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Purple Phoenix Games (2266 KP) rated Terrible Candidates in Tabletop Games
Aug 28, 2020
2020 is a year that will definitely go down in the history books for many reasons. Amidst a global pandemic, a growing civil rights movement, and a hurricane-like storm that ravaged the state of Iowa on August 10th, we ALSO find ourselves in an election year. As if things couldn’t get any crazier, right? Get in the campaigning mood by checking out Terrible Candidates, and remember to get out and vote on November 3rd, America!
Disclaimer: We were provided a copy of Terrible Candidates for the purposes of this review. The components pictured are finalized and are what come in a production copy of the game. I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and general gameplay. -L
Terrible Candidates is a party game in which all players, candidates vying for the Presidency, participate in a series of public debates. At the end of the game, the player who has won the most debates is declared the new President! Setup is simple: Deal 5 Policy cards to each player, place the remaining Policy and Topic cards in the center of the table, place the Dumpster Fire of Democracy card within reach of all players to indicate the discard pile, and keep the President card off to the side.
The gameplay itself is just as simple! Select a pair of neighboring players to be the first debate Candidates. A Topic card is revealed, and the 2 Candidates select a Policy card from their hand to play in this debate. Once the Policy cards are selected, each Candidate gets 30 seconds to explain/debate their selected response to the Topic, providing as many talking points, facts (true or alternative) and other general jargon or nonsense to convince the Media (the non-Candidates for this turn) to vote for them. When both Candidates have made their debates, each member of the Media is allowed to ask one question, providing an extra chance for political shenanigans or hilarity. Once all questions have been asked, the Media votes on which Candidate they believe was the best of the pair, and that winning Candidate keeps the Topic card as their point. The game moves on to the next debate, rotating one person around the group to get a new pair of Candidates – one Candidate from the previous debate, and a new competitor. Play progresses in this manner until all players have participated in 2 debates, thus ending the round. Any players who have no Topic cards (meaning they didn’t win either of their debates in the round) is knocked out of the game, and the next round commences with the remaining players. The second round follows the steps of the first, and when all players have debated twice, the game ends. The player with the most Topic cards is declared the winner and becomes President!
I know that this game might seem like a lot, but it’s honestly not complicated. Each round works as follows: Debate, Question, Vote, and repeat until all players have done 2 debates. If there is one thing that is a must for a party game, it’s a simple set of rules and gameplay to maximize playing time, and Terrible Candidates has adhered to that policy (See what I did there?). The overall atmosphere of the game is reminiscent of CAH, but with a twist. In CAH, all players submit a card and one player is the ultimate judge for the turn, thus allowing players to cater to the personality/sense of humor of that one person. Terrible Candidates is a group effort, meaning that you have to get a majority of the votes in your favor to win the debate. Instead of focusing on one person, you have to be quick-witted and clever enough to find ways to influence all other players. That makes it feel like a more engaging game overall, since all players are involved in every step of the turn.
Obviously, this game has some political implications, but the gameplay can be whatever your group wants it to be. Playing with a group of highly political friends? Maybe it will turn into some intelligent debates and conversations throughout the night. Playing with the fam at a reunion or get-together? Go crazy, make up hilarious stories, and just have a good time. It all depends on your gaming group, and it can be whatever kind of game you want it to be – serious or silly. A caveat with this, as with CAH-esque games, is knowing your group and the kind of humor that is acceptable. Just make sure that however you decide to play, everyone involved is comfortable and having fun!
All in all, I think that Terrible Candidates is a fun and funny little game for everyone involved. As a Candidate, you put your improv skills to the test as you make ridiculous claims or present decent ideas in your 30-second time limit. As a member of the Media, you also get in on a little improv, coming up with a question to ask the Candidates, and then casting your vote for the most convincing side. This game can be so unpredictable, and that’s what helps keep it fresh, entertaining, and funny. Whether you are politically active or not, this game can result in some great times and good conversations among the group. If you’re up for it, take a chance and cast your vote for Terrible Candidates!
