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Awaken Online: Catharsis
Awaken Online: Catharsis
Travis Bagwell | 2016 | Science Fiction/Fantasy
10
10.0 (2 Ratings)
Book Rating
Showing the potential bad side of online gaming (0 more)
Bloody loved it
Catharsis takes the ideas of LitRPG (see Ready Player One for the best known but lowest explored potential example) and goes to town on it, really showing how open such an online world would be to be exploited.
Jason has always been fairly downtrodden in his high-achieving school and is neglected by his parents. One day, Falling Down-style, events transpire to make him snap and shout at his teacher and headmaster, and is expelled. He rushed home and immerses himself in the brand new online world of AO (Awaken Online).
As with Euphora Online (Phil Tucker), AO has been designed with the help of AI to try and maximise the time gamers would want to spend in the game. We are treated to flashbacks by the developers/testers who are seeing the changes the AI is making to the game's code and are trying to assess whether it remains safe for release.
Jason starts the game from scratch but due to an unusual reaction to an initial test is aligned to evil, and is therefore treated with suspicion by the in-game characters meant to help him train and become familiar with his new surroundings. This begins the chain of events that lead Jason to the path of in-game evil, in true Walter White style as one slightly dubious decision after another sees him become embroiled in some very nasty events.
Over the course of the game, Jason is honest with himself and knows what he's doing is bad but hey its just a game, why not have some fun with it. And he does. As his power grows, so does the nastiness of his actions and he soon becomes very powerful in certain ways (but thankfully more strategically and directing the action than suddenly becoming a battle master or he-man).
The world around Jason develops as he does, and his actions truly start to shape his game experience, and that of other people. I can't really go into much more detail without dropping spoilers but there are some absolutely fantastic sequences.
The game supposedly uses time compression so that an hour in the real world will feel like 3 or 4 hours in the game. My one gripe with the book is that when the game developers notice Jason's unprecedented progress through the game they begin to watch his actions and this seems to be real-time - there is no real attempt to explain how they can watch it as it unfolds (or the fact that what they are seeing will have happened quite some time before and events will have continued from there).
This book has more interaction between Jason's real life and in-game life than Euphoria Online did, which helps to explain his motivation for decisions. His real life troubles and requirements drive his desires in-game.
As usual, there is the evil AI/conspiracy aspect to the world, but this doesn't yet feel quite as big a deal as in other books, but I think that is the groundwork laid for the next two books (plus two side-quests).
I heartily recommend this book, but readers should not expect something like Ready Player one, much more like D&D or The Witcher style gaming.
  
UNCHARTED 4: A Thief's End
UNCHARTED 4: A Thief's End
2016 | Action/Adventure
Visuals (1 more)
Characters
Lack of set pieces (1 more)
Nadine
One Last Time...
This game was definitely my most anticipated of the year. Production was shaky, with the lead game designers being swapped over during the early stages of the game’s development, but the fact that Neil Druckman and Bruce Strailey had just finished developing the masterpiece that was The Last Of Us when they took this project on, I had every faith that this game was going to be great and it was, for the most part. The game opens with an aged Nathan who has left the treasure hunting life to settle down with his wife Elena. He now works as a diver for a salvaging company, but it is clear that he misses the more adventurous life. Then, long story short, Nate’s brother Sam is introduced into the fold and we get a fairly generic reason why Nate has never mentioned him in the past. Essentially Sam is in trouble and needs to pay off some dangerous people, which is why he needs Nate’s help in tracking down the pirate treasure that they began chasing a good number of years ago. Nate then lies to Elena about having to go to Malaysia for work reasons and their adventure begins.

The first thing that I want to praise this game for is its insanely impressive visuals. This is probably the best looking game that I have ever played through. Throughout the duration of the story, the player is granted with several outright beautiful landscapes and vistas. During the first half of Sam and Nate’s adventure, we see them go to Scotland, (which is actually where I’m from,) but that is probably the most boring location that they visit, everywhere else is warm and exotic and truly stunning. The incredible visuals caused me several times to get confused when I was given control of the player character, often times thinking that I was still watching a cutscene before realising, “wait, I can play this?!” The animations are also smooth for the majority of the game, for example early on in the game there is a mass brawl scene that takes place in a prison and although I was playing and controlling the punches that Nate was throwing, it looked like a choreographed fight from a movie like the Raid, which really did impress me in a big way. Although there are some animations that are a little more janky looking, especially when climbing and using the rope, but I’ll get back to that later.

