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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Tom Clancy's The Division 2 in Video Games
Jun 19, 2019
Following up a hit game is never an easy task. The delicate balance
between keeping things familiar yet not repeating what has come before is
always tricky.
Such is the case facing Ubisoft with Tom Clancy’s The Division 2. I want to point out at the start that Ubisoft in no way helped
with the review process despite doing extensive pre-release coverage for
the game.
As such; there were elements to the game that I had question and issues with and the company would not respond to questions or even recognize the coverage that had been done prior.
The game follows up the events of the first game in that a virus named the
“Dollar Flu” has laid waste to the country after being passed around on
currency during the busy Christmas shopping season.
This time out the game
is set in Washington D.C. and players once again take on the role of a
member of an elite agency called “The Division”.
With the city in chaos and the survivors being tormented by criminal
factions and extreme militants; players must work solo and in groups to
complete various missions and objectives to reclaim the city.
Like the previous game players can customize their character to have a
look, weapons, and accessories that they want and can swap and update them
as they go along.
Playing from a third person perspective, the highly-detailed city is vast
and many points from the White House to the Lincoln Memorial, and
Smithsonian Institute are available to explore and even undertake missions
in.
The enemies are dangerous as the vicious Hyena gang as well as the
Outcasts roam the city. There is also a Military faction called The True
Sons who bring military tactics into their encounters.
Players will be able to gather loot and armor and weapon upgrades as they
go and can even use special power ups to heal, set mines, and other traps
to help even the odds.
Those abilities can be upgraded, swapped, and assigned, and make the game
very interesting as some players opt to have a Drone while others elect
for Turrets or other options.
Weapons can go from pistols, machine guns, shotguns, and sniper rifles,
and players can also use grenades to dispatch large groups.
While working solo is fine, the key to success is working with others and
players can now call for backup to get help in addition to the general
matchmaking and friend invites. There has also been a Clan system added
which is nice as players can create or join a group and have support
available when needed.
This is a great thing as the missions can be challenging as your level
rank rises and players are always outnumbered and outgunned in missions.
I found the game to be very impressive and lots of fun and the ability to
upgrade bases and take on side missions and patrols beyond the core
missions ensures lots of gameplay as was the case with the first game.
There have also been updates which add new content and based on the prior
game, we expect to see lots of new content released in the months ahead.
There were some annoying issues with the sound as some channels would
drop. One example was how voices became muted and how some sounds such as
radio messages utterly vanished. While it was not a deal-breaker; it was
annoying s the updates pre and post mission help give players a great
understanding of the unfolding story.
I did like the fact that the abundance of side missions was curtailed in
favor of more relevant missions and capturing control points and helping
end threats to the general population.
One time I took control of a mounted machine gun and found the sound
locked during firing and continued for several minutes even after I
respawned. I had to go back to the gun and fire it again to get the sound
glitch to stop.
There were also some annoying graphical glitches like textures and enemies
appearing late while I was walking after the last update. With a 2070 GTX
Graphics Card this should not happen and thankfully it seemed to abate
after a few annoying occurrences.
That being said; the game is very solid and enjoyable and it is a shame
that a company that has such great games is very difficult to work with
from the media and support side of things as The Division 2 is a solid
sequel and one of the more enjoyable games I have played in a while.
http://sknr.net/2019/04/08/tom-clancys-the-division-2/
between keeping things familiar yet not repeating what has come before is
always tricky.
Such is the case facing Ubisoft with Tom Clancy’s The Division 2. I want to point out at the start that Ubisoft in no way helped
with the review process despite doing extensive pre-release coverage for
the game.
As such; there were elements to the game that I had question and issues with and the company would not respond to questions or even recognize the coverage that had been done prior.
The game follows up the events of the first game in that a virus named the
“Dollar Flu” has laid waste to the country after being passed around on
currency during the busy Christmas shopping season.
This time out the game
is set in Washington D.C. and players once again take on the role of a
member of an elite agency called “The Division”.
With the city in chaos and the survivors being tormented by criminal
factions and extreme militants; players must work solo and in groups to
complete various missions and objectives to reclaim the city.
Like the previous game players can customize their character to have a
look, weapons, and accessories that they want and can swap and update them
as they go along.
Playing from a third person perspective, the highly-detailed city is vast
and many points from the White House to the Lincoln Memorial, and
Smithsonian Institute are available to explore and even undertake missions
in.
The enemies are dangerous as the vicious Hyena gang as well as the
Outcasts roam the city. There is also a Military faction called The True
Sons who bring military tactics into their encounters.
Players will be able to gather loot and armor and weapon upgrades as they
go and can even use special power ups to heal, set mines, and other traps
to help even the odds.
Those abilities can be upgraded, swapped, and assigned, and make the game
very interesting as some players opt to have a Drone while others elect
for Turrets or other options.
Weapons can go from pistols, machine guns, shotguns, and sniper rifles,
and players can also use grenades to dispatch large groups.
While working solo is fine, the key to success is working with others and
players can now call for backup to get help in addition to the general
matchmaking and friend invites. There has also been a Clan system added
which is nice as players can create or join a group and have support
available when needed.
This is a great thing as the missions can be challenging as your level
rank rises and players are always outnumbered and outgunned in missions.
I found the game to be very impressive and lots of fun and the ability to
upgrade bases and take on side missions and patrols beyond the core
missions ensures lots of gameplay as was the case with the first game.
There have also been updates which add new content and based on the prior
game, we expect to see lots of new content released in the months ahead.
There were some annoying issues with the sound as some channels would
drop. One example was how voices became muted and how some sounds such as
radio messages utterly vanished. While it was not a deal-breaker; it was
annoying s the updates pre and post mission help give players a great
understanding of the unfolding story.
I did like the fact that the abundance of side missions was curtailed in
favor of more relevant missions and capturing control points and helping
end threats to the general population.
One time I took control of a mounted machine gun and found the sound
locked during firing and continued for several minutes even after I
respawned. I had to go back to the gun and fire it again to get the sound
glitch to stop.
There were also some annoying graphical glitches like textures and enemies
appearing late while I was walking after the last update. With a 2070 GTX
Graphics Card this should not happen and thankfully it seemed to abate
after a few annoying occurrences.
That being said; the game is very solid and enjoyable and it is a shame
that a company that has such great games is very difficult to work with
from the media and support side of things as The Division 2 is a solid
sequel and one of the more enjoyable games I have played in a while.
http://sknr.net/2019/04/08/tom-clancys-the-division-2/
Chris Sawin (602 KP) rated Black Swan (2010) in Movies
Jun 21, 2019 (Updated Jun 23, 2019)
Darren Aronofsky has been circling movie news sites pretty frequently as of late. He recently signed on to direct the stand-alone sequel to Wolverine (appropriately titled The Wolverine). He also developed a rather large and devoted fanbase over the course of directing fantastically surreal films such as Pi, Requiem for a Dream, and The Wrestler, but his psychological thriller Black Swan has also been gaining quite a bit of steam leading up to its December 3rd release. Despite Aronofsky's already well-established reputation and the rather high anticipation for the film, Black Swan still delivers a product that is even better than expected.
Like most ballerinas, Nina (Portman) lives, breathes, and is completely devoted to dance. Artistic director Thomas Leroy (Cassel) is preparing a new spring production of his interpretation of Swan Lake. Nina is next in line to become prima ballerina after the former dancer to hold that spot, Beth Macintyre (Ryder), reluctantly retires. Everything seems to be shifting in that direction until a rather unorthodox, provocative, and unstable (in a dangerous kind of way) dancer named Lily (Kunis) arrives. Lily seems to have an eye for Nina's spot as soon as she walks through the door. Thomas begins to see Nina as the White Swan, which signifies innocence and perfection and Lily as the Black Swan, which is more sensual and deceptive. The problem is that one dancer is required to play both parts. Other than the stiff competition she has to deal with, The Swan Queen role begins to take its toll on Nina who begins to think Lily wants even more than her spot in the production. Nina's obsessive behavior leads to her releasing her dark side that she must now struggle to control.
Aronofsky has always had an exceptional eye for cinematography in his films. His use of micro-photography in The Fountain made the entire film a visually stunning spectacle that will stand the test of time while something like a someone's pupil dilating or a drug deal gone bad in Requiem for a Dream is memorable because of the way and angle Aronofsky shot it rather than relying on its disturbing content to make the scene a classic. Black Swan is no different. Being placed behind Nina whenever she heads to the dance venue gives the viewer a rather unique third person perspective that also gives the impression that you're walking right behind the main character of the film. The intense dream sequences are also shot in a way that flawlessly blur the line between reality and hallucination. Is this really happening or is it all a figment of Nina's deteriorating imagination? Figuring that out is half the film's charm.
