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The Duchess Deal
The Duchess Deal
Tessa Dare | 2017 | Romance
10
9.0 (3 Ratings)
Book Rating
^^ Returning from the war, scarred Duke of Ashbury decides he needs an heir, but that would mean a wife and she’d have to look upon his beastly war wounds, which would never do. So when he sets his sights on the vicar’s daughter Emma Gladstone and proposes a marriage of convenience deal, he begins to put some rules into place to protect her (or maybe himself) from seeing his disfigured body.

^^ But Emma is no fool, and insists on some rules of her own. She can see that beneath the scars, bad temper and his awfully stubborn ways, he’s quite simply just a lonely man needing companionship, and no different to her. Surely beauty is only skin deep and there’s much more to him than outward appearances.

^^ Oh, what a lovely story this is. Yes, on the surface this is what I’d call a sweet romance; a poor girl meets rich Duke love story. But deep down, below the surface of the title and cover, I uncovered some hidden gems. It’s a story of two lost souls trying to make the best of what they feel they have left to offer.

^^ The Duke is a great character, and yes, he does have his faults, and I’m not talking his appearance, but can he really be blamed after what he’s been through? The war has left the Duke scarred, physically and mentally. He may be a hero on the battlefield, but with his scars on show he’s found himself to be rather intimidating to others; children scream, dogs howl, honestly, if no one can bear to look at him, how is he ever going to produce an heir?

^^ Then we meet Emma, wise before her years, and not a woman to be messed around. But if that’s so, why would Emma choose to go into a loveless marriage with a man who only wants her for an heir? He’s already made it totally clear they’ll never have to sleep in the same bed ever again after their child is born. What on earth could possibly be in it for her? Well, maybe deep down, Emma’s not so confident after all. Perhaps, this wealthy Duke may be her last chance to have a child, and gain some security into her life. After all, if her father said “No decent man would ever want you!” as he banished her from their house, then maybe there’s some truth to it?

^^ I found myself thinking this is very much a charming Beauty and the Beast story. The way Emma and Ash get to know each other is both realistic and so endearing. This has some cracking dialogue with several laugh out loud moments, which made this such an enjoyable, fast read. I can’t wait to read more like this from Mills and Boon.

^^ Oh and I nearly forgot. It’s got it’s sexy bits in it too, and they are totally fitting and in line with this time period. What did make me smile, (and I thought it was a nice touch) was how, at the beginning of the book, there is a lovely dedication from the author (also once a vicar’s daughter) thanking her dad for being nothing like her character Emma’s father. Tessa Dare also mentions which chapters her father should miss out when reading. Don’t you realise that these pages will be where everyone visits first? ?

Overall: This is a charming Beauty and the Beast story, about love, honesty and mistakingly becoming the Monster of Mayfair! (Hilarious).
  
The Assistant (2020)
The Assistant (2020)
2020 | Drama
Julia Garner's performance (1 more)
The tension that manages to be created through a portrayal of the mundane
Dialogue is often difficult to understand (0 more)
The movie seems to have a lot of haters on IMDB (a rating at the time of writing of 5.9)... but I refuse to follow "the pack" on this one... I thought it was great. It manages to make the mundane incredibly tense. This is this first (semi-)fictional feature from documentary-maker Kitty Green.... and in my book she does a knock-out job.

We first meet Jane (Julia Garner) at 'God-knows-what-o-clock' in the morning as she arrives at her workplace - a New York film-production company. First to arrive every morning, she turns on the lights, turns on the screens, makes the pot of coffee and cleans off stains from her boss's couch. The stain isn't coffee. A lost gold bracelet is recovered.

For we are in a truly toxic working environment here. 'The boss' - clearly modelled on Harvey Weinstein - is a bullying tyrant who can reduce Jane and her two male assistants (Jon Orsini and Noah Robbins) to quivering wrecks. "WHAT THE F*** DID YOU SAY TO HER" barks the boss down the phone at Jane, after she has had a perfectly reasonable phone conversation with the estranged Mrs Boss.

The toxicity is pervasive though throughout Miram..., sorry...., 'the company'. Jane is almost invisible to her other co-workers who don't give her eye-contact even when she's talking to them and barely register her presence when sharing a lift.

But bullying and workplace toxicity is just part of this story. A steady stream of starlets arrive in the office, like meat deliveries to a butcher. In a chilling sequence, the photocopier churns out photos of beautiful actresses.... a paper-based equivalent of swiping-left or -right in the selection process. None of the "if you... I will" discussions are shown, but they don't need to be: the inference is clear.

Jane is smart, slim and pretty... but not in an obvious 'Hollywood way'. "You'll be OK..." says a co-worker "you're not his type".

