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Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of Star Trek in Video Games
Jun 19, 2019
Director JJ Abrams him breathes life into a stagnating Star Trek franchise with his daring reimagining of the franchise as currently gearing up to release the much anticipated “Star Trek: Into Darkness”, later this summer. With franchise awareness and popularity at a level not seen in over a decade, Digital Extremes has released Star Trek: The Video Game to the delight of Trek fans everywhere. Not only is the game the first one said JJ Abrams universe, but it is also the first game to allow players to play as either Kirk or Spock in both solo or co-op play. The game features Chris Pine and Zachary Quinto as Kirk and Spock and also features other voices from the film. During our preview for the game at the 2012 E3 convention in Los Angeles, it was revealed to me that the filmmakers were consulted during the development of the game as it was designed to be a bridge between the first and the second of the JJ Abrams films.
Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.
The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.
One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.
There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.
I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.
I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.
While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.
Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.
While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.
http://sknr.net/2013/04/29/star-trek-the-video-game/
Answering a distress signal, the Enterprise crew finds himself set the center of a crisis with galactic repercussions. An evil reptilian race known as the Gorn have stolen the device of immense power and also have unleashed attacks on a Federation station as well as the new Vulcan colony. Not only is the attacking race deadly but they also are employing a technology that allows them to infect and control Federation citizens and officers which doubles the threat posed to the Federation. When the Gorn escape with an extremely powerful device and Vulcan scientists in tow, Kirk and Spock are tasked with saving the day.
The gameplay is similar to that of the Mass Effect series in that it is done from a third person perspective. Players have the ability to use a Tricorder to scan enemies and objects, pathways, and electronic devices such as doors and security systems which often have to be hacked or manipulated to allow gameplay to progress. Players are allowed to primary weapons into grenade types and have to recharge at various centers throughout the game or swap a spent weapon for weapons they find laying about. This is at a nice new wrinkle to the game is not only are Federation and Gorn weapons available players, but having things ranging from sniper rifles to arc guns makes a nice mix from the standard Phaser weapons. There are also various grenades it can be used by the players.
One of the more frustrating aspects of a game for me for the numerous puzzle sequences where systems had to be hacked or otherwise manipulated. While some could be done by ordering Spock or Kirk depending on which player you were controlling to handle it themselves, some had to be done in conjunction with another player. While this was a nice touch to the game, during the final parts they were too frequent and for me undercut the drama and the urgency of the story.
There were also numerous jumping puzzles where players had to hang from ledges and you carefully timed jumps from one obstacle to another. This became frustrating on the PC version as the control system often was very temperamental and allowed access only at certain points of the map. During one co-op session, both live-action players were unable to complete a puzzle, and it required one of us dropping out of the game so that they could rejoin once the remaining player completed the obstacle course.
I appreciate the deviation from standard run and gun and how the developers were attempting to incorporate a true sense of co-op play by requiring the other player to be little more than backup firepower. However, it does get a bit frustrating when somebody is unable to complete a jump and you are forced to repeat a segment over and over until it is done correctly thanks to the games checkpoint save system.
I really enjoyed the detail levels of the game especially being able to explore the Enterprise and other environments in great detail. One segment required us to use limited range portable transporters to tag and transport one another to various spots on a damage space station. This this was lots of fun and in my opinion really captured the essence of Star Trek as did the brash and bold gameplay style of Kirk compared to the methodical and efficient gameplay style of Spock.
While there were some frustrating moments the game was very enjoyable and with over 10 hours of gameplay did offer a very rewarding experience for Star Trek fans. I do think that gamers who are more casual fans of the series may not be as forgiving with some of the issues I noted in the game but as franchise games go this was a very enjoyable effort.
Graphically the facial animation and lip-synch of the characters was a bit off and dated but elements of the ship and locales were extremely detailed and very enjoyable to look at and interact with. There are some fantastic lines in the game especially some of the clips by Scotty and Dr. McCoy which really showed the effort the game designers talk to capture the essence of the game and its characters and to do their best to put players inside a true Star Trek adventure.
While it is not a perfect game and does have some flaws from the technical and gameplay side of things, it is one of the better Star Trek games ever released and does offer a very enjoyable experience for Star Trek fans as long as they are willing to temper their expectations going in.
http://sknr.net/2013/04/29/star-trek-the-video-game/
Mandy and G.D. Burkhead (26 KP) rated Banewreaker in Books
May 20, 2018
Shelf Life – Banewreaker Will Make You Feel Bad for Sauron
Contains spoilers, click to show
Very few fantasy fans can get away with admitting that they aren’t all that big into sweeping, high epic fantasy à la Lord of the Rings or the Pern stories or everything that Terry Brooks writes. Many non-fantasy fans, however, can point to these tales as examples of why they aren’t into fantasy. Like it or not, it’s hard not to see the latter group’s point, as a lot of high fantasy is riddled with confusing terminology, rehashed stories, and genre clichés. This is not to say that these stories are bad, per sé, just that they can easily turn off readers who aren’t in the right kind of crowd.
Banewreaker, the first book in Jacqueline Carey’s two-part volume The Sundering, will probably not change any opinions in this respect, then, as it’s sweeping high fantasy to the core. This, as it turns out, is both its greatest strength and its greatest weakness.
There are some reviews out there that laud Banewreaker as a masterful examination of subjective viewpoints in an epic fantasy turned into a human tragedy by a simple change of perspective. And they are absolutely correct.
There are other reviews, however, that call the book out as a heap of all of the stalest fantasy clichés piled one atop the other in a confusing and pretentious jumble with a shellacking of purple prose for good measure. And they are also absolutely correct.
Let me explain.
For starters, it would be inaccurate to say that this story is full of clichés. This story is clichés. This story is every familiar and used-up trope you would expect from a high fantasy, all of those details that have been done to death in thousands of other versions until almost nothing that happens seems original anymore.
This is what’s going to turn off a lot of people. But the thing is, Banewreaker has to be this way. It wants the reader to look at all of the things that they’ve come to expect from a fantasy epic and then, by shifting the narrative focus, realize that all of these beloved tropes are actually, when you think about it, tragic as hell.
In other words, it’s Lord of the Rings from Sauron’s point of view.
It’s not a riff, though. It’s not goofy like most of the stuff I go in for. It takes its subject just as seriously as the stories that it’s mirroring, and this is what makes the whole story ultimately so gripping and so moving.
The story starts out like many stories of this magnitude, with exposition stretching back to the Dawn of This Particular Creation. In this case, we have a protogenos world god named Uru-Alat who died and gave rise to seven smaller godlike beings called Shapers. First comes Haomane, who becomes the Lord of Thought and sets himself up as head honcho for this ensuing pantheon. Second is Arahila, the Basically a Love Goddess; and third is Satoris, whose purview was “the quickening of the flesh,” which is high fantasy speak for sexy times. Four more Shapers come after this who, for the sake of brevity, we’ll be glossing over.
To summarize the important godly exposition, the Seven Shapers set about shaping the world to the surprise of no one. Haomane creates elves (here called Ellyl, but if you’ve ever even looked at a fantasy, you know that they’re the elves here), Arahila creates humans, and Satoris doesn’t create anything because he’s busy hanging out with dragons and learning their wisdom. Satoris grants his fleshy quickening to the humans but not the elves, because Haomane didn’t want his elves to do that. Then Haomane decides he doesn’t want the humans to do that either, but Satoris refuses to take the gift away again. Conflict escalates, god wars ensue, and the world splits into two continents, with Satoris ostracized from his brethren on one and the remaining Shapers on the other. By the time the dust has settled, Satoris is scarred and burned pitch black, living in a mostly dead land thanks to Haomane’s wrath, but with a dagger in his possession that is the only weapon capable of killing any of the Shapers.
The story itself picks up thousands of years later, with Satoris as the Satan/Sauron stand-in living in a forbidding land surrounded by classically evil things like trolls, giant spiders, and insane people. Since Haomane is the head god, the rest of the world believes Satoris to be a terrible figure of evil and betrayal, while Satoris’s few allies know him as a pitiable and misunderstood figure who only ever wanted to honor his word and do right by his own sense of morality rather than the dictates of his elder brother god king.
From here the plot becomes the typical Army of Good vs. Army of Evil adventure, but with the protagonistic focus on Satoris and his allies. His trolls we see not as a mindless horde but as a simple, honorable people who happily serve their lord because he happily serves them right back. The mad individuals inhabiting his fortress are castaways from normal society with nowhere else to go. And the giant spiders just happen to live there and be bigger than normal, with no sinister intentions beyond that.
And just like that, by actually showing us the home life of the ultimate in evil fantasy tropes, we see how easily one side’s view of evil is another’s view of good. In doing so, Banewreaker becomes perhaps the first sweeping fantasy epic with no real bad guy, just two sides of an unfortunate conflict. Both sides have their likeable characters, both sides seem from their view to be in the right, and pretty soon you, as the reader, will stop cheering for either one, because whenever one person that you like succeeds it means that another person whom you also like is failing.
In fact, the closest thing that this story has to a clearly-labeled “evil” character is the sorceress Lilias, and even then, she’s not evil so much as a woman who has done some bad things for completely understandable reasons. Lilias, in fact, is one of the most pitiful characters in this whole saga of pitiable characters, with her fears and attachments closely mirroring those of most readers, only amplified by her immortality and magical powers. She is afraid of dying. She wants to be more in the grand scheme of things than just another man’s wife or another country’s momentary ruler, both of which would just be tiny moments in a long history. She likes her youth. She likes having pretty things and pretty people around her. And from her interactions with her dragon mentor and apparently only friend, Calandor, we see that she is also capable of intense affection and even love just as she is capable of indulging in self-centered self-interest that, if not particularly a good trait, is also one that she is not alone in possessing.
Banewreaker, then, is a story with a large cast of characters but very few actual heroes or innocents as well as very few outright villains, which is exactly what it sets out to be. Those who love it and those who hate it both seem to blame this quality in particular for their feelings. The biggest complaint leveled against it (that I have read, anyway) is that the people we should be rooting for do not deserve our sympathy, while the people we should be rooting against are more misguided and unwilling to see things in another light than deserving of our scorn.
This is true. But if it’s a flaw, it’s an intentional one. And if it makes you feel like you shouldn’t be cheering for either side at all in this conflict, that’s the point. This is a story of clichés, yes, but it has something that it needs to say about these clichés and, in doing so, about the subjective and impossibly nebulous quality of morality in general.
In short, here again is another fantasy story about the Forces of Good wiping out an entire nation dedicated to their “evil” enemy. And as the story points out, even if you believe in that cause, you’re still wiping out an entire nation of people. No way is there not a downside to that. Seeing things in a black-and-white morality just means crushing a whole lot of important shades of gray underfoot.
Whether or not you like Banewreaker, then, depends in large part upon how much you realize that Carey as an author is being self-aware. As someone who read and still hasn’t stopped being awed over her Kushiel series, I can’t claim complete objectivity in this area, because I came to Banewreaker already in love with her. I can say, however, that unless you have an intense and searing aversion to ornate and sweeping style, this book is worth any fantasy-lover’s time – especially if you’ve ever felt a pang of empathy for all of the poor villainous mooks that fantasy heroes tend to mow down without a thought because they were the wrong kind of ugly.
