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Horrible Bosses (2011)
Horrible Bosses (2011)
2011 | Comedy
9
7.4 (8 Ratings)
Movie Rating
We have all had them at some point in our life. You may even have one now. That’s right, I am talking about horrible bosses. So I was more than happy to go see Horrible Bosses, mostly to get suggestions on how to treat my subordinates. What? I never said that I was a great boss. But enough about me, the movie is about three friends whose superiors are making their lives unbearable, so they decide to murder their horrible bosses.

The three friends:

Nick Hendricks (Jason Bateman) has spent years being the dedicated, hard-working employee. He is the first to arrive at work and the last to leave. But for some reason his boss, the company president, Dave Harken (Kevin Spacey) feels the need to torment him on a daily basis. The one thing that has kept Nick going was the promotion to Vice President of Sales that his boss has been telling him that he would get. But when the day comes Dave decides that he will absorb the VP of Sales position within his own.

Dale Arbus (Charlie Day) is a caring dental hygienist who loves his job, with the one exception of his boss Dr. Julia Harris D.D.S. (Jennifer Aniston) who sexually harrasses him constantly. Now, personally, if I had a boss that looked like his boss she could sexually harass me all she wanted and I would be begging for overtime. However Dale is engaged to a wonderful woman, Stacy (Lindsay Sloane), and Dr. Harris demands that either Dale sleeps with her by the end of the week or else she will tell Stacy that Dale has been sleeping with her. Dr. Harris even has incriminating photos that she took of herself and Dale in questionable poses (of course he was unconscious during dental surgery when the pictures were taken but that’s beside the point).

Kurt Buckman (Jason Sudeikis) is an accountant at Pellit & Sons Chemical Plant. He’s dedicated, hard-working and actually loves his job and boss. But when his boss Jack Pellit (Donald Sutherland) suddenly passes away, Jack’s deranged coke-head son, Bobby (Colin Farrell) takes over and all he cares about is making as much money possible until he runs the company into the ground.

Now you may be asking “Why don’t they just quit their jobs?” They thought about that but then they bump into an old High School buddy of theirs, Kenny Sommerfeld (P.J. Byrne), and they see first-hand how hard it is to find a job.

The decision to murder:

Dale thought he had a fantastic plan on how to murder their bosses and it was rather inexpensive but that gets flushed down the toilet. Nick and Kurt were pissed at Dale for a while but luckily the GPS navigation system in Kurt’s car leads them to Dean ‘MF’ Jones (Jamie Foxx). Dean becomes their Murder Consultant and he gives them a wealth of information on how to go about getting away with murder, as well as the idea that they should murder each other’s bosses. Thus the three friends embark on an epic adventure to kill each other’s bosses and save the world.. well, at the very least, save their sanity.

The onscreen chemistry between Jason Bateman, Jason Sudeikis and Charlie Day was so amazing you would think they have been a comedy team for years and friends for even longer. It really seemed very genuine. Walking out of the theatre I overheard some people discussing who out of the three main actors did the better job and I have to agree with pretty much what they said. Though they all did great jobs Charlie Day rocked the screen just a little harder than either Jason did.

Kevin Spacey, Jennifer Aniston & Colin Farrell were phenomenal. They brought such unique flair and realism to their characters. Kevin Spacey will always be the worst boss ever, Colin Farrell will always be the guy I want to party with and Jennifer Aniston is the boss I would love to have. I will be honest, I was guilty of type casting Jennifer but after seeing her in this role, I can safely say I have learned my lesson and I will not make that mistake again. (Psst, film industry, you can learn this lesson too).

While the screen time for Donald Sutherland, Jamie Foxx, Julie Bowen, Wendell Pierce, Ron White and Bob Newhart may have been shorter than I would have preferred, those scenes were still great. There’s even a really short scene with Isaiah Mustafa (fun fact: he attended the Seattle Seahawks’ training camp in 2000) and even though he was fully clothed in the scene I swear I heard “Yum” whispered by most of audience.

There were a couple of things in the movie that I felt could have been done better unfortunately to list those parts would be a major spoiler. But overall, the movie delivered what I expected and more. It was consistently funny, relatable, highly enjoyable, clever with some twists I didn’t see coming and all the actors (regardless of screen time) shined brightly as the stars they are.
  
Fantastiqa
Fantastiqa
2012 | Adventure, Fantasy
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?


Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.

A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).


Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.

I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.

But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
  
Tui Snider has long since been a favorite author of non-fiction of mine. Her research when it comes to her books is impeccable. I try to never miss an opportunity to read a book by Tui Snider, so when I was presented with the opportunity to read 6 Feet Under Texas by Tui Snider, I jumped at the chance!

6 Feet Under Texas by Tui Snider is a book for those who love history as well as for those who have an appreciation for cemeteries and the people who are buried there. Snider goes all over (mostly) north Texas to talk about the history behind some of the graves famous, infamous, and the just plain interesting. As always, Tui Snider has done excellent research for her book, and it really does show the dedication behind it all. In fact, Tui Snider solved the mystery about the identity of the one legged rope walker who's buried in Corsicana. The photos included in the book aren't in color, but I enjoyed them just the same. It was nice to place the story to the photo. I also appreciated Tui Snider placing each city in alphabetical order for easy findings. She also includes the address to where each cemetery is located after each story in case you wanted to visit.

I will admit that many books, I skip the intro. However, I know that Tui Snider never writes a dull and boring intro for her books. 6 Feet Under Texas' intro did not disappoint. Snider talks about how cemeteries are not morbid at all and how cemeteries are actually for the living. Seriously, read the intro. It is short and so very interesting!

