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X-Men: Dark Phoenix (2019)
X-Men: Dark Phoenix (2019)
2019 | Action, Adventure, Sci-Fi
Ever since X-men First Class was released, Jean Gray one of the more pivotal characters in the X-Men universe has been surprisingly absent. Often portrayed at not only having psychic abilities that rivals Charles Xavier, but also attracted the admiration of both Cyclops and Wolverine. While she was a staple in the original film and subsequent sequels her first appearance in the newest series did not occur until X-Men Apocalypse. With the release of Dark Phoenix, we had hoped to finally get an opportunity to explore a bit of her background story and her transformation into Dark Phoenix.

Dark Phoenix begins on a small country road where a very young Jean Grey is arguing with her parents over what music to listen to. In traditional parent fashion, her mother reminds her that the driver is the one who chooses the music and when she is old enough to drive she can choose her own music. This small disagreement turns into a deadly confrontation, when the young Jean, unable to control her vast powers causes her mom to fall asleep at the wheel, resulting in a head on collision killing both her parents. The doctors are amazed that this young girl has survived without a single scratch and a young Charles Xavier arrives to take her to a place where she can be safe.

Fast Forward to the year 1992 where the space shuttle Endeavor, on a routine mission, encounters a cosmic entity that cripples it in space. The X-men, who are now looked at as heroes by most of the world are tasked to bring the astronauts safely home, it’s a dangerous mission, but one that Charles feels will further cement the hero status of his team and continue to grow trust between mutants and humans alike. The mission goes surprisingly without incident until Jean and Night Crawler attempt to rescue the final remaining astronaut from the doomed shuttle. Night Crawler quickly teleports the astronaut to safety, but Jean is caught by the full force of the cosmic entity, absorbing it completely and destroying the shuttle. The team scrambles to locate her, and with the help of Night Crawler are once again able to bring her back to the safety of the X-Jet. Relieved that she has somehow miraculously survived the encounter the team is unaware that Jean and themselves will never be the same again.

As we’ve come to expect from the previous X-men movies, a star-studded cast leads the way. Familiar cast members such as Jennifer Lawrence (Raven), Tye Sheridan (Cyclops) and James McAvoy (Charles Xavier) are joined once again by Sophie Turner as the iconic Jean Grey. Sophie does an incredible job at bringing out both the uncertainty in her character and the extreme anger and rage that flows through her. Unfortunately for such a major character the movie only briefly touches the surface of who Jean Grey really is. The movie, even from the start tends to focus on Jean as a dangerous and angry young lady, unable to control her emotions which will ultimately open the doorway to her alter ego Dark Phoenix. The movie unfortunately treats her as a one-off character and skips most of her back story choosing to focus only on her Dark Phoenix personality. This leaves the audience with no understanding of the person she was prior to the transformation, only seeing Jean as an uncontrollable child who has now become an uncontrollable adult with “off the chart” powers. While Charles and other members of the team try to assure those around them (and the audience seated in the theaters) that Jean is a good person, a person worth saving, there is very little in the movie that allows us to sympathize with her plight. It ultimately villainizes her and leaves much of the cast (and the audience) wondering whether destroying her is the right choice for all humankind.

Visually Dark Phoenix is a masterpiece, whether it’s the awe-inspiring deepness of space, or the incredible visual effects as the mutants square off against each other with their powers. Buildings topple, subway cars are pulled from underground and general mayhem takes the stage. This is certainly one of the more action-packed movies in the series and getting the opportunity to watch some of our favorite mutants square off against one another is enough to excite even the ones least interested in the franchise.

Dark Phoenix as one might expect is also one of the darkest of the x-men movies. Unlike its other Marvel film counterparts, there is no levity in the movie at all. There are scenes that are heartwarming, but the movie takes itself very seriously. Even in a similarly dark Marvel movie Endgame there were moments that would make you laugh regardless of how dire the situation was, Dark Phoenix is not like this at all. It carries a weight to it that ensures that not only the people on screen, but those in the audience understand how truly dire the situation is. It detracts a bit from the spirit of the source material it derives from and could potentially alienate its core audience. This is a very adult movie, that deals with some very adult themes and parents might want to think twice before taking their youngest to see this film. With the X-Men franchise finally joining the MCU, it’ll be interesting to see how movies down the road treat these characters.

Dark Phoenix represents the end of an X-Men era that has existed in both its original and First-Class installments for over twenty years. The acquisition of Fox by Disney now brings this venerable franchise to the MCU family along with its cast of seemingly endless characters. While the movie is certainly better than Apocalypse, it can’t quite reach the heights of either First-Class or Days of Futures Past. The Dark Phoenix storyline does a good job staying closer to its comic book roots than its previous outing but rushes the origin and character development of Jean far more than she deserves. It’s a fine ending to the series as a whole but can’t quite deliver in all the ways I hoped it would.
  
What Once Was Mine
What Once Was Mine
Liz Braswell | 2021 | Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
𝑾𝒉𝒂𝒕 𝒊𝒇 𝑹𝒂𝒑𝒖𝒏𝒛𝒆𝒍’𝒔 𝒎𝒐𝒕𝒉𝒆𝒓 𝒅𝒓𝒂𝒏𝒌 𝒂 𝒑𝒐𝒕𝒊𝒐𝒏 𝒇𝒓𝒐𝒎 𝒕𝒉𝒆 𝒘𝒓𝒐𝒏𝒈 𝒇𝒍𝒐𝒘𝒆𝒓?

As you will all know by now, I am in love with the Twisted Tales series and have to read each installment as they are released. What Once was Mine is the 12th Twisted Tale book and the 7th written by Liz Braswell so to say I was excited would be an understatement.

As always, TT books come with a tag line to lure you in and this one is “What if Rapunzel’s mother drank a potion from the wrong flower?” Yes, instead of the golden Sundrop flower, the ailing pregnant queen is mistakenly given a potion using the Moondrop flower, resulting in a silver-haired princess whose power kills rather than heals!

Of course, that casts the whole locking the princess in a tower concept into an entirely new light! However, many of the other elements remain the same as Disney’s ‘Tangled’ movie: Gothel is Rapunzel’s captor and “mother”, Flynn steals a crown and is on the run from the Stabbington brothers and Rapunzel is desperate to see the floating lights.

