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Awix (3310 KP) rated Mirror (Zerkalo) (1975) in Movies

Mar 24, 2019 (Updated Mar 24, 2019)  
Mirror (Zerkalo) (1975)
Mirror (Zerkalo) (1975)
1975 | International
8
8.5 (2 Ratings)
Movie Rating
Autobiographical art-house excursion into who-knows-what is less well-known than the same director's adaptation of Solaris but equally obscure, if you're not in the know anyway (and I'm not). A man shares his dream-like reflections of his life and that of his father (the same actor plays them both; the same actress plays both mothers - see how this could be a bit mystifying?) and the parallels between them.

One of those films which is so revered you really do want to like it, but it's also one of those films which is so oblique and impenetrable that you kind of slip into a zen trance while watching it: there isn't a moment of it which doesn't make a sort of sense at the time it's on screen (well, maybe there are a few), but there's very little sense of a conventional narrative. Mesmerising more than anything else, with some truly beautiful sequences and images on the screen; a technically brilliant work of art but only marginally a piece of narrative cinema.
  
TF
10
9.0 (2 Ratings)
Book Rating
Kelsey Cambridge is getting ready for the first annual Maple Sugar Festival at Barton Farm, the living history museum she runs in Ohio. As part of that festival, she has invited Dr. Conrad Beeson to teach a class on harvesting maple sugar. However, while he is inspecting the trees on the farm, someone stabs him with a hand drill. With the police looking at one of Kelsey’s employees, can she find the real killer?

I was delighted to slip back into the world of this series. The setting is fantastic, and the characters are strong. Not all the returning characters get a lot of page time, but the ones that do get a good deal of development. The suspects are also strong, and the varying suspects and motives kept me guessing until the end.

NOTE: I received an ARC of this book in exchange for my honest review.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2016/05/book-review-final-tap-by-amanda-flower.html">Carstairs Considers</a>.
  
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Slip Strike
Slip Strike
2020 | Card Game
Super spies. We have all dreamed of being one – don’t lie! What about teleporting super spies? What about time-traveling teleporting super spies?! As a huge Doctor Who fan, that is right up my alley. Well, minus the eventual assassination that comes with winning the game. Dat theme tho…

Slip Strike is a card game of bluffing, running, and managing your resources. The goal of the game is to get one hit on your opponent: the final strike. This could come from a bullet, a knife wound, or several other injuries that lead to your opponent’s demise. You each have ways of “slipping” out of trouble, but they are limited and certainly give your opponent the upper hand.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook, you may purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup, each player chooses a color (in this edition either blue or black) and receives the cards and spy-eeple (speeple?) of that color. Randomly place the location cards in a circle, or pentagon shape, to mark the map. Each player will select a location card at which they would like to begin the game, and reveal these simultaneously. Players will place their speeples on those locations and the game is setup and ready to play! For a more hardcore game, you may include one or two special Asset cards. We did that.

Slip Strike has no “turns” in the traditional sense. Instead, players will be choosing two cards to be played in succession. These cards are all from their hands and can include movement, teleportation, and weapon cards. Once the players have set their two cards in front of themselves, the cards in the first slot will be revealed simultaneously and resolved. Movement happens first, then any teleportations, then weapon effects.

If a player chose to play a movement card (left or right), simply move the speeple one space in that direction. Teleportation cards have the speeples moving directly to the location specified on the card. Weapon cards will have text on them referring to which spaces will be affected by the weapon – same space, one space away, or two spaces away usually. Should an enemy speeple reside in a space and is to be hit, the attacking player either wins with a successful strike or the defending player will need to “slip” to another location by playing (and therefore also discarding) a location card. This location card is now out of play and essentially is used as a countdown to their end, as players only have one card per location to use for a future slip.

Each card will also feature a cooldown number on it. This number reflects how many game rounds this card will need to sit on the table before it can be shuffled back into the player’s hand. I believe this to be the greatest aspect of this game: utilizing the cool downs effectively in order to exact the most damaging tactics for victory. Some more powerful cards will also show an asterisk in place of a cool down number. This means that the card must remain out of play for three or more rounds before entering the player’s hand (see photo below for the Flamethrower Asset).

The player that can guess their opponent’s next moves, play their corresponding cards, and whittle down the location slips the fastest will become the ultimate spy and someone I definitely do NOT want to play against.

Components. As previously mentioned, we were provided a prototype copy of Slip Strike, and the components may change during the Kickstarter campaign. That said, this game is a bunch of cards and two speeples. The cards look incredible and the art is spot-in with the theme. I quite enjoy the art style and it stays out of the way while playing, but is also interesting enough that you can spend lots of time inspecting it when playing against AP-prone opponents. The speeples are cool, and I am excited to see where they end up as a result of a successful Kickstarter campaign. All thumbs up from us on components!

The game play is super solid. We had no questions on how to play the game after reading the rules (which are super short – thank you!), and we were off to murder each other in seconds flat. What I really appreciate about this game is that anyone can be successful with it and really get into the theme. Do you want to play as Agent Smith from The Matrix? Go for it! Want to play as Hiro Nakamura from Heroes (when he could control his powers, that is)? Do it! Slip Strike is quick, super engaging, and gives me the feeling of high-stakes, adrenaline rushing, globetrotting secret agents that I have been looking for. If you are interested in picking this one up, consider backing it on Kickstarter, purchasing from the publisher directly, from your FLGS, or your favorite online retailer once this one hits market. You won’t regret it.