Disclaimer: We were provided a copy of Terrible Candidates for the purposes of this review. The components pictured are finalized and are what come in a production copy of the game. I do not intend to rehash the entire rulebook, but rather provide an overview of the rules and general gameplay. -L
Terrible Candidates is a party game in which all players, candidates vying for the Presidency, participate in a series of public debates. At the end of the game, the player who has won the most debates is declared the new President! Setup is simple: Deal 5 Policy cards to each player, place the remaining Policy and Topic cards in the center of the table, place the Dumpster Fire of Democracy card within reach of all players to indicate the discard pile, and keep the President card off to the side.
The gameplay itself is just as simple! Select a pair of neighboring players to be the first debate Candidates. A Topic card is revealed, and the 2 Candidates select a Policy card from their hand to play in this debate. Once the Policy cards are selected, each Candidate gets 30 seconds to explain/debate their selected response to the Topic, providing as many talking points, facts (true or alternative) and other general jargon or nonsense to convince the Media (the non-Candidates for this turn) to vote for them. When both Candidates have made their debates, each member of the Media is allowed to ask one question, providing an extra chance for political shenanigans or hilarity. Once all questions have been asked, the Media votes on which Candidate they believe was the best of the pair, and that winning Candidate keeps the Topic card as their point. The game moves on to the next debate, rotating one person around the group to get a new pair of Candidates – one Candidate from the previous debate, and a new competitor. Play progresses in this manner until all players have participated in 2 debates, thus ending the round. Any players who have no Topic cards (meaning they didn’t win either of their debates in the round) is knocked out of the game, and the next round commences with the remaining players. The second round follows the steps of the first, and when all players have debated twice, the game ends. The player with the most Topic cards is declared the winner and becomes President!
I know that this game might seem like a lot, but it’s honestly not complicated. Each round works as follows: Debate, Question, Vote, and repeat until all players have done 2 debates. If there is one thing that is a must for a party game, it’s a simple set of rules and gameplay to maximize playing time, and Terrible Candidates has adhered to that policy (See what I did there?). The overall atmosphere of the game is reminiscent of CAH, but with a twist. In CAH, all players submit a card and one player is the ultimate judge for the turn, thus allowing players to cater to the personality/sense of humor of that one person. Terrible Candidates is a group effort, meaning that you have to get a majority of the votes in your favor to win the debate. Instead of focusing on one person, you have to be quick-witted and clever enough to find ways to influence all other players. That makes it feel like a more engaging game overall, since all players are involved in every step of the turn.
Obviously, this game has some political implications, but the gameplay can be whatever your group wants it to be. Playing with a group of highly political friends? Maybe it will turn into some intelligent debates and conversations throughout the night. Playing with the fam at a reunion or get-together? Go crazy, make up hilarious stories, and just have a good time. It all depends on your gaming group, and it can be whatever kind of game you want it to be – serious or silly. A caveat with this, as with CAH-esque games, is knowing your group and the kind of humor that is acceptable. Just make sure that however you decide to play, everyone involved is comfortable and having fun!
All in all, I think that Terrible Candidates is a fun and funny little game for everyone involved. As a Candidate, you put your improv skills to the test as you make ridiculous claims or present decent ideas in your 30-second time limit. As a member of the Media, you also get in on a little improv, coming up with a question to ask the Candidates, and then casting your vote for the most convincing side. This game can be so unpredictable, and that’s what helps keep it fresh, entertaining, and funny. Whether you are politically active or not, this game can result in some great times and good conversations among the group. If you’re up for it, take a chance and cast your vote for Terrible Candidates!
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Advanced Data Analysis in Neuroscience: Integrating Statistical and Computational Models
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This book is intended for use in advanced graduate courses in statistics/ machine learning for...
Hadley (567 KP) rated Handbook of Paranormal Powers in Books
Jun 2, 2019
I have always believed in the paranormal, but I am careful not to take everything at face value. When I picked up this book, I unfortunately took it at its face value, thinking that it was about how people developed these paranormal abilities and the things that they achieved with them.
But this book seems to have been written by a skeptic that disguised it as a book from a believer in the paranormal, which to say is a pretty clever way to sell a book when the belief in the paranormal is at an all time high. The author spends much of the book detailing people who have exhibited paranormal abilities just to quickly tear them down. I will say that Brian Haughton did a wonderful job on researching for this book, bringing up not only the history of paranormal abilities, but also self proclaimed psychics that readers may not have even heard of, such as Florence Cook, who had her abilities tested by none other than William Crookes( the discoverer of the element thallium).
