Search

Search only in certain items:

Never Forgotten (Never Forgotten, #1)
Never Forgotten (Never Forgotten, #1)
10
10.0 (2 Ratings)
Book Rating
''All changes, even the most longed for, have their melancholy; for what we leave behind us is a part of ourselves; we must die to one life before we can enter another. - Anatole France''
 
How can one day go so very wrong? One minute Meara Quinn is making plans for how she will spend the Summer before her senior year and the next she's finding out that her mother's cancer has returned and they are moving away from the only home she's ever known.
 
Now she is in a new country, taking care of her mother, living with grandparents she never met, meeting new friends at school and a guy she really likes and having weird visions of a father who was absent her entire life. There is a secret of who Meara is, and everyone seems to know this except her.
 
Meara is determined to find out the secrets that will change her life forever.
 
Review:
 
The beginning of this book in unbelievably good! Amazing intro and perfect character development. I loved how you could feel with Meara all the time, and go through with her while she leans about her mum's sickness and the movement to another country. It is very realistically described, and we manage to see this all through the eyes of a troubled teenager. And the descriptions of the scenes? Ahhh, just see for yourselves:
 
''The room was a deep purple and accented with an eclectic blend of antiques and comfortable furnishings. It was the kind of room that made a person long to grab a book and cozy into the oversized couch for a several hours.''
 
Thought, sometimes, there would be things that didn't make sense to me:
 
''The guy who delivered the pizza forgot plates and napkins. So, we just opened the box and dug in.''
 
Which delivery place on Earth, for God's sake, delivers plates and napkins? Is this an American thing? If I order pizza, I expect to dig into it with all my fingers, get really messy, and then lick them in the end. Just saying…
 
There were many twists and turns, mostly little ones in this first book, but the middle of the book gets really slow paced. For a moment, I thought this might be an unpleasant read, but it turned out to just be a calm before the storm, where the biggest twist happens right before the end, and it leaves us wanting more - therefore, the second book. Nicely done, Kelly Risser, nicely done!
 
Meara is an amazing girl, and we follow her story. She finds out her mum's cancer is back again, and they have to move from USA to Canada. For a teenage girl, that is a huge change. I loved the way she coped with it, even though, at the beginning she made me quite agitated - her mum is dying, and her thought are - life is unfair, why do I have to move to another country, and change schools and lose my friends? It made me incredibly angry, but as much as I don't want to admit it, those are the exact thoughts a teen would have in such moments. We don’t really tend to think about how our parents feel until we get older and wiser, do we?
 
I liked Meara, apart her irritating personality at times. She is a typical teenage girl, and many girls, me included, can relate to her so well! She is a good person, and she cares about the people around her.
 
I loved Evan - he is just the sweetest person / boyfriend a girl can have. I honestly wish I had a boyfriend like him when I was 13-years-old. He made sandwiches, and they watched a movie in the car because it was raining, and he would come to Meara's house with flowers, and offer to help out with the chores? He is the cutest person ever.
 
''He was about six foot tall with wavy, black hair that curled over his ears. Tanned skin, lean muscles, and strong hands that ended in long, graceful fingers.''
 
But then, there is Kieran… I know he is the bad boy, but I might be able to ship him and Meara together - maybe? We'll see… It's an unpopular opinion, but I actually want to see them together. Even though Evan is just the sweetest thing, and it would be horrible if Meara broke his heart.
 
I really enjoyed this book - maybe I enjoyed it the most from all the other Young-Adult paranormal books I've read. It was a great first beginning to a series, and I can't wait to dig in the rest of the series.
 
As a finale - I had to also include this quote from the book:
 
''Humans are spiteful creatures. They destroy more than they create. That is why I do not associate with them.''
  
40x40

Hadley (567 KP) rated The Haunted in Books

Jun 23, 2019  
The Haunted
The Haunted
Danielle Vega | 2019 | Horror, Mystery, Paranormal
6
6.5 (4 Ratings)
Book Rating
Ghosts (0 more)
A lot of inconsistencies (1 more)
Stereo-typical characters
A murder begins the story of 'The Haunted,' where Vega starts with every parent's nightmare:
 a little girl named Maribeth is killed in the cellar of the Steele House by an unseen force. We jump to three years later, where our main character, Hendricks, is moving into this house with her parents and baby brother- - - a family that is unaware of the murder that took place in the cellar. Vega does a wonderful job of steering the paranormal aspects away from the usual ones that most readers are used to. But although the story is good, the writing is poorly executed.