But someone who distinctly is "his type" is Sienna (Kristine Froseth), a "very very young" aspiring waitress-come-actress from Boise, who suddenly and unexpectedly arrives as a "new assistant"... to be promptly put up in a swanky hotel room. It's time to act... and Jane approaches the company HR manager (Matthew Macfadyen)....

An old Spielberg trick is to increase tension by keeping the "monster" hidden from view: cue the tanker driver from "Duel" and (for most of the film) the shark from "Jaws". Here, the boss is felt only as a malevolent force and never seen on screen. It's an approach that works brilliantly, focusing the emotion on the effect he has on those flamed.

There is also recognition that these powerful people are also hugely intelligent and manipulative. Seeing that Jane is a valuable asset, the public berating is sometimes followed up with a private email apology.... dripping a few words of encouragement and praise like a few drops of Methadone to a drug-addict.

This is an excellent movie and thoughtfully and elegantly directed. Following a normal day in Jane's work life.... albeit a day where perhaps the penny finally drops... is immersive and engaging. And at only 88 minutes long, the movie never outstays its welcome.

The performances are first rate. Julia Garner is magnificent, and in a year where the Oscars will be "interesting", here's a good candidate for Best Actress I would suggest if not Best Picture. Garner's an actress I'm unfamiliar with: the only one of her previous flicks I've seen was Sin City 2.

Also oily and impressive is Matthew Macfadyen as the HR manager. There's also a sparse but well-used score by Tamar-kali.

The one area I found poor was in the sound design. It's clearly filmed in an office environment, rather than on a sound stage, and unfortunately the combination of the acoustics and the New York accents makes some of the dialogue really difficult to hear. An example is a discussion between two co-workers in an office kitchen, which was completely indecipherable for me.

Should I watch this? In my view, definitely, yes. It's chilling and an insight into the terrible ordeal that many professional women in the film industry, and other industries, have had to put up with before the "Me Too" lid was blown off (and many probably still do). The most telling line in the film? At the end of the "Thanks" in the end-titles: "All those who shared their experiences".

(See the full graphical review at One Mann's Movies here https://bob-the-movie-man.com/2020/05/24/one-manns-movies-film-review-the-assistant-2020/ . Thanks).
  
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Darren (1599 KP) rated 300 (2007) in Movies

Jun 20, 2019  
300 (2007)
300 (2007)
2007 | Action, Drama
Story: 300 starts by telling us about Leonidas and how he was put through his training as a child before becoming King Leonidas (Butler). When a Persian messenger comes to Sparta with a message from King Xerxes (Santoro) about an impending war Leonidas refuses to back down. Leonidas draws up a battle plan to go against the Persian’s against that out numbers them drastically. The oracles warn Leonidas about going into the battle but Leonidas refuses to back down.

Leonidas selects 300 warriors who have sons to carry on their names to go and fight leaving Sparta behind. One the way to the battle Leonidas and his men learn what the Persians are capable off as they prepare for the battle. We follow King Leonidas and his 300 as they plough through the Persian army defying all of the odds, while another battle for power rages on back at Sparta.

300 shows how determined one group of people were to protect their own land, sure we have comic book style which helps the film enter the fantasy side. It doesn’t have the most original screen story but this is clearly made for the action. We do see how the warriors of Sparta would have been the better in battle even if the actual battle turned into something very fantasy based. Just remember you won’t need to be thinking too much through this film, just relax and enjoy. (7/10)

 

Actor Review

 

Gerard Butler: King Leonidas fearless warrior who leads his army of 300 into battle against the Persians against all odds. He goes against all the gods and wishes of their oracle to battle for his people. Gerard gives a good performance showing how he was going to be a lead actor. (8/10)

 leonidas

Lena Headey: Queen Gorgo who is left to rule Sparta while the King goes into battle. She has to deal with Theron who stays back might not be as loyal as first thought. Lena gives a good performance and shows how she was always going to be playing a Queen. (7/10)

lena

Dominic West: Theron Spartan who stays behind and tries to use his power in the city to gain power over the people while Leonidas is battling for their freedom. Dominic gives a solid performance as the scheming villain. (6/10)

 dom

David Wenham: Dilios warrior who is also the story telling, he provides narration for the story and fills us in on Leonidas’ past. David gives a good performance as the story teller but also warrior who fights for Sparta. (6/10)

 david

Michael Fassbender: Stelios one of the fearless warriors who has never faced a real challenge and hopes to find one in this battle. Michael gives a good performance as the greatest warrior of the army in what was his debut role. (7/10)

 stelios

Support Cast: 300 supporting cast is filled with warriors on both sides of the fight, they all have their moments in the battle.

