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Darren (1599 KP) rated Alien Resurrection (1997) in Movies
Jun 20, 2019
Story: Alien: Resurrection starts as we arrive on a US space research facility where General Perez (Hedaya) is working on bringing back the aliens with clones of Ripley (Weaver), the latest number 8 shows incredible strength and development. Waiting for a delivery from Captain Elgyn (Wincott) and his crew Call (Ryder), Vriess (Pinon), Johner (Perlman) Hillard (Flowers) and Christie (Dourdan) a deal is agreed they can spend a couple of days’ rest on the research ship.
After Elgyn’s crew get involved in an altercation with the scientists they must escape but the xenomorphs have escaped onto the ship, joining up with Ripley the crew look for a way off the ship while staying alive.
Thoughts on Alien: Resurrection
Characters/Performance – Ripley is now a clone and the mother of the xenomorphs being created on the ship, she is stronger than before but becomes the best weapon against the xenomorphs. Call is the newest crew member of the pirates but she is harbouring a secret from the rest of the crew. The rest of the characters are your generic group of fighters, the tough one, the gunslinger, the smart one and the captain nothing original comes from these characters.
Performance wise, this isn’t the best Weaver alien performance but she is also brave enough to take it on with a different approach. Ryder is solid enough through the film. the rest of the cast are also solid with Ron Perlman giving his aggressive dick like performance on the good guys team.
Story – The story might not be the greatest, but it does capture what is needed for an alien movie, we have the military wanting to study the aliens for their own good, this happens every single film, we also have the group of soldiers needing to fight them off, but this film does offer a chance to build the relationship between the xenomorphs and Ripley. The problem for a lot of this story telling it that it isn’t original and isn’t on the same levels as the earlier films.
Action/Horror/Sci-Fi – The action is all mindless like you would expect from big budget style sequel too far down the line, the horror is now nearly all gone from the franchise but the sci-fi angle continues on strongly as we see how the aliens are now finding new ways to breed.
Settings – The whole film is set upon the space facility craft which is good because it keeps everything within the one location which is all we want in these films.
Special Effects – The special effects are good in this film and are one of the extra highlights within the film.
Final Thoughts – The weakest part of the Weaver alien films but still a good enjoyable enough watch.
Overall: Enjoyable enough.
https://moviesreview101.com/2017/09/27/alien-resurrection-1997/
After Elgyn’s crew get involved in an altercation with the scientists they must escape but the xenomorphs have escaped onto the ship, joining up with Ripley the crew look for a way off the ship while staying alive.
Thoughts on Alien: Resurrection
Characters/Performance – Ripley is now a clone and the mother of the xenomorphs being created on the ship, she is stronger than before but becomes the best weapon against the xenomorphs. Call is the newest crew member of the pirates but she is harbouring a secret from the rest of the crew. The rest of the characters are your generic group of fighters, the tough one, the gunslinger, the smart one and the captain nothing original comes from these characters.
Performance wise, this isn’t the best Weaver alien performance but she is also brave enough to take it on with a different approach. Ryder is solid enough through the film. the rest of the cast are also solid with Ron Perlman giving his aggressive dick like performance on the good guys team.
Story – The story might not be the greatest, but it does capture what is needed for an alien movie, we have the military wanting to study the aliens for their own good, this happens every single film, we also have the group of soldiers needing to fight them off, but this film does offer a chance to build the relationship between the xenomorphs and Ripley. The problem for a lot of this story telling it that it isn’t original and isn’t on the same levels as the earlier films.
Action/Horror/Sci-Fi – The action is all mindless like you would expect from big budget style sequel too far down the line, the horror is now nearly all gone from the franchise but the sci-fi angle continues on strongly as we see how the aliens are now finding new ways to breed.
Settings – The whole film is set upon the space facility craft which is good because it keeps everything within the one location which is all we want in these films.
Special Effects – The special effects are good in this film and are one of the extra highlights within the film.
Final Thoughts – The weakest part of the Weaver alien films but still a good enjoyable enough watch.
Overall: Enjoyable enough.
https://moviesreview101.com/2017/09/27/alien-resurrection-1997/
In the Heart of the Sea: The Tragedy of the Whaleship Essex
Book
In 1820, the whaleship Essex was rammed and sunk by an angry sperm whale, leaving the desperate crew...
Purple Phoenix Games (2266 KP) rated Firefly Adventures: Brigands and Browncoats in Tabletop Games
Sep 1, 2021
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?
Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.
To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!
This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.
When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…
In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.
Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.
To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!
This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.
When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…
In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.
Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
Ed R (53 KP) rated Flight of the Old Dog in Books
Nov 19, 2020
I love the action in this book, the fact you are generally gripped and on the edge of your seat hoping everything will be ok with the crew. I also really get attached to some of the characters and feel like I get to know them.
The only partial complaint is that some of the technical aspects like weapon names etc could count some people out and they not get as much as enjoyment if don't understand everything
The only partial complaint is that some of the technical aspects like weapon names etc could count some people out and they not get as much as enjoyment if don't understand everything
Zac Clark recommended Tout va bien (1973) in Movies (curated)
David McK (3425 KP) rated Star Trek Into Darkness (2013) in Movies
Aug 6, 2023
Second entry (of, currently, three) in the so-called Star Trek Kelvin timeline, with the crew (including Zachary Quinto's Spock and Chris Pine's Kirk) on a mission to capture a renegade Star Fleet officer (played by a pre MCU Benedict Cumberbatch) who - despite all the pre-release denials - everybody *knew* would have links to the past of the original cast.
Especially with the poster.
Worth a watch - all the Kelvin timeline movies are - but, IMO, not as good as Star Trek.
Especially with the poster.
Worth a watch - all the Kelvin timeline movies are - but, IMO, not as good as Star Trek.
Kate (355 KP) rated Star Trek: Picard in TV
Apr 8, 2020
If you were a Star Trek fan watch this
We watched this as the family is a Star Trek fan and we all remember Picard as the Captain. All the old crew is there plus new characters. We did watch this weekly and waited eagerly for each episode to be released. Bring on season two, but just a note of warning there are not as much stunts as the original episodes but still very enjoyable.
Lost Universe I
Book
A speed through different universes with a very special crew sent from planet earth. 16 depart from...
Company Assassin (Relic #1)
Book
It’s Duff Roman’s eighteenth birthday, but no one is lighting candles. Turning eighteen in...
Fantasy