Starting with the teenaged girl Hendricks, she tells us that she refuses to be a stereo-type, but her first thoughts on the ride to school are of her ex-boyfriend, Grayson. But this is a young adult book, so a young girl obsessing over her ex is to be expected. Yet, when Hendricks gets to her new high school, she quickly begins to stereo-type everyone she meets by what they are wearing. Unfortunately, every character in this story, including Hendricks parents, are stereo-types. Eddie, who wears nothing but black clothing, is the outcast; Portia, who wears too short of skirts and too tight of shirts, is the makeup obsessed girly-girl; Raven, who tries to be funny, is the sporty best friend, and, Connor, who seems to be the only character that Vega tried to keep away from his stereo-type, is a friendly jock who loves his large family.

Readers learn early on that Hendricks' break-up with her ex, Grayson, was a traumatic event for her- - - as Hendricks releases more and more memories, it's soon easy to see that the relationship was an emotional abusive one; from Grayson telling her how to dress to him influencing the way she acted around other people, including who she was allowed to be around. In the middle of all this, Hendricks begins to learn the history of the Steele House, and we find out that Maribeth may not have been the only one murdered there. When Hendricks isn't trying to drink alcohol in almost every chapter, she begins experiencing strange things in the house, including one very similar to Maribeth's experience, but sadly, the paranormal aspect is the only good part of this book.

'The Haunted' could have been a great story, but there are so many inconsistencies, some even on the very next page. Such as, on page 44, Hendricks sees a singing doll waking up her baby brother inside his room (Vega literally states 'in the middle of his room'), but the very next page, Hendricks is suddenly scooping up the doll outside of her brother's room to put it away. On page 157, Hendricks is being pinned against a wall in the cellar by an unseen force, one of her arms is against her back, but suddenly she is able to use both hands to push off the wall, but it was never stated that her arm became unpinned.

One of Vega's biggest mistakes in 'The Haunted' was using the same handful of descriptions for emotions with every single character throughout the entire book. Such as, if a character was trying to make a decision, they always bit their lip; if a character was confused, they always furrowed their brow; if a character was embarrassed, they always had a reddening face. Vega never took advantage of other body language to convey these emotions, causing the story to come up short.

As I have said, the only good part of this book was the paranormal aspect, and the ghosts happen to be the only interesting characters. If I had to choose my favorite part of this story, I would have to choose when Eddie and Hendricks bring in the occult store owner, Ileana. Following this chapter, the best part of the paranormal aspects happen, but I don't want to spoil that for anyone who may want to read this. Vega is crafty in keeping up the suspense throughout this entire time, this is apparently where her strength in writing occurs. She amazingly describes scenes where readers can easily imagine them happening in reality. Her take on hauntings is one that is rarely seen and I think should be utilized in paranormal fiction more often.

'The Haunting' just didn't add up for me. It seems the story was written too hastily that beginning writer mistakes were made and overlooked, but most young adult readers may be able to look past this. Like Stephen King, Vega has great story-telling power in the horror genre, but in 'The Haunting,' I don't feel she was fully able to display this because the focus on Hendricks' life drama took over most of it. If I were to recommend this to anyone, I would only recommend it to people who like teenaged drama mixed in with a ghost story.
  
40x40

Daniel Boyd (1066 KP) rated Black Mirror: Bandersnatch (2018) in Movies

Jan 18, 2019 (Updated Jan 18, 2019)  
Black Mirror: Bandersnatch (2018)
Black Mirror: Bandersnatch (2018)
2018 | Mystery, Sci-Fi, Thriller
Will Poulter (0 more)
Everything Else (0 more)
The Illusion of Choice
Contains spoilers, click to show
I should preface this review by saying a few things. First of all, I don't like Black Mirror. I have watched a handful of episodes from the first season and always felt like it wasn't as clever as it tried to be. I do however like Charlie Brooker, I am a fan of his 'Wipe,' shows and I like his no bullshit personality. Lastly, I am not a fan of games or books where the audience is asked to choose the path they want to take. I believe that the writer of the movie/game/book should be the one to dictate where the story goes, not Joe Bloggs sitting on his couch covered in Doritos powder.

With all of that said, I decided to give Bandersnatch a go last night. I was intrigued by the whole choose-your-own-adventure concept and did go in wanting to like this thing. Unfortunately, following all the hype that surrounded its release a few weeks ago, I came away pretty disappointed.

