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Transformers: Dark of the Moon (2011)
Transformers: Dark of the Moon (2011)
2011 | Action, Sci-Fi
7
6.6 (27 Ratings)
Movie Rating
Delivering a much-needed shot of adrenaline to the summer movie season, “Transformers: Dark of the Moon”, arrives awash in stunning visuals and cutting-edge 3-D.

The movie picks up a few years after the events of the last film, as Sam (Shia LaBeouff), is struggling to adjust to his post college life. Despite the fact that he has been honored by the president for his heroic actions in the two previous films, Sam finds himself like many graduates, unable to find a job in today’s economy.

Sam bemoans the fact that he wants to do its work that matters again to his new girlfriend Carly (Rose Huntington-Whiteley), and is become increasingly frustrated with not being able to contribute to their finances. The fact that Carly works for suave and rich boss named Dylan, (Patrick Dempsey), only heightens Sam’s insecurity.

Meanwhile Sam’s Autobot friends are working closely with the government to root out any threats to national security as well as staying on alert for Decepticon attacks.

It is learned that an object great importance is on the moon in a crashed ship, and that the United States and Russia created their space race during the Cold War in an effort to obtain the secrets of the crash.

When alerted to the existence of the crash site, the Autobots investigate and discover their long-lost leader Sentinel Prime (Leonard Nimoy) is still alive and guarding precious cargo.

Despite meeting interference from a politician overseeing the top-secret program (Francis McDormand), Sam discovers a shocking secret with the help of Simmons (John Turturro), which soon has the entire planet caught in a battle between the two alien forces.

As loyalty, love, and friendships are put to the test, Sam and the Autobots must once again face their mortal enemies to save all life on earth.

The film is much darker than the previous films in the series as watching cities and civilian’s cut down during various enemy attacks may be hard for some fans of the series to watch.

That being said, the film is a visual masterpiece as the wizards at Industrial Light and Magic have crafted an amazing experience that at times is hard to believe are comprised of digital imagery rather than actual creatures.

Director Michael Bay who made a name for himself with summer action films that are big on explosions while short on plot has created arguably the best film of the series and perhaps of his career.

While the film runs at two hours and 40 minutes and does at times lag, Bay keeps things moving along at a steady clip and injects a little bit of humor into the film in between the chaos and mayhem.

While the acting and plot are not going to win any awards, they are better than usual for a summer action film.

It was reported that Paramount pressured Bay into filming in 3-D by threatening post convert the film if he had filmed in 2D. Bay responded with lavish 3-D effects that show off the true beauty and potential of the new 3-D technology and drastically underscores why Hollywood needs to stop doing the vastly inferior post conversion 3-D which has been done to the majority of 3D films that are being released. While it does not have the immersive quality of “Avatar”, the film nonetheless provides quality visual experience without resorting to the in-your-face gimmicks which are so common with 3-D films.

There are several fine supporting performances in the film including John Malkovich, Alan Tudyk, and John Tuturro who lift up the scenes they are in. Rose Huntington-Whiteley taking over for Megan Fox provides a fresh new romantic interest for Sam even though she’s given little more to do than play the damsel in distress for large parts the film. When she is given the chance, she throws herself deep into the action with a gusto worthy of any of her cast mates.

The film does have more than a few plot holes and without giving away any spoilers, suffice it to say that I had to question the events the last two films after seeing this one.

When a long-term objective is revealed, I had to ask why the events of the previous films took place now rather than in the past when certain parties had all of the required information available to them for decades.

It certainly would’ve been just as easy for characters to have initiated the actions of this film in an earlier film or timeline and would have wasted less resources.

That being said, when you’re dealing with shape changing aliens, one does have to allow a good degree of leeway in the storytelling process.

While it may not be the end to the series, certain cast members (Shia LaBeouff), have indicated that this is their last performance in the series. If that is the case, the film goes out on a strong note is arguably the best film in the series and a highly enjoyable summer movie experience.
  
Neon Knights: 2086
Neon Knights: 2086
2018 | Modern Warfare, Racing, Sports
Some of us actually lived through the 1980s. Just barely, but I certainly remember the neon stylizations, the hair, the tight-rolled pants. It’s not a look I ever hope to reincarnate. However, what if the style of the 1980s reappeared in the future? Like in the 2080s? That would be kind of awesome, actually. Or maybe it would be more bodacious or tubular. In any case, some things never go out of style. Things like attacking your fellow racers as they try to pass on the left with their NOS and dangling repair arms. Just me?

