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Pacific Rim (2013)
Pacific Rim (2013)
2013 | Action, Fantasy, Sci-Fi
“Today, we are cancelling the apocalypse” barks Idris Elba’s Stacker Pentecost in the trailer for Pacific Rim, but it’s over 90 minutes in when you finally hear him utter that attention grabbing phrase in a movie so big, it will make your head spin. But is it worth the migraine?

In short, the answer is yes. Director Guillermo del Toro has created a monster movie that utilises themes from many other ‘classic’ films, giving it an old fashioned feel, whilst still making it incredibly fresh and unique.

The story is simple, but don’t let it fool you into thinking it’ll be a one dimensional ride from A to B, Pacific Rim is much more than that, it’s a big blockbuster most definitely, but it also gets the subtleties right; it has a heart. We begin with a Shakespearean narration by Raleigh Becket (Charlie Hunnan) who tells us about a war breaking out between humans and the Kaiju, a race of monsters from deep within the Pacific Ocean, and the only way to beat them is to bring in the heavy metal. Enter the Jaeger program, a series of gigantic robots built across the world to defend Earth against the terrifying creatures.

Whilst piloting a Jaeger, you are connected with a co-pilot who can see memories in a ‘drift’, a kind of telepathy which can be deadly for those around you if you ‘chase the rabbit’ and trap yourself in a memory which has caused distress. After all, you’re piloting a giant robot with laser beams, swords and over 100 diesel engines in some cases.

Hunnan’s character Raleigh is distraught after an incident with a Kaiju, so much so that he leaves the program and thinks he will never have to return. Unfortunately, he is very wrong and after five years he is back and, to cut a long story short, is teamed up with a rookie pilot in the shape of Mako Mori (Rinko Kikuchi) to put an end to the forthcoming invasion.

The film borrows heavily from other similar-minded movies like Cloverfield and Transformers and there’s even a subtle nod to Jurassic Park, see if you can spot it, but yet del Toro always manages to make the film feel new, exciting and exceptionally fresh. Never before have we seen all of these regularly used components together, and it adds an interesting new dynamic to a film which could’ve been run of the mill.

Acting is a mixed bag; Idris Elba is excellent in his role as Pentecost and shows why he is like catnip to directors at the moment. Rinko Kikuchi is understated in her large role but plays the character well; we feel her innocence before her ‘drift virginity’ is taken. There is also one scene involving a younger version of Mori which is by far the most poignant in the entire film. For comic relief, of which there is a surprising amount in a film about the destruction of the globe, we have a del Toro staple, Ron Perlman, who plays a black market dealer roped in to help the cause and locate a Kaiju brain. Rob Kazinsky (True Blood) and Charlie Day (Horrible Bosses) also star, with the latter providing some of the films best lines.

The special effects are truly exceptional, in films this big there can sometimes be a few shoddy scenes to cut costs in the hope that audiences don’t notice but not here; everything is stunning – from the computer generated Jaegers and the computer generated Kaiju, to the CGI recreations of Hong Kong and other destinations across the globe, it truly is beautiful to watch. Couple this with an absolutely mind-blowing soundtrack and each frame has either a tantalising musical score or a piece of eye-popping visual.

However, after an initially exciting opening, we are treated to a first-act lull from which the film takes a good 30 minutes to recover from, this being the most disappointing thing in the entire movie. The lull is used to good effect though, as we learn more about the lead characters and the Jaeger program itself, but 30 minutes in a 2 hour film is a little too long to wait for the action to restart.

Overall, Pacific Rim is everything a big summer blockbuster should be, it has beautiful special effects, excellent performances and a decent story mixed with a superb soundtrack. We’ve seen it all before, but in separate films, so to put everything together was a brave move on behalf of del Toro and it works brilliantly. It’s a little too long and the first-act lull is disappointing, but in the end it all ties together nicely as pure popcorn entertainment.

https://moviemetropolis.net/2013/07/13/pacific-rim-review-2013/
  
Mutants
Mutants
2019 | Card Game, Fighting, Video Game Theme
Boy, we have some crazy ideas when it comes to what the world will look like in the future. Flying cars? Probably. Robot house butlers? Maybe. Mutant fighters that can be formed immediately and placed into battle seconds after “birth?” Now, that’s a stretch. But, embrace the stretch here, because Mutants is all about it.

Mutants is a crazy-themed deck building, hand management, fighting, card game for one to four players. Usually in this instance I would put together a Solo Chronicles review, but I wanted to first get the multiplayer rules down and then delve into solo. In any case, this game pits players against each other in a royal rumble where controlling mutants to fight one another most effectively and efficiently will earn the player riches galore. Come check out the world of Mutants.


To setup, well, there are many steps. The biggest and perhaps most confusing step is creating the decks of mutants that will be used by players throughout the game. I will recommend you follow the rulebook for drafting your team, or simply use one of the provided pre-constructed team suggestions. Otherwise, place the main board on the table, along with the power and scoring tokens for each player. Players choose their player board according to color chosen, take their starting deck, and divide their Advanced Mutant deck into three piles, with the top card flipped face-up. Players draw a hand of six Basic Mutant cards (one of each type initially) and the battle may begin!
Mutants is played over five rounds, tracked on the main board. Each round encompasses three phases: Crush the Competition, Move Active Mutant, and Take Action. As the game progresses, the power tokens for players will be moving up and down the Power Track. If, at the start of the current player’s turn, an opponent’s power token is located in one of the last three Power Track spaces (named the Dread Zone), and the current player’s token is on the Fury Space (furthest along the Track), then the current player will score immediate bonus points by Crushing the Competition.

