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Bad Boys for Life (2020)
Bad Boys for Life (2020)
2020 | Action, Comedy, Crime
It's says a lot about this third entry into the Bad Boys franchise, when there's been a 17 year gap between movies, and it still manages to be this good!

The Bad Boys films are known for being over the top, sweary, violent, funny, and action packed, and thankfully, this tried and tested formula sticks again.
It's silliness is hugely toned down from the overly gratuitous Bad Boys II, (it's still pretty silly mind), and we're presented with a host of characters that actually ground the franchise a little, and it's all the better for it.

Will Smith and Martin Lawrence are once again hugely likable as detectives Mike Lowrey and Marcus Burnett, the chemistry between the two is still hilariously beautiful and bro-tastic after all these years.
BBFL also introduces a group of new characters, a law enforcement response team known as AMMO, who are also all pretty likable. I feel that the writers are perhaps testing the waters for a potential spin off.
The movies bad guys are drug-queen Isabel Aretas and her son Armando (Kate del Castillo and Jacob Scipio respectively) who both do a pretty good job at playing imposing and dangerous villains.
We also get some back story regarding Mike Lowrey that has never been touched on before - a possible avenue for a prequel maybe?

The action set pieces are exciting and well choreographed (best motorbike chase since John Wick 3) and directors Adil El Arbi and Bilall Fallah - taking over from Michael Bay - do a solid job of delivering a well shot action packed adventure, with just enough nods to the original duology's style.

The only criticisms I have really stem from pacing. The movie feels very staggered for much of the first half and takes a while to really kick into gear, but once it does, it's hugely entertaining.
Also, the comedy is laid on pretty thick and fast from the get go, and there were quite a few moments that didn't land, (predictably, there was plenty of too-old-for-this-shit jokes) but by the same merit, there were plenty that did.

Bad Boys For Life is overall a fun time that is pretty hard to not enjoy, and it actually might just be the best of the series, if not, then it's certainly on par with the first.
The narrative makes a good effort to set up potential directions for the franchise going forward (I counted at least three obvious set ups) but based on the strength of this entry, it something that I would actually like to see, and considering I went to the cinema content in the apparent knowledge that this would be the last one, that can only be a good thing.
  
Nightworld (2017)
Nightworld (2017)
2017 | Horror, Thriller
5
5.8 (5 Ratings)
Movie Rating
Characters – Brett Anderson is a grief stricken for police officer, he retired from the force after his wife’s death, he takes a job as a security guard in an apartment in Bulgaria which leads him to get caught up in a mystery about the apartment which brings him past back to haunt him. Jacob is a former guard that lost his eye sight, he knows the mystery about the apartment and helps guide Brett through the strange events. Martin is the apartment manager and needs to find a new guard to watch over any problems in the apartment when he is away. Zara is the waitress at the local café that offer a romantic angle for Brett, while filling in the blanks about the history of the apartment.

Performances – Jason London is solid enough in the leading role, most of what he does is ask questions which is how the audience must learn what is going on. Robert Englund as the elderly figure that is trying to help works well because he is the biggest draw for the film. Gianna Capaldi and Lorina Kamburova are both fine they never get out of first gear for their performances though.

Story – The story here follows a man that needs to rebuild his life, get given a job as a security guard for an apartment building that has secrets he can’t even imagine. The pace of the story is slow, because we have a lot of building up with little to no hints to what the big conclusion will be, the final third of the film lets everything go, making the early parts of the story more interesting, the time loss angle does feel tagged in for no reason and by the end you still won’t completely understand what just happened. The reveals in the film are big, though they could be considered overkill for what could have be a much more subtle story.

Horror – The horror comes from the nightmares Brett suffers before the big reveal in the final act which shows us just what has been going on.

Settings – The whole film is set in one building, it shows how the layers can hold secrets and the mystery about the building is key t the story being told.

Special Effects – The effects in the film are used well when needed, we don’t go over the top with them and the best one are used for the final act.


Scene of the Movie – Behind the door.

That Moment That Annoyed Me – Starts too slow for the ending.

Final Thoughts – This is a slow burning horror thriller, it does reward us with a manic ending which is worth the wait for, only it does take too long to get there with little hints to help us understand the ending.

 

Overall: Slow though rewarding.
  
