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Rachel King (13 KP) rated The Lost Angel in Books
Feb 11, 2019
This book had almost too much going on, with an extensive glossary in the beginning pages - complete with color photos - that I needed to read beforehand to keep up with the plot. Javier Sierra made a point of mixing fact with fiction in this novel, and the book reads like an extensive 'conspiracy theory.' My husband is much more familiar with many aspects of the plot, and I often asked him if what I was reading about was really true or not. The book opens with a quotation of Genesis 6: 2-3, which states "...the sons of God saw that the daughters of man were beautiful; and they took wives for themselves of all whom they chose. And the Lord said, 'My Spirit shall not strive with man forever, for he is indeed flesh; yet his days shall be one hundred and twenty years.'" This is followed by a quote from John Dee, who figures prominently in the plot, though I did not find the quote to be especially inspiring.
The main focus of the book is about a group of people who consider themselves descendants of those angels that joined with "the daughters of man," and want to find a way to get back into heaven. They will use any means necessary to accomplish this -- murder, deceit, even putting the whole planet in jeopardy.
The main character, Julia Alvarez, is a psychic who is completely duped by their antics. I understand that the author means for the reader to feel sympathy for the angelic descendants through Julia's narration, but the way that Julia allows herself to be used and deceived by even her own husband disgusts me. She believes whatever they tell her and does not question anything. In fact, anyone that does question this main family is characterized as foolish and forgettable, such as Ellen Watson and Inspector Figueiras.
There was one main problem I had with the plot, which is that in the Bible, the angels that mate with human women are 'fallen' because they disobeyed God, which is never addressed. What is also never addressed is any scriptural substantiation for what they believed about Noah and the ark. They believed they could force God to take them back into heaven with their thrown-together mish-mash of technology. How is that believable? God kicked the angels out - they certainly can't force their way back in! Not to mention, this family does not back up their belief that they are descendants of angels with actual scientific proof, such as DNA tests, even though they all claim to be men (and woman) of science.
Overall, the book twists a blasphemous tale of Biblical scripture, using factual information to support a fictitious plot. It has suspense, intrigue, and even a bit of romance, but the end is neither believable nor enjoyable. While books of this nature became popular thanks to the works of Dan Brown, (yes, I've read his stuff, too), I found this book to be merely an okay read.
The main focus of the book is about a group of people who consider themselves descendants of those angels that joined with "the daughters of man," and want to find a way to get back into heaven. They will use any means necessary to accomplish this -- murder, deceit, even putting the whole planet in jeopardy.
The main character, Julia Alvarez, is a psychic who is completely duped by their antics. I understand that the author means for the reader to feel sympathy for the angelic descendants through Julia's narration, but the way that Julia allows herself to be used and deceived by even her own husband disgusts me. She believes whatever they tell her and does not question anything. In fact, anyone that does question this main family is characterized as foolish and forgettable, such as Ellen Watson and Inspector Figueiras.
There was one main problem I had with the plot, which is that in the Bible, the angels that mate with human women are 'fallen' because they disobeyed God, which is never addressed. What is also never addressed is any scriptural substantiation for what they believed about Noah and the ark. They believed they could force God to take them back into heaven with their thrown-together mish-mash of technology. How is that believable? God kicked the angels out - they certainly can't force their way back in! Not to mention, this family does not back up their belief that they are descendants of angels with actual scientific proof, such as DNA tests, even though they all claim to be men (and woman) of science.
Overall, the book twists a blasphemous tale of Biblical scripture, using factual information to support a fictitious plot. It has suspense, intrigue, and even a bit of romance, but the end is neither believable nor enjoyable. While books of this nature became popular thanks to the works of Dan Brown, (yes, I've read his stuff, too), I found this book to be merely an okay read.

graveyardgremlin (7194 KP) rated Bloodshot (Cheshire Red Reports, #1) in Books
Feb 15, 2019
What a truly awesome and fresh take on vampires in the crowded genre of Urban Fantasy! The star of <u><b>Bloodshot</b></u> is vampire Raylene Pendle, a top thief of priceless artifacts, who takes on a case from another vampire. This vampire, Ian Stott, was blinded by a top-secret government program and wants Raylene to steal back papers dealing with those experiments. What follows is a fast-paced, scene-changing adventure filled with unique characters that fulfills everything the book promised and more.
Raylene is your typical vampire in a lot of ways: the sun gives her a nasty sunburn to the extent of death, there's no awakening to dusk after decapitation or going up in flames, and of course, she's preternaturally fast and strong. However, she differs in that she's paranoid, self-deprecating, neurotic, and a tad OCD. So while Raylene can kick some major ass and make sarcastic remarks like the rest of the UF heroines, she also second- (and third and fourth) guesses herself a lot and is always prepared for the worst, usually thanks to her quick wits and sometimes even to the helpful contents of her "go-bag". I found Raylene to be a terrific protagonist, and for someone who claims to be anti-social, she sure picks up a lot of "pet people" throughout the duration of the book, which makes her a big, warm, gooey marshmallow inside (even if she doesn't own up to the fact).
