Search

Search only in certain items:

Call of Duty: Infinite Warfare
Call of Duty: Infinite Warfare
Shooter
The latest in the highly-popular Call of Duty series has arrived and with

it comes a bold new direction for the series that mixes the familiar with

the new.

 

Infinite Warfare is set in the future but unlike the recent Advanced

Warfare, this is a future where space travel has become the norm and the

people of Earth find themselves in an ongoing battle with a Mars based

faction who have amassed a very large and powerful fleet of warships.

Players take on the role of Lt. Reyes who finds himself forced into

command when a surprise attack devastates much of the Earth’s forces and

at the mercy of the ruthless leader of the opposing forces (Kit

Harrington).

 

Like with last years Black Ops 3 players have a staging area and the

ability to select their weapon configurations for each mission. There is

also a Captain’s room where players can view newsreels and other items

should they want to take a break from the combat and explore.

 

Players can also select which missions to take based on the recommended

story missions or they can select side missions. In my first run through I

stuck mainly to suggested missions and was amazed at how fast I got to the

final battle, so those looking to prolong their solo campaign will want to

select some of the additional missions.

 

Mission play is what you would expect from Call of Duty with missions

mixing stealth and waves of enemies for players to mow down. This time out

several missions involve space combat as players will take on fighters and

enemy ships in their fighter plane which also allows for some interesting

missions where players will leave their ship to battle in Zero-G before

resuming the attack on foot.

 

Players also will have access to energy and ballistic weapons and can pick

up weapons and ammunition along the way.

 

Using futuristic grenades that cause gravity to disrupt as well as spider

like seekers is a nice touch as is the protective shield players can

deploy when the action becomes heated.

 

Multiplayer has always been the strong point of the series and Infinite

Warfare is no exception to this trend. There are fewer modes than in the

past, but the customization and rankings that players expect are still in

place. There are also the popular kill streak rewards that can turn the

tide of any battle.

 

Although some may not like the inclusion of jump packs in multiplayer, it

did not harm Advanced Warfare and the levels where fallen players float

away in Zero-G were also a very nice touch. I did briefly think I was

playing DOOM with some of the maps set on a planet exterior at first, but

soon found myself caught up in the action. Like with Black Ops 3, a

special weapon is on a timer and allows players to deploy a wide angle

machine gun called a “Claw” which mows down enemies with ease.

The maps like the solo portion of the game are highly detailed and

stunning to behold and the composition for the game has some very

compelling music. I played the game on an NVIDIA 960 then moved to a

NVIDIA 1060 Founders Edition card and found that the game looked and ran

amazingly well even on the highest settings.

 

The real treat of the game for me was the Zombie mode set at Spaceland, an

80s themed amusement park. The mode had plenty of 80s nostalgia as well as

an 80s soundtrack of hits from the era as well as a campy tone that

invoked the best of 80s horror films.

 

The detail level was so good that you can even take a ride on an

attraction, use some rides as weapons, and use tickets you gain to gain

power ups. For me it was simply the best initial Zombie offering of any

Call of Duty game ever.

 

In the end, Infinite Warfare offers one of the best campaigns in recent

years and blends old and new to create a Call of Duty experience that is

fresh yet familiar. Fans of the series should not be put off by the space

setting and should give the game a try as it is a very enjoyable and

winning combination that is as fun to play as it is great to look at.

http://sknr.net/2016/11/08/call-duty-infinite-warfare/
  
The Last Samurai (2003)
The Last Samurai (2003)
2003 | Action, Drama, War
Tom Cruise as Nathan Algren Ken watanabe as Katsumoto The battle sequences Hans Zimmer's score Nathan and Katsumoto's conversations The beauty of japan Edward Zwick An emotional ending (0 more)
Nothing (0 more)
" I will tell you, how he lived"
The honour and code of the samurai has always been enticing to a Western civilisation that is far removed from such customs, which perhaps makes The Last Samurai such an enticing, enigmatic film. Edward Zwick crafts quite an epic adventure rich in mythology & thematic resonance that while traditionally Hollywood in its construction still manages to exist a cut above many such movies of its ilk, a touch of class surrounding how the story of Captain Nathan Algren is put together, based as it is on several real life legendary American figures who played key roles in the Satsuma Rebellion in Japan during the late 19th century. This isn't a direct re-telling of those events but serves as a leaping off point to construct a tale about a stranger in a strange land, of a man haunted by fighting an unjust war who rediscovers his honour & place in the world through a dying culture. Zwick's film is slick, sweeping, beautifully shot and frequently involving, backed up by a strong performance by Tom Cruise in one of those roles that remind you just what a good actor he can be.