The extraordinary main cast is the main ingredient to the film being as great as it is though. The key players all seem to have this twisted side to them that is nearly the exact opposite of the way they first appear to be, which coincides with the Swan Lake theme. Winona Ryder steals most of the screen time she's given whether she's trashing her dressing room, yelling obscenities in Portman's face, or sitting in a hospital room. Even though Mila Kunis seems to play nothing more than her role in Forgetting Sarah Marshall to the most extreme degree on the surface, it's the edge she's given that results in unpredictablity for her character. While Vincent Cassel's performance is strong thanks to his sensual reputation with his dancers and Barbara Hersey is both charming and disturbing as Nina's mother who seems to secretly be trying to live in her daughter's dance shoes after a missed opportunity in her past, it's no surprise to hear that Natalie Portman is the heart of the film. Nina is so consumed with dance that she keeps pushing herself even when her mind and body begin to show her that she's had enough. Her breakdowns are heartbreaking and engaging to watch while her transformation by the end of the film can best be described as a monstrous beauty. It's all thanks to Portman's powerful, phenomenal, tour de force performance.
While some might not be surprised that Aronofsky has created another masterpiece, this may be his most solid and well-rounded film to date. Black Swan is a beautiful, disturbing, and captivating work of art that features gorgeous camera work, an excellent and mindbending story, and one of Natalie Portman's best performances.
Like most ballerinas, Nina (Portman) lives, breathes, and is completely devoted to dance. Artistic director Thomas Leroy (Cassel) is preparing a new spring production of his interpretation of Swan Lake. Nina is next in line to become prima ballerina after the former dancer to hold that spot, Beth Macintyre (Ryder), reluctantly retires. Everything seems to be shifting in that direction until a rather unorthodox, provocative, and unstable (in a dangerous kind of way) dancer named Lily (Kunis) arrives. Lily seems to have an eye for Nina's spot as soon as she walks through the door. Thomas begins to see Nina as the White Swan, which signifies innocence and perfection and Lily as the Black Swan, which is more sensual and deceptive. The problem is that one dancer is required to play both parts. Other than the stiff competition she has to deal with, The Swan Queen role begins to take its toll on Nina who begins to think Lily wants even more than her spot in the production. Nina's obsessive behavior leads to her releasing her dark side that she must now struggle to control.
Aronofsky has always had an exceptional eye for cinematography in his films. His use of micro-photography in The Fountain made the entire film a visually stunning spectacle that will stand the test of time while something like a someone's pupil dilating or a drug deal gone bad in Requiem for a Dream is memorable because of the way and angle Aronofsky shot it rather than relying on its disturbing content to make the scene a classic. Black Swan is no different. Being placed behind Nina whenever she heads to the dance venue gives the viewer a rather unique third person perspective that also gives the impression that you're walking right behind the main character of the film. The intense dream sequences are also shot in a way that flawlessly blur the line between reality and hallucination. Is this really happening or is it all a figment of Nina's deteriorating imagination? Figuring that out is half the film's charm.
The extraordinary main cast is the main ingredient to the film being as great as it is though. The key players all seem to have this twisted side to them that is nearly the exact opposite of the way they first appear to be, which coincides with the Swan Lake theme. Winona Ryder steals most of the screen time she's given whether she's trashing her dressing room, yelling obscenities in Portman's face, or sitting in a hospital room. Even though Mila Kunis seems to play nothing more than her role in Forgetting Sarah Marshall to the most extreme degree on the surface, it's the edge she's given that results in unpredictablity for her character. While Vincent Cassel's performance is strong thanks to his sensual reputation with his dancers and Barbara Hersey is both charming and disturbing as Nina's mother who seems to secretly be trying to live in her daughter's dance shoes after a missed opportunity in her past, it's no surprise to hear that Natalie Portman is the heart of the film. Nina is so consumed with dance that she keeps pushing herself even when her mind and body begin to show her that she's had enough. Her breakdowns are heartbreaking and engaging to watch while her transformation by the end of the film can best be described as a monstrous beauty. It's all thanks to Portman's powerful, phenomenal, tour de force performance.
While some might not be surprised that Aronofsky has created another masterpiece, this may be his most solid and well-rounded film to date. Black Swan is a beautiful, disturbing, and captivating work of art that features gorgeous camera work, an excellent and mindbending story, and one of Natalie Portman's best performances.
Becs (244 KP) rated A Raisin in the Sun in Books
Oct 2, 2019
They honestly need more books like this. When my husband found out that I was getting A Raisin in the Sun by Lorraine Hansberry, he grew excited and he never does that unless it’s a science-related book. That was when I knew I was going to like this beautiful novel. When I started to read it, I rushed through it. Not in a “I just want to finish this book” way, more like “I FREAKING LOVE THIS BOOK AND I DON’T EVER WANT IT TO END” way. That says something, right?
A Raisin in the Sun by Lorraine Hansberry
Genre: Literary Classic, Play, Drama, Fiction
Synopsis: First produced in 1959, A Raisin in the Sun was awarded the New York Drama Critics Circle Award and hailed as a watershed in American drama. Not only a pioneering work by an African-American playwright – Lorraine Hansberry’s play was also a radically new representation of black life, resolutely authentic, fiercely unsentimental, and unflinching in its vision of what happens to people whose dreams are constantly deferred. In her portrait of an embattled Chicago family, Hansberry anticapted issues that range from generational clashes to the civil rights and women’s movements. She also posed the essential questions – about identity, justice, and moral responsibility – at the heart of those great struggles. The result is an American classic.
Audience/Reading Level: Middle School +
Interests: Plays, dramas, literary classics, racial segregation, women’s movement, 50s era.
Point of View: Third Person Omniscient
Difficulty Reading: Not at all, I rushed through it because I loved it so much! As in some of Shakespeares plays, you don’t get stuck on the general language of the era it was written, as it’s written close to a book you would get from this era.
Promise: “Award-winning drama of the hopes and aspirations of a struggling, working-class family living on the South Side of Chicago connected profoundly with the psyche of black America–and changed American theater forever.” – It did. 🙂
Insights: I love reading plays as it’s a way to step out of a comfort zone of reading Young Adult novels. It gives me a chance to dip into my theater/acting side and use what I’ve learned from theatre classes. A Raisin in the Sun is a well-written American classic that honestly should be read in every school from middle school and up. The lessens that are taught throughout the play are subtle yet obvious which creates a background that we can use in our every day life.
Ah-Ha Moment: The moment that Beneatha came into the picture and was a total feminist. Man, she’s my favorite character besides Mama (Lena Younger) and her little plant.
Favorite Quotes: “Beneatha: Love him? There is nothing left to love. Mama: There is always something left to love. And if you ain’t learned that, you ain’t learned nothing. (Looking at her) Have you cried for that boy today? I don’t mean for yourself and for the family ’cause we lost the money. I mean for him: what he been through and what it done to him. Child, when do you think is the time to love somebody the most? When they done good and made things easy for everybody? Well then, you ain’t through learning – because that ain’t the time at all. It’s when he’s at his lowest and can’t believe in hisself ’cause the world done whipped him so! when you starts measuring somebody, measure him right, child, measure him right. Make sure you done taken into account what hills and valleys he come through before he got to wherever he is.”
“Mama, you don’t understand. It’s all a matter of ideas, and God is just one idea I don’t acept. It’s not important. I am not going out and commit crimes or be immoral because I don’t believe in God. I don’t even think about it. It’s just that I get so tired of Him getting credit for all the things the human race achieves through its own stubborn effort. There simply is no God! There is only Man, and it’s he who makes miracles!”
What will you gain: A haunting yet revealing play that will be as fresh of a read today, as it was in the 50’s.
Aesthetics: The entire play. The cover. The characters. The underlying meaning beneath it all. The era it was written and is based off of. Just everything about this little book.
“I want to fly! I want to touch the sun!”
“Finish your eggs first.”
A Raisin in the Sun by Lorraine Hansberry
Genre: Literary Classic, Play, Drama, Fiction
Synopsis: First produced in 1959, A Raisin in the Sun was awarded the New York Drama Critics Circle Award and hailed as a watershed in American drama. Not only a pioneering work by an African-American playwright – Lorraine Hansberry’s play was also a radically new representation of black life, resolutely authentic, fiercely unsentimental, and unflinching in its vision of what happens to people whose dreams are constantly deferred. In her portrait of an embattled Chicago family, Hansberry anticapted issues that range from generational clashes to the civil rights and women’s movements. She also posed the essential questions – about identity, justice, and moral responsibility – at the heart of those great struggles. The result is an American classic.
Audience/Reading Level: Middle School +
Interests: Plays, dramas, literary classics, racial segregation, women’s movement, 50s era.