What did surprise me was how funny the book was. I laughed, giggled, chortled, snorted, and smiled (usually rather goofily) quite often (there was many a line that left me in hysterics -- good thing I was reading in the privacy of my own home). Judging by the cover, I expected a more serious and suspenseful read, but while I wouldn't say this was exactly light, it wasn't as heavy as I imagined either. The plot moves swiftly each step of the way and kept me glued to the pages; there wasn't one dull moment to be had. Every character that popped up in the book was interesting and fully fleshed out, no bores within these covers, and helped move the story along. The writing was great, from Raylene's first-person inner dialogue to the action scenes, not one thing bothered me overly much.
While there is a sense of closure to the book as a whole, the story is really just beginning and I am left eager (and impatient beyond belief) for the next installment, [b:Hellbent|9842559|Hellbent (Cheshire Red Reports, #2)|Cherie Priest|http://www.goodreads.com/images/nocover-60x80.jpg|14733361] (set to come out August 30, 2011). If one book can make you a fan of an author, surely this one did it for me. Cherie Priest created a great intro to a character whose very vitality is evident every page of this book and has made Raylene one of my new favorites in the UF field.
Raylene is your typical vampire in a lot of ways: the sun gives her a nasty sunburn to the extent of death, there's no awakening to dusk after decapitation or going up in flames, and of course, she's preternaturally fast and strong. However, she differs in that she's paranoid, self-deprecating, neurotic, and a tad OCD. So while Raylene can kick some major ass and make sarcastic remarks like the rest of the UF heroines, she also second- (and third and fourth) guesses herself a lot and is always prepared for the worst, usually thanks to her quick wits and sometimes even to the helpful contents of her "go-bag". I found Raylene to be a terrific protagonist, and for someone who claims to be anti-social, she sure picks up a lot of "pet people" throughout the duration of the book, which makes her a big, warm, gooey marshmallow inside (even if she doesn't own up to the fact).
What did surprise me was how funny the book was. I laughed, giggled, chortled, snorted, and smiled (usually rather goofily) quite often (there was many a line that left me in hysterics -- good thing I was reading in the privacy of my own home). Judging by the cover, I expected a more serious and suspenseful read, but while I wouldn't say this was exactly light, it wasn't as heavy as I imagined either. The plot moves swiftly each step of the way and kept me glued to the pages; there wasn't one dull moment to be had. Every character that popped up in the book was interesting and fully fleshed out, no bores within these covers, and helped move the story along. The writing was great, from Raylene's first-person inner dialogue to the action scenes, not one thing bothered me overly much.
While there is a sense of closure to the book as a whole, the story is really just beginning and I am left eager (and impatient beyond belief) for the next installment, [b:Hellbent|9842559|Hellbent (Cheshire Red Reports, #2)|Cherie Priest|http://www.goodreads.com/images/nocover-60x80.jpg|14733361] (set to come out August 30, 2011). If one book can make you a fan of an author, surely this one did it for me. Cherie Priest created a great intro to a character whose very vitality is evident every page of this book and has made Raylene one of my new favorites in the UF field.

Solomon Wendt (30 KP) rated The Big Book of Madness in Tabletop Games
May 5, 2019
Cooperation (3 more)
Spell Casting
Some randomization
Multiple Difficulties
Small cards (1 more)
Unclear rules/mechanics
This game is made by iello games, makers of Mountains of Madness and King of Tokyo. It is about student magicians that feel they aren't learning enough in their classes and decide to sneak into a library to learn new spells. There, they find a grimoire that contains monsters and accidentally releases them. They must work together to defeat the monsters and seal the book, learning from the books around them to learn new spells and collect elements to cast the spells, all while trying not to give into madness.
The game mechanics feature deck building, spell casting, cooperation, and some randomization of spells available and monsters to defeat. There are schools of magic related to the four elements; air, earth, fire, and water. Each element has two magician students that specializes in that element for a total of 8 different characters, each with their own special ability. There are four decks of spells, again related to the elements, that is randomized during set up, changing what spells are available game to game. Similarly, the monsters you must face are randomized, so the chance of having the same exact game as another is rare. The gameplay remains consistent, though.
Over the course of 6 rounds, players work together to defeat monsters. It is a pure cooperation game. No one has any secret objective and should communicate with other players. Games of this fashion, such as Pandemic, tend to end up having one or two people make all the decisions for the group. It my many plays of the game, I have only had that happen once or twice. The variation in spells, magicians, and elements usually make a player uniquely helpful to the group, allowing players to choose how they want to build their character. Although each magician has an elemental alignment, you can choose to focus on different elements and spells and are not limited to one type of role. Each element of magic has a different role to deal the challenges players face, meaning a good balance can be very beneficial. However, due to the randomization, it is possible either the spells or the monsters leave one of the elements non-essential, but that is fairly uncommon.
Overall, the game is very enjoyable and can be played multiple times with different variations. The difficulty can be adjusted if ot feels it is too hard or easy. My group that plays about once a week are clearing the 2nd difficulty 50% of the time and haven't cleared it with a variation yet. It can be a challenge and has elements of luck and strategy. It is a fun game to play with friends, especially because it is cooperative, and I would recommend adding it to your collection.
The game is 2-5 players and runs 60-90 minutes. It is family friendly and a great game for those who love magic fandoms such as Harry Potter.
