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Killer Dungeon (Euphoria Online Book 3)
Killer Dungeon (Euphoria Online Book 3)
Phil Tucker | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
The narrative (0 more)
So much of the previous books is lost (3 more)
Sudden epic scope creep
Loose ends
deus ex machina abounds
I am (slightly) disappoint
I loved the first two books in this trilogy. The narrative was so detailed and descriptive that you truly lived the action along with the protagonist, you felt every blow, you were part of every strategy, you celebrated every unlikely victory. We knew we were in an epic online world that we hadn't explored yet but were happy with the dangerous little corner we knew inside out.
The book starts off with Chris, low-ranked newbie with a knack for strategy, being the new leader/castellan of Castle Winter, charged with defending, repairing and upgrading the castle, caring for its inhabitants, fending off the nearby army of the undead and still trying to discover the hidden treasure in the dungeon.
This change in his status obviously precipitated a change in focus for him, which is understandable - a castellan with all these responsibilities can't still go off exploring. But this started to feel like those boring aspects of games like the Witcher/Red Dead Redemption where you have to go shopping, play card games, train a horse, collect herbs etc and was relatively dull.
While a raft of super-strength gamers try to tackle the seemingly unbeatable Dungeon, Chris decides he needs to buy goods and services in-game with the help of the deus-ex style pot of money he suddenly inherits. He is taken to explore some of the online world in order to do so. This is where I started to lose interest, as the shopping and political aspects of the world and narrative now takes over, when all you want to do is get into that dungeon (you know, the one mentioned in the title of the book) with the rest of the true gamers.
In all the dungeon is just sort of solved. It just happens. We are treated to a re-telling of the action from some of those gamers but this was totally unsatisfactory. Three perilous rooms are in that dungeon and we get to see next to none of the action in solving them.
There is something of a race against time as Chris has a deadline looming to find the treasure hidden in the dungeon to deliver to the lord of the undead. This adds to the thrill somewhat but then the genre-required conspiracy starts to grow (the game was designed by the all-powerful AI to help save mankind from itself), and then the book loses a lot of its original charm for me.
I loved this trilogy, but can't help but feel Tucker had designed a massive world for the story to take place in, and suddenly realised two books in that he hadn't explored any of it (the first two books were very narrow in scope considering the size of the online world but did not suffer for that) and was nearing the end of the three books he had planned. In my view this story had at least another two or three books in it, I would have loved to have seen the dungeon rooms solved in the same detailed manner as the puzzles in the first two books, and would have liked a lot less metaphysical elephant-god mumbo jumbo. I can't help but feel Tucker realised he had set himself up with unsolvable situations and a character who couldn't really put himself in those positions.
In short: Great story, rushed ending ("sod it, say everyone else does the hard work and then an elephant god solves the unsolvable")
  
Awaken Online: Catharsis
Awaken Online: Catharsis
Travis Bagwell | 2016 | Science Fiction/Fantasy
10
10.0 (2 Ratings)
Book Rating
Showing the potential bad side of online gaming (0 more)
Bloody loved it
Catharsis takes the ideas of LitRPG (see Ready Player One for the best known but lowest explored potential example) and goes to town on it, really showing how open such an online world would be to be exploited.
Jason has always been fairly downtrodden in his high-achieving school and is neglected by his parents. One day, Falling Down-style, events transpire to make him snap and shout at his teacher and headmaster, and is expelled. He rushed home and immerses himself in the brand new online world of AO (Awaken Online).
As with Euphora Online (Phil Tucker), AO has been designed with the help of AI to try and maximise the time gamers would want to spend in the game. We are treated to flashbacks by the developers/testers who are seeing the changes the AI is making to the game's code and are trying to assess whether it remains safe for release.
Jason starts the game from scratch but due to an unusual reaction to an initial test is aligned to evil, and is therefore treated with suspicion by the in-game characters meant to help him train and become familiar with his new surroundings. This begins the chain of events that lead Jason to the path of in-game evil, in true Walter White style as one slightly dubious decision after another sees him become embroiled in some very nasty events.
Over the course of the game, Jason is honest with himself and knows what he's doing is bad but hey its just a game, why not have some fun with it. And he does. As his power grows, so does the nastiness of his actions and he soon becomes very powerful in certain ways (but thankfully more strategically and directing the action than suddenly becoming a battle master or he-man).
The world around Jason develops as he does, and his actions truly start to shape his game experience, and that of other people. I can't really go into much more detail without dropping spoilers but there are some absolutely fantastic sequences.
The game supposedly uses time compression so that an hour in the real world will feel like 3 or 4 hours in the game. My one gripe with the book is that when the game developers notice Jason's unprecedented progress through the game they begin to watch his actions and this seems to be real-time - there is no real attempt to explain how they can watch it as it unfolds (or the fact that what they are seeing will have happened quite some time before and events will have continued from there).
This book has more interaction between Jason's real life and in-game life than Euphoria Online did, which helps to explain his motivation for decisions. His real life troubles and requirements drive his desires in-game.
As usual, there is the evil AI/conspiracy aspect to the world, but this doesn't yet feel quite as big a deal as in other books, but I think that is the groundwork laid for the next two books (plus two side-quests).
I heartily recommend this book, but readers should not expect something like Ready Player one, much more like D&D or The Witcher style gaming.
  