In the role of Algren, Cruise begins a dejected man living out of a bottle, bereft of purpose & suffering post-Civil War nightmares of a man touted as a hero despite feeling the guilt of slaughtering Indians crushed under the might of a military machine; in that sense, The Last Samurai is very anti-war in its message, John Logan's story painting the Americans and specifically the Imperialist Japanese not in the greatest light. Cruise takes Algren on a traditional voyage of discovery, first pitted against the samurai code & eventually becoming consumed by it, consumed by the similarity of the way of the warrior between both cultures - and Ken Watanabe's dignified samurai 'rebel' Katsumoto learns from him, as well as the other way around, with Cruise remaining stoic & only getting flashes of a chance to display the usual Cruise charm, but that's OK - Algren isn't the kind of character to benefit from that, Cruise's natural magnetism is enough here. Wit is provided thankfully through, albeit briefly, Billy Connolly as a tough old Irish veteran & chiefly Timothy Spall as our portly 'narrator' of sorts, who serves to help mythologise Algren & the legend itself. Zwick is most concerned with that, you see, the idea of legends and how men become them, exploring that concept alongside digging into the cultural rituals and practises of a changing Japan.

Algren's story is placed at a time when the old ways of Japan were shifting, under the pressures of global politics & business; the Emperor here is a naive young man, sitting on an empty throne, looking to Watanabe for validation as his advisor's push to quash a rebellion fighting to preserve the old ways, preserve Japanese interests as America knocks on the door. That's why Cruise's role here is so interesting, his character learning of the samurai code & helping those around him remember their history, and Zwick explores well the concept of national identity alongside personal ideas of myth, legend & destiny. It all boils together in a careful script, never overblown, which neatly develops the relationships involved & helps you fully believe Algren's transformation into the eponymous 'last samurai'. Along the way, Zwick doesn't forget theatrics - staging plenty of well staged & intense fight scenes which utilise the strong Japanese production design, before building to a quite epic war climax with army pitted against army, with personal stakes cutting through it, backed up indeed by another superlative score by Hans Zimmer. It becomes more than just a historical swords & armour film, reaching deeper on several levels.

What could have been a slow paced, potentially ponderous movie is avoided well by Edward Zwick, who with The Last Samurai delivers one of the stronger historical adventure epics of recent years. Beautifully shot in many places, with some excellent cinematography & production standards, not to mention an impressive script well acted in particular by Tom Cruise & Ken Watanabe, Zwick creates a recognisably Hollywood picture but for once a movie that doesn't dumb down, doesn't pander and ultimately serves as an often involving, often damn well made story. Especially one to check out if you love the way of the samurai.
  
Hart Broken (Cale & Mickey #1)
Hart Broken (Cale & Mickey #1)
Annie Arcane | 2017 | Romance
8
7.5 (2 Ratings)
Book Rating
Genre: Contemporary

Goodreads Rating: 4.75/5 stars

My rating: 4/5 stars

Mickey Hart doesn’t do one-night stands. Until she wakes up in a luxury penthouse. With nothing but a t-shirt. And no idea who it belongs to.

Enter Cale Windermere. Driven. Ambitious. Successful. And so gorgeous he could’ve walked straight out of a romance novel…

Except he can’t walk. Not that it ever stops him from getting what he wants. And he wants Mickey. Even if she’s keeping secrets from him.

This book…

Where do I even begin? It has a strong start and it stays strong. Mickey is awkward and funny. She starts out at the perfect chick lit character.


“Cale Windermere,” he said, sticking out his hand.
“C-Cale?”
“Yeah. Like the leafy green, just take off the K and replace with a C.”
Oh. My. God.
“And you are?”
“Uh…”
Cale raised an eyebrow, chuckling lightly.
Say something, Mickey.
“I-l’m, uh…”
Something intelligent. And preferably English.
With the help of a mental slap, Mickey willed herself to take his hand and shake it, a bit too eagerly. “I-I’m Mickey.”

It’s difficult not to like her. I like even more that she doesn’t really care Cale’s in a wheelchair and she doesn’t do anything stupid and awkward like kneel down so they’re eye level or act as if he’s an invalid. Even though she does notice the wheelchair, she is easily distracted by how attractive he is.

Carefully taking a sip, Mickey did a once over of the man sitting in front of her. Cale’s shirt was just fitted enough to show off the remarkably solid build of his upper torso. She jotted down a mental list of all his attractive attributes thus far.
Thick, unruly chocolate locks. Gorgeous emerald eyes. Award-winning smile.
And he had a long list of greats.
Great back. Great shoulders. Great chest. Great arms.
Really great arms.
She ran her nails over the hot ceramic.
You’d never think that something was wrong with him.
She wondered if he had great abs too.

So I love Mickey. And the farther I got into the book, the more complex she became. I found myself really wanting to know why she was so commitment shy and found it difficult to sleep in the same bed as someone.

I love Cale a lot too, although not as much as Mickey. He’s charismatic, sexy, and very much in love with Mickey. He’s everything you’d expect in a love interest. So much so, he’s a bit of a cliche. Just because he can’t walk doesn’t mean he’s not a stereotypical billionaire love interest.

Cale gets self-conscious about his disability at times, and he has a lot of emotional baggage from that and his ex wife. But he’s pretty easy to get, and I don’t feel the same complexity with him I do with Mickey. That being said, he does have flaws, and I love that. He gets mad at Mickey and fed up with her unwillingness to share.