The game mechanics feature deck building, spell casting, cooperation, and some randomization of spells available and monsters to defeat. There are schools of magic related to the four elements; air, earth, fire, and water. Each element has two magician students that specializes in that element for a total of 8 different characters, each with their own special ability. There are four decks of spells, again related to the elements, that is randomized during set up, changing what spells are available game to game. Similarly, the monsters you must face are randomized, so the chance of having the same exact game as another is rare. The gameplay remains consistent, though.
Over the course of 6 rounds, players work together to defeat monsters. It is a pure cooperation game. No one has any secret objective and should communicate with other players. Games of this fashion, such as Pandemic, tend to end up having one or two people make all the decisions for the group. It my many plays of the game, I have only had that happen once or twice. The variation in spells, magicians, and elements usually make a player uniquely helpful to the group, allowing players to choose how they want to build their character. Although each magician has an elemental alignment, you can choose to focus on different elements and spells and are not limited to one type of role. Each element of magic has a different role to deal the challenges players face, meaning a good balance can be very beneficial. However, due to the randomization, it is possible either the spells or the monsters leave one of the elements non-essential, but that is fairly uncommon.
Overall, the game is very enjoyable and can be played multiple times with different variations. The difficulty can be adjusted if ot feels it is too hard or easy. My group that plays about once a week are clearing the 2nd difficulty 50% of the time and haven't cleared it with a variation yet. It can be a challenge and has elements of luck and strategy. It is a fun game to play with friends, especially because it is cooperative, and I would recommend adding it to your collection.
The game is 2-5 players and runs 60-90 minutes. It is family friendly and a great game for those who love magic fandoms such as Harry Potter.

Movie Metropolis (309 KP) rated Big Hero 6 (2014) in Movies
Jun 11, 2019
Genuinely Moving
The Marvel Studios movie train has been non-stop over the last few years, from Iron Man to The Avengers, it shows no signs of slowing. Now though, a take-over by Disney has ensured both studios enter into rather unknown territory.
The first film from this collaboration is Big Hero 6, an animated superhero film in the same vein as Pixar’s The Incredibles. But does it reach those dizzying heights?
Big Hero 6 follows Hiro Hamada, a 14-year-old robotics prodigy as he goes about his life in the fictional city of San Fransokyo alongside his brother Tadashi. Hiro has lost his way after a family tragedy and it takes his brother’s robot Baymax to help find himself again.
The story unfortunately is the film’s weakest link, being predictable at best and downright clichéd at its worst. In this respect, Big Hero 6 falls well short of the standards set by the majority of Pixar’s movies.
Thankfully, the visuals are absolutely stunning, a match for Disney’s best, if not quite up to the level of last year’s How to Train YourBig_Hero_6_Poster_2 Dragon 2. The city of San Fransokyo is beautifully realised in sweeping, gloriously colourful shots that show of the animation best when they’re from above.
The characters themselves are rendered in painstaking detail and in particular sequences it becomes difficult to tell the film apart from a live-action feature.
Vocal performances are also very good. Ryan Potter plays Hiro as a vulnerable, pre-pubescent teen who by the end of the film comes to realise just who he is exceptionally well. James Cromwell, Maya Rudolph and Damon Wayans also lend their recognisable voices to people in the film.
However, by far the stand-out is Baymax, a hilariously funny healthcare robot. Disney’s animators should be given plaudits for crafting a character which despite its lack of facial features and emotive tones is so engaging to watch.
Unfortunately, when Baymax evolves into super-Baymax, his characterisation suffers and the funny, caring nature of him is lost somewhat.
The final third of the film delves into generic superhero fodder, but picks up again just before the end credits role with a deeply emotive.
Big Hero 6 also gets increasingly dark the further into the movie you get, the comedic elements get muddled in a plot which isn’t quite sure which way it wants to go and young children may find it a little to scary to stomach.
Thankfully the negatives here are far outweighed by the positives and Big Hero 6 steamrolls itself into a moving finale which leaves itself open for a sequel nicely.
Overall, from stunning visuals to engaging characters, Big Hero 6 continues Disney’s penchant for creating fun and watchable films. Despite a lack of originality, the character of Baymax makes up for most of the other shortcomings and ensures the generic story is genuinely moving.
https://moviemetropolis.net/2015/02/05/genuinely-moving-big-hero-6-review/
The first film from this collaboration is Big Hero 6, an animated superhero film in the same vein as Pixar’s The Incredibles. But does it reach those dizzying heights?
Big Hero 6 follows Hiro Hamada, a 14-year-old robotics prodigy as he goes about his life in the fictional city of San Fransokyo alongside his brother Tadashi. Hiro has lost his way after a family tragedy and it takes his brother’s robot Baymax to help find himself again.
The story unfortunately is the film’s weakest link, being predictable at best and downright clichéd at its worst. In this respect, Big Hero 6 falls well short of the standards set by the majority of Pixar’s movies.
Thankfully, the visuals are absolutely stunning, a match for Disney’s best, if not quite up to the level of last year’s How to Train YourBig_Hero_6_Poster_2 Dragon 2. The city of San Fransokyo is beautifully realised in sweeping, gloriously colourful shots that show of the animation best when they’re from above.