Point of View: Third Person Omniscient
Difficulty Reading: Not at all, I rushed through it because I loved it so much! As in some of Shakespeares plays, you don’t get stuck on the general language of the era it was written, as it’s written close to a book you would get from this era.
Promise: “Award-winning drama of the hopes and aspirations of a struggling, working-class family living on the South Side of Chicago connected profoundly with the psyche of black America–and changed American theater forever.” – It did. 🙂
Insights: I love reading plays as it’s a way to step out of a comfort zone of reading Young Adult novels. It gives me a chance to dip into my theater/acting side and use what I’ve learned from theatre classes. A Raisin in the Sun is a well-written American classic that honestly should be read in every school from middle school and up. The lessens that are taught throughout the play are subtle yet obvious which creates a background that we can use in our every day life.
Ah-Ha Moment: The moment that Beneatha came into the picture and was a total feminist. Man, she’s my favorite character besides Mama (Lena Younger) and her little plant.
Favorite Quotes: “Beneatha: Love him? There is nothing left to love. Mama: There is always something left to love. And if you ain’t learned that, you ain’t learned nothing. (Looking at her) Have you cried for that boy today? I don’t mean for yourself and for the family ’cause we lost the money. I mean for him: what he been through and what it done to him. Child, when do you think is the time to love somebody the most? When they done good and made things easy for everybody? Well then, you ain’t through learning – because that ain’t the time at all. It’s when he’s at his lowest and can’t believe in hisself ’cause the world done whipped him so! when you starts measuring somebody, measure him right, child, measure him right. Make sure you done taken into account what hills and valleys he come through before he got to wherever he is.”
“Mama, you don’t understand. It’s all a matter of ideas, and God is just one idea I don’t acept. It’s not important. I am not going out and commit crimes or be immoral because I don’t believe in God. I don’t even think about it. It’s just that I get so tired of Him getting credit for all the things the human race achieves through its own stubborn effort. There simply is no God! There is only Man, and it’s he who makes miracles!”
What will you gain: A haunting yet revealing play that will be as fresh of a read today, as it was in the 50’s.
Aesthetics: The entire play. The cover. The characters. The underlying meaning beneath it all. The era it was written and is based off of. Just everything about this little book.
“I want to fly! I want to touch the sun!”
“Finish your eggs first.”
Becs (244 KP) rated The Crucible in Books
Oct 2, 2019
I absolutely love Arthur Miller and anything regarding witches/ the Salem Trials. So, the crucible for me is a five-star novel. Can we just take a moment to admire the writers of the 50’s and older as they don’t seem to be getting much hype lately? Like, literary classics are deemed school reads and not your typical everyday read. THIS NEEDS TO CHANGE.
Reading these in school and then giving them a reread five years after graduating, has shown a new light onto these novels. And has made me appreciate them more as a whole compared to when I read them in high school. If you haven’t read many literary classics, I recommend starting with something by Arthur Miller or George Orwell. Yes, they may be a bit hard to get into at first, but give it time. That’s the key when reading any book!
The Crucible by Arthur Miller
Genre: Literary Classic, Historical Fiction, Plays, Drama
Synopsis: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history,” Arthur Miller wrote of his classic play about the witch-hunts and trials in seventeenth-century Salem, Massachusetts. Based on historical people and real events, Miller’s drama is a searing portrait of a community engulfed by hysteria. In the rigid theocracy of Salem, rumors that women are practicing witchcraft galvanize the town’s most basic fears and suspicions; and when a young girl accuses Elizabeth Proctor of being a witch, self-righteous church leaders and townspeople insist that Elizabeth be brought to trial. The ruthlessness of the prosecutors and the eagerness of neighbor to testify against neighbor brilliantly illuminate the destructive power of socially sanctioned violence.
Written in 1953, The Crucible is a mirror Miller uses to reflect the anti-communist hysteria inspired by Senator Joseph McCarthy’s “witch-hunts” in the United States. Within the text itself, Miller contemplates the parallels, writing, “Political opposition… is given an inhumane overlay, which then justifies the abrogation of all normally applied customs of civilized behavior. A political policy is equated with moral right, and opposition to it with diabolical malevolence.”
WIth an introduction by Christopher Bigsby.
Audience/ Reading Level: High School +
Interests: Plays, Drama, Witches, the Salem Trials, Arthur Miller, Literary Classics.
Point of View: Third Person Omniscient
Difficulty Reading: With every literary classic, you run into the problem of the first 30% of the novel being a bore or hard to get into. The Crucible was only a bore in parts but taking the novel as a whole, it was a pretty easy read.
Promise: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history.”
Insights: The Crucible is based on true events and Arthur Miller has a way of explaining everything that was wrong with the way people lived. I.E. Woman did not have rights until the early 1920’s. This didn’t stop some countries/states to still not allow the woman to have rights. But taking The Crucible into perspective, the women that were charged with witchcraft were unable to explain themselves to the men. The men believed the accusers either because they were sleeping with them or because they were their family. Luckily, nowadays we don’t have this extreme of situations but it still does exist. The Crucible teaches all of its readers, young or old, many valuable lessons that are sometimes hard to witness. Plus, Miller correlates the events in the Crucible to the anti-communist McCarthyism of the 1950s.
Favorite Quotes: “I speak my own sins; I cannot judge another. I have no tongue for it.”
“Because it is my name! Because I cannot have another in my life! Because I lie and sign myself to lies! Because I am not worth the dust on the feet of them that hang! How may I live without my name? I have given you my soul; leave me my name!”
“You are pulling down heaven and raising up a whore”
What will you gain: A love for another literary classic and a love for Arthur Miller if you do not already love his writing. Plus, a great historical read.
Aesthetics: The witches, the trials, the way people take sides, I mean I can’t say much more without giving spoilers away. We wouldn’t want that, now would we?
“It is rare for people to be asked the question which puts them squarely in front of themselves”
Reading these in school and then giving them a reread five years after graduating, has shown a new light onto these novels. And has made me appreciate them more as a whole compared to when I read them in high school. If you haven’t read many literary classics, I recommend starting with something by Arthur Miller or George Orwell. Yes, they may be a bit hard to get into at first, but give it time. That’s the key when reading any book!
The Crucible by Arthur Miller
Genre: Literary Classic, Historical Fiction, Plays, Drama
Synopsis: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history,” Arthur Miller wrote of his classic play about the witch-hunts and trials in seventeenth-century Salem, Massachusetts. Based on historical people and real events, Miller’s drama is a searing portrait of a community engulfed by hysteria. In the rigid theocracy of Salem, rumors that women are practicing witchcraft galvanize the town’s most basic fears and suspicions; and when a young girl accuses Elizabeth Proctor of being a witch, self-righteous church leaders and townspeople insist that Elizabeth be brought to trial. The ruthlessness of the prosecutors and the eagerness of neighbor to testify against neighbor brilliantly illuminate the destructive power of socially sanctioned violence.
Written in 1953, The Crucible is a mirror Miller uses to reflect the anti-communist hysteria inspired by Senator Joseph McCarthy’s “witch-hunts” in the United States. Within the text itself, Miller contemplates the parallels, writing, “Political opposition… is given an inhumane overlay, which then justifies the abrogation of all normally applied customs of civilized behavior. A political policy is equated with moral right, and opposition to it with diabolical malevolence.”
WIth an introduction by Christopher Bigsby.
Audience/ Reading Level: High School +
Interests: Plays, Drama, Witches, the Salem Trials, Arthur Miller, Literary Classics.
Point of View: Third Person Omniscient
Difficulty Reading: With every literary classic, you run into the problem of the first 30% of the novel being a bore or hard to get into. The Crucible was only a bore in parts but taking the novel as a whole, it was a pretty easy read.
Promise: “I believe that the reader will discover here the essential nature of one of the strangest and most awful chapters in human history.”
Insights: The Crucible is based on true events and Arthur Miller has a way of explaining everything that was wrong with the way people lived. I.E. Woman did not have rights until the early 1920’s. This didn’t stop some countries/states to still not allow the woman to have rights. But taking The Crucible into perspective, the women that were charged with witchcraft were unable to explain themselves to the men. The men believed the accusers either because they were sleeping with them or because they were their family. Luckily, nowadays we don’t have this extreme of situations but it still does exist. The Crucible teaches all of its readers, young or old, many valuable lessons that are sometimes hard to witness. Plus, Miller correlates the events in the Crucible to the anti-communist McCarthyism of the 1950s.
Favorite Quotes: “I speak my own sins; I cannot judge another. I have no tongue for it.”
“Because it is my name! Because I cannot have another in my life! Because I lie and sign myself to lies! Because I am not worth the dust on the feet of them that hang! How may I live without my name? I have given you my soul; leave me my name!”