Banewreaker, the first book in Jacqueline Carey’s two-part volume The Sundering, will probably not change any opinions in this respect, then, as it’s sweeping high fantasy to the core. This, as it turns out, is both its greatest strength and its greatest weakness.
There are some reviews out there that laud Banewreaker as a masterful examination of subjective viewpoints in an epic fantasy turned into a human tragedy by a simple change of perspective. And they are absolutely correct.
There are other reviews, however, that call the book out as a heap of all of the stalest fantasy clichés piled one atop the other in a confusing and pretentious jumble with a shellacking of purple prose for good measure. And they are also absolutely correct.
Let me explain.
For starters, it would be inaccurate to say that this story is full of clichés. This story is clichés. This story is every familiar and used-up trope you would expect from a high fantasy, all of those details that have been done to death in thousands of other versions until almost nothing that happens seems original anymore.
This is what’s going to turn off a lot of people. But the thing is, Banewreaker has to be this way. It wants the reader to look at all of the things that they’ve come to expect from a fantasy epic and then, by shifting the narrative focus, realize that all of these beloved tropes are actually, when you think about it, tragic as hell.
In other words, it’s Lord of the Rings from Sauron’s point of view.
It’s not a riff, though. It’s not goofy like most of the stuff I go in for. It takes its subject just as seriously as the stories that it’s mirroring, and this is what makes the whole story ultimately so gripping and so moving.
The story starts out like many stories of this magnitude, with exposition stretching back to the Dawn of This Particular Creation. In this case, we have a protogenos world god named Uru-Alat who died and gave rise to seven smaller godlike beings called Shapers. First comes Haomane, who becomes the Lord of Thought and sets himself up as head honcho for this ensuing pantheon. Second is Arahila, the Basically a Love Goddess; and third is Satoris, whose purview was “the quickening of the flesh,” which is high fantasy speak for sexy times. Four more Shapers come after this who, for the sake of brevity, we’ll be glossing over.
To summarize the important godly exposition, the Seven Shapers set about shaping the world to the surprise of no one. Haomane creates elves (here called Ellyl, but if you’ve ever even looked at a fantasy, you know that they’re the elves here), Arahila creates humans, and Satoris doesn’t create anything because he’s busy hanging out with dragons and learning their wisdom. Satoris grants his fleshy quickening to the humans but not the elves, because Haomane didn’t want his elves to do that. Then Haomane decides he doesn’t want the humans to do that either, but Satoris refuses to take the gift away again. Conflict escalates, god wars ensue, and the world splits into two continents, with Satoris ostracized from his brethren on one and the remaining Shapers on the other. By the time the dust has settled, Satoris is scarred and burned pitch black, living in a mostly dead land thanks to Haomane’s wrath, but with a dagger in his possession that is the only weapon capable of killing any of the Shapers.
The story itself picks up thousands of years later, with Satoris as the Satan/Sauron stand-in living in a forbidding land surrounded by classically evil things like trolls, giant spiders, and insane people. Since Haomane is the head god, the rest of the world believes Satoris to be a terrible figure of evil and betrayal, while Satoris’s few allies know him as a pitiable and misunderstood figure who only ever wanted to honor his word and do right by his own sense of morality rather than the dictates of his elder brother god king.
From here the plot becomes the typical Army of Good vs. Army of Evil adventure, but with the protagonistic focus on Satoris and his allies. His trolls we see not as a mindless horde but as a simple, honorable people who happily serve their lord because he happily serves them right back. The mad individuals inhabiting his fortress are castaways from normal society with nowhere else to go. And the giant spiders just happen to live there and be bigger than normal, with no sinister intentions beyond that.
And just like that, by actually showing us the home life of the ultimate in evil fantasy tropes, we see how easily one side’s view of evil is another’s view of good. In doing so, Banewreaker becomes perhaps the first sweeping fantasy epic with no real bad guy, just two sides of an unfortunate conflict. Both sides have their likeable characters, both sides seem from their view to be in the right, and pretty soon you, as the reader, will stop cheering for either one, because whenever one person that you like succeeds it means that another person whom you also like is failing.
In fact, the closest thing that this story has to a clearly-labeled “evil” character is the sorceress Lilias, and even then, she’s not evil so much as a woman who has done some bad things for completely understandable reasons. Lilias, in fact, is one of the most pitiful characters in this whole saga of pitiable characters, with her fears and attachments closely mirroring those of most readers, only amplified by her immortality and magical powers. She is afraid of dying. She wants to be more in the grand scheme of things than just another man’s wife or another country’s momentary ruler, both of which would just be tiny moments in a long history. She likes her youth. She likes having pretty things and pretty people around her. And from her interactions with her dragon mentor and apparently only friend, Calandor, we see that she is also capable of intense affection and even love just as she is capable of indulging in self-centered self-interest that, if not particularly a good trait, is also one that she is not alone in possessing.
Banewreaker, then, is a story with a large cast of characters but very few actual heroes or innocents as well as very few outright villains, which is exactly what it sets out to be. Those who love it and those who hate it both seem to blame this quality in particular for their feelings. The biggest complaint leveled against it (that I have read, anyway) is that the people we should be rooting for do not deserve our sympathy, while the people we should be rooting against are more misguided and unwilling to see things in another light than deserving of our scorn.
This is true. But if it’s a flaw, it’s an intentional one. And if it makes you feel like you shouldn’t be cheering for either side at all in this conflict, that’s the point. This is a story of clichés, yes, but it has something that it needs to say about these clichés and, in doing so, about the subjective and impossibly nebulous quality of morality in general.
In short, here again is another fantasy story about the Forces of Good wiping out an entire nation dedicated to their “evil” enemy. And as the story points out, even if you believe in that cause, you’re still wiping out an entire nation of people. No way is there not a downside to that. Seeing things in a black-and-white morality just means crushing a whole lot of important shades of gray underfoot.
Whether or not you like Banewreaker, then, depends in large part upon how much you realize that Carey as an author is being self-aware. As someone who read and still hasn’t stopped being awed over her Kushiel series, I can’t claim complete objectivity in this area, because I came to Banewreaker already in love with her. I can say, however, that unless you have an intense and searing aversion to ornate and sweeping style, this book is worth any fantasy-lover’s time – especially if you’ve ever felt a pang of empathy for all of the poor villainous mooks that fantasy heroes tend to mow down without a thought because they were the wrong kind of ugly.
Lottie disney bookworm (1056 KP) rated The Beast Within: A Tale of Beauty's Prince (Villains #2) in Books
Aug 24, 2019
Beauty and the Beast is arguably one of my favourite Disney classics. I adored Tale as Old as Time and so the Beast’s version of the villain’s tale series had some pretty big boots to fill.
The Beast Within is the second book in the villains’ series and shifts between time periods to provide the reader with an insight to the Beast’s life before and after he was cursed. This was such an interesting concept because each version of Beauty and the Beast contains the vain prince who shuns the enchantress: it’s a pretty key part of the story! However, Serena Valentino expands upon this and, although the Prince becomes no more likeable, Valentino humanises him. We learn the extent of his vanity and, to be honest, probably dislike him more than the original version!
We also receive more of an insight into the Odd Sisters within this novel. We visit their house and gain an idea of the pecking order within the foursome. Yes foursome! I have not drunk too much prosecco and can no longer count (well not yet) – the witches have a little sister.
Circe is as beautiful as her sisters are odd and also happens to be engaged to the Prince (massive coincidence I am sure) but is rejected by him when his best friend Gaston reveals that her family are pig farmers. He claims she deceived him with her beauty and is sickened by her grotesque appearance now he knows the truth.
In fact, by placing Gaston and the Prince side by side we start to think that maybe Belle made the wrong choice by dismissing the shallow hunter so quickly!
Needless to say, Circe is crushed: she accuses him of behaving like a beast, being tainted by vanity and not capable of true love. The spurned witch curses the Prince, warning him that he will slowly transform into the horrifying creature that he is within.
The fact that the reader witnesses the full transformation of Prince into Beast is really interesting and Circe’s words have a profound effect on the Prince, his grasp on his sanity and his future relationships. He veers wildly between dismissing Circe as crazy whilst simultaneously finding a bride in order to break the spell.
Naturally, the Prince is not alone in this story: Mrs Potts, Cogsworth and Lumiere unwittingly become swept up in Circe’s curse. In fact, the odd sisters taunt the Beast, implying that he is only concerned about his servants because of what they may do to him if the curse is not lifted.
Valentino does choose to express that Mrs Potts, in particular, had great affection for the Prince and Gaston as children but this isn’t really played on at all. The reader does gain the sense that the Prince is cared for by his staff but there are no real relationships developed here. Even when Lumiere realises that the Prince views the objects of the curse differently from everyone else; there lacks the compassion and assistance of their animated counterparts.
Another relationship that lacked conviction was that between the Beast and Belle. This is one of the most iconic love stories in the Disney portfolio but I’m afraid I just wasn’t feeling it. I understand that Valentino needs to focus on Tulip: she is an important character who shows the Prince’s desperation, his unwillingness to change and his escalating beastly behaviour (she also links into the next book in the series). However, the focus on Tulip seems to sacrifice any detail when it comes to Belle. Yes, we learn that she attended the original ball and that she will do anything to save her father but that’s pretty much it. The blossoming romance that ensues is witnessed third hand via the odd sisters’ mirror and it begs the question: is this the tale of Beauty’s Prince or is the tale of Circe and her sisters?
Despite Circe being the youngest, it is often implied that she is more powerful than her older sisters and, although she does seem more sane, it cannot be said that Circe is a pushover: upon learning of her sisters’ involvement in the Beast’s fate, Circe punishes them; removes the curse and creates the spinning prince complete with fireworks that we remember from the original movie. This transition from bitter, heartbroken witch to sympathetic and forgiving is unforeseen and abrupt. To be honest it felt like it was a convenient way of shoe-horning the movie ending into the book.
Overall, I loved the potential of The Beast Within. I really enjoyed learning more about the Prince’s character and seeing a side of him that the reader cannot merely brush off as young or vain: he was a truly horrible person. I also loved the little nods to the fairy-tale world, such as Gaston suggesting a ball because it all worked out for the Prince’s friend “after the business with the slipper”.
Valentino also provides hints to future novels and so the references to Ursula were very intriguing as I prepare to read ‘Poor Unfortunate Soul’ next. There is the occasional reference to the old Queen, as well as the continuation of the theme of mirrors and love as a weakness: the odd sisters really do dominate the tales.
In a way I almost feel that the book has a little too much going on: we have the beast’s battle against the curse; the odd sister’s magic; Circe and Ursula’s little tangent and the original storyline. In my opinion, all of these factors make the ending of the book very rushed. For example, the Beast juxtaposes from being unable to fall in love with someone like Belle to presenting her with an entire library just to see her smile in a matter of sentences!
It is a shame because, after the ending of ‘Fairest of All’ I was expecting so much more. I did still like the book but I didn’t love it- I felt like the book could have expanded more on the more unique/dark aspects of the story, such as the creepy statues and the Beast’s alternative view of the curse.