I learned so much reading 6 Feet Under Texas. For example, did you know there was such thing as a backronym? I sure didn't until I read about Amber Hagerman, the little girl from which the AMBER Alert was invented. Tui Snider discusses about Amber's case and gives us an English lesson as well! There's also a touching story about a reverend who took in single mothers back in 1894, a time when society shunned those who weren't married. That story really warmed my heart. In Danville, a young woman by the name of Karen Silkwood is buried. She died under mysterious circumstances back in 1974. The mystery of Silkwood's death definitely left me intrigued. Her story was also very interesting. I learned that in the olden days, scraped graveyards were commonplace. Tui Snider explains that the grass from cemeteries was scraped because the lawn mower actually wasn't invented until 1830, and lawn grasses weren't a thing until the 1930s. Grass, back then, was home to all sorts of snakes and insects, and dry grass could catch on fire easily. So back then, people would get rid of all the grass growing around graves. It's pretty interesting to read about. I also read about Marlene Johnson in 6 Feet Under Texas. Marlene Johnson was the first female postmaster for Eastland, Texas. She made a huge mural out of millions of postage stamps. I loved reading about Mrs. Johnson, and I believe others will too. I was intrigued by Anthony Bascilli's grave. He went all out for his grave including having brick walls around his coffin, doors leading down to his coffin, and pipes sticking out of his coffin where keys to the door were to be dropped. Those pipes are still visible above ground if you take a trip out to the cemetery in Thurber, Texas.

It's not just humans that Tui Snider includes in her book 6 Feet Under Texas. Did you know that back in the day, it was a normal thing to have your limbs buried? For example, there are true stories of people burying amputated limbs and having grave markers made for them. What I really loved was how Tui Snider also mentions animal burials. She discusses the Alamo cats who are buried at the Alamo. (I had no idea that the Alamo had official cats!) She also writes about other animals that were special in some form, but I really loved reading about the Texas horned lizard that had been buried alive for thirty-one years and came back to life when he was exhumed.

I could go on and on about how amazing Tui Snider's newest book is, but you are better off just reading it for yourself. This was one of those books where I never wanted it to end. Luckily, Tui Snider is making a volume 2! I would definitely recommend 6 Feet Under Texas by Tui Snider to everyone that would love to go on a real life adventure without leaving wherever their reading Snider's book from. Seriously, pick up your copy of 6 Feet Under Texas so you can understand why I gushed so much on this book!
--
(A special thank you to Lone Star Literary Life for providing me with a paperback copy of 6 Feet Under Texas by Tui Snider in exchange for an honest and unbiased review.)
  
The Tingler (1959)
The Tingler (1959)
1959 | Horror, Mystery, Sci-Fi
9
7.3 (3 Ratings)
Movie Rating
Vincent Price (1 more)
William Castle
When You Scream
The Tingler- is a excellent movie and if you havent watched it than go watch it.

The plot: Dr. Warren Chapin (Vincent Price) has made a surprising discovery -- the spine-chilling sensation that people get when scared is due to a parasite that he dubs the "tingler." Chapin concludes that in extreme circumstances, prolonged fear can cause the creature to damage a person's spine and even cause death if the victim can't scream, a theory that Oliver Higgins (Philip Coolidge) uses to deadly effect on his wife (Judith Evelyn). Soon the tingler that killed the woman is on the loose.

Castle used gimmicks to sell the film. The Tingler remains most well known for a gimmick called "Percepto!", a vibrating device in some theater chairs which activated with the onscreen action.

In a similar manner as Universal's Frankenstein (1931), Castle opened the film with an on-screen warning to the audience:

"I am William Castle, the director of the motion picture you are about to see. I feel obligated to warn you that some of the sensations—some of the physical reactions which the actors on the screen will feel—will also be experienced, for the first time in motion picture history, by certain members of this audience. I say 'certain members' because some people are more sensitive to these mysterious electronic impulses than others. These unfortunate, sensitive people will at times feel a strange, tingling sensation; other people will feel it less strongly. But don't be alarmed—you can protect yourself. At any time you are conscious of a tingling sensation, you may obtain immediate relief by screaming. Don't be embarrassed about opening your mouth and letting rip with all you've got, because the person in the seat right next to you will probably be screaming too. And remember—a scream at the right time may save your life."

William Castle was famous for his movie gimmicks, and The Tingler featured one of his best: "Percepto!". Previously, he had offered a $1,000 life insurance policy against "Death by Fright" for Macabre (1958) and sent a skeleton flying above the audiences' heads in the auditorium in House on Haunted Hill (1959).

"Percepto!" was a gimmick where Castle attached electrical "buzzers" to the underside of some seats in theaters where The Tingler was screened. The buzzers were small surplus airplane wing deicing motors left from World War II. The cost of this equipment added $250,000 to the film's budget. It was used predominantly in larger theaters.

During the climax of the film, The Tingler was unleashed in the movie theater, while the audience watched Tol'able David (1921), in which a young woman escapes the unwanted advances of her boyfriend and is targeted. In the real-life theater, a woman screamed and then pretended to faint; she was then taken away in a stretcher, all part of the show arranged by Castle. From the screen, the voice of Price mentioned the fainted lady and asked the rest of the audience to remain seated. The film-within-a-film resumed and was interrupted again. The projected film appeared to break as the silhouette of the tingler moved across the projection beam. The image of the film went dark, all lights in the auditorium (except fire exit signs) went off, and Price's voice warned the audience, "Ladies and gentlemen, please do not panic. But scream! Scream for your lives! The tingler is loose in this theater!" This cued the theater projectionist to activate the Percepto! buzzers, giving some audience members an unexpected jolt, followed by a highly visible physical reaction. The voices of scared patrons were heard from the screen, replaced by the voice of Price, who explained that the tingler was paralyzed and the danger was over. At this point, the film resumed its normal format, which was used for its epilogue

An alternate warning was recorded for drive-in theaters; this warning advised the audience the tingler was loose in the drive-in. Castle's voice was substituted for Price's in this version.

Castle's autobiography, Step Right Up!: I'm Gonna Scare the Pants off America, erroneously stated that "Percepto!" delivered electric shocks to the theater seats.

