcvM/U4ekIGUabqI/AAAAAAAADWE/McEZ8jexlHQ/s1600/giphy+(3).gif" height="179" width="320">
I promise you I really don't
The world to me before that time seemed like a utopian society, hence "perfect little town of Fort Everwick." In fact, the story started out boring in the prologue, even though I and possibly many others appreciated the set up so I wasn't confused later. Plus, there wouldn't be any need of a long novella or prequel to everything. Which may or may not result in me wishing to stick my hand through the screen, pull out the book, and throw it at the wall.
<img border="0" src="http://2.bp.blogspot.com/-nEbLJxU6kIw/U4ekYLUnVhI/AAAAAAAADWM/INy-VFIulSg/s1600/throwing-book.gif" height="179" width="320">
The story really didn't catch my attention until the accident happened each scene just seems to enter with a boring start and Faded just didn't click too much with me on the writing. However, after the accident happened, I found the attacks becoming more old each time after the first. It just seemed to be a repeat of the others doors slam shut of their own accord, doors and windows can't be opened, windows shatter, lights flicker on and off before plunging everyone into darkness really, I actually thought Chloe would keep using the same tactic throughout the entire story and then just let it end. Hope was nearly lost until knives decided to start flying. I'm pretty I did a happy dance as well. I know that sounds really weird for me to have hope and start dancing when there are flying knives involved, but that's beside the point.
<img border="0" src="http://1.bp.blogspot.com/-mA0fuCk0cxI/U4elybjJ9EI/AAAAAAAADWc/sBKoSXUqc0g/s1600/im-bored-so-bored.gif" height="151" width="320">
What I also didn't like were the point of views just switching randomly not many signals whatsoever. Perhaps that's just the nature of third person and I'm just so used to seeing first person (has anyone noticed that?). Either way, it was confusing how the author would go from Savannah to Abigail, Logan to Jackson, or anyone else.
<img border="0" src="http://2.bp.blogspot.com/-E58aKHQnzK4/U4emA3lXoMI/AAAAAAAADWk/520TrVGPGXE/s1600/giphy+(4).gif" height="140" width="320">
That said, characters! I thought Hattie was really cute and perky. She was just the sunshine of the entire story and so optimistic while everyone else was either a) serious, b) running for their lives (kidding) or c) oblivious (the majority of the townspeople). Savannah seemed to be a great heroine, but I really can't promise that entirely due to the repeats of the attacks from the Forces. She seems like a really strong heroine with her determination and loyalty especially to her little sister (their relationship is so amazing; most siblings fight in books!) but like I said earlier... not so original attacks.
<blockquote>I was there the day she was born. I was there when she started school. I was there the first time she fell off her bike, and I was the one who picked her up and helped her get back on it. You know why? Because Im her sister. Thats what Im supposed to do. Im supposed to protect her. Its an unwritten rule.</blockquote>
I loved Hunter's charm and the way he used words in front of Savannah. It's as though he's doing a creative *wink, wink, nudge, nudge* towards Savannah.
<blockquote>Hunter: So, how about a date?
Savannah: What?
Hunter: How about a date that is actually in the eighties? I can only find dates that are in the seventies. How about you?
Savannah: You mean the article dates?
Hunter: What did you think I meant?</blockquote>
Perhaps what I really loved the most are the failures after the accident, when Madison, Abigail, Jackson and Savannah have no control over their powers. I actually found those scenes funny I mean, everyone's literally oblivious for the most part especially Operation Scare Keira. ;)
<blockquote>Jackson: But I thought I was invisible.
Madison: Well, you thought wrong because youre clearly not.
Jackson: But Coach Ford didnt yell at me once during practice, so I figured I must be invisible today.
Madison: So the first place you think to test out that theory is in the girls locker room?</blockquote>
That's not the operation, but I did find that pretty funny... :3
While Faded isn't the greatest start in the entire world or made a dent into my favorites, it's certainly memorable with the characters and its uniqueness (ooo, random thought: girl falls in love with a ghost... Phantom of the Opera anyone?). I'm really curious as to how Miles will play out the second book in the trilogy, and hopefully it'll be much different in any attacks there compared to Faded.
-----------------------------
Review copy provided by the author
This review and more posted over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/07/review-faded-by-chloe-miles.html">Bookwyrming Thoughts</a>
Formatting may be lost due to copy and paste
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
<img border="0" src="http://1.bp.blogspot.com/-gswVIYSfcvM/U4ekIGUabqI/AAAAAAAADWE/McEZ8jexlHQ/s1600/giphy+(3).gif" height="179" width="320">
I promise you I really don't
The world to me before that time seemed like a utopian society, hence "perfect little town of Fort Everwick." In fact, the story started out boring in the prologue, even though I and possibly many others appreciated the set up so I wasn't confused later. Plus, there wouldn't be any need of a long novella or prequel to everything. Which may or may not result in me wishing to stick my hand through the screen, pull out the book, and throw it at the wall.
<img border="0" src="http://2.bp.blogspot.com/-nEbLJxU6kIw/U4ekYLUnVhI/AAAAAAAADWM/INy-VFIulSg/s1600/throwing-book.gif" height="179" width="320">
The story really didn't catch my attention until the accident happened each scene just seems to enter with a boring start and Faded just didn't click too much with me on the writing. However, after the accident happened, I found the attacks becoming more old each time after the first. It just seemed to be a repeat of the others doors slam shut of their own accord, doors and windows can't be opened, windows shatter, lights flicker on and off before plunging everyone into darkness really, I actually thought Chloe would keep using the same tactic throughout the entire story and then just let it end. Hope was nearly lost until knives decided to start flying. I'm pretty I did a happy dance as well. I know that sounds really weird for me to have hope and start dancing when there are flying knives involved, but that's beside the point.