Ah well, you can’t love them all! Onwards and upwards to Poor Unfortunate Soul!
The Beast Within is the second book in the villains’ series and shifts between time periods to provide the reader with an insight to the Beast’s life before and after he was cursed. This was such an interesting concept because each version of Beauty and the Beast contains the vain prince who shuns the enchantress: it’s a pretty key part of the story! However, Serena Valentino expands upon this and, although the Prince becomes no more likeable, Valentino humanises him. We learn the extent of his vanity and, to be honest, probably dislike him more than the original version!
We also receive more of an insight into the Odd Sisters within this novel. We visit their house and gain an idea of the pecking order within the foursome. Yes foursome! I have not drunk too much prosecco and can no longer count (well not yet) – the witches have a little sister.
Circe is as beautiful as her sisters are odd and also happens to be engaged to the Prince (massive coincidence I am sure) but is rejected by him when his best friend Gaston reveals that her family are pig farmers. He claims she deceived him with her beauty and is sickened by her grotesque appearance now he knows the truth.
In fact, by placing Gaston and the Prince side by side we start to think that maybe Belle made the wrong choice by dismissing the shallow hunter so quickly!
Needless to say, Circe is crushed: she accuses him of behaving like a beast, being tainted by vanity and not capable of true love. The spurned witch curses the Prince, warning him that he will slowly transform into the horrifying creature that he is within.
The fact that the reader witnesses the full transformation of Prince into Beast is really interesting and Circe’s words have a profound effect on the Prince, his grasp on his sanity and his future relationships. He veers wildly between dismissing Circe as crazy whilst simultaneously finding a bride in order to break the spell.
Naturally, the Prince is not alone in this story: Mrs Potts, Cogsworth and Lumiere unwittingly become swept up in Circe’s curse. In fact, the odd sisters taunt the Beast, implying that he is only concerned about his servants because of what they may do to him if the curse is not lifted.
Valentino does choose to express that Mrs Potts, in particular, had great affection for the Prince and Gaston as children but this isn’t really played on at all. The reader does gain the sense that the Prince is cared for by his staff but there are no real relationships developed here. Even when Lumiere realises that the Prince views the objects of the curse differently from everyone else; there lacks the compassion and assistance of their animated counterparts.
Another relationship that lacked conviction was that between the Beast and Belle. This is one of the most iconic love stories in the Disney portfolio but I’m afraid I just wasn’t feeling it. I understand that Valentino needs to focus on Tulip: she is an important character who shows the Prince’s desperation, his unwillingness to change and his escalating beastly behaviour (she also links into the next book in the series). However, the focus on Tulip seems to sacrifice any detail when it comes to Belle. Yes, we learn that she attended the original ball and that she will do anything to save her father but that’s pretty much it. The blossoming romance that ensues is witnessed third hand via the odd sisters’ mirror and it begs the question: is this the tale of Beauty’s Prince or is the tale of Circe and her sisters?
Despite Circe being the youngest, it is often implied that she is more powerful than her older sisters and, although she does seem more sane, it cannot be said that Circe is a pushover: upon learning of her sisters’ involvement in the Beast’s fate, Circe punishes them; removes the curse and creates the spinning prince complete with fireworks that we remember from the original movie. This transition from bitter, heartbroken witch to sympathetic and forgiving is unforeseen and abrupt. To be honest it felt like it was a convenient way of shoe-horning the movie ending into the book.
Overall, I loved the potential of The Beast Within. I really enjoyed learning more about the Prince’s character and seeing a side of him that the reader cannot merely brush off as young or vain: he was a truly horrible person. I also loved the little nods to the fairy-tale world, such as Gaston suggesting a ball because it all worked out for the Prince’s friend “after the business with the slipper”.
Valentino also provides hints to future novels and so the references to Ursula were very intriguing as I prepare to read ‘Poor Unfortunate Soul’ next. There is the occasional reference to the old Queen, as well as the continuation of the theme of mirrors and love as a weakness: the odd sisters really do dominate the tales.
In a way I almost feel that the book has a little too much going on: we have the beast’s battle against the curse; the odd sister’s magic; Circe and Ursula’s little tangent and the original storyline. In my opinion, all of these factors make the ending of the book very rushed. For example, the Beast juxtaposes from being unable to fall in love with someone like Belle to presenting her with an entire library just to see her smile in a matter of sentences!
It is a shame because, after the ending of ‘Fairest of All’ I was expecting so much more. I did still like the book but I didn’t love it- I felt like the book could have expanded more on the more unique/dark aspects of the story, such as the creepy statues and the Beast’s alternative view of the curse.
Ah well, you can’t love them all! Onwards and upwards to Poor Unfortunate Soul!
Kyera (8 KP) rated Tales from the Shadowhunter Academy in Books
Jan 31, 2018
Tales from the Shadowhunter Academy is a collection of short stories or novellas that delve deeper into the Shadow World. It follows Simon’s time at Shadowhunter Academy but is rife with additional fascinating information. Overall, it is a highly entertaining installment in the Shadowhunter Chronicles and I would definitely recommend that you read it prior to the Dark Artifices series. Please do not read this review if you have not yet read the Infernal Devices or the Mortal Instruments series as there will be plot points mentioned.
The first novella is Welcome to Shadowhunter Academy, where Simon decides that he wants to become a Shadowhunter. After losing his memories, Simon must decide who he wants to be – a mundane that does not remember the Shadow World or a future Shadowhunter that may regain some of his memories. He meets a collection of students, both Shadowhunter and mundane that will be with him for the next two years as they train to become proper Shadowhunters. Although we know these characters for less time than those we’ve grown to love in the other series, they are still likable and well-developed. Over the course of the two years that the novellas take place, each character learns what it means to be a Shadowhunter, to be loyal to their friends, and to not always take the Law at face value (thanks to Simon’s incessant dialogues that Downworlders are not lesser people.) Of course, we’ve loved Simon since we met him in the Mortal Instruments but this was a great series of stories that allowed us to get to know him better (even though he was missing his memories).
The second is The Lost Herondale, in which we learn more about the beliefs of the Shadowhunters. Deserting your fellow Shadowhunters is considered the worst thing that you can do – so the punishment is severe. This novella tells us the story of Tobias Herondale and shows Simon that not every story is as black and white as it may be presented. We also learn that Catarina Loss, Magnus’ friend and current teacher at Shadowhunter Academy, saved Tobias’ child – which means that there may be a lost Herondale in the world. This plot line is mentioned first in the Mortal Instruments and pursued more in the Dark Artifices, so that is one reason why I believe this series of novellas should be read prior to beginning Lady Midnight.
The third is the Whitechapel Fiend, in which Tessa comes to Shadowhunter Academy to teach a lesson. It was lovely to see more of our favourite characters from the Infernal Devices, especially because this was a later period in time than the books so we got a glimpse into their future lives. The fourth is Nothing but Shadows, which chronicles James Herondale’s time at the Academy. It made me miss the Infernal Devices and impatient for the next series that Cassandra Clare will be writing featuring the children we got glimpses of.
The fifth is The Evil We Love and a tale from the time of Valentine’s Circle. The Circle’s history is considered a dark time and infrequently talked about in the series. Most Shadowhunters who were involved are either ashamed of their actions and largely refuse to talk about it, or dead. It’s always fascinating to see what the power and influence of a charismatic leader can get people to do. Simon learns that he knows better than to just go along with the crowd and speaks out against ideas that he doesn’t agree with. It makes him even more likable as a character because I’m sure we all have experienced times when we disagreed with someone we cared about and how difficult it might be not to just follow their lead.
The sixth is Pale Kings and Princes, which creates some foundation for the world we will experience in the Dark Artifices. We learn how Mark and Helen Blackthorn came to be, with their half-faerie lineage. It is a heart-wrenching tale and makes you question the harshness of the Cold Peace. Helen is no longer trusted, and essentially banished, because of her heritage and that action fractures her entire family – as the Blackthorn parents were murdered during the War. Helen was willing to take care of her family, but she was torn away and those kinds of wounds will certainly affect the characters of the Dark Artifices in the future.
The seventh is Bitter of Tongue essentially just reiterates the point that Downworlders are not lesser beings than mundanes or Shadowhunters. We get to see more of the Blackthorn clan, the utterly repulsive treatment of the half-fae children Mark and Helen, and a lovely wedding.
The eighth is The Fiery Trial, in which Simon and Clary are asked to serve at witnesses for Julian and Emma’s parabatai ceremony. The story focuses more on the relationship between Simon and Clary than Julian and Emma but it was nice to see the ceremony. Jace and Alec became parabati prior to the Mortal Instruments, so until now, we had not seen the ceremony performed. It also made Simon and Clary evaluation their own friendship and the depth of their connection.
The ninth is Born to Endless Night and revolves around the beloved Malec, as well as Magnus Banes short tenure at Shadowhunter Academy. The character development shown in this novella was a culmination of Alec’s experiences throughout the Mortal Instruments and how he grew as a person. While not confident and cocky like Jace, he had become secure in his own skin and learned to love (romantically). It was the most normal of the novellas, showing a behind-the-scenes type look into the lives of our favourite Mortal Instruments characters.
The final novella in the collection is Angels Twice Descending in which Simon and the other mundanes of the Academy have their Ascension. Simon must decide whether he is ready to face the risks, to give up his mundane life and embrace the dangers and responsibility of being a Shadowhunter. It was a beautiful wrap up to the series, allowing Simon the time to explore the life he was leaving behind and the family that he was gaining. As I mentioned before, I would highly recommend reading this series of novellas as it only enhances the Shadowhunter experience (and deepens the world).
The first novella is Welcome to Shadowhunter Academy, where Simon decides that he wants to become a Shadowhunter. After losing his memories, Simon must decide who he wants to be – a mundane that does not remember the Shadow World or a future Shadowhunter that may regain some of his memories. He meets a collection of students, both Shadowhunter and mundane that will be with him for the next two years as they train to become proper Shadowhunters. Although we know these characters for less time than those we’ve grown to love in the other series, they are still likable and well-developed. Over the course of the two years that the novellas take place, each character learns what it means to be a Shadowhunter, to be loyal to their friends, and to not always take the Law at face value (thanks to Simon’s incessant dialogues that Downworlders are not lesser people.) Of course, we’ve loved Simon since we met him in the Mortal Instruments but this was a great series of stories that allowed us to get to know him better (even though he was missing his memories).
The second is The Lost Herondale, in which we learn more about the beliefs of the Shadowhunters. Deserting your fellow Shadowhunters is considered the worst thing that you can do – so the punishment is severe. This novella tells us the story of Tobias Herondale and shows Simon that not every story is as black and white as it may be presented. We also learn that Catarina Loss, Magnus’ friend and current teacher at Shadowhunter Academy, saved Tobias’ child – which means that there may be a lost Herondale in the world. This plot line is mentioned first in the Mortal Instruments and pursued more in the Dark Artifices, so that is one reason why I believe this series of novellas should be read prior to beginning Lady Midnight.
