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    Voice Answer Lite

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    Voice Answer gives answers on many topics and can assist you with several tasks, all voice...

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Chris Sawin (602 KP) rated Free Guy (2021) in Movies

Dec 14, 2021 (Updated Dec 14, 2021)  
Free Guy (2021)
Free Guy (2021)
2021 | Action, Adventure, Comedy
Taika Waititi. (2 more)
The cameos.
Impressive special effects.
Not as funny as it could have been. (2 more)
Love being the "hokey" solution.
Mouser.
Artificial Excellence
Filmed in 2019 and finally seeing release after five separate delays from its original July 2020 premiere date, Free Guy is a sci-fi action comedy directed by Shawn Levy (Real Steal, the Night at the Museum trilogy) and written by Matt Lieberman (Scoob!) and Zak Penn (Ready Player One), which follows the life of Guy (Ryan Reynolds), an NPC that and lives and works as a bank teller in Free City.

Completely content with every day being exactly the same as the day before, Guy’s life is changed forever following a chance encounter with a ‘Sunglasses Person’ (the film’s term for player characters) named Molotov Girl (Jodie Comer).

An homage to Grand Theft Auto’s Vice City, with some elements from Fortnite sprinkled in for good measure, Free City is located within a video game of the same name, and boasts a population of various NPCs (non-player characters) as they go through their daily routines completely unaware that they’re stuck within the confines of a video game.

These NPCs cater to the whim of the Sunglasses People, who are seen as unapproachable heroes, but in actuality are just players from the real world who want to loot, steal, and cause chaos in order to achieve virtual richness in free city.

Ryan Reynolds’ real-life demeanor and sense of humor are so similar to his portrayal of Deadpool that almost anything Reynolds has done since 2016 has undoubtedly reminded you of The Merc With A Mouth.

To that end, in Free Guy, Reynolds’ narration of his own story, combined with the film’s explosive action, will definitely have filmgoers reminiscing about Marvel’s pair of R-rated X-men spin-offs – an inevitable circumstance of being a successful actor and allowing oneself to be typecast into roles similar to their most popular one.

While there are some laugh out loud moments in Free Guy, the “Oh, he found the button,” scene being the most notable, the film simply isn’t as funny as you think it’s going to be.

There’s no arguing that Free Guy is amusing to a certain extent, but its repeated gags and attempts at humor, more often than not, fall flat. Taika Waititi’s Antwan character, the man calling the shots when it comes to Free City’s game development, is a highlight of the film.

However, the promotional clip of Waititi’s outtakes released to hype the film, whose content supposedly made it into the film (spoiler alert: they didn’t), is better than any of Antwan’s actual lines of dialogue in the theatrical cut.

The cameos in Free Guy are some of the best surprises to stumble onto while seeing the film. They won’t be spoiled here, though some of them have been spoiled on the internet already, but there are a couple of really fun ones that are so much more entertaining if you go in not expecting them.

In fact, one of the lengthier such cameos, which extends across multiple scenes and features in several minutes of screen time, is a major source for hilarity in Free Guy.

The premise of Free Guy a A background character in a video game becomes sentient – is its most promising aspect. Guy, motivated by a desire to get more out of life than the daily routine he’s accustomed to, essentially betters himself simply because he wants to. In a way, it’s an I, Robot kind of concept burrito’d within a world that would fit within the walls of Ready Player One.

Surprisingly, given its filming before the outbreak of the pandemic, the film is also extremely relatable to how our reality is still under the thumb of an unpredictable coronavirus. Guy being trapped within the walls of Free City and wanting more out of life is an awfully similar sentiment to wanting everything back to normal after being stuck in months-long lockdowns.

Yet, Free Guy’s solid special effects, absurd humor, and surprisingly effective cameos are nearly derailed by how much time it devotes to the its love story.

Guy’s big awakening all comes down to finding the girl of his dreams, which then branches off into a different sort of relationship in the real world that was right under two character’s noses from the start. It feels like it was meant to be this sort of revelation in the film, but comes off as this, “Duh,” moment anyone besides the writers could have predicted.

Speaking of the film’s writing, the character of Mouser (Utkarsh Ambudkar) is so poorly written that it’s unbearable and exhausting.