“You are pulling down heaven and raising up a whore”
What will you gain: A love for another literary classic and a love for Arthur Miller if you do not already love his writing. Plus, a great historical read.
Aesthetics: The witches, the trials, the way people take sides, I mean I can’t say much more without giving spoilers away. We wouldn’t want that, now would we?
“It is rare for people to be asked the question which puts them squarely in front of themselves”
Cynthia Armistead (17 KP) rated Enthralled: Paranormal Diversions in Books
Mar 1, 2018
Journeys, literal or otherwise, are the theme of this young adult anthology. Appropriately enough, it was conceived as the result of a book tour.
"Giovanni’s Farewell" by [a:Claudia Gray|1192311|Claudia Gray|http://photo.goodreads.com/authors/1234643683p2/1192311.jpg] is a sweet, coming-of-age story of sorts. The twist is that it features a brother and sister, twins, rather than just one person. They visit Rome with a school group while dealing with major changes in their lives. There was too much background crammed into a short story, but it was interesting.
[a:Carrie Ryan|1443712|Carrie Ryan|http://photo.goodreads.com/authors/1343410049p2/1443712.jpg]'s "Scenic Route" is a disturbing, post-apocalyptic story set in the world of [b:The Forest of Hands and Teeth|3432478|The Forest of Hands and Teeth (The Forest of Hands and Teeth, #1)|Carrie Ryan|http://photo.goodreads.com/books/1320633297s/3432478.jpg|3473471] about two young sisters trying to survive in an isolated cabin. The older sister keeps the younger one occupied with the planning of a road trip that will never happen, always hoping against hope that the girl won't realize what their reality is. How long can they stay isolated enough to survive? Bloody, frightening, and visceral.
"Red Run" by [a:Kami Garcia|2895706|Kami Garcia|http://photo.goodreads.com/authors/1289693388p2/2895706.jpg] is the story of a girl who has lost the only person she loves in the world, and the trip she takes to avenge his death. How do you hunt a ghost? Maybe it isn't fair, coming right after Ryan's story, but I didn't truly feel the main character's feelings.
[a:Jackson Pearce|2761947|Jackson Pearce|http://photo.goodreads.com/authors/1336840299p2/2761947.jpg]'s "Things About Love" is a sweet story involving a jinn researching love. I felt like I'd come into the middle of something, so I checked and found that she's written a novel, [b:As You Wish|6750586|As You Wish|Jackson Pearce|http://photo.goodreads.com/books/1319175193s/6750586.jpg|6217232], in the same setting. While this story technically stands on its own, it would probably be enriched by having read As You Wish.
"Niederwald" by [a:Rachel Vincent|415967|Rachel Vincent|http://photo.goodreads.com/authors/1262900481p2/415967.jpg] is the first story I've read in her Soul Screamers series. Sabine, a macha (nightmare), takes a road trip with a human acquaintance and detours to Niederwald, Texas, home to the harpies. No, there's no way that could go wrong. Of course you know from the moment they hit the parking lot that it will go wrong, but at least it's an interesting sort of wrong.
[a:Melissa Marr|175855|Melissa Marr|http://photo.goodreads.com/authors/1192302741p2/175855.jpg]'s "Merely Mortal" feels as though it's probably set in the same world as her Wicked Lovely series.
"Facing Facts" by [a:Kelley Armstrong|7581|Kelley Armstrong|http://photo.goodreads.com/authors/1199068298p2/7581.jpg] is set in her Darkest Powers universe. I read the first of those books, but obviously a lot has passed since then, and there were spoilers in this story. It really centers around Chloe and Tori, with a little Derek tossed in. Tori learns something she doesn't want to know and reacts badly, running off on her own, which is dangerous. Chloe goes after her and they get into trouble. That seemed rather predictable to me, but at least the type of trouble wasn't what I expected. Tori doesn't seem to have changed since the first book, but Chloe is coming into control of her abilities.
[a:Sarah Rees Brennan|836009|Sarah Rees Brennan|http://photo.goodreads.com/authors/1254149255p2/836009.jpg]'s "Let’s Get this Undead Show on the Road" is about a boy band that features a vampire, Christian. He's an unusual vampire, all alone without a nest or a sire. His journey seems to be about his identity as a vampire, although the band is on tour and has another sort of journey to make, as well.
"Bridge" by [a:Jeri Smith-Ready|56019|Jeri Smith-Ready|http://photo.goodreads.com/authors/1204922569p2/56019.jpg] is told from a ghost's point of view, 233 days after death. It's frustrating being a ghost, because most people can't see or hear you. There are things you have to accomplish before moving on, though, that require communication with the living. Finding a "bridge" and working things out takes a lot of effort. This was a touching story, bittersweet and well-told.
[a:Kimberly Derting|2755160|Kimberly Derting|http://photo.goodreads.com/authors/1229976464p2/2755160.jpg]'s "Skin Contact" nearly broke me. Rafe is looking for his girlfriend. He knows where he needs to go, and he's guided by dreams. This story nearly broke me. It's told sparingly, and something feels perfectly right about it, but it hurts. According to her author biography, Rafe was introduced in her novel Desires of the Dead.
"Leaving" by [a:Ally Condie|1304470|Ally Condie|http://photo.goodreads.com/authors/1325882614p2/1304470.jpg] is a very literary story, about a girl left behind after her mother dies and her father leaves. She spends the story preparing to go after her father. It's hard to describe much more than that, or to have much of an opinion. It was well-written and I think I'll probably remember it for a long time.
[a:Jessica Verday|1290625|Jessica Verday|http://photo.goodreads.com/authors/1243816082p2/1290625.jpg]'s "At The Late Night, Double Feature, Picture Show" is a darkly funny story about a girl from a family of monster hunters. She's usually the bait, but tonight she has decided to be the hunter — without backup. I'd like to read more from Verday.
"IV League" by [a:Margaret Stohl|2895707|Margaret Stohl|http://photo.goodreads.com/authors/1241421033p2/2895707.jpg] just didn't hit me right. It's the story of a bunch of southern vampires on a college tour, which could have been funny but wasn't written that way. The whole thing just didn't sit well with me, perhaps because the main character seemed too unrealistically out of touch for someone who obviously had access to television and the internet.
[a:Mary E. Pearson|123463|Mary E. Pearson|http://photo.goodreads.com/authors/1238978651p2/123463.jpg]'s "Gargouille" is the most touching love story in the collection. Just read it.
"The Third Kind" by [a:Jennifer Lynn Barnes|164187|Jennifer Lynn Barnes|http://photo.goodreads.com/authors/1243935916p2/164187.jpg] is, on the surface, about a road trip to San Antonio. The real journey is much deeper, one of coming to understanding one's calling.
[a:Rachel Caine|15292|Rachel Caine|http://photo.goodreads.com/authors/1272650500p2/15292.jpg]'s Morganville is the setting for her "Automatic." I think I've read a Morganville novella, but my memory of it is dim. The Morganville Blood Bank introduces an automated withdrawal machine, essentially a soda can dispenser. Michael Glass is ordered to try it first, as a demonstration for the older, more traditional vampires, with unexpected results. His journey is one of self-knowledge. I didn't really care much about him, his journey, his girlfriend, or anything else. The setting and characters do nothing for me, but your mileage may vary.
Altogether, the anthology was worth reading. There were some low spots, but that's true of any collection. To be fair, I'm sure someone who is more enthusiastic about young adult fiction would also be more enthusiastic about the works here.
"Giovanni’s Farewell" by [a:Claudia Gray|1192311|Claudia Gray|http://photo.goodreads.com/authors/1234643683p2/1192311.jpg] is a sweet, coming-of-age story of sorts. The twist is that it features a brother and sister, twins, rather than just one person. They visit Rome with a school group while dealing with major changes in their lives. There was too much background crammed into a short story, but it was interesting.
[a:Carrie Ryan|1443712|Carrie Ryan|http://photo.goodreads.com/authors/1343410049p2/1443712.jpg]'s "Scenic Route" is a disturbing, post-apocalyptic story set in the world of [b:The Forest of Hands and Teeth|3432478|The Forest of Hands and Teeth (The Forest of Hands and Teeth, #1)|Carrie Ryan|http://photo.goodreads.com/books/1320633297s/3432478.jpg|3473471] about two young sisters trying to survive in an isolated cabin. The older sister keeps the younger one occupied with the planning of a road trip that will never happen, always hoping against hope that the girl won't realize what their reality is. How long can they stay isolated enough to survive? Bloody, frightening, and visceral.