“Essentially, you’re more than happy to fuck my brains out but you won’t stay by my side. How am I doing so far, Mickey?”
“Cale…”
“So I understand, okay? Well, I wouldn’t exactly call it understanding,” he corrected himself wryly. “But I get it. I get that you need your space. It didn’t take a fucking genius to figure that one out. And I’ve tried my best to respect that…”
True.
“And be patient…”
True.
“And understanding.”
All painfully true.
He suddenly looked exhausted. And he suddenly sounded exhausted, “But Jesus, Mickey.” Shaking his head slowly, Cale blew the hair out of his eyes and sighed, “You need to throw a guy a bone eventually.”

Gotta love that he’s human and isn’t an eternal patience machine. So Cale’s all right. However, the chapters from his point of view are really weird.

They’re short, in first person, and melodramatic. A lot of the time the reader doesn’t get to see where he is or what he’s doing. Instead, they just hear his internal thoughts about Mickey. That’s it. And they’re melodramatic and repetitive, especially in the beginning of the book. The farther into the book, the more fleshed out the chapters get. But a full star is knocked off for those earlier chapters.

Despite that, I definitely recommend reading this book. It’s darker than most contemporary romances, which is very refreshing, but it has plenty of light and hilarious moments. Definitely worth the read.

If you liked this review, or know someone who might like Hart Broken, then I’d definitely appreciate it if you shared this post with your friends. Thank you, and have a great day!
  
The Accountant (2016)
The Accountant (2016)
2016 | Drama
7
7.5 (36 Ratings)
Movie Rating
Rain Man with a Kalashnikov.
(Another Bob the Movie Man Showcase Theatre).
The scene: studio execs in a board room in Warner Brothers. Greg Silverman, head of Creative Development walks into the room full of his most creative guys and slams a script by Bill Dubuque onto the table.
Silverman: “Affleck needs a real zinger of a film to follow his Batman work and this is it… but we we need a really riveting title… something to grab everyone’s attention and get them begging to pay their ticket money to see. Hit me!”
Creative 1: “The Autist?”
Silverman: “Like your thinking…. good Oscar associations… but perhaps a tad non-PC.”
Creative 2: “Under the Skin?”
Silverman: “Been done. Besides, don’t want everyone thinking they’re going to see THAT much of Johansson again”
A grey looking financial director, sitting in the corner: “Er… sir… I’ve got an idea….”

=====

So… it’s not the most PR-friendly title in the world, but it is a whole lot more interesting than it sounds. Ben Affleck plays the titular accountant (who may or may not be called Christian Wolff) – a sort of evil Jack Reacher of the financial world: off-the-grid behind multiple aliases and with financial fingers in more murky pies around the world than seems tasteful.
Not only is he a mathematical genius with the numbers, but is also extremely handy with his fists and an arsenal of high powered weaponry he keeps in his executive trailer home… ready to up-roots and disappear at any time.

Supported over the phone by a mysterious ‘Pepper-Potts-style’ personal assistant, who appears more machine than person, Affleck is guided from job to job, dropping in the occasional “normal” job to keep the authorities off his tail. One of these is for a bio-technology company headed up by Lamar Black (John Lithgow) who brings him in – against the wishes of his FD and long term friend Ed Chilton (Andy Umberger) – since all appears not quite right in the books. Junior accountant Dana Cummings (Anna “Pitch Perfect” Kendrick) is the young lady who has seen the discrepancy but can’t track it down in the labyrinthine accounts.

This so called ‘safe’ job lands both him and Dana in extreme danger as person or persons unknown, fronted by a hired ‘heavy’ played by Jon Bernthal, try to prevent some dodgy activities coming to the surface.
As a parallel thread, the head of the Treasury Department’s Crime Enforcement Division, Ray King (J.K. Simmons, “Whiplash”) strong-arms (for no readily apparent reason) analyst Marybeth Medina (an impressive Cynthia Addai-Robinson) into pursuing Wolff. With a keen intellect and a strong incentive she begins to close in.

Directed by Gavin O’ Connor, this – for me – is a frustratingly inconsistent film. When it flies, it really flies well, both at an action level and at a dramatic level. The flashback scenes to Wolff’s childhood are well done, showing how the autistic and needy youngster who needed compassion, quiet and understanding got the exact opposite from his militaristic father (Robert C Treveiler) to ‘jolt him out of’ his condition. It is easy to understand how he turned out the way he did.
On the flip side, the plot progression almost deliberately shines a spotlight on some questions (no spoilers) that if you ask them you immediately see the answers, resulting in most of the rest of the plot falling into place without shock or surprise. There was only one genuine twist for me, right at the end of the film, that I didn’t see coming.

The script by Bill Dubuque (“The Judge”) delivers some really nice scenes between Affleck and Kendrick, some smart (and genuinely funny) one-liners and one of the best abruptly ended speeches since Samuel L. Jackson’s in “Deep Blue Sea”. However, the whole Treasury Investigation story-line (however good it is to see J.K. Simmons act) is somewhat superfluous to the whole thing and just doesn’t work.