<img border="0" src="http://1.bp.blogspot.com/-mA0fuCk0cxI/U4elybjJ9EI/AAAAAAAADWc/sBKoSXUqc0g/s1600/im-bored-so-bored.gif" height="151" width="320">
What I also didn't like were the point of views just switching randomly not many signals whatsoever. Perhaps that's just the nature of third person and I'm just so used to seeing first person (has anyone noticed that?). Either way, it was confusing how the author would go from Savannah to Abigail, Logan to Jackson, or anyone else.
<img border="0" src="http://2.bp.blogspot.com/-E58aKHQnzK4/U4emA3lXoMI/AAAAAAAADWk/520TrVGPGXE/s1600/giphy+(4).gif" height="140" width="320">
That said, characters! I thought Hattie was really cute and perky. She was just the sunshine of the entire story and so optimistic while everyone else was either a) serious, b) running for their lives (kidding) or c) oblivious (the majority of the townspeople). Savannah seemed to be a great heroine, but I really can't promise that entirely due to the repeats of the attacks from the Forces. She seems like a really strong heroine with her determination and loyalty especially to her little sister (their relationship is so amazing; most siblings fight in books!) but like I said earlier... not so original attacks.
<blockquote>I was there the day she was born. I was there when she started school. I was there the first time she fell off her bike, and I was the one who picked her up and helped her get back on it. You know why? Because Im her sister. Thats what Im supposed to do. Im supposed to protect her. Its an unwritten rule.</blockquote>
I loved Hunter's charm and the way he used words in front of Savannah. It's as though he's doing a creative *wink, wink, nudge, nudge* towards Savannah.
<blockquote>Hunter: So, how about a date?
Savannah: What?
Hunter: How about a date that is actually in the eighties? I can only find dates that are in the seventies. How about you?
Savannah: You mean the article dates?
Hunter: What did you think I meant?</blockquote>
Perhaps what I really loved the most are the failures after the accident, when Madison, Abigail, Jackson and Savannah have no control over their powers. I actually found those scenes funny I mean, everyone's literally oblivious for the most part especially Operation Scare Keira. ;)
<blockquote>Jackson: But I thought I was invisible.
Madison: Well, you thought wrong because youre clearly not.
Jackson: But Coach Ford didnt yell at me once during practice, so I figured I must be invisible today.
Madison: So the first place you think to test out that theory is in the girls locker room?</blockquote>
That's not the operation, but I did find that pretty funny... :3
While Faded isn't the greatest start in the entire world or made a dent into my favorites, it's certainly memorable with the characters and its uniqueness (ooo, random thought: girl falls in love with a ghost... Phantom of the Opera anyone?). I'm really curious as to how Miles will play out the second book in the trilogy, and hopefully it'll be much different in any attacks there compared to Faded.
-----------------------------
Review copy provided by the author
This review and more posted over at <a href="http://bookwyrming-thoughts.blogspot.com/2014/07/review-faded-by-chloe-miles.html">Bookwyrming Thoughts</a>
Formatting may be lost due to copy and paste
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://4.bp.blogspot.com/-Gi5Rk5yLloA/UtliaUbdL3I/AAAAAAAACbE/J27z92_qrYU/s1600/Official+Banner.png" /></a>
Matthew Krueger (10051 KP) rated the Xbox One version of Maid of Sker in Video Games
Nov 7, 2020
Hold Your Breath
Maid of Sker- is a excellent first person horror game.
The game takes place in 1898 in the Sker Hotel, located on an imaginary island called Sker Island, where the protagonist, Thomas Evans, is invited by his lover, Elisabeth Williams, to uncover the mysteries of the hotel after she notices her family's strange behavior. While exploring the hotel, Thomas learns the place is controlled by cult followers called "The Quiet Ones". The history of Elisabeth's family is revealed when Thomas finds notes and gramophone records scattered around the hotel.
The story is inspired by multiple Welsh and British folklore tales, specifically the idea of the hotel is influenced by the Sker House, a real life historic place situated just outside the town of Porthcawl, near Bridgend, Wales, which is made famous by the three-volume novel written by R. D. Blackmore, The Maid of Sker. The game has drawn influences from this novel as well as the folklore story under the same name (called Y Ferch o’r Sger in Welsh). The game has been compared to Outlast, The Evil Within 2, Silent Hill, and its saving system was also compared to those of Resident Evil, with the typewriter switched to a gramophone in the saving rooms.
In the original folk story, Elisabeth Willaims, a woman of the higher class, falls in love with Thomas Evans, a poor harpist. Elisabeth's father, Isaac, disapproves of the relationship, and, in one of the variations of the tale, her father locks her in a room to prevent her from running away until she starves; other variations include Elisabeth dying from a broken heart or being forced to marry a richer man who she does not love until she passes away from illness. According to the tale, her ghost, alongside the ghost of a sailor, haunt the Sker House.