The Trip To Spain  (2017)
The Trip To Spain (2017)
2017 | Comedy, Drama
Moore should be less.
“The Trip to Spain” is the third in the series of ‘culinery travelogue’ TV programmes by Steve Coogan (“Philomena“) and Rob Brydon (“Gavin and Stacey”). The pair travel by car through Spain sampling the local delicacies while constantly trying to self-salve their fragile egos and trying to out-do each other with comedy spiel. This is of course not a “documentary” as such, since the pair are playing up to their extreme alter-egos (presumably!) of what people expect them to be like. Actors playing their family, agents, etc. call them at various points on the trip to either pour oil on troubled waters or (more often) add fuel to the fire.


All ashore. The guys arrive in Santander.
The six original half hour TV episodes have been edited down into a feature length journey. And this is part of the problem. Repetition that can be forgiven and forgotten about when you see an episode every week, but can become tiresome when forced on you as a continuous stream.


Brydon drinks; Coogan doesn’t; both impersonate.
In this case the repetitive content delivered by Coogan and Brydon are their (normally very good) impersonations of famous stars (most of which it has to be said are British so won’t resonate with a non-UK audience). Roger Moore in particular gets trotted out INTERMINABLY and while some of it is extremely funny – an exchange between Moore as Bond and Scaramanga had me snorting tea out of my nose – it all gets too much by the end.


Coogan in mid-Jagger.
Appearing to recognise this need for more variety, additional characters from Steve’s team join them for a part of their trip – Emma (Clare Keelan) and Yolanda (Marta Barrio). Unfortunately, the additions are just plain dull: they just sit alongside Coogan and Brydon and laugh at their impressions, adding nothing. Now if they had been a couple of good female impersonators, like Ronni Ancona and Jan Ravens, that could act as a foil to the male duo, THAT would have been entertaining.


Coogan and Brydon strides the local streets.
The film also suffers from “Top Gear Challenge” disease. The problem with filming a car journey through Spain is that you know there are not twenty film crews deployed along the route to do the filming…. all of the cameras are carefully set up in advance with someone on a walkie-talkie saying “OK, Steve – coffee down, we’re ready for you to drive over the hill now”. So something that should feel natural and documentary-like feels 100% the opposite.


Tilting at windmills. Brydon and Coogan as Sancho Panza and Don Quixote.
So… if you like Coogan and Brydon, and especially if you liked their Northern England and Italy “trips”, then you will get more laughs out of this one. But I think the concoction needs to be put through the blender and re-heated before it comes out for a fourth outing.
  
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BankofMarquis (1832 KP) rated Everybody Knows (Todos Lo Saben) (2018) in Movies

Mar 13, 2019 (Updated Mar 13, 2019)  
Everybody Knows (Todos Lo Saben) (2018)
Everybody Knows (Todos Lo Saben) (2018)
2018 | Drama, Thriller
8
8.0 (3 Ratings)
Movie Rating
Excellent acting from Bardem and (especially) Cruz
I have always liked, but not loved, the English language movies that Penelope Cruz and Javier Bardem have been a part of. Part of the issue, I think, is that even though they are dynamic, charismatica and GOOD LOOKING screen presences that embody the very definitioni of the term "MOVIE STAR", they are working in a language that is not their native language, so something, I think, gets lost in translation. So, it was with some excitement that I checked out the Spanish language thriller EVERYBODY KNOWS (Spanish Title: TODOS LO SOBEN).

And...I wasn't disappointed. Both Bardem and (especially) Cruz shine in this familial thriller. Cruz stars as Laura, a native of Spain now living in Argentina. She (and her 2 children) come back to her small village outside of Madrid for the wedding of her younger sister. When a bad thing happens on this trip, Laura must find a way out while dealing with lingering family matters and pressures that come to the fore due to the stress of the situation.

Without putting too much of a fine point on this, Cruz is stunning. Not only is she a beautiful woman who commands the screen whenever she is on, but as her character becomes more and more physically and emotionally torn with "the situation" her raw emotions come out and you see a very real portrayal of a mother who will do anything for her children. This performance is (was?) Academy Award worthy - it is that good. This is a strong actress at the top of her game.