What Liz Braswell manages to do (very well, in my opinion) is to maintain all these similarities, keeping her readers rooted to the original story but also to bend the original fairytale into something a bit more mature, a bit darker and, in some cases, a bit more real.


“𝙏𝙝𝙚 𝙩𝙧𝙪𝙩𝙝 𝙖𝙗𝙤𝙪𝙩 𝙮𝙤𝙪 𝙞𝙨 𝙖𝙡𝙡 𝙩𝙖𝙣𝙜𝙡𝙚𝙙, 𝙡𝙞𝙠𝙚 𝙮𝙤𝙪𝙧 𝙗𝙧𝙖𝙞𝙙𝙨, 𝙍𝙖𝙥𝙪𝙣𝙯𝙚𝙡”

What Once was Mine is written from Rapunzel’s perspective. Now, this may be an obvious choice, but it also gives Braswell the opportunity to show her protagonist in a slightly more mature light than we are used to. Yes, Rapunzel is scatty, enthusiastic and teeth-grittingly cheerful about everything but she also believes she is dangerous and that she belongs in the tower for the safety of others.

Rapunzel has always been told that her hair killed her parents and that Gothel has been charged with her care and protection. However, what I really enjoyed about Braswell’s Rapunzel is that, although she begins with the same blind faith in Gothel as she has in the movie, she soon develops an inner turmoil of emotions with regards to her captor, questioning where she spends her days and recognising the little digs often made at the daughter’s expense.

As her journey continues, Rapunzel observes other mother-daughter relationships and her doubt and distrust of Gothel begins to build as a result. Lords, ladies and bandits alike are hunting for Rapunzel in order to claim her as their prize but this couldn’t be orchestrated by her mother, the only family she has ever known, could it?

“𝘽𝙚𝙜𝙞𝙣 𝙮𝙤𝙪𝙧 𝙣𝙞𝙣𝙚𝙩𝙚𝙚𝙣𝙩𝙝 𝙮𝙚𝙖𝙧 𝙗𝙮 𝙛𝙤𝙧𝙜𝙞𝙫𝙞𝙣𝙜 𝙮𝙤𝙪𝙧𝙨𝙚𝙡𝙛, 𝙍𝙖𝙥𝙪𝙣𝙯𝙚𝙡. 𝙏𝙝𝙖𝙩’𝙨 𝙖 𝙛𝙖𝙧 𝙗𝙚𝙩𝙩𝙚𝙧 𝙜𝙞𝙛𝙩 𝙩𝙝𝙖𝙣 𝙛𝙡𝙤𝙖𝙩𝙞𝙣𝙜 𝙡𝙖𝙣𝙩𝙚𝙧𝙣𝙨.”

I have conflicting feelings when it comes to the darker elements of What Once Was Mine. The inclusion of the very real Countess Bathory took me by surprise and was quite gruesome in places: not a problem for a grown-up Disney nerd but I’m not sure whether I will be passing this one along to the Mini Bookworm any time soon.

There is also the narrator of the story: a brother making up an alternative Rapunzel story for his sister while she is undergoing chemo. I understand this is an emotive topic for the author and I almost got it as a tool for the story-telling, enabling the use of quite modern, colloquial terms such as “murderhair” and enabling the creative inclusion of characters such as Maximus.

I really wanted this technique to be profound and make the story mean more, such as fairytales having an important place in the modern world for example. Unfortunately, it fell a little flat for me: it was an interesting tweak but it didn’t make me feel as much as I wanted it to.

It is not all doom and gloom though, Rapunzel’s perspective of the world provides comic moments: her (limited) knowledge of the world comes from the 37 books that she owns, leading to a moose that is definitely a squirrel and a cat which acts suspiciously like a fox. We are also not deprived of the regulars of The Snuggly Duckling, indeed all of your favourites from the film turn up for this novel.

Braswell’s characterisation when it came to Flynn was spot on in my opinion. The observation by Rapunzel that there is the “real” Flynn and then there is the charming, roguish mask he uses was perfect! Gina was also a great addition, desperately trying to be an adventurer/criminal and not being taken seriously just because she is a girl. The relationship between her and Flynn was adorable and, of course, Gina’s mother is just legendary.

“𝙎𝙝𝙚 𝙬𝙖𝙨𝙣’𝙩 𝙘𝙝𝙖𝙨𝙞𝙣𝙜 𝙙𝙞𝙨𝙩𝙖𝙣𝙩 𝙡𝙞𝙜𝙝𝙩𝙨; 𝙨𝙝𝙚 𝙬𝙖𝙨 𝙥𝙪𝙧𝙨𝙪𝙞𝙣𝙜 𝙖𝙣 𝙪𝙣𝙧𝙚𝙖𝙡𝙞𝙯𝙚𝙙 𝙙𝙧𝙚𝙖𝙢 𝙤𝙛 𝙣𝙤𝙧𝙢𝙖𝙡𝙘𝙮”

The writing style isn’t for everyone and, I must admit, this is the twisted tale which I have probably put down and walked away from the most. However, if you can stick it through the slow sections the story is really worth it and provides a much-admired evolution of the Disney Princess.

Don’t get me wrong - in the animated movie Rapunzel is great and all but by the end she is a princess with a haircut and a smouldering husband. Braswell’s Rapunzel has magic that she needs to study, understand and control, she is a future Queen in the making and simply has more of a purpose than her animated counterpart.

“𝙎𝙝𝙚 𝙝𝙖𝙙 𝙥𝙤𝙬𝙚𝙧 𝙖𝙣𝙙 𝙬𝙞𝙡𝙡 𝙖𝙣𝙙 𝙖 𝙨𝙩𝙪𝙗𝙗𝙤𝙧𝙣 𝙙𝙞𝙨𝙥𝙤𝙨𝙞𝙩𝙞𝙤𝙣”


What Once Was Mine brings a whole new depth to the characters of Disney’s Tangled. It gives us a new (frankly, disgusting) villain alongside all our favourite characters and definitely presents a creative twist on the traditional story. Don’t worry, Rapunzel still gets her Happily Ever After, but she fought a little harder for it this time around!
  