The first turn will not utilize the Move Active Mutant phase, but on subsequent phases, this will need to be resolved. A player’s board consists of three main slots: Left Mutant, Active Mutant, and Right Mutant. Mutants may only enter the Active Mutant slot in the middle, so if a Mutant is currently placed in that slot, it will need to be moved either to the Left or Right slot, at the player’s discretion. Should all slots be filled, one of the Mutants will need to be moved off the board to make room for the new one. Once this happens, the Mutant’s Leave Ability (at the bottom of the Mutant’s card) will activate. This could give the player more Power, some Attacking abilities, or other unique abilities. Once a card leaves their slot and applies their Leave Ability, it is placed in the Discard space at the bottom of the player board.

Now that the Active Mutant slot is available, the current player may choose from one of the Take Action choices: Deploy Mutant, Breed, or Incubate. To Deploy Mutant, simply play a card from hand to the Active Mutant slot, activating the Deploy Ability once placed. These Deploy Abilities could range from cycling (draw a card from the deck and discard a card from the hand), gaining Power, or even reactionary abilities. Breeding Mutants requires the player to discard two cards from hand whose type icons match those of one of the face-up Advanced Mutant cards atop the player board. Discarding these cards allows the Advanced Mutant to enter play on the Active Mutant slot. Finally, the player may instead choose to Incubate an Advanced Mutant from one on offer by discarding one card (and it does NOT need to match icons) and placing the chosen Advanced Mutant on the Incubator slot on the left side of the board. These incubated Advanced Mutants will be placed atop the draw deck at the end of the round, so it will be drawn during the next round.

If at any time a player needs to draw a card from their draw deck and there are no cards remaining, they will first choose a card from their Discards to Freeze, by placing it in the appropriate Cryo Freezer on the right side of the player board. Frozen cards will be scored at game end, and can really boost a final score.

At the end of the round players will perform a few more tasks and setup for the next round. First, the Power Tokens are scored according to which is in first place along the Track and so on, using the red and black VP numbers printed on the main board. The round marker is advanced one level, and each Mutant in Incubation is moved to the players’ draw decks. Players then draw a new hand of six cards, and Power Tokens are reset according to the previous round’s placement, in reverse order. The player whose Power Token is now furthest behind will be the starting player for the next round.


Play continues in this fashion of moving Mutants around, taking actions, and jockeying for supremacy along the Power Track until the end of the fifth round. At that time, the final VPs are awarded for the Power Track placement, and all cards in the Cryo Freezer are tallied. The player with the most VP at the end of the game is the winner of Mutants!
Components. Okay, I have some thoughts here, and more than just, “oh hey, they are nice.” The game comes with a bevvy of cards, some wooden tokens, and a couple “boards.” I used quotations because only the main board is an actual board. The player boards are slick cardstock and, while functional, feel a little cheap. The cards themselves are all super great and the artwork is appropriate and quite excellent. I have a couple issues with some other components, however. The Power and Score Tokens are the only wooden components in the box and I just do not understand them. They look like Sauron/Spartan helmets, or someone who is crying because they just shoved a fork into the power outlet. Now, there are four of each type in different colors, and though the colors aren’t the primary colors we have grown to accept for our player colors, they have swapped out the green for purple, and I think the game is colorful enough to include more exciting colors. So I’m not a fan of the Power and Score Tokens. Similarly, I don’t really understand the insert that comes with the game. I see that it is setup to hold TONS of cards, and maybe there were/are plans for many many expansions, but the base game can be housed in two of the 14 total card slots provided. Also, I have no idea what is going on in the middle of the insert, but I also don’t own any of the expansions yet, so hopefully those molded spots are actually meant to hold something. Everything else, though, is great!

For me, art and components are very high on my list of items that affect how much I enjoy a game. Now, I can live with the wonky Power and Score Tokens, and I suppose I don’t mind carrying around a giant box of cards, when the game could ALMOST fit inside a box the size of Bohnanza or Point Salad or the like. That said, I have definitely enjoyed my plays of Mutants. The rulebook is a little daunting at first, mostly because the theme is unique and the game style is similarly different to me. Once the game gets into the thick of it, though, strategy and tactics take over so strongly. Each card is carefully considered for its usability as either a card to be played or discarded for varying effects. I love that about this game.

This is certainly more than a “deck builder,” even though deck building and hand management are at the forefront of the mechanics here. You aren’t necessarily building your deck and cycling through it quickly enough for me to consider this a true deck builder alone, but using each card for different purposes certainly increases the replayability with Mutants. When is the best time to freeze a card versus keeping it in the deck for its abilities? Do I move off the Left Mutant or keep it around for another turn? Why did I pick these Advanced Mutants during the draft, when I have crappy supporting cards? Every play of Mutants has been a wonderful challenge of maximizing my deck and choosing just the right opponents to attack with my monstrous creations. Purple Phoenix Games gives this one a horrifically delightful 5 / 6. I hate having to bling out my games, but I think I will probably try to find replacements for the Power and Score Tokens (though maybe a little spray paint will help?), and look into grabbing one or all of the expansions so that I may be able to fill up that confusing insert. I look forward to my next games of this, and to getting the word out on this little gem I finally tried.
  
