
The World of Lore: Dreadful Places (The World of Lore #3)
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Captivating stories of the places where human evil has left a nefarious mark, featuring stories from...

Marked for Life
Book
When a high-ranking head of the migration board is found shot to death in his living room, there is...

Renovated (Chance Brothers #1)
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They’ve been hired to remodel a mansion. Will they end up getting a room? Marisa Sanchez has...
Adult Contemporary Romance

Lyndsey Gollogly (2893 KP) rated The Night Circus in Books
Sep 14, 2022
Book
The Night Circus
By Erin Morgenstern
⭐️⭐️
The circus arrives without warning. No announcements precede it. It is simply there, when yesterday it was not. Within the black-and-white striped canvas tents is an utterly unique experience full of breathtaking amazements. It is called Le Cirque des Rêves, and it is only open at night.
But behind the scenes, a fierce competition is underway - a duel between two young magicians, Celia and Marco, who have been trained since childhood expressly for this purpose by their mercurial instructors. Unbeknownst to them, this is a game in which only one can be left standing, and the circus is but the stage for a remarkable battle of imagination and will. Despite themselves, however, Celia and Marco tumble headfirst into love - a deep, magical love that makes the lights flicker and the room grow warm whenever they so much as brush hands.
True love or not, the game must play out, and the fates of everyone involved, from the cast of extraordinary circus performers to the patrons, hang in the balance, suspended as precariously as the daring acrobats overhead.
This took way too long to read I got seriously bored. I know this is a super popular book but for me I just didn’t like it. I fell into the hype I don’t know why I keep doing it to myself!

Mark @ Carstairs Considers (2389 KP) rated The Cunning Cruise Ship Caper in Books
Jul 12, 2025 (Updated Jul 12, 2025)
This is another fun mystery with Sandy. The mystery could have kicked off sooner, but the setup was still entertaining and did set up some subplots. Once it did get going, we had some nice twists before the logical solution. I did figure part of it out a little early, but not too much before the big reveal. I enjoyed watching Sandy develop more here, especially in his relationship with his sister. And I liked how her blindness came into play in the story. There was one reference to something that happened after the book is set, but it’s a minor issue. I’m glad I finally started this series. If you are looking for a new cozy series, you’ll be glad you picked it up as well.

Goddess in the Stacks (553 KP) rated The Crown's Fate in Books
Sep 7, 2017
The two books tell the story of two enchanters in Tsarist Russia competing to become Imperial Enchanter. The competition, unfortunately, must end in the death of one of them, so Russia’s magic can be solely controlled by the Imperial Enchanter, and therefore be stronger for defending the realm. It only complicates things that one of the competitors is the heir to the throne’s best friend. And what happens when the two competitors fall in love?
Along the way, we see creative enchantments, volcano nymphs, elegant masquerade balls, battles for succession, and a quick glimpse of Baba Yaga’s house. (Oh, how I want to learn more about that!)
These two books are really amazing, but make sure you have the second on hand before you finish the first! I read the first when it was published, last year, and had to wait a year before being able to read the second! I don’t know if Vika and Nikolai’s story will be continued past these two books, but there is room in the world Skye has created for more stories, even if it doesn’t focus on the two enchanters. Especially now that magic beyond the control of the Imperial Enchanter is stirring in the land once again…
You can find all of my reviews at http://goddessinthestacks.wordpress.com

Darren (1599 KP) rated The Night Sitter (2019) in Movies
Jul 25, 2019
With Amber setting up her plan with her partners in crime Rod (Rivers), Lindsey (Neukum) and her over-protective stalker who thinks he is her boyfriend Martin (Larmore), the boys enter the relic room and unwittingly release three witches upon the household.
Thoughts on The Night Sitter
Characters – Amber is a con-artist that poses as a babysitter for her latest job, she has the experience to trick the adult into believing she is qualified for the job and keeps the kids occupied enough to prepare for her robbery. She remains calm however many obstacles get thrown in her way including her partner bring his girlfriend, her stalker boyfriend and obsessed man from across the road. Kevin is the son from the house, he isn’t willing to get overly involved in searching around the house, he doesn’t want to be friends with Ronnie and spends time trying to prove the witches are real. Rod is the criminal partner, he brings his girlfriend on the latest job which shows him being a slacker when it comes to the jobs. Lindsey is the girlfriend of Rod’s she comes dressed like a cat burglar getting into the role of criminal thief, willing to get involved in everything going on.
Performances – Elyse Dufour in the leading role is the strongest of the cast, she shows the calm required while keeping her character in control through the night. Jack Champion is the young actor playing one of the children, he brings the nervous innocence needed for this film. Jermain Rivers does get a lot of the comedy to do with his character being the dumb one in the criminal act. Each actor does give their character enough to be a standout.
Story – The story here follows a con-artist working on her latest job which turns into a nightmare when three witches are released into the house searching for their latest victims. This is a story with plenty going on, in other films this hasn’t worked, for this one it does, the kids are troublesome like you would imagine, the criminal characters bring the laughs, which has moments that feel like we are watching the Home Alone thieves and once we add the witches into the mix, everything ties together effortlessly. If you have seen Annabelle Comes Home, you can see certain similarities, though this movie was made first before anyone thinks I am calling it a copy, having the household needing to deal with hauntings from a secret room, shows that this could be compared.
Comedy/Horror – The comedy in the film comes from criminals for the most part, with them not having everything going to plan, the horror comes from witches that have started to haunt the members of the household for the night.
Settings – The film is set in the one location of the house that has the occult material inside, they become trapped which plays into the idea of what the horror is coming for them.
Special Effects – The effects in the film are great, we get to see the blood covered moments that the witches put on their victims.
Scene of the Movie – Heading down to the basement.
That Moment That Annoyed Me – Martin the character, mostly because he changes through the whole film, starting nervous, turning into the ass by the end.
Final Thoughts – This is a fun horror comedy that will get a couple of laughs, while giving us the blood needing for the witches getting the blood needed.
Overall: Three Witches, One Solution, Enjoy.

