Purple Phoenix Games (2266 KP) rated DiTiC in Tabletop Games
Oct 2, 2019
So my original thought was to try to open this preview with a dastardly abstract statement to truly emphasize how theming is irrelevant with some activities. Not quite having done that, DiTiC is an abstract strategy game of “tile placement and dice-pawn” movement. How does it play? Read on.
In DiTiC the winner is the first player to upgrade one of their dice from a smaller-valued die into a value of six. Bring out smaller value dice and move them around the “board” to combine with other dice and win the game!
DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T
To setup a game of DiTiC, each player chooses a color of dice and takes all dice into their hand. The tile with “DiTiC START” on it is the, well, starting tile and is placed in the middle of the table. Roll off to see who goes first and you are ready to play!
On a turn a player may draw and place a tile or move one of their dice. Players start with zero dice on the board, so the first few turns will be drawing a tile from the bag and placing it on the board either side face-up. As you can see from the photos the tiles will have different colored (and shaped) corners. It’s when these corners complete an intersection of four tile corners that dice may enter the board. Depending on the color of the intersection’s majority control a die of said majority color comes into play on the value of the number of icons present. That’s a mouthful. So there are four corners to the intersection. If said intersection contains two red, a blue, and a black icon then red will place a die with value of two pips showing on that intersection. These dice may now be moved and combined with like-valued dice (with an exception). If a player has at least one die on the board when initiating this action, they may roll the action die after placement and complete any other actions the die result allows.
When a player decides instead to move, combine, or overtake a die, they simply move the die along the edge of a tile to the next closest intersection. Exception to movement: players can move all dice with a value of one BEFORE any other dice movement, and dice with value of one or two may move in any direction – even diagonally.
To combine/upgrade dice players will need to move one die into the same intersection as an equal-valued die in order to combine into a die of value +1. Example: a four die and a four die combine to make a five die. Exception to combinations: a value one die may combine with a value three die (remember the exception from the previous paragraph?) to create a value four die.
To overtake an opponent’s die, a player simply moves a superior die onto an occupied intersection. Typically, a die of larger value can overtake any die of smaller value. Exceptions: nothing may overtake a four or five, and only a five can overtake a three. Three-value dice seem to be the superheros of DiTiC.
So after many back-and-forth turns of placing tiles and rolling dice or moving/combining/overtaking dice the winner is crowned once they have upgraded any die into a value six die.
Components. Again, this is a prototype version of the game, so I will comment on what I can. I think the game looks very nice, even in this stage of production. The icons on the tiles are clear – and THANK YOU for considering the colorblind gamer community by making each icon different by both color and art style. The dice are your typical d6 (and I do not know if there will be any changes made to these as a result of a successful campaign). The icons on the action die make sense and I really dig the laser-etched wooden design, and I kinda hope that detail makes it into the final product. But I prefer wooden dice to plastic every time. The game also came with a burlap bag to house and conceal the tiles, and coupled with the wooden dice makes a nice little natural organic combo. My only request for the final version of the game? Go crazy with the color scheme. Black, red, white, and blue are great colors, but fling out the purple and the gold and the orange and the aqua. But I’m no designer. It looks great as it is.
So like I said up top, I love abstracts. Surprisingly so. The more I play them the more I love them. And this game definitely adds to my love of the genre. The rules are kinda wacky, and the dice of different values each can do their own thing, and I think that’s really interesting. It’s not simply a game of moving big dice around eating all the little dice. I mean, you CAN do that, but you will not advance your own strategies. But there is an amount of take that in this game, from the action dice to the tile placement to the overtaking of dice, that will really appeal to lots of people. It’s not a big game, but it looks great on the table, and plays really well once you have immersed yourself in the rules. I really believe that the more I play it the more I will fall in love with it. In fact, as I type this I want to go home and play it right now. And that’s a mark of a good, if not great, game, isn’t it?
If you like abstract strategy games and have a little room for this small game in your collection (or better, MAKE some room for it) then you should definitely consider backing it on Kickstarter, or (depending on when you read this) picking it up at your FLGS.
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Sep 28, 2021
“Oh no!” you sigh “another gimmicky B-movie”. Far from it. Not only is this a really helpful training film for Windows tips and tricks! It’s also a totally absorbing crime mystery anchored by a superb script that keeps the audience guessing to the end.
John Cho – most famous as Sulu in the Star Trek reboots – plays David Kim who is trying to control his 16 year-old daughter Margot (Michelle Ya, in her movie debut). Kim, working in some form of product development, is no technology luddite, and when Margot disappears he uses his nous about social media to try to piece together the fragments of the puzzle to assist police Detective Vick (Debra Messing, “Grace” in “Will and Grace”).
To say any more would ruin what is a masterly roller-coaster ride of twists and turns. The script by first-time director Aneesh Chaganty and Sev Ohanian doesn’t let its audience relax for a moment, spawning more movie cul-de-sacs and red herrings than a classic Agatha Christie.
In the acting stakes John Cho – who really doesn’t get given much to do in the Star Trek background – is here impressively believable as the parent, struggling with both bringing up a teen – enough to stress any mortal out – and an emotional past. Ms La is also equally engaging, given most of her scenes are via close-up web cam.
Criticisms? The film, at 102 minutes, might have usefully trimmed 10 minutes to be an even tighter 90 minute classic. I also thought it pulled its punches in the finale, where a director of the calibre of Hitchcock might have gone for a much darker angle without a qualm.
But I’m nit-picking. This is an excellent thriller that also effectively drills into grief and bereavement (a warning for anyone struggling with this – especially via the “Big C”… you might want to give this one a miss… #Up). It also ironically highlights that whilst broadcasting by people has never been more prevelant, communication between family members is sometimes totally lacking.
Clearly people agree with me that it is excellent: the preview cinema audience I saw this with was buzzing afterwards, and this won the “Audience Award” at Sundance.
“Searching” will be on general release in the UK and US from August 31st 2018. Highly recommended!
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