
Gareth von Kallenbach (980 KP) rated Spy (2015) in Movies
Aug 6, 2019
McCarthy once again teams up with Director/Writer Paul Feig (Bridesmaids/The Heat) and the chemistry of their previous success shows.
To be clear, this film is not the greatest comedy ever, but the fact that there is a clear script and the story knows where it is headed helps keep the experience enjoyable throughout at it progresses. McCarthy is on point as a support agent who becomes field agent to find a nuclear weapon and catch the person responsible for the death of her agent/partner. This film makes fun of all the typical spy film tropes through the fact that our best agent is a large unassuming woman who keeps finding herself in the typical spy situations. She solves each of these situations in her own way which is nice and often hilarious to see.
Additionally, the rest of the cast offer up hilarious delivery across the board, including but not limited to Jason Statham. There are several scenes where Statham steals the show. It is great to see him play a super spy, a character we always see him play, but in a ridiculous over the top hilarious way. It was fun to watch and his chemistry with McCarthy is great. Additionally, Rose Byrne (Neighbors) plays well across from McCarthy as a villain who is sexy, dangerous bitch, who we cannot help like none the less. Her comedy timing works well with McCarthy and the two are great together on screen.
If you are looking to escape the summer heat and you are looking for a laugh, don’t skip out on Spy. So far it is the best of the comedy of the year and it is worth checking out, if not in the theater, then when it is out for home distribution.

Heidegger's Hut
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Harsh Shadows
Tabletop Game
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Darren (1599 KP) rated Numb (2015) in Movies
Nov 7, 2019
Performances – The performances from the four leads are good through the film, they make each character feel individual from one another, we understand the struggles their characters are going through too.
Story – The story here shows how four people can be driven by greed when it comes to getting rich quickly, we have an air of tension between the two couples as they don’t know who to trust when it comes to searching for the gold. The story does focus too much on Will’s side of things even though we learn in the opening scene that he survives, leaving us not having any belief in the peril he is in. the story keeps everything serious which is strange because of the decision-making process the characters are making.
Mystery – The movie does have a mystery about whether the gold is real and who can be trusted which does try to keep us guessing along the way.
Settings – The film does keep the film in the wilderness of the Canadian snow covered mountain range as the search for the gold does one.
Scene of the Movie – The escape.
That Moment That Annoyed Me – We know Will survives, so watching his solo peril adventure seems almost pointless.
Final Thoughts – This is a good mystery thriller, it keeps everything against the weather which is good while the human nature takes over through the film too.
Overall: Solid thriller worth watching.

Fred (860 KP) rated The Thing: Infection at Outpost 31 in Tabletop Games
Mar 7, 2018
The first game I played, we had 6 players. We played the game wrong & had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human & totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions & that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards & we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed & said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree.
Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards & says "No sabotage." because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams & would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected & I gave up my "tell" that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face.
So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces & guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 & have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it.
And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky & get in on the escape. Without that chance of causing trouble, the game is monotonous & is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards & then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) & so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team & the 5th player would be a random card. This way, not every mission will have a random card drawn for it.
Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.

Bong Mines Entertainment (15 KP) rated Do What I Wanna Do - Single by Leah Kate in Music
Jun 6, 2019
‘Do What I Wanna Do’ tells an interesting tale of a young woman who wants to get into a relationship with a guy who she desires to be with.
Even though there might be some consequences involved in them being together, she still insists that they should push forward and take their changes.
‘Do What I Wanna Do’ contains a relatable storyline, ear-welcoming vocals, and club-friendly instrumentation scented with an electric-dance fragrance.
Leah Kate’s sound fits somewhere in between the musical realms of King Princess and Charlotte Lawrence.
Having grown up with a family in media and submerged in the entertainment industry, the bubbly entertainer quickly found herself under enormous pressure.
That’s when she decided to escape to New York City, where she discovered her creative fulfillment and flourished into who she is today.
https://www.bongminesentertainment.com/leah-kate-do-what-i-wanna-do/
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