The game is using the first-person perspective and features blind enemies that can find the player by noise, they are introduced as "The Quiet Ones." As Thomas cannot fight back (except for when a temporary weapon is introduced mid-game), the player is forced to be stealthy when exploring the hotel grounds, or making sounds to distract The Quiet Ones so Thomas passes them safely. The only way to search through the hotel grounds successfully is by avoiding The Quiet Ones by not making noise and holding your breath when a Quiet One is close or not bumping into objects. If the player holds their breath for too long, Thomas gasps for air which alerts the enemies. In certain environments, such as when the protagonist is in a dusty location or close to a fireplace, he coughs, and the player has to stop him by holding his breath as this alerts The Quiet Ones.
It consists of a device which sends shock waves and temporarily damages the hearing of The Silent Ones, stunning them for a short duration; this allows the player to run away from the location. While the player gets this weapon, ammunition is scarce and the player has to use it carefully.
The game features a manual save style and there is no autosave. To save the game, the player has to find "safe rooms", the rooms have green-tainted patterned doors, and inside the rooms are gramophones which the player has to play to save the game. Before the game saves, the gramophones play records of Elisabeth and her experiences with her family which adds to the background of the story. After the records end or when the player stops them manually, the game starts saving. If the player dies or restores a save, they lose all the progress made after the last save, additionally, enemies always change routes and cannot always be found lurking in the same places. This saving system is compared to the one which appeared in the Resident Evil games.
While the game is praised for its great sound design, Thomas never speaks in the game. Aside from grunting noises, he is completely mute throughout the game and his lines are displayed as text instead; however, this is not the case for Elisabeth and she has her voice actor. This has received some negative feedback alongside the sensitivity of the movement on consoles. The game has been compared to Outlast when it comes to the gameplay style, and The Evil Within 2 and Silent Hill when it comes to the game's atmosphere.
I love the concept, the atomsphere, the horror, the strategy, it does remind of "The Evil Within", "Resident Evil", "Silent Hill" and "Outlast". All excellent horror games and same with this one.
The game takes place in 1898 in the Sker Hotel, located on an imaginary island called Sker Island, where the protagonist, Thomas Evans, is invited by his lover, Elisabeth Williams, to uncover the mysteries of the hotel after she notices her family's strange behavior. While exploring the hotel, Thomas learns the place is controlled by cult followers called "The Quiet Ones". The history of Elisabeth's family is revealed when Thomas finds notes and gramophone records scattered around the hotel.
The story is inspired by multiple Welsh and British folklore tales, specifically the idea of the hotel is influenced by the Sker House, a real life historic place situated just outside the town of Porthcawl, near Bridgend, Wales, which is made famous by the three-volume novel written by R. D. Blackmore, The Maid of Sker. The game has drawn influences from this novel as well as the folklore story under the same name (called Y Ferch o’r Sger in Welsh). The game has been compared to Outlast, The Evil Within 2, Silent Hill, and its saving system was also compared to those of Resident Evil, with the typewriter switched to a gramophone in the saving rooms.
In the original folk story, Elisabeth Willaims, a woman of the higher class, falls in love with Thomas Evans, a poor harpist. Elisabeth's father, Isaac, disapproves of the relationship, and, in one of the variations of the tale, her father locks her in a room to prevent her from running away until she starves; other variations include Elisabeth dying from a broken heart or being forced to marry a richer man who she does not love until she passes away from illness. According to the tale, her ghost, alongside the ghost of a sailor, haunt the Sker House.
The game is using the first-person perspective and features blind enemies that can find the player by noise, they are introduced as "The Quiet Ones." As Thomas cannot fight back (except for when a temporary weapon is introduced mid-game), the player is forced to be stealthy when exploring the hotel grounds, or making sounds to distract The Quiet Ones so Thomas passes them safely. The only way to search through the hotel grounds successfully is by avoiding The Quiet Ones by not making noise and holding your breath when a Quiet One is close or not bumping into objects. If the player holds their breath for too long, Thomas gasps for air which alerts the enemies. In certain environments, such as when the protagonist is in a dusty location or close to a fireplace, he coughs, and the player has to stop him by holding his breath as this alerts The Quiet Ones.
It consists of a device which sends shock waves and temporarily damages the hearing of The Silent Ones, stunning them for a short duration; this allows the player to run away from the location. While the player gets this weapon, ammunition is scarce and the player has to use it carefully.
The game features a manual save style and there is no autosave. To save the game, the player has to find "safe rooms", the rooms have green-tainted patterned doors, and inside the rooms are gramophones which the player has to play to save the game. Before the game saves, the gramophones play records of Elisabeth and her experiences with her family which adds to the background of the story. After the records end or when the player stops them manually, the game starts saving. If the player dies or restores a save, they lose all the progress made after the last save, additionally, enemies always change routes and cannot always be found lurking in the same places. This saving system is compared to the one which appeared in the Resident Evil games.
While the game is praised for its great sound design, Thomas never speaks in the game. Aside from grunting noises, he is completely mute throughout the game and his lines are displayed as text instead; however, this is not the case for Elisabeth and she has her voice actor. This has received some negative feedback alongside the sensitivity of the movement on consoles. The game has been compared to Outlast when it comes to the gameplay style, and The Evil Within 2 and Silent Hill when it comes to the game's atmosphere.
I love the concept, the atomsphere, the horror, the strategy, it does remind of "The Evil Within", "Resident Evil", "Silent Hill" and "Outlast". All excellent horror games and same with this one.
