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Heather Cranmer (2721 KP) created a post

Jul 12, 2022  
Author Chris Mullen stops by my blog with an interesting video interview. Give it a watch, and read up on his young adult Western historical fiction novel ROWDY: WILD AND MEAN, SHARP AND KEEN. There's also a great giveaway for a chance to win autographed copies of the Rowdy series books and a Rowdy t-shirt!

https://alltheupsandowns.blogspot.com/2022/07/book-blog-tour-and-giveaway-rowdy-wild.html

**BOOK SYNOPSIS**
Thrust to the mercy of the Mississippi river, thirteen-year-old Rowdy floats safely away as he watches the smoke rise from his burning farmhouse. Now alone in the world, his perilous journey of survival begins, challenging and shaping him into the young man his father would want him to become.

Pulled from the waters, he is given a chance by a lone river Captain and his mate. Rowdy has grown strong working the river but must use his wit as well as his strength to confront a bullying crewman and survive a surprise attack by river pirates.

Growing up on the Mississippi river was a start for Rowdy, but Dodge City, Kansas proves it has its own challenges. He was warned not to get entangled with Patrick Byrne Byrne, Dodge City’s most powerful rancher. Unknowingly crossing Byrne, he faces life and death decisions. Rowdy's only option is to run.

Survival is what he has come to know all too well. His escape across the plains nearly claims his life. Through a stranger's help, Rowdy recovers and finally discovers Lincoln, New Mexico, and acquires a new friend along the way. Rowdy is settling in when hired guns sent by Patrick Byrne find and confront him. Blood, bullets, and tears bring Rowdy's world to a showdown. Fighting for what was right is his code, living life for others becomes his way, and staring danger in the face is what he must do if he can truly be Wild and Mean, Sharp and Keen.
     
The Darkslayer: Wrath of the Royals
The Darkslayer: Wrath of the Royals
Craig Halloran | 2013 | Science Fiction/Fantasy
8
8.0 (1 Ratings)
Book Rating
Layered story but still true to itself (0 more)
Some bad phrasing (0 more)
Strong debut novel, deeper than expected
Wrath of the Royals, the first in the 16 book Darkslayer series following Venir, the Darkslayer (an axe-wielding barbarian) and his companion Melagal (the cowardly "rogue") as they run from the titular wrath of one of the royal families. Venir tends to get himself into bets, as alpha male types just seem attracted to him, and one such bet ends him in the bad books with one of the most powerful, and twisted, royal families.
This leads to the pair going on the run to escape the inevitable wrath. However, little do they know that the Underlings (those twisted, evil humanoids Venir is driven to hunt) are after Venir from different angles - one due to his relentless genocide of their race, and another due to being hired to hunt him down by the royals.
On the surface, I expected this to be a basic sword and sorcery tale; the barbarian wandering the wilds hacking down the Underlings. I was pleasantly surprised to find a fairly well told tale with different layers and a more intricate plot than I had expected.
Halloran's prose is decent, with a good knack for getting the balance between over-narration and concise descriptions. There is enough description of the world without it being laboured. There are some odd choices for phrases or wording here or there (eg "Impending pain was on its way"), and the book could do with a decent thorough edit, but for a first book it is a good effort.
The world of Bish turns out to be something of an experiment on the part of a God, seeing if she can design a world that will remain in permanent conflict for eternity, good and evil constantly vying but neither side ever truly winning. While this could be seen as literally setting up for "deus ex machina" whenever the author chooses, this didn't really come to the fore in this book.
Venir is a reasonably well-crafted character, albeit a stupid brute and something like Logen Ninefingers from Joe Abercrombie's First Law (when he puts on his magical helmet (yes I know!) he becomes more driven to destruction, somewhat akin to the emergence of The Bloody Nine). Numerous times he just gets up in the night and wanders off searching for the conflict he has sensed, the helmet guiding him onwards. But his actions play well off those of his travelling companions, which has now become something like the fellowship of the ring, but without a ring.
The book ends with an extended epilogue giving an idea of Venir's life before he found his magical axe, shield and mind-controlling helmet.
A good self-contained book, which concludes well and could be read on its own, without continuing the series, though I plan to (ideally before my Kindle Unlimited period runs out!).
  