Kendrick and Affleck have good chemistry, with Affleck trying desperately to breathe some likeability into what is a pretty cold and calculating character. It’s hard though to empathise with someone who – albeit indirectly – is the source of such misery around the world through drugs, terrorism, dictatorships and God-knows what else. Kendrick plays kooky and naive really well, but she really ought to get some protocols sorted out around letting people into her apartment: she really doesn’t seem to learn!
It’s a nice idea and entertaining to watch, but the delivery is flawed.
  
40x40

Emma @ The Movies (1786 KP) rated Avengers: Endgame (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Avengers: Endgame (2019)
Avengers: Endgame (2019)
2019 | Sci-Fi, Thriller
Contains spoilers, click to show
I'm not really sure where to start with this so settle in for a ride. I've tried to avoid major spoilers but some of the things I've written might give away or hint at events in Endgame so please don't read this until you've seen it at the cinema.

We were left forlorn in the wilds of Wakanda after Thanos' snap in Infinity War. 50% of every living creatures on the planet, on every planet, wiped out of existence. Thanos has set off in his retirement while our heroes are reassembling. What's left of the team is trying to get back to a normal life, saving the world, saving each other. Some are moving on, some are stuck on the past, all are lost.

I wrote more notes for this than I've written for any other movie. It was so much of a problem that I condensed the original and then recondensed them into collected topics. I'm vaguely going to go in chronological order, let's do it!

We open with Hawkeye. The scene was simple and effective to help line up the change in him, but it wasn't the tone I expected for the beginning of the film. You have to start it somehow, and I don't know how I thought they would but tonally it didn't say "Marvel" to me. In the trailers we see his darker side coming through, after seeing the film I can't help but wonder if they needed to do this to him. It felt a little like they were just doing it to use for one scene. Clint is a stand-up guy, he would have been there for them regardless in this situation.

As we recap on what's happening in the wake of the snap we find Nebula and Tony attempting to return from Titan on the Guardian's ship. For me, Nebula was the best bit of the whole film. The scenes with Tony are wonderful and touching, she's able to make a connection that she's never really had before and her transformation through the film is a delight.

Something at this point that I feel I should bring up is the partnership that we witness. Tony and Nebula, Nebula and War Machine, Rocket and Thor. We're given lots of different Marvel Mash-ups with great results. Nebula, in particular, shone through in these. Watch out for her with Rhodey.

Steve, Cap, is very much in control throughout this movie, in leadership as well as of his emotions. He still has his positive outlook on life but even when it wanes he's determined. Visually they've left you no room to wonder on whether he is the first Avenger, he leads into a room and he gets a lot of shots that frame him perfectly. But he has changed... on more than one occasion I found myself going "Language, Steve!" I was unsure about his support group in the trailer and after the full scene it felt like it was just there to set up occurrences towards the end of the film. You'd be forgiven for thinking this was actually a Captain America film, it felt much more like one than Civil War did.

Before coming to Endgame one of the things I had been thinking about was how Scott was going to return from the quantum realm. What happens kind of feels like they had no idea how they were going to do it, and it was frustrating and leaves you with questions about what happened in the five years since the snap. There's also a potential horror movie spin-off teased in Scott's walk through San Francisco, he encounters a kid on a bike... classic horror movie moment in that scene.

Nat gets to flex her leadership muscles in the post-snap world trying to keep a new band of Avengers together. Still based in the Avengers complex she's coordinating with members around the world and out in space. We finally see some genuine raw emotion from her as they search for Hawkeye as he's off on his... well what is it? Redirected revenge? She's always had a trusted position with Fury and it seems like his dusting has pushed her to step up.

Carol is back after her recent debut... I still don't think we can call her Captain Marvel when no one else does. I still don't like her, I can't help it. She's cocky and she doesn't seem to have any desire to actually work with the team. If there's anything that I got from this film it's that Black Widow should have had her own film already rather than introducing Carol at the last minute. She's not really a massive feature of the film and her inclusion feels almost like they needed to a solution to a problem and she was the quickest way to fix it.

Now we get to the point where I had some major upset. In my opinion, Marvel have done wrong by Bruce/Hulk and Thor. I saw a spoiler on Twitter for Bruce that I hoped was fan-inspired, but when we get to him in the film I sat in annoyed silence as those around me murmured with excitement. As far as Thor goes, I can see why they made the choices they did with him but it felt like they just turned him into a joke, and that didn't sit right with me at all. Just one small step back from what they did and they would have nailed it, but it felt like they just went for the cheap laugh at his expense.

So it's time to talk about time travel, I think we all knew that we could expect to see it in some way or another in Endgame. Tony and Bruce obvious have a big hand in this one, and it was nice to see them acknowledging the "normal" person discussion of time travel with film references. Outside of that though they threw a lot of complicated script at it, it felt like a very random step away from how they usually deal with technical things in the universe.