A developer working alongside Antwan and Keys (Joe Kerry), Mouser comes off a rival to the later, acting like he can do Keys’ job better than Keys can and constantly breaking his balls from the moment he is introduced. Throughout the film, Mouser wants to do nothing more than whatever Antwan says, even if it’s morally reprehensible.

But, predictably, in the film’s final moments, Mouser is suddenly Keys’ best friend, wanting to do what’s right all for the sake of a happy ending.


Ultimately, while Free Guy has an amazing concept, it’s trapped within a massively underwhelming execution.
Admittedly, the film looks like it was an absolute blast to make, but also incredibly expensive. This tall budget, combined with public hesitancy to return to theaters and the Delta variant of COVID seemingly on the verge of backtracking all the progress we’ve made since the vaccine became readily available to the public, it makes you wonder if Free Guy has any sort of chance of making a respectable amount of money at the box office or even just breaking even.

Note: This was originally written when the film opened in theaters. Free Guy would go on to make $331.5 million on a $100-$125 million budget. A sequel is currently in the works.
  
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Kristy H (1252 KP) rated Starworld in Books

Jun 21, 2019  
Starworld
Starworld
7
8.3 (3 Ratings)
Book Rating
Despite running in very different circles in school, Sam Jones and Zoe Miller have more in common than they think: they both want to escape the difficulty that is their home lives. Sam is a quiet loner, content to spend Sundays with her best friend, Will. She loves the stars, but isn't sure she'll ever be able to study them, thanks to her mom, whose life is ruled by obsessive compulsive disorder. Ever since her Dad moved overseas, the burden of caring for her Mom falls squarely on Sam. Meanwhile, at school, Zoe seems carefree and popular. But her charisma hides her secrets: she struggles with the fact that she's adopted. She also has a mom in remission from cancer and a disabled younger brother who is the main focus of her parents. When the girls have a chance meeting at school, they exchange phone numbers, and suddenly find themselves bonding over text messages and a land they've created together: Starworld. Starworld gives Zoe and Sam the escape from reality they both so desperately need. But can it survive all the outside influences and stress each are facing?


"If I have a superpower, it's invisibility. Like the perpetually overcast skies of Portland in winter, I'm part of the background -- a robot with a disappearance drive, the dullness against which everyone else shines."
~Sam

This was an interesting and somewhat different YA novel. I enjoyed the story of two brave girls battling tough circumstances. Boy, poor Zoe and Sam certainly had the weight of the world on their shoulders. I really liked both of our main characters. The book tells the story from each of their perspectives, making it easy to know each girl. I found myself a bit more aligned to Sam--probably because she was queer and shy (like drawn to like, right?). As other reviews have mentioned, some of the book is in texting format, as Sam and Zoe fall into Starworld. Being far removed from teenagehood myself (sigh), I will admit that I did sometimes sort of "fast read" or skim those sections. I appreciated them--because Starworld meant so much to these girls and their friendship--but the text-speak wasn't always the easiest to read and digest.

I had picked this up thinking it was a love story, but it's not a true romance, though there's love in other forms. There's some great representation in this book: a queer character in Sam, plus discussion of adoption, mental illness (OCD and anxiety), disabilities, and more. All were very well treated too, I felt.

The book felt a little slow at times. It felt a little repetitive in its insistence on Zoe feeling different due to being adopted. Still, I was very drawn to Sam and Zoe's story. There was a strength in each of them, and I was intrigued to see what was going to happen. Sam's arc as she struggled with her romantic feelings was especially strong and wonderfully done.

Even though much of the book is serious, it's also very funny at times, with some excellent quotes and zingers. (I really did love Sam and her sense of humor; she was right up my alley.)

"I hate using phones for their original intended purpose. It's like Alexander Graham Bell wondered, Hey, what could maximize the awkwardeness of human-to-human communication? And then answered himself by giving us the ability to speak to one another through stupid disembodied little boxes."

I mean, right? One of the best quotes ever.

So, overall, this book is really a love story of friendship and triumph. It's very easy to root for the characters and get caught up in their lives. I was often just aghast at how much these poor girls had to go through. If you're not necessarily used to text-speak, it may give you a pause, but Starworld is a big part of the book (obviously!) and it's woven well into the story. This was a different and intriguing read, and I'm glad I picked it up. 3.5+ stars (rounded up to 4 here).
  