Alien: Blackout
Alien: Blackout
Horror
FoxNext and D3 Go have presented Alien fans a new game for mobile devices entitled Alien: Blackout. When it was first announced; many fans thought it was the Alien Shooter that had been announced earlier in 2018 but that is to come at a later date according to FoxNext.

The game has players play as Amanda Ripley; Daughter of the main character of the “Alien” film series and star of the Alien: Isolation game. Although it is described as not being a sequel to Alien: Isolation, Amanda does briefly mention events from the game as her prior experience with the title creature.

Hidden in an Air Vent; Amanda must direct members of a docked shuttle through seven levels as they attempt to locate items and accomplish tasks needed to escape.

There is of course an Alien on the loose and using Motion Trackers, video cameras, and luck, players have to protect Amanda and the shuttle crew as the movie around the map.

The Alien can come after Amanda who can protect herself by closing a vent. The issue is in doing so she cannot look at the map and cameras, and as such The Alien can vanish anywhere including one of the other tunnels that lead to her. Having to watch two or three tunnels as well as a map can be difficult as players have to rely on sound and luck to assume when the Alien is creeping down a tunnel towards them.

Players also have to make hard choices like allowing the Alien to attack and kill a character so another one can move along toward a goal. Being able to open and close doors also allows Amanda to help fence in the creature but it does not always appear on the cameras and as such players have to guess where it is. Amanda can tell characters to hide or hurry up, but there is also the matter of a ticking clock which requires objectives to be completed before a timer runs out.

The game does offer some fun and challenge but is short as with only seven levels, you can complete the game in under an hour once you get the basics down. The game allows players to pick up from the chapter they last completed and does offer some fun cut scenes to enjoy.

The biggest issue is while affordable at $4.99 fans may want more out of the game as aside from the short play time; this style of game may not be the best use of the Alien franchise. It would make a great segment of a larger game but after guiding Amanda through Alien: Isolation; having her hide in vents and direct others seems to be a step down.

While Alien: Blackout is not the game that fans had hoped for; it does offer some decent entertainment and hopefully will tide players over until the next game in the series is released.

http://sknr.net/2019/01/31/alien-blackout/
  
War for the Planet of the Apes (2017)
War for the Planet of the Apes (2017)
2017 | Action, Sci-Fi
I'm terrible with watching films in sequence, but I've been seeing the trailers for War for the Planet of the Apes repeatedly and really wanted to watch it. I saw the first one when it came out in some fashion, the second one has eluded me though.

The films begins with the Alpha-Omega paramilitary group laying down an attack on Caesar's ape clan. There is heavy resistance and several of Alpha-Omega's team are captured. Caesar, wanting to bring some form of peace to his clan, sends back the captured soldiers to the Colonel with a message, they did not start this war and that they want to live in peace together.

Caesar's son, Blue Eyes, returns from searching for a safe haven, and has found a place across the desert for them all to live. Thinking that they need more time to prepare, Caesar puts off their departure with tragic consequences. During the night the Colonel and a team of men infiltrate their camp, and her slaughters Blue Eyes and Caesar's wife, believing it was him.

Seeking revenge, Caesar leaves the camp to hunt down the Colonel, accompanied by a small group. Along the way they encounter a single soldier with his daughter in a camp, who Caesar kills when he goes for his gun. The girl doesn't speak and deciding not to leave her there alone, they take her with them on their journey.

The group make their way to the Border with the help of Bad Ape and Caesar discovers that the rest of their clan has been captured and is imprisoned below. After being captured they must plan their escape from both inside and outside the walls of the Border any way they can...

Quite simple put, this was an epic feat, and well worth the watch. At some point while it was on I honestly forgot that what I was seeing wasn't real. The effects are magnificent, and the emotions in Caesar in particular are just incredible. Those alone should be sure fire reasons to watch it, but if you're not convinced, then the story line isn't bad either.