From the one hour point of the movie(ish) everything starts to pick up, up until then I wasn't loving the film, and that was upsetting to me. What follows from the quantum suit walk is a lot of fun. There are a lot of nostalgic moments that brought humour and a fun layer to the older films and we get what is probably the most satisfying moment of the entire MCU.

Visually this is one of the better films in the sequence. Shots weren't overly cluttered and so busy that you couldn't see what was happening, and there were a lot more poignant visuals. There are however a few that make me think they had to be reshot because you get very specific angles that give you the back of someone's head and the audio sounds slightly off to the rest of the scene.

Two things left to specifically mention...

The women of Marvel. For so many films we had very few female heroes, certainly none that got their fair share of coverage until The Wasp, Captain Marvel and an excellent female ensemble in Black Panther. I'm all for more female characters but I think Endgame went too far. There is one scene near the end that felt more like they were worried they hadn't had enough women on screen and they really packed them in, it felt awkward rather than awesome.

Stan Lee's cameo. It wasn't the usual fun we're used to. Fleeting and forgettable. Stan deserved better, this just didn't feel right. I even briefly wondered if it was actually him.

For me, Endgame wasn't the finale that we deserved. It wasn't better than Infinity War but I don't think that it could have been because of how much it had to bring to the table. I went and saw it twice because I like to see the 3D and 2D when they come out, it was actually one of the better 3D films I've seen on a regular screen.

I probably would have given this 3 stars, while I had fun watching it I came out both times feeling kind of "meh" about it. Nebula, America's ass and the epic moment in the finale, as well as a few other amusing moments, bumped it up slightly. I sadly found that first hour rather challenging and couldn't get on board with some of the character choices that were made.

What you should do

Let's face it, you're going to watch it if you've invested time in watching all the Marvel movies and I'm sure you'll enjoy it. I'm aware I'm in a minority with my feelings about this, but not everyone can feel the same way about everything. What a world it would be if we could.

Movie thing you wish you could take home

I'd still like an infinity stone... but I don't know which one.
  
Call of Duty: Ghosts - Devastation
Call of Duty: Ghosts - Devastation
Shooter
The second of four planned content packs for Call of Duty: Ghosts has arrived and offers more than a way to tide fans over until the release the next pack and highly anticipated release of Call of Duty: Advanced Warfare in November. Following the established formula of previous releases, the new collection offers four new maps, a new weapon, and a new episode for the alien themed Extinction gameplay mode.

 

The following maps are included in the collection.

 

Behemoth

This is set in a large excavation tool in Columbia where stairs, narrow corridors, and fast action are the order of business. Think of a cross between an oil rig and excavation machine and you have an idea what’s in store.

The upper levels of the map provide plenty of fast action and the interior locales get plenty of opportunity for close quarter combat. Running on the main deck may make you a favorite of snipers, but there are plenty of opportunities for players to duck out of harms way if they’re willing to jump over a ledge.

I have to say that this is my favorite of the new maps because I just really enjoyed the run and gun style of playing and this one suits me perfectly.

COD Ghosts Devastation_Behemoth Environment

Ruins

Set in Mexico, this map combines a jungle locale with plenty of temples. At first it was very frustrating as due to the excessive amounts of foliage and varying terrain levels, it was a campers paradise. I lost count of how many times I was spawn camped at the beginning of my play sessions but I soon developed instincts as to where opponents preferred to set up and hide. There is plenty of opportunity for fast and intense combat here as long as you’re willing to put up with the numerous snipers and campers that will letter the map.

When a player reaches a certain level of kill streak, they will become The Predator from the film series and this allows them to hunt opposing players using the heat vision of character as well as his wrist blades and plasma cannon. Should a player be lucky enough to take down this creature, he often gets the final laugh courtesy of his self-destruct mechanism which complete with sound effects from the film has devastating results.

COD Ghosts Devastation_Predator vs the Volcano

 

 

Unearthed

Set in a classified location this is often the most frustrating of the new maps for me. It is like a combination of Dome and a couple of other maps from previous games which forces combat to flow along and excavation site. There are some impressive things such as automatic doors and underground areas to fight within. However the central hub and elevated catwalk also lead to lots of sniping and camping. I had been spawn camped on this map more than any of the other maps combined but if you’re willing to lob a few grenades into the central hub, you can often be rewarded with some very impressive kill streaks.

COD Ghosts Devastation_Unearthed Environment

 

Collision

This New York based map is cluttered and dangerous as it is set aboard a crashed freighter that is mingled with the bridge and has all manner of vehicles and cargo containers aboard. Sniping is common here but the multilevel map and numerous interiors allow for a nice mix of gameplay styles. I remember recent session where I completed the final kills for our team by jumping down upon three passing enemies firing as I jumped. I have also racked up some very enjoyable kill streaks on this map that resulted in rocket strikes being called in. The detail level is good from the standing water in the lower sections of the ship to the cargo netting and containers that letter the upper levels. Seeing the wrecked New York City taxis was a nice touch as well as some of the more personal details in the crew quarter areas of the ship.