LeftSideCut (3776 KP) rated Doctor Sleep (2019) in Movies
Nov 5, 2019 (Updated Nov 24, 2019)
Contains spoilers, click to show
Doctor Sleep certainly has some big footprints to follow. Nearly 40 years after the release of the hugely beloved The Shining, Director Mike Flanagan has the rather complicated task of adapting Stephen King's follow up sequel novel, whilst also attempting to deliver a solid follow up to Stanley Kubrick's original film. And he pulls it off pretty damn well.
The narrative follows a now adult Danny Torrance (Ewan McGregor), as he struggles with alcoholism. As he begins to put his life back together, he is thrown into a friendship with Abra Stone (Kyliegh Curran), a young girl who has similar powers to Danny, and who is being pursued by a cult who feed on the life force of those who possess 'The Shining'.
This new story is a really tight and fantastic thriller story in its own right. Flanagan takes a leaf from Kubrick's book and provides us with and unsettling atmosphere, complete with a Shining-esque creepy string music score, instead of relying on jump scares and other horror tropes.
It's effective, and engaging. A big part of this is down to the cast. Danny and Abra are both very likable protagonists.
The cult is lead by Rose the Hat, played by Rebecca Ferguson, who is both charming and sinister, and a big highlight of Doctor Sleep. Her and her followers fight for survival shows they will not even stop short of child sacrifice to get what they need, and it makes for a band of genuinely scary villains
The scenery is beautiful throughout, the the effects work on some of the more trippy scenes are decent, and the film toes the line in regards to relying on The Shining nostalgia too much, that is until the final act.
HUGE SPOILERS FOR DOCTOR SLEEP INCOMING
The last 30 minutes are undeniably fun, and a genuinely great climax, to a genuinely great film, but it does just about go overboard with it's 'look at this, remember this?' style of nostalgia. The sad thing is, it probably amounts to about 10 seconds of screentime that slightly sours the experience.
When Danny is at the bar, it's clear that he is talking to Jack before we even see the side of his face. His side profile is fine - absolutely no need to show his full face. Similarly a bit later, a recreated shot of Jack Torrance walking up the stairs towards his wife, didn't need to be there, nor did the shot of Rose the Hat seeing blood pouring from the elevator doors.
The film stops just short of having Ewan McGregor axe his way through a door panel thankfully, and it's only a small criticism of an otherwise nicely executed sequence.
Elsewhere tells a different story - The opening scene of The Shining is recreated, complete with the same iconic score, as overhead shots show us Danny driving up the mountain, towards the Overlook Hotel. It gave me goosebumps and the
scenes near the start of the film which follow directly on from The Shining are great, especially Carl Lumbly, who plays a spot on Mr. Hallorann.
END OF SPOILERS
All in all though, I thoroughly enjoyed Doctor Sleep. The Shining is not an easy shadow to step out from, but Mike Flanagan has created something here which stands on its own two feet.
It's dark, it's fun, it's unnerving, everything you could want from a horror in this day and age, and I genuinely can't wait to watch it again soon.
The narrative follows a now adult Danny Torrance (Ewan McGregor), as he struggles with alcoholism. As he begins to put his life back together, he is thrown into a friendship with Abra Stone (Kyliegh Curran), a young girl who has similar powers to Danny, and who is being pursued by a cult who feed on the life force of those who possess 'The Shining'.
This new story is a really tight and fantastic thriller story in its own right. Flanagan takes a leaf from Kubrick's book and provides us with and unsettling atmosphere, complete with a Shining-esque creepy string music score, instead of relying on jump scares and other horror tropes.
It's effective, and engaging. A big part of this is down to the cast. Danny and Abra are both very likable protagonists.
The cult is lead by Rose the Hat, played by Rebecca Ferguson, who is both charming and sinister, and a big highlight of Doctor Sleep. Her and her followers fight for survival shows they will not even stop short of child sacrifice to get what they need, and it makes for a band of genuinely scary villains
The scenery is beautiful throughout, the the effects work on some of the more trippy scenes are decent, and the film toes the line in regards to relying on The Shining nostalgia too much, that is until the final act.
HUGE SPOILERS FOR DOCTOR SLEEP INCOMING
The last 30 minutes are undeniably fun, and a genuinely great climax, to a genuinely great film, but it does just about go overboard with it's 'look at this, remember this?' style of nostalgia. The sad thing is, it probably amounts to about 10 seconds of screentime that slightly sours the experience.
When Danny is at the bar, it's clear that he is talking to Jack before we even see the side of his face. His side profile is fine - absolutely no need to show his full face. Similarly a bit later, a recreated shot of Jack Torrance walking up the stairs towards his wife, didn't need to be there, nor did the shot of Rose the Hat seeing blood pouring from the elevator doors.
The film stops just short of having Ewan McGregor axe his way through a door panel thankfully, and it's only a small criticism of an otherwise nicely executed sequence.
Elsewhere tells a different story - The opening scene of The Shining is recreated, complete with the same iconic score, as overhead shots show us Danny driving up the mountain, towards the Overlook Hotel. It gave me goosebumps and the
scenes near the start of the film which follow directly on from The Shining are great, especially Carl Lumbly, who plays a spot on Mr. Hallorann.
END OF SPOILERS
All in all though, I thoroughly enjoyed Doctor Sleep. The Shining is not an easy shadow to step out from, but Mike Flanagan has created something here which stands on its own two feet.