"Red Run" by [a:Kami Garcia|2895706|Kami Garcia|http://photo.goodreads.com/authors/1289693388p2/2895706.jpg] is the story of a girl who has lost the only person she loves in the world, and the trip she takes to avenge his death. How do you hunt a ghost? Maybe it isn't fair, coming right after Ryan's story, but I didn't truly feel the main character's feelings.
[a:Jackson Pearce|2761947|Jackson Pearce|http://photo.goodreads.com/authors/1336840299p2/2761947.jpg]'s "Things About Love" is a sweet story involving a jinn researching love. I felt like I'd come into the middle of something, so I checked and found that she's written a novel, [b:As You Wish|6750586|As You Wish|Jackson Pearce|http://photo.goodreads.com/books/1319175193s/6750586.jpg|6217232], in the same setting. While this story technically stands on its own, it would probably be enriched by having read As You Wish.
"Niederwald" by [a:Rachel Vincent|415967|Rachel Vincent|http://photo.goodreads.com/authors/1262900481p2/415967.jpg] is the first story I've read in her Soul Screamers series. Sabine, a macha (nightmare), takes a road trip with a human acquaintance and detours to Niederwald, Texas, home to the harpies. No, there's no way that could go wrong. Of course you know from the moment they hit the parking lot that it will go wrong, but at least it's an interesting sort of wrong.
[a:Melissa Marr|175855|Melissa Marr|http://photo.goodreads.com/authors/1192302741p2/175855.jpg]'s "Merely Mortal" feels as though it's probably set in the same world as her Wicked Lovely series.
"Facing Facts" by [a:Kelley Armstrong|7581|Kelley Armstrong|http://photo.goodreads.com/authors/1199068298p2/7581.jpg] is set in her Darkest Powers universe. I read the first of those books, but obviously a lot has passed since then, and there were spoilers in this story. It really centers around Chloe and Tori, with a little Derek tossed in. Tori learns something she doesn't want to know and reacts badly, running off on her own, which is dangerous. Chloe goes after her and they get into trouble. That seemed rather predictable to me, but at least the type of trouble wasn't what I expected. Tori doesn't seem to have changed since the first book, but Chloe is coming into control of her abilities.
[a:Sarah Rees Brennan|836009|Sarah Rees Brennan|http://photo.goodreads.com/authors/1254149255p2/836009.jpg]'s "Let’s Get this Undead Show on the Road" is about a boy band that features a vampire, Christian. He's an unusual vampire, all alone without a nest or a sire. His journey seems to be about his identity as a vampire, although the band is on tour and has another sort of journey to make, as well.
"Bridge" by [a:Jeri Smith-Ready|56019|Jeri Smith-Ready|http://photo.goodreads.com/authors/1204922569p2/56019.jpg] is told from a ghost's point of view, 233 days after death. It's frustrating being a ghost, because most people can't see or hear you. There are things you have to accomplish before moving on, though, that require communication with the living. Finding a "bridge" and working things out takes a lot of effort. This was a touching story, bittersweet and well-told.
[a:Kimberly Derting|2755160|Kimberly Derting|http://photo.goodreads.com/authors/1229976464p2/2755160.jpg]'s "Skin Contact" nearly broke me. Rafe is looking for his girlfriend. He knows where he needs to go, and he's guided by dreams. This story nearly broke me. It's told sparingly, and something feels perfectly right about it, but it hurts. According to her author biography, Rafe was introduced in her novel Desires of the Dead.
"Leaving" by [a:Ally Condie|1304470|Ally Condie|http://photo.goodreads.com/authors/1325882614p2/1304470.jpg] is a very literary story, about a girl left behind after her mother dies and her father leaves. She spends the story preparing to go after her father. It's hard to describe much more than that, or to have much of an opinion. It was well-written and I think I'll probably remember it for a long time.
[a:Jessica Verday|1290625|Jessica Verday|http://photo.goodreads.com/authors/1243816082p2/1290625.jpg]'s "At The Late Night, Double Feature, Picture Show" is a darkly funny story about a girl from a family of monster hunters. She's usually the bait, but tonight she has decided to be the hunter — without backup. I'd like to read more from Verday.
"IV League" by [a:Margaret Stohl|2895707|Margaret Stohl|http://photo.goodreads.com/authors/1241421033p2/2895707.jpg] just didn't hit me right. It's the story of a bunch of southern vampires on a college tour, which could have been funny but wasn't written that way. The whole thing just didn't sit well with me, perhaps because the main character seemed too unrealistically out of touch for someone who obviously had access to television and the internet.
[a:Mary E. Pearson|123463|Mary E. Pearson|http://photo.goodreads.com/authors/1238978651p2/123463.jpg]'s "Gargouille" is the most touching love story in the collection. Just read it.
"The Third Kind" by [a:Jennifer Lynn Barnes|164187|Jennifer Lynn Barnes|http://photo.goodreads.com/authors/1243935916p2/164187.jpg] is, on the surface, about a road trip to San Antonio. The real journey is much deeper, one of coming to understanding one's calling.
[a:Rachel Caine|15292|Rachel Caine|http://photo.goodreads.com/authors/1272650500p2/15292.jpg]'s Morganville is the setting for her "Automatic." I think I've read a Morganville novella, but my memory of it is dim. The Morganville Blood Bank introduces an automated withdrawal machine, essentially a soda can dispenser. Michael Glass is ordered to try it first, as a demonstration for the older, more traditional vampires, with unexpected results. His journey is one of self-knowledge. I didn't really care much about him, his journey, his girlfriend, or anything else. The setting and characters do nothing for me, but your mileage may vary.
Altogether, the anthology was worth reading. There were some low spots, but that's true of any collection. To be fair, I'm sure someone who is more enthusiastic about young adult fiction would also be more enthusiastic about the works here.
Haley Mathiot (9 KP) rated Gateway to Dreamworld in Books
Apr 27, 2018
Gateway to Dreamworld
by Brenda Estacio
Rating: 3.5/5
My Summary: Jean and Brad have a wonderful life with wonderful kids. But through several awful things that happen to them, like the car accident that put Pete in a wheelchair for his life and the depression that Brad experienced from it, the family has slipped apart. Jason, the oldest son, goes up into his hideout in the Lighthouse to try to escape the stress of his family falling apart. While up there, a stroke of lightning hits the lighthouse and creates a magical Gateway from the real world to Dreamworld, a place that only the pure of heart can access in their dreams. Jason has to decide whether or not he wants to stay in Dreamworld for the rest of his life, where everything is perfect and nobody gets sick or dies, or whether he wants to stay in the real world with his family. When Jason finds out that his mom is pregnant and ill, he is sure she is going to die. Then Jason finds out that he can save his mom and heal his brother by taking his family to Dreamworld—but he has to do it before the Gateway closes up forever…
My thoughts: Gateway to Dreamworld is an interesting yet odd read. It’s fast paced, covering a whole beginning of a relationship, two births, a death and a few other major events in the first few chapters and moving through important story lines very quickly—almost too quickly. I wished the author had slowed down and taken more time developing the story line in the first 100 pages, rather than just telling it all so fast—the first ten chapters or so felt rushed, as if she was in a hurry to get it over with and explain it so she could move on to what she wanted to write about. The pdf that I read from was 358 pages, and it got really interesting on chapter 13, page 118. That being said, it wasn’t that I didn’t enjoy the first 100 pages, they were very interesting and showed the life of a realistic family.
The only thing about this book that I didn’t like was that it had what I call “happy-land” syndrome—everything is working out perfectly, or is resolved too quickly. The father slipped into depression, and it was totally expected and realistic, however he was jerked out of it too fast (Maybe only people who have experienced depression can testify, but it doesn’t go away that quickly—it takes months of talking, treatment, and sometimes medication, not one talk with a pastor and a few tears.). When the grandma died, the character’s reactions were realistic—but family members “got over it” so fast that it left me frowning. This was all in the earliest part of the book, again I felt that the author just wanted to be done with the explaining part so she could move onto the interesting part.
Plot: this was a science fiction book, and it’s been a long time since I’ve read a sci fi. I loved getting lost in the idea of Dreamworld and The Gateway and the fear of the Unknown was horrific. During one of the crucial moments at the end of the book I could feel my blood speed up as I read it. The end of this book was a bit of a shock, not at all what I expected. I’m not sure if I was disappointed or satisfied, but it was certainly intriguing.
Characters: I personally didn’t connect with the characters very well because they were two adults and two young children, however my favorite character would have to be Pete, the little brother who gets paralyzed. He’s such a brave kid, trusting of his brother, and loving to his parents.
The Writing: The writing seemed very formal—I don’t think there was a single contraction in the whole book, and the character’s lines were detailed, specific, honest, and humble— they almost felt like robots the way they were never greedy, never mean. The word that came to mind as I read it was “quaint,” because it was told from third person omniscient perspective, and there wasn’t a lot of dialogue.