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Ross (3282 KP) rated The Occultist in Books

Feb 12, 2019 (Updated Feb 14, 2019)  
The Occultist
The Occultist
Oliver Mayes | 2019 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Far from original LitRPG but a whole lot of fun
** Thanks to Portal Books and the author for giving me the chance to read this in advance of its release **
The LitRPG genre (the best-known example being Ready Player One) is something of a narrow one. There are only a few levers to pull: the main character's real life scenario, the game mechanics, the main character's chosen "class" in-game and the conflicts therein.
The Occultist looks to mix this up a bit with the main character choosing a less traditional class, of occultist - that is, he learns the ability to summon a variety of demons and spells/abilities to use with them. This would mark The Occultist out from the crowd, if it weren't for Awaken Online already having done almost the exact same. In AO, Jason chooses a dark class and summons zombies, skeletons etc, and a large part of the early stages of this book really bear a very close resemblance to AO. We have the main character's problems at home, leading him to want to escape into the game, and to find a way to make money from his gaming hobby. The chosen in-game path is almost identical. There is an extremely strong, popular player that he wants to compete with.
From early on, I was thinking this book was a rip-off of AO. But the second half of the book is really where the book marks itself apart from AO. Whereas that book's action was focused on large scale strategy in battles, here we are scurrying around in the background picking players off one by one and there are some truly excellent action sequences, where the abilities and spells learned and the demons at Damien's disposal are used to some really creative effects. Damien looks to get some revenge on his nemesis and also to try and "level up" quickly (again, a key component of LitRPG books), and tries to pick off players as they battle other players, or take on perilous dungeons.
A lot of LitRPG books have had a very immersive gaming element, at times it was more like reading a more traditional fantasy book but where the main character was more clear what he was doing and what skills/abilities he was using. Here you are always aware the character is in a game: he "equips" clothes rather than getting dressed, there is no need for eating or sleeping, what can and can't be done, what you get from killing another character etc is so much more in line with games than in other books. This again marked it out from other books, and gave it a very different feel.
Another major selling point of The Occultist is that it doesn't mess around with time dilation (game time running at a much faster rate than real time). I don't see why so many of the other books in this genre feel the need to build this in, as it is then hard to keep it consistent, and doesn't really feel right or necessary at any time.
Also, Damien's real world troubles take more focus than in other books, as he struggles to find somewhere to live and is on the run.
While the book manages to stick to its own rules (what can and can't be done etc), there is one moment where the main character manages to do something he shouldn't be able to do (his spells have a cool down period before they can be used again and at least once this isn't observed), which was slightly frustrating given how hard the author had tried to plan out the action in line with the people involved and their skills and strengths.
My only real gripe with the book is the title of the game/series - Saga Online, which sounds less like an exciting new MMORPG, and more like the web portal for booking a pensioners' cruise!
In summary, not an original idea (but hard to have such a thing in this genre) but a superbly well told, exciting and fun read. I heartily recommend this to anyone who likes fantasy books, games like the Witcher or just anyone looking for some real fun escapism.
  
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
2017 | Action/Adventure
This has all been done before. (0 more)
Bonus Points - An Example Of The Favoritism Towards Certain Developers In The Gaming Industry, Even When They Don’t Deliver
Zelda: Breath Of The Wild came out last month and it has taken the gaming world by storm. As a non Zelda fan, I am left wondering why this is the case. Why is this Zelda game so revolutionary? I don’t own the game, but I have played the first few hours of it and I have read a good number of reviews on the game. There are a few critics claiming that this game, ‘writes a new chapter in the videogames industry,’ and that it is an, ‘evolution of everything that has come before.’

While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)

My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.

I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.

If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’

When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.

Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.

This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.

Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.

In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.