As for my spoiler free thoughts, I thought that Will Poulter was the best thing about this film and that Fionn Whitehead's performance was okay, but felt forced and cheesy at times. However, in order to discuss why Bandersnatch ultimately left me disappointed, I am going to have to spoil the movie, so if you haven't went through it for yourself yet, you should probably look away now.


3,2,1... SPOILERS!


So, it turns out that the choices that you make while watching the film don't really matter for the most part. After spending 2-3 hours with it, I discovered that there are only really 2 endings. Either Stefan kills his dad or he goes to the therapist and she breaks the fourth wall. Every other ending is not really an ending and forces you back into the last situation until you make the choice that the filmmakers clearly want you to make.

As we are pretty much controlling Stefan during the course of the story, I chose to pick the best decisions for him, rather than choosing the more cruel, sick settings just to see what would happen. However Bandersnatch doesn't want you to do that and as soon as you make one of these more pacifist decisions, it punishes you by giving you an anticlimactic non-ending and sends you back to your last decision. Being forced to make these destructive choices forces you down the narrative path set out by the writers to the two endings that I discussed earlier and that's your lot. That's really all that there is to see here other than a few surplus arbitrary scenes.

The only things that you really get to decide on is trivial nonsense that has no impact on the narrative, like what cereal to eat or what record to buy. So, why bother making this a choose-your-own-adventure story in the first place rather than just a regular episode of Black Mirror? Because, if this was just a regular episode of a TV show, it would be extremely fucking boring, monotonous and trite.

The show tries to defend itself in these aspects. It insinuates the idea that just as we are controlling Stefan and forcing him to make certain decisions, Charlie Brooker as the writer is controlling us and forcing us to make certain decisions, hence the absence of any real choice for the viewer. I call bullshit on this idea, it's just down to lazy writing to be honest. When the therapist breaks the fourth wall, she also suggests that if this was a TV show that someone was watching for entertainment, it would have to be more exciting and less bland and dull. Pointing out that your show is bland and dull doesn't save it from being just as fucking bland and dull as it would be if you hadn't highlighted it in your script.

The show puts these elements in so that when it is questioned, it can respond saying that you as an audience member are just not clever enough to get it. Unfortunately the fact is that Bandersnatch, - just like Black Mirror - before it, isn't as clever or as cool as it thinks it is and works far better as an idea than it does in execution.

Overall, that's what this is; it's a cool idea executed poorly. I really wish that they had done more with it. It does seem to be a hit though, so for better or worse we can probably expect to see more and more of these crop up on Netflix. Will Poulter was the one saving grace of this thing and he inexplicably vanishes halfway through the story in most of the threads. It did get a reaction out of me though, which is probably what Brooker and his team wanted, it was just an extremely negative reaction due to the realisation that I had wasted my time going through this thing. If you like Black Mirror, you will probably enjoy this, but I'm afraid that it's just not for me.
  
Mysterium
Mysterium
2015 | Deduction, Murder & Mystery, Party Game
Murder! A poor soul has been murdered in this house, and the homeowner has hired a group of mediums to solve the crime and give the spirit peace. One problem – the ghost can’t remember for sure who did it! Through a seance, the ghost sends visions to the mediums to lead them to potential suspects, crime scenes, and murder weapons. It is up to the mediums to work together and decipher the visions, narrow down the field, and find the criminal! Time is limited however – unless the culprit is caught in 7 hours, the magic of the seance will run out and the crime will remain a mystery!

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Mysterium is a cooperative game of deduction in which players take on the roles of mediums trying to solve the murder, and one player takes on the role of the ghost who is haunting the estate. Every turn, the ghost sends Visions (in the form of illustrated cards) to each medium in an attempt to guide them to investigate different suspects, locations, and potential murder weapons. The visions are not always clear, however, so the mediums must use their imaginations and deduction skills to decipher any hidden hints or clues contained in the visions. If all mediums are able to identify their suspects/locations/weapons before the 7th hour has passed, the ghost then sends one final Vision to all mediums to guide them to the true culprit. After receiving and deciphering this final Vision, the mediums must all vote on whom they believe the culprit to be. If the majority of the mediums select the correct culprit, the mystery has been solved and the ghost can be laid to rest! If not, however, the mystery remains and the ghost must wait an entire year before the magic ritual can be performed again…

I love Mysterium. I seriously think it’s a great game. One reason why I love it is because it’s a deduction game that is cooperative. Most of the deduction games I’ve played before are competitive or involve some form of bluffing. And I’m pretty terrible at lying, so I never really do well in those. What I like about Mysterium is that you’re still trying to figure out your own cards, but you’re allowed (and encouraged!) to ask your fellow mediums for their thoughts. It’s cool to see how everyone interprets the Vision cards because someone might notice or see something on your Vision card in a way you didn’t think of on your own. Your friends may be able to provide insight to help you through the game, just as you can help them decipher their clues. Especially since the game can’t be won unless everyone has found their cards, it really is in your best interest to cooperate and help everyone out.