 

Director Review: Zack Snyder – Zack showed why he is such a popular director with his newer style of directing which is both unique and entertaining. (8/10)

 

Action: 300 has plenty of fights but what did you expect from this kind of war film. (9/10)

Fantasy: 300 uses fantasy for its battles showing how different types of warriors could be looked and the legend created by fear. (8/10)

War: 300 shows of the great battles between the Persians and the Spartans. (10/10)

Settings: 300 creates the settings to look very authentic looking scenery for the battle scenes. (9/10)
Special Effects: 300 uses great effects for the fights and to create the different style of fighters. (9/10)

Suggestion: 300 is one for the action fans to enjoy, it has plenty of fighting but not much in the way of thinking needed. (Action Fans Watch)

 

Best Part: Stelios Now.

Worst Part: Lots of shouting from Leonidas.

Action Scene Of The Film: The first battle.

Kill Of The Film: Monster creature man vs Leonidas.

Favourite Quote: King Leonidas ‘This is Sparta!’

 

Believability: No (0/10)

Chances of Tears: No (0/10)

Chances of Sequel: Has a sequel.

Post Credits Scene: No

 

Oscar Chances: No

Box Office: $456 Million

Budget: $65 Million

Runtime: 1 Hour 57 Minutes

Tagline: Spartans, prepare for glory!

 

Overall: THIS IS ‘JUST’ GOOD!

https://moviesreview101.com/2015/05/16/300-2006/
  
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Neon's Nerd Nexus (360 KP) rated Joker (2019) in Movies

Oct 5, 2019 (Updated Oct 5, 2019)  
Joker (2019)
Joker (2019)
2019 | Crime, Drama
You were never really here.
Joker buries a knife deep into your chest right from the start and just when you feel it might finally be pulled out to give you relief it twists it in a little deeper. Make no mistake about it Joker is a slow burn drama/character study so those expecting big action and Batman are in for a real shock here but then again thats also what I think is so special. Joker works hard and earns its big explosive moments with such a steady, progresive, careful character build up that ensures when vilolence hits its shocking, powrful, cold and chilling and thats whats so refreshing and brave about it especially for a mainstream film. Theres no hand holding, no sugar coating and no holding back here and its absolutely riveting and glorious to behold playing out a cross between taxi driver and you were never really here joaquin phoenix plays an already dangerously unstable man pushed over his breaking point by life and society. From the moment we first set eyes on Arthur we see his pain seeping out through his pupils and an insight into his tortured mind. Its a story about an already fragile mind being pushed to a point where it finally snaps and shows how especially without the right help and support an avoidable monster is unleashed. We have all become so uncaring and selfish because of our own problems in life we fail to care and empathise with each other but its lack of care and understanding of mental ilness (treating it esentially like a joke) that leads Arther to finally snap. When he does finaly give its like a release for him all his sadness, anxiety and lack of confidence vanishes and we see man reshaped and reborn. Then theres his uncontrolable laugh which seems to come about when he's anxious or stressed and actually feels like it physicaly pains him everytime its released. Character progression is steady and realistic this man is clearly sick, had a rough upbringing, suffering from mental illness and he longs for a father figure and just to be loved which he tries to achieve from performing. Theres so many themes explored here the big one being how society and the media are partaily responsible for glamorising and encouraging violent behavior/serial killers making them popular/trendy and swaying other fragile tried and tested minds to rise up a follow the lead. Theres just so much to say about this film and its frying my head trying to get it all down and in readable state. At the end of the day Joker is fantastic and without a doubt the best comic book movie we have had to date setting the bar for all those that follow now. Its mature, graphic, highly depresing, intricate, unnerving, relevant and iteligent leaving such a thought provoking lasting impression that you cant help but be fearful and worried about the current state of the world we live in and how its changing for the worse becoming such a terifying and unsafe place.
  
Similo: Spookies
Similo: Spookies
2021 | Card Game, Deduction, Fantasy, Mythology
Anyone who knows my gaming preferences will tell you that I am not at all a fan of many party games. I just find them less that gratifying, with usually little to no skill or strategy involved, and also typically invites lewd and disgusting suggestions and behaviors. No thanks. However, upon seeing many reviewers that I trust showing off their hauls from recent conventions including games from the Similo series, I just had to find out why. Have I been missing out, or is this just another lame excuse for a “party game?”

Similo: Spookies (which I will just call Similo from here on out, as they are all basically the same, but with different themes) is a party card game where one player knows information and attempts to persuade the other players to choose the correct character SILENTLY. One game lasts five rounds or less, and many times players will want to play multiple games in a row.


