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Gareth von Kallenbach (980 KP) rated Alien: Blackout in Video Games
Jun 19, 2019
FoxNext and D3 Go have presented Alien fans a new game for mobile devices entitled Alien: Blackout. When it was first announced; many fans thought it was the Alien Shooter that had been announced earlier in 2018 but that is to come at a later date according to FoxNext.
The game has players play as Amanda Ripley; Daughter of the main character of the “Alien” film series and star of the Alien: Isolation game. Although it is described as not being a sequel to Alien: Isolation, Amanda does briefly mention events from the game as her prior experience with the title creature.
Hidden in an Air Vent; Amanda must direct members of a docked shuttle through seven levels as they attempt to locate items and accomplish tasks needed to escape.
There is of course an Alien on the loose and using Motion Trackers, video cameras, and luck, players have to protect Amanda and the shuttle crew as the movie around the map.
The Alien can come after Amanda who can protect herself by closing a vent. The issue is in doing so she cannot look at the map and cameras, and as such The Alien can vanish anywhere including one of the other tunnels that lead to her. Having to watch two or three tunnels as well as a map can be difficult as players have to rely on sound and luck to assume when the Alien is creeping down a tunnel towards them.
Players also have to make hard choices like allowing the Alien to attack and kill a character so another one can move along toward a goal. Being able to open and close doors also allows Amanda to help fence in the creature but it does not always appear on the cameras and as such players have to guess where it is. Amanda can tell characters to hide or hurry up, but there is also the matter of a ticking clock which requires objectives to be completed before a timer runs out.
The game does offer some fun and challenge but is short as with only seven levels, you can complete the game in under an hour once you get the basics down. The game allows players to pick up from the chapter they last completed and does offer some fun cut scenes to enjoy.
The biggest issue is while affordable at $4.99 fans may want more out of the game as aside from the short play time; this style of game may not be the best use of the Alien franchise. It would make a great segment of a larger game but after guiding Amanda through Alien: Isolation; having her hide in vents and direct others seems to be a step down.
While Alien: Blackout is not the game that fans had hoped for; it does offer some decent entertainment and hopefully will tide players over until the next game in the series is released.
http://sknr.net/2019/01/31/alien-blackout/
The game has players play as Amanda Ripley; Daughter of the main character of the “Alien” film series and star of the Alien: Isolation game. Although it is described as not being a sequel to Alien: Isolation, Amanda does briefly mention events from the game as her prior experience with the title creature.
Hidden in an Air Vent; Amanda must direct members of a docked shuttle through seven levels as they attempt to locate items and accomplish tasks needed to escape.
There is of course an Alien on the loose and using Motion Trackers, video cameras, and luck, players have to protect Amanda and the shuttle crew as the movie around the map.
The Alien can come after Amanda who can protect herself by closing a vent. The issue is in doing so she cannot look at the map and cameras, and as such The Alien can vanish anywhere including one of the other tunnels that lead to her. Having to watch two or three tunnels as well as a map can be difficult as players have to rely on sound and luck to assume when the Alien is creeping down a tunnel towards them.
Players also have to make hard choices like allowing the Alien to attack and kill a character so another one can move along toward a goal. Being able to open and close doors also allows Amanda to help fence in the creature but it does not always appear on the cameras and as such players have to guess where it is. Amanda can tell characters to hide or hurry up, but there is also the matter of a ticking clock which requires objectives to be completed before a timer runs out.
The game does offer some fun and challenge but is short as with only seven levels, you can complete the game in under an hour once you get the basics down. The game allows players to pick up from the chapter they last completed and does offer some fun cut scenes to enjoy.
The biggest issue is while affordable at $4.99 fans may want more out of the game as aside from the short play time; this style of game may not be the best use of the Alien franchise. It would make a great segment of a larger game but after guiding Amanda through Alien: Isolation; having her hide in vents and direct others seems to be a step down.
While Alien: Blackout is not the game that fans had hoped for; it does offer some decent entertainment and hopefully will tide players over until the next game in the series is released.
http://sknr.net/2019/01/31/alien-blackout/
Emma @ The Movies (1786 KP) rated War for the Planet of the Apes (2017) in Movies
Sep 25, 2019
I'm terrible with watching films in sequence, but I've been seeing the trailers for War for the Planet of the Apes repeatedly and really wanted to watch it. I saw the first one when it came out in some fashion, the second one has eluded me though.