It's dark, it's fun, it's unnerving, everything you could want from a horror in this day and age, and I genuinely can't wait to watch it again soon.
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Alice (12 KP) rated Ocean Light in Books
Jul 4, 2018 (Updated Jul 7, 2018)
A fantastic installment to a great series
This review was originally posted on my blog raptureinbooks.com
It feels like I’ve been waiting for Ocean Light for 20 years, when in reality it’s probably only 5 or 6 but Ocean Light not only marks the second installment to the Psy-Changeling Trinity it marks a pretty huge milestone in the fantabulous world of the Psy-Changeling. I have one word: BlackSea.
The BlackSea Changelings have been that mystery group for a great many and finally, Ocean Light opens the doors to the black and Nalini Singh drops us in the deep end – figuratively speaking.
This book has my favourite human in it – Bowen Knight. He’s rough, he’s ready, he’s an alpha and he’s dying. Ocean Light is the story of Bowen’s recovery and his ultimate kick-assery of the things that go bump in the night.
After the previous shit-storm where Bowen is gravely injured, we see his rise through the blackness of despair and see him take on the chip that is currently destroying his brain like a boss.
Nothing will take him down. Especially not his own choices.
Our lovely lady of the book is Kaia Luna, a shy, mysterious cook with a scientific background and a really smart pet mouse.
Their growing relationship is beautiful from the outset and Bo brings the shyness out of Kaia really well. She becomes a woman to reckon with under the sweet ministrations of Bowen Knight and I implore you to fuck with her.
Nalini’s writing style is, as always, pretty perfect with nothing bad that I can say about it. She has a way with words and characters that are to die for, plots that I’ve never seen before her and probably never will again.
Ocean Light brings us – as readers – into the deepness that is the black and into the darkness that is The Vanishings. We’re introduced to characters we’ve seen before and to new characters and species that are quite frankly sometimes not what you expect – Bebe I’m looking at you.
Ocean Light has the traditional Psy-Changeling-Human interaction that signature with Nalini’s books and that is threaded throughout each book. We’re 17 books in to the story and I just know Nalini has more to give and there is more for us to learn.
The unique plot base of the Psy-Changeling universe is something that is ever growing and ever evolving with each book. If you’ve never read one of these books I suggest you do. Although you can start with Silver Silence the first in the Psy-Changeling Trinity series – as Nalini Singh gives you plenty of background into the previous history- I highly recommend that you start from the beginning with Slave to Sensation as you will get the full force and magnitude of what is happening in the series and you’ll get the full experience of Nalini Singh’s work.
One of my favourite characters from the preceding books – Kaleb Krychek reappears as the badass that he is in Ocean Light and what I love is that He still retains the badass around everyone but his Sahara. It’s beautiful.
I always give Nalini’s books 5 stars purely because they deserve it. There’s never anything I genuinely say I didn’t like and for a series with this many books that is saying something. Other long running series I’ve read I can lose interest in. Nalini Singh’s books I await with bated breath for the next release.
It feels like I’ve been waiting for Ocean Light for 20 years, when in reality it’s probably only 5 or 6 but Ocean Light not only marks the second installment to the Psy-Changeling Trinity it marks a pretty huge milestone in the fantabulous world of the Psy-Changeling. I have one word: BlackSea.
The BlackSea Changelings have been that mystery group for a great many and finally, Ocean Light opens the doors to the black and Nalini Singh drops us in the deep end – figuratively speaking.
This book has my favourite human in it – Bowen Knight. He’s rough, he’s ready, he’s an alpha and he’s dying. Ocean Light is the story of Bowen’s recovery and his ultimate kick-assery of the things that go bump in the night.
After the previous shit-storm where Bowen is gravely injured, we see his rise through the blackness of despair and see him take on the chip that is currently destroying his brain like a boss.
Nothing will take him down. Especially not his own choices.
Our lovely lady of the book is Kaia Luna, a shy, mysterious cook with a scientific background and a really smart pet mouse.
Their growing relationship is beautiful from the outset and Bo brings the shyness out of Kaia really well. She becomes a woman to reckon with under the sweet ministrations of Bowen Knight and I implore you to fuck with her.
Nalini’s writing style is, as always, pretty perfect with nothing bad that I can say about it. She has a way with words and characters that are to die for, plots that I’ve never seen before her and probably never will again.
Ocean Light brings us – as readers – into the deepness that is the black and into the darkness that is The Vanishings. We’re introduced to characters we’ve seen before and to new characters and species that are quite frankly sometimes not what you expect – Bebe I’m looking at you.
Ocean Light has the traditional Psy-Changeling-Human interaction that signature with Nalini’s books and that is threaded throughout each book. We’re 17 books in to the story and I just know Nalini has more to give and there is more for us to learn.
The unique plot base of the Psy-Changeling universe is something that is ever growing and ever evolving with each book. If you’ve never read one of these books I suggest you do. Although you can start with Silver Silence the first in the Psy-Changeling Trinity series – as Nalini Singh gives you plenty of background into the previous history- I highly recommend that you start from the beginning with Slave to Sensation as you will get the full force and magnitude of what is happening in the series and you’ll get the full experience of Nalini Singh’s work.
One of my favourite characters from the preceding books – Kaleb Krychek reappears as the badass that he is in Ocean Light and what I love is that He still retains the badass around everyone but his Sahara. It’s beautiful.