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Daniel Boyd (1066 KP) rated Hitman in Video Games

Oct 19, 2017 (Updated Oct 19, 2017)  
Hitman
Hitman
2017 | Action
Solid mechanics. (1 more)
Allows for player experimentation.
Story is garbage. (1 more)
Lack of cohesion.
Episodic Bloodshed
Before diving in, I feel like I should preface this review by pointing out that although this Hitman game was released episodically over the course of eight months, I bought the entire season digitally and played through all 6 levels consecutively. The main reason being; I am a big fan of the Hitman series, but wasn’t onboard with the stunted release schedule trend that this game was adhering to.

You can look at this game in two different ways. If you accept it as an adaption of the Hitman games that have preceded it, presented in a new format type for a new audience, then it’s great and it totally achieves what it set out to do. If like me, you were hoping for something more like the PS2 era games in the series, you will most likely be disappointed. Whether you love or loathe this new way that Hitman is being presented to us, I think it’s fair to say that it is certainly different to what we are used to.

At this point, after playing through the entire game over the last month or so, I have learned to accept it for what it is and came to the conclusion that it’s not the Hitman I remember from my preteen days and that’s okay. It is a different take on the series’ traditional underlying themes and mechanics, updated for a modern audience and even as a die hard, old school fan of the franchise, I can appreciate that.

My favourite thing about this game is that it allows you, as the player, to decide on the level of respect the game treats you with. What I mean by that is, if you have never touched a Hitman game, or even a stealth game before, this is a fantastic starting point. If you are looking for a my-first-premeditated-murder-simulator experience, this is the best recommendation I can think of. Just buy the entire season, boot up the game, play through each stage in order and on normal difficulty and follow the step by step prompts to take down each target. If you play this way, the game ends up functioning as a Wiki-how for any of the past games in the series and can even be used to train you to be better at stealth games in general. However, if you consider yourself a more of a hardcore, matter-of-fact assassin and want the most immersive and unencumbered version of the experience, you can totally have that also.

I know that it isn’t a popular opinion, but I enjoyed my time with Absolution, (the previous entry in the franchise,) however I agree with the overall belief that that game didn’t know what it wanted to be. This latest Hitman game knows exactly what it wants to be and executes what it sets out to do beautifully. Even if you aren’t a fan of the new way this game plays out, it is irrefutable to say that it doesn’t confidently accomplish its intention.

In addition, the technical elements of the game are fairly solid also. The gameplay is precise but fun, the gameplay graphics are pretty nice to look at and the cut-scene graphics are almost photorealistic. The level design functions well to compliment the tasks that you are assigned meaning, the use of lighting and strategic placement of weapons and items etc doesn’t seem too out of place. I experienced some cosmetic glitches and clipping during my time with the game, but never anything game-breaking. The only technical issue that severely hindered my experience was the online connectivity, or lack thereof. I can recall multiple times where I was in the middle of choosing my custom loadout before endeavouring on my next mission, only to be kicked out of the menu halfway through and told that connectivity to the server had been lost. This grew tedious after around the tenth time it happened and more than once caused me to put the controller down and stop playing for the night as multiple attempts to re-establish a connection were in vain.

Lastly, the story is unfortunately unremarkable; it is just a heartless, tacked on excuse for you to move from one setting to the next, but it functions as a justification for 47 to travel to the various locations where the missions take place. The only other downside to this experience was the feel of the game. This criticism is hard to put into words, but in the six missions; the process going in and out of each location as smoothly as possible, coupled with the focus on gameplay mechanics and the lack of cohesiveness to the story makes for a disjointed experience that I don’t think will stay with me over a significant amount of time other than thinking back and saying, “that stealth game had some really well implemented mechanics.” I don’t think that I will ever feel any real nostalgia for this game, nor will it stand out in my mind for anything other than its technical elements. Although the locations are vast and the opportunities the player can take advantage of are numerous, the game feels brief and somewhat unfinished once you complete it. You really get the feeling of this being part of an ongoing series, rather than a solid standalone game. The lack of any definitive beginning, middle and end sections to the game makes it feel rather unsatisfying once you reach the climax and causes the game overall to be more of a mesh of various missions clumsily thrown together, rather than a progressive chapter it 47’s career. The game I played immediately before Hitman, was Nier: Automata and that game managed to have both solid mechanics and some heart within it too. I know that 47 is supposed to be a cold, calculated, heartless killer, but that doesn’t mean that the games he stars in have to be heartless as well.

Overall, this is a solid stealth game and there is a lot of fun to be had here. Just know going in, if you are a long time Hitman fan, some things are going to be different. That doesn’t mean they will necessarily be bad, but you will certainly see a new spin being put on the tried and tested mechanics of past game in the franchise. If this is your first stealth game, then I would say that there is no better introduction into the genre, especially if you use the Opportunities menu. Unfortunately though, it does seem more like a variation of well made parts, rather than a solid, cohesive whole.
  
Ready or Not (2019)
Ready or Not (2019)
2019 | Comedy, Horror, Mystery
Contains spoilers, click to show
I enjoyed this because it was basically bat shit crazy, but I also had some issues with it. The trailers looked great but going back to them now you see quite a lot of action from key points in the film. Because of the haphazard nature of everything I don't think it spoils anything but at the time I couldn't remember many of the trailers going in. The vibe I remembered getting from them was very much You're Next with a vague hint of Clue.

What stopped me in my tracks a little was what the film was trying to be. I thought it was going to be a homedy (yes I'm still trying to make my horror-comedy hybrid work), your traditional crazy horror with a comedic leaning... but what happened was a lot of drama, they were actually trying to be serious. Well, as serious as you can get when you're in the middle of hunting a bride on her wedding night. When mother and son sit to have a heart to heart I was actually taken out of the film for a moment as it wasn't in keeping with what else was happening.

Had this gone all the way over to crazy horror I would have given it a higher rating, they're fast paced and entertaining, the slight indecisiveness of what came to the screen really knocked it down for me. Even with the bizarre magic box tradition this film could have been something more serious but not by the time we get to that ending.

I'm really thankful that this game adaptation was at least better than Truth Or Dare. I don't think I could stand another stinker like that. The story is a nice easy one to get along with, family acquire a magic box that keeps them thriving and all they have to do is occasionally sacrifice someone that's loved deeply by one of the family... good old Satan bringing us a solid storyline.