She is more than matched on screen by the less showey, nuanced - yet fun, at times - performance of her real life husband, Javier Bardem, who plays a person from Lara's past that is drawn into the events. Bardem won an Oscar for playing the mysterious, scary hitman, Anton Chigurh in NO COUNTRY FOR OLD MAN. This was a a character who barely spoke. In this film, he plays a lively, extroverted fun-loving person who's whole personae is called into question, quite the contrast to the English language characters I have, heretofore, known him for.

Iranian Director Asghar Farhadi (best known for THE SEPARATION) does a good job driving the story - once it gets started - he is sure handed in handling both the suspense/action moments of this movie as well as the family drama during the "many people talking around a table" scenes. This film led off the Cannes Film Festival last year and was greatly lauded.

It's not a perfect film. My friend who saw the movie with me stated (correctly) that he had never seen a movie that "started so poorly but corrected itself and finished as an excellent film" like this one did. The first 1/2 hour to 45 minutes of this 2 hour and 15 minute film is filled with introducing the myriad of characters associated with this family (and the mystery that enfolds), but it is a scattershot approach to film making and character introduction and Farhadi misses the mark more than he hits the mark during this period.

But once the mystery unfolds - and Cruz and Bardem's characters (and acting) kicks into high gear - things get quite good, quite tense and quite engrossing. Well worth the time to check it out.

Letter Grade B+: (C for the first 45 minutes, A for the last hour and a half)

7 1/2 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
I Care a Lot (2020)
I Care a Lot (2020)
2020 | Comedy, Crime, Thriller
8
5.6 (7 Ratings)
Movie Rating
Rosamund Pike - what Gone Girl did next (1 more)
Supporting cast: Peter Dinklage, Eiza Gonzáles and Dianne Wiest
Initial darkness might put sensitive people off (0 more)
An inky black comedy thriller
Maria Grayson (Rosamund Pike) and her colleague-cum-lover Fran (Eiza González) are running an extensive con. Through the manipulation of the Boston legal and medical systems, Maria arranges to be appointed the legal guardian for numerous older people. Packing them away to a drugged up life in a care home, the pair then plunder the estates of their wards, turning a tidy profit. The weatlhy and unattached Jennifer Peterson (Dianne Wiest) appears to be a "cherry" that can take their fortunes to a completely different level. But all is not as it seems, and Maria and Fran's evil but comfortable lives are about to be turned on their heads.

Positives:
- When I say the comedy is inky black, I mean it. It's unusual to find a movie without a single character that you can relate to or even remotely like. For some reason, it reminded me of the Michael Douglas / Kathleen Turner vehicle "The War of the Roses" in that regard. And yet, once you let the evilness of it sink in, it becomes a rip-roaring story that delights to the very end.
- Rosamund Pike delivers yet again another superb performance, making Maria an icy cold villain. The role could be summed up as "What Gone Girl did next".
- Peter Dinklage delights in portraying an evil character which, for reasons of spoiler avoidance, I shall say nothing further about. But it's a cracking performance and brilliant to see a script that steadfastly ignores his physical characteristics.
- Dianne Wiest ("The Mule") and Eiza González ("the sexy one" from "Baby Driver") also deliver strong supporting roles.
-J Blakeson - who did "The Disappearance of Alice Creed" - directs with style, and hopefully his truly novel screenplay will be suitably recognised through awards. There are some clever twists: one near the end which (Smug McSmuggerson from the University of Smugchester) I saw coming, and another one soon after that I didn't!
- Mark Canham - not a composer I know - delivers a really engaging and bouncy score that's top notch. Loved it.


Negatives:
- The plot is just SO inky black at the beginning, that some may get through the first 15 minutes and think "Nope, not for me". You should stick with it: after Peter Dinklage appears, the movie shifts up a gear and changes in tone.
- The plot occasionally stretches credibility beyond breaking point. In particular, all the characters seem to be wholly incompetent at 'dispatching people' when they have the opportunity to do so. The repetition of these failures I found to be a bit tiresome.


Summary: Finding a movie with a novel storyline is an unusual thing these days, and one that combines that with a taut and engrossing screenplay is a gem indeed. It's probably not one recommended for very elderly people to watch.... then again, perhaps with so many evil scammers around in real life, it might be considered required viewing! But, if you have one, you'll probably want to have a chat with your granny after watching this.

