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Purple Phoenix Games (2266 KP) rated Animal Empire in Tabletop Games
Jul 2, 2020
The age of humans is in its prime, and our civilizations keeps evolving every day. Have you ever wondered what comes after us though? The answer is the animals – at least, it is according to Animal Empire. Over time, animals have gained enough sentience to rise up and overthrow the humans! The animal kingdom is thriving as the different species learn to coexist in peace. However, the carnivorous animals are thirsting for more power and the delicate balance of peace has been upended! The game is afoot, and any species can come out victorious – can you lead your armies to victory and power over the Animal Empire?
Disclaimer: We were provided with a copy of this game for the purposes of this preview. I do not intend to rehash the entire rulebook, but rather provide the general rule set and overall flow of the game. The components pictured are final. Feel free to reach out to the publisher to snag your own copy! -L
Animal Empire is a card game of hand management, area majority, battling, and a bit of negotiation in which players are trying to be the first to gain control over 9 of the 16 Kingdoms. How? By deploying your armies, defeating your opponents, and maintaining control over your captured Kingdoms. Set up the game as described in the rulebook, and take the starting cards into your own hand and play area. Your starting Kingdom (marked by your Crown card) is placed face-up in front of you, and your Army and Wilderness cards are hidden from opponents in your hand.
Animal Empire is played over a series of turns, and on your turn you may take up to two Actions by using your Army cards. Each Army card can only perform one action per turn, unless it has a Specialty or you use a Wilderness card to affect your action. Actions that can be performed are: March, Capture, Battle, Use Specialty, Seize Crown, or Manage Vassal. Most of the actions are straight-forward – March allows you to move an Army to any Kingdom (either in the Play Area or one controlled by an opponent), Capture allows you to take a Kingdom (if you have majority presence on the card or if your Armies are unopposed), and Battle allows you to fight off rival Armies inhabiting the same Kingdom card as you. Seize Crown and Manage Vassal are the most unique. If you capture an opponent’s starting Kingdom (thereby Seizing the Crown), you take their Crown card and they are now your Vassal. They belong to your Kingdom, and must work to help you win – their Kingdom cards count with yours towards the majority total. If you have Vassals, you can use an action to Manage Vassal, which allows you to either give or take a Kingdom card from your Vassal. When you capture a new Kingdom, you also gain a new Army that matches your newest acquisition. Wilderness cards can be used at any time, and they can affect you or your opponents, depending on the card text. Play continues, with players taking turns, battling, and influencing Kingdoms until a player has captured a total of 9 Kingdoms. The game then ends and they are declared the winner!
So how does this game of ruling the animal kingdom actually fare? Pretty well for the most part, if you ask me! The basis of the game is simple – capture the majority of the Kingdoms. The execution of that goal is what takes Animal Empire to the next level for me. The amount of strategy required for success is beyond what you originally think. No matter how many Armies or Wilderness cards you have at your disposal, you only get a maximum of 2 actions per turn. That means that you really have to strategize which cards and actions to use and when. You are trying to amass a majority of Kingdoms, but just because you capture a Kingdom doesn’t mean it’s safe! Opponents can try to steal your Kingdoms, as you can theirs, so you have to find a good balance of offense and defense to ensure that your majority claim is not being compromised. Your strategy must be adaptable to respond to the actions of your opponents, and you have to be constantly engaged and alert to the playing field. Just be ready for some confrontation though – this game pits you directly against your opponents.
The only components in Animal Empire are cards, and they are a good quality and pretty sturdy. The artwork is really detailed and unique, and I find myself admiring the artwork almost as much as I spend strategizing. The trickiest part for me regarding components is that beyond the Crown cards, nothing is colored according to Crowns. All of the artwork is unique across all cards, and some cards of different types share the same base color – so you have to make sure to remember who played which card where to ensure no accidental confusion. The way I found to circumvent that was for all players to play their cards oriented towards them, so it was more clear to see which cards belonged to which players. I would’ve also liked to see Player Reference Cards detailing the different card Specialties – just to minimize the amount of time referring back to the rulebook for clarification.
All in all, I think that Animal Empire is a solid little card game. I like the strategic elements and that it keeps all players engaged throughout the entire game. I would definitely recommend it at the mid- to higher player counts though, because at only 2 player it feels like it kind of drags on in a back-and-forth battle for majority. With more players, there are more strategic implications, more options to deal with, and a little more chaos for everyone. If you’re looking for a fun little game of head-to-head battling, check out Animal Empire!