Bohemian Rhapsody (2018)
Bohemian Rhapsody (2018)
2018 | Biography, Drama, Music
“Fame and fortune and everything that goes with it”.
Sometimes a trailer generates a bit of a buzz of excitement with a cinema audience and the first showings of the trailer for “Bohemian Rhapsody” was a case in point. But would the film live up to the potential?

The Plot
Farrokh Bulsara (Rami Malek), born in Zanzibar to Indian parents, is a shy boy with a dramatic singing voice. At a concert he meets Mary (Lucy Boynton) who becomes the “love of his life”. When a space for a lead singer becomes available in a college band, Farrokh leaps at the chance and onstage becomes an exuberant extrovert. The band, of course, changes its name to Queen and with Farrokh assuming the name of Freddie Mercury they are set for global success. But Freddie is a complex character, and the demands and temptations of global super-stardom take a terrible toll.

The Review
Wow! What a great film on so many different levels. As a biopic of Mercury and a history of one of the greatest ever rock bands, the film is highly entertaining. But I wasn’t prepared for how emotional I would find it. Mercury’s life is befitting of a Shakespearian tragedy: an estrangement from his ‘conservative’ father (Ace Bhatti); a public extravert, but privately an insecure and needy bi-sexual, constantly searching for his perch in life; a meteoric rise and an equally spectacular and historic fall.

Do you remember where you were (if anywhere!) during the historic Live Aid concert at Wembley in July 1985? My eagle-minded wife had to remind me that we were travelling to Hampshire to house hunt because of my graduate job offer from IBM Hursley Park. My 3 month old daughter was rolling around, unstrapped, in a carry cot on the back seat: different times; different rules! Why this is relevant is that the film culminates in a recreation of the band’s spectacular 20 minute set for 1985’s Live Aid concert at Wembley. It’s a spectacular piece of cinema and one that – for me – puts the much hyped concert scenes from “A Star is Born” back in its box. Aside from a few niggles (the sound engineers in the booth were, if I’m not mistaken, all the size of Hagrid!) it’s a spectacular piece of CGI work.

It’s also worth remembering that whilst today’s massive stadium concerts from the likes of Adele and Coldplay are commonplace, back in the UK of 1985 most of the bands played in more traditional theatre venues: this really was an historic event on so many levels.

If I’m being critical, there are a few bits of the movie that are a tad tacky and twee. A whizz around the world of tour locations is composed of some pretty ropy animations that didn’t work for me. And a few of the ‘creations’ of classic songs – particularly “Another One Bites the Dust” – are a bit forced. Countering that though, the “Bohemian Rhapsody” is mesmerising.

The Turns
I’ll just put it right out there, Rami Malek is just sensational as Mercury! I first called out Malek as someone to watch in “Need For Speed“, but since then he’s gone on to major fame in the TV series “Mr Robot”. Here he is a force of nature on the screen and you literally can’t take your eyes off him. Every nuance of Mercury’s tortured soul is up there. I would love to see the performance recognized in the Awards season, with the showreel clip being a brilliant standoff in the rain with Paul Prenter (“Downton’s” Allen Leech).

The rest of the band – Ben Hardy as drummer Roger Taylor; Gwilym Lee as lead guitar Brian May; and Joseph Mazzello (yes, young Tim from “Jurassic Park”!) as bass guitarist John Deacon – all work well together, with Lee looking more like Brian May than Brian May!

Lucy Boynton, so great in “Sing Street“, gets a meaty dramatic role to sink her teeth into, and the ever-reliable Tom Hollander is great as the band’s legal rep/manager Jim “Miami” Beech: his ‘knowing looks’ near the end of the film are brilliantly done.

The surprise piece of casting though was the very welcome return of Mike Myers as the exec Ray Foster: only seen spasmodically on screen since 2009’s “Inglorious Basterds”. It’s a role that reminded me of Tom Cruise‘s turn in “Tropic Thunder”! But it’s well done. After making “Bohemian Rhapsody” famous again in “Wayne’s World”, how could he have refused? I say “Welcome back Mr Myers”: you’ve been missed.

And a final shout out to Paul Jones, my son-in-law’s brother, who gets a full screen appearance in the crowd, arms outstretched, during the “Fat Bottomed Girls” set! (I must admit, I missed it, so will have to go and see it again!)

Final Thoughts
This is a film that grabs you and propels you through the story at a fast lick. It’s a surprisingly moving story, with a well-known and tragic finale. It’s not a perfect film, but it is up there wih the year’s best as a high-energy cinema experience.
  
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Lee (2222 KP) rated Terminator: Dark Fate (2019) in Movies

Oct 25, 2019 (Updated Oct 27, 2019)  
Terminator: Dark Fate (2019)
Terminator: Dark Fate (2019)
2019 | Action, Adventure, Sci-Fi
A worthy successor to Judgement Day
Terminator: Dark Fate is the sixth movie in a franchise which has now been around for 35 years. The first sequel, Judgement Day back in 1991, is widely regarded by many as one of the greatest movie sequels of all time and for me it still holds up as an incredible piece of movie entertainment to this day. Since then, the following sequels have all failed to live up to that high standard in my opinion and, despite some interesting ideas and execution, have been largely forgettable. For one thing, I don’t even remember if I’ve actually seen 2015 movie Genisys or not! Now though, with James Cameron back onboard with writing/producing duties and directed by Deadpool director Tim Miller, Dark Fate has been pitched as the natural successor to Judgement Day that we never got. The trailer certainly gave off that impression and, for the first time in years, I was actually excited about seeing a Terminator movie again.