To setup, shuffle the deck of cards and place it face-down on the table. The player chosen to be the “Clue Giver” will then secretly look at the top card. This card will be the secret character for the entire game. Along with this card, the Clue Giver will draw an additional 11 cards and shuffle them. Next, lay out the 12 characters face-up in a 4×3 grid, so that all players can see. Finally, the Clue Giver draws another five cards to act as their starting hand of clues. The game may now begin in earnest!
The game lasts no more than five rounds, and each round is played mostly the same. During the first round the Clue Giver will place a card from their hand onto the table in either Portrait or Landscape mode (I know there are different words to describe these orientations, but they are failing me now). When a card is in Portrait mode, the Clue Giver is letting the players know that the secret character has similarities to the played card. Landscape placement means that the secret character has differences from the card played.


At the end of the first round, the other players must discuss and decide one card from the grid to remove from play, based on the Clue Giver’s information. If the card removed is the secret character (or at any time the secret character is removed in this way) the players all immediately lose the game. However, if the players have removed an appropriate character card, then the game moves to the second round. Each subsequent round is played exactly the same way, except the number of cards removed will match the round number being played. For example, during the third round three cards will be removed. The only exception here is the very last fifth round. During this round there will only be two cards remaining, and the players will need to choose the correct one to win the game. Win or lose, all players will most likely request to play another game with a different Clue Giver.
Components. This game is 30 cards in a tuckbox. The cards are all great quality with excellent linen finish. They each have the character’s name on the upper left corner and a small thematic quip on the lower right corner. The big thing here is the utterly amazing character art by Naiade (Seasons, Tokaido, Isla Dorada, etc). They are each so wonderfully illustrated, and they have to be, considering the entire game is based on the similarity or differences of each card. I was so very pleasantly surprised to see this beautiful set of cards pop out of the box when I opened it. Zero issues with components here.

This game is low-key a thinking person’s puzzle. How can I get the group to exclude one card specifically and throw away all the others? What the heck is this Clue Giver trying to tell us? What exactly is an Oni? With the right group of gamers, especially those that share many inside jokes and experiences, this could be a nightly hit. Now, determining the difference between Frankenstein’s Monster and a Zombie may be harder than you thought, so do be careful with those technicalities.

This one really reminds me of a much more compact version of Deception: Murder in Hong Kong. There is a silent Clue Giver in both trying to guide the other players to the right answer using cards. If I can get the same feeling from a game featuring 30 cards versus about 300 I might have a replacement situation on my hands here.

For its tiny table presence, excellent artwork, and overall game play, Purple Phoenix Games gives this one a bone-chilling 4 / 6. I know at this very second that my score is hanging in the balance. I want it to be a 5 so very badly, and I feel that it may actually get there, assuming I can play with larger groups of people and a variety of types of gamers. For now, I am happy with the 4 it is assigned. If you are like me and didn’t know you needed a smaller game in your collection that can give similo experiences to bigger boxes, give this one a shot.

Oh PS – You can also combine the different sets into a larger and more chaotic game. I’m not sure I have the huevos for that quite yet, but I think a good counterpart to this Halloween-themed set may be the Fables or Myths sets. Let me know if you have combined these two and if my hunch is correct. I’m going to go fanboy over Naiade’s art now.
  