Neon Knights 2086 (here forth known as NK) is a car racing game of customization and street battle. The game essentially takes place over three race weeks (rounds) with each week being divided into a preparation period and then the race day itself. The winner of NK is not necessarily the driver who crosses the finish line more often, but rather the driver who wisely invests in upgrades and tempts Lady Luck to be on their side during crucial dice rolls.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, separate and shuffle each different-backed deck of cards, set them on the board in their places, and display the number of cards equal to the card spaces on the board. Give each player components in their character color, the matching play mat, and starting car parts to be tucked under their mat. Determine the starting player who will construct the first race course out of the provided map chunks and the game may begin!

Again, I will not be explaining every rule in the game as there are just too many to cover, but the game is played over three weeks. During the preparation days leading up to the race on day 7 (Sunday I guess), players will be taking actions to draft upgrades to their cars, or implants into their driver’s BRAIN, getting themselves sponsored so they can make bank come pay day, and also accepting bets on how each driver can earn a little extra on the side come race day.

Each day leading up to the race will allow players to complete one action, and pay day is on Day 5. This is when players will be paid out by their sponsors thus allowing players more spending power at the various upgrade shops. However, Race Day looms ahead and drivers will be making sure they have the best car they can afford because racing is a matter of life or death.

During a race, players will be choosing their initial speed and traveling the course attempting to finish first to gain points, but also to inflict damage on opposing cars and trying to complete their bets they’ve made. Cars will typically travel the number of spaces that the driver has chosen as the speed for the turn, but along the way the cars will be passing over neon lights in the street that are colored according to the suggested speed to overcome them. Go too fast and players will need to roll damage dice to simulate clipping a curb or smashing into a building corner. Go the correct suggested speed or less and pass over the lights no problem and with no damage dice to roll. Of course, car upgrades can assist with this.

When cars end their turn on a space with another car, a battle ensues and damage is calculated. Also, either before or after movement a car can decide to use a weapon on a rival car in range of their weapon to inflict extra damage. After all, a well-damaged car must screech to a halt and possibly use precious resources to repair the damage. Races are flat out bonkers but are the crux of NK. The winner of NK is the player who can amass the most VP at the end of the game and will be able to run a victory lap in the streets.

Components. This game is one of those hefty 12×12 boxes that is packed with goodies. The board is huge. The player components are beautiful and amazing. The player mats are great and laid out really well. The big chunky street map tiles are big and chunky. The colors are perfectly ’80s and perfect for a board game. I have no issues at all with the components. Oh wait, just one little eensy weensy complaint. I wish the font in the rule book was something of the serif variety instead of block all-caps. I felt as if I were being scolded for reading the rules.

All that said, I find Neon Knights 2086 to be a beautiful and relatively quick-playing racing game with the added bonus of car customization akin to that of creating an RPG character (and everyone knows that’s the best part of RPGs). The prep days are super fast to play through because you are basically just taking cards from the offers or drawing cards from the face-down decks to improve your ride, or repairing your car from previous races, and negotiating with sponsors to get those sweet gigs.

The racing, however, is where the game play takes off. It’s here that all the planning and optimizing is put to the test. It’s here where you discover that some of your “upgrades” just ain’t cuttin’ it, and need to be upgraded further. Hopefully a new sweet (and affordable) weapon will come out during the week. Maybe a new sponsor will enter and entice you with tons of money. And then it’s Race Day and you can take your rig out to demolish the competition. Ahh sweet demolition.

This game was a big surprise for me for several reasons. First, I didn’t realize how much I actually enjoyed some of the things from the ’80s. Those colors are just so dang beautiful. That design. So good. But also I just don’t play a lot of car racing games so I was skeptical at first. I’m not a fan of NASCAR so obviously I won’t like any car racing game, right? At least that was my initial thought. Neon Knights 2086 may just have piqued my interest in trying out some other racing titles in the future. For these reasons, Purple Phoenix Games gives this one a bruised 8 / 12. If you are aching for a racing game with battles in the streets and customization in the sheets, check out Neon Knights 2086. I am now a believer, and can’t wait to play this one many more times.
  