Dark Fate gets its shock twist out of the way right off the bat, before launching into approximately 20 minutes of non-stop, heart pounding action as we are introduced to both the new Terminator and the protector sent from the future to try and prevent him. Straight away, Dark Fate certainly feels like the kind of Terminator movie we love, playing more like an homage at times in a similar way to how Star Wars: The Force Awakens felt like A New Hope. Wow, it's a promising start!

Our protector this time round is Grace (Mackenzie Davis), a human soldier who has received some cybernetic enhancements to her body. She has been sent back from an alternate future to the one portrayed in Judgement Day - that future is now dead, thanks to the efforts of Sarah and John Connor in that movie, along with Arnold Schwarzenegger's T-800. However, humans clearly can't stop meddling with AI technology and the result, some 40 years from now, is the birth of 'Legion'. Our world has subsequently been destroyed, humans are being hunted and killed, but the remaining survivors are fighting back hard.

Those survivors have sent Grace back to protect a young, unsuspecting Mexican woman named Dani (Natalia Reyes), a factory worker whose job is becoming redundant thanks to the introduction of robot automation(!). Her importance to the future of humanity isn't immediately made clear, but the fact that war is currently raging around her while she is both hunted and protected, is good enough reason for now. The Terminator hunter Dani is being chased by is a Rev 9 (played by Gabriel Luna), similar to the T1000 of Judgement Day in that it has a liquid skin, able to replicate any human it comes into contact with or transform its body into various sharp weapons. But also, with the added bonus of being able to separate that liquid skin from its metal endoskeleton, doubling down on the threat level and providing two very different Terminators to fight off at the same time.

But when all seems lost, a guardian angel in the form of Sarah Connors arrives on the scene, packing guns, rocket launchers and grenades and generally being a real badass. Turns out Sarah has spent the last twenty years or so hunting down any cyborgs that decide to venture into our time from the future and she joins forces with Grace in order to protect Dani at all costs. It's great to have Linda Hamilton back as Sarah Connor, and she is once again a strong and effective presence in the movie. Grace and Dani prove to be just as tough as Sarah though, both mentally and physically, but it's Mackenzie Davis that stands out for me as being particularly impressive. All 3 of them form a pretty formidable, badass trio as they go on the run to get as far away from the Terminator as possible.

It's no secret if you've seen the trailers that Arnie is back, and his arrival later in the movie introduces yet more nostalgia and a good injection of humour. His presence and purpose is explained well, feeling believable, not like a cheap cash-in, and it's great to have Arnie and Linda Hamilton back together as a team, even if it feel like a handing over of the baton to a new bunch of heroes.

The action builds to an impressive finale, continuing the homage to the original movies, but still managing to feel fresh and original, and for me Dark Fate definitely feels a worthy successor to Judgement Day. There's certainly a possibility of further sequels following this and while I had an absolute blast with this movie, part of me hopes that they'll leave well alone now and just end the series on a real high.
  
Star Wars: Episode IX - The Rise of Skywalker (2019)
Star Wars: Episode IX - The Rise of Skywalker (2019)
2019 | Action, Adventure, Fantasy
Young ensemble cast actually ensembling! (1 more)
Adam Driver on great form
Too many random McGuffins (0 more)
After 42 years - does it leave with a bang or a whimper?
This review will be spoiler-free.

And so we come to the grand conclusion of George Lucas's nine-film vision, and someone can at last put the multi-limbed behemoth in a coffin and nail down the lid. It's certainly been a bumpy ride for this latest trilogy under Disney's stewardship, with rabidly negative fan-boys getting very hot under the collar about 'their baby' being despoiled by the evil empire!

We left the end of the last film with the Rebellion in tatters, reduced to a tiny fleet of ships. (It was truly fortunate that our key players were not on any of the lost ships wasn't it?) Rey (Daisy Ridley) is progressing her Jedi-training under the guidance of a new teacher. But the presence of Kylo-Ren (Adam Driver) is forever there, and their long-distance "psycho-chats" are becoming ever more 'substantial' as the bond between them grows.

But a dark presence from the past has returned, and both are drawn to it in different ways. A showdown between the forces of good and evil is inevitable.

The pace of the film is frenetic and totally exhausting. The first 30 minutes hardly pause for a breath as we zap around from location to location. Where the film really worked better for me was in the quieter and more reflective moments. Kylo Ren is in many of these moments: one, where he visits a very dark place, is well done; and one, where he receives a special visitor, is an interlude that is surprisingly effective. Adam Driver really is in excellent form here; he's never been my favourite actor in the world, but here truly impresses.

One of the problems of the first two films in the trilogy is that it sent all the young leads off in multiple different directions. The result was that there was very little of the interplay of the first films (between Han, Luke and Leia) that made them so memorable. Here that issue is rectified and Poe (Oscar Isaac) and Finn (John Boyega) develop a close onscreen bond with much resultant banter. Ridley's Rey also gets thrown into the mix, with the result that a group hug feels at last normal and right. It's bizarre, but you suddenly realise what was missing here when - FOR THE FIRST TIME - two of the characters get introduced to each other!