The films begins with the Alpha-Omega paramilitary group laying down an attack on Caesar's ape clan. There is heavy resistance and several of Alpha-Omega's team are captured. Caesar, wanting to bring some form of peace to his clan, sends back the captured soldiers to the Colonel with a message, they did not start this war and that they want to live in peace together.
Caesar's son, Blue Eyes, returns from searching for a safe haven, and has found a place across the desert for them all to live. Thinking that they need more time to prepare, Caesar puts off their departure with tragic consequences. During the night the Colonel and a team of men infiltrate their camp, and her slaughters Blue Eyes and Caesar's wife, believing it was him.
Seeking revenge, Caesar leaves the camp to hunt down the Colonel, accompanied by a small group. Along the way they encounter a single soldier with his daughter in a camp, who Caesar kills when he goes for his gun. The girl doesn't speak and deciding not to leave her there alone, they take her with them on their journey.
The group make their way to the Border with the help of Bad Ape and Caesar discovers that the rest of their clan has been captured and is imprisoned below. After being captured they must plan their escape from both inside and outside the walls of the Border any way they can...
Quite simple put, this was an epic feat, and well worth the watch. At some point while it was on I honestly forgot that what I was seeing wasn't real. The effects are magnificent, and the emotions in Caesar in particular are just incredible. Those alone should be sure fire reasons to watch it, but if you're not convinced, then the story line isn't bad either.
I always think it's amazing how well movies manage to match up the emotion of the actor with their digitised counterpart. That takes an amazingly skilled group behind the scenes. My first reaction when I saw Woody Harrelson in the trailer was not a good one. He's amusing, but I couldn't name a film of his that I've enjoyed him in. I'm happy to say that this one has changed all of that. I thoroughly enjoyed his performance, you see his character go from one end of the spectrum to the other, and Harrelson does it all so well. Amiah Miller who plays Nova was amazing too, barely any lines and acting at something that gets put in the scene after the fact must be incredibly difficult and she managed to pull it off with real emotion.
The films begins with the Alpha-Omega paramilitary group laying down an attack on Caesar's ape clan. There is heavy resistance and several of Alpha-Omega's team are captured. Caesar, wanting to bring some form of peace to his clan, sends back the captured soldiers to the Colonel with a message, they did not start this war and that they want to live in peace together.
Caesar's son, Blue Eyes, returns from searching for a safe haven, and has found a place across the desert for them all to live. Thinking that they need more time to prepare, Caesar puts off their departure with tragic consequences. During the night the Colonel and a team of men infiltrate their camp, and her slaughters Blue Eyes and Caesar's wife, believing it was him.
Seeking revenge, Caesar leaves the camp to hunt down the Colonel, accompanied by a small group. Along the way they encounter a single soldier with his daughter in a camp, who Caesar kills when he goes for his gun. The girl doesn't speak and deciding not to leave her there alone, they take her with them on their journey.
The group make their way to the Border with the help of Bad Ape and Caesar discovers that the rest of their clan has been captured and is imprisoned below. After being captured they must plan their escape from both inside and outside the walls of the Border any way they can...
Quite simple put, this was an epic feat, and well worth the watch. At some point while it was on I honestly forgot that what I was seeing wasn't real. The effects are magnificent, and the emotions in Caesar in particular are just incredible. Those alone should be sure fire reasons to watch it, but if you're not convinced, then the story line isn't bad either.
I always think it's amazing how well movies manage to match up the emotion of the actor with their digitised counterpart. That takes an amazingly skilled group behind the scenes. My first reaction when I saw Woody Harrelson in the trailer was not a good one. He's amusing, but I couldn't name a film of his that I've enjoyed him in. I'm happy to say that this one has changed all of that. I thoroughly enjoyed his performance, you see his character go from one end of the spectrum to the other, and Harrelson does it all so well. Amiah Miller who plays Nova was amazing too, barely any lines and acting at something that gets put in the scene after the fact must be incredibly difficult and she managed to pull it off with real emotion.