(For the full graphical review, check out the full review at One Mann's Movies here - https://bob-the-movie-man.com/2021/02/27/i-care-a-lot-an-inky-black-comedy-thriller/. Thanks).
  
5-Minute Marvel
5-Minute Marvel
2018 | Card Game, Fighting, Real-time
I’m a sucker for Marvel. Not necessarily the comic books, though the ones I have read have been pretty good. But I’m a sucker for Marvel games, movies, shows, gear, etc. I saw this on sale at my FLGS and had to have it. I finally was able to get it played on International Table Top Day 2019 and was happy with the result. It’s easy to understand, plays quickly (ahem, reference the title), and is Marvel-related. I have to LOVE it, right?

Ok so here’s the quick rundown. Setup is almost as long as the entire game, but needs to be reset with every subsequent play. You have the individual hero decks for each player, a LARGE resource deck, and a mission deck to divvy up and shuffle each time. It’s not difficult to keep it all straight, but you are given a LOT of cards to handle. Once the decks are all setup you are ready to play. I downloaded the 5-Minute Marvel timer app to accompany my game plays, but that’s completely unnecessary (I do like it though). Start the timer, and then flip over the first card of the mission deck on the boss’s mat. Each card will have several resource icons that the heroes will need to discard from their hands to overcome the card. There are no “turns,” as all heroes are attempting to gather the necessary resources at all times. Each hero has a special ability they can use that is printed at the bottom of their play mat, and they are very powerful, so use them often! If you can get through the entire mission deck and defeat the boss within the 5 minute time limit, you win! Since the game lasts only 5 minutes you should probably play it several times in a row using different bosses of the six that come with this base box.

Components. This game is a combination of thick cardboard play mats for heroes and bosses and linen-finish cards for everything else. The quality of the cardboard and the cards are both pretty good, so I have no issues here. The art on the game is really spectacular. I have not really seen Marvel art like this and it is very refreshing. It is somewhat cartoony and not very gritty at all (which seems to be the comic book trend). Definitely a positive for me.

Do I love this game? Um, no. Maybe with more and more plays with different playmates it will grow on me, but the several times we played it we had a great time and it was very stressful to acquire the needed cards, or to decide to use your special ability, but we never once failed. I know we can increase the difficulty and use higher-ranked bosses. AND WE WILL, but the first few bosses are pretty much chumps and we had no problems dispatching them. I do believe this game would benefit from lots of expansions, but I do not know how successful the base has been for the publisher, so that may never come to fruition.

I do recommend you try out this game, as the frenzied rush to beat the clock is something I very much enjoy in games (a la FUSE, Escape: The Curse of the Temple, et al). Also: it’s Marvel. The game unfortunately does not come with Dr. Strange nor Iron Fist like I would have preferred, but it DOES come with a couple of my other favorites: Ms. Marvel and Squirrel Girl. They are so so fun! Purple Phoenix Games is pretty consistent with this one (even my wife agrees!) and we give this a frantic 12 / 18. Go get ’em Cap!

https://purplephoenixgames.wordpress.com/2019/04/30/5-minute-marvel-review/
  
Rise of the Triad
Rise of the Triad
Shooter
Back in 1993 The Internet was mainly confined to college campuses and would not start to arrive in homes for another year. Those who went online used dial up modems to access local bulletin boards to share pictures, play social games, and use chat programs in the early precursors to social networks.

With the success of the Doom games, First Person Shooters were all the rage and numerous companies cranked out games in this genre trying to appeal to a consumer base eager for games of this type and who wanted to experience to get in on the fairly new concepts of online play with their friends.

One such game was Rise of the Triad. Originally planned as a Wolfenstein sequel by Apogee Software the game cast players as a member of a United Nations special forces team who is dispatched to an island to take down a dangerous cult that has arisen.

Gameplay was frantic and fast as players had to mow down as many bad guys as they could with all manner of weapons and gear. The game was innovative in that there were all sorts of traps and objects that players could bounce from and they could even become a dog during power ups as they took the fight to the bad guys in both offline and online modes.

Jump forward to 2013, Rise of the Triad is back with a slick makeover that while looking more contemporary is still very much a retro game loaded with throwback elements.

The plot is essentially the same and aside from the improved graphics and physics, the game looks and plays very much like the original. The graphics are not eye popping examples of modern technology, rather they are improved and take advantage of graphic cards which were not widely in use back in 1993.

