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Bob Mann (459 KP) rated The Wife (2017) in Movies

Sep 28, 2021 (Updated Sep 28, 2021)  
The Wife (2017)
The Wife (2017)
2017 | Drama
Glenn Close … #robbed.
I missed “The Wife” when it came out in September, but finally caught it a few weeks ago. (Been a busy time at work so have a bit of a backlog of reviews!).

The Plot.
Joan Castleman (Glenn Close) is the doting wife of internationally renowned writer Joe Castleman (Jonathan Pryce). As we start the film, Joe has just received a call from Stockholm. No, it’s not an “amusing story about a goat” (for any MM2 fans out there). It’s notification that he is to receive the Nobel prize for literature. As Joan listens to the news on the extension, there is something in her eyes that betrays mixed emotions.

They travel to Sweden (on Concorde, obviously) with their son Max (Max Irons) – a writer at the start of his career. Max and Joe have a strained relationship.

Also in Stockholm is Nathanial Bone (Christian Slater) – the bane of Joe’s life, since he seems insistent on writing the biography of the great man. As Nathanial picks through the history of the couple, things start to unravel in unexpected ways.

What a performance!
The heart of this film, and the main reason for watching what is really a bit of a pot-boiler, is the performance by Glenn Close. It’s a remarkable demonstration of the acting craft and 110% Oscar worthy.

Don’t get me wrong…. as I watched the Oscars live in the wee-hours of Monday morning I let out a WHOOP of joy when our own national treasure Olivia Colman picked up the award. But I have to say that I think Glenn Close was rather robbed. Close can act brilliantly without saying a single word. In fact most of her best scenes are reaction shots to what she is listening to.

In comparison I found Jonathan Pryce to be a soupçon over-the-top as the feted writer, and I didn’t find the portrayal of Bone by Slater to be terribly convincing. So it’s a very mixed acting bag in my view.

Utterly gorgeous in a way that only Swedish women can be is Karin Franz Körlof as the personal photographer Linnea. She can also act!

A perfectly pleasant movie
Directed by Swedish director Björn Runge and with a screenplay by Jane Anderson, it’s a perfectly pleasant way to spend a couple of hours. The story is intriguing enough to keep your interest, although it plays its hand so early that the simmering suspense element ebbs out of the film. A final “Sixth Sense” style of reveal might have been much more effective.

But this is above all a film to relish the performance of Close: the facial acting during the speech at the awards ceremony is something that should be studied at acting schools for years to come.
  
Marvel's Spider-Man
Marvel's Spider-Man
2018 | Action/Adventure
All Round Performances Are Fantastic. (4 more)
Combat Is Arkham-esque.
New York Sandbox Is The Definition Of Fun.
Story Feels Fresh And Thrilling.
The Webswinging.
Frame Rate Issues. (1 more)
Few Missed Opportunities With The Story.
The Best Superhero Game Ever?
When I was nine years old, I fell thirty feet out of a tree on a British summers day. Coincidently, because of damp moss on a branch. I spent seven days in a hospital, recovering from a punctured lung, caused by impact on my ribs. In that week, I spent most of my time playing Spider-Man 2, a tie in with the Sam Raimi film, on a hospital owned PlayStation 2. Why am I telling you this story? Well, I spent quite a substantial amount of time playing that game, and it slowly made me realise the mechanics and skill that go into making a video game. Spider-Man wouldn't just shoot his web up in the sky and start swinging, like the Spider-Man game previous. Spider-Man would have to attach his webs to buildings he flew by, and this blew my mind and kept me occupied for hours and hours. For me, it encapsulated a feeling of being so immersed within a medium, you forget everything around you, and in my case it just so happened to be bed ridden in a hospital with a punctured lung. Spider-Man games have come and gone since that 2004 classic, but none have ever been as fun to play.

Marvel’s Spider-Man is the best Spider-Man game ever made, and an even bolder statement, it just might be the best superhero game ever made. Insomniac have crafted an original experience, whilst keeping the spirit and tone of Spidey the same of that from the comics. You can tell right from the opening cinematic, Insomniac have done their research extensively, from the witty dialogue of Peter Parker’s banter, to the wise cracks he makes as his alter ego when punching the pulp out of thugs and villains. The fundamental idea of what this game strives to be is fun, and this is the very definition.

The story is follows Peter, as he juggles the responsibility of being a superhero, with the very normal aspects of everyday life, like holding down an apartment, or retaining a relationship with his Aunt May and Mary Jane Watson. While this remains the core of the narrative, villainy is taking shape in the background, as multiple antagonists are preparing to take down the web-slinger, once and for all. Included in the story comes a variety of side missions, activities to complete, collectables to find, and costumes to unlock. The sheer amount of things to do in this game is unbelievable. The costumes alone ranks up to thirty eight (with DLC included), all in ridiculously beautiful detail. I specifically remember a moment when the rising sun over the Big Apple shone over the windows of a skyscraper, bouncing onto the red of Spider-Man’s suit. I was in awe. In fact, I was in awe over the entire map of New York City, which feels alive, even a character within itself. The major monuments all bring such authenticity to the overall feel of a city you can fully explore. Its a massive playground for Spider-Man, and I never felt the need to fast travel at all.

The characters make the story worth playing multiple times. Certain characters can’t be mentioned due to spoiling aspects of the narrative, but stand-out performances happen time and time again. This also brings a dynamic between characters that shines over the entire experience. Peter and MJ are partners, yet their relationship seems distanced from past troubles. We never find out specifically, but the seeds are planted from dialogue that we can only guess from an audiences’ perspective. It brings so much back story to the characters, making them seem so fleshed out and real. No Uncle Ben death scenes either, so that is a plus in my book.

The combat, at first, felt all to familiar with Rocksteady’s Arkham Series, which isn't a problem, but instead I wanted something a little new to engage with. Then a collection of gadgets are introduced, and this mixes everything up. Everything feels so fluid and silky smooth, from webbing thugs against a wall, or sending out a spiderdrone to fire rounds of electric bullets to incapacitate an opponent. Again, this never feels stale, even when I had collected every collectable and finished all activities, I spent hours just waiting for police calls so I could attend crimes an battle enemies. This is perhaps where Insomniac need to be commended most. Games are all too disposable at times, once its done you're done with it, but Marvel’s Spider-Man is so damn fun, even when everything is done. You feel the need to explore, the need to finish the side missions and activities, because every aspect is so well produced.

I do however have minor issues to mention. I did experience tiny pauses in gameplay whilst the city loaded more buildings, I don't know if this was down to playing on a standard PS4 rather than a Pro. The story does sometimes cut a few beats short in areas, and the DLC feels like it could of been included within the game, which ultimately feels like it was, and was decided to be DLC for an extra cost. But, these are little gripes for an overall fantastic package. I can’t wait to see what happens next.