COD Ghosts Devastation_Collision Environment

 

The new weapon is called the Ripper and I found it to be a very interesting mix of submachine gun an assault rifle as it escaped will changing between the two on-the-fly. It is very high rates of fire which will rip opponent to shreds in short order hence how the weapon got its name. The high rate of fire though does go through your ammunition quickly so short bursts or plenty of time to reload is always recommend.

 

The final part of the collection is the Mayday episode of the alien themed Extinction. For players work with one another to infiltrate and clear a locale that is been overrun by the alien menace. Players purchase weapons upgrades based on the amount of enemies they dispatch and will also earn skill points based on their performance. Said skill points will let them do things such is offer ammunition upgrades to teammates and bring in electronics ranging from Sentry guns and other advanced weaponry. My first time through we made excellent progress as we seem to be well synced to take out the aliens and guard our drill that was required for advancement into the game.

This was short-lived as after several successful encounters we came across a group that had our number and dispatch us in quick succession which left no one to revive the fallen members. While it is a bit frustrating batch when this happens you must replay the entire session over the graphics and gameplay are definitely a very nice touch and I’m very happy to see that they have moved this to an episodic format because the narrative and back story bring a whole new level of enjoyment.

 

While not perfect, the collection is to me more enjoyable than many that maps the game shipped with at launch and therefore one that I can easily recommend. Those looking for the best value will want to purchase a season pass is that will get you all for the map packs at the discounted price which is certainly a is better than paying the going rate to get them à la carte.

http://sknr.net/2014/05/20/call-duty-ghosts-devastation-dlc/
  
Charlie and the Chocolate Factory (2005)
Charlie and the Chocolate Factory (2005)
2005 | Comedy, Family, Sci-Fi
Visuals, Acting, Deep Roy (0 more)
Missing some sentimental value (I prefer the original) (0 more)
C is for Candy
Contains spoilers, click to show
And yes, I certainly mean eye candy. Johnny Depp is gorgeous despite the makeup artists’ attempts to make him seem pale and awkward. My brain isn’t working properly due to lack of sleep so I’ll just go ahead and warn you that this is more a regurgitation than a review. Read at your own risk, because I even give the entire ending of the movie away…

This is the story of Charlie Bucket, an impoverished but genuinely good-natured child. His dream is one of millions: to win a Golden Ticket, and tour Willy Wonka’s chocolate factory in the hopes of obtaining an even bigger prize. If this plot sounds familiar, it’s because you’ve seen Willy Wonka and the Chocolate Factory, or have read the book. I profess my ignorance, for I haven’t read the book Roald Dahl wrote, and therefore have no idea which movie version adheres more strictly to the original text.

Let’s move on by more closely examining Burton’s version. Despite some of the world’s most recalcitrant children winning the four other tickets, Charlie lucks out and becomes the recipient of the last Golden Ticket. This brings great joy to his family and even makes the bed-ridden Grandpa Joe ambulatory again. I love Charlie’s family, especially because his Dad works in a toothpaste factory but everyone in the family has nasty teeth.

The glorious day of the tour arrives and each child shows up with a parental or grandparental guardian. They are introduced first to Willy Wonka by means of a puppet show, which ends in a glorious and unintentional fire. With the smoldering puppets dying disturbingly in the background, Wonka appears with cue cards, giving the impression that the man has no idea how to socially interact. The group then enters the factory.

The first child to be eliminated from the contest is Augustus Gloop. The group has been given free reign of a room made entirely of candy. Augustus cannot resist the lake of chocolate, and he falls in. He is sucked up a tube that leads to the fudge room. Then the Oompa Loompas appear and perform a song engineered for this particular predictable tragedy.

The Oompa Loompas in Burton’s version are short, and they do not have orange hair, but they all have the same face and body. Deep Roy, the actor portraying the Oompa Loompas, deserved an Oscar for effort in my book, for the special features indicate how very involved he was with this production. The songs sung by the Oompa Loompas varied significantly from those in the older version. In fact, I enjoyed how each song of admonishment involved a specific genre of music.

Next Violet Beauregard, the competitive one, is turned into a blueberry by chewing gum. And then we have the case of the sad and supremely spoiled Veruca Salt, who ends up getting thrown down a garbage chute by some very judgmental and highly trained squirrels. After each young lady has been expelled from the contest, the Oompa Loompas say adieu with a musical number.

Throughout the film, Wonka has flashbacks about his father. It seems the elder Wonka was a dentist, and he forbade the young Willy to eat candy. Several scenes show Willy Wonka defying the will of his father, which ultimately led Willy to be a world-renowned chocolatier. Though it was nice to have this subplot as an explanation for some of Wonka’s erratic behavior, I found that I like Gene Wilder’s portrayal of Willy Wonka better. He was whimsical and strange, but the film and the actor seemed to offer no explanation as to how he got that way.