To enhance the climax even more, Castle hired fake "screamers and fainters" planted in the audience There were fake nurses stationed in the foyer and an ambulance outside of the theater. The "fainters" would be carried out on a gurney and whisked away in the ambulance, to return for the next showing.

Although The Tingler was filmed in black-and-white, a short color sequence was spliced into the film. It showed a sink (in black-and-white) with bright-red "blood" flowing from the taps and a black-and-white Evelyn watching a bloody red hand rising from a bathtub, likewise filled with the bright red "blood". Castle used color film for the effect. The scene was accomplished by painting the set white, black and gray and applying gray makeup to the actress to simulate monochrome.

Excellent Film.
  
Manchester by the Sea (2016)
Manchester by the Sea (2016)
2016 | Drama
Wow! I’d heard all about the Oscar hype surrounding this film but to be honest, while I thought I would be seeing a solid and well-made indie film, I went into it without great expectations of having an ‘enjoyable’ time: the trailer had “angst” written all over it. And – sure – it is emotional and harrowing in places. However, I was completely knocked out by the depth, the intelligence and the humour of this masterpiece.

‘Family troubles’ is a common trope for the movies, and I was strongly reminded at times in watching this movie of a multi-Oscar winning classic of my youth: Robert Redford’s “Ordinary People” back in 1980. In that film the relationship between parents (Mary Tyler-Moore and Donald Sutherland) and their teenage son (Timothy Hutton) is rocked by the accidental death of another family member. Similarly, in “Manchester by the Sea” a drifting handyman Lee Chandler (Casey Affleck, “Triple 9“, “Interstellar“) gets the shocking news that his only brother Joe (Kyle Chandler, “The Wolf of Wall Street“) has suddenly passed away, leaving behind a mid-teens son Patrick (Lucas Hedges) with no-one to look after him.
With the other option being an unstable and ex-alcoholic mother Elise (Gretchen Mol) – now divorced and living in a strictly pious household with new husband Jeffrey (Matthew Broderick) – Joe has legally plumped for naming Lee as the boy’s guardian. This is much to Lee’s surprise and annoyance. For Lee is a man-adrift: an antisocial loner with a very short fuse. Having any sort of responsibility is not in his game plan.
With the ground too frozen to bury his brother, Lee is forced to remain in Manchester-by-the-Sea for a few weeks: a town he can’t stand and a town that, for some reason, can’t stand him. Can Lee’s attitude be softened by his lively and over-sexed nephew? Or will he just continue his emotional and social decline towards a gutter and a brown-bag?

Where this film surprises – with a strong kick to the gut – is that while I have described the high-level story in the paragraphs above that the trailer depicts, there is a whole other dimension to the tale that is hidden and truly astonishing. No spoilers, but if you are not shocked and moved by it, then you need your humanity chip reset.
Casey Affleck is Oscar-nominated now for Best Actor and I would love to see him win for this. I had a real go at his brother, Ben, for a lack of facial variation in his performance in “Live By Night“. Here, while Casey has a similar dour and pretty rigid demeanour, his performance is chalk-and-cheese compared to Ben. He channels a shut-down rage in his eyes that is both haunting and disturbing in equal measure.
Young Lucas Hedges – overlooked by the BAFTAs (he is in the “Rising Star” category) but yesterday nominated for a Best Supporting Actor Oscar – is equally strong, burying his teenage grief in guitars, sex and smart phones in a highly believable way.
Supporting roles are equally strong, with Michelle Williams – albeit only having limited screen time – delivering truly memorable scenes, notably the street encounter with Lee (as featured on the poster) which is electrifying. She is also Oscar nominated for the role.

What really makes these performances shine is the elegant directing by Kenneth Lonergan, better known for his screenplays on films like “Analyze This” and “Gangs of New York”. He gives the actors time… lots of time. A typical example is when young Patrick walks into Lee’s bedroom and stares at some photos on his bedside table before walking on. It must be a good 20 to 30 seconds used, but time really well spent. The film spectacularly uses flash-backs to great effect, with the only visual notification that you are in a different time-zone being the living and breathing appearance of Joe in the shot.

Lonergan also writes the screenplay, and I mentioned in my introduction the humour used. There are some outright belly laughs in this film, which feels incongruous with the morbid subject matter but which also feels guiltily appropriate (we’ve all surely had an experience where a tense funeral mood is lightened by an uncle loudly farting at the back of the church, or similar!).
Manchester-by-the-Sea is a picturesque place in Massachusetts, and the camera work by Jody Lee Lipes (“Martha Marcy May Marlene”, “Trainwreck”) lovingly makes use of that. There is incredibly crisp focus, with the opening boat scene looks like it is hyper-HD.

This is a truly stunning film, and one that will live with me for many years to come. For that reason it receives my highest accolade together with my best wishes for success at the forthcoming Oscars. If you haven’t yet, go see it.
  
Star Wars: Episode VIII - The Last Jedi (2017)
Star Wars: Episode VIII - The Last Jedi (2017)
2017 | Action, Sci-Fi
Excellent performances (2 more)
Standout awesome moments
SFX
Huge plot holes (1 more)
Wasted potential
Not Your Grandpa's Star Wars
Contains spoilers, click to show
DISCLAIMER: This review will contain spoilers from the start and throughout. If you haven't seen the movie yet, then go read someone else's review and come back to mine once you have seen it.

This is a year for great controversies and Star Wars is not exempt from this rule. I get that Rian Johnson was going for something different, but damn! This movie was not what I expected. In a way, this is a good thing, as fans were left surprised at the decisions made in the movie, however not all of the surprising decisions were made for the better.

Let's go through what I did like. First off, the performances all around were brilliant, with the stand outs being Adam Driver and Mark Hamill. Adam driver plays a conflicted and tortured, yet exceedingly powerful Kylo Ren. His performance is electric throughout the movie and as an actor, his range is extremely impressive. Although this is probably my least favourite portrayal of Luke Skywalker in a Star Wars movie, it is probably my favourite performance of Mark Hamill playing the iconic character. He commits to the odd decisions that Johnson makes with integrity and grit and it is clear that he has honed his skills as an actor in the 30+ years since the original trilogy.

