Search

Search only in certain items:

40x40

Ross (3284 KP) rated The Bone Ships in Books

Oct 28, 2019  
The Bone Ships
The Bone Ships
RJ Barker | 2019 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
This book is the start of RJ Barker's second fantasy series - a swashbuckling adventure. Where in his first series, the Wounded Kingdom, the world-building was minimal (or rather, it was just enough to be able to tell the story he wanted to tell), here the reader is thrown in at the deep end. The world the book takes place in is one where the bones of sea dragons are used to build ships, which themselves are generally used to battle against other nations' ships to steal their bones. This is because there are no more of these dragons, or so they thought ...
The first quarter of this book feels like wading through treacle, it is so thick with unexplained terms, creatures, materials and nautical job titles. Even things like trees are renamed as "gion" or "varisk", making it really hard to make head or tale of.
The story follows Joron, a depressed man lumbered with the role of shipwife (captain) on a black ship (one manned by those serving a prolonged death sentence for numerous crimes). His ship is abruptly taken over by Lucky Meas, shipwife of great renown, and his mediocre crew miraculously turned into one that would die for each other.
The crew soon find themselves secretly hunting down a rumoured dragon, not to kill it and take its bones, but to protect it from those trying to do so. And then kill it where nobody can salvage its bones and, hey presto, the world will be at peace.
The journey part of the story is really quite painfully dragged out, with some long sections of ship training (I am now very well versed in how to load, aim and fire a made up ship's crossbow!) and some mediocre action scenes thrown in to pad the story out (most of which involve the crew embarking on an impossible mission that they accomplish nonetheless).
Joron is not a likeable main character. He, much like the main character in the Wounded Kingdom, is a whiney brat who has to be battered into submission before adding any value to those around him. I didn't care in the least about him, or the fate of those on the ship. There was a point where my reading ground to a halt, when I could no longer take the seemingly endless sea voyage and cringeworthy pirate speak.
The final quarter of the book is more action-packed and some scenes are massive improvements, compelling the reader to carry on. However, by that point I was fed up with the book and the crew and their bloody pointless journey.
  
The Ghost and the Darkness (1996)
The Ghost and the Darkness (1996)
1996 | Action, Drama
Lions Among Us
The Ghost and the Darkness- is a good film. Both Micheal Douglas and Val Klimer are good in it.

The plot: Sir Robert Beaumont (Tom Wilkinson) is behind schedule on a railroad in Africa. Enlisting noted engineer John Henry Patterson (Val Kilmer) to right the ship, Beaumont expects results. Everything seems great until the crew discovers the mutilated corpse of the project's foreman (Henry Cele), seemingly killed by a lion. After several more attacks, Patterson calls in famed hunter Charles Remington (Michael Douglas), who has finally met his match in the bloodthirsty lions.

Its a good film.
  
Jamaica: The Crew
Jamaica: The Crew
2017 | Nautical, Pirates, Racing
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.

This breakdown is for the expansion for the popular pirate game Jamaica called The Crew. It is sold in a box in similar size to Jamaica’s main box, just a bit thinner.


This expansion will add a bevvy of new pirate characters to the game that can be recruited once a player pays the full amount at a port town (if you are unaware of the Jamaica base rules, read our review here). The red bottle of rum token in The Crew’s box acts as the main recruitment pawn by allowing any pirate adjacent to it to be recruited. The bottle may also be moved by paying one gold doubloon per space moved. Once recruited the pirate will command a space on one of the recruiting player’s ship’s hold and be treated like any other resource. Each recruited crewperson, however, will also furnish the player with special abilities and bonus points at the end of the game (more bonus points for crossing the finish line, less otherwise).
Should all owners of Jamaica run out and also grab The Crew in order to enjoy Jamaica? Maybe. Jamaica may evolve into a game that can become “samey” with many plays. Adding The Crew will inject a whole new aspect of play and various levels of new strategies to be applied. Having another resource to manage during the game may become more stressful, but those same resources, this time in the form of crewpersons, provide bonuses that range from helpful to immediate victory after special conditions are met.

Official recommendation: I love the base game of Jamaica. I never really thought I would NEED an expansion for it. In fact, I only picked this up because it was on sale and I saw many players enjoyed it. When I added it to my game my eyes were opened, and Jamaica became a new beast altogether for us. I say that if your games of Jamaica are becoming less and less enjoyable, then you should definitely grab a copy of The Crew. My only gripe is the box art. Why is it a book now instead of continuing with the treasure chest theme? It’s brown and has the Jamaica logo on it, but that’s where the similarities end. I wish they looked better together, that’s all I am saying.