Samara Weaving, or as I have to keep reminding myself "not Margot Robbie", plays our blushing bride, Grace. Boy does she throw a lot at this role, I like to think she got a lot of stress relief out of this as she fights back at her would be murderers. Thankfully Grace didn't end up in many of the drama-y bits so there was little to be annoyed about. Her magic moments included punching Georgie, swearing at the car and wailing like a banshee at the end like she'd gone feral. Bravo! But I think the best and worst bit was when she climbed out of hell, you knew what she was thinking, you knew she had no option and oh my god did I hurt in sympathy.

Adam Brody has to be the other stand out performance for me as the brother-in-law, Daniel Le Domas. We get a very small introduction to his character as a child but it really did help you to understand the way he is and why he reacts the way he does as they hunt Grace. The guilt he has from the first Hide & Seek he participated in is clearly part of the reason he's the son who's off the rails, but he keeps his protective nature from his childhood in adulthood towards his brother and Grace. He stops and talks with Grace during the hunt and you can see him switching allegiances as we get further through the story. Brody conveys this well and is actually the one character that you can sort of sympathise with. His death is the beginning of the end and it's an emotional moment that played out well on screen. I think he probably came out better not surviving to the end of the film.

There are lots of highs and lows with various characters throughout. Fitch is the "dumb" one and there was something magical about seeing him YouTubing how to use a crossbow and later asking Charity at what point they should cut and run.

Mark O'Brien as Alex Le Domas was probably my least favourite character. His scripting felt rather bland compared to some of the others... but mainly... what an arsehole! Just live in sin man! Why potentially doom her, I'm sure it wouldn't have been too hard to fall off the radar somehow. If he was already slightly estranged I can't see that going altogether would be much of a stretch.

Alex also gets what is possibly the most annoying part of the script, he's handcuffed to the bed and he starts using the chain as a saw to try to get through the ornamental bar... these aren't bit of Ikea furniture... in what universe is that going to work in this timeframe?! Stand up and throw your weight on it until it snaps! I was wondering if he was actually trying to break the handcuffs (an equally stupid idea), and do we actually see how he gets out of them? Now I've confused myself.

Anyway, this will become an epic if I don't move on.

I quite liked the way the film looked, once we got to the evening the whole set became a beautiful golden autumnal palette and it gave you a sense of wealth and history, but when you add in the blood and seeking you get a real sense of the hiding (that makes sense in my head). It did at times become dark, it was never so bad that you couldn't see what was happening but it allowed for the reintroduction of light at the end as the house burns behind her which was a nice touch.

The final sequence should probably get its own mention. Alex, obviously about to break after seeing his brother die and Grace bludgeoning his mother, is bizarrely confirming his fears that the pair will not be together after what has happened. He then turns on her so he can get back the only thing left in his life, his (now slightly smaller) family. I loved the slightly vampiric turn the scene took as they're exposed to the morning sun, I'm not sure I'd have recoiled from it quite so much but I appreciated the comedic value it added. The family's actual demise and Grace's ghost sighting are the reason this needed to be a homedy (Still no? Whatever.), there's no way that fits in with anything more serious. And I'm sorry but overall I didn't find it that funny, much like Last Blood I was reacting to the ridiculous violence.


I like to think that as the last bit of the house disintegrates in the fire and Grace is still sitting bleeding on the steps that a firefighter comes over with the seemingly untouched magic box and hands it to her because it looks like a family heirloom. She's a Le Domas now, and everything is hers...

Full review originally posted on: https://emmaatthemovies.blogspot.com/2019/11/ready-or-not-spoilers-movie-review.html
  
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Bob Mann (459 KP) rated Joker (2019) in Movies

Nov 10, 2019  
Joker (2019)
Joker (2019)
2019 | Crime, Drama
Joachim Phoenix - Oscar winning performance? (1 more)
Look and feel of the film - technically brilliant
Use of "that song" (0 more)
A loser's tale.
“Joker” has managed to stir up a whirlwind of controversy, centring partly around the level of violence included but also on the use of “that song” on the soundtrack. But putting aside that flurry of commentary, what of the film itself?

Man, this is a dark film! It’s as much of an anti-superhero film as this year’s “Brightburn“. The Batman legacy has addressed the mental state of the protagonists before (both that of the hero and the villains). Here we have a real study of how a mentally unstable no-hoper can be pushed over the edge by bigotry, carelessness and government cut-backs.

Indeed, there is something alarmingly prescient about the movie’s plot line, watching this as we (in the UK) are in the month of possible (or as Boris Johnson would say, definite) Brexit madness! “Is it me, or is it getting crazier out there?” Arthur Fleck muses to his social worker (Sharon Washington). And a rant by Arthur late on goes “Everybody just yells and screams at each other. Nobody’s civil anymore. Nobody thinks what it’s like to be the other guy. You think men like Thomas Wayne ever think what it’s like to be someone like me? To be somebody but themselves? They don’t. They think that we’ll just sit there and take it, like good little boys! That we won’t werewolf and go wild!” Chilling words as we possibly face a very bumpy October and November in the UK.

After reviewing “Judy” I wouldn’t be the least surprised if I’d just seen the Best Actress award bagged (by Renée Zellweger). Now, with “Joker”, surely Joachim Phoenix might bag his first (and well overdue in my book) Oscar. Although nominated before (for “Gladiator”, “Walk the Line” and “The Master”) he’s never won. Here Phoenix’s physical transformation into Arthur Fleck is SIMPLY EXTRAORDINARY. And the way he captures the (medically) induced fits of helpless laughter, ending in a sort of choking fit, is brilliant and replicated to a ‘T’ on multiple occasions.

I loved “You Were Never Really Here“, primarily due to Phoenix’s pitch-perfect performance. And “Joker” reminded me very much of Lynne Ramsey‘s film: a disturbed loner, looking after his elderly mother; with violence meted out to wrong-doers. Joe is almost the yin to Arthur Fleck’s yang: Joe is an invisible man who is very much present; Arthur is a very visible man who thinks he is invisible. There’s even comment by Fleck towards the end of the film that sometimes he thinks he’s ‘not really there at all’! (A deliberate ‘in’ joke in reference to that film?)

After some pretty piss-poor “pension grabs” in recent years, culminating in the appalling career- nadir of “Dirty Grandpa” in 2016, Robert De Niro comes good with a fine performance as the idolised but thoughtless and cruel talk-show host Murray Franklin. It’s very much a supporting role, but delivered with great aplomb.

Also great again is “Deadpool 2“‘s Zazie Beetz (a great trivia answer for an actor with three ‘z’s’ in the name). This angle of the story is deviously clever, and Zazie handles the various twists and turns brilliantly.