The special effects and CGI work in the movie was astonishing and breath-taking, the movie is a joy to look at on a visual level and the technical achievement of some of the shots featured is nothing short of incredible. There were also several moments throughout the film where I was on the edge of my seat, moments that were so cool to see unfold that I felt like a kid again watching Star Wars for the very first time.

Okay, now onto the issues I had with the movie. First off, the whole Casino planet section of the movie, you can just remove it. Ignore it, it has no bearing to the overall plot and if it wasn't included, the movie would still play out in the exact same way. The entire segment is a waste of time and the end result isn't even worth the hassle. Finn was one of my favourite character in Force Awakens, so it was good to see him get his own storyline here, but the awkward moments and lack of payoff made it such a waste of time for the audience. Rose, the new character that they introduced to be Finn's sidekick and potential love interest was god-awful. Hers was probably the single worst performance in the entire movie. The shoehorned message about animal cruelty also felt too forced and cringe-inducing and that's coming from an animal lover. The whole sequence also brought back horrible memories of the prequels, which is something that I never want to be reminded of again.

The other dumb subplot in this movie revolves around Poe and a new character played by Laura Dern called Admiral Holdo. At the start of the movie the Rebels are shocked to discover that the Empire can track them through light speed and then the slowest space chase ever ensues, with the Empire waiting until the Rebels to run out of fuel before blowing them up. In the meantime, Kylo Ren and a squad of bombers attack the rebel ship up close. During the attack, the control deck that Leia is on is blown up. Leia survives, but is incapacitated for the middle act of the movie and Admiral Holdo is put in charge. Poe asks her over and over what the plan is and she refuses to tell him, labelling him as a hothead flyboy. He eventually decides he can't just sit around and do nothing while their ship is destroyed, (this is also the catalyst for Finn and Rose going on their dumb mission to the casino planet,) and so he enacts a mutiny on Holdo. Then Leia wakes up and reveals that the plan all along was to take the escape pods to a nearby planet containing an old rebel base and attempt a last stand there. This whole mutiny could have been avoided with a simple conversation, or even a goddamn post-it note.

The other thing that bothered me was the lack of scenes showing Rey being trained by Luke. There are two brief scenes of her training and that is apparently enough to allow her to become a 'jedi.' Instead of following Finn and Rose on their pointless adventure, or Poe and his pointless mutiny, we should have spent the majority of the movie on Luke's island. I also don't know why they chose to portray Luke as such a slob. This is the guy that blew up the Death Star and spearheaded the rebellion that changed the tide of war across the entire galaxy and now he's milking weird sloth creatures for food.



I didn't hate the reveal that Rey's parents were nobodies that came from nothing, but it just makes all of the set up in Force Awakens and in the first half of this movie seem like such a waste of everyone's time. I also thought that they squandered something that could have been interesting with how they just nonchalantly killed Snoke. With the age he looked and his torn up face, this guy has clearly been around for a long time, like probably as long as Yoda or Vader, so how come we have we never seen him over the course of the previous eight films? Was he in hiding? If so, then why was he in hiding? Why did he come out of hiding after the Empire fell and why was he appointed as Supreme Leader? I guess we will never know the answer to these questions after he was unceremoniously cut in half, or maybe we will find out in a comic or a novel. Not quite the epic revelation we expected for this character.


Lastly, I want to talk about Phasma. Rian Johnson has joked that she is like this trilogy's version of Kenny from South Park at this point and frankly I think that this is a valid comparison and I don't think that it's something to joke about. Gwendoline Christie is a phenomenal actress and she is so wasted in these movies. Her Bulletproof armour was pretty cool, but even that opens a ton of plot holes: why isn't all of the Stormtrooper armour made from the same stuff? If her armour is bulletproof, then why did she go along with Finn and Han's plan to shut down the shields on Starkiller Base in The Force Awakens? Sure Finn had a blaster pointed at her head, but we know now that the bolt would have just bounced off.

Overall, there was so much wasted potential in this movie. Rey's potentially interesting heritage was wasted, Snoke's potentially interesting backstory was wasted, Phasma was wasted again. Fiin and Poe were wasted on pointless side-quests and we should have seen Rey's awesome training montage to become a master jedi. Also, with Luke's lacklustre death at the end of the film, it feels like he was wasted too. There were some great moments in the film and I feel like I have to see it again to solidify my opinions, but to be honest, I can totally see why this movie is dividing fans.
  
EP
Enthralled: Paranormal Diversions
6
6.0 (1 Ratings)
Book Rating
Journeys, literal or otherwise, are the theme of this young adult anthology. Appropriately enough, it was conceived as the result of a book tour.

"Giovanni’s Farewell" by [a:Claudia Gray|1192311|Claudia Gray|http://photo.goodreads.com/authors/1234643683p2/1192311.jpg] is a sweet, coming-of-age story of sorts. The twist is that it features a brother and sister, twins, rather than just one person. They visit Rome with a school group while dealing with major changes in their lives. There was too much background crammed into a short story, but it was interesting.

[a:Carrie Ryan|1443712|Carrie Ryan|http://photo.goodreads.com/authors/1343410049p2/1443712.jpg]'s "Scenic Route" is a disturbing, post-apocalyptic story set in the world of [b:The Forest of Hands and Teeth|3432478|The Forest of Hands and Teeth (The Forest of Hands and Teeth, #1)|Carrie Ryan|http://photo.goodreads.com/books/1320633297s/3432478.jpg|3473471] about two young sisters trying to survive in an isolated cabin. The older sister keeps the younger one occupied with the planning of a road trip that will never happen, always hoping against hope that the girl won't realize what their reality is. How long can they stay isolated enough to survive? Bloody, frightening, and visceral.