The characters themselves are rendered in painstaking detail and in particular sequences it becomes difficult to tell the film apart from a live-action feature.
Vocal performances are also very good. Ryan Potter plays Hiro as a vulnerable, pre-pubescent teen who by the end of the film comes to realise just who he is exceptionally well. James Cromwell, Maya Rudolph and Damon Wayans also lend their recognisable voices to people in the film.
However, by far the stand-out is Baymax, a hilariously funny healthcare robot. Disney’s animators should be given plaudits for crafting a character which despite its lack of facial features and emotive tones is so engaging to watch.
Unfortunately, when Baymax evolves into super-Baymax, his characterisation suffers and the funny, caring nature of him is lost somewhat.
The final third of the film delves into generic superhero fodder, but picks up again just before the end credits role with a deeply emotive.
Big Hero 6 also gets increasingly dark the further into the movie you get, the comedic elements get muddled in a plot which isn’t quite sure which way it wants to go and young children may find it a little to scary to stomach.
Thankfully the negatives here are far outweighed by the positives and Big Hero 6 steamrolls itself into a moving finale which leaves itself open for a sequel nicely.
Overall, from stunning visuals to engaging characters, Big Hero 6 continues Disney’s penchant for creating fun and watchable films. Despite a lack of originality, the character of Baymax makes up for most of the other shortcomings and ensures the generic story is genuinely moving.
https://moviemetropolis.net/2015/02/05/genuinely-moving-big-hero-6-review/

Movie Metropolis (309 KP) rated Harry Potter and the Half-Blood Prince (2009) in Movies
Jun 11, 2019
The sixth instalment in the internationally loved wizarding franchise has been perhaps one of the most awaited films of the decade; even more so considering the gruelling year fans have had to wait since it was decided to push the film back 12 months.
David Yates is once again at the helm, which after the fifth film is somewhat of a surprise to many critics. With rumours speculating the return of Alfonso Cuaron as director, I breathed a sigh of relief, thinking perhaps we could get things back on track.
Alas, it was not to be. After two disappointing instalments, a third would be disastrous, though unfortunately, it seems to be the case here. Yates’ films just refuse to hit the spot, delving into unnecessary storylines that really don’t progress the film further. Take for example the climatic finale of the book atop the astronomy tower; well it’s been cut, replaced with an hour or so of non-stop snogging… ridiculous? I have words much stronger than that to describe it, but yes, ridiculous can do for now.
It would be silly to expect things to be perfect, but a little cohesion would have been welcome; to people who have not read the books, these films are starting to get incomprehensible and even to those that have, it still isn’t an enjoyable experience. Remember the chapter where The Burrow blows up? No? Well that’s because there isn’t one, but it’s been added, for explosions sake.
The Dursleys are cut, Dobby – cut, Dumbledore’s funeral – cut, Kreacher – cut, Bill and Fleur – cut, in fact most of the important things from the book; have been cut.
Happily, there is a rather small pot of gold at the end of this murky rainbow. The acting from most is absolutely excellent, Daniel Radcliffe has grown into his role brilliantly and Michael Gambon seems to finally have chosen the right moods for Dumbledore and his character. Newcomer Jim Broadbent is superb in his role as potions master Horace Slughorn and Alan Rickman is as usual glorious and fully able to spread his wings in the larger role he has been given in this film. On the negative side, Bonnie Wright as Ginny Weasley hasn’t developed into her role well, with her acting still being stilted; unfortunate, as her part is much larger in this film than the others.
Unfortunately, just like the previous two films, Harry Potter and the Half Blood Prince really hasn’t hit the spot, it seems the larger books of the boy wizards saga have in reality stumped their respective directors, ending up as a complete mess. It certainly has its moments, though at 153 minutes it should have; but it seems the best film from the 8 has been made slightly too prematurely. Film number 7, come on down!
https://moviemetropolis.net/2010/10/28/harry-potter-the-half-blood-prince/
David Yates is once again at the helm, which after the fifth film is somewhat of a surprise to many critics. With rumours speculating the return of Alfonso Cuaron as director, I breathed a sigh of relief, thinking perhaps we could get things back on track.
Alas, it was not to be. After two disappointing instalments, a third would be disastrous, though unfortunately, it seems to be the case here. Yates’ films just refuse to hit the spot, delving into unnecessary storylines that really don’t progress the film further. Take for example the climatic finale of the book atop the astronomy tower; well it’s been cut, replaced with an hour or so of non-stop snogging… ridiculous? I have words much stronger than that to describe it, but yes, ridiculous can do for now.
It would be silly to expect things to be perfect, but a little cohesion would have been welcome; to people who have not read the books, these films are starting to get incomprehensible and even to those that have, it still isn’t an enjoyable experience. Remember the chapter where The Burrow blows up? No? Well that’s because there isn’t one, but it’s been added, for explosions sake.
The Dursleys are cut, Dobby – cut, Dumbledore’s funeral – cut, Kreacher – cut, Bill and Fleur – cut, in fact most of the important things from the book; have been cut.