A welcome inclusion is that of the late Carrie Fisher as Leia. It's actually extraordinary that they had enough unused footage to be able to weave in a full role for the character into the story. It never feels forced and there were only a few 'hugs' where I found myself thinking "I bet that's not her".

C3PO (Anthony Daniels) also gets much more screen time and has some really nice and comical scenes in here. And a new uni-wheeled robot (voiced by director J.J. Abrams) adds to both the comic potential (and the available Disney merchandise!).

One of the new characters on show is the physically impressive Naomi Ackie as the horse (or something!) riding Jannah. But she's given little to do in the plot.

Elsewhere, there are a whole bunch of famous faces cropping up. Watching the end credit roll is an "OH! That was who that was" revelation in some cases. I won't list them here, since it is delicious to go in blind and have the surprise of seeing them. But some are famous actors from screen and TV, and one is an Abrams' favourite from a past TV glory. The biggest cheer though was reserved for a certain X-wing fighter near the end of the film. A blink-and-you'll-miss-him moment, it was a white-haired appearance to treasure.

What the film does very well (or very badly if you read some reviews) is hark back to the glories of the earlier films, and particularly Episodes IV to VI. Many places are revisited or scenes re-enacted until the place is just SOGGY with nostalgia (to use an old Tom Lehrer line). Although greatly contrived, I enjoyed these scenes immensely.

Making maximum use of the opportunity, John Williams bashes out theme after theme from most of the nine films. The soundtrack really is a "John Williams Greatest Hits" collection. Williams also actually gets a cameo as well - apparently as an eye-patch wearing bar-tender in the Nepalese-like town, though I must admit I missed it. (I've seen comment online that this is his first on-screen appearance: actually not true... he was conducting the orchestra in the "bird-lady's concert hall" in "Home Alone 2").

There are also a huge number of similarities I saw in certain scenes with other cinematic releases outside of the Star Wars universe:

"Raiders of the Lost Ark" - in two particular scenes;
"Dunkirk" - but done properly!
"Dora and the Lost City of Gold" - it doesn't make any physics sense here either!
"Power Rangers" - just because of one of the characters - you'll know the one
"Harry Potter and the Deathly Hallows Part 2" - but to say more would be a spoiler!

And there are probably others I've forgotten!

One of my key issues with "The Last Jedi" was the way in which it invented mad-cap tasks, objects and people that had to be completed/found for the plot to be moved forwards. A massive and pointless diversion to a casino planet, for example, was made just to get into a secure area of an imperial vessel: something in this film they 'just do'!

This movie also suffers to a degree from the disease of 'McGuffinitis'. Where's the beacon? There's a dagger that must be found; Where's the interpreter?; etc. It's all very formulaic. But at least in this case, there is a certain logical flow that follows within the plot.

The LP soundtrack of "Star Wars" got me into a lifelong love of film music. One of the last tracks on the soundtrack of the first film was called "The Last Battle". Well, THAT wasn't true! There have been so many space battles since then that we've all lost count. But we all knew this would build to a doozy of a finale, and the film doesn't disappoint. There is utter mayhem in the skies: WILL NOBODY THINK OF THE HENCHMEN'S FAMILIES?

It all drives to a satisfying ending for me and feels like a good closure to the saga. Is it perfect? No, not at all. It really sets itself with too much to do, and then tries to do it all within the available running time. The film will - and has by looking at the volume of IMDB 1* ratings - upset a lot of the fan-boys. But, you know what? Stuff 'em! The film should be judged on how it makes YOU feel as a standalone piece of entertainment, rather than as a part of some sort of pseudo-religious cult. And I personally think Abrams did a pretty decent job here of trying to please most of the people most of the time.

(For the full graphical review, please visit One Mann's Movies here - https://bob-the-movie-man.com/2019/12/20/one-manns-movies-film-review-star-wars-the-rise-of-skywalker-2019/ )
  
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Chris Sawin (602 KP) rated Free Guy (2021) in Movies

Dec 14, 2021 (Updated Dec 14, 2021)  
Free Guy (2021)
Free Guy (2021)
2021 | Action, Adventure, Comedy
Taika Waititi. (2 more)
The cameos.
Impressive special effects.
Not as funny as it could have been. (2 more)
Love being the "hokey" solution.
Mouser.
Artificial Excellence
Filmed in 2019 and finally seeing release after five separate delays from its original July 2020 premiere date, Free Guy is a sci-fi action comedy directed by Shawn Levy (Real Steal, the Night at the Museum trilogy) and written by Matt Lieberman (Scoob!) and Zak Penn (Ready Player One), which follows the life of Guy (Ryan Reynolds), an NPC that and lives and works as a bank teller in Free City.

Completely content with every day being exactly the same as the day before, Guy’s life is changed forever following a chance encounter with a ‘Sunglasses Person’ (the film’s term for player characters) named Molotov Girl (Jodie Comer).

An homage to Grand Theft Auto’s Vice City, with some elements from Fortnite sprinkled in for good measure, Free City is located within a video game of the same name, and boasts a population of various NPCs (non-player characters) as they go through their daily routines completely unaware that they’re stuck within the confines of a video game.

These NPCs cater to the whim of the Sunglasses People, who are seen as unapproachable heroes, but in actuality are just players from the real world who want to loot, steal, and cause chaos in order to achieve virtual richness in free city.

Ryan Reynolds’ real-life demeanor and sense of humor are so similar to his portrayal of Deadpool that almost anything Reynolds has done since 2016 has undoubtedly reminded you of The Merc With A Mouth.