I always think it's amazing how well movies manage to match up the emotion of the actor with their digitised counterpart. That takes an amazingly skilled group behind the scenes. My first reaction when I saw Woody Harrelson in the trailer was not a good one. He's amusing, but I couldn't name a film of his that I've enjoyed him in. I'm happy to say that this one has changed all of that. I thoroughly enjoyed his performance, you see his character go from one end of the spectrum to the other, and Harrelson does it all so well. Amiah Miller who plays Nova was amazing too, barely any lines and acting at something that gets put in the scene after the fact must be incredibly difficult and she managed to pull it off with real emotion.
  
    Toca Life: Office

    Toca Life: Office

    Entertainment and Games

    (0 Ratings) Rate It

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    Ever wonder what grown-ups really do at work all day? In Toca Life: Office, you get to tell stories...

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Matthew Krueger (10051 KP) rated the PlayStation version of Resident Evil in Video Games

Jun 27, 2020 (Updated Jun 27, 2020)  
Resident Evil
Resident Evil
1996 | Action/Adventure, Horror
The Atmosphere (2 more)
The Horror
The depending on what you need or think that's important.
That Damn Camera Angle (0 more)
The Infested Mansion
Resident Evil- like Silent Hill, the atmosphere of a the horror genre is excellent. Resident Evil ask you the question, if you and your team got stranded and the only place to go is a old creepy manison and survive it, can you do it?. The answer for me, no! But for Chris and Jill their have to, no other choice. Thats what i love about Resident Evil, is the atmosphere of the manison, the creepest, the mystery, the suspense, the thrills and the creatures that live inside of it.

The plot: Chris Redfield and Jill Valentine, are members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They soon become trapped in a mansion infested with zombies and other monsters. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.

Gameplay: The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive.

To fulfill the game's objective, the player uncovers various documents that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm their character with weapons to defend themselves from enemies, although the ammunition available for each firearm is limited and the player must learn to conserve the ammunition they have for situations where they will really need it

The carrying capacity of the player is limited depending on the character and items that the player does not wish to carry at the moment can be stored into an item box to be retrieved for later use. To save their progress, the player must pick up an ink ribbon and use it on any of the typewriters scattered through key locations in the game. However, the supply of ink ribbons the player can acquire is limited much like the player's ammo and healing supplies. Players will encounter and fight various infected creatures as flesh-eating zombies, undead dogs, giant spiders, and other monsters.

Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. Beyond video games, Resident Evil has been credited with re-popularising zombies in mainstream popular culture from the late 1990s onwards (along with The House of the Dead), leading to a renewed interest in zombie films during the 2000s. Resident Evil has since been hailed as one of the most influential and greatest video games of all time. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. The game has received dedicated ports to the Sega Saturn, Windows, and Nintendo DS. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. A high-definition remaster of the GameCube game was released in 2015 for modern platforms.

Resident Evil- is one of my favorite survivor horror games of all time and one of my favorite games of all times. Its intense, thrilling, suspenseful and overall scary. Resident Evil is a must to play, if you haven't already. Will you survivie the manison or not!
  
Vacancy (2007)
Vacancy (2007)
2007 | Horror, Mystery
4
6.4 (11 Ratings)
Movie Rating
While driving down a back road late one evening on their way to L.A. an embattled couple, are about to make a stop that could cost them their lives. In Vacancy, Amy and David Fox, are returning home from a trip to celebrate the anniversary of their in laws.
The fact that they had to hide their failing marriage, and the tensions that still remain as a result, have driven Amy and David to the point of irritability and they never cease to find new ways to verbally spar with one another.

When their car breaks down, they are happy to discover a gas station attendant who tells them that he can get their car repaired enough to make it to the next town where they will be able to get the help that they need in the morning.

This proves not to be the case as their car once again breaks down shortly after they resume their trip, which forces Amy and David to walk back into town and stay the night at the only hotel in the remote locale.