Haughton's 'Handbook of Paranormal Powers' should have been titled something else, mostly because it's a history lesson in ESP and also, obviously, from the point-of-view of a skeptic. Yet, it doesn't lack for reading by believers; one such part I found interesting was a part on dowsing- the supernatural ability to find hidden objects, substances, geographic features, or sometimes even people- which you may have seen someone doing by holding two rods to find underground water. This part was about when dowsing became popular in the seventeenth-century France, and was being considered 'evil': ". . .with the dowser Baroness de Beausoleil and her husband, a mining expert, journeying across Europe and allegedly locating ore deposits of iron, gold, and silver. The couple established a thriving mineral company, but when their methods of locating metal ores became known they were accused of practicing the 'black arts' and imprisoned for the rest of their lives. " Readers learn that it wasn't until the nineteenth century, with the rise of spiritualism, that dowsing was no longer considered 'evil.'
Another one that interested me concerned the comedian Andy Kaufman, and his pursuit to rid himself of a rare lung cancer with psychic healing: "In March 1984, US comedian Andy Kaufman traveled to the Philippines for a six- week course of psychic surgery after being diagnosed with a rare lung cancer. The surgeon, Jun Labo, performed the operation, and claimed that he had removed large cancerous tumors from Kaufman's body. On May 16, 1984, Kaufman died from renal failure as a consequence of a metastatic lung cancer. "
I hate, but also love this book, not because Haughton backs up all of the skeptic claims with scientific research and tests, but because he claimed this to be a handbook or paranormal powers. If you glance at the cover, just below the title is: 'discover the secrets of mind readers, mediums, and more' - this can be taken that it's written by someone who believes in the paranormal, as well as someone who may have had personal experiences with the unknown, but with that said, I did learn a lot about the history of paranormal powers as well as people I had never heard of.
To prove the skepticism in Haughton's writing, we can turn to page 173, where he writes about how to test whether or not a self-proclaimed psychic surgeon is real. But even before this page and throughout this book, Haughton explains someone doing an extraordinary thing only to quickly explain away why it was fake to begin with. The 'Handbook of Paranormal Powers' reads a lot like a college thesis, that I found myself getting bored with the matter-of-fact tone. Some readers may enjoy reading essay-type books, but for me, it becomes repetitive enough that I don't remember much of the information I had just read.
Also, readers may come away with the feeling that Haughton doesn't care about the slight chance that some paranormal powers may be real, but instead he'd rather read about the scientific facts. I would only recommend this book to people who want to do a light reading on paranormal history, meaning mostly what made headlines in the news. For believers, I would suggest you go elsewhere.
But this book seems to have been written by a skeptic that disguised it as a book from a believer in the paranormal, which to say is a pretty clever way to sell a book when the belief in the paranormal is at an all time high. The author spends much of the book detailing people who have exhibited paranormal abilities just to quickly tear them down. I will say that Brian Haughton did a wonderful job on researching for this book, bringing up not only the history of paranormal abilities, but also self proclaimed psychics that readers may not have even heard of, such as Florence Cook, who had her abilities tested by none other than William Crookes( the discoverer of the element thallium).
Haughton's 'Handbook of Paranormal Powers' should have been titled something else, mostly because it's a history lesson in ESP and also, obviously, from the point-of-view of a skeptic. Yet, it doesn't lack for reading by believers; one such part I found interesting was a part on dowsing- the supernatural ability to find hidden objects, substances, geographic features, or sometimes even people- which you may have seen someone doing by holding two rods to find underground water. This part was about when dowsing became popular in the seventeenth-century France, and was being considered 'evil': ". . .with the dowser Baroness de Beausoleil and her husband, a mining expert, journeying across Europe and allegedly locating ore deposits of iron, gold, and silver. The couple established a thriving mineral company, but when their methods of locating metal ores became known they were accused of practicing the 'black arts' and imprisoned for the rest of their lives. " Readers learn that it wasn't until the nineteenth century, with the rise of spiritualism, that dowsing was no longer considered 'evil.'