Another thing I love about Mysterium is that it can be played with up to 7 players. I’ve probably mentioned this before, but I have 4 siblings, and sometimes finding engaging games for 5+ people can be pretty hard. Not an issue at all with Mysterium. It’s actually a favorite of my siblings to play, so I always bring it with me for holidays and family gatherings! I personally think Mysterium works better at higher player counts, so that really bodes well for me and my family!

One final thing I really like about Mysterium is the dynamic created between the mediums and the ghost player. The ghost is allowed to communicate with the mediums through visions only – no verbal communication at all! That means that as the ghost player, you’re trying to anticipate how each medium will interpret different visions so you can give them the one that will guide them to their specific card. When you’re a medium, you’re trying to think how the ghost player thinks – why did they give me this card and what did they want me to notice? In either role, you’re trying to get in the mind of your counterpart, and that just adds a fun little bonus twist for me.

I think Mysterium is a great game. Deduction drives the game and it keeps you constantly engaged, questioning every card you see. It’s an entertaining and lighthearted cooperative game for any player count, and it thrives with great non-confrontational player interaction. Mysterium was one of the first games in my collection – I was in my FLGS, picked it up off the shelf, and having done no research on it at all, I bought it. And boy oh boy am I glad I did. Definitely give Mysterium a try – it’s a good blend of mystery and fun! Purple Phoenix Games gives it an ethereal 11 / 12.
  
40x40

Kara Skinner (332 KP) rated Fractured in Books

Dec 13, 2019  
Fractured
Fractured
Zelly Jordan | 2017 | Romance, Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Genre: Science Fiction

Page Count: 198

My rating: 3.5 out of 5 stars

I am many things. A man. A soldier. Trained to kill. Born to hunt. Focused and lethal.

Nothing gets through the stoic control that hides my inner animal, an animal that simmers with rage and power. And that power makes me the perfect assassin. My first task—eliminate the vile head of a science lab responsible for creating and distributing a cruel mutation. Easy. And almost done when suddenly she invades my world.

Charlotte—petite, beautiful, and sexy as hell—a cop who claims a past with me that I don’t remember. At all. Suddenly she’s everywhere, interfering, asking too many questions, endangering herself and my mission, and pushing buttons I didn’t know I had. A dangerous distraction. My beast is captivated but suspicious, torn between wanting to sink teeth into her and wanting to sink teeth into her. My body craves her.

But I don’t remember her. I don’t trust her. And I don’t trust myself around her. Who is she? Is she lying? And do I have enough control to not be blinded by her? To protect my secrets and uncover hers? And who pays the price?

First of all, I’m so, so happy this book was from Kellan’s point of view. He’s very private and evasive, preferring to give into his near-constant lust than focus on the task at hand. Frankly, I don’t understand what makes him such a good soldier. Sure, he’s deadly and can shift into a killing machine– when he’s not too busy staring at Charlotte’s ass.

If the book was from Charlotte’s point of view, Kellan would have been completely unsympathetic. But after reading his thoughts and seeing how much he cares for Charlotte, I like him a little more. I especially like how he acknowledges Charlotte’s ability to take of herself. After all, she is a cop, not a damsel in distress.


Charlotte actually reminds me a lot of Meg.
Charlotte was pretty good. She’s definitely a badass and I liked seeing a glimpse into her work life. She’s calm and peaceful, which is a good contrast to Kellan. But honestly, I’m not sure they’re a good fit.

I love how she’s not afraid of him even though he was so afraid of hurting her. And it’s really obvious how much they care about each other. I also can’t deny that I loved the sex scenes. But Kellan and Charlotte’s relationship still felt pretty toxic.

Not only does he have to keep everything a secret from her, but he also knocked her out and tied her up, supposedly for her own protection. Less than an hour later, they’re having sex. After the sex, he still won’t tell her what happened to him, and he laughs and ties her back up again because she’s pissed and he finds it cute. Seriously, she had a legitimate reason to be angry and he does the caveman version of “calm down”.


A lot of things don’t make sense to me. Kellan is trying to keep Charlotte a secret from his boss, but he brings Charlotte to his apartment and gives her his phone number. As if his boss, who is running a classified military operation, doesn’t have cameras in Kellan’s apartment and hasn’t bugged his phone.