To that end, in Free Guy, Reynolds’ narration of his own story, combined with the film’s explosive action, will definitely have filmgoers reminiscing about Marvel’s pair of R-rated X-men spin-offs – an inevitable circumstance of being a successful actor and allowing oneself to be typecast into roles similar to their most popular one.

While there are some laugh out loud moments in Free Guy, the “Oh, he found the button,” scene being the most notable, the film simply isn’t as funny as you think it’s going to be.

There’s no arguing that Free Guy is amusing to a certain extent, but its repeated gags and attempts at humor, more often than not, fall flat. Taika Waititi’s Antwan character, the man calling the shots when it comes to Free City’s game development, is a highlight of the film.

However, the promotional clip of Waititi’s outtakes released to hype the film, whose content supposedly made it into the film (spoiler alert: they didn’t), is better than any of Antwan’s actual lines of dialogue in the theatrical cut.

The cameos in Free Guy are some of the best surprises to stumble onto while seeing the film. They won’t be spoiled here, though some of them have been spoiled on the internet already, but there are a couple of really fun ones that are so much more entertaining if you go in not expecting them.

In fact, one of the lengthier such cameos, which extends across multiple scenes and features in several minutes of screen time, is a major source for hilarity in Free Guy.

The premise of Free Guy a A background character in a video game becomes sentient – is its most promising aspect. Guy, motivated by a desire to get more out of life than the daily routine he’s accustomed to, essentially betters himself simply because he wants to. In a way, it’s an I, Robot kind of concept burrito’d within a world that would fit within the walls of Ready Player One.

Surprisingly, given its filming before the outbreak of the pandemic, the film is also extremely relatable to how our reality is still under the thumb of an unpredictable coronavirus. Guy being trapped within the walls of Free City and wanting more out of life is an awfully similar sentiment to wanting everything back to normal after being stuck in months-long lockdowns.

Yet, Free Guy’s solid special effects, absurd humor, and surprisingly effective cameos are nearly derailed by how much time it devotes to the its love story.

Guy’s big awakening all comes down to finding the girl of his dreams, which then branches off into a different sort of relationship in the real world that was right under two character’s noses from the start. It feels like it was meant to be this sort of revelation in the film, but comes off as this, “Duh,” moment anyone besides the writers could have predicted.

Speaking of the film’s writing, the character of Mouser (Utkarsh Ambudkar) is so poorly written that it’s unbearable and exhausting.

A developer working alongside Antwan and Keys (Joe Kerry), Mouser comes off a rival to the later, acting like he can do Keys’ job better than Keys can and constantly breaking his balls from the moment he is introduced. Throughout the film, Mouser wants to do nothing more than whatever Antwan says, even if it’s morally reprehensible.

But, predictably, in the film’s final moments, Mouser is suddenly Keys’ best friend, wanting to do what’s right all for the sake of a happy ending.


Ultimately, while Free Guy has an amazing concept, it’s trapped within a massively underwhelming execution.
Admittedly, the film looks like it was an absolute blast to make, but also incredibly expensive. This tall budget, combined with public hesitancy to return to theaters and the Delta variant of COVID seemingly on the verge of backtracking all the progress we’ve made since the vaccine became readily available to the public, it makes you wonder if Free Guy has any sort of chance of making a respectable amount of money at the box office or even just breaking even.

Note: This was originally written when the film opened in theaters. Free Guy would go on to make $331.5 million on a $100-$125 million budget. A sequel is currently in the works.
  
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Kristy H (1252 KP) rated Starworld in Books

Jun 21, 2019  
Starworld
Starworld
7
8.3 (3 Ratings)
Book Rating
Despite running in very different circles in school, Sam Jones and Zoe Miller have more in common than they think: they both want to escape the difficulty that is their home lives. Sam is a quiet loner, content to spend Sundays with her best friend, Will. She loves the stars, but isn't sure she'll ever be able to study them, thanks to her mom, whose life is ruled by obsessive compulsive disorder. Ever since her Dad moved overseas, the burden of caring for her Mom falls squarely on Sam. Meanwhile, at school, Zoe seems carefree and popular. But her charisma hides her secrets: she struggles with the fact that she's adopted. She also has a mom in remission from cancer and a disabled younger brother who is the main focus of her parents. When the girls have a chance meeting at school, they exchange phone numbers, and suddenly find themselves bonding over text messages and a land they've created together: Starworld. Starworld gives Zoe and Sam the escape from reality they both so desperately need. But can it survive all the outside influences and stress each are facing?


"If I have a superpower, it's invisibility. Like the perpetually overcast skies of Portland in winter, I'm part of the background -- a robot with a disappearance drive, the dullness against which everyone else shines."
~Sam

This was an interesting and somewhat different YA novel. I enjoyed the story of two brave girls battling tough circumstances. Boy, poor Zoe and Sam certainly had the weight of the world on their shoulders. I really liked both of our main characters. The book tells the story from each of their perspectives, making it easy to know each girl. I found myself a bit more aligned to Sam--probably because she was queer and shy (like drawn to like, right?). As other reviews have mentioned, some of the book is in texting format, as Sam and Zoe fall into Starworld. Being far removed from teenagehood myself (sigh), I will admit that I did sometimes sort of "fast read" or skim those sections. I appreciated them--because Starworld meant so much to these girls and their friendship--but the text-speak wasn't always the easiest to read and digest.

