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Connor Sheffield (293 KP) rated the Nintendo Switch version of PuPaiPo Space Deluxe in Video Games
Jan 21, 2020
From developers BolHut, who also made the challenging yet entertaining game 'You Died But A Necromancer Revived You', have brought their adorable sprites to Nintendo Switch once again with their remastered deluxe edition of their very first game PuPaiPo Space.
You have a choice of characters to play as such as a rocket man, a pink octopus, a wooden character and a star man (not their official names), and with the choice to gather your friends and all play at once, you can enjoy a challenging battle to find the legendary space pizza. So gather your friends for a fun head to head co-op and see who can get the highest score and reach the pizza first, or play solo and take every slice for yourself!
The bosses of this game are challenging and fun to battle, as each loss is a learning curve in order for the player to learn each bosses move set, so that the next time you face them you can beat them with ease. Each sprite whether it's a common NPC, a boss, or the player themselves, has it's own unique personality that makes each design stand out from one another on screen, meaning you shouldn't get lost whilst flying around the armada of bullets and rockets fired.
The backgrounds for each stage give every level it's own personality as well, as each one comes with it's own types of enemies from fish in the deep water levels, to the fiery asteroids and bombs of the space levels. This keeps the game play interesting as there isn't much you can do with a shoot and dodge game, so each stage has to feel fresh and BolHut have managed to do just that with their retro art style and unique designs.
Among the battlefield, you'll also come across a variety of cool little power-ups that will aid you in your quest for the space pizza, from bigger bullets, to faster bullets, to a simple shield that helps add a little extra life to your character as you do your best to dodge the incoming dangers.
Overall the game is a fun and fast paced experience that you can either jump into to kill some time, or set up for a group of friends and challenge one another to see who can reach the pizza. It looks amazing on the switch and the sprites are adorable and unique to BolHut's style. I hope this company continues to bring more games out onto the Nintendo Switch because their designs and game play are always challenging and unique, which allows them to stand out among the ever growing library of indie games on the market.
PuPaiPo Space Deluxe is available on PC and will be available on Nintendo Switch on Thursday 23rd January 2020, but is available to pre-order now at a discounted price. However, talking of price, the release price of this game is £3.99 and any game that's this fun for under £5 is worth every penny, so go get this game, select which character you like best, give them a name that's better than any of the names I've given them in this review and find that delicious space pizza!

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Nov 16, 2019

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Gareth von Kallenbach (980 KP) rated Husk in Video Games
Jun 19, 2019
When the train derails and you are unable to find your family, players make their way into the small town to find it deserted with no signs of life anywhere.
There is a toxic fog about the town and soon strange creatures appear which forces players to look for keys, weapons, and other items of use in order to survive as they attempt to unravel the mystery, find your family, and escape.
The premise is compelling enough to take a look but sadly there are many issues with the game which really hamper the experience. I can overlook the dated graphics and the jerky controls and camera transitions, but the game made me feel like I was stuck in the 90s with the numerous glitches in the game. Keys would not be visible on a counter and I at times had to search wildly waiting to get the indicator that keys had been located.
Combat was very uninteresting as I had to simply flail about with a pipe at first without any real indication my blows were landing or doing damage until an enemy fell. I had hoped locating a pistol would make things a bit easier but once again the combat mechanics proved to be lacking.
If you do not mind bugs and glitches, dated graphics, and gameplay, then you will finds yourself entertained by Husk but for me the promising setup went away after the first hour or so of play and I found myself paying more attention to the numerous issues rather than the game.
http://sknr.net/2017/02/07/husk/