"Red Run" by [a:Kami Garcia|2895706|Kami Garcia|http://photo.goodreads.com/authors/1289693388p2/2895706.jpg] is the story of a girl who has lost the only person she loves in the world, and the trip she takes to avenge his death. How do you hunt a ghost? Maybe it isn't fair, coming right after Ryan's story, but I didn't truly feel the main character's feelings.

[a:Jackson Pearce|2761947|Jackson Pearce|http://photo.goodreads.com/authors/1336840299p2/2761947.jpg]'s "Things About Love" is a sweet story involving a jinn researching love. I felt like I'd come into the middle of something, so I checked and found that she's written a novel, [b:As You Wish|6750586|As You Wish|Jackson Pearce|http://photo.goodreads.com/books/1319175193s/6750586.jpg|6217232], in the same setting. While this story technically stands on its own, it would probably be enriched by having read As You Wish.

"Niederwald" by [a:Rachel Vincent|415967|Rachel Vincent|http://photo.goodreads.com/authors/1262900481p2/415967.jpg] is the first story I've read in her Soul Screamers series. Sabine, a macha (nightmare), takes a road trip with a human acquaintance and detours to Niederwald, Texas, home to the harpies. No, there's no way that could go wrong. Of course you know from the moment they hit the parking lot that it will go wrong, but at least it's an interesting sort of wrong.

[a:Melissa Marr|175855|Melissa Marr|http://photo.goodreads.com/authors/1192302741p2/175855.jpg]'s "Merely Mortal" feels as though it's probably set in the same world as her Wicked Lovely series.

"Facing Facts" by [a:Kelley Armstrong|7581|Kelley Armstrong|http://photo.goodreads.com/authors/1199068298p2/7581.jpg] is set in her Darkest Powers universe. I read the first of those books, but obviously a lot has passed since then, and there were spoilers in this story. It really centers around Chloe and Tori, with a little Derek tossed in. Tori learns something she doesn't want to know and reacts badly, running off on her own, which is dangerous. Chloe goes after her and they get into trouble. That seemed rather predictable to me, but at least the type of trouble wasn't what I expected. Tori doesn't seem to have changed since the first book, but Chloe is coming into control of her abilities.

[a:Sarah Rees Brennan|836009|Sarah Rees Brennan|http://photo.goodreads.com/authors/1254149255p2/836009.jpg]'s "Let’s Get this Undead Show on the Road" is about a boy band that features a vampire, Christian. He's an unusual vampire, all alone without a nest or a sire. His journey seems to be about his identity as a vampire, although the band is on tour and has another sort of journey to make, as well.
 
"Bridge" by [a:Jeri Smith-Ready|56019|Jeri Smith-Ready|http://photo.goodreads.com/authors/1204922569p2/56019.jpg] is told from a ghost's point of view, 233 days after death. It's frustrating being a ghost, because most people can't see or hear you. There are things you have to accomplish before moving on, though, that require communication with the living. Finding a "bridge" and working things out takes a lot of effort. This was a touching story, bittersweet and well-told.

[a:Kimberly Derting|2755160|Kimberly Derting|http://photo.goodreads.com/authors/1229976464p2/2755160.jpg]'s "Skin Contact" nearly broke me. Rafe is looking for his girlfriend. He knows where he needs to go, and he's guided by dreams. This story nearly broke me. It's told sparingly, and something feels perfectly right about it, but it hurts. According to her author biography, Rafe was introduced in her novel Desires of the Dead.

"Leaving" by [a:Ally Condie|1304470|Ally Condie|http://photo.goodreads.com/authors/1325882614p2/1304470.jpg] is a very literary story, about a girl left behind after her mother dies and her father leaves. She spends the story preparing to go after her father. It's hard to describe much more than that, or to have much of an opinion. It was well-written and I think I'll probably remember it for a long time.

[a:Jessica Verday|1290625|Jessica Verday|http://photo.goodreads.com/authors/1243816082p2/1290625.jpg]'s "At The Late Night, Double Feature, Picture Show" is a darkly funny story about a girl from a family of monster hunters. She's usually the bait, but tonight she has decided to be the hunter — without backup. I'd like to read more from Verday.

"IV League" by [a:Margaret Stohl|2895707|Margaret Stohl|http://photo.goodreads.com/authors/1241421033p2/2895707.jpg] just didn't hit me right. It's the story of a bunch of southern vampires on a college tour, which could have been funny but wasn't written that way. The whole thing just didn't sit well with me, perhaps because the main character seemed too unrealistically out of touch for someone who obviously had access to television and the internet.

[a:Mary E. Pearson|123463|Mary E. Pearson|http://photo.goodreads.com/authors/1238978651p2/123463.jpg]'s "Gargouille" is the most touching love story in the collection. Just read it.

"The Third Kind" by [a:Jennifer Lynn Barnes|164187|Jennifer Lynn Barnes|http://photo.goodreads.com/authors/1243935916p2/164187.jpg] is, on the surface, about a road trip to San Antonio. The real journey is much deeper, one of coming to understanding one's calling.

[a:Rachel Caine|15292|Rachel Caine|http://photo.goodreads.com/authors/1272650500p2/15292.jpg]'s Morganville is the setting for her "Automatic." I think I've read a Morganville novella, but my memory of it is dim. The Morganville Blood Bank introduces an automated withdrawal machine, essentially a soda can dispenser. Michael Glass is ordered to try it first, as a demonstration for the older, more traditional vampires, with unexpected results. His journey is one of self-knowledge. I didn't really care much about him, his journey, his girlfriend, or anything else. The setting and characters do nothing for me, but your mileage may vary.

Altogether, the anthology was worth reading. There were some low spots, but that's true of any collection. To be fair, I'm sure someone who is more enthusiastic about young adult fiction would also be more enthusiastic about the works here.
  