Happily, there is a rather small pot of gold at the end of this murky rainbow. The acting from most is absolutely excellent, Daniel Radcliffe has grown into his role brilliantly and Michael Gambon seems to finally have chosen the right moods for Dumbledore and his character. Newcomer Jim Broadbent is superb in his role as potions master Horace Slughorn and Alan Rickman is as usual glorious and fully able to spread his wings in the larger role he has been given in this film. On the negative side, Bonnie Wright as Ginny Weasley hasn’t developed into her role well, with her acting still being stilted; unfortunate, as her part is much larger in this film than the others.
Unfortunately, just like the previous two films, Harry Potter and the Half Blood Prince really hasn’t hit the spot, it seems the larger books of the boy wizards saga have in reality stumped their respective directors, ending up as a complete mess. It certainly has its moments, though at 153 minutes it should have; but it seems the best film from the 8 has been made slightly too prematurely. Film number 7, come on down!
https://moviemetropolis.net/2010/10/28/harry-potter-the-half-blood-prince/

Purple Phoenix Games (2266 KP) rated Everdell in Tabletop Games
Jun 12, 2019
I have seen so many people say this game is amazing. So I threw the Collector’s Edition on my wish list for my birthday (in October if you wanted to know) and Christmas. It’s a pricey game, so I understood not receiving it. But then after Christmas I visited my FLGS Games +1 in Davenport, IA, and there it was. Retail version, but dagnabbit, I needed it. So I got it. And played it. Holy smokes was I blown away. Guys, the squishy berries are legit. This is Everdell.
As in all my reviews I am not going to explain the entire game. There are videos for that. There are digital scans of the rulebook for that. I’m going to give you my impressions and opinions on the games I played.
Disclaimer: We are reviewing the vanilla Everdell retail edition. We do not have plans to review the Collector’s Edition, but if we get our paws on a copy, we will update this review with its information. Same goes for the Pearlbrook expansion. -T
So I am going to start off with the negatives: the font on the cards. I understand why they made the font so small – they wanted to highlight as much of the gorgeous art as possible. So everything gets shoved to the sides of the cards and subsequently gets smushed in the process. That makes for a very difficult time trying to read the cards and the abilities and the chaining card names. That certainly put a hamper on Bryan’s experience with the game, and that’s a big big reason he has it at a 3. It’s near unplayable for him for that matter. I told him to put on his big-boy glasses, but, you know, younger brothers and all…
However, the gameplay is where it’s at with this one. The worker placement is excellent, with great choices every turn, even when Laura monopolizes the pebble space. The chaining cards a la 7 Wonders is familiar and they make sense – the Innkeeper goes with the Inn, etc. The gameplay is fluid and after a round or two we all “got it” and the game became quite fun. The components are incredible – even with the retail version we played we got those awesome little squishy berries. The theme is so stinkin cute with all the woodland creatures, and paired with the incredible art and components I was mesmerized. The game did not wear out its welcome, nor was it too quick. It was just right. I will definitely be pulling this one out much much more over the year, and I hope to convince Bryan and Josh that it’s better than their first play.
We at Purple Phoenix Games are all over the place with this one, awarding it a score of 18 / 24.
https://purplephoenixgames.wordpress.com/2019/02/15/everdell-review/
As in all my reviews I am not going to explain the entire game. There are videos for that. There are digital scans of the rulebook for that. I’m going to give you my impressions and opinions on the games I played.
Disclaimer: We are reviewing the vanilla Everdell retail edition. We do not have plans to review the Collector’s Edition, but if we get our paws on a copy, we will update this review with its information. Same goes for the Pearlbrook expansion. -T
So I am going to start off with the negatives: the font on the cards. I understand why they made the font so small – they wanted to highlight as much of the gorgeous art as possible. So everything gets shoved to the sides of the cards and subsequently gets smushed in the process. That makes for a very difficult time trying to read the cards and the abilities and the chaining card names. That certainly put a hamper on Bryan’s experience with the game, and that’s a big big reason he has it at a 3. It’s near unplayable for him for that matter. I told him to put on his big-boy glasses, but, you know, younger brothers and all…
However, the gameplay is where it’s at with this one. The worker placement is excellent, with great choices every turn, even when Laura monopolizes the pebble space. The chaining cards a la 7 Wonders is familiar and they make sense – the Innkeeper goes with the Inn, etc. The gameplay is fluid and after a round or two we all “got it” and the game became quite fun. The components are incredible – even with the retail version we played we got those awesome little squishy berries. The theme is so stinkin cute with all the woodland creatures, and paired with the incredible art and components I was mesmerized. The game did not wear out its welcome, nor was it too quick. It was just right. I will definitely be pulling this one out much much more over the year, and I hope to convince Bryan and Josh that it’s better than their first play.
We at Purple Phoenix Games are all over the place with this one, awarding it a score of 18 / 24.
https://purplephoenixgames.wordpress.com/2019/02/15/everdell-review/

Purple Phoenix Games (2266 KP) rated 7 Wonders in Tabletop Games
Jun 12, 2019
So rarely does a game present itself that is both very difficult for highly educated people to learn the first play through, and is simultaneously easy enough to play in under 15 minutes whilst carrying on a conversation about something entirely different. Such is my love. Such is 7 Wonders.