The third is the Whitechapel Fiend, in which Tessa comes to Shadowhunter Academy to teach a lesson. It was lovely to see more of our favourite characters from the Infernal Devices, especially because this was a later period in time than the books so we got a glimpse into their future lives. The fourth is Nothing but Shadows, which chronicles James Herondale’s time at the Academy. It made me miss the Infernal Devices and impatient for the next series that Cassandra Clare will be writing featuring the children we got glimpses of.
The fifth is The Evil We Love and a tale from the time of Valentine’s Circle. The Circle’s history is considered a dark time and infrequently talked about in the series. Most Shadowhunters who were involved are either ashamed of their actions and largely refuse to talk about it, or dead. It’s always fascinating to see what the power and influence of a charismatic leader can get people to do. Simon learns that he knows better than to just go along with the crowd and speaks out against ideas that he doesn’t agree with. It makes him even more likable as a character because I’m sure we all have experienced times when we disagreed with someone we cared about and how difficult it might be not to just follow their lead.
The sixth is Pale Kings and Princes, which creates some foundation for the world we will experience in the Dark Artifices. We learn how Mark and Helen Blackthorn came to be, with their half-faerie lineage. It is a heart-wrenching tale and makes you question the harshness of the Cold Peace. Helen is no longer trusted, and essentially banished, because of her heritage and that action fractures her entire family – as the Blackthorn parents were murdered during the War. Helen was willing to take care of her family, but she was torn away and those kinds of wounds will certainly affect the characters of the Dark Artifices in the future.
The seventh is Bitter of Tongue essentially just reiterates the point that Downworlders are not lesser beings than mundanes or Shadowhunters. We get to see more of the Blackthorn clan, the utterly repulsive treatment of the half-fae children Mark and Helen, and a lovely wedding.
The eighth is The Fiery Trial, in which Simon and Clary are asked to serve at witnesses for Julian and Emma’s parabatai ceremony. The story focuses more on the relationship between Simon and Clary than Julian and Emma but it was nice to see the ceremony. Jace and Alec became parabati prior to the Mortal Instruments, so until now, we had not seen the ceremony performed. It also made Simon and Clary evaluation their own friendship and the depth of their connection.
The ninth is Born to Endless Night and revolves around the beloved Malec, as well as Magnus Banes short tenure at Shadowhunter Academy. The character development shown in this novella was a culmination of Alec’s experiences throughout the Mortal Instruments and how he grew as a person. While not confident and cocky like Jace, he had become secure in his own skin and learned to love (romantically). It was the most normal of the novellas, showing a behind-the-scenes type look into the lives of our favourite Mortal Instruments characters.
The final novella in the collection is Angels Twice Descending in which Simon and the other mundanes of the Academy have their Ascension. Simon must decide whether he is ready to face the risks, to give up his mundane life and embrace the dangers and responsibility of being a Shadowhunter. It was a beautiful wrap up to the series, allowing Simon the time to explore the life he was leaving behind and the family that he was gaining. As I mentioned before, I would highly recommend reading this series of novellas as it only enhances the Shadowhunter experience (and deepens the world).
"The door slid open and Clarke knew it was time to die." What a way to start the book. Kass Morgan dives right into her storyline with an in-your-face opener. It took a bit of time before I, as the reader realized what this book was about. She began by setting up a number of characters, switching between perspectives, to quickly introduce you to the players. Those people who will have the biggest impact upon the storyline.
Each character is thrown into the mix, destined to be sent to Earth. The first in a long, long time. While not all make it, we are still treated with back stories and past relationships. Had the author not included those scenes, her characters would have been much more difficult to relate to. You come to briefly understand what the person goes through, exactly why he/she is so angry and hurt, and what they each did to become subjected to the fate of the 100. Personally, I would have preferred that greater attention had been given to character development rather than relationship development.
The Earth was unlivable for so long, and yet they send these 100 "children" as guinea pigs, rather than trained professionals. People who could colonize, build shelters, feed the colony, study the land and environment, or even tend to the ill. Instead, these youths are forced to come together with a common goal - survival.
One gets to a certain point in the novel and then realizes they don't entirely know what these different living situations/names mean. Of course, the Walden and Arcadian people seem to be of a lower class, economic, and social standing than the Phoenix. Walden also had an outbreak at one point that had to be quarantined. But beyond that? I'm not entirely sure what the distinctions are. Clearly the Phoenix people are "posh", with foreign accents, prone to extravagances and taking what they have for granted. But how did they come to be in that, dare I say, caste to begins with? Were people settled based upon their original locations on Earth? Or perhaps based upon the money/knowledge they could provide? Unfortunately, that aspect of the story is not very clearly explained. It seems that the author took more time to focus on the intricacies of the relationships than the world building.
Sometimes the author was redundant, choosing to repeat the same fears/desire over and over again. Yes, we understand that the medicine is missing. Was it flung from the ship before the crash or during? Can they survive without it? We don't know yet, but if we didn't realize the medicine was important the first time it was mentioned... We certainly realized it after the tenth.
This book has a very unique concept in that it combines the post-apocalyptic Hunger Games or Divergent-type Earth with space. While it may exist in other novels, I've not yet read something similar. Where it does seem to follow typical YA novels is the fact that it has a love triangle. Those seem like they are a requirement, as they are in most popular young adult novels. (HG, Divergent, TMI, Vampire Diaries, etc.)
There is a bit of mystery in the book as well. It seems that the reason one of the characters is arrested must be kept a secret, even from the reader. The author continuously has the girl think to herself, 'Why isn't he asking me about my confinement?', 'He's happy, this is for the best [that he doesn't know.]', and even has her love interest say "I heard a rumor about a girl on Phoenix who was arrested for..." Yes, there was a dramatic pause. And no, he does not finish his sentence. After the third or fourth time, the author finally reveals the girl's situation during a flashback.
Throughout the novel, the author develops the relationship between two main characters. Unfortunately, it's a bit jarring and sporadic. It quickly jumps from bitter hatred from the moment they step foot on Earth to reconciliation after one act, then back to hatred. Again, after one act. While relationships can be a roller coaster, this is a bit too authentic to the carnival ride.
The relationship is not perfect, especially when she has a second possible love interest. A guy who after only a short while, thinks of only her before he falls asleep. That girl must be something. The first time they really spend any time together, he decides that making out is the best course of action. Much to the dismay of her other love interest, though it does not dissuade him. Sound familiar?
It doesn't take long before he snaps at her and their brief... Whatever it was is over. Or is it?
They must be masochists, because it seems they're just gluttons for punishment and emotional, gut wrenching hurt... Or just those that don't learn from history. (Doomed to repeat it and all that.) Who would continuously subject themselves to that kind of torment? Move on and let yourself heal. It's not a post-apocalyptic world that only the two of you can repopulate... There are other individuals in camp with you. (Like the second guy you may or may not like, but that you certainly make out with in the woods.) But that's just my perspective.
While I found myself bemused and skeptical at times about certain aspects of the book, none of those times corresponded to the purposefully exaggerated environment that they must adapt to on Earth. Rather it is the progression of relationships, situations characters find themselves in, and utterly disastrous karmic intervention. Seriously, they must have really messed with the world for it to so perfectly separate two lovers as it does.
I suspected there would be a particular plot twist and unsurprisingly it came to fruition approximately 98% of the way through the book. I'm intrigued to see where the author takes it and how it will develop in the sequel - The 100: Day
21 (which is next on my review list!)
I find myself enjoying the read, dispute the obvious flaws one notices whilst reading it. If you take it as an easy, enjoyable read - then that is what you will come away with. If you expect it to be a fantastic piece that delves into the human psyche to truly draw you into a character's life and relationships - then you will be quite disappointed. Overall, I would recommend this novel to those who enjoy dystopian, teen romance series.
Each character is thrown into the mix, destined to be sent to Earth. The first in a long, long time. While not all make it, we are still treated with back stories and past relationships. Had the author not included those scenes, her characters would have been much more difficult to relate to. You come to briefly understand what the person goes through, exactly why he/she is so angry and hurt, and what they each did to become subjected to the fate of the 100. Personally, I would have preferred that greater attention had been given to character development rather than relationship development.
The Earth was unlivable for so long, and yet they send these 100 "children" as guinea pigs, rather than trained professionals. People who could colonize, build shelters, feed the colony, study the land and environment, or even tend to the ill. Instead, these youths are forced to come together with a common goal - survival.
One gets to a certain point in the novel and then realizes they don't entirely know what these different living situations/names mean. Of course, the Walden and Arcadian people seem to be of a lower class, economic, and social standing than the Phoenix. Walden also had an outbreak at one point that had to be quarantined. But beyond that? I'm not entirely sure what the distinctions are. Clearly the Phoenix people are "posh", with foreign accents, prone to extravagances and taking what they have for granted. But how did they come to be in that, dare I say, caste to begins with? Were people settled based upon their original locations on Earth? Or perhaps based upon the money/knowledge they could provide? Unfortunately, that aspect of the story is not very clearly explained. It seems that the author took more time to focus on the intricacies of the relationships than the world building.
Sometimes the author was redundant, choosing to repeat the same fears/desire over and over again. Yes, we understand that the medicine is missing. Was it flung from the ship before the crash or during? Can they survive without it? We don't know yet, but if we didn't realize the medicine was important the first time it was mentioned... We certainly realized it after the tenth.
This book has a very unique concept in that it combines the post-apocalyptic Hunger Games or Divergent-type Earth with space. While it may exist in other novels, I've not yet read something similar. Where it does seem to follow typical YA novels is the fact that it has a love triangle. Those seem like they are a requirement, as they are in most popular young adult novels. (HG, Divergent, TMI, Vampire Diaries, etc.)
There is a bit of mystery in the book as well. It seems that the reason one of the characters is arrested must be kept a secret, even from the reader. The author continuously has the girl think to herself, 'Why isn't he asking me about my confinement?', 'He's happy, this is for the best [that he doesn't know.]', and even has her love interest say "I heard a rumor about a girl on Phoenix who was arrested for..." Yes, there was a dramatic pause. And no, he does not finish his sentence. After the third or fourth time, the author finally reveals the girl's situation during a flashback.
Throughout the novel, the author develops the relationship between two main characters. Unfortunately, it's a bit jarring and sporadic. It quickly jumps from bitter hatred from the moment they step foot on Earth to reconciliation after one act, then back to hatred. Again, after one act. While relationships can be a roller coaster, this is a bit too authentic to the carnival ride.
The relationship is not perfect, especially when she has a second possible love interest. A guy who after only a short while, thinks of only her before he falls asleep. That girl must be something. The first time they really spend any time together, he decides that making out is the best course of action. Much to the dismay of her other love interest, though it does not dissuade him. Sound familiar?
It doesn't take long before he snaps at her and their brief... Whatever it was is over. Or is it?
They must be masochists, because it seems they're just gluttons for punishment and emotional, gut wrenching hurt... Or just those that don't learn from history. (Doomed to repeat it and all that.) Who would continuously subject themselves to that kind of torment? Move on and let yourself heal. It's not a post-apocalyptic world that only the two of you can repopulate... There are other individuals in camp with you. (Like the second guy you may or may not like, but that you certainly make out with in the woods.) But that's just my perspective.