Bohemian Rhapsody (2018)
Bohemian Rhapsody (2018)
2018 | Biography, Drama, Music
In the search for a way to watch the 92nd Academy Awards live from Hollywood tonight I was led to a subscription for Now TV, which is basically the online platform for Sky Cinema. And there I found all the missing films I had yet to see from last year that aren’t available “free” on Amazon Prime or Netflix. I should really have worked it out before now that a free trial might be available, having assumed that a Sky subscription was beyond my means at the moment. Imagine my excitement to not only secure the Oscars but a 7 day pass to catch up on some big titles. It’s the small things in life…

Having made a 20 strong watch list, I wasted no time in heading straight for the Queen biopic, Bohemian Rhapsody, winner of 4 awards last February, including one for Rami Malek as Freddy Mercury that I applauded very loudly at the time, without having seen it, due to my love for him as Elliot Alderson in my favourite TV show of the last 5 years, the incredible and mindbendingly brilliant Mr. Robot.

My connection to Queen as a fan isn’t an especially strong one; I have always thought they were fine, and enjoyed their biggest hits as much as anyone. But it is the story, charisma and undeniable singing talent of Mercury that attracts me. From the opening scenes it is apparent that what we are going to get here is a fairly straightforward, by the numbers recounting of events, punctuated by some serious tunes and some glorious 70s fashions. Having read that this was the main criticism of it going in, it really didn’t bother me at all to find it wasn’t going to make bolder artistic and dramatic choices. It was very much about sitting back and enjoying the show!

In fact, there is something comforting and unchallenging about its format that I liked. The pattern of abc that is a) some background to Freddy’s life, b) a build up to how they came across their big hits, and c) a rendition of that hit, didn’t strike me as cheap, but rather unpretentious and to the point. The whole thing clipped along nicely with very little dead air; Malek is a joy to watch in every moment; the clothes and scenery of the 70s and later 80s is a treat; and the music stands for itself, with you often forgetting how good the tunes are until you hear them in this context.

Of course, at times it is almost laughable how well known facts and details are crow-barred into the narrative, with some of the darker elements glossed over, as if this were almost a Disney retelling. But, again, it doesn’t matter, because as an entertainment it is all so enjoyable. Not to say the dark side of the story isn’t touched upon, because it is to an extent, just that it is clear this is a celebration of a life and a talent, not an exposé. Which is fine. As with the superior Walk The Line, and the recently inferior Rocketman, we know a seedier story of Johnny Cash and Elton John exists, but we accept that revelling in the genius of the music is more fun than trawling through the trash.

Malek is a wonder to behold! It has to be said. Once you (and he) get used to the false teeth and bite down on the energy and drive of Mercury, it is impossible to take your eyes off him! He handles the dramatic moments and nuance of this fragile mind with ease, but it is the performances that stand out: his movement is so fluid and accurate that you forget at times you aren’t watching archive footage, which is some trick! Gwilym Lee and Ben Hardy as Brian May and Roger Taylor are also to be praised for this, despite having less to do. With Joseph Mazzello as John Deacon largely merging into the background inoffensively, much as his real life counterpart did.

There is some solid support too. Lucy Boynton is completely charming if largely uninteresting; Tom Hollander quietly steals several scenes as the lawyer who doesn’t just work for them but idolises them as much as any fan; and an unrecognisable Mike Myers is a lot of fun as the manager who missed out on the vision and lives to regret it. Honourable mention also to Allen Leech as the villain of the piece, who walks the tightrope of cartoonish nastiness with some skill, serving the story well in the latter half.

My favourites parts were, unsurprisingly, the genesis and evolution of the big tunes, which was invariably very satisfying. Love of My Life, We Will Rock You, We are the Champions and of course Bohemian Rhapsody are treated like holy texts, with fascinating detail and a reverence that never seems over-egged. Building to the climax of Live Aid; a twenty minute segment at the end of the film that brings a genuine lump to the throat. The magnitude of the event and its natural energy are so well realised, every minor foible of the film up to that point are forgiven, and you walk away from it feeling elated and glad that this moment exists in music history.