I had picked this up thinking it was a love story, but it's not a true romance, though there's love in other forms. There's some great representation in this book: a queer character in Sam, plus discussion of adoption, mental illness (OCD and anxiety), disabilities, and more. All were very well treated too, I felt.

The book felt a little slow at times. It felt a little repetitive in its insistence on Zoe feeling different due to being adopted. Still, I was very drawn to Sam and Zoe's story. There was a strength in each of them, and I was intrigued to see what was going to happen. Sam's arc as she struggled with her romantic feelings was especially strong and wonderfully done.

Even though much of the book is serious, it's also very funny at times, with some excellent quotes and zingers. (I really did love Sam and her sense of humor; she was right up my alley.)

"I hate using phones for their original intended purpose. It's like Alexander Graham Bell wondered, Hey, what could maximize the awkwardeness of human-to-human communication? And then answered himself by giving us the ability to speak to one another through stupid disembodied little boxes."

I mean, right? One of the best quotes ever.

So, overall, this book is really a love story of friendship and triumph. It's very easy to root for the characters and get caught up in their lives. I was often just aghast at how much these poor girls had to go through. If you're not necessarily used to text-speak, it may give you a pause, but Starworld is a big part of the book (obviously!) and it's woven well into the story. This was a different and intriguing read, and I'm glad I picked it up. 3.5+ stars (rounded up to 4 here).
  
Bohemian Rhapsody (2018)
Bohemian Rhapsody (2018)
2018 | Biography, Drama, Music
In the search for a way to watch the 92nd Academy Awards live from Hollywood tonight I was led to a subscription for Now TV, which is basically the online platform for Sky Cinema. And there I found all the missing films I had yet to see from last year that aren’t available “free” on Amazon Prime or Netflix. I should really have worked it out before now that a free trial might be available, having assumed that a Sky subscription was beyond my means at the moment. Imagine my excitement to not only secure the Oscars but a 7 day pass to catch up on some big titles. It’s the small things in life…

Having made a 20 strong watch list, I wasted no time in heading straight for the Queen biopic, Bohemian Rhapsody, winner of 4 awards last February, including one for Rami Malek as Freddy Mercury that I applauded very loudly at the time, without having seen it, due to my love for him as Elliot Alderson in my favourite TV show of the last 5 years, the incredible and mindbendingly brilliant Mr. Robot.

My connection to Queen as a fan isn’t an especially strong one; I have always thought they were fine, and enjoyed their biggest hits as much as anyone. But it is the story, charisma and undeniable singing talent of Mercury that attracts me. From the opening scenes it is apparent that what we are going to get here is a fairly straightforward, by the numbers recounting of events, punctuated by some serious tunes and some glorious 70s fashions. Having read that this was the main criticism of it going in, it really didn’t bother me at all to find it wasn’t going to make bolder artistic and dramatic choices. It was very much about sitting back and enjoying the show!

In fact, there is something comforting and unchallenging about its format that I liked. The pattern of abc that is a) some background to Freddy’s life, b) a build up to how they came across their big hits, and c) a rendition of that hit, didn’t strike me as cheap, but rather unpretentious and to the point. The whole thing clipped along nicely with very little dead air; Malek is a joy to watch in every moment; the clothes and scenery of the 70s and later 80s is a treat; and the music stands for itself, with you often forgetting how good the tunes are until you hear them in this context.

Of course, at times it is almost laughable how well known facts and details are crow-barred into the narrative, with some of the darker elements glossed over, as if this were almost a Disney retelling. But, again, it doesn’t matter, because as an entertainment it is all so enjoyable. Not to say the dark side of the story isn’t touched upon, because it is to an extent, just that it is clear this is a celebration of a life and a talent, not an exposé. Which is fine. As with the superior Walk The Line, and the recently inferior Rocketman, we know a seedier story of Johnny Cash and Elton John exists, but we accept that revelling in the genius of the music is more fun than trawling through the trash.

Malek is a wonder to behold! It has to be said. Once you (and he) get used to the false teeth and bite down on the energy and drive of Mercury, it is impossible to take your eyes off him! He handles the dramatic moments and nuance of this fragile mind with ease, but it is the performances that stand out: his movement is so fluid and accurate that you forget at times you aren’t watching archive footage, which is some trick! Gwilym Lee and Ben Hardy as Brian May and Roger Taylor are also to be praised for this, despite having less to do. With Joseph Mazzello as John Deacon largely merging into the background inoffensively, much as his real life counterpart did.

There is some solid support too. Lucy Boynton is completely charming if largely uninteresting; Tom Hollander quietly steals several scenes as the lawyer who doesn’t just work for them but idolises them as much as any fan; and an unrecognisable Mike Myers is a lot of fun as the manager who missed out on the vision and lives to regret it. Honourable mention also to Allen Leech as the villain of the piece, who walks the tightrope of cartoonish nastiness with some skill, serving the story well in the latter half.

My favourites parts were, unsurprisingly, the genesis and evolution of the big tunes, which was invariably very satisfying. Love of My Life, We Will Rock You, We are the Champions and of course Bohemian Rhapsody are treated like holy texts, with fascinating detail and a reverence that never seems over-egged. Building to the climax of Live Aid; a twenty minute segment at the end of the film that brings a genuine lump to the throat. The magnitude of the event and its natural energy are so well realised, every minor foible of the film up to that point are forgiven, and you walk away from it feeling elated and glad that this moment exists in music history.