Disclaimer: We were provided with a copy of this game for the purposes of this preview. I do not intend to rehash the entire rulebook, but rather provide the general rule set and overall flow of the game. The components pictured are final. Feel free to reach out to the publisher to snag your own copy! -L
Animal Empire is a card game of hand management, area majority, battling, and a bit of negotiation in which players are trying to be the first to gain control over 9 of the 16 Kingdoms. How? By deploying your armies, defeating your opponents, and maintaining control over your captured Kingdoms. Set up the game as described in the rulebook, and take the starting cards into your own hand and play area. Your starting Kingdom (marked by your Crown card) is placed face-up in front of you, and your Army and Wilderness cards are hidden from opponents in your hand.
Animal Empire is played over a series of turns, and on your turn you may take up to two Actions by using your Army cards. Each Army card can only perform one action per turn, unless it has a Specialty or you use a Wilderness card to affect your action. Actions that can be performed are: March, Capture, Battle, Use Specialty, Seize Crown, or Manage Vassal. Most of the actions are straight-forward – March allows you to move an Army to any Kingdom (either in the Play Area or one controlled by an opponent), Capture allows you to take a Kingdom (if you have majority presence on the card or if your Armies are unopposed), and Battle allows you to fight off rival Armies inhabiting the same Kingdom card as you. Seize Crown and Manage Vassal are the most unique. If you capture an opponent’s starting Kingdom (thereby Seizing the Crown), you take their Crown card and they are now your Vassal. They belong to your Kingdom, and must work to help you win – their Kingdom cards count with yours towards the majority total. If you have Vassals, you can use an action to Manage Vassal, which allows you to either give or take a Kingdom card from your Vassal. When you capture a new Kingdom, you also gain a new Army that matches your newest acquisition. Wilderness cards can be used at any time, and they can affect you or your opponents, depending on the card text. Play continues, with players taking turns, battling, and influencing Kingdoms until a player has captured a total of 9 Kingdoms. The game then ends and they are declared the winner!
So how does this game of ruling the animal kingdom actually fare? Pretty well for the most part, if you ask me! The basis of the game is simple – capture the majority of the Kingdoms. The execution of that goal is what takes Animal Empire to the next level for me. The amount of strategy required for success is beyond what you originally think. No matter how many Armies or Wilderness cards you have at your disposal, you only get a maximum of 2 actions per turn. That means that you really have to strategize which cards and actions to use and when. You are trying to amass a majority of Kingdoms, but just because you capture a Kingdom doesn’t mean it’s safe! Opponents can try to steal your Kingdoms, as you can theirs, so you have to find a good balance of offense and defense to ensure that your majority claim is not being compromised. Your strategy must be adaptable to respond to the actions of your opponents, and you have to be constantly engaged and alert to the playing field. Just be ready for some confrontation though – this game pits you directly against your opponents.
The only components in Animal Empire are cards, and they are a good quality and pretty sturdy. The artwork is really detailed and unique, and I find myself admiring the artwork almost as much as I spend strategizing. The trickiest part for me regarding components is that beyond the Crown cards, nothing is colored according to Crowns. All of the artwork is unique across all cards, and some cards of different types share the same base color – so you have to make sure to remember who played which card where to ensure no accidental confusion. The way I found to circumvent that was for all players to play their cards oriented towards them, so it was more clear to see which cards belonged to which players. I would’ve also liked to see Player Reference Cards detailing the different card Specialties – just to minimize the amount of time referring back to the rulebook for clarification.
All in all, I think that Animal Empire is a solid little card game. I like the strategic elements and that it keeps all players engaged throughout the entire game. I would definitely recommend it at the mid- to higher player counts though, because at only 2 player it feels like it kind of drags on in a back-and-forth battle for majority. With more players, there are more strategic implications, more options to deal with, and a little more chaos for everyone. If you’re looking for a fun little game of head-to-head battling, check out Animal Empire!