Artistically, it isn’t a movie to get too caried away about, but the art of creating a spectacle that pleases on a basic, uncomplicated level is. Director Bryan Singer knows a trick or two, and the trick here is what is left out. There just isn’t a moment to be bored, and I find myself wishing that films of this kind took a leaf out of that book more often. In conclusion, I think this movie will endure the test of time, which is a lot more than most biopic genre films can say. But who wants to live forever anyway?
  
    Weirdwood Manor

    Weirdwood Manor

    Book and Education

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    A mighty darkness is unleashed on the Library, a force that tests the limits of even Arthur’s...

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Literally.Laura (1763 KP) rated the Xbox One version of No Man's Sky in Video Games

Oct 25, 2018  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
The game stated off simple enough, you find yourself crash landed on some foreign planet. The planet that I had the misfortune of landing on (not sure if it’s the same for every person) was an ungodly hot hell-hole filled with rabid, attacking plants and sparse resources. My initial introduction to the game seemed to be a little lackluster. I felt like I didn’t really know what I was supposed to do, as well as I wasn’t sure how any of the controls worked. After some time, I started to get the hang of how to move around and how to interact with the environment. Figuring out how to using the “mining pistol” to harvest resources was quite the revelation. After some time I came across my crash-landed spaceship. It was not in working order whatsoever. The game wanted me to fix said ship using a variety of different resources and pieces of technology to be crafted. I found the interfaces to accomplish this goal were a little vague and complicated. Unable to find the needed resources nearby, I set off on a little adventure. One glaring feature I noticed in the game was there was a resource drain on your “shielding” from environmental effects. My 60-degree Celsius planet played havoc upon this shielding, which required me to continually recharge it. I was not a fan of this. It seemed too often that my shields would be next to zero soon after I charged them. I imagine the searing heat might have had something to do with that, perhaps if I had landed on a tropical beach planet that wouldn’t have been much of an issue. Anyways, I meander along looking for my needed resources. True to my wonderful luck so far, I lose track of where home base was. Completely off track. I wander and wander in the hopes that I can find my way back. Through this struggle, I realize that I have the ability to harness my inner Neanderthal and am able to punch the local flora to death. This saved me considerable energy charges for my mining pistol. I forgot to mention everything I use has a drain, from the mining pistol, to my health, to the shielding from the environment. So continually you must fill these items up with different elemental resources you harvest from the planet (carbon, oxygen, etc etc). Beating all the plants and rocks to death proved useful, I was able to collect a large number of resources to help myself survive having no shelter whatsoever. Through my travels I encounter my first visit from the local fauna. They appeared to be goat-like creatures that dug their way out of the ground and wandered about. I was able to feed them carbon-based foods, to which they all started to crowd around me and beg for more. Luckily my jet pack allowed me to make a quick escape. After what seemed like an eternity of moving in the same direction (hoping the world was small enough to make this work), I fell into a hole. Inside the hole was a large cavern which I was eager to explore. There were many different resources that I had not come across yet, and thankfully there weren’t any angry plants or goats there to attack me. I travelled all the way to the end of the cave, hoping to find a civilization or something interesting. As I neared the end I was greeted by a giant wall of rock with nothing to offer, so I angrily turned back around and flew out of the cave. Crossing a few more mountain tops, finally I saw something of interest! There were four mechanical looking storage containers with some lights surrounding them. I took it upon myself to investigate. There didn’t seem to be any signs of life around the containers, so I figured there could only be one solution. I started to punch the containers down to collect whatever they were hiding. After the first container went down, alarms started to go off and the game told me I alerted “sentinels”. Not knowing what this meant, I saw a dog-looking robot approach and subsequently started lasering me to death. Apparently, those containers weren’t meant for sharing. Anyways, I ran off barely escaping with my life. In hindsight I wonder if death would have been an easier way to return to my poor, broken ship. I finally figured out how to seek out distress signals (which my ship had one), so my screen was marked with a true destination. Shortly after learning of this, the world decided to start up a fire storm which made the temperature jump up to 100-degrees Celsius. Needless to say, I was completely prepared and didn’t almost die on the way over to the distress signal. After finally finding my way to salvation I realized that the distress signal I followed wasn’t actually my ship, but some random, broken down building. I am a poor navigator.

Overall, I would rate this game a 7/10 so far. There are many features that I have not obtained access to yet, I imagine with upgrades and new resources my sad, sad, plight would be a little easier to manage. The visuals are beautiful, and from what I’ve read so far, there are many different worlds you can visit. Would not recommend the one I landed on.
  