While I found myself bemused and skeptical at times about certain aspects of the book, none of those times corresponded to the purposefully exaggerated environment that they must adapt to on Earth. Rather it is the progression of relationships, situations characters find themselves in, and utterly disastrous karmic intervention. Seriously, they must have really messed with the world for it to so perfectly separate two lovers as it does.
I suspected there would be a particular plot twist and unsurprisingly it came to fruition approximately 98% of the way through the book. I'm intrigued to see where the author takes it and how it will develop in the sequel - The 100: Day
21 (which is next on my review list!)
I find myself enjoying the read, dispute the obvious flaws one notices whilst reading it. If you take it as an easy, enjoyable read - then that is what you will come away with. If you expect it to be a fantastic piece that delves into the human psyche to truly draw you into a character's life and relationships - then you will be quite disappointed. Overall, I would recommend this novel to those who enjoy dystopian, teen romance series.
Hadley (567 KP) rated The Institute in Books
Oct 24, 2019
Likable characters (1 more)
Paranormal
Sexualizing children (1 more)
Not a regular King story
At around 95 novels, Stephen King, who is one of the most well-known authors of our time, debuts a possible new novel series about psychic children. 'The Institute' mostly takes place in a hidden facility located in a wooded area of Maine,where readers follow a kidnapped child prodigy named Luke Ellis, and the government experiments that are inflicted on him to heighten his psychic powers.
So why is the government kidnapping children to conduct psychic research on them? At first, it may seem just that: psychic research, because psychic powers seem to be more powerful in young children than adults, but nothing is what it seems. As the boss of this Institute says to the children: " ' There's a war going on, and you have been called upon to serve your country.' " A few sentences later, and she explains it a little more in depth for Ellis: " ' This is not an arms race but a mind race, and if we lose, the consequences would be more than dire; they would be unimaginable. You may only be twelve, but you are a soldier in an undeclared war. The same is true of Kalisha and the others. Do you like it? Of course not. Draftees never do, and draftees sometimes need to be taught that there are consequences for not following orders. I believe you've already had one lesson in that regard. If you're as bright as your records say you are, perhaps you won't need another. If you do, however, you'll get it. This is not your home. This is not your school. You will not simply be given an extra chore or sent to the principal's office or given detention; you will be punished. Clear? ' "
King writes in a third-person point-of-view, which makes it a little disturbing that when any female character he introduces (including girls as young as 11-years-old) are usually introduced by their breast size. It's not uncommon for male writers to introduce female characters this way, but when most of them are children, it can be very off putting for readers. One scene, King makes Ellis notice that Kalisha has 'her hands on her mostly nonexistent hips,' then writes about the character Helen in the same scene: " Another door opened and Helen Simms appeared, clad - - - sort of - - - in what Luke believed were called babydoll pajamas. She had hips, plus other interesting equipment. " Both of these characters are only twelve-years-old.
Aside from the children, King also introduces an important character named Tim Jamieson. This character starts the novel off before readers meet Ellis; we learn that he is a former cop who is traveling to New York while taking odd jobs on his way there, including a night knocker job in DuPray, South Carolina (which becomes very important later on in the story) .
Avery, my personal favorite character in the book, is a ten-year-old who acts like a five-year-old, " The screamer was a little boy in Star Wars pajamas, hammering on doors with small fists that went up and down like pistons. Ten? Avery Dixon looked six, seven at most. The crotch and one leg of his pajama pants were wet and sticking to him. " Dixon and Kalisha are both in the Institute for telepathy. " 'You know so,' Kalisha said, and began to stroke the little boy's [Dixon] hair again. Like had a sense - - - maybe bullshit, maybe not - - - that a lot was going on between them. Inside traffic. " And quickly, the group of children become protective of Dixon, " 'But you need to take care of this one for as long as you can. When I think of Tony or Zeke or that bitch Winona hitting Avery, it makes me want to cry. ' " Kalisha confides in Ellis.
Kalisha, one of the other children that has been kidnapped, is another very likable character that seems to keep all of the other kids' spirits up by either keeping them out of trouble with advice or stopping small fights between them. Another kid named Nicky, the troublemaker of the group, is the stereo-typical bad boy. He gets involved in fistfights with the orderlies that work at the Institute, taking quite a bit of abuse in return. But eventually, the rebelliousness catches up with him, leading him to be moved from Front Half to the dreaded Back Half.
Readers later learn that Back Half is worse than Front Half. Most questions we may have about why the Institute is abusing these children are all answered when readers get to see into Back Half from Kalisha's point-of-view. But what is left unanswered is exactly how many children have been through the Institute? From the amount of children seen just in this story, the numbers could be in the hundreds of thousands!
But, as expected, the children come up with a plan to escape - - - with giving as little detail as possible, an orderlie at the Institute is helped by one of the children with a personal problem, and in return, this orderlie decides to help one of them escape and reveal everything that is the Institute. The instance the escape starts being discussed is when the book really picks up.
King's writing of the abuse our characters sustain is very real (" When Stevie Whipple asked where he'd been and what was wrong, Luke just shook his head. He didn't want to talk about the tank. Not now, not ever. He supposed it was like being in a war. You got drafted, you went, but you didn't want to talk about what you'd seen, or what had happened to you there." ) The scene in which Ellis refuses to speak of is where the orderlie Zeke is trying to make Ellis confess that he is not only telekinesis, but also telepathic: "Zeke hauled him up by the hair. His white tunic was soaked. He looked fixedly at Luke. 'I'm going to put you down again, Luke. Again and again and again. I'll put you down until you drown and then we'll resuscitate you and drown you again and resuscitate you again. Last chance: what number am I thinking of?' "
King brings up a fictional belief that strikes fear in parents everywhere: children being kidnapped for government experiments. Readers witness Ellis' parents being killed, Kalisha being a surrogate mother to kids she barely knows, Nicky being beaten by adults when he refuses to get 'shots for dots,' night terrors, suicide, zap sticks and murder.
This book doesn't read like a regular King book; even with the paranormal aspects occurring in it, it doesn't add up to much. The horror aspect is more in the form of child abuse then paranormal moments. I would only recommend this book to fans of Netflix's 'Stranger Things' and Patterson's 'Maximum Ride.' I don't think I would read this again.
So why is the government kidnapping children to conduct psychic research on them? At first, it may seem just that: psychic research, because psychic powers seem to be more powerful in young children than adults, but nothing is what it seems. As the boss of this Institute says to the children: " ' There's a war going on, and you have been called upon to serve your country.' " A few sentences later, and she explains it a little more in depth for Ellis: " ' This is not an arms race but a mind race, and if we lose, the consequences would be more than dire; they would be unimaginable. You may only be twelve, but you are a soldier in an undeclared war. The same is true of Kalisha and the others. Do you like it? Of course not. Draftees never do, and draftees sometimes need to be taught that there are consequences for not following orders. I believe you've already had one lesson in that regard. If you're as bright as your records say you are, perhaps you won't need another. If you do, however, you'll get it. This is not your home. This is not your school. You will not simply be given an extra chore or sent to the principal's office or given detention; you will be punished. Clear? ' "
King writes in a third-person point-of-view, which makes it a little disturbing that when any female character he introduces (including girls as young as 11-years-old) are usually introduced by their breast size. It's not uncommon for male writers to introduce female characters this way, but when most of them are children, it can be very off putting for readers. One scene, King makes Ellis notice that Kalisha has 'her hands on her mostly nonexistent hips,' then writes about the character Helen in the same scene: " Another door opened and Helen Simms appeared, clad - - - sort of - - - in what Luke believed were called babydoll pajamas. She had hips, plus other interesting equipment. " Both of these characters are only twelve-years-old.
Aside from the children, King also introduces an important character named Tim Jamieson. This character starts the novel off before readers meet Ellis; we learn that he is a former cop who is traveling to New York while taking odd jobs on his way there, including a night knocker job in DuPray, South Carolina (which becomes very important later on in the story) .
Avery, my personal favorite character in the book, is a ten-year-old who acts like a five-year-old, " The screamer was a little boy in Star Wars pajamas, hammering on doors with small fists that went up and down like pistons. Ten? Avery Dixon looked six, seven at most. The crotch and one leg of his pajama pants were wet and sticking to him. " Dixon and Kalisha are both in the Institute for telepathy. " 'You know so,' Kalisha said, and began to stroke the little boy's [Dixon] hair again. Like had a sense - - - maybe bullshit, maybe not - - - that a lot was going on between them. Inside traffic. " And quickly, the group of children become protective of Dixon, " 'But you need to take care of this one for as long as you can. When I think of Tony or Zeke or that bitch Winona hitting Avery, it makes me want to cry. ' " Kalisha confides in Ellis.
Kalisha, one of the other children that has been kidnapped, is another very likable character that seems to keep all of the other kids' spirits up by either keeping them out of trouble with advice or stopping small fights between them. Another kid named Nicky, the troublemaker of the group, is the stereo-typical bad boy. He gets involved in fistfights with the orderlies that work at the Institute, taking quite a bit of abuse in return. But eventually, the rebelliousness catches up with him, leading him to be moved from Front Half to the dreaded Back Half.
Readers later learn that Back Half is worse than Front Half. Most questions we may have about why the Institute is abusing these children are all answered when readers get to see into Back Half from Kalisha's point-of-view. But what is left unanswered is exactly how many children have been through the Institute? From the amount of children seen just in this story, the numbers could be in the hundreds of thousands!
But, as expected, the children come up with a plan to escape - - - with giving as little detail as possible, an orderlie at the Institute is helped by one of the children with a personal problem, and in return, this orderlie decides to help one of them escape and reveal everything that is the Institute. The instance the escape starts being discussed is when the book really picks up.
King's writing of the abuse our characters sustain is very real (" When Stevie Whipple asked where he'd been and what was wrong, Luke just shook his head. He didn't want to talk about the tank. Not now, not ever. He supposed it was like being in a war. You got drafted, you went, but you didn't want to talk about what you'd seen, or what had happened to you there." ) The scene in which Ellis refuses to speak of is where the orderlie Zeke is trying to make Ellis confess that he is not only telekinesis, but also telepathic: "Zeke hauled him up by the hair. His white tunic was soaked. He looked fixedly at Luke. 'I'm going to put you down again, Luke. Again and again and again. I'll put you down until you drown and then we'll resuscitate you and drown you again and resuscitate you again. Last chance: what number am I thinking of?' "
King brings up a fictional belief that strikes fear in parents everywhere: children being kidnapped for government experiments. Readers witness Ellis' parents being killed, Kalisha being a surrogate mother to kids she barely knows, Nicky being beaten by adults when he refuses to get 'shots for dots,' night terrors, suicide, zap sticks and murder.
This book doesn't read like a regular King book; even with the paranormal aspects occurring in it, it doesn't add up to much. The horror aspect is more in the form of child abuse then paranormal moments. I would only recommend this book to fans of Netflix's 'Stranger Things' and Patterson's 'Maximum Ride.' I don't think I would read this again.