Mike Teavee, a young boy with the attention span of a gnat on amphetamines, is the last of the factory’s victims. He decides to teleport himself into a television screen, which I’m sure seemed like a good idea at the time. Teavee is shown in peril as an Oompa Loompa flips the channels. Now incredibly small, Wonka decides that the best remedy for Mike is the taffy pulling machine.

Charlie is the only child left, and Wonka ushers Charlie and Grandpa Joe into the glass elevator. According to the button, they are going up and out. Indeed, they do, eventually stopping when they crash through the roof of the Bucket house. The grand prize is revealed: Willy Wonka is giving Charlie the factory. This becomes impossible when Wonka forces Charlie to choose between factory and family. Eventually, Wonka reconciles his Daddy issues and allows Charlie’s family to stay at the factory.

The visual effects in this film were amazing. As mentioned previously, Deep Roy was incredible as the face of the many Oompa Loompas. I thought the child actors in this film were also impressive in how they perfectly captured their respective vices. Overall, this was a good film. And yet I still miss moments from the older film, especially the poem with “the grisly reaper mowing.” Call me sentimental…
  
Pacific Rim (2013)
Pacific Rim (2013)
2013 | Action, Fantasy, Sci-Fi
Director Guillermo Del Toro has introduced an interesting new twist to the “giant monster run amok” genre with his latest film “Pacific Rim”. The movie details how extraterrestrial life has appeared upon the earth via a rift in the ocean floor. These gigantic alien life are known as Kaijus after the Japanese word for gigantic creature and have unleashed utter devastation upon the coastal cities of the world. Since the first attack took six days to repel, the leaders of the world devised a new plan of defense which involves the building of gigantic mechanized robots or Jaegers, after the German word for hunter. It is learned that the initial results were very promising however as time went along, the alien threat continued to evolve and adapt and were soon becoming a challenge for the mech defenses.

Enter into the mix Raleigh Becket (Charlie Hunnam), a young Jaeger pilot who, with his brother, pilots the Gypsy Danger mech. It is learned that two pilots are needed to control the mechs as the neural demands were too much for one individual alone. Through a process known as “drifting” the pilots are linked to one another’s minds which allows them each to control one half of the machine in combat situations. Needless to say it is vital that the two pilots are compatible as the connection allows them to see into each other’s minds and memories so therefore having somebody of a compatible nature is key to success.

Six years into the war tragedy strikes leaving Raleigh dissolution and alone. In the ensuing seven years he is working on a last gasp project to build gigantic walls around coastal cities in an effort to stop the alien menace and protect cities. Things have not been going well and due to increasing losses the command has canceled the Jaeger program and ordered the few remaining next to Hong Kong to provide a measure of defense will wall is completed.

This does not sit well with Defense Marshall Pentecost (Idris Elba), who believes that the mechs offer humanity’s best defense against the enemy and as such he seeks down Raleigh and return Sam reluctantly to the program. It is learned that there are only four mechs left and a desperate plan to deliver a nuclear payload through the rift directly to the enemy is put in place. Of course complications arise specifically in the form that Raleigh needs to find a new copilot and by far and away the best candidate for him Rinko (Mako Mori) is being blocked from taking part in the mission by the Defense Marshall. This combined with tension between their rival pilot and Raleigh certainly has him rethinking his place in the mission.

As if this was not complicated enough, base scientist Newton (Charlie Day), is convinced that there is a much bigger threat coming and that their current course of action is not going to be enough to save the day.What follows is an FX heavy spectacle of action as humanity makes a last-ditch stand against the alien apocalypse in spectacular style.

The movie, while entertaining, does strain credibility to a serious extreme even by adventure film standards. We’re supposed to believe that enormous amounts of money have been spent to develop and maintain the defense program when the weaponry aboard the mechs as well as conventional weaponry such as Tomahawk missiles and such could be mounted aboard ships and coastal batteries and deployed with similar success at a significantly reduced cost. We are told that the initial attack took six days to repel using jets and tanks but from my point of view heavy assault gunships, rail guns, cruise missiles, as well as the plasma weaponry shown in the film would certainly do the job from any floating or fixed coastal location.

Even though the 3-D in the movie was converted it was done very well and there were some very good moments of immersion especially during the very well done combat sequences. My biggest issue was that the middle of the film tended to drag as we had a lot of interpersonal dramas play out but they lacked attention and character development that they needed to be fully effective. Despite the extremely solid cast, many of the characters were very thinly developed as the emphasis on the movie was clearly on putting giant robots against giant creatures and unleashing as much carnage and mayhem as possible.

In this regard the film worked however the times in between do not work so well and there is a surprising lack of chemistry amongst many of the leads which undermines the sense of urgency, desperation, and sacrifice which is key to the story.

Charlie Day provides some good comic relief in his role and Hunnam and Elba do a good job with the limited characters that they are given.