However, I can forgive other things, like how he thinks his boss, who is anonymous and only communicates with a voice disguising device, is not sketchy at all. Judging by how Kellan acts when on the phone with him, I think he’s being hypnotized and that’s why he has amnesia. It would explain a lot. So maybe that can make up for some of his behavior.

The ending was abrupt and didn’t feel like an ending. Which makes sense considering there’s a sequel. I’m definitely going to read the sequel eventually because I want to find out what happened. However, I think I would have enjoyed this more if books 1 and 2 were combined into one complete book. There was no real closure for the first book. It barely even felt like a chapter ending, let alone a story ending.

If you want to read Fractured, plan on reading both at the same time. This is a good fit for those looking for a shifter romance full of steamy sex scenes and an alpha hero. However, I’m rating it only a 3.5 out of 5 stars because Kellan and the plot confused me.

Get Fractured at your local bookstore or your favorite online retailer.

Zelly Jordan was generous enough to donate to Trees for the Future in exchange for this review. Find out how you can do the same.

The Indiebound link in this post is an affiliate link, meaning I get a small commission every time you purchase a book through that link, but at no additional cost to you. I donate half of my affiliate earnings to Trees for the Future.
  
FD
Fractured Dream (The Dreamer Saga, #1)
4
4.0 (1 Ratings)
Book Rating
In all honesty, Fractured Dream felt as though I was dragging a big sack of potatoes around and trying to find a place to put them... yet finding nowhere. And it's just bad when I take a chunk out of veggie chips during 2-3 hours of complete peace and quiet when I should have taken more chunk out of the book. Apparently, the veggie chips were more interesting, because I normally have no problems reading a 400-500+ paged book.

The book had an interesting take on Fairy tales and dreams, but the execution was poor. And there were LOTS of awkwardness.

<b>Dislikes – aka Awkward101</b>
~ A few people watching two lovebirds having sex in the prologue. I mean, it wasn't exactly obvious at first, but when the words "I need to see that it's done. I need to know they've conceived" pops up, it's just creepy! If you don't think so, then imagine someone walking into your bedroom at the wrong time. Yep... it's awkward. Really awkward. Sorry might not even cut it.
~ Story – yes, it's the main character's name. I'm not going to call her Bob so it makes sense – seems to be carefree. She laughs a lot. But while she's carefree, she's sort of knowing as well. At least, that's how it is at the beginning. Later on Story seems all depressed and not confident that she could save the world from Brink.
~ Snow White and Sleep Beauty. These days, I'm done with these two being vampires in all those retellings I'm coming across. -_- Although what's different is an interesting thought: "What if the Real World’s tastes in literature were somehow affecting the way Fairytales translated here?"
~ The romance between Story and Nicholas is completely unrealistic. They're staring at each other from the moment they meet in Tressla. First kiss? They pretty much make out. And nearly have sex. Haven't you guys heard me complain before about this already?

YA books are definitely growing up.

What's worse is there is a sex scene later. Not exactly graphic thankfully, but no thank you? *cringes away* When I said I was fine with romance, I seriously didn't mean go all out and do THAT.
~ The awkwardness doesn't end: a woman giving birth. Yeah... I'm <s>watching</s> reading about a woman giving birth. Goodness! Where am I? I think I need to change that review policy to middle grade and young adult crossovers only now! This is so not a manual about giving birth in the olden days.
~ Story has some sort of an attitude or aura I don't really like later on in the book. She basically expects all of her followers to listen to her as though she knows best. What kind of leader is that? That makes her as bad as the villain! Yes, everyone respects the leader. But shouldn't a leader listen to opinions as well, even when it's not a democracy? Don't monarchs listen to peasants complaining? Monarchy certainly isn't a democracy. Maybe one of her followers have a better idea.
<blockquote>“I am the leader here. Does no one respect that position?” Her eyes were lit with a golden fire. “This is not a democracy.”</blockquote>
<b>Likes</b>
~ Little Red Riding Hood isn't singular. She's a plural! One in each generation! Ever seen that in a fairy tale before?
<blockquote>But Grandma Red isn’t the Little Red Riding Hood she’s a Little Red Riding Hood. Each generation of their family has one—a woman destined to fight her Wolf at some point in her lifetime.</blockquote>
~ Thumbelina makes an appearance, and they're usually in plants. So far, there's two types – Red Rose and Morning Glory. The Red Rose Thumbelina makes a big appearance as she's Story's Thumbelina.
    Speaking of Thumbelinas... I do enjoy Bliss' snark and attitude. Isn't she just adorable? She's tiny yet mighty!
<blockquote>“Don’t you dare make me look like a Briar Rose, all dramatic and sappy and full of themselves because Shakespeare wrote about them. I am a Red Rose, you hear me? I have a rep to protect. Do not make me run off with some damned prince. I really don’t think I could stomach it.”</blockquote>
~ The cover! So pretty... it's so magical and enchanting! Definitely fits the aspect of the book in a way.