Movie violence needs to be taken in context to both the film’s story and to the movie’s certificate. For those expecting a light and fluffy “Avengers” style of movie, they might be shocked by what they see. True that the film definitely pushes the boundaries of what I think is acceptable in a UK15-certificate film. … I suspect there were HEATED discussions at the BBFC after this screening! The violence though seems comparable to some other 15’s I’ve seen: a DIY-store drill scene in “The Equalizer” comes to mind.

A particularly brutal scene is reminiscent of a climactic scene in “Once Upon a Time… in Hollywood“, such that Quentin Tarantino might have just cause to appeal his ‘UK18’ certificate.

You might argue about the level of violence that SHOULD be shown in a 15 certificate film. But I think the violence portrayed – given this is in the known context an origin story for a psychopathic killer – is appropriate. I personally found the Heath Ledger‘s Joker’s “pencil trick” scene in “The Dark Knight” more disturbing, given it was a 12 certificate.

I have less sympathy for the inclusion of “Rock and Roll Part 2” on the soundtrack. The fact that a convicted paedophile (I refuse to say his name) is profiting from the ticket sales is galling. This is almost deliberately courting controversy. There has been some view that this is a “traditional” chant song at US football matches (as “The Hey Song”). But most (all?) teams have now recognized the connection and stopped its use. At least here the director and producers should have more of a ‘world view’ on this.

Where “Hangover” director Todd Phillips does recover some of this respect is in the quality of the script (co-written with Scott Silver) and the direction. It’s misdirection without mis-direction! Some of the twists in the plot (no spoilers here!) I did not see coming, and certain aspects of the story (again no spoilers!) are left brilliantly (and chillingly) vague.

Sure, it borrows heavily in story-line and mood from Martin Scorsese‘s “Taxi Driver”. And I was also reminded of 1993’s Joel Schumacher flick “Falling Down” where Michael Douglas is an ordinary man pushed to the edge and beyond by a series of life’s trials. But if you want to criticise a film for “not being 100% original” then let’s start at the top of the 2019 IMDB listings and keep going! I’ve also seen comment from some that criticises the somewhat clunky overlay of the Batman back-story into the script. I also understand that view but I didn’t personally share it.

Elsewhere I would not be surprised if the movie gets garlanded with technical Oscar nominations aplenty come January. The cinematography, by Phillips-regular Lawrence Sher, is exquisite in setting the grimy 70’s tone. (I loved the retro Warner Brothers logo too). And both video and sound editing is top-notch. Not forgetting a sonorous cello-heavy soundtrack that perfectly suits the mood. Want to put a bet on which film might top the “number of Oscar nominations” list? This might not be a bad choice.

Dark and brooding, with a slow-burn start, this is a proper drama that might make action superhero fans fidgety. But I simply loved it, and would love to carve out the time to give it a re-watch. The Phoenix performance is extraordinary. Will this make my Top 10 of the year? Fingers to head, and pull the trigger…. it’s a no-brainer.
  
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Piper (13 KP) rated Halloween (2018) in Movies

Nov 27, 2019  
Halloween (2018)
Halloween (2018)
2018 | Horror
Strong Characters (3 more)
Clever Camerawork
Myers is Finally Threatening Again
Callbacks and Subversions
"You're The New Doctor Loomis" (3 more)
Plot Holes
Predictable
Too Much Off-Screen Action
Halloween: Predictably Unpredictable
Contains spoilers, click to show
After the nightmare of a film that was Rob Zombie’s 2007 remake, I refused to bother seeing the new Halloween on its release, choosing instead to pick up a DVD when the price got knocked down significantly enough - after all, we’ve had sixty-three Halloween films now and only half of them were worth watching (really, Season of the Witch?) and this looked, in all honesty, like just another slasher-film-reboot that wasn’t worth the time. Now don’t get me wrong, it absolutely was just another slasher film, but I wish I’d seen it in the cinema. And a year earlier than I did, too, because I missed out big-time with this one.

The plot is predictable, because of course it is. It’s Michael Myers, what’s he going to do except escape from a mental institution and murder some people? But it’s beautifully subverted; some of the characters you might expect to last till the end die before the halfway mark, and while there are a fair amount who are clearly written in just to be killed minutes later, they contribute to some fine, gory moments, so it’s kind of okay. There’s no real heartbreaker here - everyone you really rooted for just about makes it, and everyone that was kind of a dick is killed. And that’s fine, because in a way this isn’t the kind of slasher where it matters who lives or dies. This is a film about preserving a legacy, or perhaps just making one, and it works. We’re told fairly early on that this is a direct sequel to the original Halloween (Myers’ death toll at the start of this version, apparently, is five, which matches the amount of kills he made in the first movie - as far as I’m aware, Myers has actually killed over 100 people in all the films combined, so this is a nice subtle way of telling us what to remember and what to ignore completely). Having said that, references are made throughout to previous films, the best of which is of course a callback to the infamous scene where Myers tumbles out of a window only for his body to completely disappear - this time it’s Laurie Strode who does the tumbling, and she very much intends to do a little vanishing act of her own, Michael, so keep an eye on - oh, no, you looked away, I wonder what’s happening down there!

Focusing on Laurie for a moment, Jamie Lee Curtis does an absolutely excellent job here. Age has given her character wisdom, paranoia, and a whole lot of guns, and the acting carries a huge amount of weight and strength with it. Having said that, there are a couple of moments where all of Laurie’s fear-induced calculations don’t seem to have quite worked out - why bother going to such extreme measures to protect your house, if the front door you’re standing behind is half glass? But that’s the thing about this movie - whatever you plan for, whatever you think Michael Myers is capable of, he’s stronger than you think, he’s far more terrifying than you remember, and right until the end, he’s here to remind you that nothing you can plan for will ever be enough. Of course, we never actually see him die (again) so here’s looking forward to the next sequel…

The cinematography is something to at least wonder over - settings and locations are used well and established with some wonderful wide shots, and some of the best scenes are those where the camera just stays in one place, at a very carefully-selected window for example, and watches. Two scenes are worth a particular mention; the first, in which we follow our two podcast-host characters to a gas station, seems fairly dull until Myers catches up to them, but if you watch the background carefully enough you’ll see he’s there all along, beating people up and murdering quite happily (swapping his prison jumpsuit for those traditional blues in the process). The second seems a little superficial, in the grand scheme of the movie, but it’s well-shot nonetheless - we watch, from that aforementioned window, as a woman hears about all the nasty things Michael might do, and of course we can see him through another window, heading for her front door, and when he finally appears inside the house he’s all the way across the room, somehow, and he calmly wanders on over and stabs the woman quite coolly through the throat, in a scene which I think is most reminiscent of the original films.