The time has come for you to build your perfect civilization! You have plans for a glorious Wonder laid in front of you to truly emphasize your majesty. Will you be able to use your resources (and your neighbors’) wisely to construct your Wonder? Will you be able to build enough production facilities, guilds, trading facilities, temples, science, and military might to best your opponents? These are your goals as you play through 7 Wonders using a beautiful combination of card drafting, hand management, civilization building, and set collection mechanics.
DISCLAIMER: We are discussing 7 Wonders using the vanilla base game without any expansions. We have access to all expansions except the new Armada, and we will be reviewing those as well in the future, so stay tuned. -T
Okay, so like I mentioned in the intro: this game can be a bit of a bear to teach, especially if you use it as a gateway game to card drafting to newer gamers. The card drafting itself is not difficult – choose a card from the cards in your hand and then pass the rest to your neighbor. Grab the cards you received from your other neighbor and repeat the process. Drafting is easy. The hard part is deciding which of your cards will benefit you the most, and paying for the cost to build said card. I find that most players grasp the evaluating benefits and drafting, but then forget that they have to pay for the cards in order to place them on their civ. Once the payment is understood, and the combos of cards that fuel and pay for future cards, the game becomes a wonderful (eh? eh??) game of figuring out the best puzzle pieces to place in front of you.
I don’t want to explain the entire game here, so I will just tell you that 7 Wonders has been an evergreen game for me. I love it every single time it comes out, even if others in my group are less affectionate. When playing with players who get it and love it, the game can be an easy 13-15 minute exercise in VP optimization. When playing with newbies, though, there are lots of concepts to internalize and remember, and lots of nuances that may be missed when trying to remember aforementioned concepts. So, my recommendation is this: if you do not already own this game, buy it now. I feel it is a must to have in any collection, and it is a great starting point to other games.
Purple Phoenix Games gives this one a 21 / 24 because Bryan hates it.
https://purplephoenixgames.wordpress.com/2019/01/07/7-wonders-review/
The time has come for you to build your perfect civilization! You have plans for a glorious Wonder laid in front of you to truly emphasize your majesty. Will you be able to use your resources (and your neighbors’) wisely to construct your Wonder? Will you be able to build enough production facilities, guilds, trading facilities, temples, science, and military might to best your opponents? These are your goals as you play through 7 Wonders using a beautiful combination of card drafting, hand management, civilization building, and set collection mechanics.
DISCLAIMER: We are discussing 7 Wonders using the vanilla base game without any expansions. We have access to all expansions except the new Armada, and we will be reviewing those as well in the future, so stay tuned. -T
Okay, so like I mentioned in the intro: this game can be a bit of a bear to teach, especially if you use it as a gateway game to card drafting to newer gamers. The card drafting itself is not difficult – choose a card from the cards in your hand and then pass the rest to your neighbor. Grab the cards you received from your other neighbor and repeat the process. Drafting is easy. The hard part is deciding which of your cards will benefit you the most, and paying for the cost to build said card. I find that most players grasp the evaluating benefits and drafting, but then forget that they have to pay for the cards in order to place them on their civ. Once the payment is understood, and the combos of cards that fuel and pay for future cards, the game becomes a wonderful (eh? eh??) game of figuring out the best puzzle pieces to place in front of you.
I don’t want to explain the entire game here, so I will just tell you that 7 Wonders has been an evergreen game for me. I love it every single time it comes out, even if others in my group are less affectionate. When playing with players who get it and love it, the game can be an easy 13-15 minute exercise in VP optimization. When playing with newbies, though, there are lots of concepts to internalize and remember, and lots of nuances that may be missed when trying to remember aforementioned concepts. So, my recommendation is this: if you do not already own this game, buy it now. I feel it is a must to have in any collection, and it is a great starting point to other games.
Purple Phoenix Games gives this one a 21 / 24 because Bryan hates it.
https://purplephoenixgames.wordpress.com/2019/01/07/7-wonders-review/

Kristy H (1252 KP) rated The Outliers (The Outliers, #1) in Books
Feb 8, 2018
Wylie and Cassie aren't exactly best friends anymore. Even though Wylie's mom has died recently in a car crash, and Wylie's anxiety has ratcheted up so much she hasn't left the house in three weeks, the once inseparable pair have barely talked in over a week. But when Wylie gets a pleading text from Cassie saying she needs help, Wylie knows she will be there for her friend. Along with Cassie's boyfriend, Jasper, Wylie summons the courage to leave the house and follow Cassie's odd texts and clues to find her. But it doesn't take long to realize that Cassie might be in serious trouble. Even worse, it seems like trying to find Cassie is going to put Wylie, Jasper, and their families in danger, too.