Fractured Dream would probably be considered more of a happy read – lots of reunions with Story and some of the Tresslans. But it has a lot of awkwardness I'd rather not read about... unless I'm reading Adult romance. Obviously, this is not an adult romance novel, because if it were, I wouldn't have requested it on Netgalley in the first place.

I'll be looking into the sequel though.
---------------------
Review copy provided by the publisher for review
Original Rating: 2.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/08/review-fractured-dream-by-km-randall.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png"; /></a>
  
The Hangover Part II (2011)
The Hangover Part II (2011)
2011 | Comedy
It has been two years since writer-director producer Todd Phillips unleashed the mother of all benders on audiences with The Hangover. The film about four buddies on a lost weekend in Vegas was a comedic tour de force that left audiences laughing from start to finish and went on to be the highest grossing R-rated film in history. Naturally when a film does this kind of business, thoughts turned to a sequel and Phillips has returned with the original cast and crew to follow up this comedy classic.

Plot of the film mild-mannered dentist Stu (Ed Helms), who is getting married in Thailand to the girl of his dreams. Undaunted by the fact that his fiancé’s father despises everything about him, Stu convinces his best friends Phil (Bradley Cooper), and Doug (Justin Bartha), to take the 16 hour flight to attend the ceremony. When news reaches them that a crestfallen Alan (Zach Galifianikis), is waiting for his invitation to the ceremony, Stu is reluctant because he does not want a repeat of what happened in Vegas.

But despite their misgivings, the friends decide to include Alan in the ceremony and embark to the airport for the long flight to Thailand. They’re joined at the airport by Stu’s future brother-in-law Teddy (Mason Lee), a child prodigy who was already attending Stanford at 16 and has designs on a future medical career. As Stu’s fiance explains later in the film, Teddy is their father’s “most prized possession.”

Alan takes an instant disliking to Teddy and sees him as an outsider in their “wolf pack” and doesn’t miss an opportunity to try to exclude Teddy. Upon their arrival in beautiful Thailand, the friends get through a somewhat awkward dinner with the future in-laws and relax on the beach for a bonfire and bachelor party. Phil makes sure to be extra careful to avoid any of the issues they had in Vegas and selects bottled beer that was given to them by the hotel staff and makes sure that every one of them only gets an unopened bottle to drink.

Despite these precautions, Stu, Phil, and Alan wake up the next morning in a seedy hotel with absolutely no memory of how they got there and what happened the night before. Stu now sports a fresh facial tattoo while Alan has a completely shaved head. Matters are further complicated when the group realizes that Teddy is missing and that what appears to be his severed finger is found to be floating in a bucket of water.

As if things were not bad enough, matters take an even extreme turn for the worse when a monkey and Mr. Chow (Ken Jeong), show up and add even bigger complications to the already complex situation. The group learns that Doug is safely back at the resort and waiting for their arrival at breakfast after having left the bonfire early, leaving Stu, Alan and Phil to piece together the forgotten events of the night and locate Teddy before the wedding. Along the way they run into criminals, the sleazy side of Bangkok, upset monks, and much more as they race against time to solve the mystery and locate Teddy.

What follows is a comedic adventure complete with jaw-dropping sequences that leaves the audience shocked at just how far they push the envelope. The cast works well with one another and there are some truly funny moments in the film. The biggest issue with the movie is that it must walk a fine line between using the established formula of friends trying to remember and deal with the consequences of their lost evening while not repeating itself.

This is a very tricky proposition as the film essentially follows the same plot line of the original film: a group of friends are trying to remember the previous night and locate a missing member prior to a wedding. There are also similar jokes such as Stu dealing with a tattoo instead of a missing tooth and Alan’s constant nonsensical bantering and plethora of useless information.

Instead of trying to reinvent the wheel director Todd Phillips instead focuses on the relationship of the cast and allows the unique and exotic setting to be the new character and foil for the comedy. Many times in the film it is established that Teddy must be located before “Bangkok gets him” and as such the city offers endless opportunities for the cast.