My first reaction was how much it played like a game of old. Aside from being faster and smoother than games of that era, the combat mechanics and techniques were very much as they were back in games of the day.

I enjoyed the nostalgia as I took down enemies and used the bounce pads to ascend to upper levels of buildings and collect power up coins that were littered throughout the map. I also enjoyed the over the top gore and humor of the game such as being rewarded with a pair of eyeballs splattered on the screen after I dispatched an enemy with a rocket launcher.

My biggest frustration was with the check point save system as having to replay elements of a game over and over when you die is not my favorite thing. Many times I would make solid progress only to be killed and forced to replay the previous segments over and over.

Enemies still come at you fairly directly when they attack but they can be very effective and deadly so players will need to be on their toes art all times.

The amount of firepower you can deploy is great from dual pistols to machines guns and rocket launchers, carnage is the way of the game.

I also had some issues getting matched online during my earlier attempts but as time went on, this became easier and I was able to enjoy the online nostalgia.

Rise of the Triad is great for those who remember the original and that era of gaming but for those who are accustomed to the mechanics and polish of modern shooters, they may find elements of the game frustrating and best left in the past.

For the rest of us, it was a welcome trip to the past that helped illustrate just how far games have evolved in the last twenty years.

http://sknr.net/2013/09/22/rise-of-the-triad/
  
Tiny Epic Galaxies: BLAST OFF!
Tiny Epic Galaxies: BLAST OFF!
2020 | Dice Game, Science Fiction, Space
Yes, we have reviewed Tiny Epic Galaxies in the past. We loved it. It’s close to being a Golden Feather Award recipient. It has earned a spot on my Top 10 Games of All Time list. I cannot say enough great things about the game. But wait, a newer updated version has recently hit the scene. Is it just new art on the same game? Nope. Read on.


I will not be explaining the entire game in this review as indeed it is mostly the same game as before. However, I will be visiting some differences between this version and the original.
Firstly, the art is most certainly different. The card layouts are all different. The components are completely different. It is markedly improved for me, but I will save my gushings until the end.

Mechanics-wise, the differences are slight, but perfectly altered. For starters, many of the benefits of using planet powers have been streamlined, simplified, and make a lot of sense. Much of this has to do with iconography on the cards, but also the powers are mostly brand new. Additionally, this version rids players of the Secret Mission cards from the original. Now, I enjoyed that aspect of OG TEG, but I did not find myself pining for it whilst playing BLAST OFF! Also removed from this version is the seventh action die; BLAST OFF! comes complete with six dice total. Again, it reduces the number of actions that can be completed on a turn, but I haven’t missed that extra die. One of the greatest changes in this version is the Converter tweak. In the original game a player would need to sacrifice two inactive dice to convert a third die to whichever face was needed. In the new version, only one die is needed for sacrifice along with either one Energy or one Culture value. The Converter was always neglected in the older version, and now it’s a real option during play.

I do wish certain aspects of the older version were included, however. What has been eliminated in the streamlining process is the Solo mode and the fifth player. BLAST OFF! can accommodate two to four players now instead of one to five players, with the black components being axed from this version. I will miss the Solo mode mostly because I used to love breaking out the game later at night once the kids were asleep to try to conquer the Red rival (I almost never play Red). I do understand that a Solo mode may still be created in the future by Gamelyn directly or by another gamer.


All of these changes are minor, but equate to a much better gameplay overall. I do want to speak more on components, so let’s away with them.
Components. Okay, BLAST OFF! boasts improvements on the original game on every facet of components. Yes, the materials are similar quality, so it’s a wash there, but everything else is so much better. The dice are bigger, and ORANGE (great choice btw)! The iconography is much easier to understand and decipher throughout the game. The planets now have two new alignments: Life (plant icon) and Tech (gear icon). I feel the iconography and terminology in the first version could be confusing to new players, but plants vs gears is easy to distinguish. The ships are more stylized now, and the inclusion of this new Galaxy Slider to move up the Galaxy Track on the mats is most excellent. All of these improvements definitely cater to new Tiny Epic Galaxies players, and are most welcome as I try to convince my brother that this is one of the best games out there.