Captain Sabertooth ~ new adventures
Games and Entertainment
App
New adventures for Captain Sabertooth! Aftenposten: 5/6 "Eclectic and captivating treasure hunt...

Purple Phoenix Games (2266 KP) rated Dungeon Drop in Tabletop Games
Feb 15, 2022
Dungeon Drop is a game of set collection, area enclosure, and dexterity (to a degree) in which players take on the roles of dungeon-delving adventurers trying to gather treasure, defeat monsters, and complete quests. To setup for a game, each player is randomly dealt a Race card and a Class card – each with a special ability for use during the game. Turn Order tokens are distributed based on the Initiative on your Race card, starting with the lowest number. All players are dealt a Quest card that will dictate some end-game scoring for the player, and Quests are kept secret from opponents. Now it’s time to setup the dungeon. Separate all the Small cubes from the Larger ones – purely based on size, the color of the cube does not matter. All the Larger cubes are placed into the game box, for use later. The starting player will gather all of the Small cubes (plus the giant Dragon cube) and literally drop them onto the center of the table. The rulebook suggests dropping the cubes from a height of 6-12 inches, to ensure the cubes spread evenly across the table. And bam – there’s your dungeon.
The game is played over 3 rounds during which each player will take a turn. Turns are broken down into 3 steps: Explore, Act, and Loot. To Explore, the active player will take a set number of the Larger cubes from the game box (at random, without looking), and will add them to the dungeon by dropping them onto the table. The next step is to Act. Each Race and Class card has a special ability, and during this step you will choose to activate one of those abilities to use this turn. The final step is Loot, and this is where the crux of the gameplay is. The cubes of the dungeon consist of Treasure cubes, Monster cubes, and Pillar cubes. Pillar cubes are what form the ‘rooms’ of the dungeon. When it is your time to Loot, you will form a room by selecting 3 Pillar cubes. These cubes will essentially form a triangle, and the inside area of that triangle represents the room in which you are in. Once you form a room, you will collect all cubes from within that space – whether they be Treasure or Monster cubes. Treasure cubes go into your Stash and are saved for end-game scoring, and Monster cubes will deal Damage to your Hero. All Heroes have a finite amount of Health, and you can never collect a Monster cube that would cause you to lose your last Health point.
When you are done Looting, flip over your Turn Order token to indicate that your turn is done. When all players have completed their turns in the round, Turn Order tokens are redistributed based on Weight – the number of Treasure cubes each player possesses. The player with the least Treasure is considered the ‘lightest’ and receives the 1st Turn Order token for the new round, and the rest are distributed likewise. A new round will then begin, and the game continues until 3 complete rounds have been played. At that point, players will add up their points earned from Treasure cubes and their secret Quests. The player with the highest score is declared the winner!
In theory, this game is really awesome. Players can create unique rooms by selecting specific Pillars, and collect different combinations of cubes each turn. AND since each player drops more cubes into play each turn, the dungeon is constantly changing, with new cubes, and because the cubes may knock others around. In actual practice, though, this game is kind of frustrating to me. For starters, when dropping all the Small cubes to form the initial dungeon, be prepared for them to go everywhere. The rules say to drop from 6-12 inches, but that means that you’re going to get quite a huge play area going on. And for me, that means cubes flying off the table, knocking into player components, and just wreaking havoc in general. Phase Shift Games does sell a set of Dungeon Walls for use during this game – to help define the play area and keep the cubes from going rogue – but I just wonder why they aren’t included in every copy of the base game.
Another problem I have had in my plays of Dungeon Drop is that the layout of the dungeon is usually very limiting. For some reason, all my Pillar cubes will end up clumped together and severely affects what you can do on your turn. Yes, more cubes are being added by each player every turn, but the Pillars are what you use to create rooms – if they’re all too close together, you get small rooms, or basically all Treasure lays outside of any possible room configurations. The solution that I’ve come up with for this issue is to drop all Treasure and Monster cubes as described in the rules, but then ‘sprinkle’ the Pillar cubes across the play area. It just helps even things out and create a bigger playing field.
When it comes to components, I have to say that Dungeon Drop is pretty nice. The cards are oversized, sturdy, and easy to read. The artwork itself is cute and I just enjoy looking at it! The cubes are nice and chunky, and easily identifiable as to what type of cube they are. Again, I wish the Dungeon Walls were included in the base game, instead of being an up-sell, but overall the production quality of the game itself is pretty decent.
You can probably tell by my comments that I’m not really a huge fan of this game. The concept is cool, but in all actuality, it’s what makes this game frustrating for me. This game isn’t supposed to be a super serious game, and is supposed to be more lighthearted and silly. I think it hits the mark in that regard, but overall as a complete game, it falls a little flat for me. I might pull this one out if I need a filler/small party-type game during a game night, but it’s one that probably won’t be making it to my table too often. I wanted to like this game so badly, but it just doesn’t quite reach that level for me. Purple Phoenix Games gives this one a stagnant 3 / 6.

Aziz Bey Incident: And Other Stories
Book
The writing of Ayfer Tunc is in essence urban, and yet she manages to imbue her characters with a...