Hellboy (2019)
Hellboy (2019)
2019 | Action, Adventure, Fantasy
Make up (0 more)
Acting (0 more)
It all looked soooo promising
Contains spoilers, click to show
Let me say this upfront; David Harbour looks f---ing boss as Hellboy. The makeup is far superior to that of Ron Perlman, not that there was anything wrong with Ron Perlman’s, but with this new incarnation it’s all in the eyes. Deep red, sunken, pained. Sadly, that is all I can say about this movie that is one hundred percent genuinely positive. There are positives however, but they come with a big ‘however’.
I was initially a little concerned that we were getting a re-boot and not a direct sequel to Hellboy II: The Golden Army (2008), especially as it still seemed so recent and was so well made. I know it was over a decade ago but quality is timeless, yeah? Then David Harbour was cast and Neil Marshall announced as director. Great, thought I, an actor I like and a director who’s put out some solid genre material. I saw the first picture of Harbour as Hellboy and I was genuinely excited. I saw the trailer and again, excited. Then I watched the film.
Eurgh, where to start?
Firstly, Ian McShane’s initial voice over is clunky and ill fitting, then they throw in some b@llocks about King Arthur and Excalibur. I had my first wobble here, as some of the effects seemed less than special.
Cue opening titles.
The film starts with a Mexican wrestling match that is purely exposition to let us know Hellboy is a hard drinking and hard fighting anti-hero working for an organisation that deals with the paranormal. The make up for his vampiric opponent is also great (can’t fault the makeup department), but the scene seemed superfluous. We get the nubbin of the story forming now; some horrible witchy wench from way back when was cut into bits and flung around jolly old England to prevent her from spreading a right ‘orrible plague. Turns out a potty-mouthed Liverpudlian pig-monster is collecting said bits in the hope of putting her back together in exchange for his normal appearance. Scouse pig-monster is quite entertaining.
Hellboy goes to England at the request of an upper-class paranormal society to help them kill giants; this goes t1ts up. Again, this seems like unnecessary exposition to introduce Alice, a medium who he rescued as a baby, who now rescues him in a transit van. We also get introduced to M11’s Agent Daimio. There something wrong with him, he keeps injecting himself with a serum to stop something happening. I knew at this point we’d get to see what it was eventually, probably at a juncture where something is needed to rescue someone important. However, at this point I had a feeling it would be bad, I just didn’t know how bad.
There some more fighting, some good effects, some mediocre effects and some terrible effects. There’s some good one-liners, there’s some dull and/or terrible dialogue and then we get the film’s conclusion.
There’s something I’ve been putting off mentioning as I didn’t want the entire review to be about it, and it could have been; the witchy wench at the heart of all this paranormal consternation, Nimue, is played by Milla Jovovich and she is terrible. From when she first opens her mouth to her predictable demise, she is terrible. Terrible. TERRIBLE.
I love some of the Resident Evil films but all she’s required to do is some slow-motion scissor kicks and shoot zombies and zombie-dogs in the face. She is tolerated, rather than enjoyed. Here she is emoting, or at least I think that’s what she was going for, and as a depiction of an evil entity bent of the destruction of all mankind, she is, for want of a better word, cack.
David Harbour and the Hellboy franchise deserve better than this. To be blunt, the franchise has better than this and Mike Mignola should be a bit more f---ing precious with his creation.
Hellboy (2004) was genuinely exciting; it was an origin story that bought that story full circle for its thrilling and apocalyptical conclusion. It has a wonderful nemesis, great support and breath-taking visuals. The re-tread of the origin story in Hellboy (2019) is, again, one more unnecessary diversion from a sketchy plot, which, for all its meagre bones takes a f-ck load of time to tell.
Hellboy II: The Golden Army (2008) was equally impressive. It also introduced a fully formed community of creatures and customs hiding alongside mankind. It did so with nonchalant aplomb. Nothing seemed irrelevant or forced. For two films with almost identical running times, Hellboy (2019) tells less of a story with way more waffle.
So, I did mention there were some positives. David Harbour is great. He’s dour, sarcastic, defiant and funny, he just has no engaging story in which to be all those things. Ian McShane is good as the father figure but he is overshadowed by memories of the late, unbelievably great John Hurt. The story of a witch trying to destroy mankind is solid fantasy movie gold and the unleashing of her plague late in the final act is suitably hellish; bizarre demons emerging from city streets and tearing humans limb from limb, it’s bloody wonderful and wonderfully bloody. They all could have come straight out of a Clive Barker fever dream. However, it’s too little too late, by this point in the story we’ve had too many cutaways, too much shoddy CGI, and Agent Daimio stinking up many a scene with his ‘will he won’t he’ turn into something rubbish… he does.
The worst part of all this is I don’t know if they can come back from this. The film may have sunk the franchise at least for the next few years.
I do however, look forward to a re-boot in a decade or so, if we haven’t all been assimilated by aliens, overrun by AI robots or decimated by a supernatural plague bought on by some witchy wench with an axe to grind.

THREE WORD SUMMATION: Big Red Turd.
  
Shadow Kingdoms of Valeria
Shadow Kingdoms of Valeria
2021 | Dice Game, Fantasy
As you’ve read in our previous reviews, we are BIG fans of the Valeria-verse games. Whether we have to recruit adventurers for quests, build a thriving village, or traverse the lands to protect its people from various Monsters, we are all about this realm. For this newest installation in the series, the tables have been flipped on us – because doesn’t it get tiring always being the ‘good guys’? Shadow Kingdoms of Valeria allows players to embrace their inner dark side and fight back against these ‘heroes’ to reclaim dominance over the lands. Sometimes, it just feels good to be bad!

Shadow Kingdoms of Valeria is a game of worker placement and dice drafting/pool building in which players are trying to amass the most VP by the end of the game. Played over a series of rounds, players will take turns moving their Warden, drafting dice, and performing various actions. To setup, place the main board in the center of the play area. Shuffle and place the Battle Plan deck, Award cards, and Champion decks in their corresponding locations. Fill the dice bag with the requisite number of dice for your player count, and draw/roll/place the listed number of dice in each of the 5 Shrines (areas) of the main game board. A specified number of Gems are placed in the appropriate Shrine, and each player places their score marker on the 0 space of the score track. Each player receives a player board, random Campaign Map, Warden and Conquest Markers in their chosen color, as well as markers for Gold, Influence, and Magic. Choose a starting player, and the game is ready to begin! The setup for a 2-player game is pictured below.