Frustrated by their situation, the two resign themselves to their situation and check into the hotel and soon make a startling discovery. A stack of video tapes in the room seems to indicate that a series of ghastly murders has been committed in their room, and when hidden cameras are discovered, Amy and David soon realize that they are to be the stars of a future tape.

Trapped and alone, the duo must stave off a series of attacks and find a way to survive, so they can escape the nightmare they have stumbled into.

At first the premise of the film seems to be a step above the usual genre film, as the two leads, Wilson and Beckinsale, bring acredibility to their roles, and do develop their characters beyond the paper thin constructs that are so common in films of this type.

Sadly the film does not take advantage of this advantage and soon becomes a series of pat situations and a surprisingly odd lack of tension and suspense in the film.

One of the biggest problems in the film is that it tips it’s hand way to early in the film, as we know what is going on as the discovery of the tapes eliminates much of the mystery. Had the film saved this piece of information until the end of the film, it might have had far more impact as the audience would be left wondering why the bizarre events were happening to the couple.

Another issue for me was the small cast, as with only Wilson and Beckinsale in peril for the majority of the film, the tension level was greatly reduced, as you know that neither of them is going to be killed early in the film, as that would leave the movie without any protagonists.

As much as I liked the concept and casting, especially Frank Whaley as the creepy hotel clerk, Vacancy is simply a good idea that never rises above its premise, and ends up content to recycle the same old formula from dozens of other horror films without offering any of the thrills or chills, and leaves you unsatisfied.
  
Survive: Escape from Atlantis!
Survive: Escape from Atlantis!
1982 | Adventure, Animals, Bluff, Nautical
I have never been on a sinking anything. Sure, I have flipped over kayaks, and paddle-boards, and anything else that requires me to balance on top of water. But I cannot imagine the terror of being on an island that just… sinks into the deep. Oh also running out of room and having to swim to safe land. Oh also while sharks, whales, and sea monsters are chasing me. You know what? Maybe I’m cool with being located in the Midwest. I’ll just play this game and live vicariously through the esceeples (escaping meeples? I need a handbook for these -eeple terms).

Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T


To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.

Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.


Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.

Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.

However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!
  
A good addition to the series
The House of Secret by Terry Lynn Thomas
Published by HQ Digital on 11th April 2019
252 pages
Following on from Sarah Bennett’s father’s murder trial, Sarah gets given a job working with psychiatrist Dr Matthew Geisler. With his fascination into the supernatural, Sarah sees it as a chance to escape the public eye.
Whilst I have read The Spirit of Grace, you don’t have to, to enjoy this story. Anything that was relevant from book 1 was explained in detail, without spoiling the flow. I liked that Sarah was still inquisitive and even having suffered a life-threatening accident, it didn’t stop her trying to help Minna, who was having a really bad time at the Geisler’s Institute. Although there were times that Sarah was put under a lot of pressure from Zeke, Dr Geisler and even Alysse, she was still determined to find out who was behind the threats.
Whilst Zeke being housed in the hospital for his injuries pleased Sarah, as he was so close to her, there were moments that she doubted the real reason he was there. At times it did get annoying as Sarah knew what Zeke did for a living and should have understood that there were occasions that she could not be his No1 priority. However, this did not detract from the mystery and they did work well together.
Whilst the story centred around the characters already mentioned, there were some other characters, that had their own story to tell. Mr Collins, an accomplished pianist, Cynthia Forrester whilst being Sarah’s friend was also a reporter from the San Francisco Chronicle and Aunt Lillian, an eccentric older lady who was Cynthia’s aunt.
The supernatural element was stronger in this story as Sarah was adjusting to her gift and it helped that she had a fan in Dr Geisler. The mystery was well plotted and whilst I had my suspicions who was behind the threats, I could not work the reasons behind them. The story built up to a dramatic ending, with everything explained in detail.
This series can keep going and I hope there will be more to come. If you like historical fiction with an element of supernatural then this is a series for you.