Frankenstein Meets the Wolf Man (1943)
Frankenstein Meets the Wolf Man (1943)
1943 | Classics, Horror
5
7.0 (6 Ratings)
Movie Rating
Lon Chaney Jr. (1 more)
Bela Lugosi
Huge Disappointment
Contains spoilers, click to show
Frankenstien Meets The Wolf Man- was a huge disappointment but ill get to that later. First lets talk about the film.

The plot: Lawrence Stewart Talbot (Lon Chaney Jr.) is plagued by a physical oddity that turns him into a crazed werewolf after sundown. His desire to rid himself of this ailment leads him to the castle owned by mad scientist Dr. Frankenstein. Frankenstein, it turns out, is now dead, yet Talbot believes that the scientist's daughter, Baroness Elsa Frankenstein (Ilona Massey), can help him. However, his quest to right himself puts him on a collision course with Frankenstein's monster (Bela Lugosi).

This was the first of a series of "ensemble" monster films combining characters from several film series. This film, therefore, is both the fifth in the series of films based upon Mary Shelley's 1818 book Frankenstein; or, The Modern Prometheus, directly after The Ghost of Frankenstein, and a sequel to The Wolf Man.

As ultimately edited and released, Frankenstein Meets the Wolf Man is told in two almost equal parts. The opening scenes tell the story of Talbot's resurrection, killing spree, hospitalization, and escape across Europe. Much time is spent with a secondary policeman, Inspector Owen, and on scenes with a desperate Talbot hospitalized by Dr. Mannering. The discovery of the Monster and pursuit of Dr. Frankenstein's scientific notes do not begin until thirty-five minutes into the film. The second half introduces the Monster, Elsa, and the village of Vasaria and its inhabitants.

Immediately following his success in Dracula, Bela Lugosi had been the first choice to play the Monster in Universal's original Frankenstein film, but Lugosi famously turned down the nonspeaking, heavily made-up role: as conceived by the original director Robert Florey, the Monster was nothing more than a mindless killing machine and not suitable for Lugosi's rising stardom and career as a leading actor, and the original make-up for Lugosi's screen test was closely based on the doll-like clay robot in The Golem.

Eight years later, Lugosi joined the film as the Monster's twisted companion Ygor in Son of Frankenstein. He returned to the role in the sequel, The Ghost of Frankenstein, in which Ygor's brain is implanted into the Monster (now Chaney), causing the creature to take on Lugosi/Ygor's voice. After plans for Chaney to play both the Monster and the Wolf Man in the next film fell through for logistical reasons (Chaney demurred), the natural next step was for Lugosi, who turned 60 during the film's production, to take on the part that he once was slated to originate.

The original script — and indeed the film as originally filmed — had the Monster performing dialogue throughout the film, including references to the events of Ghost and indicating that the Monster is now blind (a side effect of the brain transplant as revealed at the end of the previous film, and the reason for his iconic stiff-armed "Frankenstein walk"). According to Siodmak, a studio screening audience reacted negatively to this, finding the idea of the Monster speaking with a Hungarian accent unintentionally funny (although the Monster spoke with Lugosi's voice at the end of Ghost, the audiences had been carefully prepared for it by the plot of the film). This has been generally accepted as the reason virtually all scenes in which Lugosi speaks were deleted (though two brief scenes remain in the film that show Lugosi's mouth moving without sound). All references to his being blind were also eliminated, rendering the Monster's groping gestures unmotivated for those unfamiliar with the ending of the previous film. Close-ups of Lugosi's eyes during the revitalization scene and his evil, knowing leer to Patric Knowles were supposed to indicate that his vision had been restored, but in the ultimate context of the film this means nothing. Consequently, Lugosi is onscreen literally for only a few minutes, leaving the Wolf Man as the film's primary focus.

Lugosi suffered exhaustion at some point during the filming, and his absence from the set, combined with his physical limitations at age 60, required the liberal use of stand-ins.

This would be the final Universal horror film in which the Monster played a major role; in the subsequent films The House of Frankenstein and House of Dracula, the Monster, played by Glenn Strange, is brought back to life only in the final scenes (in the 1948 Universal comedy Abbott and Costello Meet Frankenstein (the second and final film in which Lugosi plays Dracula), Strange has a larger role and the creature once again speaks, albeit with very limited dialogue, twice muttering, "Yes, Master."). It was also the last Universal horror film to feature an actual member of the Frankenstein family as a character.