Kirk Bage (1775 KP) rated Black Mirror - Season 2 in TV
Mar 3, 2020
Be Right Back - 8
Hayley Atwell, best known as Captain America’s squeeze in the MCU, Carries the emotional weight of this episode in beguiling style. Not for the last time Black Mirror enters the territory of death, grief, loneliness and questions of a tech-aided afterlife. If it were possible to bring a loved one back in physical form, even though we knew it wasn’t really them, would we be tempted to do it? Entirely believable as a concept, considering the amount of data we are storing about ourselves on social media and in other digital ways. Although any kind of clone as good as Domhnall Gleason is a bit far fetched for now. What works here is realising that no matter how good a facsimile is, it is the myriad of tiny details that make a person that we miss the most, even the imperfections. Genuinely moving in its best moments, and a strong start to season 2 in 2013.
White Bear - 7.5
White Bear, the first of the “blind” episodes, where we as viewer are thrown into a situation with no explanation or context, was the first Black Mirror episode I ever watched. I remember being blown away by the dark concept, compelling nature of the minimal narrative, the cunning twist, and the boldness of the statement seemingly being made. So many themes are going on at the same time here: true crime as voyeuristic entertainment; the moral idea of an eye for an eye, brainwashing, and whether torture under any circumstance can be justified, for starters. Looking back, it isn’t the most rounded tale in the canon, or the best acted, but it is certainly very memorable. It also saw the birth of the White Bear symbol, which pops up in other episodes regularly, if paying attention. What is its meaning? The jury is still out!
The Waldo Moment - 6
The political apathy of a nation, and hatred of the personality flaws of our politicians could lead to a figurehead without real policies being elected and revered – it isn’t a very strange idea in 2020 at all. Many younger voters have been incited to demand change, without any idea of what that change should entail. So, in concept, this episode is right on the money. Trouble is it isn’t well written enough to sustain the drama or intrigue in the way the best of the canon do. The shock value is low, and therefore the reaction is “meh, fair enough”. For me, the first real blip in quality control for the series.
White Christmas - 8.5
This was the transition episode that saw Black Mirror make the big money move from Channel 4 to Netflix. Although now bundled into series two, it was a 21 month wait after The Waldo Moment before over 2 million of us settled down to this Christmas gift in 2014. It comes over as an anthology within an anthology, with John Hamm and Rafe Spall telling tales in front of the fire whilst on a “job” together in the cold wilderness of an unknown location. It is laden with ideas of technology back-firing, and is very satisfying in how quickly it moves through the plot points. The chemistry of the two lead men is great; the arrogance of one and the nervousness of the other allowing for some beautiful twists and turns. Essentially, the whole thing is either a re-working of ideas already used, or a precursor to future ideas that will be more fleshed out. Not that it really matters. This is the highest rated individual episode on IMDb, and the reason for that has to be its accessibility. The balance between being creeped out and entertained is just about perfect.
Hayley Atwell, best known as Captain America’s squeeze in the MCU, Carries the emotional weight of this episode in beguiling style. Not for the last time Black Mirror enters the territory of death, grief, loneliness and questions of a tech-aided afterlife. If it were possible to bring a loved one back in physical form, even though we knew it wasn’t really them, would we be tempted to do it? Entirely believable as a concept, considering the amount of data we are storing about ourselves on social media and in other digital ways. Although any kind of clone as good as Domhnall Gleason is a bit far fetched for now. What works here is realising that no matter how good a facsimile is, it is the myriad of tiny details that make a person that we miss the most, even the imperfections. Genuinely moving in its best moments, and a strong start to season 2 in 2013.
White Bear - 7.5
White Bear, the first of the “blind” episodes, where we as viewer are thrown into a situation with no explanation or context, was the first Black Mirror episode I ever watched. I remember being blown away by the dark concept, compelling nature of the minimal narrative, the cunning twist, and the boldness of the statement seemingly being made. So many themes are going on at the same time here: true crime as voyeuristic entertainment; the moral idea of an eye for an eye, brainwashing, and whether torture under any circumstance can be justified, for starters. Looking back, it isn’t the most rounded tale in the canon, or the best acted, but it is certainly very memorable. It also saw the birth of the White Bear symbol, which pops up in other episodes regularly, if paying attention. What is its meaning? The jury is still out!
The Waldo Moment - 6
The political apathy of a nation, and hatred of the personality flaws of our politicians could lead to a figurehead without real policies being elected and revered – it isn’t a very strange idea in 2020 at all. Many younger voters have been incited to demand change, without any idea of what that change should entail. So, in concept, this episode is right on the money. Trouble is it isn’t well written enough to sustain the drama or intrigue in the way the best of the canon do. The shock value is low, and therefore the reaction is “meh, fair enough”. For me, the first real blip in quality control for the series.