However, there are moments when you don’t see Michael at all, just the aftermath, or where we watch him enter a room and are forced to linger in the corridor while he does the dirty work. A couple of times that’s just fine, but considering the nature of the film it would be nice to watch the magic happen a couple more times. And while we’re on the negatives, I might mention that the reveal that the Doctor Loomis-type character who looked, felt, and sounded like a rip-off of Doctor Loomis, and was even referred to as “The New Doctor Loomis” did EXACTLY the same thing that Doctor Loomis did, surprise, and we were somehow expected to not see that coming like it was all one big, obvious, heavy-handed bluff. A couple of the other characters, too, felt like they were purely rammed in there to be irritating - there were a couple of strong scenes with our podcast hosts, but ultimately they were rude, on-the-nose and annoyingly egotistical, and I was happy to see them go, just like Alison’s friend Foggy Nelson.

The score, incidentally, is worth mentioning, from a haunting retune of the original Myers theme to darker and more dramatic variations on it later on that really would have been quite something to hear in surround-sound. I’m never usually one to appreciate the music of a film quite fully enough, so it was nice to have this grab my attention in quite the way it did. Overall, it’s a genuinely good follow-on that takes the best of the films before and makes the best use of the worst of them. Some of the characters might be a little annoying, some of the action could have translated better on-screen than off, but it was an honest and straight-up slasher film and it just wasn’t that bad at all.
  
Dragons Wild
Dragons Wild
2021 | Card Game, Fantasy, Mythology
Have you ever had Gamer Deja Vu? Like you know you’ve played this game before but don’t remember, or the mechanics just feel so familiar? I have it seldomly, but I still feel it at times. What I enjoy about certain games is how quick they are teach, have familiar mechanics, but also have their own twists to truly make it unique. Have I found that here with Dragons Wild?

Dragons Wild is a trick-taking game very similar to the old standard, Rummy. So like its predecessor players are trying to rid their hands of cards in order to signal the end of the game. Where this version separates is in the little details that are absent from Rummy.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign launching February 2, 2021, or through any retailers stocking it after fulfillment. -T


To setup choose a dealer and a scorer (different players). The dealer will shuffle the entire deck of cards, save for the scoring cards, and deal each player seven cards. The draw deck is placed in the middle of the table and the dealer flips the top card to create the discard pile. The scorer finds the reference score card and places the dragon token on or near the “Round 1, Score 8 per card” text. The game may now begin!
Generally, the game is played much like Rummy where players are attempting to lay down melds of cards containing either runs (1, 2, 3, 4, etc) or sets (2, 2, 2 of different suits). Once a player has a meld in front of themselves they may play their cards onto other players’ melds. Players must discard a card at the end of each turn, and play continues in this manner until a player runs out of cards.

Dragons Wild, however, adds a few twists to pump up the play of traditional Rummy. Each player will need to keep track of their point totals as they will change with each play of a card. Should a player lay a meld on Round 1 they score eight VP for each card laid. In Round 2 cards are worth seven points each. Round 3 each card is worth six points and so on until Round 8 (or more) where each card is worth just one point.

Another way in which Dragons Wild differs from its older cousin is in the buying of cards (as far as I remember – I’m no Rummy expert). On their turn the active player must draw a card from either the top of the draw deck or the top of the discard pile. However, before the active player chooses, should another player wish to buy the face-up discard card the active player decides to allow or disallow the buy. With a successful buy the buying player takes the discarded card as well as the top card of the draw deck as payment. A player may buy as many as three cards in this fashion for each new active player.

Also, Dragons Wild offers a slight rule change for Wild cards in melds. Every time I have played Rummy in my lifetime any Wild is up for grabs as long as it can be replaced with a legal card from any player’s hand on their turn. This is not the case in Dragons Wild, as only Wild cards that hang on the end of a RUN of cards may be taken, replaced, or moved to the other end by the active player.


The game ends once one player is able to rid their entire hand of cards and still have one card to discard at the end of their turn. Players then total their scores from all cards played, scoring points differently depending on the Round in which they were laid. Other players still possessing cards then subtract the NUMBER of cards still held from their entire score, not their values. The player with the most points after this scoring phase is the winner!
Components. Again, this is a prototype copy of the game, and I am completely unsure which, if any, components will be upgraded as a result of a successful Kickstarter campaign. That said, I can comment on a couple things. First, the art style. While it is not my cup of tea (dragons have tea parties, right?) I can see where others may quite enjoy its fancifulness and whimsy. The game is very colorful, and I do appreciate that quite a lot. The cards are laid out well, and each suit is a different species of fantastic beast (though I rarely knew which was which – I just paid attention to the background color in the corners of the cards mostly). So I have no real problems with the components at all, I just wish for different art. The designer was nice enough to send along a print of a purple phoenix with this copy, which is super rad of her, and it looks great. Maybe she will add them into the final version…

Gameplay is familiar, like I stated earlier, because I would think most people have played Rummy or a variation of it at some point. In fact, my family was big into Rummikub growing up, and my grandparents were big into Rummy proper. So this was somewhat nostalgic for me while also bringing a few house rules and art that is different from a boring deck of normal playing cards.

The rules are not at all difficult, so learning, teaching, and playing have not seemed to be an issue at all here. If players have all played a version of Rummy before then this one will fly pretty quickly. It is a simple, fast, and slightly unique version of Rummy that would be nice to keep around if you need to wait on another player to arrive and they are 10 minutes away, or as a palette cleanser between games. Definitely a filler game, and not at all a bad one!

If you are looking for a differently-themed Rummy replacement with a twist, I recommend checking out Dragons Wild. It’s cute, quick, and has dragons, for Pete’s sake. Consider backing the Kickstarter campaign or asking your LFGS to stock it upon release.
  
