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Handbook of Paranormal Powers
Handbook of Paranormal Powers
Brian Haughton | 2010 | Paranormal
7
6.5 (2 Ratings)
Book Rating
History lesson (0 more)
Written by a skeptic (0 more)
I have always believed in the paranormal, but I am careful not to take everything at face value. When I picked up this book, I unfortunately took it at its face value, thinking that it was about how people developed these paranormal abilities and the things that they achieved with them.

But this book seems to have been written by a skeptic that disguised it as a book from a believer in the paranormal, which to say is a pretty clever way to sell a book when the belief in the paranormal is at an all time high. The author spends much of the book detailing people who have exhibited paranormal abilities just to quickly tear them down. I will say that Brian Haughton did a wonderful job on researching for this book, bringing up not only the history of paranormal abilities, but also self proclaimed psychics that readers may not have even heard of, such as Florence Cook, who had her abilities tested by none other than William Crookes( the discoverer of the element thallium).

Haughton's 'Handbook of Paranormal Powers' should have been titled something else, mostly because it's a history lesson in ESP and also, obviously, from the point-of-view of a skeptic. Yet, it doesn't lack for reading by believers; one such part I found interesting was a part on dowsing- the supernatural ability to find hidden objects, substances, geographic features, or sometimes even people- which you may have seen someone doing by holding two rods to find underground water. This part was about when dowsing became popular in the seventeenth-century France, and was being considered 'evil': ". . .with the dowser Baroness de Beausoleil and her husband, a mining expert, journeying across Europe and allegedly locating ore deposits of iron, gold, and silver. The couple established a thriving mineral company, but when their methods of locating metal ores became known they were accused of practicing the 'black arts' and imprisoned for the rest of their lives. " Readers learn that it wasn't until the nineteenth century, with the rise of spiritualism, that dowsing was no longer considered 'evil.'

Another one that interested me concerned the comedian Andy Kaufman, and his pursuit to rid himself of a rare lung cancer with psychic healing: "In March 1984, US comedian Andy Kaufman traveled to the Philippines for a six- week course of psychic surgery after being diagnosed with a rare lung cancer. The surgeon, Jun Labo, performed the operation, and claimed that he had removed large cancerous tumors from Kaufman's body. On May 16, 1984, Kaufman died from renal failure as a consequence of a metastatic lung cancer. "

I hate, but also love this book, not because Haughton backs up all of the skeptic claims with scientific research and tests, but because he claimed this to be a handbook or paranormal powers. If you glance at the cover, just below the title is: 'discover the secrets of mind readers, mediums, and more' - this can be taken that it's written by someone who believes in the paranormal, as well as someone who may have had personal experiences with the unknown, but with that said, I did learn a lot about the history of paranormal powers as well as people I had never heard of.

To prove the skepticism in Haughton's writing, we can turn to page 173, where he writes about how to test whether or not a self-proclaimed psychic surgeon is real. But even before this page and throughout this book, Haughton explains someone doing an extraordinary thing only to quickly explain away why it was fake to begin with. The 'Handbook of Paranormal Powers' reads a lot like a college thesis, that I found myself getting bored with the matter-of-fact tone. Some readers may enjoy reading essay-type books, but for me, it becomes repetitive enough that I don't remember much of the information I had just read.

Also, readers may come away with the feeling that Haughton doesn't care about the slight chance that some paranormal powers may be real, but instead he'd rather read about the scientific facts. I would only recommend this book to people who want to do a light reading on paranormal history, meaning mostly what made headlines in the news. For believers, I would suggest you go elsewhere.
  
Peter Rabbit 2: The Runaway (2021)
Peter Rabbit 2: The Runaway (2021)
2021 | Animation, Family
Script this time appeals to both Kids and Adults (1 more)
Gleeson, Byrne and Oyelowo are great together
This bunny has legs
I appreciate I'm over 2 months late in seeing "Peter Rabbit 2". But the grandkids were staying for the weekend and wanted to see it again!

Positives:
- This time the movie manages - "Paddington 2" style - to find a good balance between slapstick jokes that appeal to the target younger audience (my grandkids were roaring at certain bits) and the 'dragalong' adult audience. Some of these are gorgeously surreal - like the skiing badger in the Alps as a "university prank". It certainly passes the "6 laugh" test for a comedy, and generated a couple of good guffaws (the Austin Powers landing in the Aston Martin and the subsequent take-off was one for me).

- In the first movie, James Corden's voicing of Peter Rabbit tended to grate with me enormously. Here he gamely plays up to that, accepting that he is a bit of a "marmite" character with a lot of people. It's a fine comic moment.

- Rose Byrne and Domnhall Gleeson make a cute and watchable couple. (Rose Byrne could read the phone directory for me). They are well supported here by David Oyelowo ("Don't look into his eyes") who is the least villainous villain in any movie in recent memory! Also fun are trying to spot the guest voice artistes who include Margot Robbie, Sia, Elizabeth Debicki, Sam Neill, Lennie James and Hayley Atwell.