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Charlie Cobra Reviews (1840 KP) rated Raya and the Last Dragon (2021) in Movies

Mar 20, 2021 (Updated Mar 27, 2021)  
Raya and the Last Dragon (2021)
Raya and the Last Dragon (2021)
2021 | Animation, Family
Beautiful animation and good character design (2 more)
Voice acting/voice actors
Pretty good setup or start of story going into the movie
$29.99 on top of a Disney plus subscription (2 more)
More often than not pretty predictable and not enough surprises
Not enough stakes or characters never really felt like they were ever in danger to me
Raya, A Really Good Movie That Could Have Been Great
This movie was really good. I really liked it, from the character design to the excellent voice-actors and the setup of the story going into it in the beginning, it really had a lot going for it. This movie had a pretty good all-star cast of Asian voice actors and really liked Kelly Marie Tran and Awkwafina's performances. Awkwafina was really funny to me and her voice fit naturally for her character Sisu. The character designs were interesting to me and I liked the way they differed for the different tribes. I heard a lot of people were giving comparisons to Avatar: The Last Airbender and I can see why people would say that but for me there really isn't that much of a comparison. Avatar is by far a way better show but it also has a lot more episodes to be a better show and tell a better story. I feel this movie wasn't able to live up to the hype and the Disney standard in the long run but that doesn't stop it from trying. I just think that a lot of it is predictable and nothing really surprising, also as likable as the characters were, there wasn't a lot of character development outside of the main character and nothing to really make you feel enough for the other characters to make them really, really matter to the viewer/audience. The beginning like I said was a decent setup of the legend of how the people had the dragons protecting them from these evil spirits and how the last dragons used their power to save everyone. That was a pretty cool concept and I definitely like the way it lead into the introduction of the different tribal lands and tribes which exist in the present. The training scene with Chief Benja and Raya reminded me of something, from another movie but it was pretty cool. There are also some pretty funny and cool characters you meet later like the charismatic young boy Boun, the hilarious little baby Noi and let's not forget the adorable Tuk-Tuk, Raya's best friend. There's a lot more that I want to go over but I'll save it for the spoiler section because I don't want to ruin this movie for those who still want to see it. This movie doesn't get my must-see seal of approval but it did come close. Main reason is the additional $29.99 price tag on top of Disney plus subscription required for most people to see it at home. If you can see it without having to pay that price then I would say it's definitely worth checking out and if you're going to see it in theaters then it's worth taking the family too. But if your short on cash I'd say wait for this one to be free on Disney plus around June 4th. The rating I give for this movie is going to be a 7/10. It was really good but not great but I enjoyed it.

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Spoiler Section Review:
I thought this movie was really good but it definitely had a lot of flaws. One of those wasn't the character designs or animation which were looked awesome. Also the voice actors were really good and Awkwafina's performance really surprised me but was understandably one of the better performance's and reminded me of such great comedians who have leant their voices for roles like Robin Williams as Genie in Aladdin and Eddie Murphy as Mushu in Mulan and Donkey in Shrek. I mentioned in the first part of the review that the opening story of the legend of how the dragons saved everyone was a really cool concept I thought worked well into introducing the different tribes and then the main characters. That opening scene of Raya breaking into the orb chamber and training with her father reminded me of a scene from another movie. Not sure if it was Pacific Rim: Uprising where John Boyega's character Jake is stealing something from one of the giant robots or a scene from Indiana Jones but it felt very familiar. Which brings me to another big thing that I didn't like about this movie, which is that most if not all the movie was pretty predictable for me. Which doesn't necessary make it a bad thing or a bad movie but takes some of the fun out of it. One of the things that I didn't predict was how after making friends with Namaari in the beginning of the movie that she would totally backstab Raya the way she did. That was such a gripping and tense moment where Chief Benja had to come to Raya's rescue as the Fang tribe moves in to steal the orb. I really liked the part where he can see in the reflection of his sword that Raya was ready to continue fighting alongside him against all the enemies even when the other tribes came to steal the orb for themselves as well. The character designs and animation were really awesome too. I liked Raya's costume and how she transitioned from what she wore as a child to the time skip as well as the different attire that the different tribes had. I liked how they all were quite different beside just their clothes too, like how Raya's tribe was the Heart and they wore green and blue but their home was the most full of life, with plants and water, the Fang looked more like a city but like a capital militaristic feel to it, with much being about law and order or rule. The spine was more in the colder region and had big people wearing multiple layer clothing for warmth and Tail which little is known about even though it was the first one we're shown because it has been wiped out by the Druun and it is supposed to be a mainly dried up desert region and have small pockets of villages. The last one, Talon was probably one of the most colorful ones and smart in how they dealt with the Druun as well. They built their houses on stilts right on the water and had a huge marketplace where it seemed like a festival or party was going on because there was so many people going on as if there wasn't any danger. Another thing I liked about the movie was how Raya didn't have to have powers and she didn't have to be the rescued princess but instead was a strong capable person on her own. I also liked how it seemed the more the movie went on, she kept adding people to her group/crew on her journey. Kind of like Magnificent Seven. One thing I didn't like was that it never really felt like their were enough stakes along the way. Characters kept making mistakes but nothing bad really happened or mattered for long enough to impact the characters in a bad way. The part that got me the most was in the very beginning scene where the tribes try to steal the orb and it falls and breaks and Chief Benja gets shot by an arrow in the leg and tries his hardest to save Raya from the Druun as they come back and start devouring everyone turning them to stone. I heard a lot of people say that he didn't need to sacrifice himself and throw Raya into the river to save her if he just kept running; and that he probably could have hopped more on the other leg. If you think about it though he probably made it pretty far even though he had that injury and couldn't go on any further. I admit that this part got me a little emotional but for many people that knew it was a Disney movie and not Pixar figured that it didn't mean everyone would stay as stone. I however thought back to the beginning of the film and remember that even the dragons stayed as stone meaning it was possible that these people might never turn back to normal. The other part that got me was also a part I had a hard time with was when Namaari first sees Sisu and then her actions later after she tells her mother. I felt that Sisu should have told her something or vice-versa but I guess she stayed in shock. Also when she told her mother and the mother already knew I really felt like her Mother was the bad guy of the film but when Raya gives Namaari her pendant back and sets up a meeting with her, I really felt like I knew what would happen next. Namaari's mother, Virana would have a bunch of guards show up and it would be a setup and Namaari wouldn't have known about it and it would be a time for her character to redeem herself. Instead Namaari pulls out a crossbow when she sees Raya has all the pieces of the orb and while Sisu tries to talk her down Raya takes a chance to attack Namaari and Sisu gets struck with an arrow and falls into the river to die. I could totally see this happening but what I couldn't predict was that Namaari would blame it all on Raya and say it was all her fault and none of this would of happened if it wasn't for her. This was like the stupidest line in the movie and made no sense to me because Namaari was the one when she was a girl who backstabbed Raya and betrayed her as soon as she found out the location of the orb. So the scene where Raya is super pissed and trying to kill her was very gratifying to me because it made a lot of sense that Raya was mad and didn't care about anything but revenge in that part. Namaari tells her that she's lost everything already and doesn't care, and Raya decides to help her friends with her orb piece. As the pieces start losing power and they are becoming surrounded by the Druun, what doesn't make sense to me is how Raya chooses to put her faith in Namaari and let's herself become consumed by the Druun. Her friends decide to follow her example and do the same and eventually when Namaari is the only one she's able to put the pieces of the orb back together vanquishing the Druun and bringing everyone back to life including Sisu and all the dragons. I don't know to me it just seemed like Namaari was pretty irredeemable after all that she had done and didn't seem like it was a sure thing and this kind of bothered me. It seemed like the movie had a message about wanting to be able to trust people but showed more and more how sometimes you can't so had me pretty mixed about what the movie was really about. Anyways I think I went off a little too long for this review but it's because it was a fun watch for me. So like I said, I give this movie a 7/10 and say it's a really good movie.