While it is not a bad film by any stretch the imagination, it could have been so much more because as it stands now it is basically in the vein of the Toho Godzilla movies just with a bigger budget and better effects.

http://sknr.net/2013/07/11/pacific-rim/
  
Ford v Ferrari (aka Le Mans '66) (2019)
Ford v Ferrari (aka Le Mans '66) (2019)
2019 | Action, Biography, Drama, Sport
Damon, Bale and fast cars (1 more)
Epic technical film making - cinematography, editing and sound - Oscar bait
Virtually nothing (0 more)
A linear story on a circular track - but beautifully done.
Despite the love affair cinema has had with cars over the years, the sport of motor racing on film has been patchy. Too often the drama on the track has been deluged with melodrama off the track, as in John Frankenheimer's "Grand Prix" from 1966. While recent efforts such as Ron Howard's "Rush" have brought modern filming techniques to better convey the speed and excitement, it is Steve McQueen's "Le Mans" from 1971 that had previously set the bar for realism in the sport. But even there, there were a few off-track love stories to interweave into the action.

I wouldn't hesitate to suggest that "Le Mans '66" is a strong contender for the motor racing high-water mark.

The film was marketed as "Ford v Ferrari" in the US. (What... do the American distributors think their film-goers are so stupid that if "Le" is in the title they will think it sub-titled foreign language??). But it's a valid title, since the movie tells the true story of when Henry Ford... the second... (Tracy Letts) throws his toys out of the pram at Ford's faltering progress. ("James Bond does not drive a Ford". "That's because he's a degenerate!" snaps back Ford, which kind of typifies the problem"). Marketing man Lee Iacocca (Jon Bernthal) persuades retired hot-shot racer Carroll Shelby (Matt Damon) to take Ford's blank-cheque to build a car to win the Le Mans 24 hour race.

Shelby enlists maverick Brit racer Ken Miles (Christian Bale) to help design and drive the next-generation machine. But neither had banked on the interference of the hoards of Ford suits, led by VP Leo Beebe (Josh Lucas). An explosion is imminent! And its not just from the over-heated brake pads!

What's really odd about this film is how linear the story is. While we get to see the family life of Miles (to add necessary context to what follows) these are merely minor diversions. There are no sub-plots or flashback scenes. It just relates the history from beginning to end, enlivened by some of the best and most exciting motor-racing footage put to celluloid.

At a bladder-testing 152 minutes, this really shouldn't have worked. I should have got bored and restless. But I really didn't.

In many ways - bladders aside - I think this will appeal in particular to an older breed of movie-goer. It's a 100% 'sit back in your seat and enjoy' cinema treat.

This is the first film Matt Damon and Christian Bale have made together, and I understand that Damon specifically signed on since he wanted to work with Bale. And there is palpable chemistry there. The movie includes one of the best 'bad-fights' since Colin Firth and Hugh Grant locked horns in the Bridget Jones films. And Damon - never one of the most expressive actors in the world - here really shines.

Bale also appears to be having a whale of a time. Not having to adopt a US accent suits him, as he blasts and swears his way through various UK-specific expletives that probably passed the US-censors by! He often tends to play characters in movies that are difficult to warm to, but here - although suitably spiky and irascible - the family man really shines through and you feel a real warmth for the guy.

There's a strong supporting cast behind the leads, with Tracy Letts' fast-driving breakdown being a standout moment. I wonder how many takes they needed on that for Damon to keep a semi-straight face?! Also impressive as the son Peter Miles is Noah Jupe. If you're wondering where the hell you've seen him before, he was young (Marcus in "A Quiet Place").

Where the film comes alive is on the track, and a particular shout out should to to the technical teams. Cinematography is by Phedon Papamichael ("Walk the Line"), film editing is led by Andrew Buckland and Michael McCusker. And sound mixing - which to my ear was piston-valve perfect - is by Steven Morrow. Also worthy of note is a kick-ass driving soundtrack by Marco Beltrami that genuinely excited. These categories are fearsomly hard to predict in awards season, but you might like to listen out for those names.

If I was going to pick at any faults in the film, it would be that Ford exec Leo Beebe is painted a little too much as a "boo-hiss" pantomime villain in the piece. It could have been perhaps toned down 20% or so.

James Mangold ("Logan"; "Walk the Line") directs in style. From the rather po-faced trailer, you might think this is a "car movie that's not for me". But it really is a tremendously fun movie, with some genuinely laugh-out-loud moments mixed in with edge-of-your-seat action and some heart-rending moments.

Above all, this is a film that really benefits from the wide-screen and sound-system that only a big cinema can provide. As such this goes on my "get out and see it" list without any hesitation! It's going to make my movies of the year: and I'm off to see it again on Saturday!

Read the full review here - https://bob-the-movie-man.com/2019/11/20/one-manns-movies-film-review-le-mans-66-2019/
  
Shadow Of The Tomb Raider
Shadow Of The Tomb Raider
2018 | Action/Adventure
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.

Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.

Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.

One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.

Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.

Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.

Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.

Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.

As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.

Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.

Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!

What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel

What I liked less: Occasional areas where it was unclear where to go next