Recommendation: I think ages 9-14 would enjoy this book a lot more than I did (not to say I didn’t) because of the young characters and the science fiction aspect. However, there were a few scenes of husband and wife relationship that were not detailed, but were not suitable for an eleven or twelve-year-old either. It’s hard to place a specific age on this book, but I will say that anyone who read and enjoyed Madeleine L'Engle’s Many Waters (A Wrinkle In Time series) will enjoy this book as well.
All in all, I immensely enjoyed this book and found myself needing to finish it, I couldn’t stop in the middle. It was highly addicting and exciting, and I look forward to more from this author.
Thank You to Brenda Estacio for the e-book to review!
~Haleyknitz
by Brenda Estacio
Rating: 3.5/5
My Summary: Jean and Brad have a wonderful life with wonderful kids. But through several awful things that happen to them, like the car accident that put Pete in a wheelchair for his life and the depression that Brad experienced from it, the family has slipped apart. Jason, the oldest son, goes up into his hideout in the Lighthouse to try to escape the stress of his family falling apart. While up there, a stroke of lightning hits the lighthouse and creates a magical Gateway from the real world to Dreamworld, a place that only the pure of heart can access in their dreams. Jason has to decide whether or not he wants to stay in Dreamworld for the rest of his life, where everything is perfect and nobody gets sick or dies, or whether he wants to stay in the real world with his family. When Jason finds out that his mom is pregnant and ill, he is sure she is going to die. Then Jason finds out that he can save his mom and heal his brother by taking his family to Dreamworld—but he has to do it before the Gateway closes up forever…
My thoughts: Gateway to Dreamworld is an interesting yet odd read. It’s fast paced, covering a whole beginning of a relationship, two births, a death and a few other major events in the first few chapters and moving through important story lines very quickly—almost too quickly. I wished the author had slowed down and taken more time developing the story line in the first 100 pages, rather than just telling it all so fast—the first ten chapters or so felt rushed, as if she was in a hurry to get it over with and explain it so she could move on to what she wanted to write about. The pdf that I read from was 358 pages, and it got really interesting on chapter 13, page 118. That being said, it wasn’t that I didn’t enjoy the first 100 pages, they were very interesting and showed the life of a realistic family.
The only thing about this book that I didn’t like was that it had what I call “happy-land” syndrome—everything is working out perfectly, or is resolved too quickly. The father slipped into depression, and it was totally expected and realistic, however he was jerked out of it too fast (Maybe only people who have experienced depression can testify, but it doesn’t go away that quickly—it takes months of talking, treatment, and sometimes medication, not one talk with a pastor and a few tears.). When the grandma died, the character’s reactions were realistic—but family members “got over it” so fast that it left me frowning. This was all in the earliest part of the book, again I felt that the author just wanted to be done with the explaining part so she could move onto the interesting part.
Plot: this was a science fiction book, and it’s been a long time since I’ve read a sci fi. I loved getting lost in the idea of Dreamworld and The Gateway and the fear of the Unknown was horrific. During one of the crucial moments at the end of the book I could feel my blood speed up as I read it. The end of this book was a bit of a shock, not at all what I expected. I’m not sure if I was disappointed or satisfied, but it was certainly intriguing.
Characters: I personally didn’t connect with the characters very well because they were two adults and two young children, however my favorite character would have to be Pete, the little brother who gets paralyzed. He’s such a brave kid, trusting of his brother, and loving to his parents.
The Writing: The writing seemed very formal—I don’t think there was a single contraction in the whole book, and the character’s lines were detailed, specific, honest, and humble— they almost felt like robots the way they were never greedy, never mean. The word that came to mind as I read it was “quaint,” because it was told from third person omniscient perspective, and there wasn’t a lot of dialogue.
Recommendation: I think ages 9-14 would enjoy this book a lot more than I did (not to say I didn’t) because of the young characters and the science fiction aspect. However, there were a few scenes of husband and wife relationship that were not detailed, but were not suitable for an eleven or twelve-year-old either. It’s hard to place a specific age on this book, but I will say that anyone who read and enjoyed Madeleine L'Engle’s Many Waters (A Wrinkle In Time series) will enjoy this book as well.
All in all, I immensely enjoyed this book and found myself needing to finish it, I couldn’t stop in the middle. It was highly addicting and exciting, and I look forward to more from this author.
Thank You to Brenda Estacio for the e-book to review!
~Haleyknitz
honingwords (32 KP) rated Alias in Books
Jul 5, 2018
I’ve never read a book by Cari Hunter that I haven't loved and Alias lived up to my high expectations.
I’ve never read a book by Cari Hunter that I haven't loved and Alias lived up to my high expectations. It became available to me soon after I finished the third of her Dark Peaks trilogy so I was able to fangirl-mode right into it.
It is an absolute joy to read Cari Hunter’s books. I’m so thankful I have stumbled across her at the point where there have been a few books to binge on. It is no secret that I think she is one of the finest authors currently, and she has re-awakened my interest in crime thrillers after many years of reading solely romances. It’s a bonus that she is writing novels about regional parts of the UK.
Alias is written in the first person through-out, which is different to her other books and I found this quite refreshing.
The plot starts off with a car crash on a Welsh country road. The woman driver finds herself alive, confused as to who the dead woman beside her is, and then frustrated she doesn’t remember anything about herself, including her name, or why she was driving through Wales.
The opening scene brought tears to my eyes when I realised a great writer was going to be looking after the next few hours of my reading pleasure.
The local Police spend their time trying to work out if she should be prosecuted and she decides to keep tight-lipped about the small pieces of information that start to come back to her through her fugue while she is hospitalised, and then for the short while after she is released.
The rest of the book is about her finding out whether she is a goody or a baddy; whether she should trust Detective Bronwen Pryce, or, in fact, any of the other characters who tell her they are friends and colleagues. Cari makes us wonder about everyone until the very end of the novel.
The details! The details! Cari just loads her pages with perfect details about what is happening to the characters. There is never anything to stutter over. I never have to read a sentence twice because I didn’t understand it, or lose track of the easy-going flow.
I had to note the parts which made me beam during this book so I could re-read them at leisure. That’s it! Cari Hunter makes me beam while reading her books.
Her character’s legs are ‘wobblier than watered-down jelly’, they find ‘novelty of two cooperating lungs’, their ‘fingers poke out’ (from her splint) ‘as fat as unpopped sausages.’
Cari doesn’t simply give her characters goose pimples - they ‘tickle as they rise along her arm.’ They use ‘the painted numbers on the wheelie bins to gauge’ their progress down the street. When they eat they try ‘at first to isolate flavours and then giving up and simply enjoy the mix.’ Their stomach doesn’t just rumble; eating silences their ‘gastric percussion and leaves them with a stitch to walk off.’ The weather isn't cold, it is ‘brittle cold.’
The amnesia aspect had me in tears at points. There are people who possibly may no longer be alive and when she meets her friend for the ‘first time’ I became quite emotional.
As per her other books Cari has humorous moments throughout Alias.
The character is ‘sure that my choice of forget-me-nots wasn’t intended to be ironic.’ And there is a car-buying scene which make me laugh out loud.
There is no CSI Effect in this book. Some blood testing will be ‘four to five weeks at best’ rather than the four to five hours it can sometimes be in fiction.
I’m really sorry to learn there are no plans to take these characters further. Cari writes well-rounded characters with believable back stories and I would have loved to have seen a couple of the ones in this book teased out a little more in at least one sequel.
Don’t be picking this book up if you are looking for bodice-ripping sex. It just isn't there. Part of me cries out for more than Cari usually offers us, the part of me which craves romances. Holy Crap! She can sure write sex when she wants to but, people, this. is. a. crime. novel.
She could have put more sex in, but then it wouldn’t be true to itself, she wouldn’t be true to herself, and the novel would suffer for reader-driven gratuitous sex scenes which aren’t necessary to the plot.
If you would like recommendations for that kind of book let me know and I’ll introduce you to different genres and different authors.
For now, sit back and enjoy good down-to-earth well-written crime fiction.
It is an absolute joy to read Cari Hunter’s books. I’m so thankful I have stumbled across her at the point where there have been a few books to binge on. It is no secret that I think she is one of the finest authors currently, and she has re-awakened my interest in crime thrillers after many years of reading solely romances. It’s a bonus that she is writing novels about regional parts of the UK.
Alias is written in the first person through-out, which is different to her other books and I found this quite refreshing.
The plot starts off with a car crash on a Welsh country road. The woman driver finds herself alive, confused as to who the dead woman beside her is, and then frustrated she doesn’t remember anything about herself, including her name, or why she was driving through Wales.