https://youtu.be/3So_GFox4-A
  
Fray: Champions of the Everyverse
Fray: Champions of the Everyverse
2021 | Dice Game, Fighting, Miniatures, Wargame
Welcome to the Grand Center – an arena of elite combat. As a Watcher, it is your job to bring forth Champions to fight in the ultimate battle royale of the every-verse. It matters not from what time-period your Champion hails, or what fighting styles they possess – if their realm exists, they are viable candidates. Can your Champions collect valuable loot and knock opponents out of the running? Or will they fail to rise above the Fray? The last team standing wins, so put your Champions to the test and claim glory for yourself!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the pending Kickstarter campaign, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -L

Fray: Champions of the Every-Verse (referred to as just Fray from now on) is a game of dice rolling, grid movement, and fighting in which players are trying to eliminate all opponents and be the last remaining player in the arena. Before setting up to play, you must first determine how many Champions each player will control. Controlling only 1 Champion is considered “Single Mode” and makes for a quicker play-time. Players can control up to 3 Champions in a single game. After determining how many Champions each player will control, set up the game as described in the rulebook. You are now ready to begin!

A game of Fray is divided into a number of rounds, and to begin each round, all players must select one of their Champions to be the round leader, then roll a d6, and add the appropriate Initiative modifier. This determines the turn order for the round – the highest Initiative gets to go first, and so on in descending numerical order. It is important to note that in future rounds when determining Initiative, you may not select the same Champion to lead for consecutive rounds. After Initiative has been determined, player turns begin. On your turn, you will perform 2 Phases: an Item Phase and a Champion Phase. During the Item Phase, you have the opportunity to play as many Item cards from your hand as you wish. Item cards can give you special abilities or buffs for future turns, or can be played as reactions to opponent’s actions, depending on the card.

Once your Item Phase is done, you move to the Champion Phase. To begin your Champion Phase, choose which Champion you are using and roll the 3 Battle Dice. These dice help activate abilities on your turn. The chosen Champion may now move a number of squares as stated on their card. After movement, your Champion can now activate 1 action from the following: Attack, Defend, or Champion Ability. All actions require you to spend a number of resources in order to perform them, so this is where the Battle Dice come into play. Once you have performed your action, resolve abilities as needed (rolling a save against an attack, rolling the damage die, etc.). If, after resolving abilities, you still have unused Battle Dice, you can choose to store up to 2 of them for use on your next turn. You then repeat the entire Champion Phase with your next available Champion. Once you have used all of your Champions, your turn ends.


After all players have had their turns in a round, you move to the Loot Phase. Any player with any Champion within 3 spaces of the Loot Marker on the board gets to draw 1 Loot card. The first player then rolls a d6 and the Scatter die, and moves the Loot Marker appropriately for the next round. The new round is ready to begin, with all players rolling for Initiative once again. During play, if a Champion is reduced to 0 hit points, that Champion leaves the game. The player with the last remaining Champion on the board is the winner!

Ok, I know that seems like a lot, but the gameplay is actually pretty intuitive and streamlined. Here’s how a turn breaks down: play Item cards, roll Battle Dice, move Champion, perform 1 action, resolve, repeat with your other Champions, turn ends. That’s it! After going through the steps with my first Champion, the process just clicked and the gameplay flowed pretty seamlessly. It admittedly seemed pretty daunting at first when I was reading through the rules, but in the actual game, it is easy to pick up.

With the purpose of this game being knocking out all your opponents, obviously strategy is a pretty big aspect of the gameplay. All Champions have special abilities, attack combos, and types of attacks. Some Champions are only melee fighters and can interact with opponents 1 square away, others are only short- or long-ranged and must be at a distance to attack, and some have the option to be either melee or ranged. Each Champion requires a bit of a different strategy to be played successfully, and you’ve got to be able to adapt on the fly. That being said, this is a competitive combat game, so some players might not like being pitted directly against opponents and being targeted by others. The other strategic aspect to consider is the location of the Loot Marker on the board. The only way you ever get to draw Item cards is if you are within 3 squares of the Loot Marker at the end of the round. Are you willing to risk combat for a chance to gain an Item card? Or are you content with skirting the battlefield and letting your opponents take each other out? All things to consider when playing Fray.