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Matthew Krueger (10051 KP) rated the PlayStation version of Resident Evil in Video Games
Jun 27, 2020 (Updated Jun 27, 2020)
The Atmosphere (2 more)
The Horror
The depending on what you need or think that's important.
The Infested Mansion
Resident Evil- like Silent Hill, the atmosphere of a the horror genre is excellent. Resident Evil ask you the question, if you and your team got stranded and the only place to go is a old creepy manison and survive it, can you do it?. The answer for me, no! But for Chris and Jill their have to, no other choice. Thats what i love about Resident Evil, is the atmosphere of the manison, the creepest, the mystery, the suspense, the thrills and the creatures that live inside of it.
The plot: Chris Redfield and Jill Valentine, are members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.
Gameplay: The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive.
To fulfill the game's objective, the player uncovers various documents that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm their character with weapons to defend themselves from enemies, although the ammunition available for each firearm is limited and the player must learn to conserve the ammunition they have for situations where they will really need it
The carrying capacity of the player is limited depending on the character and items that the player does not wish to carry at the moment can be stored into an item box to be retrieved for later use. To save their progress, the player must pick up an ink ribbon and use it on any of the typewriters scattered through key locations in the game. However, the supply of ink ribbons the player can acquire is limited much like the player's ammo and healing supplies. Players will encounter and fight various infected creatures as flesh-eating zombies, undead dogs, giant spiders, and other monsters.
Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. Beyond video games, Resident Evil has been credited with re-popularising zombies in mainstream popular culture from the late 1990s onwards (along with The House of the Dead), leading to a renewed interest in zombie films during the 2000s. Resident Evil has since been hailed as one of the most influential and greatest video games of all time. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms.
Resident Evil- is one of my favorite survivor horror games of all time and one of my favorite games of all times. Its intense, thrilling, suspenseful and overall scary. Resident Evil is a must to play, if you haven't already. Will you survivie the manison or not!
The plot: Chris Redfield and Jill Valentine, are members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.
Gameplay: The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive.
To fulfill the game's objective, the player uncovers various documents that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm their character with weapons to defend themselves from enemies, although the ammunition available for each firearm is limited and the player must learn to conserve the ammunition they have for situations where they will really need it
The carrying capacity of the player is limited depending on the character and items that the player does not wish to carry at the moment can be stored into an item box to be retrieved for later use. To save their progress, the player must pick up an ink ribbon and use it on any of the typewriters scattered through key locations in the game. However, the supply of ink ribbons the player can acquire is limited much like the player's ammo and healing supplies. Players will encounter and fight various infected creatures as flesh-eating zombies, undead dogs, giant spiders, and other monsters.
Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. Beyond video games, Resident Evil has been credited with re-popularising zombies in mainstream popular culture from the late 1990s onwards (along with The House of the Dead), leading to a renewed interest in zombie films during the 2000s. Resident Evil has since been hailed as one of the most influential and greatest video games of all time. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms.
Resident Evil- is one of my favorite survivor horror games of all time and one of my favorite games of all times. Its intense, thrilling, suspenseful and overall scary. Resident Evil is a must to play, if you haven't already. Will you survivie the manison or not!
Gareth von Kallenbach (980 KP) rated Vacancy (2007) in Movies
Aug 14, 2019
While driving down a back road late one evening on their way to L.A. an embattled couple, are about to make a stop that could cost them their lives. In Vacancy, Amy and David Fox, are returning home from a trip to celebrate the anniversary of their in laws.
The fact that they had to hide their failing marriage, and the tensions that still remain as a result, have driven Amy and David to the point of irritability and they never cease to find new ways to verbally spar with one another.
When their car breaks down, they are happy to discover a gas station attendant who tells them that he can get their car repaired enough to make it to the next town where they will be able to get the help that they need in the morning.
This proves not to be the case as their car once again breaks down shortly after they resume their trip, which forces Amy and David to walk back into town and stay the night at the only hotel in the remote locale.
Frustrated by their situation, the two resign themselves to their situation and check into the hotel and soon make a startling discovery. A stack of video tapes in the room seems to indicate that a series of ghastly murders has been committed in their room, and when hidden cameras are discovered, Amy and David soon realize that they are to be the stars of a future tape.