Ivana A. | Diary of Difference (1171 KP) rated The Awakening (The Vampire Diaries, #1) in Books
Feb 3, 2020
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#1 <a href="https://www.goodreads.com/review/show/2998210568">The Awakening</a> - ★★★★★
#2 <a href="https://www.goodreads.com/review/show/2998210684">The Struggle</a> - ★★★★★
<img src="https://diaryofdifference.com/wp-content/uploads/2019/10/Book-Review-Banner-24.png"/>
<b><i>I had The Awakening and the Struggle (the first and second books from the Vampire Diaries series) on my shelf for years.</i></b>
When I say years, I mean it. It all started when I was in high-school, around 6 years ago, and I was in love with the Vampire Diaries TV Show. When I found out there are books as well, I begged my mum to buy them for me. And once I had them, I never got to read them, because teenage logic...
I recently noticed the Vampire Diaries books sitting on my shelf, forgotten, and I thought it would be a perfect opportunity to read it in October, because of the whole spooky vibe. So there it is now - even thought the wheel didn't choose it, I did, because it deserved the attention!
Elena Gilbert is a popular girl in high-school and she always gets what she wants. Boys want to be with her, girls hate her, or want to be her best friends. And when this new boy Stefan comes into town, all mysterious, Elena wants him. But Stefan is hiding a deadly secret that Elena might now be ready for just yet. And her life, as well as the life of everyone living in Fell's Church is in grave danger... Elena finds herself between two brothers - one who came for a new life, and the other, who came for revenge...
Reading this book, while already knowing what the plot it, I thought I found find it boring. But no. I still enjoyed every single page of it, and I still devoured this book in one day.
From the first chapter, this book is intense and captures your attention. It is written in third person, but it also contains diary entries that belong to Elena and capture her deepest thoughts that she doesn't dare share with anyone else.
<b><i>I loved Elena!</i></b>
Her character is exactly what I was expected and what I have known to love - brave and fierce, and also willing to sacrifice her own happiness and safety for the people she loves the most.
Elena's friends, Meredith and Bonnie are the friends every girl needs. Funny and caring. A few pages in, and you will get to love them too.
Stefan - the mysterious new guy in school. The guy that tries to stay away from the girl he really wants because he's a danger to her. A little bit of Twilight vibes, but we can get past that. Because there is one thing that Twilight didn't have, that you can find reading The Vampire Diaries...
<b><i>DAMON</i></b>
Even though we only get a glimpse of him in this book, we can feel his presence throughout the whole book. We can feel his connection with Elena, as weird and spooky as it may be. All that danger that he carries with him, we all want to see whether there's anything good in him at all. His story is the most intriguing one, I think. His hunger for revenge makes you really understand both sides of the story and choose a side for yourself.
<b><i>So, are you team Stefan, or team Damon?</i></b>
I loved reading this - it was an amazing experience and it reminded me of my high-school days, of those innocent happy memories. My teenage life didn't include vampires, but hey - it was still awesome!
Pick the Vampire Diaries up if you love Young Adult spooky books, if you loved Twilight and if you love vampire, love and mystery stories in general.
<img src="https://diaryofdifference.com/wp-content/uploads/2019/10/Book-Review-Banner-8.png"/>
<b><i>The Struggle is the continuation of the Vampire Diaries Series by L.J. Smith. The second book that features the life of popular girl Elena Gilbert and her endeavors with the mysterious vampire brothers Stefan and Damon Salvatore.</i></b>
The Struggle continues where The Awakening ends; Elena is looking to talk to Damon, knowing that he has something to do with Stefan's disappearance.
I felt like there was more action in this book, compared to the first one. It made me more engrossed with the story and I was very excited for all the twists.
Elena was obviously the main character in this book, alongside Stefan and Damon. I am not sure how I felt about Elena in this book. She seemed to ignore everyone for a while and just be her selfish self - which resulted in getting people in trouble.
On the other hand, I really loved the history of Stefan and Damon. The memories from hundreds of years ago. The author manager to portray the time very well, and I was easily transported into another world, another time... I think these scenes were definitely the favourite part of this book.
I wish we saw more chapters with Bonnie and Meredith. Even though best friends, it didn't feel like they were too involved in the story. We didn't get to know them properly and it has already been two books. I really hope book three will let us meet these two characters better.
I am happy with the book in general.
The scenes, the plot, the twists - they were all very carefully put together. Elena's love choices are opening up, letting us wonder which brother she might choose. Making us choose sides (team Damon here!). This battle between the love and hate of the two brothers definitely seems interesting.
<b>The ending was everything I was hoping for and now I can't wait for the next book. The Awakening and The Struggle were only an introduction and the real adventures are yet to begin!</b>
I recommend it to all of you that love young-adult, teen romance and vampire stories. It will keep you on your toes for sure!
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#1 <a href="https://www.goodreads.com/review/show/2998210568">The Awakening</a> - ★★★★★
#2 <a href="https://www.goodreads.com/review/show/2998210684">The Struggle</a> - ★★★★★
<img src="https://diaryofdifference.com/wp-content/uploads/2019/10/Book-Review-Banner-24.png"/>
<b><i>I had The Awakening and the Struggle (the first and second books from the Vampire Diaries series) on my shelf for years.</i></b>
When I say years, I mean it. It all started when I was in high-school, around 6 years ago, and I was in love with the Vampire Diaries TV Show. When I found out there are books as well, I begged my mum to buy them for me. And once I had them, I never got to read them, because teenage logic...
I recently noticed the Vampire Diaries books sitting on my shelf, forgotten, and I thought it would be a perfect opportunity to read it in October, because of the whole spooky vibe. So there it is now - even thought the wheel didn't choose it, I did, because it deserved the attention!
Elena Gilbert is a popular girl in high-school and she always gets what she wants. Boys want to be with her, girls hate her, or want to be her best friends. And when this new boy Stefan comes into town, all mysterious, Elena wants him. But Stefan is hiding a deadly secret that Elena might now be ready for just yet. And her life, as well as the life of everyone living in Fell's Church is in grave danger... Elena finds herself between two brothers - one who came for a new life, and the other, who came for revenge...
Reading this book, while already knowing what the plot it, I thought I found find it boring. But no. I still enjoyed every single page of it, and I still devoured this book in one day.
From the first chapter, this book is intense and captures your attention. It is written in third person, but it also contains diary entries that belong to Elena and capture her deepest thoughts that she doesn't dare share with anyone else.
<b><i>I loved Elena!</i></b>
Her character is exactly what I was expected and what I have known to love - brave and fierce, and also willing to sacrifice her own happiness and safety for the people she loves the most.
Elena's friends, Meredith and Bonnie are the friends every girl needs. Funny and caring. A few pages in, and you will get to love them too.
Stefan - the mysterious new guy in school. The guy that tries to stay away from the girl he really wants because he's a danger to her. A little bit of Twilight vibes, but we can get past that. Because there is one thing that Twilight didn't have, that you can find reading The Vampire Diaries...
<b><i>DAMON</i></b>
Even though we only get a glimpse of him in this book, we can feel his presence throughout the whole book. We can feel his connection with Elena, as weird and spooky as it may be. All that danger that he carries with him, we all want to see whether there's anything good in him at all. His story is the most intriguing one, I think. His hunger for revenge makes you really understand both sides of the story and choose a side for yourself.
<b><i>So, are you team Stefan, or team Damon?</i></b>
I loved reading this - it was an amazing experience and it reminded me of my high-school days, of those innocent happy memories. My teenage life didn't include vampires, but hey - it was still awesome!
Pick the Vampire Diaries up if you love Young Adult spooky books, if you loved Twilight and if you love vampire, love and mystery stories in general.
<img src="https://diaryofdifference.com/wp-content/uploads/2019/10/Book-Review-Banner-8.png"/>
<b><i>The Struggle is the continuation of the Vampire Diaries Series by L.J. Smith. The second book that features the life of popular girl Elena Gilbert and her endeavors with the mysterious vampire brothers Stefan and Damon Salvatore.</i></b>
The Struggle continues where The Awakening ends; Elena is looking to talk to Damon, knowing that he has something to do with Stefan's disappearance.
I felt like there was more action in this book, compared to the first one. It made me more engrossed with the story and I was very excited for all the twists.
Elena was obviously the main character in this book, alongside Stefan and Damon. I am not sure how I felt about Elena in this book. She seemed to ignore everyone for a while and just be her selfish self - which resulted in getting people in trouble.
On the other hand, I really loved the history of Stefan and Damon. The memories from hundreds of years ago. The author manager to portray the time very well, and I was easily transported into another world, another time... I think these scenes were definitely the favourite part of this book.
I wish we saw more chapters with Bonnie and Meredith. Even though best friends, it didn't feel like they were too involved in the story. We didn't get to know them properly and it has already been two books. I really hope book three will let us meet these two characters better.
I am happy with the book in general.
The scenes, the plot, the twists - they were all very carefully put together. Elena's love choices are opening up, letting us wonder which brother she might choose. Making us choose sides (team Damon here!). This battle between the love and hate of the two brothers definitely seems interesting.
<b>The ending was everything I was hoping for and now I can't wait for the next book. The Awakening and The Struggle were only an introduction and the real adventures are yet to begin!</b>
I recommend it to all of you that love young-adult, teen romance and vampire stories. It will keep you on your toes for sure!
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Purple Phoenix Games (2266 KP) rated Niche in Tabletop Games
Mar 3, 2021
I have a gamer confession to make and I am not sure how it will be received. Perhaps it isn’t a gamer confession at all. I will let you be the judge. I am not a fan of Sudoku. There! I said it, and I stand by it. I find it tedious and far too intelligent a game for me. However, if someone would just dumb it down enough for me to get it, I may actually enjoy it. Oh wait, Andy Hopwood did that for me already? Hot dog!
Niche is a puzzly abstracty Sudoku-y card sheddy game for two to seven players that can be played in as few as 10 minutes. In it players attempt to shed their hand and score the most points by adding cards to established lines of cards. As with most of Andy Hopwood’s games, though, there is a twist.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup the dealer will shuffle the deck and, well, deal out seven cards to each player. The cards not dealt form a deck and from this deck a starter card is flipped to the table. Setup is complete and the game may now begin!
On a turn each player will need to perform three steps: Select, Place, Score. When Selecting a card from their hand the player will need to observe the last played card. This card will essentially inform the player of what CANNOT be played. For example (per the photo above), if a yellow triangle was just played, then the next card played can be NEITHER yellow nor a triangle. So from their hand the active player will select a group of cards that can be played this turn and choose one to add adjacently to the most recently played card.
The player then must Place their card such that they do not add the same card to the line that already exists within the line. For an example here (per the photo below), the most recently played card is a blue circle. In hand are two blue squares, a yellow square, and a red square. As the previous card is blue the only choices left are the yellow and red square. However, the card played previous to the blue circle was a yellow square, so that leaves our player with only one choice: the red square connected to the blue circle. Now, the player could actually use the yellow square, but would need to place it below the blue circle forming the beginning of a new line. I will explain why that is a less strategic play.