On your turn, you will move your Warden from its current location to one of the other 5 locations on the board. Whichever location you choose dictates what actions you may take this turn, and are as follows: Gem Shrine, Magic Shrine, Champions Shrine, Gold Shrine, Tactics Shrine, or your own Camp. When placing your Warden at any location (with the exception of your own Camp), you will first select one of the dice found at that Shrine and place it on an open space of your player board. You may not move to a Shrine if it has no dice! After taking a die, you may perform the action associated with your chosen location. The Gem Shrine allows you to take 1 Gem, which can be used to manipulate dice in future turns. At the Magic Shrine, you may gain 2 Magic or claim 1 Award card. Magic can be spent in the game to manipulate dice or partially refresh the Champion/Battle Plan decks, and Award cards give you VP and can be claimed once you have met their requisite conditions. The Champions Shrine grants you the opportunity to buy a Champion card. Champions can provide either Immediate, Ongoing, or End-Game effects. The Gold Shrine allows you to gain Gold (used to purchase Champions and Battle Plans), and the Tactics Shrine allows you to buy a Battle Plan to be placed in your reserve on your player board.

The final location, your own Camp, is on your player board. When you place your Warden here, you are committing to perform a Battle. To do so, select which Battle Plan you wish to complete (either from your reserve, or pay Gold to buy directly from the Battle Plan line), and place it on your player board. All Battle Plans have certain dice requirements that need to be met in order to be completed. Select and manipulate which dice you want to use for your chosen Battle Plan, and add up your total Strength. Compare your Strength to your Influence marker – the lower of the two will be your total strength for this battle. Check the chart on your player board to find the number of VP you earn for the total Strength level achieved in the Battle, and immediately move your score marker the appropriate number of spaces. After performing a Battle, you get to level up your player board. During the game setup, each player receives 10 Conquest Markers that are housed on their player board, blocking/locking certain bonuses, abilities, and dice slots. After a Battle, you may remove 1 Conquest Marker from your player board (granting you a new bonus/ability for future turns), and place it on your Campaign Map. Campaign Maps have nine different slots that will grant you differing rewards. Once you have moved your Conquest Marker, return all dice used in this Battle to the dice bag, and move your completed Battle Plan card to the side of your player board. Your turn then ends and the game moves to the next player.


The game continues in this fashion, with players moving their Wardens, collecting dice, and performing actions, until one player has completed their 7th Battle Plan. The round continues until all players have had an equal number of turns, and then players add up any remaining VP. The player who has accumulated the most VP is then declared the winner!

It really should come as no surprise to you that I love this game. Beyond just the Valeria-verse theme, though, the gameplay is more strategic than I originally thought. Yes, it’s a worker placement and dice drafting game, but the underlying strategy is really what makes it great. You see, the dice in the game have 3 different elements that affect your strategy. First is the color: each color matches a Faction, and different Factions are required to complete specific Battle Plans. Next, is the actual die value: you want higher numbers to get a higher Strength, which equates to more VP when completing Battle Plans. And lastly is the discount: depending on the face value of the die, you will receive a discount towards purchasing Champions, Battle Plans, or collecting gold. The lower the face value of the die, the higher the discount, and vice versa. So yeah, maybe taking a 1 value die won’t really help in the Battle Plan, but the amount of gold it allows you to collect might be worth it. You have those 3 things to consider for dice alone! And that doesn’t even take into account which Champions you might want to buy, or what Battle Plans would be beneficial to you.

Another neat strategic element are the Conquest Markers on your player board. Everyone starts with the same number/placement of Conquest Markers, but as the game progresses, players may resolve them in various ways. There is no ‘correct’ order in which to move Conquest Markers – it all comes down to your strategy. Maybe you want more dice right off the bat, so you remove those first. Or maybe you want to be able to reserve more than 1 Battle Plan at a time, so you go for that one. It’s going to be different for every player, and it’ll be different every game. It all depends on the layout of the main board, and which dice and actions are available to you at any given time. There are so many strategic considerations throughout the entire game, and it keeps all players actively engaged.

Components. No surprise here, but the component quality is great, which is to be expected of Daily Magic Games. The cardboard is all thick and chunky, the wooden tokens nice and sturdy, and the cards are easy to manipulate and clear to read. The artwork is, in my opinion, one of the greatest things about the Valeria games, and Shadow Kingdoms is no exception. When getting the game set up, sometimes I find myself just looking through the cards and really appreciating the artwork. So all in all, great production quality here.