Cinderella is Dead
Cinderella is Dead
Kalynn Bayron | 2020 | LGBTQ+, Young Adult (YA)
10
7.5 (2 Ratings)
Book Rating
Contains spoilers, click to show
Thank you to Netgalley and Kalynn Bayron for giving me the opportunity to read an advance copy of Cinderella is Dead in exchange for an honest review.

With such a strong title to a novel, it’s easy to predict that an author would struggle to maintain the sense of danger and mystery that is immediately evoked. However, as Kalynn Bayron opens on the revelation that Cinderella has been dead for 200 years and introduces us to two young women hiding from those who are sure to kill them, I think it is safe to say that she has the drama side of things covered!

The kingdom of Mersaille was once ruled by none other than Prince Charming and Cinderella. After her untimely death, Cinderella’s tale is held in almost biblical stature for generations, with young girls reciting it each night in preparation for their own chance to attend an annual ball once they turn 16 and wishing for their own fairy godmother to grant their happily ever after.
However, as the reader enters the town of Lille 200 years later, we witness that life within the kingdom is far from that of a fairytale. The balls that act as a tribute to Cinderella are mandatory meat markets with lecherous “suitors”, domestic violence and the suppression of women is commonplace and the ruler, Prince Manford, thrives on the power, fear and violence.
 
The reader witnesses this abysmal society through Bayron’s use of a first-person perspective: that of our protagonist Sophia. Sophia is everything a modern protagonist should be: she questions the unjust world around her and, having just turned 16 is preparing to attend her first ball, not with excitement, but with trepidation.
Sophia reveals to the reader that a girl only has three chances to be chosen by a suitor at the ball, after that she is considered forfeit, taken away from her family in disgrace and placed either into a workhouse or service. Men, however, are under no such conditions: they can attend balls when they wish and can choose a number of girls if they want to. Many girls’ singular hope is to be chosen by a good man at the ball, one who will not beat her, perhaps even one who will take them away from Lille. This is not enough for Sophia, she wants more for her life and, as she says herself:
“I don’t want to be saved by some knight in shining armor. I’d like to be the one in the armor, and I’d like to be the one doing the saving.”

At the beginning of the book, Sophia’s main gripe with the society she lives in is that it will not allow her to be with Erin, the girl she loves. As the book continues, the underlying theme of the rights and treatment of women strengthens, along with Sophia, but the first few pages at least are centered on the teenage relationship between Sophia and Erin.
What I absolutely adored about Bayron’s writing style here is the complete lack of shock or awe in this relationship: it is mentioned right from the start and at no point in this novel does Sophia “come out”, there is simply no need. All those around Sophia, who know her and care for her, are aware of her feelings for Erin and, although Sophia is occasionally referred to as “different”, the author chooses to abolish any unnecessary labels within her novel.

Unfortunately, Bayron does not have an easy ride in store for Sophia: reeling from a firm separation from Erin, Sophia is cast a lifeline, an “easy way out” in the form of a local boy who is also “different”. Sadly, this option is quickly and dramatically ripped away from her: forcing her to find her strength pretty damn quickly as she begins a life as an outlaw.
Along her path, Sophia meets two strong female characters: Constance and Amina. Although, wildly different, both these women play a significant role in Sophia’s self-discovery.
Amina is as far from the traditional fairy godmother image as you can get and, although she feels guilt for her previous actions, it takes meeting Sophia for her to recognise her previous denial and to help change the way of the world. Amina is a protector to Sophia right to the end, in her own unique way.
Constance, what can we say about Constance? I defy anyone to read this book and not fall in love with this girl! Constance possesses the strength that Sophia does not yet recognise within herself; she is fiery and, as a descendant of an “evil stepsister”, leads a resistance movement to uncover and publicise the truth about the real tale of Cinderella. Despite, technically saving Sophia towards the beginning of the story, Constance is not Sophia’s saviour: nor is Sophia the saviour; however, the power that they find together is monumental.
Constance is a complete juxtaposition to Erin: whereas Erin accepts the rules of society out of fear for herself and her family, Constance actively rebels against them. It is almost as if they represent the paths Sophia has to choose from. Nevertheless, along their adventure, Sophia and Constance’s relationship strengthens into love. This is no fairytale, love at first sight deal though! If anything, the slow-burning romance between the two made it more believable and I really appreciated that Sophia didn’t just rebound due to Erin’s choices: she had been burnt and she was still unsure of her own feelings never mind anyone else’s.

At the hands of Bayron, Sophia experiences heartbreak, friendship, murder, love and conspiracy: she is on the brink of danger too many times to count and is constantly second guessing who she can trust. Yet, it is clear that the author adores her main character: Sophia’s journey to realise that she is enough is incredible and the strength that she finds within herself is inspirational. Sophia is also surrounded by a cast of strong female characters: there are no Prince Charming’s in this novel that’s for sure!

I wasn’t that far into this book when I decided I need to read more of Kalynn Bayron’s work. I love how there are no chapters in this novel, we are taken on this relentless journey with Sophia: the reader is not given a chance to stop and take stock, reflect or rest until it is all over and this creates the tensest experience. Even we don’t know who to trust towards the end!
‘Cinderella is Dead’ is powerful, thought-provoking and is constantly leaving the reader guessing. On a basic level the novel deals with violence, love, politics and a little bit of necromancy thrown in there for good measure. However, the intelligent writing as well as the massive plot twist and the subjects of LGBTQ love, women’s rights and domestic violence lifts this novel from that basic level into, what I predict could be a bestseller.
  
Wonder Woman (2017)
Wonder Woman (2017)
2017 | Action, Fantasy, War
“What first attracted you Dr Mann to the movie with the scantily-clad Amazonians?”
Amazonians deliver! And how. The much anticipated new Wonder Woman movie is with us, and for once the film lives up to the wall-to-wall marketing hype.
With a heavy dose of mythology, Diana is growing up as the cossetted daughter of Hippolyta (Connie Nielsen, “Gladiator”), the Queen of the Amazons, on the hidden paradise island of Themyscira. Trained up as a warrior by Hippolyta’s sister, General Antiope (Robin Wright of “House of Cards”), Diana is clearly something special. Her ego is reinforced by the knowledge that she was made of clay with life breathed into her by the God Zeus. It’s enough to turn a girl’s head!