When players perform the third step in a turn, Scoring, they will count up all cards in the lines extended by their card, both vertically and horizontally. In our previous example the red square continues a line of two cards so their score for that placement is three. Should they place the yellow square below they will only score two as they have added onto only one card. Fans of Azul will be familiar with this scoring system. Players are expected to keep track of their own scores each turn.
Should a player not have any legal plays using cards in their hand they must pass, and await their next turn. Play continues in this manner of players performing these three steps in a turn until a player sheds their entire hand of cards. All other players will have one more chance to play one card to score points. Players add up all the points they have scored throughout the game and the player with the most points is the winner!
Components. This is a deck of cards in a tuckbox. The cards are all fine quality, and the iconography could not be much clearer. I have zero qualms with the components here.
Gameplay is super quick and puzzly, with a great weight for its type of game. This will not be a centerpiece title of the game night, but will offer filler style gameplay for gamers mulling about or waiting for the next game to begin. I enjoy the simplicity of the rules coupled with the puzzly and thinky nature of each turn. Obviously the name of the game is scoring points, so you want to add to an already-long line instead of having to begin a new off-shoot somewhere, but it is near impossible to anticipate what other players will place on their turns. Therefore, more strategic players will find either solace or frustration from the more tactical style of play here.
I do want to mention that this game was originally designed for an event benefiting The Foundation for Conductive Education in the UK. Quote taken from the BGG profile for Niche: “The game aims to promote and support The Foundation for Conductive Education. This method works with children and adults who have conditions such as Cerebral Palsy, Stroke, M.S. or Parkinsons, helping them to lead more independent lives.” I know this organization holds a special place in the designer’s heart and I just wanted to take a moment to give a shout-out to this amazing organization and this amazing person who created a game for the benefit of others. I applaud both entities, and hope for much success.
That said, Niche is a game that can be played with any type of gamer in almost any situation. It takes up little table space (at most nine cards in a line) and is rules-light. Purple Phoenix Games gives this one an extended 8 / 12. If you are a fan of Sudoku and would like to explore a little card game that gives this reviewer the same vibe (but infinitely more fun) then I urge you to grab a copy of Niche. Not only will you be purchasing a good little game, but your purchase also goes toward furthering an organization that is doing very important work in the UK. And if you would like to feel very smart, play Niche with me sometime and watch me struggle to play the right card.
Niche is a puzzly abstracty Sudoku-y card sheddy game for two to seven players that can be played in as few as 10 minutes. In it players attempt to shed their hand and score the most points by adding cards to established lines of cards. As with most of Andy Hopwood’s games, though, there is a twist.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup the dealer will shuffle the deck and, well, deal out seven cards to each player. The cards not dealt form a deck and from this deck a starter card is flipped to the table. Setup is complete and the game may now begin!
On a turn each player will need to perform three steps: Select, Place, Score. When Selecting a card from their hand the player will need to observe the last played card. This card will essentially inform the player of what CANNOT be played. For example (per the photo above), if a yellow triangle was just played, then the next card played can be NEITHER yellow nor a triangle. So from their hand the active player will select a group of cards that can be played this turn and choose one to add adjacently to the most recently played card.
The player then must Place their card such that they do not add the same card to the line that already exists within the line. For an example here (per the photo below), the most recently played card is a blue circle. In hand are two blue squares, a yellow square, and a red square. As the previous card is blue the only choices left are the yellow and red square. However, the card played previous to the blue circle was a yellow square, so that leaves our player with only one choice: the red square connected to the blue circle. Now, the player could actually use the yellow square, but would need to place it below the blue circle forming the beginning of a new line. I will explain why that is a less strategic play.
When players perform the third step in a turn, Scoring, they will count up all cards in the lines extended by their card, both vertically and horizontally. In our previous example the red square continues a line of two cards so their score for that placement is three. Should they place the yellow square below they will only score two as they have added onto only one card. Fans of Azul will be familiar with this scoring system. Players are expected to keep track of their own scores each turn.
Should a player not have any legal plays using cards in their hand they must pass, and await their next turn. Play continues in this manner of players performing these three steps in a turn until a player sheds their entire hand of cards. All other players will have one more chance to play one card to score points. Players add up all the points they have scored throughout the game and the player with the most points is the winner!
Components. This is a deck of cards in a tuckbox. The cards are all fine quality, and the iconography could not be much clearer. I have zero qualms with the components here.
Gameplay is super quick and puzzly, with a great weight for its type of game. This will not be a centerpiece title of the game night, but will offer filler style gameplay for gamers mulling about or waiting for the next game to begin. I enjoy the simplicity of the rules coupled with the puzzly and thinky nature of each turn. Obviously the name of the game is scoring points, so you want to add to an already-long line instead of having to begin a new off-shoot somewhere, but it is near impossible to anticipate what other players will place on their turns. Therefore, more strategic players will find either solace or frustration from the more tactical style of play here.
I do want to mention that this game was originally designed for an event benefiting The Foundation for Conductive Education in the UK. Quote taken from the BGG profile for Niche: “The game aims to promote and support The Foundation for Conductive Education. This method works with children and adults who have conditions such as Cerebral Palsy, Stroke, M.S. or Parkinsons, helping them to lead more independent lives.” I know this organization holds a special place in the designer’s heart and I just wanted to take a moment to give a shout-out to this amazing organization and this amazing person who created a game for the benefit of others. I applaud both entities, and hope for much success.
That said, Niche is a game that can be played with any type of gamer in almost any situation. It takes up little table space (at most nine cards in a line) and is rules-light. Purple Phoenix Games gives this one an extended 8 / 12. If you are a fan of Sudoku and would like to explore a little card game that gives this reviewer the same vibe (but infinitely more fun) then I urge you to grab a copy of Niche. Not only will you be purchasing a good little game, but your purchase also goes toward furthering an organization that is doing very important work in the UK. And if you would like to feel very smart, play Niche with me sometime and watch me struggle to play the right card.
Gareth von Kallenbach (980 KP) rated the PC version of Outriders in Video Games
Apr 10, 2021
Once Patched: Outriders Is A Fun And Engaging Adventure Which Provides Plenty Of Action
With the Earth deemed unsalvageable and with mounting natural disasters, humanity plans to send colony ships to the distant planet of Enoch in an effort to save humanity. After 86 years in space, an elite unit known as Outriders land to pave the way and soon finds themselves under attack by rival security forces and a deadly and bizarre storm that has decimated the Outriders.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
Seriously injured the player character is put in stasis and is awakened 31 years later to find what is left of humanity engaged in a violent Civil War with the player being their best chance for survival.
Thus begins Outriders; an ambitious game from People Can Fly and Square Enix which looks to combine action, combat, loot, and Science Fiction into a bold gaming experience.
Players can customize the look of their characters and must select a class such as Trickster, Pyromancer, Devastator, and Technomancer. The classes have specific abilities which as players gain experience, unlocks and allows them to select and use devastating powers as it seems the exposure to the storm has given the player character God-like abilities and has earned them the title of “Altered”. I selected the Devastator class and enjoyed being able to suspend and reflect incoming fire, add a protective barrier, produce spikes to impale enemies, crush enemies with a gravity-based attack, dash and smash, and my favorite; a propelled leap that reduced all in my landing area to a pulp. Each power has a cool-down timer after use but as the game is very customizable; players can unlock and assign new perks which can increase damage, duration, and more for their powers, weapons, and such.
The game had an extensive demo available pre-launch and this allowed me to get to know the screens to equip, modify, swap, or deconstruct gear as there is a huge variety of armor and weapons for players to use and modify.
While the menu system at times was confusing at first in terms of what the main mission was and what were numerous side missions and such; I was able to get things up to speed and with strategic capture points; players can always jump back to various locales.
Since the early missions involved being around the main base filled with trade and other options; I had figured it would play into the game going forward. However, as I went deeper into the game I found it easier to simply deconstruct or not gather loot that I did not want and simply equip better gear and weapons as they came my way.
The progress I had made in the demo also carried over onto the main game so long as you use the same platform for release that you did in the demo. This was great to experience as I did not have to replay the lengthy intro and setup nor the early missions.
With a crew of NPC characters along for the mission, the player will journey into dangerous zones each with their own unique biosphere and dangerous creatures and enemies who come at you in waves and can be overwhelming even with the ability to set the game difficulty.
Outriders is setup to be played with a party of characters and much has been made of the rough launch for the game which included server issues, cross-play problems, missing HUD Displays, and such hampered gamers. I was able to connect with a player I found in the forums for the game and he helped me through some battles that I could not figure out how anyone could be expected to complete on their own at the skill level they originated at.
Players can randomly join a party but did not have a clue where they would be in the story progress or how many were in a party, but it was very easy to resume a campaign where I left off should the party I joined be further ahead of or back of where I wished to be.
I did jump into a game that is done randomly and was able to get some higher-level gear and weapons which helped when I returned to my campaign, but in time I again found myself in need of help. One player had issues with getting in my game and then being booted as an example. The HUD display would vanish often which required a return to the lobby, sometimes multiple trips; to get it back. While it seems like no big deal and I worked my way through at times without it; not being able to see a mini-map, health, and if your powers were recharged does make it difficult.
The game offers lavish locales from snow-covered mountains to a jungle, desert, temples, and more. The enemies can be very challenging as I found the ones with guns to be easier at times than the wildlife which came in waves and could take all I had to bring down.
The graphics of the game are solid and the combat mechanics reminded me of a mix of Gears of War and The Division series as from a third-person perspective; players could take cover and shoot from a shelter, or wade on into the oncoming enemies and use the vast arsenal of pistols, machine guns, shotguns, and sniper rifles to win the day.
The numerous cut scenes dive the story forward and upon completion of the story; there is a mode where players can work to retrieve items. It was humbling to have weapons that reduced powerful enemies to mush do little more than annoy the enemies I encountered as it was clear that this mode was best suited for advanced gamers in a party.
A new patch arrived yesterday which seemed to resolve the issues I had with matchmaking, server connections, and the missing heads-up display. I was able to match up with another player where I was in the game and the two of us powered through the main missions as well as some side missions to complete the game. We did not have any in-game chat/communication but we were able to work well as a team. I would suggest using Discord or a similar service if you are looking to play with friends on PC or chat with console users.
While the launch was rough due to the numerous issues; they were addressed and the final result once patched is a deeply enjoyable action game that provides plenty of fun and challenges. Some may say waves of wildlife and enemies may become repetitive but the vast array of them as well as the varied locales, weapons, and powers had me hooked from start to finish.
I was a big fan of People Can Fly’s Bulletstorm game and have longed for a sequel ever since that game arrived. Here is hoping that Outriders will become a new franchise and we will see more content in the not too distant future.
Kara Skinner (332 KP) rated The Queen's Consorts in Books
Sep 10, 2019
“We should feel nothing toward her, yet I’m drawn to her– as powerfully as I’m drawn to you.”
If you’ve been reading Lover’s Quarrel reviews, then you know how much I love plot and character with my sex scenes. I mean, look at how much I hate The Doctor’s Slave compared to Mine for Tonight when they (very) roughly have the same concept. The scarcity of plot in erotica can be particularly vexing when I’m in the mood for a MMF threesome. (Doesn’t happen often, but even then I want some plot and good characters.)