This was an odd book. I was expecting a "run into obstacles finding my troubled best friend, maybe learn a lesson along the way" Young Adult tale, but the book takes a turn about halfway through and the tale becomes one of psychological depth, focusing on the story of the "outliers." <spoiler>These "outliers" are those who have a special range of emotional intelligence that allow them to have an uncanny ability to read people, emotions, and situations. It's Wylie's father, a scientist, who has discovered them as an unintentional result of his latest study, and it seems like everyone wants a piece of them and what they might mean. So, suddenly, the book is no longer simply about friendship, but crazy Government and private contractor entities and other shadowy forces who are after Wylie's dad's work. We meet a whole host of characters, none of whom we can really trust, and things (at least for me) go a little bit downhill from there. </spoiler>
That's not to say that this isn't a good book. It's interesting and almost compulsively readable, even with the bizarre plot. I'd probably have enjoyed it even more if I'd just been mentally prepared for the plot turn, honestly. Wylie is a fairly intriguing and likable character, and I found myself getting rather invested in Jasper. The other characters, as I said, are set up as untrustworthy purely by the nature of the plot, but they are fascinating in their own way. The idea of the outliers is a compelling one, even if the danger behind it seems a little forced. It's also hard not knowing exactly who to trust or how much of the narrative to believe - it's so much it gets a little frustrating at time. Still, it's clear by the end that McCreight has set this up as a series, and I'll certainly be reading the next book. The one is an entertaining, quick read if nothing else.
I received an ARC of this book from Edelweiss (thank you!); it is available for publication on 5/3/2016. You can read a review of this book and many more at my <a href="http://justacatandabookatherside.blogspot.com/">blog</a>.
This was an odd book. I was expecting a "run into obstacles finding my troubled best friend, maybe learn a lesson along the way" Young Adult tale, but the book takes a turn about halfway through and the tale becomes one of psychological depth, focusing on the story of the "outliers." <spoiler>These "outliers" are those who have a special range of emotional intelligence that allow them to have an uncanny ability to read people, emotions, and situations. It's Wylie's father, a scientist, who has discovered them as an unintentional result of his latest study, and it seems like everyone wants a piece of them and what they might mean. So, suddenly, the book is no longer simply about friendship, but crazy Government and private contractor entities and other shadowy forces who are after Wylie's dad's work. We meet a whole host of characters, none of whom we can really trust, and things (at least for me) go a little bit downhill from there. </spoiler>
That's not to say that this isn't a good book. It's interesting and almost compulsively readable, even with the bizarre plot. I'd probably have enjoyed it even more if I'd just been mentally prepared for the plot turn, honestly. Wylie is a fairly intriguing and likable character, and I found myself getting rather invested in Jasper. The other characters, as I said, are set up as untrustworthy purely by the nature of the plot, but they are fascinating in their own way. The idea of the outliers is a compelling one, even if the danger behind it seems a little forced. It's also hard not knowing exactly who to trust or how much of the narrative to believe - it's so much it gets a little frustrating at time. Still, it's clear by the end that McCreight has set this up as a series, and I'll certainly be reading the next book. The one is an entertaining, quick read if nothing else.
I received an ARC of this book from Edelweiss (thank you!); it is available for publication on 5/3/2016. You can read a review of this book and many more at my <a href="http://justacatandabookatherside.blogspot.com/">blog</a>.

Cyn Armistead (14 KP) rated All Clear (All Clear, #2) in Books
Mar 1, 2018
Well, this volume moved much more quickly than [b:Blackout|6506307|Blackout|Connie Willis|https://d.gr-assets.com/books/1402428101s/6506307.jpg|6697901] did! Having read a brief piece written by Ms. Willis thanking those who stood by her as one book spread into two, I think I have a slightly better understanding now of what happened that led to my unhappiness with the way the first book ended. They really shouldn't be two books, but they couldn't physically fit into one volume. Or, for many e-readers, one ebook.
It is still a large book! And, as in [b:Blackout|6506307|Blackout|Connie Willis|https://d.gr-assets.com/books/1402428101s/6506307.jpg|6697901], it isn't always clear just who a character is. I'm reading along happily and all of a sudden, there's a new main character! Wait, who is this? Has Colin gotten through somehow? Or is it another historian? Or another trip by one of the people we already know? Or--but--…Ms. Willis does a marvelous job of keeping us guessing. And the historians' habit of using different names on different assignments meant that I didn't always know which person I was reading about even when I thought I did know who he or she was! The reader has to catch the tiniest details to know that something isn't quite right, or be left completely surprised at the reveal! The many references to [a:Agatha Christie|123715|Agatha Christie|https://d.gr-assets.com/authors/1321738793p2/123715.jpg] are definitely meaningful, and I've come to believe that I haven't read nearly enough of her work!
I've always considered Ms. Willis a cerebral author, but my emotions were heavily engaged here. The analogy of Polly, Sir Godfrey, and <i>The Admirable Crichton</i> was so apt, and that dreadful business in the Phoenix had me bawling. By the time a hero we'd grown to know and love dearly fell, and fell so, so close to home, I was a basket case.
After finishing this massive duology (which really should count as one enormous book spread across two volumes), you would think that I would be sick and tired of all things Willis and not want to read another word by her for the next year or so. Instead, I want to know, right now, what comes next. I want to read about Eileen and the Vicar, and watch Alf and Binnie grow up. I want to see Polly and Colin's relationship grow.
I imagine Ms. Willis is rather tired of all of them, though, and happy to rest for a while and remember what it is to live back in this century again. The Oxford Time Travel universe offers so many rich and fascinating possibilities for fiction, and I hope she chooses to write many more novels set in it. I'll definitely be willing to read them!