Artistically, it isn’t a movie to get too caried away about, but the art of creating a spectacle that pleases on a basic, uncomplicated level is. Director Bryan Singer knows a trick or two, and the trick here is what is left out. There just isn’t a moment to be bored, and I find myself wishing that films of this kind took a leaf out of that book more often. In conclusion, I think this movie will endure the test of time, which is a lot more than most biopic genre films can say. But who wants to live forever anyway?
  
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Literally.Laura (1763 KP) rated the Xbox One version of No Man's Sky in Video Games

Oct 25, 2018  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
The game stated off simple enough, you find yourself crash landed on some foreign planet. The planet that I had the misfortune of landing on (not sure if it’s the same for every person) was an ungodly hot hell-hole filled with rabid, attacking plants and sparse resources. My initial introduction to the game seemed to be a little lackluster. I felt like I didn’t really know what I was supposed to do, as well as I wasn’t sure how any of the controls worked. After some time, I started to get the hang of how to move around and how to interact with the environment. Figuring out how to using the “mining pistol” to harvest resources was quite the revelation. After some time I came across my crash-landed spaceship. It was not in working order whatsoever. The game wanted me to fix said ship using a variety of different resources and pieces of technology to be crafted. I found the interfaces to accomplish this goal were a little vague and complicated. Unable to find the needed resources nearby, I set off on a little adventure. One glaring feature I noticed in the game was there was a resource drain on your “shielding” from environmental effects. My 60-degree Celsius planet played havoc upon this shielding, which required me to continually recharge it. I was not a fan of this. It seemed too often that my shields would be next to zero soon after I charged them. I imagine the searing heat might have had something to do with that, perhaps if I had landed on a tropical beach planet that wouldn’t have been much of an issue. Anyways, I meander along looking for my needed resources. True to my wonderful luck so far, I lose track of where home base was. Completely off track. I wander and wander in the hopes that I can find my way back. Through this struggle, I realize that I have the ability to harness my inner Neanderthal and am able to punch the local flora to death. This saved me considerable energy charges for my mining pistol. I forgot to mention everything I use has a drain, from the mining pistol, to my health, to the shielding from the environment. So continually you must fill these items up with different elemental resources you harvest from the planet (carbon, oxygen, etc etc). Beating all the plants and rocks to death proved useful, I was able to collect a large number of resources to help myself survive having no shelter whatsoever. Through my travels I encounter my first visit from the local fauna. They appeared to be goat-like creatures that dug their way out of the ground and wandered about. I was able to feed them carbon-based foods, to which they all started to crowd around me and beg for more. Luckily my jet pack allowed me to make a quick escape. After what seemed like an eternity of moving in the same direction (hoping the world was small enough to make this work), I fell into a hole. Inside the hole was a large cavern which I was eager to explore. There were many different resources that I had not come across yet, and thankfully there weren’t any angry plants or goats there to attack me. I travelled all the way to the end of the cave, hoping to find a civilization or something interesting. As I neared the end I was greeted by a giant wall of rock with nothing to offer, so I angrily turned back around and flew out of the cave. Crossing a few more mountain tops, finally I saw something of interest! There were four mechanical looking storage containers with some lights surrounding them. I took it upon myself to investigate. There didn’t seem to be any signs of life around the containers, so I figured there could only be one solution. I started to punch the containers down to collect whatever they were hiding. After the first container went down, alarms started to go off and the game told me I alerted “sentinels”. Not knowing what this meant, I saw a dog-looking robot approach and subsequently started lasering me to death. Apparently, those containers weren’t meant for sharing. Anyways, I ran off barely escaping with my life. In hindsight I wonder if death would have been an easier way to return to my poor, broken ship. I finally figured out how to seek out distress signals (which my ship had one), so my screen was marked with a true destination. Shortly after learning of this, the world decided to start up a fire storm which made the temperature jump up to 100-degrees Celsius. Needless to say, I was completely prepared and didn’t almost die on the way over to the distress signal. After finally finding my way to salvation I realized that the distress signal I followed wasn’t actually my ship, but some random, broken down building. I am a poor navigator.

Overall, I would rate this game a 7/10 so far. There are many features that I have not obtained access to yet, I imagine with upgrades and new resources my sad, sad, plight would be a little easier to manage. The visuals are beautiful, and from what I’ve read so far, there are many different worlds you can visit. Would not recommend the one I landed on.
  
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Mothergamer (1514 KP) rated the PC version of Fallout 4 in Video Games

Apr 3, 2019  
Fallout 4
Fallout 4
2017 | Role-Playing
I just finished my first play through of Fallout 4 on the PS4 and my overall impression is that it was amazing. I truly had fun playing it especially when I got to run around in power armor. We'll get to all that in a minute. First you start with the usual creation of your character. You can play as male or female. I chose female and let's just say the hairstyle choices were interesting. Again I ask, why were there several types of bald? At least there were some long hair choices, but I went for a fancy updo. There are a lot of choices for the face also and you can add scarring if you want or different facial features.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.


Entering Vault 111

Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.



The old homestead isn't what it used to be.

After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.


Just a sole survivor and their dog.

There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.


Taking out some raiders.


The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.


One of the first power armors I found.


Behold! The X-01 power armor in all its glory!

There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.

That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.