Another one that interested me concerned the comedian Andy Kaufman, and his pursuit to rid himself of a rare lung cancer with psychic healing: "In March 1984, US comedian Andy Kaufman traveled to the Philippines for a six- week course of psychic surgery after being diagnosed with a rare lung cancer. The surgeon, Jun Labo, performed the operation, and claimed that he had removed large cancerous tumors from Kaufman's body. On May 16, 1984, Kaufman died from renal failure as a consequence of a metastatic lung cancer. "
I hate, but also love this book, not because Haughton backs up all of the skeptic claims with scientific research and tests, but because he claimed this to be a handbook or paranormal powers. If you glance at the cover, just below the title is: 'discover the secrets of mind readers, mediums, and more' - this can be taken that it's written by someone who believes in the paranormal, as well as someone who may have had personal experiences with the unknown, but with that said, I did learn a lot about the history of paranormal powers as well as people I had never heard of.
To prove the skepticism in Haughton's writing, we can turn to page 173, where he writes about how to test whether or not a self-proclaimed psychic surgeon is real. But even before this page and throughout this book, Haughton explains someone doing an extraordinary thing only to quickly explain away why it was fake to begin with. The 'Handbook of Paranormal Powers' reads a lot like a college thesis, that I found myself getting bored with the matter-of-fact tone. Some readers may enjoy reading essay-type books, but for me, it becomes repetitive enough that I don't remember much of the information I had just read.
Also, readers may come away with the feeling that Haughton doesn't care about the slight chance that some paranormal powers may be real, but instead he'd rather read about the scientific facts. I would only recommend this book to people who want to do a light reading on paranormal history, meaning mostly what made headlines in the news. For believers, I would suggest you go elsewhere.
Bob Mann (459 KP) rated Peter Rabbit 2: The Runaway (2021) in Movies
Jul 25, 2021
Script this time appeals to both Kids and Adults (1 more)
Gleeson, Byrne and Oyelowo are great together
This bunny has legs
I appreciate I'm over 2 months late in seeing "Peter Rabbit 2". But the grandkids were staying for the weekend and wanted to see it again!
Positives:
- This time the movie manages - "Paddington 2" style - to find a good balance between slapstick jokes that appeal to the target younger audience (my grandkids were roaring at certain bits) and the 'dragalong' adult audience. Some of these are gorgeously surreal - like the skiing badger in the Alps as a "university prank". It certainly passes the "6 laugh" test for a comedy, and generated a couple of good guffaws (the Austin Powers landing in the Aston Martin and the subsequent take-off was one for me).
- In the first movie, James Corden's voicing of Peter Rabbit tended to grate with me enormously. Here he gamely plays up to that, accepting that he is a bit of a "marmite" character with a lot of people. It's a fine comic moment.
- Rose Byrne and Domnhall Gleeson make a cute and watchable couple. (Rose Byrne could read the phone directory for me). They are well supported here by David Oyelowo ("Don't look into his eyes") who is the least villainous villain in any movie in recent memory! Also fun are trying to spot the guest voice artistes who include Margot Robbie, Sia, Elizabeth Debicki, Sam Neill, Lennie James and Hayley Atwell.
Negatives:
- A few of the jokes don't quite land (a one-note cockeral story, for example, is overplayed).
- As I've been doing some Supporting Artist work recently, I've become obsessed with observing Extras and the continuity of Extras in shots. There are a few inconsistencies in the mix on this one!
Summary Thoughts: It's fair to say (although I never actually wrote a full review for it) that I was NOT a fan of the original Peter Rabbit movie from 2018. Corden grated; there was not enough for adult viewers and some of the included scenes were highly questionable: try explaining to a three-year-old why Peter was stabbing a dead old man in the eye with his finger! I've avoided watching it again on the TV like the plague.
This sequel was, I thought, much better, being entertaining for both kids and adults. I wonder if I now watched the first movie I might find it, in hindsight, more palatable? Perhaps I will give it a try sometime.
(For the full graphical review, please check out One Mann's Movies on t'interweb, Facebook or Tiktok. Thanks.)
Positives:
- This time the movie manages - "Paddington 2" style - to find a good balance between slapstick jokes that appeal to the target younger audience (my grandkids were roaring at certain bits) and the 'dragalong' adult audience. Some of these are gorgeously surreal - like the skiing badger in the Alps as a "university prank". It certainly passes the "6 laugh" test for a comedy, and generated a couple of good guffaws (the Austin Powers landing in the Aston Martin and the subsequent take-off was one for me).
