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Purple Phoenix Games (2266 KP) rated Steam Park in Tabletop Games

Aug 15, 2019 (Updated Aug 19, 2021)  
Steam Park
Steam Park
2013 | City Building, Dice Game, Real-time, Science Fiction
Who couldn’t go for a nice week or weekend at a fancy theme park these days? I think even our Alexas and Googles would like to catch some rays in their robot bodies, if they had them. Welcome to Steam Park, where all your robots can enjoy themselves on roller coasters, visit vendor stands, and also create metric tons of dirt. You ready?


Steam Park is a real-time dice rolling, theme park building, negative VP mitigating game for two to four players. In it players are theme park owners who are attempting to build the greatest park in the land hoping to attract many robots and keep their parks squeaky clean. The game spans six rounds of four phases and the player with the most VP at the game end will be the winner!
To setup, separate all the different components by type and color and shuffle the cards into a face-down deck. Deal each player six dice, one large starting tile to build upon, six cards from which they will choose to keep three, and one pig board. The game may now begin!

The four phases of each round are Roll, Dirt, Actions, and Income. During the Roll phase players will simultaneously be rolling their dice until they get a result they like. The first player to finish will quickly grab the First Player token in the middle of the table. Each other player may continue rolling as much as they like, but the turn order tokens will be taken one by one until they are all gone. Bonuses exist for the First and Second Player tokens and a negative bonus for the last player (more Dirt).

The Dirt phase causes each player to add Dirt tokens to their park according to the number of Dirt symbols rolled on their dice as well as the number of visitors currently in their park. The player who nabbed the First Player token can now discard four Dirt tokens from the bonus while the last player will add two more Dirt tokens to their park.

Actions that can be taken during the next phase include: Building Rides, Building Vendor Stands, Attracting Visitors, Cleaning Dirt, Playing Bonus Cards, and Expanding the Park. Each of these actions cost symbols rolled on the dice. To build a ride of capacity three, then three Build symbols would need to be spent from those rolled, et al. The only Action that requires no specific symbol is the Expand the Park. Use any symbol to add on a small square tile to the existing park layout.

Players will collect $3 (not USD, just the game money) for every visitor enjoying their park amenities during this Income phase. If a player has less than three Bonus Cards they may draw two from the deck and choose one to take in hand.


The game continues in this fashion over the course of six rounds total and once the final Income phase has been completed players will consult the Final Dirt Track to see how much will need to be paid in Dirt fees. Whomever ends the game with the most money wins!
Components. This game has a LOT of cardboard components. Nearly everything in the box is medium-quality cardboard and generally fine. The art is quirky, whimsical, and endearing. The insert leaves much to be desired so I made my own out of foam board. I have no complaints about the components except that I wish I could visit some of the rides, and I am still not super sure why the dice locking area is a metal pig token.

I originally played Josh’s copy he brought over to my house. I fell in love with it right away, and I still very much enjoy it. It will never make my Top 10 Games of All Time, but I will cherish my copy. I have yet to add in the Play Dirty expansion for it, as I like the base game so well, but I plan to sometime soon.

What I like most about it is the real-time rolling of the dice coupled with the grabbing of the turn order tokens when satisfied. This means that I could just go with what I roll after one roll, or I can take my time and just accept the Dirt coming my way. Sometimes being last and taking that extra Dirt is worth having all the dice read what you really want.

I also like having a lot of vendor stands in my park. Finding room for them is a different story, but I end up usually having just a few rides and mostly stands. They each provide some different benefit or way to change up the game a little that I just love to take advantage of them.

I adore games with real-time dice rolling, so I was predisposed to being attracted to Steam Park. Coupled with the great overall theme, this is an easy win for me, and a prized entry in my collection. In fact, I’m not the only one of us who thinks this as Purple Phoenix Games gives Steam Park a monotone-robot-thrill-seeker-scream 14 / 18. If you are tiring of Escape: The Curse of the Temple (which is possible), then pick up a copy of Steam Park. It will spark your joy of frantic dice rolling once more!
  
Crawl (2019)
Crawl (2019)
2019 | Horror, Thriller
Crawl is absolutely everything you could want from a Summer movie – the experience of watching it is like being on a theme park ride, it’s UNDER 90 minutes (praise be!) and refreshingly, it is not a sequel, a reboot or franchise fare. It’s actually a pretty taut (almost) two-hander that focuses on a father-daughter duo facing off against a giant alligator duo (relationship unknown) in the flooded basement of a Florida home during a hurricane.

FULL REVIEW: https://jumpcutonline.co.uk/review-crawl-2019/
  
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Ross (3284 KP) rated Dumbo (2019) in Movies

Apr 1, 2019  
Dumbo (2019)
Dumbo (2019)
2019 | Animation, Family, Fantasy
Dumbo's effects (0 more)
Almost everything else (0 more)
Once again, a remake that didn't need to be made
Another "live action version" of a Disney classic; another waste of effort. I can't see anyone watching this and thinking it was in any way an improvement over the original. Timothy Mouse is replaced by children, they try to explain why Dumbo needs a feather, the pink elephant scene is a nice attempt at homage but implausible.
I had no idea until the credits rolled that Tim Burton had directed - his touch is completely absent. I suppose in hindsight Micheal Keaton's hairpiece was pure Burton but otherwise any director could have been involved.
There is an odd feel about the scenes in the theme park, as if a Disney film is itself suggesting theme parks are money-grabbing, exploitative tat-mongers.
While there were some nice nods to the original film (DeVito singing Casey Jr's theme, Timothy Mouse's cameo and "baby of mine", the whole plot adaptation just failed.
It may have been a half-decent film in its own right, but as a remake of a classic it has to do it justice and it just plain did not.
  
Beverly Hills Cop III (1994)
Beverly Hills Cop III (1994)
1994 | Action, Comedy
The weakest in the series by quite a way. The first 2 were very good and I thought the second film was the best, just a bit slicker than the other two. It's a real shame that the Taggert character is not in this one. It starts with plenty of action but things get a bit silly and camp at the wonderworld theme park. Good to see Bronson Pinchot, Serge, back from the first film though. Hopefully next years 4th installment will have as many of the characters from the original as possible and a better story than this.