Trapped and alone, the duo must stave off a series of attacks and find a way to survive, so they can escape the nightmare they have stumbled into.
At first the premise of the film seems to be a step above the usual genre film, as the two leads, Wilson and Beckinsale, bring acredibility to their roles, and do develop their characters beyond the paper thin constructs that are so common in films of this type.
Sadly the film does not take advantage of this advantage and soon becomes a series of pat situations and a surprisingly odd lack of tension and suspense in the film.
One of the biggest problems in the film is that it tips it’s hand way to early in the film, as we know what is going on as the discovery of the tapes eliminates much of the mystery. Had the film saved this piece of information until the end of the film, it might have had far more impact as the audience would be left wondering why the bizarre events were happening to the couple.
Another issue for me was the small cast, as with only Wilson and Beckinsale in peril for the majority of the film, the tension level was greatly reduced, as you know that neither of them is going to be killed early in the film, as that would leave the movie without any protagonists.
As much as I liked the concept and casting, especially Frank Whaley as the creepy hotel clerk, Vacancy is simply a good idea that never rises above its premise, and ends up content to recycle the same old formula from dozens of other horror films without offering any of the thrills or chills, and leaves you unsatisfied.
The fact that they had to hide their failing marriage, and the tensions that still remain as a result, have driven Amy and David to the point of irritability and they never cease to find new ways to verbally spar with one another.
When their car breaks down, they are happy to discover a gas station attendant who tells them that he can get their car repaired enough to make it to the next town where they will be able to get the help that they need in the morning.
This proves not to be the case as their car once again breaks down shortly after they resume their trip, which forces Amy and David to walk back into town and stay the night at the only hotel in the remote locale.
Frustrated by their situation, the two resign themselves to their situation and check into the hotel and soon make a startling discovery. A stack of video tapes in the room seems to indicate that a series of ghastly murders has been committed in their room, and when hidden cameras are discovered, Amy and David soon realize that they are to be the stars of a future tape.
Trapped and alone, the duo must stave off a series of attacks and find a way to survive, so they can escape the nightmare they have stumbled into.
At first the premise of the film seems to be a step above the usual genre film, as the two leads, Wilson and Beckinsale, bring acredibility to their roles, and do develop their characters beyond the paper thin constructs that are so common in films of this type.
Sadly the film does not take advantage of this advantage and soon becomes a series of pat situations and a surprisingly odd lack of tension and suspense in the film.
One of the biggest problems in the film is that it tips it’s hand way to early in the film, as we know what is going on as the discovery of the tapes eliminates much of the mystery. Had the film saved this piece of information until the end of the film, it might have had far more impact as the audience would be left wondering why the bizarre events were happening to the couple.
Another issue for me was the small cast, as with only Wilson and Beckinsale in peril for the majority of the film, the tension level was greatly reduced, as you know that neither of them is going to be killed early in the film, as that would leave the movie without any protagonists.
As much as I liked the concept and casting, especially Frank Whaley as the creepy hotel clerk, Vacancy is simply a good idea that never rises above its premise, and ends up content to recycle the same old formula from dozens of other horror films without offering any of the thrills or chills, and leaves you unsatisfied.
Purple Phoenix Games (2266 KP) rated Survive: Escape from Atlantis! in Tabletop Games
Sep 4, 2019 (Updated Jul 2, 2020)
I have never been on a sinking anything. Sure, I have flipped over kayaks, and paddle-boards, and anything else that requires me to balance on top of water. But I cannot imagine the terror of being on an island that just… sinks into the deep. Oh also running out of room and having to swim to safe land. Oh also while sharks, whales, and sea monsters are chasing me. You know what? Maybe I’m cool with being located in the Midwest. I’ll just play this game and live vicariously through the esceeples (escaping meeples? I need a handbook for these -eeple terms).
Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T
To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.
Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.
Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.
Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.
However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!
Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T
To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.
Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.
Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.
Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.
However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!
RəX Regent (349 KP) rated Star Wars: Episode VI – Return of the Jedi (1983) in Movies
Mar 7, 2019
The weakest...