- In the first movie, James Corden's voicing of Peter Rabbit tended to grate with me enormously. Here he gamely plays up to that, accepting that he is a bit of a "marmite" character with a lot of people. It's a fine comic moment.
- Rose Byrne and Domnhall Gleeson make a cute and watchable couple. (Rose Byrne could read the phone directory for me). They are well supported here by David Oyelowo ("Don't look into his eyes") who is the least villainous villain in any movie in recent memory! Also fun are trying to spot the guest voice artistes who include Margot Robbie, Sia, Elizabeth Debicki, Sam Neill, Lennie James and Hayley Atwell.
Negatives:
- A few of the jokes don't quite land (a one-note cockeral story, for example, is overplayed).
- As I've been doing some Supporting Artist work recently, I've become obsessed with observing Extras and the continuity of Extras in shots. There are a few inconsistencies in the mix on this one!
Summary Thoughts: It's fair to say (although I never actually wrote a full review for it) that I was NOT a fan of the original Peter Rabbit movie from 2018. Corden grated; there was not enough for adult viewers and some of the included scenes were highly questionable: try explaining to a three-year-old why Peter was stabbing a dead old man in the eye with his finger! I've avoided watching it again on the TV like the plague.
This sequel was, I thought, much better, being entertaining for both kids and adults. I wonder if I now watched the first movie I might find it, in hindsight, more palatable? Perhaps I will give it a try sometime.
(For the full graphical review, please check out One Mann's Movies on t'interweb, Facebook or Tiktok. Thanks.)
Carma (21 KP) rated Beauty and the Greek Billionaire in Books
Jun 17, 2019
Marianna is crossing things off her bucket list and one of those things is to lose her virginity finally. While in Greece with her brother she thinks now is the perfect time to explore the possibility. She makes up a fake name and goes in search of a one night stand. Never would she imagine her ideal man would be a purse snatcher (of sorts).
Nico has his eye on the beautiful sister of the man trying to lure him into investing in his company. She was leaving the café with her brother when a purse thief grabbed at her bag. Nico leaned in to help and got a nose full of her fist, in the scuffle she realized she had struck the wrong man and invited him for drinks. Introducing herself in a different name than hed known her by he wondered what her game was. Did her brother send her in to spy on him?
Marianna has no idea Nico knows exactly who she is but she sleeps with him all the same. When he kicks her out of his house at the end of a beautiful day she is more confused than ever. She goes back to Australia broken but not beaten until about 2 months later when she fails a test.
Nico doesnt let anyone in, not into his life, heart or house and yet somehow Marianna got into all 3 quickly. He feels bad for sending her away and when she returns he thinks it is a sign to try and make it work for the sake of parenting anyway. He is a jerk, cold, stubborn and rude but he takes care of what he feels he should without question.
Marianna and Nico struggle through getting to know one another while trying to make their brief relationship look lengthy. Nico does not bend to the give and take relationships take however and fights every step forward Marianna tries to take. In the end she leaves him because he doesnt trust her. Nico has to make the ultimate choice of what means more to him, Marianna and his future or the past and their mistakes.
I enjoyed the traveling porcelain cat and what it symbolized. I received a copy without expectation for review, any and all opinions expressed are my own. While this didn't grab me fully, I still enjoyed the bones of the story. 3 3/4 stars for this read.
Nico has his eye on the beautiful sister of the man trying to lure him into investing in his company. She was leaving the café with her brother when a purse thief grabbed at her bag. Nico leaned in to help and got a nose full of her fist, in the scuffle she realized she had struck the wrong man and invited him for drinks. Introducing herself in a different name than hed known her by he wondered what her game was. Did her brother send her in to spy on him?
Marianna has no idea Nico knows exactly who she is but she sleeps with him all the same. When he kicks her out of his house at the end of a beautiful day she is more confused than ever. She goes back to Australia broken but not beaten until about 2 months later when she fails a test.
Nico doesnt let anyone in, not into his life, heart or house and yet somehow Marianna got into all 3 quickly. He feels bad for sending her away and when she returns he thinks it is a sign to try and make it work for the sake of parenting anyway. He is a jerk, cold, stubborn and rude but he takes care of what he feels he should without question.