I always give Nalini’s books 5 stars purely because they deserve it. There’s never anything I genuinely say I didn’t like and for a series with this many books that is saying something. Other long running series I’ve read I can lose interest in. Nalini Singh’s books I await with bated breath for the next release.
KP
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Gareth von Kallenbach (980 KP) rated The Mist (2007) in Movies
Aug 14, 2019
In 1987, I picked up a copy of the new Stephen King novel, Skeleton Crew, a collection of short stories that were amongst the best short stories the author has ever written. The first story in the collection was a novella entitled The Mist and I was captivated by the engrossing stories, characters, and supernatural situations depicted.
As I moved on to other books and films, I never forgot the impact of the story, and for years wondered why nobody had attempted to bring the story to the screen. A few years later, I heard rumblings of an attempt to make a film version of the story with Michael J. Fox being listed as the intended lead.
While this never came to be, Frank Darabont who masterfully adapted King’s “The Green Mile” and “The Shawshank Redemption”, into solid films, took up the task of writing and directing “The Mist” and has done a solid job of translating the master story for the screen.
The film stars Thomas Jane as David Drayton, a movie poster artist who lives in a quiet Maine town in a nice house overlooking the water with his wife and son Billy (Nathan Gamble). The morning after a freak storm lays waste to the surrounding area, Frank and Billy set out for the store with their estranged neighbor Brent Norton (Andre Braugher).
When they arrive at the store, they find it packed with people who are trying to stock up on supplies following the storm. With the power, phones, and cell service being out, and military forces being deployed all around them, the town is in a state of chaos.
A man marked with blood suddenly emerges from an expanding mist that has formed over the town and claims that something in this mist has taken his friend. This event is punctuated with a warning siren that has started to sound, which leads the people in the store to lock the doors and seek shelter in the store.
Frank attempts to tell the people that there was something scraping against the back loading door, but his concerns are ignored with tragic results. Since this event was witnessed by only a small group of people, the residents trapped in the store quickly give in to their fears and star to accuse Frank of fabricating the situation, and locale crackpot Mrs. Carmody (Marcia Gay Harden), and blames their situation on Judgment Day and starts to convert people to her radical beliefs.
Things get even worse when creatures from the mist get into the store and attack the people which forces Frank and company to take a risky trip to the neighboring drug store in an attempt to gain much needed medical supplies.
In short order the situation gets even worse as Frank and his supporters are faced to contend not only with the creatures in the mist, but the growing threat from Mrs. Carmody and her fanatics who have adapted a mob mentality towards anyone they think is a non-believer.
What follows is a thrilling series of events that leads to one of the most shocking and memorable finale acts that will stay with you long after the film has ended.
There has been much made of the decision to add a proper ending to the story instead of the nebulous ending in the story where nothing was truly resolved. I think this decision was wise, as being a fan of the story; I was a bit frustrated that there was not final outcome in the story and I was left with more questions than answers when the story ended.
Darabont has crafted a finale that is sure to upset some people and please others, but credit has to be given for crafting an ending that does not take the standard Hollywood outs.
The cast is strong, and the FX and Gore are restrained to the point that they do not overshadow what is essentially a drama about people in an extra-ordinary situation, and what happens when the rules and creature comforts of society collapse.
While the film will not break new ground in the horror genre, it is one of the best adaptation of a King story, and is very entertaining.
As I moved on to other books and films, I never forgot the impact of the story, and for years wondered why nobody had attempted to bring the story to the screen. A few years later, I heard rumblings of an attempt to make a film version of the story with Michael J. Fox being listed as the intended lead.
While this never came to be, Frank Darabont who masterfully adapted King’s “The Green Mile” and “The Shawshank Redemption”, into solid films, took up the task of writing and directing “The Mist” and has done a solid job of translating the master story for the screen.
The film stars Thomas Jane as David Drayton, a movie poster artist who lives in a quiet Maine town in a nice house overlooking the water with his wife and son Billy (Nathan Gamble). The morning after a freak storm lays waste to the surrounding area, Frank and Billy set out for the store with their estranged neighbor Brent Norton (Andre Braugher).
When they arrive at the store, they find it packed with people who are trying to stock up on supplies following the storm. With the power, phones, and cell service being out, and military forces being deployed all around them, the town is in a state of chaos.
A man marked with blood suddenly emerges from an expanding mist that has formed over the town and claims that something in this mist has taken his friend. This event is punctuated with a warning siren that has started to sound, which leads the people in the store to lock the doors and seek shelter in the store.
Frank attempts to tell the people that there was something scraping against the back loading door, but his concerns are ignored with tragic results. Since this event was witnessed by only a small group of people, the residents trapped in the store quickly give in to their fears and star to accuse Frank of fabricating the situation, and locale crackpot Mrs. Carmody (Marcia Gay Harden), and blames their situation on Judgment Day and starts to convert people to her radical beliefs.
Things get even worse when creatures from the mist get into the store and attack the people which forces Frank and company to take a risky trip to the neighboring drug store in an attempt to gain much needed medical supplies.
In short order the situation gets even worse as Frank and his supporters are faced to contend not only with the creatures in the mist, but the growing threat from Mrs. Carmody and her fanatics who have adapted a mob mentality towards anyone they think is a non-believer.
What follows is a thrilling series of events that leads to one of the most shocking and memorable finale acts that will stay with you long after the film has ended.