White Christmas - 8.5
This was the transition episode that saw Black Mirror make the big money move from Channel 4 to Netflix. Although now bundled into series two, it was a 21 month wait after The Waldo Moment before over 2 million of us settled down to this Christmas gift in 2014. It comes over as an anthology within an anthology, with John Hamm and Rafe Spall telling tales in front of the fire whilst on a “job” together in the cold wilderness of an unknown location. It is laden with ideas of technology back-firing, and is very satisfying in how quickly it moves through the plot points. The chemistry of the two lead men is great; the arrogance of one and the nervousness of the other allowing for some beautiful twists and turns. Essentially, the whole thing is either a re-working of ideas already used, or a precursor to future ideas that will be more fleshed out. Not that it really matters. This is the highest rated individual episode on IMDb, and the reason for that has to be its accessibility. The balance between being creeped out and entertained is just about perfect.
Secret Files: Sam Peters
Games and Entertainment
App
[ The acclaimed point and click adventure Secret Files Sam Peters has now found its way back onto...
Gareth von Kallenbach (980 KP) rated The Bourne Legacy (2012) in Movies
Aug 7, 2019
With the franchise torch passing from Matt Damon to Jeremy Renner, “The Bourne Legacy” shows that there is still plenty of life in the franchise.
The events of the film take place during and after the events in The Bourne Ultimatum”and portrays the effects and consequences of the actions taken by Jason Bourne in the first three movies. Now that Bourne has made Treadstone/Blackbriar public and began to seek some measure of justice for lives that were destroyed by the program, the government attempts to cover-up their operations and discredit Bourne and his associate CIA deputy director Pamela Landy who is facing a myriad of charges.
Enter Stacy Keach and Ed Norton who ooze a chilling creepiness as shadowy government figures who will stop at nothing to cover up the growing scandal, including wholesale murder.
Bourne and his program were, in the words of one character, “the tip of the iceberg” and as such, just another program the government ran, which had the same goals of Operation Treadstone but used different methods to create and train their agents, becomes the focus of the film.
Alex Cross (Renner), finds himself the lone survivor of a purge that has eliminated all the living members of his program, this includes the very scientists who helped created the enhanced agents. As a creation who needs special medications to function, Cross races to Washington in an attempt to reach Dr. Marta Shearing (Rachel Weisz), who has been a medical contact for Cross for years. Shearing herself is a survivor of numerous dangers and attempted assassinations, thanks to the timely arrival of Cross.
In an attempt to escape the government manhunt lead by Agent Eric Byer (Edward Norton), As these events are unfolding, the actions of Jason Bourne and Pam Landy in the final moments of ‘The Bourne Ultimatum’ are beginning to unravel which forces Cross and Marta to flee to Manila to get Cross a shot at being able to function at his elite level with the need for medications.
With locales that include the wilderness of Alaska, the alleys of Chicago, America’s east coast, and the streets of Manila, “The Bourne Legacy” breathes new life into the franchise. While the first hour of the film moved at a slow pace and lacked much action, the last thirty minutes kicked into high gear and included a fantastic chase and action sequence through Manila.
Renner does not try to be Bourne, and instead plays Cross as a kind but efficient warrior. We are given some insight into his backstory and motivations for entering the program, and Renner goes all out for a demanding and physical role while earning the audience’s sympathy for the plight of Cross.
Director Tony Gilroy (Who also had a hand in the script), knows the franchise well as he had a hand in writing the previous three films and directed one. It is clear that he is steering the franchise to a very likely fifth film, perhaps one where Renner and Damon will cross paths which would be to the fans’ delight. Should that not happen, the series is in great hands with Renner.
The events of the film take place during and after the events in The Bourne Ultimatum”and portrays the effects and consequences of the actions taken by Jason Bourne in the first three movies. Now that Bourne has made Treadstone/Blackbriar public and began to seek some measure of justice for lives that were destroyed by the program, the government attempts to cover-up their operations and discredit Bourne and his associate CIA deputy director Pamela Landy who is facing a myriad of charges.
Enter Stacy Keach and Ed Norton who ooze a chilling creepiness as shadowy government figures who will stop at nothing to cover up the growing scandal, including wholesale murder.
Bourne and his program were, in the words of one character, “the tip of the iceberg” and as such, just another program the government ran, which had the same goals of Operation Treadstone but used different methods to create and train their agents, becomes the focus of the film.