The opening scene brought tears to my eyes when I realised a great writer was going to be looking after the next few hours of my reading pleasure.
The local Police spend their time trying to work out if she should be prosecuted and she decides to keep tight-lipped about the small pieces of information that start to come back to her through her fugue while she is hospitalised, and then for the short while after she is released.
The rest of the book is about her finding out whether she is a goody or a baddy; whether she should trust Detective Bronwen Pryce, or, in fact, any of the other characters who tell her they are friends and colleagues. Cari makes us wonder about everyone until the very end of the novel.
The details! The details! Cari just loads her pages with perfect details about what is happening to the characters. There is never anything to stutter over. I never have to read a sentence twice because I didn’t understand it, or lose track of the easy-going flow.
I had to note the parts which made me beam during this book so I could re-read them at leisure. That’s it! Cari Hunter makes me beam while reading her books.
Her character’s legs are ‘wobblier than watered-down jelly’, they find ‘novelty of two cooperating lungs’, their ‘fingers poke out’ (from her splint) ‘as fat as unpopped sausages.’
Cari doesn’t simply give her characters goose pimples - they ‘tickle as they rise along her arm.’ They use ‘the painted numbers on the wheelie bins to gauge’ their progress down the street. When they eat they try ‘at first to isolate flavours and then giving up and simply enjoy the mix.’ Their stomach doesn’t just rumble; eating silences their ‘gastric percussion and leaves them with a stitch to walk off.’ The weather isn't cold, it is ‘brittle cold.’
The amnesia aspect had me in tears at points. There are people who possibly may no longer be alive and when she meets her friend for the ‘first time’ I became quite emotional.
As per her other books Cari has humorous moments throughout Alias.
The character is ‘sure that my choice of forget-me-nots wasn’t intended to be ironic.’ And there is a car-buying scene which make me laugh out loud.
There is no CSI Effect in this book. Some blood testing will be ‘four to five weeks at best’ rather than the four to five hours it can sometimes be in fiction.
I’m really sorry to learn there are no plans to take these characters further. Cari writes well-rounded characters with believable back stories and I would have loved to have seen a couple of the ones in this book teased out a little more in at least one sequel.
Don’t be picking this book up if you are looking for bodice-ripping sex. It just isn't there. Part of me cries out for more than Cari usually offers us, the part of me which craves romances. Holy Crap! She can sure write sex when she wants to but, people, this. is. a. crime. novel.
She could have put more sex in, but then it wouldn’t be true to itself, she wouldn’t be true to herself, and the novel would suffer for reader-driven gratuitous sex scenes which aren’t necessary to the plot.
If you would like recommendations for that kind of book let me know and I’ll introduce you to different genres and different authors.
For now, sit back and enjoy good down-to-earth well-written crime fiction.
Gareth von Kallenbach (980 KP) rated the PC version of The Bureau: XCOM Declassified in Video Games
Jun 19, 2019
Following a path to release that contained delays, revisions, and fan concerns, The Bureau: XCom Declassified has arrived.
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
As a fan of the first two games in the series which were icons of the 386 and 486 CPU age, I had been horrified about how badly the series had eroded with subsequent released which moved away from the turned based strategy play in favor of all things, flight simulations and run and gun shooters.
When I heard that 2K was taking over the franchise I was excited but to be honest the first look I had at the game during the 2012 E3 Expo had me wondering if I would ever see a return of the classic game series as the new version seemed to be more of a tactical team based game.
Many fans shared this concern and others and XCom: Enemy Unknown appeased many of the fans concerns by giving fans the updated turn based game that they had hoped for.
The Bureau is set in 1962 and is a nice mix of noire meets the X-Files as it explains the early days of the XCom organization in a solid prequel to the events of the subsequent games.
In 1962 Agent William Carter is tasked with delivering a case to his superiors. Ambushed en route and left for dead, Carter awakens to an alien assault and must battle for his life as he attempts to escape the carnage around him.
Armed with his pistol and in time a rifle, Carter meets up with other survivors and is able to escape and soon finds himself recruited in the new and secret organization known as XCom. The new organization is tasked with stopping the alien threat by any means necessary and despite Carter’s past difficulties, his superior Faulke, is convinced that he is the right man for the job.
Carter is able to command three man teams and prior to each mission selects which agents as well as their equipment will accompany him on his missions. Players will also be able to assign power ups along the way and assign them to various agents. The new abilities are vast and range from calling in support drones and air strikes to levitation, cloaking, and numerous other abilities and attacks based on alien technology.
As with prior XCom games players will have the option to select several side missions or they can focus on the main missions to propel the story, Interacting with other characters not only fills in the story but allows players to get a bigger picture thanks to the dialogue options which allows Carter to ask as many or as few questions as he wants.
In combat, Carter and his team work in a third person perspective and travel through towns, countryside, and other locales to meet the alien threat head on. In combat, players can enter a tactical mode to give move and combat commands to other members of their team as well as provide reviving and healing when needed.
Enemies can be tricky but with proper strategy and some well placed shots or grenades they can be taken down. There is a nice variety of enemies and they get harder as the game moves forward. Players can obtain alien weapons at a later state in the game and being able to use energy weapons is a nice touch as is the ability to wander your base in between missions.
The game does offer some branching storylines as actions taken or not taken will give players one of the games various endings.
I enjoyed the graphics and sound of the game as being able to take cover behind a vintage car and then unleash a barrage on a swarm of enemies from a 60s restaurant or radio station was great fun. I also liked seeing various nods to the classic XCom throughout.
While at times it did play as linear I was happy that there was not as much micro-management as I feared there would be and the game is a lot of fun to play. The enemies did seem to become a bit repetitive as the game went along as while the early missions had some challenge, some of the later ones can be frustratingly difficult.
The voice acting in the game is solid and the banter would be worthy for any classic science fiction or hardcore detective film or novel of the time.
I wish that the game offered a multiplay option as being able to co-op missions would have been great fun but for what it is, the game is a satisfying experience.
In the end, it will not be a classic along the lines of the original but it is a very worthy entry into the series and well worth your time to play especially if you’re a fan of the series.
http://sknr.net/2013/10/03/the-bureau-xcom-declassified/
Gareth von Kallenbach (980 KP) rated the PC version of BioShock Infinite in Video Games
Jun 19, 2019
After a few delays the third game in the Bioshock series has arrived from 2K Games and he continues the amazing legacy of the series in grand style. Playing as Booker DeWitt players embark on an epic rescue adventure to the floating city of Columbia in the early 1900s.
Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.
The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.
An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.
Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.
Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.
Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.
The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.
The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.
Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.
http://sknr.net/2013/04/02/bioshock-infinite/
Booker is anxious to erase his massive gambling debts and has been told that recovering a girl named Elizabeth from the floating city will clear his accounts. Upon arrival, Booker notes the grand spectacle of the city as well as the Steampunk themes that combine technology, science, and fiction.
Playing from a first person perspective, Booker is able to interact with his environment from looting ammunition, food, health, power ups, money, and other items necessary for survival in a hostile city. Booker can also obtain needed supplies from various mechanical vending machines located throughout the city.
This is a very good thing as despite the beauty of Columbia, it is rife with all manner of dangers as the self-proclaimed savior Comstock has an endless supply of enemies to throw at you to keep you from recovering Elizabeth.
The narration of the story kicks into high gear once you encounter Elizabeth as many of the missions become escort and protect in nature but the back story of the central characters as well as the social strife in Columbia become more and more evident.
An underlying tone of racial tension and labor unrest is threatening the status quo and Booker finds himself squarely in the middle of both factions.
Elizabeth has some amazing abilities of her own such as being able to open tears in time and space which would explain Comstock’s obsession with her. Aside from an arsenal of weapons which includes pistols, shotguns, machine guns, rocket launchers, and various rifles, Booker can gain special powers through the use of vigors that are located throughout the game. While only able to wield to it time, the ability to telekinetic please send enemies flying, blast them with water, fry them to a crisp, and other spectacular feats are absolutely essential to the game as well is highly satisfying. In order to power the special powers, Booker must constantly replenish assault supply which adds a new element to the game strategy.
One of the greatest features of the game was the magnetic melee weapon which also doubles as a magnetic hook. This allows Booker to travel via rail Skyway by taking spectacular leaps and sliding along the rails. The sheer rush of whipping through the city especially during combat situations is a remarkable achievement from both a visual and gameplay perspective.
Graphically the game is fantastic as the amount of detail is simply breathtaking. If one was to nitpick they could state that the character facial animations seem a bit dated but they are definitely in keeping with the previous two games and in my opinion do not detract from the game in any way shape or form.
When death happens in the game, players are able to be resurrected at a nearby point for little bit of their money which allows for a smoother gameplay experience. Some moments the game on normal setting were quite difficult and for gamers who need a break, players can choose to lower or raise the difficulty setting in game.