Obviously I am keeping this version and am seriously considering weeding out my original version of TEG with all expansions in favor for this. I just feel better playing it. It is more streamlined, easier to play and teach, and I love the way it looks on the table much more. One minor wish I have for the game is different player colors. This game could have been a triumph with just four different player colors from the original. Now, there’s nothing wrong with tried and true blue, yellow, green, and red, but I’m much more interested in playing a game with fuscia, purple, volt (like our green color we use throughout our branding), and aqua. Maybe it has to do with colorblindness, I don’t know, but take on the colors like are found in Seasons or something, and this game would blast off higher on my Top 10 Games of All Time list for sure.

That said, Purple Phoenix Games still gives this one a rocket of a GOLDEN FEATHER AWARD! If you are a fan of the original but wish new players to the game would enjoy it more, check out BLAST OFF! Nearly everything that has been changed caters to newer players and giving all players a more aesthetically-pleasing experience over the original. I will definitely be playing my copy a TON. Maybe if I ask nicely Gamelyn Games will make me some different player colors. Maybe.
  
Fallen Land: A Post Apocalyptic Board Game
Fallen Land: A Post Apocalyptic Board Game
2017 | Action, Card Game, Dice Game, Exploration, Zombie / Survivalist
Great theme, very immersive (2 more)
Solo playable
Plenty of replayability
A bit fiddly to keep track of things (1 more)
A lot of little rules to remember
An Immersive Post Apocalyptic survival game
I don't know where I was when this launched on Kickstarter, but it totally passed me by until I started seeing a few posts on Facebook groups a couple of weeks ago. My interest was piqued and after watching a few videos and reading the reviews here, I took the plunge and ordered it from Fallen Dominion Studios. I got the base came and the expansion which adds more cards, rules for an epic 6 player game as well as 2 solo variants. Delivery to the UK was super quick, about 10 days and the shipping price was good.

On first opening the box, you are greeted with a few punchboards, the game board and a ton of cards, there is a lot contained in such a small box.

After punching and organising everything, I read the rules, painted the little plastic faction tokens and made some character inventory sleeves to help keep the play area neat.

The rules are really well written and easy to follow & understand with plenty of examples and pictures. there is a helpful index on the inside back page so you can quickly find anything you need mid-game.

The first solo variant is basically just a "reach the victory point win in as few turns as possible" - a great way to quickly learn the basics of the game and very enjoyable. It will be good if you just want to play a fairly quick (60-90 minute) survival/exploration game.

The second solo rule set is where the game really kicks into high gear. You choose a number of opponent factions depending on how much of a challenge you want and during the Town Business Phase, roll a D10 for each faction, comparing the result to a chart in the book to see what each faction does. these results can boost each faction up one or both of the victory point tracks (getting to the top of either one is a win) or more importantly, initiating PvP combat against your faction.

While this is still not the same as playing against real opponents, it offers a great challenge that will test your luck and skill to beat.

So what sets this game out as a solo gem? It's one of the most immersive games I've played. It's part open-world survival boardgame, part rpg and part story book.

You are the leader of a faction of survivors following a devastating war that destroyed the US leaving pockets of survivors trying to eke out a living among the radioactive ruins. As you make your way around the map, trying to secure vital resources or checking out points of interest, you will be drawing encounter cards and trying to complete them.

You control a team of 5 characters plus a vehicle if you are lucky and start the game with 10 items (from assault rifles to baseball bats, med kits to body armour and everything in between) which you can equip to each character any way you see fit. Some characters will get a bonus if they have certain items and some items can grant boosts to your entire party.

Here is where the RPG feel comes in. Each character and Item has a row of skill attribute boxes along the bottom edge of the card with skills such as Combat, Survival, Medical, Mechanics and Diplomacy. Your character card has a maximum carrying capacity and each item a weight so your character can only carry a certain number of items.

Skill checks are simple, you add up the total values in each attribute column of your character plus his/her equipment. Every 10 is an automatic success. Then you roll a D10 and must roll equal to or lower than the unit value. So, if your combat total is 14, then you get 1 success for the 10 and then must roll 4 or less to get a second success. This makes equipping items very important as not only do you want your skills to be as high as possible, it's often preferable to store an item for later if it would result in a lower unit thus making the die roll harder.