Alex Cross (Renner), finds himself the lone survivor of a purge that has eliminated all the living members of his program, this includes the very scientists who helped created the enhanced agents. As a creation who needs special medications to function, Cross races to Washington in an attempt to reach Dr. Marta Shearing (Rachel Weisz), who has been a medical contact for Cross for years. Shearing herself is a survivor of numerous dangers and attempted assassinations, thanks to the timely arrival of Cross.
In an attempt to escape the government manhunt lead by Agent Eric Byer (Edward Norton), As these events are unfolding, the actions of Jason Bourne and Pam Landy in the final moments of ‘The Bourne Ultimatum’ are beginning to unravel which forces Cross and Marta to flee to Manila to get Cross a shot at being able to function at his elite level with the need for medications.
With locales that include the wilderness of Alaska, the alleys of Chicago, America’s east coast, and the streets of Manila, “The Bourne Legacy” breathes new life into the franchise. While the first hour of the film moved at a slow pace and lacked much action, the last thirty minutes kicked into high gear and included a fantastic chase and action sequence through Manila.
Renner does not try to be Bourne, and instead plays Cross as a kind but efficient warrior. We are given some insight into his backstory and motivations for entering the program, and Renner goes all out for a demanding and physical role while earning the audience’s sympathy for the plight of Cross.
Director Tony Gilroy (Who also had a hand in the script), knows the franchise well as he had a hand in writing the previous three films and directed one. It is clear that he is steering the franchise to a very likely fifth film, perhaps one where Renner and Damon will cross paths which would be to the fans’ delight. Should that not happen, the series is in great hands with Renner.
Rescued By The Alpha (Alaskan Wolf Alliance #1)
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M/M Shifter Mpreg Romance. When wishing for a new life, Elam finds out the hard way that he...
Escape Tales: Children of Wyrmwoods
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Escape Tales: Children of Wyrmwoods is a story driven escape room in card game form, with immersive...
Phil Leader (619 KP) rated The Long Utopia in Books
Nov 20, 2019
The Long Earth series of books presented an intriguing idea, that of being able to 'step' into parallel Earths, each an untouched wilderness and each one slightly different until they became very different planets. How would this affect people on a personal level and how would it affect the social and political stability of the original 'Datum Earth'?
The second book, The Long War explored the political theme further with the superpowers attempting to control the equivalent populations on the other Earths - and mostly meeting resistance to any governance at all. It also introduced the concept of the Next, a super intelligent sub-species of humanity.
The third book, The Long Mars had further incredible iterations of Earth on display and also did the same thing for Mars on a quest to discover a material to use to make a space elevator. The Next also started to organise and to separate themselves from the rest of humanity.
Each of these took the original concept and gave us more interesting worlds and lifeforms. Although the law of diminishing returns was starting to bite - Earth fatigue if you like - the main interest was in seeing what new ideas the authors could wrestle for each new Earth or Mars.
That is where this book fails. It is almost exclusively interested in only one copy of Earth, which comes under direct threat. All the usual suspects - Joshua, Sally, Lobsang and the Next must join forces to prevent a catastrophe threatening the whole Long Earth. There is also a sub-plot involving Joshua's antecedents which although interesting in itself is essentially a Long Earth short story of no relevance to the rest of the plot.
Whereas the previous books had a sense of wonder at each world, this loses that completely. It is in fact a completely standard science fiction story and probably would have been better told as a stand alone story rather than being shoe-horned into the Long Earth concept, which doesn't actually add anything interesting to it. It reads very much like Baxter wanted to write a story about a Dyson motor and as he was contracted to write a Long Earth novel, that's what was used. Unfortunately even this story is not well told with stilted and flaccid dialogue, zero character development and no dramatic tension at all. It was a real struggle to read in places, there is no zip or flow to the story or writing.
Various bits of the plot don't make a great deal of sense and the ending is very lame indeed with the chain of Long Earth worlds being essentially fixed by just thinking about it. The Next decide that Stan Berg, a newly discovered one of their kind, is the only one to 'fix' this despite basically no contact. They are supposed to be super intelligent and think many moves ahead but this just struck me as absurd.
Overall, I would only suggest that Long Earth completists read this. Those who enjoy the Long Earth for its diversity and novel concepts would be better off leaving this one on the shelf.