Contains spoilers, click to show
This is often thought of as the weakest of the original trilogy, and whilst I would agree with that, that's not to say that it is bad. The phenomenon which had begun with"Star Wars", six years earlier was about to conclude, or so we thought, with Jedi.
The first film had pioneered the technology and concepts of which to present and achieve such a franchise in the 1970′s and '80′s, and "The Empire Strikes Back" is still the benchmark for part twos, but where this film falls down is that it has sacrificed narrative quality for Lucas' realisation that he could finally do what he wanted, without any hindrance from studios or production limitations.
He had the best of best in visual effects with his Industrial Light and Magic, and he had a vision which had remained unrealised in the previous two films, such as the so called failed Cantina scene in "Star Wars", which is presented here, only this time in the walls of Jabba's palace.
The first half I believe, is George Lucas' real film. Monsters and Muppets, pure fantasy as our heroes wrap up the events of the previous film, and make their daring escape from Jabba the Hutt. The second part is almost a separate film, focusing quite rightly on the Empire and the destruction of the second Death Star. But this plot is very matter of fact, and has no real charm or heart, just epic visuals and a theatrical sense.
Meanwhile, Han Solo and Princess Leia are leading a rebel assault on the forest moon of Endor, populated by the most annoying Muppets of all the dreaded Ewoks! The Ewoks must be one of cinema's greatest misjudgments, the first real misstep in Lucas' handling of the "Star Wars Saga"; but with the prequels and the constant tinkering with the originals, this was to be the thin end of the wedge.
Don't get me wrong, there are plot elements revolving around the Muppets which I liked, such as the nature vs. technology metaphor, but that doesn't excuse the Ewoks and nothing ever will! But elements such as the Speedbike chase and the final battle, all of it, the final Vader/Luke dual, the assault of the Death Star itself, and even the ludicrous Ewok assault, are excellent, visually stunning and exiting and it is enough to save this film from being bogged down by the bad.
And like I said, the money grabbing, almost narratively illiterate George Lucas has damaged and defamed his franchise with his constant tinkering, firstly with the Special Edition in 1997, and then with his Enhanced Special Edition in 2004 for the DVD release.
Lucas is a visionary and has done so much for the film industry and we should be grateful but in the end, he needs to stop milking this franchise, stop pretending that it is never finished, when he has finished it THREE times now and realise that the best of the original trilogy was directed and written by other people, all of which display more talent. Lucas is not a good director but he is a good producer and he has brought this franchise to the screen and the movie industry is better for it. But the Special Editions bring nothing important to the mix, with the exception of the finale, which does carry more scope that 1983 original.
Overall, the weakest of the "Star Wars Trilogy" is a fair assessment and at its worst, it's still leagues above any entry in the prequels, even the Episode III, which is the closest to this high standards of this series.
The first film had pioneered the technology and concepts of which to present and achieve such a franchise in the 1970′s and '80′s, and "The Empire Strikes Back" is still the benchmark for part twos, but where this film falls down is that it has sacrificed narrative quality for Lucas' realisation that he could finally do what he wanted, without any hindrance from studios or production limitations.
He had the best of best in visual effects with his Industrial Light and Magic, and he had a vision which had remained unrealised in the previous two films, such as the so called failed Cantina scene in "Star Wars", which is presented here, only this time in the walls of Jabba's palace.
The first half I believe, is George Lucas' real film. Monsters and Muppets, pure fantasy as our heroes wrap up the events of the previous film, and make their daring escape from Jabba the Hutt. The second part is almost a separate film, focusing quite rightly on the Empire and the destruction of the second Death Star. But this plot is very matter of fact, and has no real charm or heart, just epic visuals and a theatrical sense.
Meanwhile, Han Solo and Princess Leia are leading a rebel assault on the forest moon of Endor, populated by the most annoying Muppets of all the dreaded Ewoks! The Ewoks must be one of cinema's greatest misjudgments, the first real misstep in Lucas' handling of the "Star Wars Saga"; but with the prequels and the constant tinkering with the originals, this was to be the thin end of the wedge.
Don't get me wrong, there are plot elements revolving around the Muppets which I liked, such as the nature vs. technology metaphor, but that doesn't excuse the Ewoks and nothing ever will! But elements such as the Speedbike chase and the final battle, all of it, the final Vader/Luke dual, the assault of the Death Star itself, and even the ludicrous Ewok assault, are excellent, visually stunning and exiting and it is enough to save this film from being bogged down by the bad.