Marianna and Nico struggle through getting to know one another while trying to make their brief relationship look lengthy. Nico does not bend to the give and take relationships take however and fights every step forward Marianna tries to take. In the end she leaves him because he doesnt trust her. Nico has to make the ultimate choice of what means more to him, Marianna and his future or the past and their mistakes.
I enjoyed the traveling porcelain cat and what it symbolized. I received a copy without expectation for review, any and all opinions expressed are my own. While this didn't grab me fully, I still enjoyed the bones of the story. 3 3/4 stars for this read.
How to Survive a Sharknado and Other Unnatural Disasters: Fight Back When Monsters and Mother Nature Attack
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Sharks Are Flying at Your Head at 300 mph. How Will You Survive? In the apocalyptic world we...
The Rosie Project: No. 1: Don Tillman
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Micah Ulibarri (79 KP) rated Ready Player One (2018) in Movies
Apr 7, 2018
Willy Wonka for the Digital Age
I went in to this movie somewhat cautious. I hadn't read the book, but the trailers looked very overwhelming.
I was excited to see that though it was very visually stimulating, I did not feel overwhelmed, just enamoured. 20 minutes in told my wife I would be seeing it again and the next time hopefully in a 3D IMAX. I want to be able to fully appreciate the visual beauty.
I also really enjoyed the theme. I found it particularly relevant. The character growth is almost subtle, but the point of it is very strong. In an age where we are all stuck to screens, Ready Player one has a very strong message.
Acting Kudos to Mark Rylance for being the brilliant billionaire. Unfortunately the characters being digital for more than half the movie makes it hard to really see their acting chops.
I also enjoyed all the pop culture references. Even though I felt like a lot of them were just before my time. 80s references and earlier and I'm a 90s kid.
All in all, I think it will stand the test of time on both a visual and message level. And everyone should see it and appreciate what a movie experience can be.
I was excited to see that though it was very visually stimulating, I did not feel overwhelmed, just enamoured. 20 minutes in told my wife I would be seeing it again and the next time hopefully in a 3D IMAX. I want to be able to fully appreciate the visual beauty.
I also really enjoyed the theme. I found it particularly relevant. The character growth is almost subtle, but the point of it is very strong. In an age where we are all stuck to screens, Ready Player one has a very strong message.
Acting Kudos to Mark Rylance for being the brilliant billionaire. Unfortunately the characters being digital for more than half the movie makes it hard to really see their acting chops.
I also enjoyed all the pop culture references. Even though I felt like a lot of them were just before my time. 80s references and earlier and I'm a 90s kid.
All in all, I think it will stand the test of time on both a visual and message level. And everyone should see it and appreciate what a movie experience can be.
Purple Phoenix Games (2266 KP) rated Sprawlopolis in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
If you had the chance to design a city, how would you do it? Would you have a park on every block for some nice greenery, or do you think a large commercial district will bring in more people? What about housing – would people live right in the heart of the city, or would they live more on the outskirts? The day has finally come where those decisions are up to you! Well, mostly. You’ve been hired to help design the ultimate city! The city officials have given you some specific requirements, but beyond that, the plans are up to you! Can you meet their needs while also maximizing your space? It’s time to put your skills to the test and build the best city ever!
Sprawlopolis is a cooperative card placement game of only 18 cards. Given 3 random scoring conditions, you must draw and play cards into the city to fulfill those requirements. Meet or exceed their score, and you win the game! Fail to do so, and you have not succeeded in building the city up to specifications. Be careful how you decide to place your cards, however, because depending on the scoring conditions in play, certain placements could result in negative points at the end of the game. Working together, you and your team must decide which cards to play at what time to ensure that the requirements are all met. Solo play is identical to cooperative play, except that you just always have a hand of 3 cards from which to play. The score to beat each game is dependent on the scoring conditions, so this game isn’t just another beat-your-own-high-score game – you actually have a specific number in mind.
For a game with only 18 cards, there is a lot of variability in Sprawlopolis. I have yet to play 2 identical games. The layout of each card is unique, as are all of the scoring conditions, so the possibilities are endless… almost! I also enjoy playing this game solo because it requires a decent amount of strategy. Three things factor into your final score (the scoring conditions, block groupings, and roads) and it is impossible to succeed by focusing on only one of them. Your strategy is always changing based on the cards in your hand, and you really have to think about how to best utilize each card for maximum end-game points. Depending on when and where you play a card, it could change the entire city so you have to be thinking about the big picture, literally! And a neat thing about Sprawlopolis is that you can overlap cards. So maybe a card you played earlier is not really ideal anymore, given your current hand, so you can just cover up either a portion of it or the entire card!
