A Night to Remember (1958)
Movie Watch
The sinking of the Titanic is presented in a highly realistic fashion in this tense British drama....
Kevin Phillipson (10021 KP) rated Doctor Who: Robots of Death in TV
Jul 17, 2020 (Updated Jul 17, 2020)
Event Horizon (1997)
Movie Watch
When the Event Horizon, a spacecraft that vanished years earlier, suddenly reappears, a team is...
Darren (1599 KP) rated Out of the Shadows (2017) in Movies
Oct 24, 2019
With the team in place the teams sets up the cameras around the asylum with team member Cynthia (Morrison) getting the first does of activity in a communication from her father, whom went missing in asylum with Carter’s team. Using her as bait the team record her time inside the asylum as they look to explain the unexplainable.
Thoughts on Out of the Shadows
Characters – Carter is the lone survivor from a previous encounter inside the asylum, he goes back but could have his own motivation for this. Cynthia is searching for her father who went missing but the rest of the characters are just another mix of the crew you would expect on a paranormal investigation team.
Performances – The performances across the board are not the best, the crew does feel like it could be a real documentary crew at times but then other times its just a group of actors trying to overreact to everything going on.
Story – The story does have a good twist, which is the only interesting part of the story, it is nearly 90 minutes investigating the shadows with too many characters to follow, it gets difficult to follow the characters in the dark for the most part and as for the reasoning behind everything well, it doesn’t seem to have one.
Horror – The horror is a lot of jumping at the camera or activity happening behind the camera, it isn’t scary but will give you a forced jump.
Settings – The film could easily have only had one setting, the asylum but going back to the motel makes it feel like the evil could escape which does try to make it stand out from just a haunted asylum movie.
Special Effects – The effects are what you would expect for a found footage film, they work without being ground breaking.
Scene of the Movie – Welcome to the Devil’s Toy Box.
That Moment That Annoyed Me – The scares were too random.
Final Thoughts –This is a disappointing and mostly dull horror movie, the jumps are too random, the characters don’t make smart decisions and found footage only works in places.
Overall: Horror film to skip by the end.
Purple Phoenix Games (2266 KP) rated Sea of Clouds in Tabletop Games
Sep 5, 2019 (Updated Jul 1, 2020)
In Sea of Clouds, players are Captains of mighty air pirate ships. That’s right – flying pirate ships! Just like the pirate days of yore, your goal is to recruit the best crew, plunder for treasure and relics, and find the best rum along the way. But be careful because your rival pirate Captains have their eyes on the same prize – so make sure you’ve got a way to outsmart them and sail your way to victory!
Sea of Clouds is a game of card drafting, set collection, and push your luck in which players are trying to amass the most end-game victory points. Played over a series of rounds, players take turns drafting cards, performing bonus actions, and engaging in combat with their neighboring Captains. To setup, each player takes their chosen Captain board, the central board is placed in the middle of all players, and 1 loot card is placed face-down on each of the 3 loot spaces on the central board. The remaining cards are shuffled and create a draw pile. Now you are ready to play!
Each round consists of divvying up shares of loot between all players. On your turn, you will take the face-down card(s) in the #1 loot spot and look at them secretly. Decide whether you want to take the share, or leave it and look at the next one. If you decide to keep the card(s), add them directly around your Captain board in their corresponding spaces. If you decided to leave the share, add 1 card from the top of the draw pile to that share, and then look secretly at the cards in the #2 loot spot. Proceed in the same manner as before with the cards in the #2 and #3 loot spots, if necessary. If none of the shares catch your fancy, draw 1 card from the top of the draw deck to add to your ship. Play continues to the left, and once everyone has had their turn, move the round marker ahead on the central board, and continue on to the next round in the same fashion. At the end of certain rounds of the game, following the divvying of shares, there will be a boarding/combat turn – players will compare the combat strength of their crew (recruited during the divvying of shares) to that of their neighboring Captains. If your crew’s strength is greater than your neighbor, resolve any rewards/effects on your pirate cards. If your strength is less than your neighbor, you lose the combat and do not collect any rewards. Once all combats have been resolved, everyone discards all their crew cards, and the next round begins. At the end of the game, players count up their victory points, and the player who has amassed the most is the winner!