The second book, The Long War explored the political theme further with the superpowers attempting to control the equivalent populations on the other Earths - and mostly meeting resistance to any governance at all. It also introduced the concept of the Next, a super intelligent sub-species of humanity.
The third book, The Long Mars had further incredible iterations of Earth on display and also did the same thing for Mars on a quest to discover a material to use to make a space elevator. The Next also started to organise and to separate themselves from the rest of humanity.
Each of these took the original concept and gave us more interesting worlds and lifeforms. Although the law of diminishing returns was starting to bite - Earth fatigue if you like - the main interest was in seeing what new ideas the authors could wrestle for each new Earth or Mars.
That is where this book fails. It is almost exclusively interested in only one copy of Earth, which comes under direct threat. All the usual suspects - Joshua, Sally, Lobsang and the Next must join forces to prevent a catastrophe threatening the whole Long Earth. There is also a sub-plot involving Joshua's antecedents which although interesting in itself is essentially a Long Earth short story of no relevance to the rest of the plot.
Whereas the previous books had a sense of wonder at each world, this loses that completely. It is in fact a completely standard science fiction story and probably would have been better told as a stand alone story rather than being shoe-horned into the Long Earth concept, which doesn't actually add anything interesting to it. It reads very much like Baxter wanted to write a story about a Dyson motor and as he was contracted to write a Long Earth novel, that's what was used. Unfortunately even this story is not well told with stilted and flaccid dialogue, zero character development and no dramatic tension at all. It was a real struggle to read in places, there is no zip or flow to the story or writing.
Various bits of the plot don't make a great deal of sense and the ending is very lame indeed with the chain of Long Earth worlds being essentially fixed by just thinking about it. The Next decide that Stan Berg, a newly discovered one of their kind, is the only one to 'fix' this despite basically no contact. They are supposed to be super intelligent and think many moves ahead but this just struck me as absurd.
Overall, I would only suggest that Long Earth completists read this. Those who enjoy the Long Earth for its diversity and novel concepts would be better off leaving this one on the shelf.
BankofMarquis (1832 KP) rated The Power of the Dog (2021) in Movies
Dec 7, 2021
Deep and Layered
If the movie you are watching has a long shot of wheat blowing in the wind, then you are watching a character drama. If that same film also includes a 5 minute scene of someone braiding rope, then you have THE POWER OF THE DOG.
Written and Directed by Jane Campion (THE PIANO) and based on the best-selling novel by Thomas Savage, THE POWER OF THE DOG tells the tale of 2 brothers, talkative and charismatic Phil (Benedict Cumberbatch) and quiet and contemplative George (Jesse Plemons) who are tending their cattle ranch in Montana in the mid-1920’s. As horses give way to horseless carriages, George falls for a widow (Kirsten Dunst) who has an effeminate son (Kodi Smit-McPhee) and this relationship makes Phil face his own feelings - and a changing world.
In the hands of Campion, this film is a quiet, introspective look at how a hard-drinking, hard-living Cowboy deals with a changing world - and his own pent up emotions - and it works well. She weaves a fascinating story that takes its time unfurling it’s pages and the time that the audience takes in steeping themselves in the story and the characters is time well spent, indeed.
This is because the great Benedict Cumberbatch (TV’s SHERLOCK) is on-screen for 95% of the film as Phil and he commands the screen every moment that his presence is known. It is a bravura - though eerily quiet and introspective - performance by Cumberbatch. Campion and Cumberbatch create a memorable character that fills the screen not because he is wide or high or showy, but because he is deep and layered and the film spends most of its 2 hour and 6 minute running time peeling back the layers and digging deep into this character. It is an Oscar-worthy performance and is a shoo-in Oscar nominee and would not be surprising if Cumberbatch finally wins his Oscar for this role.
Plemons and Dunst (who played a couple in the first season of the TV series FARGO) are the catalyst that set the film - and the discoveries - in motion, but, though they are good, they have very little to do besides react to Cumberbatch’s characters’ moves.
Surprisingly, the character that does stand-out and the actor who does go toe-to-toe with Cumberbatch’s Phil is Peter, the son of Rose and played by Kodi Smit-McPhee (NIghtcrawler in X-MEN:APOCALYPSE) who is (at first) befriended by Phil as a joke and becomes closer and closer to him as the film progresses. It is through Peter that we dig through the layers of Phil - and it is a fascinating journey.