The film does drag at the three quarters mark but recovers nicely, leading to a predictable finale. While the film was not as thoroughly funny as the original, in terms of humor and storytelling, but there are still plenty of laughs and eye-popping scenes that make it an enjoyable comedy. There are rumors that Phillips has plans for third film in the series to complete the trilogy. If this is indeed the case I would welcome a third film with the understanding that more care be put into the plot to avoid rehashing previous jokes and situations.
  
40x40

Bob Mann (459 KP) rated Six Minutes to Midnight (2021) in Movies

Apr 4, 2021 (Updated Apr 4, 2021)  
Six Minutes to Midnight (2021)
Six Minutes to Midnight (2021)
2021 | Drama, Thriller, War
6
6.0 (1 Ratings)
Movie Rating
Historical story (Potential for a great film) (1 more)
Judi Dench
B-grade spy caper antics (1 more)
Some ridiculous plot-points
A "39 Steps-esque" thriller that doesn't match its potential
In "Six Minutes to Midnight", it's the summer of 1939 (so we are in a parallel time-flow here with the events of "The Dig"). A private girl's school - the Augusta Victoria College in Bexhill-on-Sea - is run with loving care by the spinster Miss Rocholl (Judi Dench). But the 'finishing school' is unusual, in that all its teenage students are German. Indeed, they are the offspring of prominent Nazis.

When half-German English teacher Thomas Miller (Eddie Izzard) applies for a suddenly vacant position, he is taken on to share the teaching duties with Rocholl and Ilse (Carla Juri). But in snooping into the activities going on there, he finds mystery and danger.

Positives:
 This is a fascinating premise for a movie that will appeal to an older generation, along the lines of "They don't make them like this anymore". It has elements of the 'good guy on the run' that struck parallels with "The 39 Steps" for me.

 It's great that the school is all based on historical fact. Miss Rochol did indeed run the school, as a part of a plan to infiltrate British high-society with pro-Nazi sympathies ahead of an invasion. In real-life, one of the pupils was the god-daughter of Heinrich Himmler and one - Bettina von Ribbentrop - was the daughter of the German foreign minister.

 After a comic "Family Guy"-style set of production logos to kick off with (for a full one and a half minutes!!), the pre-title sequence is a superb scene-setter. What exactly is going on here? A frantic scrabbling in a bookcase. A pier-end disappearance. The school badge (a genuine reproduction!) with its Union flag and Nazi Swastika insignia. The girls performing a ballet-like ritual on the beach with batons. (This looks to be a cracker, I thought).

 Judi Dench. Superb as always.

 Chris Seager does the cinematography, and impressively so. Most of Seager's CV has been TV work, so it must be delightful to be given the breadth of a cinema screen to capture landscapes like this.

 I like the clever title: "Six Minutes to Midnight". I assumed it was intended solely to reflect the imminence of war. But it actually has another meaning entirely.


Negatives:
 For me, was a highly frustrating film. All of the great credibility and atmosphere it builds up in the first 30 minutes, it then squanders by diving off into sub-Hitchcock spy capers.

 Izzard becomes a 'man on the run', and doesn't seem credible at that. (I appreciate the irony of this statement given that this is the man who ran 32 marathons in 31 days for charity!) But Izzard is built for distance and not for speed, and some of the police chase scenes in the movie strain credibility to breaking point. Another actor might have been able to pull this off better.

 There's a lack of continuity in the film: was it perhaps cut down from a much longer running time? At one point, Miller is a wanted murderer with his face plastered on the front pages. The next, kindly bus driver Charlie (Jim Broadbent) is unaccountably aiding him and Rochol seems to have assumed his innocence in later scenes.

 Various spy caper clichés are mined to extreme - including those old classics 'swerve to avoid bullets'; 'gun shot but different gun'; and 'shot guy seems to live forever'. And there are double-agent 'twists' occurring that are utterly predictable.

 A very specific continuity irritation for me was in an 'aircraft landing' scene. Markers are separated by nine paces (I went back and counted them!) yet a view from a plane shows them a 'runway-width' apart. This might have escaped scrutiny were it shown just once. But no... we have ground shot; air shot; ground shot; air shot..... repeatedly!


Summary thoughts: This was one of the cinema trailers that most appealed to me over a year ago, in those heady days in the sunlit-uplands of life before Covid-19. It's a movie that showed a great deal of promise, since the history is fascinating. And there is probably a really great TV serial in here: showing the 'alternate history' consequences of these high-society German girls penetrating British society and steering the war in a different direction (screenplay idea (C) RJ Mann!) But the potential is squandered with a non-credible spy caper bolted onto the side.