It is still a large book! And, as in [b:Blackout|6506307|Blackout|Connie Willis|https://d.gr-assets.com/books/1402428101s/6506307.jpg|6697901], it isn't always clear just who a character is. I'm reading along happily and all of a sudden, there's a new main character! Wait, who is this? Has Colin gotten through somehow? Or is it another historian? Or another trip by one of the people we already know? Or--but--…Ms. Willis does a marvelous job of keeping us guessing. And the historians' habit of using different names on different assignments meant that I didn't always know which person I was reading about even when I thought I did know who he or she was! The reader has to catch the tiniest details to know that something isn't quite right, or be left completely surprised at the reveal! The many references to [a:Agatha Christie|123715|Agatha Christie|https://d.gr-assets.com/authors/1321738793p2/123715.jpg] are definitely meaningful, and I've come to believe that I haven't read nearly enough of her work!
I've always considered Ms. Willis a cerebral author, but my emotions were heavily engaged here. The analogy of Polly, Sir Godfrey, and <i>The Admirable Crichton</i> was so apt, and that dreadful business in the Phoenix had me bawling. By the time a hero we'd grown to know and love dearly fell, and fell so, so close to home, I was a basket case.
After finishing this massive duology (which really should count as one enormous book spread across two volumes), you would think that I would be sick and tired of all things Willis and not want to read another word by her for the next year or so. Instead, I want to know, right now, what comes next. I want to read about Eileen and the Vicar, and watch Alf and Binnie grow up. I want to see Polly and Colin's relationship grow.
I imagine Ms. Willis is rather tired of all of them, though, and happy to rest for a while and remember what it is to live back in this century again. The Oxford Time Travel universe offers so many rich and fascinating possibilities for fiction, and I hope she chooses to write many more novels set in it. I'll definitely be willing to read them!

Erika Kehlet (21 KP) rated The Queen of the Tearling in Books
Feb 19, 2018
I finished this audiobook a while ago and put off writing the review because I couldn't decide how I felt about it. I went back and forth between 2 and 3 stars for a while. There were several things about the story that really bothered me (making me feel like it only deserved 2 stars), but then there were times when I was interested enough to think that I would need to read book two to see what happens. When all was said and done, I did decide I might read the next book at some point, so three stars it is.
A note about setting
The book sounds like any other fantasy novel. This story actually takes place in a future where for some reason (we are never told exactly what happened), a group of people have fled America and moved to a new land (again, we don't know how there was a new land available for them to colonize...) leaving all technology and modern conveniences behind them.
What bothered me about the book
Is it young adult or not? Occasionally the language, violence, or other crudeness seemed inappropriate for all but the most mature of teens, but then Kelsea would act like a nineteen year old girl, she spent an awful lot of time obsessing over her plain appearance, how handsome each of her guards happened to be, etc..., so I could never really tell.
Where / when is it? We get bits and pieces mentioning "the crossing", but why? What happened? Is there still an America with technology somewhere? Where are the main characters now? If the Capital is New London, are they anywhere near old London? How is there magic? And who is this enemy, this evil Mort/Red Queen who seems to have an abundance of it? I can go on and on here, and the lack of details or explanation about this world they are living in is my biggest complaint.
What I liked about the book
Kelsea, when she could remember not to worry about her plain face or how greasy her hair looked, actually had a decent moral compass and wanted to do what was right for her new-found kingdom, not just what was easy or convenient for her. She was stubborn and idealistic, and I admired those traits in her. I even eventually grew to like some of her guards, the Mace and Pen in particular, as they finally learned to respect her and some of her ideas near the end of the story.
Will you like this book?
I wish I could say yes, but the best I can do is maybe. If you go into it knowing that you are not going to understand exactly where this world is, how it came about, or why, and that doesn't bother you, then you just might. I will give book two a try to see if there are more details forthcoming, but not right away.
A note about setting
The book sounds like any other fantasy novel. This story actually takes place in a future where for some reason (we are never told exactly what happened), a group of people have fled America and moved to a new land (again, we don't know how there was a new land available for them to colonize...) leaving all technology and modern conveniences behind them.
What bothered me about the book
Is it young adult or not? Occasionally the language, violence, or other crudeness seemed inappropriate for all but the most mature of teens, but then Kelsea would act like a nineteen year old girl, she spent an awful lot of time obsessing over her plain appearance, how handsome each of her guards happened to be, etc..., so I could never really tell.
Where / when is it? We get bits and pieces mentioning "the crossing", but why? What happened? Is there still an America with technology somewhere? Where are the main characters now? If the Capital is New London, are they anywhere near old London? How is there magic? And who is this enemy, this evil Mort/Red Queen who seems to have an abundance of it? I can go on and on here, and the lack of details or explanation about this world they are living in is my biggest complaint.
What I liked about the book
Kelsea, when she could remember not to worry about her plain face or how greasy her hair looked, actually had a decent moral compass and wanted to do what was right for her new-found kingdom, not just what was easy or convenient for her. She was stubborn and idealistic, and I admired those traits in her. I even eventually grew to like some of her guards, the Mace and Pen in particular, as they finally learned to respect her and some of her ideas near the end of the story.
Will you like this book?
I wish I could say yes, but the best I can do is maybe. If you go into it knowing that you are not going to understand exactly where this world is, how it came about, or why, and that doesn't bother you, then you just might. I will give book two a try to see if there are more details forthcoming, but not right away.