It’s 1917 and the man-free paradise is shaken up when an American spy by the name of Steve Trevor (Chris Pine, “Star Trek: Beyond“) crash-lands in the waters off Themyscira. (And yes… you didn’t mishear me… this film genuinely features a hero with both the names “Steve” and ‘Trevor”). Prince Eric – no, sorry, wrong film – is saved and awakened on the beach by Diana as the others arrive. “Thank God!”, say the Amazonians. “At last, someone to process the 200 year backlog of washing and ironing”!

But Steve (an “above average specimen”, LOL) is not long for paradise as he needs to return to the war with the results of his spy-work: a chemistry book stolen from the gorgeously deformed Dr Maru (Elena Anaya), gas-developer for the evil General Ludendorff (Danny Huston). Seeing Ludendorff to be her God-like nemesis Ares, Diana returns with Steve to the WW1 battlefields with the intent of killing the God of War and so ending the ‘war to end all wars’.

Much ‘fish out of water’ fun is had with Diana meeting civilised London society, although perhaps this section of the film doesn’t quite live up to its full potential: having ice cream for the first time, without any sign of surprise, all she can come up with is an amusing but rather lame “You must be very proud”.
But where the film really accelerates into awesomeness is when Diana reaches ‘The Front’. She emerges from the trenches like some shimmering vision of hotness, to set male and lesbian hearts a flutter. Its the most memorable trench-exit since the finale of “Black Adder 4”, and the subsequent scenes of Diana single-handedly facing the German guns is for me one of the most compelling and enjoyable scenes in any recent DC or Marvel movie.
Holding all this together is the ex-Israeli army-trainer Gal Gadot in the title role. And man oh man, what a Gal! Statuesque, athletic but also sweet, charming and emotionally fragile she completely owns this role from beginning to end. Gadot made a memorable entry in the otherwise poor “Batman v Superman: Dawn of Justice” (#marthagate #neverforget #neverforgive) but nothing prepares you for just how great she is in this outing. In fact, I’ll go as far as saying that this film, although having a UK 12 certificate, is a film of immense danger to heterosexual teenagers of any age (#humor):
All boys will be cast into a lifetime of misery, never able to find a woman that can possibly live up to the impossibly perfect vision of Diana Prince, tearing up the German army with fists and whip!;
All girls WILL BECOME LESBIANS AFTER WATCHING THIS FILM!
Parents: you have been warned! 🙂
Chris Pine – the thinking women’s Chris Pratt – once again proves himself as a talented actor who manages to successfully morph to inhabit the role he plays. Much as he did in the excellent “Hell or High Water“, not once did I equate him to be James Tiberius Kirk after the first 5 minutes.

Effective in supporting roles are David Thewlis (“Harry Potter”) as a ‘helpful’ army bod and an almost unrecognisable Lucy Davis (“The Office”) as Etta, Steve’s comedic secretary. Steve’s rather unlikely sidekicks of Sameer (Said Taghmaoui, “American Hustle“), Charlie (Ewen Bremner, “Trainspotting”) and ‘The Chief’ (Eugene Brave Rock “The Revenant“) all rather fade into the woodwork by comparison.

I saw the film in 3D (“careful now… you could take an eye out with those things”) and very good it was too. Aside from some rather unnecessary Amazonian arrows, its never feels overdone, and elements of it were extremely effective.
Another star of the show is the superb Wonder Woman theme by Hans Zimmer, here rolled out by the film’s composer Rupert Gregson-Williams (“Hacksaw Ridge“). Unfortunately, the rest of the soundtrack is not particularly memorable.
The film shifts into more traditional yawn-worthy ‘superhero finale’ mode in the last twenty minutes, which is a bit of a shame. It’s also really curious that for such a sexually charged film there is an almost complete absence of ‘lurrve’ on show. The one love scene coquettishly fades to a view of the outside window. Was this to protect the film’s family friendly rating (probably) or that the director didn’t want to show her heroine in a remotely submissive position (possibly)? More frustratingly, the morning after there is no mention of it at all! (“Move along, nothing to see here”). I at least wanted some sort of recognition that a human/God liaison had taken place: Steve grimacing a bit when he sits down; or Diana on the blower to Themyscira saying “Yes, you were right Mum. 5 minutes in, and it just snapped clean off!”
I know my friend David Moody (of markanddave vblog fame, and a big DC/Marvel fan) was generally disappointed with the film. Conversely, Amy Andrews from the ever-excellent Oh That Film Blog loved it. I’m with Amy on this one, and greatly enjoyed it as a well-constructed action rollercoaster. The nearly two and a half hours sped by. By the way (and I took one for the team here) there is no “monkey” at the end of the film’s credit to hang on for.
Patty Jenkins (“Monster”) directs and knows the audience she is aiming to please. One can only imagine the empowering impact this film will have on young girls, crossing their wrists to ‘THAT’ music and, in their imagination, casting terrorists into the hell that they should be consigned to. In this week of yet more Isis atrocity in London, Wonder Woman is a role-model we could all stand and salute: “I believe in love” too.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Injustice 2 in Video Games

Oct 17, 2017 (Updated Oct 3, 2018)  
Injustice 2
Injustice 2
2017 | Fighting
Technically sound (1 more)
Good online functionality
Naff character redesigns (1 more)
Lack of character motivations
Gods & Monsters
Quick disclaimer before I start the review, I am not a huge online gamer. Whilst playing through Injustice 2, I dabbled in a few online fights and played a few co op games with my better half, but for the most part, this is a review of the single player story portion of the game.

I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did.

The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil.

Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off.

 I’m going to delve deeper into the game’s story mode, so if you want to avoid spoilers, I would skip this paragraph. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends.

I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters are also solid.

Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. Also the redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.)

The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes things more interesting.

As for the online play, the few matches I did play ran pretty well, there were no sudden glitches present throughout my time, the lag time between the player pressing a button and the character executing the corresponding move wasn’t that noticeable and matchmaking was fairly quick.

In summary, other than some jarring moments in the story, unclear character motivations and some naff character redesigns, there is a fun fighting game here buried underneath all of the nonsense, it’s just a pity that you have to put up with all of these hindrances to get to it. If you are a fan of the first game, then sure, I would recommend you picking this up and playing through it, but if you aren’t familiar with the series and are looking to jump into it and are considering grabbing the latest entry, I would highly encourage you to avoid it. You would be much better served picking up the first game. It will be a great deal cheaper than the latest version, the character designs are better and it’s a lot simpler and more fun overall.