The hardest thing about Sprawlopolis for me is that certain combinations of scoring conditions can be difficult to complete. One may give you points for a certain type of city block, but then another may take away as many, or more, points for that same type of city block. Or one gives you points for certain roads, but all roads result in negative points during end-game scoring. Since the scoring conditions are chosen randomly, there’s not really a way to negate this unless you just re-draw those cards. You usually can’t just look at a scoring condition combination and know if it will be difficult or not either – you just have to try it. I’m not saying they’re impossible necessarily, just harder to successfully complete.
Overall, I think Sprawlopolis is a neat game. It’s fast and easy to learn, yet strategic enough to keep you coming back for more games. I like to use it as a nice light filler game between some bigger games, or I just like to play it if I’ve got a quick 15 minutes to spare! Sprawlopolis is a fun game to play with a group, and it’s also a fun game to play solo. In my arsenal of solo games, it’s definitely one on standby.
https://purplephoenixgames.wordpress.com/2019/02/11/solo-chronicles-sprawlopolis/
If you had the chance to design a city, how would you do it? Would you have a park on every block for some nice greenery, or do you think a large commercial district will bring in more people? What about housing – would people live right in the heart of the city, or would they live more on the outskirts? The day has finally come where those decisions are up to you! Well, mostly. You’ve been hired to help design the ultimate city! The city officials have given you some specific requirements, but beyond that, the plans are up to you! Can you meet their needs while also maximizing your space? It’s time to put your skills to the test and build the best city ever!
Sprawlopolis is a cooperative card placement game of only 18 cards. Given 3 random scoring conditions, you must draw and play cards into the city to fulfill those requirements. Meet or exceed their score, and you win the game! Fail to do so, and you have not succeeded in building the city up to specifications. Be careful how you decide to place your cards, however, because depending on the scoring conditions in play, certain placements could result in negative points at the end of the game. Working together, you and your team must decide which cards to play at what time to ensure that the requirements are all met. Solo play is identical to cooperative play, except that you just always have a hand of 3 cards from which to play. The score to beat each game is dependent on the scoring conditions, so this game isn’t just another beat-your-own-high-score game – you actually have a specific number in mind.
For a game with only 18 cards, there is a lot of variability in Sprawlopolis. I have yet to play 2 identical games. The layout of each card is unique, as are all of the scoring conditions, so the possibilities are endless… almost! I also enjoy playing this game solo because it requires a decent amount of strategy. Three things factor into your final score (the scoring conditions, block groupings, and roads) and it is impossible to succeed by focusing on only one of them. Your strategy is always changing based on the cards in your hand, and you really have to think about how to best utilize each card for maximum end-game points. Depending on when and where you play a card, it could change the entire city so you have to be thinking about the big picture, literally! And a neat thing about Sprawlopolis is that you can overlap cards. So maybe a card you played earlier is not really ideal anymore, given your current hand, so you can just cover up either a portion of it or the entire card!
The hardest thing about Sprawlopolis for me is that certain combinations of scoring conditions can be difficult to complete. One may give you points for a certain type of city block, but then another may take away as many, or more, points for that same type of city block. Or one gives you points for certain roads, but all roads result in negative points during end-game scoring. Since the scoring conditions are chosen randomly, there’s not really a way to negate this unless you just re-draw those cards. You usually can’t just look at a scoring condition combination and know if it will be difficult or not either – you just have to try it. I’m not saying they’re impossible necessarily, just harder to successfully complete.
Overall, I think Sprawlopolis is a neat game. It’s fast and easy to learn, yet strategic enough to keep you coming back for more games. I like to use it as a nice light filler game between some bigger games, or I just like to play it if I’ve got a quick 15 minutes to spare! Sprawlopolis is a fun game to play with a group, and it’s also a fun game to play solo. In my arsenal of solo games, it’s definitely one on standby.
https://purplephoenixgames.wordpress.com/2019/02/11/solo-chronicles-sprawlopolis/
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