And like I said, the money grabbing, almost narratively illiterate George Lucas has damaged and defamed his franchise with his constant tinkering, firstly with the Special Edition in 1997, and then with his Enhanced Special Edition in 2004 for the DVD release.
Lucas is a visionary and has done so much for the film industry and we should be grateful but in the end, he needs to stop milking this franchise, stop pretending that it is never finished, when he has finished it THREE times now and realise that the best of the original trilogy was directed and written by other people, all of which display more talent. Lucas is not a good director but he is a good producer and he has brought this franchise to the screen and the movie industry is better for it. But the Special Editions bring nothing important to the mix, with the exception of the finale, which does carry more scope that 1983 original.
Overall, the weakest of the "Star Wars Trilogy" is a fair assessment and at its worst, it's still leagues above any entry in the prequels, even the Episode III, which is the closest to this high standards of this series.
Gareth von Kallenbach (980 KP) rated Dunkirk (2017) in Movies
Jul 11, 2019
In May 1940, as Germany advanced into France, Allied troops found themselves surrounded at the town of Dunkirk with little time to escape. In the distance, the Germans sought to capture or kill each of the nearly 400,000 men. French and British soldiers began the slow process to evacuate using every naval or civilian ship available. Dunkirk examines the heroism involved by everyone on the land, sea, and air in their attempt to get their countrymen home.
When we discuss, reflect, or are taught about World War II, we often think the turning points of the war as the Battle of the Bulge, Leningrad, Midway, or D-Day. In doing this, we overlook moments like Dunkirk. Christopher Nolan exposes how vital this moment was in determining the fate, not only of the war, but the world in Dunkirk.
It is hard to describe what the film is like just from the visuals. It captures you and surrounds you by making the audience feel as though they are witnessing these events from a third-person perspective, as well as, through the eyes of those involved. The film itself is not limited to just the war or a discussion of the circumstances that led up to the war itself. There are no major battles shown, however, the film demonstrates quite vividly the horrors of war, the confusion, the chaos, the brutality, and the fear that each moment might be your last.
Dunkirk, masterfully tells the story of those involved in the evacuation of those troops that found themselves being pursued by Nazi Germany. Each frame will have audiences fearing for the safety of the men on the screen and hoping that they will somehow make it home despite all indications that their fate is sealed. Nolan gives audiences the opportunity to see the events in a multilayered way so that we can understand all of the moving parts involved in this massive undertaking. It renews the appreciation that many of us have for those who fought in World War II and offers a new sense of appreciation for younger generations who are far removed from those events. Most impressive about the film is its ability to be more historically accurate in displaying the different people who actually were fighting. It is not, like Saving Private Ryan, a film that exaggerates American participation in the war to make it look as though the only people fighting were Americans and Nazis. Dunkirk shows how the French, British, and Belgians, of various colors and backgrounds were fighting well before summer of 1944.
The film also pulls of quite an ambitious task by removing the Nazis from the film. This is not to say that there is no German presence in the film, rather, they minimize the focus on the Nazis in order to keep the focus on those evacuating and those involved in assisting with the efforts. In my viewing, I felt that this strengthened the film in adding to the fear by having a faceless enemy, one that could be lurking around the corner or coming around the corner at any moment. This added to the tension to make audiences feel the fear that so many of these young men must have had as they waited to board their ships to get home.
Dunkirk is impressive, emotional, and full of tension. It raises the bar with respect to how historically-based films should be in the representation of events. It does not rely on one linear story to capture the audience. It is an intelligent and overdue homage to the men and women who did all they could to ensure that these men made it home.
When we discuss, reflect, or are taught about World War II, we often think the turning points of the war as the Battle of the Bulge, Leningrad, Midway, or D-Day. In doing this, we overlook moments like Dunkirk. Christopher Nolan exposes how vital this moment was in determining the fate, not only of the war, but the world in Dunkirk.