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Mothergamer (1521 KP) rated the PC version of Fallout 4 in Video Games

Apr 3, 2019  
Fallout 4
Fallout 4
2017 | Role-Playing
I just finished my first play through of Fallout 4 on the PS4 and my overall impression is that it was amazing. I truly had fun playing it especially when I got to run around in power armor. We'll get to all that in a minute. First you start with the usual creation of your character. You can play as male or female. I chose female and let's just say the hairstyle choices were interesting. Again I ask, why were there several types of bald? At least there were some long hair choices, but I went for a fancy updo. There are a lot of choices for the face also and you can add scarring if you want or different facial features.
Once that was done, I started the story and the world seems like it's a nice place, you even get a cheerful talking robot by the name of Codsworth out of it. Then the Vault-Tec rep shows up at your door informing you that you and your family are approved for entry into Vault 111. A few minutes later a news report warns of a nuclear attack forcing you and your family to rush to the vault and as you're waiting to go in a nuclear bomb detonates in the distance causing even more panic. The platform you're on then lowers everyone into the vault and everyone is put into cryosleep. Years later, events cause you to be awakened and then your adventure in Fallout 4 begins.


Entering Vault 111

Things are not as your sole survivor remembers in their little town. Signs of war, desolation, and destruction are everywhere. You do run into your old pal Codsworth and he becomes your first companion. This also gives you a tutorial on the game controls and the crafting aspect of it i.e. rebuilding settlements. The controls are fairly easy to manage and you can go back and forth easily. Of course the big thing is to loot everything everywhere you go because salvaging things like metal and copper are important to building many things such as water pumps that give you purified water or radio beacons for recruiting settlers.



The old homestead isn't what it used to be.

After the tutorial is out of the way, you're instructed to head to Diamond City as part of the main story quest. Of course, you can explore other areas as you go which leads you to new characters and companions one of the first after Codsworth being your canine companion Dogmeat. There are 12 companions in all to find in Fallout 4 as you progress in your adventure. There are also 4 different factions that you can join and do a ton of quests for, but bear in mind that as part of the main story you are going to have to pick one and this affects your relationship with the remaining factions.


Just a sole survivor and their dog.

There's a lot to do in Fallout 4 with the various faction quests and radiant quests. There are also side quests from various cities and settlements which can keep you busy while doing the main story quest. Factor in the quests that you can do for your companions and there's at least 100 hours of game play or more. There are a ton of dangers while exploring the world of Fallout 4 like Queen Deathclaws, Super Mutants, and Raiders just to name a few. The SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck) system is here too and it's quite streamlined in the way your abilities are managed and each skill requires a higher rank to unlock as you progress via the perks chart.


Taking out some raiders.


The power armor was a great plus for me because it's like running around in a tank and kicking lots of ass and it was awesome! And while I liked the first power armor set I found, the best one to me was the X-01 power armor I found while doing a quest and it was a complete set too. This thing could stand up to all kinds of things even suicider Super Mutants. Walking away from explosions virtually untouched in the X-01 power armor was all kinds of amazing.


One of the first power armors I found.


Behold! The X-01 power armor in all its glory!

There are glitches of course, but not a lot. I only experienced a couple. One was with being stuck in the elevator in one building and the only fix was to reload my last save and start over. There was another one where I was floating above the ground and the game froze completely. Again, reloading my last save seemed to do the trick. Another thing that bothered me was all the radiant quests mainly from The Minutemen leader Preston Garvey because after a while they become tedious especially with the kidnapping ones when it seemed like the same NPC settler got kidnapped three times. I started to think that perhaps they were getting kidnapped on purpose just to screw with me. I also wish there had been a way for the factions to work together against the scary villain instead of forcing you to pick one and depending on your actions, the other factions would become your enemies. I wish there had been a varied path with some options instead of you had to be on this set path and there's no other way around it.

That being said, I enjoyed Fallout 4 a great deal. There's lots to see and do, tons of things to build, and plenty of adventure to be had. It's worth checking out and definitely worth having in your gaming collection.
  
    Awesome Shape Puzzles 123

    Awesome Shape Puzzles 123

    Games and Education

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    - Let learning become your children's favourite pastime with this fun shape puzzle game that doubles...