I’m going to get right to the spoilers and say that I love Sea of Clouds. It has some of my favorite mechanics (set collection and card drafting) and it is easy to teach, learn, and play. Do not let the simplicity of play fool you, however, because strategy is definitely a key to victory. One thing that takes this strategy to the next level for me is that there will be times when all players know what cards are in each share of loot. You’ve got to pay attention to which shares your opponents are taking, and figure out a way to stop them from collecting complete sets, or try to force them to collect a share they may not necessarily want. Also, as shares go unclaimed, they get more cards (and eventually money) added to them, so you have to weigh the risks of collecting a share because of one specific card, even though there may be a ‘bad’ card in that share for you. You always have to be adjusting your strategy based on what cards show up in each share, so there is no idle time for any player in this game.
Another neat thing I like about the strategy of this game is that all the cards have backs based on their card type. So all Relic cards have the same back, all Crew cards have the same back, etc. Even though you may not know what is on the other side of the card, you might just take a chance on a share of loot because it has the card types you are trying to get. That’s where the push your luck comes in, because until you look at a share of loot, you aren’t sure if that card is the one you need. Maybe share #1 has a couple cards you could use, but share #2 has a relic card that could be the final one in your set! Are you willing to risk passing up a decent share of loot to see if the next share has what you need? Or maybe the top of the draw deck has the card type you want – would you pass up all 3 shares of loot for one blindly draw card in hopes that it is to your benefit? There is no single ‘right’ way to play, and that is what makes this fun.
The only drawbacks of this game for me are the boarding/combat turns. I like the idea of this player interaction, but it doesn’t always work fairly in my opinion. At the end of each boarding/combat turn, all players discard all of their Crew cards, and you have until the next boarding phase to recruit a new crew. And sometimes, just based on the luck of the draw, you just never get the opportunity to hire anybody. Maybe your opponent takes the share with a Crew member before you get a chance to, or maybe the deck just isn’t evenly shuffled enough to get enough Crew cards out into the playing field. So if you have no Crew, you automatically lose the combat, and that can be detrimental to your strategy – opponents could steal or discard some of your cards, and cause you to lose end-game points. Maybe if there was a draw pile where you could pay a certain amount of gold to hire a Crew member, that would make the game feel a little more fair in the combat department. But ultimately, you’re at the mercy of the luck of the shuffle/draw, and sometimes it just doesn’t balance out.
All in all, I think Sea of Clouds is a great game. It’s a relatively simple game, but one that still requires strategic thought. The push your luck element feels unique in this game because you don’t really lose anything if your luck runs out, you just don’t necessarily get as far as you wanted. The game itself is pretty to look at – the artwork is very well-done and the colors really pop and draw the eye to the cards. This may not be in my Top 10 of favorite games, but it’s one that I will definitely be keeping in my collection. Take a chance on this one if you haven’t so far – it might surprise you. Purple Phoenix Games gives Sea of Clouds a high-flying 12 / 18.
The Pinks: The First Women Detectives, Operatives, and Spies with the Pinkerton National Detective Agency
Book
Most students of the Old West and American law enforcement history know the story of the notorious...
Abaddon's Gate (The Expanse, #3)
Book
For generations, the solar system -- Mars, the Moon, the Asteroid Belt -- was humanity's great...
Kate (355 KP) rated Passengers (2016) in Movies
Apr 2, 2019
Entertainment Editor (1988 KP) rated Orléans in Tabletop Games
Mar 7, 2018
The components for this game are very nice the art looks medieval and the tiles and chits are all durable. The rules are well written and easy to follow too.
Original Rating: 5/6
Reviewer: Unknown
Read the full review here: http://www.play-board-games.com/orleans-board-game-review/
The Blob (1988)
Movie Watch
In a tiny California town, high school students Brian (Kevin Dillon), Meg (Shawnee Smith) and Paul...