On to the encounters. There are a lot of them. Seriously, loads and each one on them has a mini story delving into another aspect of life after 'the war'. These add so much to the feeling of being immersed in a full world and are varied and well written. Each encounter will list a series of skill checks and the number of successes you need to pass. This is Ameritrash at it's finest Read a story, roll a bunch of dice and the deal with the outcome. A successful result will see you off with a new stash of items, victory points or maybe even new characters you can rotate into your team to replace injured members or just improve your chances with better skills.

There is so much in this game, the sheer number of cards is immense. the replayability is sky high as you will never see everything this game can offer. There are character combinations that complement each other if used together (what are the chances of drawing a husband and his wife together out of a deck of over 100 cards?), locations and storylines that trigger bonus effects if you have the right gear and 10 different factions each with their own skills and bonuses.

This game is certainly not for everyone - if you don't like luck-based games then you might not enjoy the amount of dice rolling and card drawing in Fallen Land.
The art is also divisive. It's very stylized and cartoony but it works with the feel of the game. It's not a pretty experience, everything is broken and destroyed, it's a harsh, Mad Max world of brutal survival and the art on the cards kind of fits this feel and to be honest, most of it ends up covered up and you concentrate more on reading the stories and trying to survive.

All in all a great so experience and a fantastic, brutal multiplayer game.
  
Very Best of the Lovin' Spoonful by The Lovin Spoonful
Very Best of the Lovin' Spoonful by The Lovin Spoonful
2004 | Rock
(0 Ratings)
Album Favorite

"I’m on the Wikipedia page of this song? There you go, at least I’m consistent! I’ve obviously talked about it before, but I’ve not really talked about it very much. I can’t really divorce ‘Coconut Grove’ from early 1984, when The Smiths were just getting going. I loved the song then and I still love it now, it’s very evocative, but the reason I brought it up is actually to talk more about what it meant in my life, rather than the actual song. “We’d put out our first album at the start of 1983 and it took off, ‘This Charming Man’ was a hit and my life was really blooming into something kind of incredible for an 18 year old. Without getting too immodest, we seemed to be on everybody’s lips, certainly with young people and their parents were talking about us as well. We were ticking the boxes we wanted to tick; some parents were confused and little bit threatened by us and other people thought we were the bee’s knees. It wasn’t just about getting fame, it was the kind of fame that we really wanted, from kids and fans of what was going to be called indie music and it felt really intoxicating. “I’d been living at our manager Joe Moss’s house and because we were doing these gigs and coming back so late, Janet, who was Joe’s wife - and they had a little toddler - was probably getting so tired of these teenagers her husband had started to look after. He’d never managed a band before, so it wasn’t like he was this big shot manager, he ran a clothes shop and suddenly I was living in their house and giving Coca-Cola to their toddler Ivan, who I still know really well. With this back and forward of bringing the gear in at two in the morning she very kindly said “Look, I’ve got this cottage out in the hills in Manchester…” I would never have gone there in a million years, but essentially she was booting me out of the house! She said “You go and move, I’ll drive you there.” And I thought “Great, I’ve got these digs of my own, this little cottage.” “So all of this stuff was happening. Me and my band were getting in a van and coming down to London, playing at Dingwalls, opening for The Sisters of Mercy, we were the talk of the town and we were getting on Top of The Pops, it was a really heady time. I’d never been reviewed before but because I was playing a Rickenbacker and the sound of my guitar playing everyone was saying ‘He sounds like The Byrds.’ I didn’t know The Byrds very well but through them I got into The Lovin' Spoonful and the whole New York, East Coast folk-rock vibe. “We’d go and do these gigs, drive back and then in this cottage I’d moved into with my mate Andrew Berry I’d eat loads of acid and listen to ‘Coconut Grove’ over and over again, probably two hundred times. The neighbours must have thought I’d died and left the record on. “So that’s what it means to me, it was an idyllic time in my life and I had this really strong love for my mates, who were the band, I think we all felt the same way about each other. Because we got fame, our roles were being defined by ourselves to keep it going and by outside forces and I was very protective of them. We were all pretty streetwise, but I was kind of the chatty, resourceful one who was making things happen and who looked after everybody. I was growing into that role and I was only eighteen. “I called this period ‘The Heatwave’ in my book and you know what a heatwave feels like? Well it felt like that for about a year, I was in a heatwave and that’s ‘Coconut Grove.’ It sounds great on a very hot day, on acid."

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