There has been much made of the decision to add a proper ending to the story instead of the nebulous ending in the story where nothing was truly resolved. I think this decision was wise, as being a fan of the story; I was a bit frustrated that there was not final outcome in the story and I was left with more questions than answers when the story ended.
Darabont has crafted a finale that is sure to upset some people and please others, but credit has to be given for crafting an ending that does not take the standard Hollywood outs.
The cast is strong, and the FX and Gore are restrained to the point that they do not overshadow what is essentially a drama about people in an extra-ordinary situation, and what happens when the rules and creature comforts of society collapse.
While the film will not break new ground in the horror genre, it is one of the best adaptation of a King story, and is very entertaining.
Purple Phoenix Games (2266 KP) rated Horreos in Tabletop Games
Jan 23, 2022
I’m not a huge history buff or anything, but I am definitely interested in my family lineage/ancestry. What does that have to do with this game? Well, with the last name Rodriguez, I’m sure you guessed that there’s some Spanish heritage in my background. My Dad will often talk about how our family originally came from Spain a loooooong time ago. Specifically from Galicia, Spain. So when I saw this ButtonShy game based on the real-life location of Galicia, my roots were calling to me and I had to get it. Hórreos gives us a small glimpse into life in 18th century Galicia – and it sounds pretty great!
Hórreos is a 2-player game in which players are competing to build the most effective and aesthetically pleasing hórreo in town. What is a hórreo? It is a building for storing grain, elevated from the ground to prevent rodents from infiltrating the structure. So in this game, players are building long and ornate hórreos that not only look stunning, but can keep the rats out of the grain! To setup for a game, each player receives 2 Action cards and the Hórreo cards are shuffled. The deck is placed between the players, and the top card is placed beside the deck to form a 2-card Market. The Leader card is placed beside the Market, facing the starting player. Pictured below is the setup for the beginning of a game.
Over a series of rounds, players will be taking 1 of 4 possible actions as they attempt to build the highest-scoring structure. Each player has 2 Action cards at their disposal. Each Action card has 2 possible Actions on it – one card is Sabotage or Plan, the other is Steal or Build. Both players will secretly choose whichever Action they wish to perform this turn, and place their card face-down in front of them. Players will then simultaneous reveal their chosen Actions, and they will be resolved in the following order – Sabotage, Plan, Steal, and Build. If a player has chosen to Sabotage, they will rotate their opponent’s Action card, forcing them to perform the other listed action this round. To perform the Plan action, the player will select one of the cards from the Market to be placed into their personal supply tableau. If you have chosen to Steal, you will select a card from your opponent’s supply, and take it into your own supply tableau. And finally, to Build is to move a card from your supply to your hórreo. Cards in your hórreo cannot be stolen. As with many other ButtonShy games, cards in your hórreo may be placed adjacent to, or even overlapping, previously played cards – cards may never be tucked under cards in your existing hórreo.
If both players have chosen the same action, the player with the Leader card facing them gets to decide which player will resolve their action first. The Leader card is then rotated to face the opposite player, and so on, for future ‘ties’. An important note – you cannot pick the same Action twice in a row, you must pick one of the other 3 Actions. So take that strategic tidbit into consideration when deciding what to do each round! The game continues in this fashion, with players selecting/simultaneously revealing Actions, resolving their Actions in order, and building their hórreo until there is 1 or fewer cards left in the Market and the players’ supplies at the end of a round. At that point, the game ends, points are tallied, and the winner is declared!
Points are scored in several ways. Most of the hórreo cards are ‘decorated’ with crosses and pikes, and each pair you have in your final hórreo will earn you points. Similarly, the number of doors in your hórreo, as well as adjacent pillars supporting your structure, will earn you points dependent upon the number (the more doors you have, the more points you earn, etc.). As mentioned earlier, you’re trying to keep these pesky rats out of your grain, so any rat pictured on your cards is worth -2 points, but each owl you have pictured eats (cancels out) one rat. And of course, whichever player has build the longest hórreo earns extra points. All points are tallied, and the player with the highest score is the winner!
I have to admit that Hórreos surprised me. The gameplay seems simple enough, so I honestly wasn’t really expecting a lot from this game. For such a small game, Hórreos is all about strategy. Each round, you only have 4 Actions from which to choose, and that really forces you to think long-term with your strategy. But at the same time, since Actions are revealed simultaneously and resolved in a set order, you have to consider what your opponent might do. For example, the Sabotage action forces the opposing player to use the other Action of their chosen card this round. Can you bluff your opponent into playing that Sabotage, forcing you to switch Actions, thus letting you perform the Action you really wanted to perform? That goes hand in hand with the fact that you cannot choose the same Action twice in a row. Can you anticipate your opponents moves to benefit your strategy? Or will you be out of touch, and thus be forced to essentially waste a turn performing an Action that you actually didn’t want to? And don’t forget the Leader card – if players both pick the same Action, the Leader can decide who resolves first. Maybe it’s strategically better to let your opponent resolve first, so then you can just negate what they just did, or vice versa.
To touch on components for a minute, this is a game of 18 cards in a wallet. So nothing out of the ordinary for ButtonShy. That being said, production quality is always top notch with these games, and I have no complaints. the cards are thick and sturdy, and the wallet is nice and supportive. The artwork is thematic and refreshing, while not being too overwhelming. Is it the most beautiful game I’ve ever seen? No. But it is aesthetically and thematically appropriate, and gives a serene and peaceful vibe. ButtonShy has yet to disappoint with their components, so I am definitely a big fan!
