Fred (860 KP) rated The Thing: Infection at Outpost 31 in Tabletop Games
Mar 7, 2018
The first game I played, we had 6 players. We played the game wrong & had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human & totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions & that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards & we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed & said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree.
Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards & says "No sabotage." because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams & would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected & I gave up my "tell" that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face.
So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces & guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 & have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it.
And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky & get in on the escape. Without that chance of causing trouble, the game is monotonous & is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards & then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) & so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team & the 5th player would be a random card. This way, not every mission will have a random card drawn for it.
Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.
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Haley Mathiot (9 KP) rated The Life of Glass in Books
Apr 27, 2018
The Life of Glass is a fast read—I tore through it in a matter of hours. I wasn’t particularly sure why I couldn’t stop reading it. Maybe it was the easy language, maybe it was the characters, maybe I was just in the mood for a good romance novel and that was what was on my shelf. Either way, I didn’t stop reading until my sister turned the light out on me.
I liked the characters a lot (though some of them I despised) and others remained mysteries until later in the book; they were those “oh I had no idea they were that kind of person” characters, and I liked the mystery of their personalities. They were relatable and likeable.
That being said, there was nothing hugely spectacular about The Life of Glass: nothing that will make it a long lasting fantastic memory or escape for me. I enjoyed it and I won’t forget it, but it won’t be one of those “second reads.”
This was part of the 1 ARC Tours for Bloody Bad.
Tim McGuire (301 KP) rated Blood Father (2016) in Movies
Apr 20, 2020
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Lyndsey Gollogly (2893 KP) rated Into the Deep in Books
Jul 11, 2021
Kindle
Into the Deep
By Aspen Winters
Once read a review will be written via Smashbomb and link posted in comments
The Ocean hides many secrets, and my family has uncovered one of them.
My name is Coralee Eldimire and I was dragged into the secrets my family has been keeping from me. The Eldimire Aquarium and Animal Sanctuary, was more than that. It was a testing site.
A testing site for shifters. The place I thought was made by hard work and passion was actually made by torture and the deaths of creatures I never knew existed.
I found this out the hard way that these shifters are more than they seem. They aren’t mindless or monsters...they were something more. The shark shifters that I had gotten to know only want one thing: freedom and I was their way out. Though it seemed they wanted me for more than an escape route.
These shifters wanted to keep me, and I was starting to have a hard time saying no. With my family trying to keep the shifters or kill them, I have my work cut out for me...and I may learn to be a stronger person on the way.
Ok shark shifters? Thank god finally for shifter fans this is a bonus to have one of the animals species finally covered! I really enjoyed the book and really hoping we get more as I can find much info on her coming books! Fingers crossed she will write more following this lead! I’d be quite disappointed if she didn’t!
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