It is hard to describe what the film is like just from the visuals. It captures you and surrounds you by making the audience feel as though they are witnessing these events from a third-person perspective, as well as, through the eyes of those involved. The film itself is not limited to just the war or a discussion of the circumstances that led up to the war itself. There are no major battles shown, however, the film demonstrates quite vividly the horrors of war, the confusion, the chaos, the brutality, and the fear that each moment might be your last.
Dunkirk, masterfully tells the story of those involved in the evacuation of those troops that found themselves being pursued by Nazi Germany. Each frame will have audiences fearing for the safety of the men on the screen and hoping that they will somehow make it home despite all indications that their fate is sealed. Nolan gives audiences the opportunity to see the events in a multilayered way so that we can understand all of the moving parts involved in this massive undertaking. It renews the appreciation that many of us have for those who fought in World War II and offers a new sense of appreciation for younger generations who are far removed from those events. Most impressive about the film is its ability to be more historically accurate in displaying the different people who actually were fighting. It is not, like Saving Private Ryan, a film that exaggerates American participation in the war to make it look as though the only people fighting were Americans and Nazis. Dunkirk shows how the French, British, and Belgians, of various colors and backgrounds were fighting well before summer of 1944.
The film also pulls of quite an ambitious task by removing the Nazis from the film. This is not to say that there is no German presence in the film, rather, they minimize the focus on the Nazis in order to keep the focus on those evacuating and those involved in assisting with the efforts. In my viewing, I felt that this strengthened the film in adding to the fear by having a faceless enemy, one that could be lurking around the corner or coming around the corner at any moment. This added to the tension to make audiences feel the fear that so many of these young men must have had as they waited to board their ships to get home.
Dunkirk is impressive, emotional, and full of tension. It raises the bar with respect to how historically-based films should be in the representation of events. It does not rely on one linear story to capture the audience. It is an intelligent and overdue homage to the men and women who did all they could to ensure that these men made it home.
Yvonne (12 KP) rated The House of Secrets (The Sarah Bennett Mysteries, #2) in Books
Jun 11, 2019
A good addition to the series
The House of Secret by Terry Lynn Thomas
Published by HQ Digital on 11th April 2019
252 pages
Following on from Sarah Bennett’s father’s murder trial, Sarah gets given a job working with psychiatrist Dr Matthew Geisler. With his fascination into the supernatural, Sarah sees it as a chance to escape the public eye.
Whilst I have read The Spirit of Grace, you don’t have to, to enjoy this story. Anything that was relevant from book 1 was explained in detail, without spoiling the flow. I liked that Sarah was still inquisitive and even having suffered a life-threatening accident, it didn’t stop her trying to help Minna, who was having a really bad time at the Geisler’s Institute. Although there were times that Sarah was put under a lot of pressure from Zeke, Dr Geisler and even Alysse, she was still determined to find out who was behind the threats.
Whilst Zeke being housed in the hospital for his injuries pleased Sarah, as he was so close to her, there were moments that she doubted the real reason he was there. At times it did get annoying as Sarah knew what Zeke did for a living and should have understood that there were occasions that she could not be his No1 priority. However, this did not detract from the mystery and they did work well together.
Whilst the story centred around the characters already mentioned, there were some other characters, that had their own story to tell. Mr Collins, an accomplished pianist, Cynthia Forrester whilst being Sarah’s friend was also a reporter from the San Francisco Chronicle and Aunt Lillian, an eccentric older lady who was Cynthia’s aunt.
The supernatural element was stronger in this story as Sarah was adjusting to her gift and it helped that she had a fan in Dr Geisler. The mystery was well plotted and whilst I had my suspicions who was behind the threats, I could not work the reasons behind them. The story built up to a dramatic ending, with everything explained in detail.
This series can keep going and I hope there will be more to come. If you like historical fiction with an element of supernatural then this is a series for you.
Published by HQ Digital on 11th April 2019
252 pages
Following on from Sarah Bennett’s father’s murder trial, Sarah gets given a job working with psychiatrist Dr Matthew Geisler. With his fascination into the supernatural, Sarah sees it as a chance to escape the public eye.