Unlike the previous games the storyline is more linear and your decisions do not drastically change the outcome of the game unless you are playing the game in the optional 1999 mode where decisions can in deed change the outcome of the game including placing the character in no-win situations.
The voice acting and sound of the game are first rate and I especially enjoyed the nostalgic music and primitive recording and playback devices the time which added a very unique perspective to the game. There is no multiplayer aspect of the game so players who complete the game will have to look forward to the planned DLC content which will be offered in the future.
The immersive factor of the game really captured me and in my opinion sets a new standard for storytelling and player interaction. While enemies tended to be for the most part mindless foes who charged headlong to their doom, this did change as the game went along as some enemies presented some real challenges and displayed some very interesting and clever strategies.
Upon completion of the game, I found myself pausing to reflect on the twist and turns of the storyline as well as look ahead with great anticipation for the next installment of this epic series. Bioshock Infinite is a must own for fans of the series as well as action games and is definitely an early candidate for game of the year awards.
http://sknr.net/2013/04/02/bioshock-infinite/
Phil Leader (619 KP) rated Art of Hunting (The Gravedigger Chronicles #2) in Books
Nov 8, 2019
I read the first installment of the Gravedigger Chronicles, Sea Of Ghosts a little while ago and the sheer imagination really grabbed my attention. While waiting for the second book I read Campbell's first trilogy and this confirmed a grasp for creating very different, if very dark, fantasy worlds.
The first book follows the story of Thomas Granger, ex-Colonel with the elite 'Gravediggers' army unit now the owner and warden of a decrepit prison in a world that is literally drowning. Humans share the world with the intelligent and long-lived Unmer, for centuries their slaves until a band of telepaths overthrew them. In revenge the Unmer seeded the sees with thousands of small bottles - icusae - which are constantly producing poisonous 'brine', making the seas toxic and raising the sea level.
Granger sets off on a quest to find is estranged daughter Ianthe - herself an incredibly powerful but blind telepath - and so we see this strange and often brutal world, meeting Briana Marks the arrogant head of the telepaths and Ethan Maskeleyne, metaphysicist and hunter of Unmer treasure.
The book ends cataclysmically with Ianthe all but destroying the telepaths' power with her mind and setting the trapped Unmer prince Marquetta free at the same time as her father - now with magical armour and sword - arrives to rescue her himself.
The second book carried straight on from the first, detailing the aftermath of the battle and the Unmer's plans to once again rule, beginning with Marquetta's plan to marry Ianthe. Granger is naturally suspicious of his motives towards his only daughter. Marquetta also needs to eliminate another Unmer lord, Conquillas, who has been hired as an assassin by Briana Marks to kill Marquetta and his uncle. Conquillas is an Unmer rebel who has studied war and hunting until it is an art form to him. Marquetta plans to eliminate him by challenging him to a tournament which is rigged so that Conquillas cannot survive.
Learning of the plans, Granger decides to leave his daughter and travel to find Conquillas and warn him. But soon he has more to worry about as his Unmer sword literally has a mind of its own. Meanwhile Maskeleyne is on his own quest to discover why the unfortunate people who have 'drowned' in the brine seas (but still have a sort of life) are bringing him keys.
As can be seen from the brief description above this is a complex book. Although the story is told from four viewpoints - Granger, Ianthe, Maskeleyne and Briana Marks - the bulk of the story is carried by Granger (on his own quest) and Ianthe (following with the Unmer). Granger is a terrific character - he is gruff and insentimental and is not always a sympathetic character. But he is also very driven and always sees the solution to anything as a straight line, regardless of any obstacles on that path he will just bulldoze straight through them. Ianthe is more subtle as a character because she is essentially tagging along with Marquetta and apart from the marriage plot doesn't really contribute very much.
The world they inhabit is excellent. This is a different kind of fantasy world. Rather than being stuck in medieval worlds as tends to be the case, there is a lot of technology. There are guns and gas cutting torches for example. Everything seems to be very very old and anything enchanted by the Unmer is as dangerous to the innocent wielder as their target.
After the first book it is interesting to see more of the Unmer in action. Marquetta is a proud and determined prince, his uncle fills the role of scheming manipulator well and it is not clear if Marquetta follows his uncle or is merely another pawn in the play. Conquillas is also well drawn for the few scenes he is in, the consumate warrior and hunter while still being otherworldly and cold towards the humans that he deals with. Maskeleyne also comes to the fore in this book after being something of a villain in the first book in this book he is not at odds with the other main characters and so is a much more rounded person rather than a cipher to explain Unmer artifacts and move the plot along.
Yes this is a hard read; the chapters are long (there are only 8 chapters in the book) which means it is a long time between breaks in the narrative and the start does take a long long time to get going although a lot of the information is vital in setting up the rest of the book. Once it gets going however it flows well. In fact I would say the tournament at the end was a little rushed - some more insight into the early rounds would have been interesting I think - but as the main point is to get the final showdown this can be excused.
Overall, a fantastic second part and I eagerly look forward the the third installment.
Rating: Some slight swearing and crude references
The first book follows the story of Thomas Granger, ex-Colonel with the elite 'Gravediggers' army unit now the owner and warden of a decrepit prison in a world that is literally drowning. Humans share the world with the intelligent and long-lived Unmer, for centuries their slaves until a band of telepaths overthrew them. In revenge the Unmer seeded the sees with thousands of small bottles - icusae - which are constantly producing poisonous 'brine', making the seas toxic and raising the sea level.
Granger sets off on a quest to find is estranged daughter Ianthe - herself an incredibly powerful but blind telepath - and so we see this strange and often brutal world, meeting Briana Marks the arrogant head of the telepaths and Ethan Maskeleyne, metaphysicist and hunter of Unmer treasure.
The book ends cataclysmically with Ianthe all but destroying the telepaths' power with her mind and setting the trapped Unmer prince Marquetta free at the same time as her father - now with magical armour and sword - arrives to rescue her himself.
The second book carried straight on from the first, detailing the aftermath of the battle and the Unmer's plans to once again rule, beginning with Marquetta's plan to marry Ianthe. Granger is naturally suspicious of his motives towards his only daughter. Marquetta also needs to eliminate another Unmer lord, Conquillas, who has been hired as an assassin by Briana Marks to kill Marquetta and his uncle. Conquillas is an Unmer rebel who has studied war and hunting until it is an art form to him. Marquetta plans to eliminate him by challenging him to a tournament which is rigged so that Conquillas cannot survive.
Learning of the plans, Granger decides to leave his daughter and travel to find Conquillas and warn him. But soon he has more to worry about as his Unmer sword literally has a mind of its own. Meanwhile Maskeleyne is on his own quest to discover why the unfortunate people who have 'drowned' in the brine seas (but still have a sort of life) are bringing him keys.
As can be seen from the brief description above this is a complex book. Although the story is told from four viewpoints - Granger, Ianthe, Maskeleyne and Briana Marks - the bulk of the story is carried by Granger (on his own quest) and Ianthe (following with the Unmer). Granger is a terrific character - he is gruff and insentimental and is not always a sympathetic character. But he is also very driven and always sees the solution to anything as a straight line, regardless of any obstacles on that path he will just bulldoze straight through them. Ianthe is more subtle as a character because she is essentially tagging along with Marquetta and apart from the marriage plot doesn't really contribute very much.
The world they inhabit is excellent. This is a different kind of fantasy world. Rather than being stuck in medieval worlds as tends to be the case, there is a lot of technology. There are guns and gas cutting torches for example. Everything seems to be very very old and anything enchanted by the Unmer is as dangerous to the innocent wielder as their target.
After the first book it is interesting to see more of the Unmer in action. Marquetta is a proud and determined prince, his uncle fills the role of scheming manipulator well and it is not clear if Marquetta follows his uncle or is merely another pawn in the play. Conquillas is also well drawn for the few scenes he is in, the consumate warrior and hunter while still being otherworldly and cold towards the humans that he deals with. Maskeleyne also comes to the fore in this book after being something of a villain in the first book in this book he is not at odds with the other main characters and so is a much more rounded person rather than a cipher to explain Unmer artifacts and move the plot along.
Yes this is a hard read; the chapters are long (there are only 8 chapters in the book) which means it is a long time between breaks in the narrative and the start does take a long long time to get going although a lot of the information is vital in setting up the rest of the book. Once it gets going however it flows well. In fact I would say the tournament at the end was a little rushed - some more insight into the early rounds would have been interesting I think - but as the main point is to get the final showdown this can be excused.
Overall, a fantastic second part and I eagerly look forward the the third installment.
Rating: Some slight swearing and crude references








