Dungeons & Dragons: Wrath of Ashardalon Board Game
Tabletop Game
From Wizards of the Coast website: A cooperative game of adventure for 1-5 players set in the...
Dungeons and Dragons DnD D&D
The Inheritance Games
Book
An utterly addictive and twisty thriller, full of dark family secrets and deadly stakes. Perfect for...
Mark @ Carstairs Considers (2204 KP) rated Rum and Choke in Books
Jan 2, 2023 (Updated Jan 2, 2023)
Sherry Harris is one of my favorite mystery writers, and this book is a perfect example why. With all of the storylines, this book has more than enough to keep us engaged. Yet, it doesn’t unfold in a traditional cozy way, which is a wonderful thing. Chloe pieces everything together for a great climax. It was nice getting to know Ann better, and Chloe is continuing to grow as well. The rest of the returning characters are charming, and the new characters fit in perfectly. I’m not a drinker, so I might have passed up this series if anyone else were writing it. But I’m so glad I started reading it. Whether this is your first visit with Chloe or you already love her, you’ll enjoy this book.
Skin Game (The Dresden Files, #15)
Book
Harry Dresden, Chicago's only professional wizard, is about to have a very bad day… Because as...
Bellum Magica
Tabletop Game
Each player represents an evil lord. Recruit creatures, ranging from simple goblins to terrifying...
Lyndsey Gollogly (2893 KP) rated Heart of the Hunter (Dragon Chalice, #1) in Books
Oct 23, 2022
Kindle
Heart of the Hunter ( Dragon Chalice book 1)
By Tina St.John (Lara Adrian)
⭐️⭐️⭐️⭐️
🌶🌶🌶
Ariana of Clairmont would risk anything to save her kidnapped brother, a quest she knows is fraught with peril. Her only ally is Braedon le Chasseur, a formidable knight with a mysterious past, whose scarred face and brooding nature mask a soul filled with pain. Ariana fears this dangerous man and the secrets he strives to conceal - but Braedon's touch is pure seduction, his kiss a potent lure that tempts her into a passion she is powerless to resist.
Once known as The Hunter, now haunted by a dark legacy he struggles to deny, Braedon lives in a world of shadow and isolation - until he is thrust together with an innocent beauty in need of his protection. Embarking on a journey that will lead them to a legendary treasure, Braedon will be forced to confront old enemies and the stunning secret of his true nature - or risk losing Ariana and the only happiness he has ever known. . . .
I really enjoyed this book. It was historical romance with a bit of magic thrown in. It was spicy in a hot romantic way. I love Lara Adrian she never fails to bring us a good love story with the type of villains you hate forever. Recommended!
The Echo Chamber
Book
What a thing of wonder a mobile phone is. Six ounces of metal, glass and plastic, fashioned into a...
Satire
Mark @ Carstairs Considers (2204 KP) rated Crime and Parchment in Books
Oct 3, 2024 (Updated Oct 3, 2024)
This book received lots of praise when it came out, and I can see why. There’s a lot packed into the beginning, but I was able to follow it, and it pulled me into the story. It did make the book feel a little slower later, but maybe that was just my expectations. I was definitely intrigued the entire way through, and the ending answered my questions. I also appreciated that the author did a good job of making us believe that the treasure hunt Juniper found herself on was believable. The characters were good, and the subplot involving Juniper and her family felt realistic. I liked how that played out. I’m looking forward to seeing what is next for these characters soon.
Lyndsey Gollogly (2893 KP) rated Heart of the Flame ( Dragon Chalice 2) in Books
Mar 21, 2024
Kindle
Heart of the Flame ( Dragon Chalice 2)
By Lara Adrian
⭐️⭐️⭐️
Six months in an enemy's dungeon might have broken a weaker man, but the former Templar knight Kenrick of Clairmont has emerged from imprisonment with an unyielding determination, consumed by a single, daunting quest: to find the Dragon Chalice, a mystical treasure said to grant its bearer unlimited power. It is a dangerous chase, one that pits Kenrick against foes skilled in dark, deadly arts. But no obstacle will prove more treacherous-nor more seductively lethal-than the fiery beauty called Haven.
Caught up in the battle for the Chalice, Haven survives a night of terror that leaves her wounded and near death. Her memory scorched by fever, Haven awakens to find herself in the care of the forbidding, handsome Kenrick, who offers his protection in return for her alliance. A tenuous trust is formed between the two, which soon ignites into a fierce passion neither can deny. But Haven's memory of her past is slowly beginning to surface, and it will threaten the fragile bond she and Henrick share-and embroil them in a fight for their very lives. . .
I like this series it’s historical romance mixed with a hint of magic. This was a quick good read. I do like this author her books are so easy and pleasant to read.