A tribute to this meeting of two horror film legends happens near the beginning of the film Alien vs. Predator, when this film is seen playing on a television at the satellite receiving station. In the US version of the 1962 film King Kong vs. Godzilla (another pairing of prominent monsters), the music from the fight scene at the end of the film also plays during the final fight between Godzilla and Kong.

So the reason why this movie was a huge disappointments that it was universal first ensemble. A meet between two iconic monsters and boy did it disappointment. Their didnt meet until the last 5 minutes, no scratch that the last minute. Yes you read that right, the last minute their meet. Huge disappointment. It was also slow. I dont recordmend watching this one and skip it. The only reason im giving it a 5 is because of Lon Chaney Jr. and Bela Lugosi.
  
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No Good Reason
No Good Reason
Cari Hunter | 2015 | Crime, LGBTQ+, Thriller
10
10.0 (1 Ratings)
Book Rating
Cari Hunter is most definitely as top notch a writer as you are going to find in crime/thriller writing.
Cari Hunter’s Dark Peak crime series, starting with No Good Reason, was recommended to me by a Lesfic author. I reckon you have to be pretty good for your peers to claim you are ‘top notch’ and after reading four of her books in quick succession I can guarantee that Cari is most definitely as top notch a writer as you are going to find in crime/thriller writing.

Let me admit to you that I generally find crime novels too much hard work to follow. I like my books to be romances, and the sexier the better. I’m surprised as all get out to find I love Cari’s thrilling ride through these Police stroke Hospital novels. Especially as there is almost no juicy sex to lubricate the grit. The infrequency of sex scenes is because the main characters, Sanne and Meg, aren’t officially a couple. Or maybe they are. It’s entirely possible everyone knows they are, except themselves.

The story isn't necessarily about their sexual tension, but it was always in the back of my mind that they would see sense in the end and I patiently waited them out.

I have found in the last few years that there are many padded-out books on the market by well-respected authors, where you can skip through whole pages at a time without losing any real sense of the plot. Not so with No Good Reason which kept me riveted through each paragraph and exquisite word right from the tense prologue.

Cari definitely makes every single word count and I felt engaged in the story and with her main characters within the first few pages.

I’d already read Snowbound, which was a fantastic debut novel, but the characters in No Good Reason are one smidge more sophisticatedly written.

Sanne and Meg go back a very long time, from before their first kiss at the age of twelve, and they know each other better than they know themselves. They have generated a world around them where they are each others’ support and comfort. They are BFFs, they are Friends With Benefits, but somehow Cari has written them as even more than these things. They are each others’ absolute other halves.

These two girls have aches and bruises, and tears and emotions, and genuine exhaustion from their ridiculously long work hours.

They do things like accidentally drop perishable shopping on the floor, but eat it anyway; burn their tea; and turn the shower off when the toilet flushes for fear of being scalded.

I love details like these. I love that they can have a discussion about putting the bins out and HobNobs can fall in their tea the same as they do for you and me, without making the whole book boring and mundane. It simply endears the characters to me all the more.

They made me smile a lot. Meg prefers ham and quaver butties, for goodness sake, what’s not to love?

It doesn’t take long for Cari to completely draw you into their world in Northern England, around the Manchester area, and mainly in the Peak District which is where Cari lives and I feel like I have travelled the hills and crunched the snow and tramped through the same streets as she has now.

This area has its own accent, Northern English, and it is noticeable that she uses phrases and words particular to there. I can’t remember which words I picked up on first, probably some dialogue, but you quickly become used to the fact this is not written by an American. It’s refreshing to have only regional UK main characters: no Londoners; no Americans.

Don’t let the idea of a local accent and local characters put you off, there is nothing in the book you wouldn’t understand, it is still all ‘plain English’ and if you come across a word you can’t decipher I will more than happily translate for you!

Other than the almost-a-romance-but-so-much-more between the two girls there is also this whole other kidnapping / crime malarkey going on. Sanne is a little too personally involved in the case right from the beginning, being caught up in the initial rescue of the victim. She and her police partner, the sensitive, caring, supportive, gorgeously written Nelson, are embroiled in working the case together. Needless to say they spend a lot of time visiting Meg in her role as A&E Doctor in the local hospital for one reason or another. Nelson is a beautiful soul and just the kind of partner Sanne needs, but that writers seldom allow their straight characters to be, especially in Police fiction.