As a character study, this is by far the best Uncharted game. The script is the best it’s been, the majority of the actors are brilliant in their roles and the relationships and emotions that are explored in this game are complex and compelling. However Uncharted is as much known for its characters and their relationships as it is for its epic, insane set pieces and that is sorely lacking here. There a few rinse and repeat building collapse and escape set pieces, which is nothing new to the Uncharted series and other than that, the big set piece of the game is the jeep chase that we saw at E3. Yeah, the biggest set piece in this game is a glorified car chase, as in pretty much the exact same jeep chase as we played though in Uncharted 2, but in Uncharted 2 it led to an epic train battle, which then led to the escape of the collapsed train. So basically, the biggest set piece in this game is only a portion of the awesome set piece that we already played through seven years ago. That is where this game sorely misses Amy Hennig’s influence, she really is a genius when it comes to epic action set pieces, whereas because Neil and Bruce are better are character, this is the main focus of Uncharted 4, but that’s never been the main selling point of the Uncharted series for me, but hey, it’s what we got, so let’s go through the characters that appear in Uncharted 4.

First of all, I do like this version of Nate, he is older more restrained and more reluctant to get himself into danger than he was before. His brother Sam is an okay character, if a bit of an arse at times, although he clearly knows his way around a treasure map and his relationship with Nate is quite an interesting one. It’s also nice to see Sully again even though his role in this game is fairly reserved, he is getting pretty old after all. The villains in this game aren’t great, which is pretty par for the course in the Uncharted series. The main antagonist is a wealthy man called Raef, he is about ages with Nate and he is a spoiled brat. He is a serviceable villain, but fairly generic and nothing to write home about. His sidekick, Nadine is the most unnecessary character I have seen in a game in a long time. There is literally no reason for her to be there other than for them to say, “look at us, we have a strong female character that can kick the male character’s ass, we aren’t sexist at all!” She brings absolutely nothing to the plot and if she didn’t exist the game would literally be no different to what it is now.

As I played through the game I marvelled at how well made everything was and up until about halfway through the game, my experience was totally smooth and seamless, but as I started making my way towards the end of the game, Nate started to randomly jut around as the animations felt more stiff and less free flowing. His hand was going through rocks, rather than leaning on them, his feet would either sink below the ground under him or hover above it slightly and then during one of the last chapters in the game, during yet another collapsing building escape sequence, while Nate was sliding, because I didn’t quite slide into the spot that I was supposed to, he got caught on a piece of debris and the game glitched out indefinitely. Eventually I had to restart the game from the last checkpoint to proceed. This was the only major glitch that I experienced during my playthrough, but when the rest of the game is so smooth, and that smooth standard is what you expect from all Naughty Dog games, this moment stands out like a sore thumb.

I feel like I have been quite critical of the game so far, but I really did enjoy my time with it. I was working full time while playing the game at nights, so it served as a nice respite from work and I savoured every moment of it, I had no intention to rush my way through to the end of the game, I think I beat it over 10 nights or so and that to me was a nice rate to play through the game at, because after you beat this one, that’s it, no more Uncharted, ever, so yeah, enjoy it. The game was a suitable send off for the epic series and as of now, it is my second favourite Uncharted game, behind Among Thieves. Unfortunately the glitches that I experienced towards the end of the game and the disturbing lack of set pieces throughout did detract from my experience, but if you are a long time Uncharted fan this is a must play and the standard of storytelling is truly astonishing.
  
Game Of Thrones  - Season 3
Game Of Thrones - Season 3
2013 | Sci-Fi
The Rains of Castermere (3 more)
Oueen of thorns
Tyrion
Tyrells
Nice day for a red wedding
By far rains of Castermere is my favorite game of thrones episode. With the exception of Ayra im not a Stark fan i usually find characters that are perceived at that noble are the most hypocritical. Catelyn's treatment of Jon is enough for that she promised the gods if Bran lived she would treat him like a son that didn't happen. So the red wedding was a great episode for me.

Season 3 also had the arrival of the character i want to be when i grow old the Queen of thorns herself Olenna Tyrell Not only is this character a major hard ass power player she is played by the amazing and wonderful Diana Rigg who brings this character to life. Her sharp toungue and wit is great and lets face it you don't live that long in game of thrones without knowing how to play the game well.


As every other season Both Ayra character development is well written and great to follow and Tyrion is still the master of all.