Negatives:
- A few of the jokes don't quite land (a one-note cockeral story, for example, is overplayed).

- As I've been doing some Supporting Artist work recently, I've become obsessed with observing Extras and the continuity of Extras in shots. There are a few inconsistencies in the mix on this one!

Summary Thoughts: It's fair to say (although I never actually wrote a full review for it) that I was NOT a fan of the original Peter Rabbit movie from 2018. Corden grated; there was not enough for adult viewers and some of the included scenes were highly questionable: try explaining to a three-year-old why Peter was stabbing a dead old man in the eye with his finger! I've avoided watching it again on the TV like the plague.

This sequel was, I thought, much better, being entertaining for both kids and adults. I wonder if I now watched the first movie I might find it, in hindsight, more palatable? Perhaps I will give it a try sometime.

(For the full graphical review, please check out One Mann's Movies on t'interweb, Facebook or Tiktok. Thanks.)
  
Beauty and the Greek Billionaire
Beauty and the Greek Billionaire
8
8.0 (1 Ratings)
Book Rating
Marianna is crossing things off her bucket list and one of those things is to lose her virginity finally. While in Greece with her brother she thinks now is the perfect time to explore the possibility. She makes up a fake name and goes in search of a one night stand. Never would she imagine her ideal man would be a purse snatcher (of sorts).

Nico has his eye on the beautiful sister of the man trying to lure him into investing in his company. She was leaving the café with her brother when a purse thief grabbed at her bag. Nico leaned in to help and got a nose full of her fist, in the scuffle she realized she had struck the wrong man and invited him for drinks. Introducing herself in a different name than he’d known her by he wondered what her game was. Did her brother send her in to spy on him?

Marianna has no idea Nico knows exactly who she is but she sleeps with him all the same. When he kicks her out of his house at the end of a beautiful day she is more confused than ever. She goes back to Australia broken but not beaten until about 2 months later when she fails a test.

Nico doesn’t let anyone in, not into his life, heart or house and yet somehow Marianna got into all 3 quickly. He feels bad for sending her away and when she returns he thinks it is a sign to try and make it work for the sake of parenting anyway. He is a jerk, cold, stubborn and rude but he takes care of what he feels he should without question.

Marianna and Nico struggle through getting to know one another while trying to make their brief relationship look lengthy. Nico does not bend to the give and take relationships take however and fights every step forward Marianna tries to take. In the end she leaves him because he doesn’t trust her. Nico has to make the ultimate choice of what means more to him, Marianna and his future or the past and their mistakes.

I enjoyed the traveling porcelain cat and what it symbolized. I received a copy without expectation for review, any and all opinions expressed are my own. While this didn't grab me fully, I still enjoyed the bones of the story. 3 3/4 stars for this read.
  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Willy Wonka for the Digital Age
I went in to this movie somewhat cautious. I hadn't read the book, but the trailers looked very overwhelming.

I was excited to see that though it was very visually stimulating, I did not feel overwhelmed, just enamoured. 20 minutes in told my wife I would be seeing it again and the next time hopefully in a 3D IMAX. I want to be able to fully appreciate the visual beauty.


I also really enjoyed the theme. I found it particularly relevant. The character growth is almost subtle, but the point of it is very strong. In an age where we are all stuck to screens, Ready Player one has a very strong message.


Acting Kudos to Mark Rylance for being the brilliant billionaire. Unfortunately the characters being digital for more than half the movie makes it hard to really see their acting chops.


I also enjoyed all the pop culture references. Even though I felt like a lot of them were just before my time. 80s references and earlier and I'm a 90s kid.


All in all, I think it will stand the test of time on both a visual and message level. And everyone should see it and appreciate what a movie experience can be.
  
Sprawlopolis
Sprawlopolis
2018 | Card Game, City Building, Territory Building
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

If you had the chance to design a city, how would you do it? Would you have a park on every block for some nice greenery, or do you think a large commercial district will bring in more people? What about housing – would people live right in the heart of the city, or would they live more on the outskirts? The day has finally come where those decisions are up to you! Well, mostly. You’ve been hired to help design the ultimate city! The city officials have given you some specific requirements, but beyond that, the plans are up to you! Can you meet their needs while also maximizing your space? It’s time to put your skills to the test and build the best city ever!

Sprawlopolis is a cooperative card placement game of only 18 cards. Given 3 random scoring conditions, you must draw and play cards into the city to fulfill those requirements. Meet or exceed their score, and you win the game! Fail to do so, and you have not succeeded in building the city up to specifications. Be careful how you decide to place your cards, however, because depending on the scoring conditions in play, certain placements could result in negative points at the end of the game. Working together, you and your team must decide which cards to play at what time to ensure that the requirements are all met. Solo play is identical to cooperative play, except that you just always have a hand of 3 cards from which to play. The score to beat each game is dependent on the scoring conditions, so this game isn’t just another beat-your-own-high-score game – you actually have a specific number in mind.