This is a gorgeous film to look at - Cinematographer Ari Wegner (THE GIRLFRIEND EXPERIENCE) is a shoo-in for an Oscar nomination as well - and this is good, because Phil (and the audience) spend long stretches looking out in the wilderness, contemplating the world - and change.
Not the fastest moving film you will ever encounter, but if you are in the mood for this sort of thing and can get caught up with discovering the layers of Phil, then you will be rewarded with a layered and deep experience.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
Written and Directed by Jane Campion (THE PIANO) and based on the best-selling novel by Thomas Savage, THE POWER OF THE DOG tells the tale of 2 brothers, talkative and charismatic Phil (Benedict Cumberbatch) and quiet and contemplative George (Jesse Plemons) who are tending their cattle ranch in Montana in the mid-1920’s. As horses give way to horseless carriages, George falls for a widow (Kirsten Dunst) who has an effeminate son (Kodi Smit-McPhee) and this relationship makes Phil face his own feelings - and a changing world.
In the hands of Campion, this film is a quiet, introspective look at how a hard-drinking, hard-living Cowboy deals with a changing world - and his own pent up emotions - and it works well. She weaves a fascinating story that takes its time unfurling it’s pages and the time that the audience takes in steeping themselves in the story and the characters is time well spent, indeed.
This is because the great Benedict Cumberbatch (TV’s SHERLOCK) is on-screen for 95% of the film as Phil and he commands the screen every moment that his presence is known. It is a bravura - though eerily quiet and introspective - performance by Cumberbatch. Campion and Cumberbatch create a memorable character that fills the screen not because he is wide or high or showy, but because he is deep and layered and the film spends most of its 2 hour and 6 minute running time peeling back the layers and digging deep into this character. It is an Oscar-worthy performance and is a shoo-in Oscar nominee and would not be surprising if Cumberbatch finally wins his Oscar for this role.
Plemons and Dunst (who played a couple in the first season of the TV series FARGO) are the catalyst that set the film - and the discoveries - in motion, but, though they are good, they have very little to do besides react to Cumberbatch’s characters’ moves.
Surprisingly, the character that does stand-out and the actor who does go toe-to-toe with Cumberbatch’s Phil is Peter, the son of Rose and played by Kodi Smit-McPhee (NIghtcrawler in X-MEN:APOCALYPSE) who is (at first) befriended by Phil as a joke and becomes closer and closer to him as the film progresses. It is through Peter that we dig through the layers of Phil - and it is a fascinating journey.
This is a gorgeous film to look at - Cinematographer Ari Wegner (THE GIRLFRIEND EXPERIENCE) is a shoo-in for an Oscar nomination as well - and this is good, because Phil (and the audience) spend long stretches looking out in the wilderness, contemplating the world - and change.
Not the fastest moving film you will ever encounter, but if you are in the mood for this sort of thing and can get caught up with discovering the layers of Phil, then you will be rewarded with a layered and deep experience.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
Gareth von Kallenbach (980 KP) rated the PC version of Fallout 76 in Video Games
Feb 8, 2019
Fallout 76: Getting Better With Each Update
The Fallout series has made the leap online with Fallout 76 and it is an ambitious attempt to take the franchise in a new direction. Set as a resident of Vault 76; players will craft a character and be amongst the first to venture into the Post-Apocalyptic world set in the Virginia wilderness as they attempt to help rebuild a new society.
Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.
Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.
This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.
There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.
There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.
The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.
One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.
The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.
There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.
In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.
3.5 stars out of 5.
Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.
Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.
This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.
There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.
There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.
The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.
One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.
The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.
There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.
In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.
3.5 stars out of 5.
Gareth von Kallenbach (980 KP) rated the PC version of Fallout 76 in Video Games
Jun 19, 2019
The Fallout series has made the leap online with Fallout 76 and it is an ambitious attempt to take the franchise in a new direction. Set as a resident of Vault 76; players will craft a character and be amongst the first to venture into the Post-Apocalyptic world set in the Virginia wilderness as they attempt to help rebuild a new society.
Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.
Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.
This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.
There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.
There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.
The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.
One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.
The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.
There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.
In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.
http://sknr.net/2018/12/31/fallout-76/
Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.
Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.
This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.
There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.
There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.
The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.
One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.
The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.
There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.
In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.
http://sknr.net/2018/12/31/fallout-76/