The biggest drawback of Fray for me has to do with some components, or lack thereof. But as I stated earlier, this is only a prototype copy of the game, and I am sure that these things will be addressed in the final production copies! For starters, I’d like to see Turn Order Markers. Since the turn order varies each round based on Initiative, it would be nice to have some numbered markers to help players keep track of the order for the round. Along those lines, maybe a Turn Order Reference card for players could be added as well. The turn steps are generally pretty straightforward, but just having a reminder of the different types of movement, or what resources are required for which actions would be nice. And my final consideration for edits would be to include on each Champion card whether that Champion is a melee, short-ranged, or long-ranged fighter. That breakdown is in the rulebook, but having it on the card would be beneficial as well! Besides those three notes, the components of this prototype copy are phenomenal. The board, cards, and chits are all nice and sturdy. All of the game dice are high quality and easy to read. I know Brain Sandwich Games has plans for sculpted minis for the Champions, but even the simple standees in this copy are easily identifiable and will withstand many plays. The art of the cards is very detailed and awesome to look at. All in all, already a pretty great quality game!

Ultimately, I think Fray is a great game. It may need a little polishing up with some components, but the current gameplay is ready for production. I am not typically someone who enjoys directly competitive games, but Fray was one that I thoroughly loved. It has enough elements of strategy, combat, and luck of the dice rolls that it doesn’t feel targeting or confrontational. I am eager to follow the Kickstarter campaign and see what else Brain Sandwich Games has in store for an already awesome game! I would definitely recommend checking this one out – it’s a unique twist on a standard arena combat game.
  
War Dogs: Ares Rising
War Dogs: Ares Rising
Gregory Dale Bear | 2015 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
<i>I received a copy of this book from the publisher in exchange for an honest review</i>

War Dogs was so far out of my comfort zone I expected to not enjoy it. I’m pleased to say that I did enjoy this, not only was this a new style of writing for me, it was also a new author. At first I was a little sceptic of a book set on Mars (I haven’t read The Martian yet so the topic of being stuck on Mars is new!) this book was set in the perspective of Master Sergeant Michael Venn (Vinnie), a veteran Marine trained in off-world combat.

The book opens with Vinnie being back on Earth after a shit-storm of a Mars mission throws everything for a loop:

<blockquote>I’m trying to go home. As the poet said, if you don’t know where you are, you don’t know who you are. Home is where you go to get all that sorted out.</blockquote>

The chapters flick between Earth now and Mars then which is, in reality probably only about 2 weeks or so. Michael Venn has been on multiple tours of the Red Planet in his six years as a Skyrine and this is likely to be his last. There’s a good setting of Seattle in the beginning of the book where he’s just got out of the military base he touched down in a little while ago, it’s told from first person perspective and lots of memories are forth coming to the reader.

The basis of the Skyrine and their missions to Mars is from the Gurus – an alien race who made their presence known thirteen years ago when they touched down in the desert and spoke with some camel herders, it then progresses to the Gurus sneaking into the telecoms and satlinks, making a lot of money and then being “spotted” by some really clever computer folks. The Gurus then provide us humans with lots of technological advances for seemingly nothing, at least until they break the news that they have their own enemies – the Antagonists or Antags – and it’s now up the humans to go to war with the Antags.

After this little bit of background the story flicks to Mars with what has got to be one of my favourite lines in this book:

<blockquote>Physics is what kills you, but biology is what wants you dead.</blockquote>

Another favourite is:

<blockquote>…and share a silent fear that here, buckaroos, there are far too many cowboys and not nearly enough Indians.</blockquote>

The story then continues with Michael Venn’s tale of how their mission went tits up and describes various settings on Mars where they are thrown in the deep end and are at risk of dying. I didn’t quite understand why the book was called War Dogs until page 75 when it was explained to a point:

<blockquote>We’re all War Dogs, adopted by a very tall, strong ranch wife.</blockquote>

The descriptions of the characters and the settings in this book are wonderfully done and you actually feel like you’re there on Mars suffering along with Venn, Tak, Kazak and the rest of the Skyrines (a Skyrine is a Marine who is ‘sky-bound’ to Mars) while they wait out the possibility of death before Teal the ranch wife from the above quote comes to their rescue and then while they discover that their mission was compromised from the very beginning long before they actually launched.

Throughout the book there is a character called Alice who comes to Seattle on behalf of Joe (another Skyrine) who is there to help Michael come to terms with being back on Earth after the blow out of Mars. She’s a sort of psychotherapist I suppose who is there to listen to Michael’s story of what happened on Mars (which is basically how the book is written, the storytelling of what happened on Mars but through visions or flashbacks) and she eventually takes him to see Joe only they get caught by the military police. Michael ends up being taken “prisoner” as a fugitive.

This book was – though short – incredibly well written and I definitely want to read the next one which is lucky as I have that as well. This one book has made me want to read more of Greg Bear’s work and I’m on the hunt for the next series to read. As mentioned before the characters were brilliant although there is lots of unique jargon that both does and doesn’t make sense (SNKRAZ for one), the Muskie lingo (Teal’s people) is a little hard going to understand.

The chapter switches between past and present, with the past represented as memories or hallucinations/visions; ultimately War Dogs is a humorous but dramatic tale of Mars from the POV of a Marine that can’t swear. Michael Venn is a great main character with plenty of well presented secondary characters and a good ecclectic mix of plots.

I will leave you with a parting quote:

<blockquote>Ant farm stories are just like life. We have no idea why we’re here, what we’re doing alive, or even where we are, but here we are, doing our best to make do.</blockquote>