Does Shadow Kingdoms of Valeria climb the ranks to my favorite Valeria game? Not quite, but I have to say honestly that it’s getting there. The gameplay is solid and straightforward, the strategic implications are vast, and the components make the game feel awesome. And to get the Monster perspective in this universe is a neat twist that I otherwise would not really have thought of. If you’re a fan of the Valeria games, definitely check this one out. Or if you’re just a fan of worker placement, with some unique elements of drafting, then I highly recommend this one as well. Purple Phoenix Games gives it a mighty 5 / 6. Check it out. I don’t think you’ll be disappointed.
  
Alice in Zombieland - White Rabbit Chronicles
Alice in Zombieland - White Rabbit Chronicles
Gena Showalter | 2012 | Fiction & Poetry
6
7.0 (9 Ratings)
Book Rating
(This review can also be found on my blog at <a href="http://themisadventuresofatwentysomething.blogspot.co.uk">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).

I've been dying to read this book since I first heard about it months ago. I love zombies because, well, zombies are just so darn cool! However, I think I built myself up a bit too much and bought in to the hype a bit too much. I didn't think the book was bad, but I didn't think it was that great either.

Alice, or Ali for short, thinks her father is crazy. He has so many rules when it comes to his daughters, especially things that involve go out during the night. He's worried about the monsters, but Alice just thinks he's going insane until one night, her whole family is killed in a car crash. It is then that she sees her first monster. Maybe her dad wasn't crazy after all. Alice will have to enlist the help of the school's bad crowd if she wants answers, and that means getting close to Cole Holland, the resident bad boy. Will Alice have her heart broken? Will she even be able to survive long enough to have her heart broken?

Okay, I absolutely, positively love, love, love the title of this book: Alice in Zombieland. It just has a certain ring to it. I'd say the title definitely describes the story. If I were to sum up this book in three words, Alice in Zombieland would be exactly what I'd say.

I do think the cover is pretty, but I feel that it's lacking. I do love the little details there are to see when you look closer at the cover, but as I said, something is missing from the cover. I think it would've been cool, maybe, to have a few zombies on the cover as well.

The world building is fantastic! Gena Showalter makes it feel as if a zombie apocalypse is actually happening or really could happen. It's so easy to get lost in Alice's world and forget that you're actually just reading a story. The author makes the world of zombies come to life, and it does get a bit scary.

The pacing is what really bothered me. I felt as if it was a bit all over the place. At the very beginning, I felt I was losing the will to live as the pacing was so slow. Then it got a bit better, then it'd get slow, then it'd get better again. My interest in this book was all over the place. I never knew what to expect in the next chapter. Was it going to be super slow or fast paced?

The dialogue was believable for the teenagers. They spoke exactly how I'd imagine teens of today to speak. However, Alice has a seven year old sister who spoke like she was at least thirteen years old. Her vocabulary, and the way she spoke were definitely not normal for a seven year old. With that said, I did enjoy the dialogue immensely especially when it came to interactions between Kat and Alice. I even loved the sarcastic interactions between Cole and Alice. There wasn't any swearing in this book which I admired.

I thought the characters were fantastic and very believable. I loved how Alice was willing to do whatever it took to avenge her family and how she wasn't willing to take anything from anybody. Cole is your typical bad boy: moody, snarly, sarcastic, etc. There is something likable about Cole, and as the story progresses, we find out a little bit about why Cole is the way he is. My favourite character had to be Kat though. I loved her witty and sarcastic sense of humour. In fact, I wish I could be like Kat. She definitely had me laughing quite a bit. The only non-believable character was Alice's little sister Emma. As stated in the previous paragraph, she didn't speak like a normal seven year old, nor did she act like an everyday seven year old. Because of that, I had a hard time relating to her as a character.

One thing I really loved about this book was the chapter names. I loved how they were zombie related but still had the Alice in Wonderland feel about them. Unfortunately, this was not enough to warrant a higher rating for this book. Perhaps it's just me though as this book does have quite high reviews, but I just couldn't enjoy it that much. I might carry on with the series in the hopes it gets better, but I'm not dying to read the next book in the series.

I'd recommend this book to those aged 14+ if I really had to recommend it. However, I'd say don't waste your money. Rent it from a library or borrow it if you really want to read it.

Alice in Zombieland (The White Rabbit Chronicles #1) by Gena Showalter gets a 3.25 out of 5 from me.
  
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Mothergamer (1607 KP) rated the PlayStation 3 version of Catherine in Video Games

Apr 3, 2019  
Catherine
Catherine
Action/Adventure
First of all, let me say that while I know a lot of you love Atlus games as much as I do, Catherine is not a typical video game. In fact, it is a sliding block puzzle game with a great story woven in. If you're not big on puzzle games, Catherine may not be the video game for you. However, if you genuinely enjoy challenging puzzles and are a puzzle game addict like myself, Catherine definitely gives you your money's worth.