For a game with only 18 cards, there is a lot of variability in Sprawlopolis. I have yet to play 2 identical games. The layout of each card is unique, as are all of the scoring conditions, so the possibilities are endless… almost! I also enjoy playing this game solo because it requires a decent amount of strategy. Three things factor into your final score (the scoring conditions, block groupings, and roads) and it is impossible to succeed by focusing on only one of them. Your strategy is always changing based on the cards in your hand, and you really have to think about how to best utilize each card for maximum end-game points. Depending on when and where you play a card, it could change the entire city so you have to be thinking about the big picture, literally! And a neat thing about Sprawlopolis is that you can overlap cards. So maybe a card you played earlier is not really ideal anymore, given your current hand, so you can just cover up either a portion of it or the entire card!

The hardest thing about Sprawlopolis for me is that certain combinations of scoring conditions can be difficult to complete. One may give you points for a certain type of city block, but then another may take away as many, or more, points for that same type of city block. Or one gives you points for certain roads, but all roads result in negative points during end-game scoring. Since the scoring conditions are chosen randomly, there’s not really a way to negate this unless you just re-draw those cards. You usually can’t just look at a scoring condition combination and know if it will be difficult or not either – you just have to try it. I’m not saying they’re impossible necessarily, just harder to successfully complete.

Overall, I think Sprawlopolis is a neat game. It’s fast and easy to learn, yet strategic enough to keep you coming back for more games. I like to use it as a nice light filler game between some bigger games, or I just like to play it if I’ve got a quick 15 minutes to spare! Sprawlopolis is a fun game to play with a group, and it’s also a fun game to play solo. In my arsenal of solo games, it’s definitely one on standby.

https://purplephoenixgames.wordpress.com/2019/02/11/solo-chronicles-sprawlopolis/
  
    liveBPM - Beat Detector

    liveBPM - Beat Detector

    Music and Utilities

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    Sharpen your sense of time! liveBPM is the tempo monitoring tool for drummers, bands and DJs. It...

Titanfall - Expedition
Titanfall - Expedition
Shooter
Fans of Titanfall can celebrate the release of three new maps in the brand-new Titanfall Expedition DLC. The collection retails for $9.99 but is available for $24.99 for those who wish to save some money and purchase all three of the planned content packs ahead of time at a reduced price.
While the collection does not offer anything new in terms of gameplay modes, weaponry, or significant upgrades, what it does offer is three new highly enjoyable and highly detailed maps which can be played in both attrition and variety pack modes.
Attrition is the classic Team Death Match where essentially if it moves, shoot it, while the variety pack is like having the game on iTunes shuffle as you could be playing Capture the Flag one moment and attrition the next.

Swamplands is the first pack that I played and this is an interesting mix of combat in the Temple as well as within a swamp as the name would suggest. With plenty of roots, trees, and various to hide it could be a sniper’s delight but for those stealthy enough to take advantage the cloaking abilities you can point your opponents and rack up some impressive streaks. I found that alternating between my Wingman side arm and machine gun work very well and I was not against using some up-close melee combat to finish enemies off.
For me setting my Titan in auto mode was the best option due to some tricky terrain that time could create bottlenecks and leave your Titan a sitting duck.

Wagames takes the best of Titanfall’s industrial maps and combines them into a combat simulator complete with holographic displays and environments. There were some Tron-esque elements to the landscaping and I love the elevated platforms it allowed me to take out enemies arriving via dropship below and pouncing down upon them and enemy Titans that passed by. With a nice mix of street combat as well as rooftop and building interiors this is ideal for run and gun gameplay enthusiasts such as myself.

Runoff is the final map and the least unique of the new offerings. That being said it is extremely well designed in that the feature of the map is that it is best suited for gamers who were on the move. Set in a water filtration plant, everything from Walks and towers, to ditches and drains make up this environment and the ability to leap from one environment into the water is very enjoyable.
There is a nice mix between close quarter and ranged combat and having a nice variety in your combat areas does allow for a welcome change of pace.

While none of the new maps are certain to be items that push you over the top if you’re already on the fence about purchasing the game, remember you are essentially paying $3.33 per map, less if you purchase a season pass. So in summary, while it is not necessary to have it certainly adds to the enjoyment level of the game in that you get three new diverse and enjoyable environments in which to test your skills at a very affordable price which makes it very easy for me to recommend.

The collection is available for the PC, Xbox One, and Xbox 360 versions of the game.

http://sknr.net/2014/06/02/titanfal-expedition/