The Queen’s Consorts definitely delivered. “In the days before the darkness the sun shone so brightly flowers grew right out of the ground,” Sari said softly. “Just like magic.”
Like everyone else on the planet of Auroria, Sari has never seen sunlight, and she never will unless the Queen returns to her Consorts and takes her proper place on the throne. But she doubts that will ever happen. After all, the young Queen has been missing since infancy, separated from her Consorts who were kept away from the world in the Sacred City, the palace in the Capital.
It took me a little bit to get used to Auroria. It’s common in this world for a woman to have two husbands, who will love and please her. With women so rare, they are valuable and meant to be cherished. Or they are meant to be extremely profitable sex slaves.
Sari resisted the urge to take Aria to a shelter, knowing there was usually a far worse fate than a life on the streets for young, unclaimed females. Being much more rare than males, if a girl was unfortunate enough to be orphaned and alone, they were usually seized for the underground sex market that was saturated with males.
Pretty crazy for a Queendom, where women are revered, huh? But it’s actually not a flaw. It just goes to show how out of whack everything is without the Queen there.
Unfortunately, the scarcity of women get Aria and Sari hunted down by a pack of teenaged boys, looking to make some quick money. Sari is able to fight them off enough for them to run, but she takes a bad beating. She only lives when a Sacred City guard recognizes her as a Rayian Sister. The guard takes her into the Sacred City, where she’s left to the care of the Consorts, Taryen and Calder, in their private chambers. After years of being abused by the Rayian Sisters, Taryen and Calder are used to only relying on and trusting each other. But it isn’t long before they realize Sari isn’t like the other Sisters.
Both Taryen and Calder are extremely sexy in their own way. Right away I had Taryen pegged as the kinder one who would freely love Sari first and Calder would take longer to learn to love and trust Sari.
“I want to care for her,” the other man said before his friend Calder could answer. “It’s not fair for her to suffer for misdeeds of others, Cal. I know you know that.”
“She’s Rayian, Taryen. Her needs will be the same as the rest of them.”
Calder is definitely the more wary of the two. He’s incredibly protective of Taryen, and he doesn’t trust Rayians for good reason. I knew he’d come around eventually, but for the time being I enjoyed Taryen’s amazingness. He was quick to take care of Sari, even at his own risk.
“She will be angry and inclined to punish if others of our sex have abused her.”
“That’s all right,” Taryen whispered a breath away from Sari. “I will bear their punishment for them if that’s what she needs to heal.”
Can I also just say that I love it when authors know that “alright” isn’t a word and they use the correct form? Good editing gets to me just as much as good characters.
If you’re thinking Taryen’s character is over the top and unrealistic, then you would be right. But that’s explained! He was born with a defect that makes him pure of heart. He’s unable to hold onto negative feelings and he’s incredibly selfless because of it. And damn, he’s pretty wonderful. Just perfectly wonderful.
Calder’s not pure of heart and like most people who have been sexually abused for years, he’s angry and resentful. The only person he trusts is Taryen. I was hoping for a long love story between him and Sari, honestly. He needs to work through trust issues, and even if he is attracted to her, he can’t bring himself to fall in love with a Rayian after what he’s been through. Right?
No.
Calder is wary of Sari… for like an hour. I know that the laws of nature have demanded that he love her and everything, but it was still too insta-love. Taryen is pure of heart and doesn’t have the emotional baggage Calder and Sari has. Of course Taryen is going to fall in love quicker. Calder, however, should have held out a little longer. I wanted one of them to take his time falling in love with her.
But I love Calder and Taryen together. They are beautiful without a doubt, and their love for each other actually made it really difficult for me to imagine them loving Sari just as much.
“Never treat me like one of them,” Calder growled as if the words themselves were hurting him. “I’m your lifemate. You’re allowed to take pleasure from me.”
Taryen’s groan was breathy in a way that betrayed his desire. “I’m sorry. It just slipped out.”
Don’t apologize.” Calder’s tone softened as his touch became gentle, his fingers tracing the line of Taryen’s jaw. “Just tell me what you want. Tell me what you think about when you’re with them. What thought makes it bearable?”
“I think of you.”
I was swooning in the college library when I read this. SWOONING!
I mean seriously, Calder and Taryen have way too much heat and love for me to handle. They alone can put the entire erotica industry to shame, let alone adding Sari into the mix. I mean, it’s like having both Sayid and Sawyer from Lost in all their sexiness.
My biggest problem with the story was the question of who the Queen was. After all, the Queen is the only woman the Consorts are supposed to be attracted to, she’s the same age as them, and because she was missing, she would be a Rayian without a clear past. And yet it’s not until over a third of the way through the book that Taryen and Calder figure out who she is. Seriously? It’s not like there are many Rayians running around who are their own age and have a clear past. It also irritates me that everyone believed Laysa when she claimed to be the Queen. Of course she would claim credit when the sun came back because she’s an opportunistic bitch. But if she was really the Queen, then wouldn’t she have brought the sun back when she started using the Consorts? Years ago?
The only other thing that bothered me was the sound effect when they were performing, um… fellatio. Whenever the action is completed, it’s completed with a soft popping sound. What the hell is that? That’s not sexy. No. Stop it. Sound effects are never appreciated in sex scenes.
But all in all, this book rocks. I loved the world of Auroria and the political war. The love story was fantastic, all things considered. And if you’re looking for a substantial erotica book with good writing and a well-developed plot, then you really need to check out The Queen’s Consorts.
If you’ve been reading Lover’s Quarrel reviews, then you know how much I love plot and character with my sex scenes. I mean, look at how much I hate The Doctor’s Slave compared to Mine for Tonight when they (very) roughly have the same concept. The scarcity of plot in erotica can be particularly vexing when I’m in the mood for a MMF threesome. (Doesn’t happen often, but even then I want some plot and good characters.)
The Queen’s Consorts definitely delivered. “In the days before the darkness the sun shone so brightly flowers grew right out of the ground,” Sari said softly. “Just like magic.”
Like everyone else on the planet of Auroria, Sari has never seen sunlight, and she never will unless the Queen returns to her Consorts and takes her proper place on the throne. But she doubts that will ever happen. After all, the young Queen has been missing since infancy, separated from her Consorts who were kept away from the world in the Sacred City, the palace in the Capital.
It took me a little bit to get used to Auroria. It’s common in this world for a woman to have two husbands, who will love and please her. With women so rare, they are valuable and meant to be cherished. Or they are meant to be extremely profitable sex slaves.
Sari resisted the urge to take Aria to a shelter, knowing there was usually a far worse fate than a life on the streets for young, unclaimed females. Being much more rare than males, if a girl was unfortunate enough to be orphaned and alone, they were usually seized for the underground sex market that was saturated with males.
Pretty crazy for a Queendom, where women are revered, huh? But it’s actually not a flaw. It just goes to show how out of whack everything is without the Queen there.
Unfortunately, the scarcity of women get Aria and Sari hunted down by a pack of teenaged boys, looking to make some quick money. Sari is able to fight them off enough for them to run, but she takes a bad beating. She only lives when a Sacred City guard recognizes her as a Rayian Sister. The guard takes her into the Sacred City, where she’s left to the care of the Consorts, Taryen and Calder, in their private chambers. After years of being abused by the Rayian Sisters, Taryen and Calder are used to only relying on and trusting each other. But it isn’t long before they realize Sari isn’t like the other Sisters.
Both Taryen and Calder are extremely sexy in their own way. Right away I had Taryen pegged as the kinder one who would freely love Sari first and Calder would take longer to learn to love and trust Sari.
“I want to care for her,” the other man said before his friend Calder could answer. “It’s not fair for her to suffer for misdeeds of others, Cal. I know you know that.”
“She’s Rayian, Taryen. Her needs will be the same as the rest of them.”
Calder is definitely the more wary of the two. He’s incredibly protective of Taryen, and he doesn’t trust Rayians for good reason. I knew he’d come around eventually, but for the time being I enjoyed Taryen’s amazingness. He was quick to take care of Sari, even at his own risk.
“She will be angry and inclined to punish if others of our sex have abused her.”
“That’s all right,” Taryen whispered a breath away from Sari. “I will bear their punishment for them if that’s what she needs to heal.”
Can I also just say that I love it when authors know that “alright” isn’t a word and they use the correct form? Good editing gets to me just as much as good characters.
If you’re thinking Taryen’s character is over the top and unrealistic, then you would be right. But that’s explained! He was born with a defect that makes him pure of heart. He’s unable to hold onto negative feelings and he’s incredibly selfless because of it. And damn, he’s pretty wonderful. Just perfectly wonderful.
Calder’s not pure of heart and like most people who have been sexually abused for years, he’s angry and resentful. The only person he trusts is Taryen. I was hoping for a long love story between him and Sari, honestly. He needs to work through trust issues, and even if he is attracted to her, he can’t bring himself to fall in love with a Rayian after what he’s been through. Right?
No.
Calder is wary of Sari… for like an hour. I know that the laws of nature have demanded that he love her and everything, but it was still too insta-love. Taryen is pure of heart and doesn’t have the emotional baggage Calder and Sari has. Of course Taryen is going to fall in love quicker. Calder, however, should have held out a little longer. I wanted one of them to take his time falling in love with her.
But I love Calder and Taryen together. They are beautiful without a doubt, and their love for each other actually made it really difficult for me to imagine them loving Sari just as much.
“Never treat me like one of them,” Calder growled as if the words themselves were hurting him. “I’m your lifemate. You’re allowed to take pleasure from me.”
Taryen’s groan was breathy in a way that betrayed his desire. “I’m sorry. It just slipped out.”
Don’t apologize.” Calder’s tone softened as his touch became gentle, his fingers tracing the line of Taryen’s jaw. “Just tell me what you want. Tell me what you think about when you’re with them. What thought makes it bearable?”
“I think of you.”
I was swooning in the college library when I read this. SWOONING!
I mean seriously, Calder and Taryen have way too much heat and love for me to handle. They alone can put the entire erotica industry to shame, let alone adding Sari into the mix. I mean, it’s like having both Sayid and Sawyer from Lost in all their sexiness.
My biggest problem with the story was the question of who the Queen was. After all, the Queen is the only woman the Consorts are supposed to be attracted to, she’s the same age as them, and because she was missing, she would be a Rayian without a clear past. And yet it’s not until over a third of the way through the book that Taryen and Calder figure out who she is. Seriously? It’s not like there are many Rayians running around who are their own age and have a clear past. It also irritates me that everyone believed Laysa when she claimed to be the Queen. Of course she would claim credit when the sun came back because she’s an opportunistic bitch. But if she was really the Queen, then wouldn’t she have brought the sun back when she started using the Consorts? Years ago?
The only other thing that bothered me was the sound effect when they were performing, um… fellatio. Whenever the action is completed, it’s completed with a soft popping sound. What the hell is that? That’s not sexy. No. Stop it. Sound effects are never appreciated in sex scenes.
But all in all, this book rocks. I loved the world of Auroria and the political war. The love story was fantastic, all things considered. And if you’re looking for a substantial erotica book with good writing and a well-developed plot, then you really need to check out The Queen’s Consorts.