The kidnapping plot is fast paced and exciting. The characters on both sides of the investigation were all believable and there was an audible ‘Huh!’ out of me with the final twist at the end. I really didn’t see that coming. Such a simple way to pull the whole plot together. Chilling!

Cari has a remarkable flair for descriptive writing and she pays particular attention to details like sounds and how things feel against skin. You are left in no doubt every time a character is sore, almost feeling the pain and peeling off the scabs with them.

Sometimes you have to reread a passage to understand the gist of what an author means, or furrow your brow over a combination of words because they just don’t make sense or even belong together, but with Cari Hunter the only thing I can point out to her is ‘Try feeding goldfinches niger seeds instead of nuts.’ That’s it. No other tweaking or corrections required. Nothing. Cari Hunter writes sheer perfection.

My favourite line in the book is the first one I stopped at, blinked appreciatively and re-read.

“Sanne ran her fingertips across the gritstone, letting it wear away her skin like an over-keen emery board.”

From that point on I knew I was going to love not only the book, but also Cari’s style and I wasn’t disappointed with further chapters.

I have a simple test for new authors, to find out how much I like them. The test is ‘how sick has this author made me?’ By that I mean - how long did they keep me awake reading when I ought to have been asleep for work the next day. If I am awake too long it makes me sick for several days after - it shouldn’t be something I am proud of but
  
MT
8
6.7 (3 Ratings)
Book Rating
I don't know the precise reason why I actually requested The Summoning in the first place. I do know that I must have been really intrigued by the idea of a retelling of Bloody Mary and maybe just wanted a break from the influx of YA books that have some type of romance running about. Or, I just wanted to measure Hillary Monahan's debut novel with a scare-a-meter.

The first in the Bloody Mary series follows Shauna O'Brien, who decides to join with her 3 friends, Jess, Anna and Kitty to summon Bloody Mary, a legend that has been around since the 1960s with rumors that the person is someone who died near the end of the Civil War by the name of Mary Worth. As a result of summoning Bloody Mary, the spirit manages to go free from its rightful place within the boundaries of a mirror and begins to haunt the 4 girls, Shauna being her main victim.

Possibly what Mary so scary is the very fact she pops out everywhere almost and locks doors/windows. As the author so puts it in a sentence...
<blockquote>Mary was appearing without a summoning, manipulating objects, haunting glass, and skipping from surface to surface.</blockquote>
I did have a problem with Mary's abilities though. While it certainly puts a wow to the scare factor, Mary seems a little... too powerful. Reflective object manipulation? That's almost everything if you ask me. Computer/Tablet screens, washers/dryers, refrigerators, windows, doorknobs, lambs, flash drives, scissors, transportation, sinks, etc. So not only does the haunted have to live in isolation to protect everyone they love, but s/he have to live smelling like poo and crap for the rest of their lives because they can't take a decent shower?
<img src="http://3.bp.blogspot.com/-nfP1y5PZpOs/U49rNV8em4I/AAAAAAAADZo/XHTD2iwNTxs/s1600/giphy.gif"; border="0">
Somehow, I don't think Mary qualifies as a ghost now. More like a demon in my humble opinion. While that may scare readers at first, eventually some will catch on and Mary won't be as scary.

The Summoning is basically the ultimate friendship test for the main characters – Jess, Anna, Kitty and Shauna have been best friends for quite awhile, so when Shauna begins to see Mary everywhere, they have to try to work together to get rid of the ghost. <spoiler>Apparently this test failed, because Anna gets taken. Once you're gone, you're technically gone. It's not like doing anything would have brought Anna back. Although I did like her, so it was actually sad to see her get taken through the mirror by a ghost.</spoiler>

So the ultimate question from the beginning: how well can Hillary Monahan scare me? Quite well, but I managed to sleep very well. While I'll certainly applaud on what a chilling twist on an urban legend The Summoning was, Mary needs to be toned down a bit to make her more believable.
----------------
Advanced Review copy provided by Disney Hyperion for review
Original Rating: 4.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/08/arc-review-mary-the-summoning-by-hillary-monahan.html">Bookwyrming Thoughts</a>
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