Purple Phoenix Games (2266 KP) rated Pirate's Mark in Tabletop Games
Mar 29, 2021
Pirate’s Mark is a bluffing, bidding, press-your-luck card game about finding treasure in the sea and avoiding contracting the Pirate’s Mark: the mark of death. In it players are pirates searching the seas by boasting about how many treasures they expect they will find, flipping over cards, and dealing with any consequences of their pulls. The last pirate to remain unmarked at the end of the game will be the winner and richest of all pirates on the vast seas.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, include the correct number of cards as described in the rulebook for the number of players. Once the cards are shuffled they will be laid out in a 10 x 15 grid on the table, face-down. The Compass Rose card and die are placed near the card grid and the game is ready to begin!
On a turn a short bidding round commences with players announcing how many cards they believe they can pull from the grid without uncovering a Pirate’s Mark card. This bidding goes around the table with bids increasing with each player until one player calls the bluff and forces the last player to bid to take their turn. That player then pulls a number of cards face-up from the sea and resolves any cards that are immediate, stashes cards that are treasures, and holds cards that contain the phrase, “Play this card,” to be used at a later time.
If the turn is uneventful, by not revealing any Pirate’s Mark cards, then the game continues with bidding and pulling. However, once a pirate reveals a Pirate’s Mark card, they are marked and cannot participate in the bidding any longer (unless they find a way to unmark themselves, which IS possible). Marked players can get back in the game by calling another player’s bluff correctly. There is indeed risk here as a marked player that incorrectly calls a bluff is permanently dead and out of the game.
There are some more rules for the end of the game phase called, “Duel Mode,” but I will let you discover those on your own. Play continues in this fashion until one player is standing and unmarked. This player wins the game and the others need to pack up the 130 cards that were setup. Okay, I added that last part.
Components. This game is a ton of square cards and a fantastic d12 that is only used for the two-player variant. The cards are all glossy, but good quality, and feature photos (akin to screencaps from movies) instead of illustrations. I find the theme to be very present in not only the press-your-luck and bidding/bluffing mechanics, but also in the design of the cards and the photos used. It feels like a piratey game and plays like a piratey game. Like I said, the d12 is fabulous, and I actually happen to own a set of dice that I use for my RPG campaigns… sometimes. All in all the game has some good components and looks great on the table.
So I have some good AND bad news to deliver. First the bad. Some cards that are pulled are way too overpowered. One is called “Blackbeard’s Sword.” It allows the player to “peek under the number of cards left in your bid.” I used this card on a bid of 22 cards and was able to pull all safe cards because this allowed me to see 22 cards and avoid any Pirate’s Marks. Super OP if you ask me. The only other bad I have here is setup. There are 130 cards to be sorted, shuffled, and laid out in a nice-looking grid before the game can be played. For those of us with slight or full-blown OCD that is a nightmare. Luckily, I only stress if the cards are way out of whack instead of just slightly askew.
Now for all the good. I like this game quite a bit. To offset some of the OP of the aforementioned card, the game comes with some pretty great Lucky and Curse cards to be pulled. A couple Lucky cards are, “Drop Anchor,” which ends the player’s turn when revealed, thus negating any Mark pulls, and “Flying Dutchman,” which can be played on a marked player to instantly kill them. Now, I do not condone murder normally, but when playing a pirate game, it is to be expected. The Curses pulled are equally unlucky. “Winds of Fate” allows the person who called the bluff to choose the rest of the cards to be pulled for your turn. OUCH! Especially if they had used “Blackbeard’s Sword” and know where one or more Pirate’s Marks are hidden. Similarly unlucky is “Isla Muerta” which penalizes the player if they have 10 or more treasure cards and pull a Pirate’s Mark – they die instantly from the curse! These are just a few examples of some cards that can be encountered during play, and there are a whole lot more of them included.
I do so enjoy bluffing and luck-based games more and more, and Pirate’s Mark certainly gives it to me on those fronts. Being able to just whisk away 20 or more cards because you happen to have that coveted card you used is devilishly fun. Watching the other players seethe with envy as you pull treasure after treasure and avoid Marks is like winning $20 on a scratch-off. It won’t change your life, but it will give a shot of adrenaline and euphoria for a few minutes. I think Pirate’s Mark fills a void of straight bidding, bluffing, and luck that certainly matches the theme perfectly, and remains a good game as well.
Also, if you happen across one of the expansions, “Parrghty Mode,” it adds another five players to the game and bumps up the count of cards in play from 130 to a whopping 168! This is not for the small of table. I wish there was room inside the base game’s box to fit these extra cards, but alas, there is not.
So if you are like me and enjoy games on the lighter side that perfectly match game to theme, then you have to check out Pirate’s Mark. Purple Phoenix Games gives this one a haunting 8 / 12. I certainly recommend it and will now be finding a place in my main shelf unit for it. Hmm, which game do I make walk the plank…?