Purple Phoenix Games (2266 KP) rated Pirate's Mark in Tabletop Games
Mar 29, 2021
Pirate’s Mark is a bluffing, bidding, press-your-luck card game about finding treasure in the sea and avoiding contracting the Pirate’s Mark: the mark of death. In it players are pirates searching the seas by boasting about how many treasures they expect they will find, flipping over cards, and dealing with any consequences of their pulls. The last pirate to remain unmarked at the end of the game will be the winner and richest of all pirates on the vast seas.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, include the correct number of cards as described in the rulebook for the number of players. Once the cards are shuffled they will be laid out in a 10 x 15 grid on the table, face-down. The Compass Rose card and die are placed near the card grid and the game is ready to begin!
On a turn a short bidding round commences with players announcing how many cards they believe they can pull from the grid without uncovering a Pirate’s Mark card. This bidding goes around the table with bids increasing with each player until one player calls the bluff and forces the last player to bid to take their turn. That player then pulls a number of cards face-up from the sea and resolves any cards that are immediate, stashes cards that are treasures, and holds cards that contain the phrase, “Play this card,” to be used at a later time.
If the turn is uneventful, by not revealing any Pirate’s Mark cards, then the game continues with bidding and pulling. However, once a pirate reveals a Pirate’s Mark card, they are marked and cannot participate in the bidding any longer (unless they find a way to unmark themselves, which IS possible). Marked players can get back in the game by calling another player’s bluff correctly. There is indeed risk here as a marked player that incorrectly calls a bluff is permanently dead and out of the game.
There are some more rules for the end of the game phase called, “Duel Mode,” but I will let you discover those on your own. Play continues in this fashion until one player is standing and unmarked. This player wins the game and the others need to pack up the 130 cards that were setup. Okay, I added that last part.
Components. This game is a ton of square cards and a fantastic d12 that is only used for the two-player variant. The cards are all glossy, but good quality, and feature photos (akin to screencaps from movies) instead of illustrations. I find the theme to be very present in not only the press-your-luck and bidding/bluffing mechanics, but also in the design of the cards and the photos used. It feels like a piratey game and plays like a piratey game. Like I said, the d12 is fabulous, and I actually happen to own a set of dice that I use for my RPG campaigns… sometimes. All in all the game has some good components and looks great on the table.
So I have some good AND bad news to deliver. First the bad. Some cards that are pulled are way too overpowered. One is called “Blackbeard’s Sword.” It allows the player to “peek under the number of cards left in your bid.” I used this card on a bid of 22 cards and was able to pull all safe cards because this allowed me to see 22 cards and avoid any Pirate’s Marks. Super OP if you ask me. The only other bad I have here is setup. There are 130 cards to be sorted, shuffled, and laid out in a nice-looking grid before the game can be played. For those of us with slight or full-blown OCD that is a nightmare. Luckily, I only stress if the cards are way out of whack instead of just slightly askew.
Now for all the good. I like this game quite a bit. To offset some of the OP of the aforementioned card, the game comes with some pretty great Lucky and Curse cards to be pulled. A couple Lucky cards are, “Drop Anchor,” which ends the player’s turn when revealed, thus negating any Mark pulls, and “Flying Dutchman,” which can be played on a marked player to instantly kill them. Now, I do not condone murder normally, but when playing a pirate game, it is to be expected. The Curses pulled are equally unlucky. “Winds of Fate” allows the person who called the bluff to choose the rest of the cards to be pulled for your turn. OUCH! Especially if they had used “Blackbeard’s Sword” and know where one or more Pirate’s Marks are hidden. Similarly unlucky is “Isla Muerta” which penalizes the player if they have 10 or more treasure cards and pull a Pirate’s Mark – they die instantly from the curse! These are just a few examples of some cards that can be encountered during play, and there are a whole lot more of them included.
I do so enjoy bluffing and luck-based games more and more, and Pirate’s Mark certainly gives it to me on those fronts. Being able to just whisk away 20 or more cards because you happen to have that coveted card you used is devilishly fun. Watching the other players seethe with envy as you pull treasure after treasure and avoid Marks is like winning $20 on a scratch-off. It won’t change your life, but it will give a shot of adrenaline and euphoria for a few minutes. I think Pirate’s Mark fills a void of straight bidding, bluffing, and luck that certainly matches the theme perfectly, and remains a good game as well.
Also, if you happen across one of the expansions, “Parrghty Mode,” it adds another five players to the game and bumps up the count of cards in play from 130 to a whopping 168! This is not for the small of table. I wish there was room inside the base game’s box to fit these extra cards, but alas, there is not.
So if you are like me and enjoy games on the lighter side that perfectly match game to theme, then you have to check out Pirate’s Mark. Purple Phoenix Games gives this one a haunting 8 / 12. I certainly recommend it and will now be finding a place in my main shelf unit for it. Hmm, which game do I make walk the plank…?

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