Whilst I have read The Spirit of Grace, you don’t have to, to enjoy this story. Anything that was relevant from book 1 was explained in detail, without spoiling the flow. I liked that Sarah was still inquisitive and even having suffered a life-threatening accident, it didn’t stop her trying to help Minna, who was having a really bad time at the Geisler’s Institute. Although there were times that Sarah was put under a lot of pressure from Zeke, Dr Geisler and even Alysse, she was still determined to find out who was behind the threats.
Whilst Zeke being housed in the hospital for his injuries pleased Sarah, as he was so close to her, there were moments that she doubted the real reason he was there. At times it did get annoying as Sarah knew what Zeke did for a living and should have understood that there were occasions that she could not be his No1 priority. However, this did not detract from the mystery and they did work well together.
Whilst the story centred around the characters already mentioned, there were some other characters, that had their own story to tell. Mr Collins, an accomplished pianist, Cynthia Forrester whilst being Sarah’s friend was also a reporter from the San Francisco Chronicle and Aunt Lillian, an eccentric older lady who was Cynthia’s aunt.
The supernatural element was stronger in this story as Sarah was adjusting to her gift and it helped that she had a fan in Dr Geisler. The mystery was well plotted and whilst I had my suspicions who was behind the threats, I could not work the reasons behind them. The story built up to a dramatic ending, with everything explained in detail.
This series can keep going and I hope there will be more to come. If you like historical fiction with an element of supernatural then this is a series for you.
Erika Kehlet (21 KP) rated Station Eleven in Books
Feb 21, 2018
This is an instance of a book cover catching my attention, and refusing to let it go. I started seeing this one first in magazines, and then bookstores and websites all over the place, until I decided I had to read it. I had the impression that it took place in a post-pandemic world, but that was about it. I'm glad I didn't read the book blurb more carefully, because I don't think that I would have been interested in the story of a Hollywood star and a band of travelling actors. I would probably not have picked it up, and I would have missed something beautiful.
This book is, at its heart, a story of survival and resilience. It starts at a point in time just as the flu pandemic is beginning. We meet a variety of individuals at a performance of Kind Lear, and then follow several of them both forward and back ward in time, learning about their past, and watching as their futures unfold in the new world. The author's main focus is on the characters, what drives them, what mattered to them before the collapse of civilization and afterwards, and their personal relationships more than the disaster itself.
Kirsten Potter does an excellent job with the narration - her voice and timing were a pleasure to listen to.
I thoroughly enjoyed this audiobook, and would recommend it to fans of almost any type of fiction or word lovers in general. It was so full of memorable quotes, that I caught myself jotting them down to read later, and that isn't something I normally do. Since I have them though, I'd like to leave you with a few of my favorites....
Hell is the absence of the people you long for.
It was gorgeous and claustrophobic. I loved it and I always wanted to escape.
What I mean to say is, the more you remember, the more youve lost.
First we only want to be seen, but once were seen, thats not enough anymore. After that, we want to be remembered.
She had never entirely let go of the notion that if she reached far enough with her thoughts she might find someone waiting, that if two people were to cast their thoughts outward at the same moment they might somehow meet in the middle.
There are certain qualities of light that blur the years.
This book is, at its heart, a story of survival and resilience. It starts at a point in time just as the flu pandemic is beginning. We meet a variety of individuals at a performance of Kind Lear, and then follow several of them both forward and back ward in time, learning about their past, and watching as their futures unfold in the new world. The author's main focus is on the characters, what drives them, what mattered to them before the collapse of civilization and afterwards, and their personal relationships more than the disaster itself.
Kirsten Potter does an excellent job with the narration - her voice and timing were a pleasure to listen to.
I thoroughly enjoyed this audiobook, and would recommend it to fans of almost any type of fiction or word lovers in general. It was so full of memorable quotes, that I caught myself jotting them down to read later, and that isn't something I normally do. Since I have them though, I'd like to leave you with a few of my favorites....
Hell is the absence of the people you long for.
It was gorgeous and claustrophobic. I loved it and I always wanted to escape.
What I mean to say is, the more you remember, the more youve lost.
First we only want to be seen, but once were seen, thats not enough anymore. After that, we want to be remembered.
She had never entirely let go of the notion that if she reached far enough with her thoughts she might find someone waiting, that if two people were to cast their thoughts outward at the same moment they might somehow meet in the middle.
There are certain qualities of light that blur the years.