Hórreos is a pretty solid game. I’m not personally a huge fan of ‘take that’ type games, and there is an element of that in this gameplay. But there seems to be enough strategy needed to negate some of that direct competitiveness. The game itself is fast to teach, learn, and play, and that adds to the overall appeal. It’s not necessarily my favorite 2-player game, but it’s one that I can see myself pulling out often when I’ve got a quick minute between other games, or when I’ve got a little downtime. Purple Phoenix Games gives this one a structural 4 / 6. Check it out if you’re in the market for something small, yet strategic!
Hórreos is a 2-player game in which players are competing to build the most effective and aesthetically pleasing hórreo in town. What is a hórreo? It is a building for storing grain, elevated from the ground to prevent rodents from infiltrating the structure. So in this game, players are building long and ornate hórreos that not only look stunning, but can keep the rats out of the grain! To setup for a game, each player receives 2 Action cards and the Hórreo cards are shuffled. The deck is placed between the players, and the top card is placed beside the deck to form a 2-card Market. The Leader card is placed beside the Market, facing the starting player. Pictured below is the setup for the beginning of a game.
Over a series of rounds, players will be taking 1 of 4 possible actions as they attempt to build the highest-scoring structure. Each player has 2 Action cards at their disposal. Each Action card has 2 possible Actions on it – one card is Sabotage or Plan, the other is Steal or Build. Both players will secretly choose whichever Action they wish to perform this turn, and place their card face-down in front of them. Players will then simultaneous reveal their chosen Actions, and they will be resolved in the following order – Sabotage, Plan, Steal, and Build. If a player has chosen to Sabotage, they will rotate their opponent’s Action card, forcing them to perform the other listed action this round. To perform the Plan action, the player will select one of the cards from the Market to be placed into their personal supply tableau. If you have chosen to Steal, you will select a card from your opponent’s supply, and take it into your own supply tableau. And finally, to Build is to move a card from your supply to your hórreo. Cards in your hórreo cannot be stolen. As with many other ButtonShy games, cards in your hórreo may be placed adjacent to, or even overlapping, previously played cards – cards may never be tucked under cards in your existing hórreo.
If both players have chosen the same action, the player with the Leader card facing them gets to decide which player will resolve their action first. The Leader card is then rotated to face the opposite player, and so on, for future ‘ties’. An important note – you cannot pick the same Action twice in a row, you must pick one of the other 3 Actions. So take that strategic tidbit into consideration when deciding what to do each round! The game continues in this fashion, with players selecting/simultaneously revealing Actions, resolving their Actions in order, and building their hórreo until there is 1 or fewer cards left in the Market and the players’ supplies at the end of a round. At that point, the game ends, points are tallied, and the winner is declared!
Points are scored in several ways. Most of the hórreo cards are ‘decorated’ with crosses and pikes, and each pair you have in your final hórreo will earn you points. Similarly, the number of doors in your hórreo, as well as adjacent pillars supporting your structure, will earn you points dependent upon the number (the more doors you have, the more points you earn, etc.). As mentioned earlier, you’re trying to keep these pesky rats out of your grain, so any rat pictured on your cards is worth -2 points, but each owl you have pictured eats (cancels out) one rat. And of course, whichever player has build the longest hórreo earns extra points. All points are tallied, and the player with the highest score is the winner!
I have to admit that Hórreos surprised me. The gameplay seems simple enough, so I honestly wasn’t really expecting a lot from this game. For such a small game, Hórreos is all about strategy. Each round, you only have 4 Actions from which to choose, and that really forces you to think long-term with your strategy. But at the same time, since Actions are revealed simultaneously and resolved in a set order, you have to consider what your opponent might do. For example, the Sabotage action forces the opposing player to use the other Action of their chosen card this round. Can you bluff your opponent into playing that Sabotage, forcing you to switch Actions, thus letting you perform the Action you really wanted to perform? That goes hand in hand with the fact that you cannot choose the same Action twice in a row. Can you anticipate your opponents moves to benefit your strategy? Or will you be out of touch, and thus be forced to essentially waste a turn performing an Action that you actually didn’t want to? And don’t forget the Leader card – if players both pick the same Action, the Leader can decide who resolves first. Maybe it’s strategically better to let your opponent resolve first, so then you can just negate what they just did, or vice versa.
To touch on components for a minute, this is a game of 18 cards in a wallet. So nothing out of the ordinary for ButtonShy. That being said, production quality is always top notch with these games, and I have no complaints. the cards are thick and sturdy, and the wallet is nice and supportive. The artwork is thematic and refreshing, while not being too overwhelming. Is it the most beautiful game I’ve ever seen? No. But it is aesthetically and thematically appropriate, and gives a serene and peaceful vibe. ButtonShy has yet to disappoint with their components, so I am definitely a big fan!
Hórreos is a pretty solid game. I’m not personally a huge fan of ‘take that’ type games, and there is an element of that in this gameplay. But there seems to be enough strategy needed to negate some of that direct competitiveness. The game itself is fast to teach, learn, and play, and that adds to the overall appeal. It’s not necessarily my favorite 2-player game, but it’s one that I can see myself pulling out often when I’ve got a quick minute between other games, or when I’ve got a little downtime. Purple Phoenix Games gives this one a structural 4 / 6. Check it out if you’re in the market for something small, yet strategic!