So with "Six Minutes to Midnight", Downton-director Andy Goddard has made a perfectly watchable 'rainy Sunday afternoon' film, that I enjoyed in part for its 'old-school' quirkiness. But it's frustrating that all the promise couldn't be transitioned into a more satisfying movie.

(For the full graphical review, please check out the One Mann's Movies review here https://bob-the-movie-man.com/2021/04/04/six-minutes-to-midnight-a-39-steps-esque-thriller-but-not-quite-pulling-it-off/. Thanks).
  
Fantastiqa
Fantastiqa
2012 | Adventure, Fantasy
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?


Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.

A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).


Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.

I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.

But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
  
Go the Distance: A Twisted Tale
Go the Distance: A Twisted Tale
Jen Calonita | 2021 | Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
What if Meg had to become a Greek God?

Following on immediately from the end of the much loved Hercules film, Jen Calonita is back with a twisted tale starring our favourite D.I.D: Damsel in Distress.

Now, I LOVE sarcasm and sass so Meg has always been a firm favourite of mine. I was thrilled when I heard she would finally be getting her own story and did Calonita disappoint? No she did not!

Go The Distance is told entirely from Meg’s point of view: immersing the reader immediately in her thoughts and feelings whilst ascending to Mount Olympus with Hercules. I loved how in tune Jen Calonita was with her protagonist, right from the first few pages: there is literally SO much pomp and circumstance surrounding Meg, she is stood on a cloud for goodness sake! But does that stop her doubting herself? Doubting the budding relationship with Herc? Not a chance!

It will come as no surprise to regular readers of twisted tale novels that Calonita quickly tanks our hopes of a happy ending (makes sense- we’re only in the first few pages) as Zeus refuses Hercules’ request to be with Meg on Earth: the lightning-wielding god and his wife have waited too long for their son to re-join them, to lose him this easily. However, Hera can see how happy this mortal makes her son and so makes Meg a once-in-a-lifetime offer, complete a hero’s quest in 10 days and stay with Herc on Mount Olympus as a god for eternity.

Obviously Meg accepts- it would be a short story if she passed this opportunity up- and embarks upon an adventure like no other. As well as having to navigate the underworld, negotiate with Hades and face her ex, Meg battles monsters, befriends Gods and learns her most important lesson: that love is a strength, not a weakness.

Joining Meg on her journey are characters we know and love, such as Phil, Pegasus and Hades. It would be so easy for Jen Calonita to play it safe with these iconic characters but I am pleased to say that these guys get their own little developments too: particularly Hades as we see the character of Persephone and her impact upon his life.

Calonita also introduces us to a host of new characters, two of which are pivotal to both the reader understanding how key events in her life have created this tough armour that Meg wears so well. These are Thea, Meg’s mother and Aegeus, the man who Meg gave up her soul for. Aegeus is a bit wet in my opinion (he’s no Wonder Boy!) but the relationship Calonita creates between Meg and Thea is something precious: the reader can see the struggles faced by both women and can immediately identify where Meg got her fiery nature from.

But of course our heroine is the one who shines in this twisted tale: Meg was already a brilliant character but Calonita opens her up a little bit more and manages to break down some of her walls: along her quest Meg almost embraces her vulnerability, she learns to trust and learns that it is not a weakness to ask for and accept help. After that her quest seems to become easier- which is saying a lot in the underworld!

I also really admired that Meg doesn’t go weak at the knees at the prospect of spending eternity with Hercules, in fact she isn’t sure she wants eternity, she just wants the chance to find out! This made the underlying love story real rather than fairytale. Herc and Meg argue, they say things they regret but ultimately, they show up for each other and that’s what is important in the end.

I have seen other reviewers slating the character of Meg, saying that she is too rash and hot-headed in this twisted tale and bears little resemblance to the animated character we love. I have to say I completely disagree with these views: yes, as her quest nears its deadline then Meg becomes increasingly rash but hello, the girl gave up her soul to Hades! You can’t tell me she doesn’t have previous form for diving head-first into a situation?!

Go The Distance is an adorable novel about embracing your vulnerability and trusting those who want to help you. It teaches us that independence does not necessarily mean facing everything alone, love does not necessarily come from one stand-out moment and that it is never too late to forgive. This twisted tale is not as dark as other retellings in the series but Jen Calonita is an expert in middle-grade literature and so this is not a surprise nor a criticism.

“Two thumbs, way way up for our leading lady!”