 Catherine is much more than a puzzle game however. The story is definitely what brings everything together. It addresses adult situations, things that people go through or suffer such as, fear of commitment, infidelity, and about how some people are childish and won't take responsibility for their actions. It's a unique title and simply an adult video game because it involves adult situations and the issues we have as we get older.
 The story centers around Vincent Brooks who has a girlfriend by the name of Katherine. They're both in their early thirties and Katherine's biological clock is ticking which she hints at to him by telling him her mother has asked where the relationship is going. Vincent isn't sure he's ready for that level of commitment yet and says as much to his buddies he hangs out with at the local bar.
 One night while hanging out at the bar mulling over a sliding block nightmare he had the night before, he runs into a beautiful blonde bombshell by the name of Catherine. Apparently after blacking out, he wakes up after another nightmare to find that she has spent the night. Of course, Vincent freaks out completely. Now, Vincent has to make a choice between lust and love, have good times with Catherine or finally make a commitment to Katherine.
 Vincent's nightmares continue and even worse, people actually seem to be dying in them.Healthy men in their twenties and thirties are found dead in their beds and there seems to be no reason for it. A rumor goes around that it is a woman cursing all these men for being unfaithful. Is the rumor true? Vincent has to find out, climbing for his life one nightmare at a time.

Vincent Brooks In His Nightmare

 Vincent's nightmares are the heart and soul of the puzzle sections. Every night, he wakes up surrounded by sheep, with horns growing out of his head and a voice taunting him to come up. There are items along the way that help you with the puzzles, but many obstacles as well involving sheep that are trying to climb also as the world crumbles behind them. You have a reason to climb, survival and the inner demons Vincent is struggling with. If you don't climb, you die. One example of this is, there's a giant monster version of Vincent's girlfriend Katherine, trying to grab him and smash the heck out of him. If Vincent's not quick enough to climb all those blocks to the top, he will surely die.
 Every night, there's a different puzzle with each nightmare and depending on how quickly you get to the top and how many points you get, you can win gold, silver, or bronze trophies. The complexity of the puzzles is very interesting and the story is well written and captures your attention perfectly. It sounds silly, but you actually feel a sense of accomplishment when you have figured out a rather difficult puzzle.




Solve The Puzzle Or Die Trying







 This brings up the next point. Some of the puzzles in Catherine will make you want to punch every living thing in your path. The difficulty level is excruciatingly high on a variety of them. There's no shame in playing a game on the Easy level. I know I will try a game on Easy first, to get a feel for the controls, to see how well the game plays, and to have a chance to genuinely enjoy the story that is being told. Then I will play again working on all the achievements and trophies, and improving my game scores. This is what I did with Catherine and some of those puzzles made me want to punch whoever designed it right in the face. A challenge is all well and good and definitely in a puzzle game, but when the game is on the Easy setting and it's still making you weep bitter tears of defeat, that is a big problem. Don't believe me? Apparently the difficulty level was such a destroyer of worlds, that the Japanese gamers complained about it. Frankly, that said quite a lot to me about how high Atlus raised the bar on these puzzles. The complaints were so many, that Atlus promised to put a patch in that would make the game much less difficult on Easy. I do understand their reasoning that they wanted the game to be challenging, so that players could reap huge rewards when they solved a puzzle, but the Easy setting in a game should be just that, easy and not throw people into the deep end with a sink or swim attitude. That's what the Hard and Nightmare settings are for.
 However, there is hope! There is a secret trick to get to a Very Easy mode. It's a secret that Atlus put in to make the game a cake walk for players. When you access the main menu of the game, highlight Golden Playhouse and hold the back or select button for a few seconds. The screen will flash with a prompt telling you Very Easy mode has been activated. From there, the puzzles are much easier, and you can actually enjoy the story without those resentful feelings and frustration. It is a nice touch, and I give kudos to Atlus for caring enough about fans of their games to put it in there, because they do want people to enjoy the game.
 Overalll, the game is great. The story is well thought out and acted out well with a great voice cast. There are also interesting characters that Vincent meets in the bar and can talk to, even help them with their issues. There is also a fun mini game in Catherine, called Rapunzel that is a sliding block puzzle game also that gives you pretty good rewards when you beat all the levels, along with opportunities to unlock music from various Atlus games and the Catherine game to play on the jukebox in the bar.
 I have always loved the artwork in Atlus video games and Catherine is no exception. Right down to the animated short cut scenes, everything is colorful, seamless, and you really appreciate how everything ties together. The music, the voice cast, and the game play all mesh into a fantastic video game. Catherine is definitely a game worth having in any gaming enthusiast's collection and absolutely worth playing more than once.