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Dillon Jacoby-Rankin (202 KP) rated Wargroove in Video Games

Jan 18, 2020 (Updated Jan 18, 2020)  
Wargroove
Wargroove
2018 | Strategy
Turn Based Strategy (7 more)
Various Unit Types
Expandable
Player Count
Map and Campaign Creation
Unlockables
Online Play
Crossplatform
Advanced Wars Refresh!
If you have ever played Advanced Wars in the past, get ready for a refresh and a brand new experience. This game takes Advanced Wars and blows it out of the water.
Turn Based Strategy: The game brings back classic turn Based strategy that we have all come to know and love.
Various Unit Types: There are so many unita u. This game. Ground, Air, and Water types make the strategy as simple or complex as you want depending on the maps and style you want to play. Great for many different play styles and friends.
Player Count: Although you can only add up to 4 human players, the max the game plays is 8 if you include AI's. Therefore you could totally do a 4 vs. 4 with your friends on one team and the AI on the other. So 8 total, 4 human players
Expandable: The game is setup fine as is but has the capability to be added onto constantly whether it be new maps, units, commanders, etc. By the way. First free dlc update adds new units and commanders in February 2020. So if you don't have the game yet, enjoy the free dlc bonus next month when you get the game.
Unlockables: Beating the campaign will unlock you new commanders. So will earning a certain amount of stars for each of the missions you clear in the campaign, as well as various other things you may need to complete. All in all, there should be 3 commanders to unlock in the game.
Map and Campaign Creation: All the tools used to build the in game campaign are actually available to the player community to build your own maps and campaigns that can be shared and downloaded online. These maps are also crossplatform as well as the whole game. So I can make a map or campaign on one platform and you can download it on another. And then we can play said map on two different platforms at the same time with each other. It's great!
Online Play: Works great and is also crossplatform.
Crossplatform: Game is currently crossplatform on Nintendo Switch, PS, XBOX, and PC.
  
Mario + Rabbids Kingdom Battle
Mario + Rabbids Kingdom Battle
2017 | Action/Adventure, Role-Playing, Strategy
RPG elements are great (1 more)
Gameplay is fun
Can move slow at times (1 more)
DLC is not worth the money
A Surprise Hit
Mario + Rabbids surprised me, and has managed to be one of my most played games on the Switch. It makes for a great entry into the turn-based shooter genre, while still being approachable enough to be played by kids.

The RPG elements are enough to provide you with a sense of advancement, without being overbearing. And all of the collectables/power ups provide plenty of extra content to keep the game interesting.

I know sokme people complained about the game, because they beat it in 20-30 hours, but I think there is easially 50 hours worth of content and replayability.
  
Once Upon a Time in Hollywood (2019)
Once Upon a Time in Hollywood (2019)
2019 | Crime, Drama, Thriller
Awesome casting all around.

This is a different take on film that I don't think I've ever seen before. Taking a real life series of events and modifying it (very dramatically) to fit the narrative intended by the film makers. If ever there were a candidate for a job well done in that category, this would definitely be it.

Brad Pitt completely steals the spotlight (shared by Margot, of course) from Leo in this instant classic. Because the source material is SO heavily modified the viewer has genuinely no idea what to expect around every turn. Having that feeling while watching a movie unfold that you are familiar with the actual story it is based on was a bit of a surreal experience. But enjoyable nionetheless,
  
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Tonya (52 KP) rated The Informant! (2009) in Movies

Jan 13, 2018 (Updated Feb 5, 2018)  
The Informant! (2009)
The Informant! (2009)
2009 | Comedy, Drama, Mystery
7
7.0 (1 Ratings)
Movie Rating
Matt Damon (1 more)
Lots of twists and turns
A bit slow at times (0 more)
It was a train wreck that I just couldn't turn away from
This was a strange movie ... and apparently based on a true story - but I guess real life is the strangest of them all. Matt Damon plays a character bent on doing the right thing and turns his company in for unfair business practices. He's not a very smooth FBI informant but he gets the job done. But don't run to the kitchen for more snacks in the last 30 minutes or you will miss the twists and turns that actually make the movie worth watching. You won't find a lot of action in this movie but you will get a lot of plotting, deception, and worthwhile dialogue.
  
The Little Stranger (2018)
The Little Stranger (2018)
2018 | Drama, Horror, Mystery
Storyline (0 more)
Acting (3 more)
Slow
Boring
Storyline
Snooze fest
I decided to watch this film because i enjoy horrors and the trailer made it look good. However i watched an hour of it then has to turn it off as it was extremely boring and slow paced. I did go back to it the next day to finish it as i wanted to know how it ended. I hoped it would pick up and be scary but sadly it wasnt. There where bits that seemed like they were supposed to be scary but they just weren't. The story seemed interesting but it left a lot of questions and didnt explain what was going on. As its based on a book i feel like the book may be better. However i havent read the book.
  
Terraforming Mars
Terraforming Mars
2016 | Business / Industrial, Economic, Environmental, Science Fiction, Territory Building
Terraforming Mars is one of the current hallmarks of today's tabletop gaming. It's based around building an engine to turn Mars into a livable land using cards. As a sci-fi lover, its theme is fantastic. Its art.... Is mostly stock pictures, which doesn't bother me too much, but could be a nitpick for other folks. It's component quality is okay, but the player boards, thanks to the squares that are your primary tokens/markers, can easily be bumped and ruin your board. I highly recommend getting 3rd party player boards that have recesses to solve this problem.

Every turn, every player draws cards and decides which ones they want to keep. Then use resources to either terraform mars or improve their engine using cards. The game length can be highly dependent on group. I've talked to people who have games last up to four hours as people focus solely on engines versus terraforming Mars actually. My personal meta has it around 1.5 hours (with expansions). The early game can be very slow and sometimes you just never draw the cards you need for your planned engines.

Still though, I love this game for its heavy emphasis on theme and on how good a powerful engine can be.
  
Pokemon Colosseum
Pokemon Colosseum
2003 | Action/Adventure
Great looking 3D graphics the first ever 3D graphics on a Pokemon game of the traditional RPG genre (1 more)
Very interesting ambitious story that definitely goes to a different direction
The game is rather Limited in how many Pokemon you can catch which would definitely be a big turn-off for any big Pokemon fans (1 more)
The game has a somewhat straightforward game progression and you pretty much have to fast travel everywhere which takes away a lot of the exploration aspects that the franchise is so known for
Probably the most ambitious Pokemon game ever
Contains spoilers, click to show
This game is truly unique within the Pokemon franchise

It was the first ever Pokemon game put out on the a non handheld console


That was considered a turn based RPG yes you had games like Pokemon Stadium and Pokemon snap but those
Where attempts at Different genres



But rather than follow the time-tested formula that people love so much they decided to go in a very experimental path featuring story revolving around a Pokemon


Thief That would steal other people's Pokemon


Game had a very solid storyline but it definitely suffers


Constraining level designs the small amount of Pokemon available and the lack of the overall charm of the franchise
  
Tiny Epic Tactics
Tiny Epic Tactics
2019 | Fantasy, Fighting, Medieval
One of the neatest things about the Tiny Epic game series is how they manage to fit so much game into such a small box. But alas, boxes are not always just mere storage devices – in Tiny Epic Tactics, they are components of the game! These nesting boxes will create a 3D terrain on which players will be moving across, over, and through on their way to victory! But how does this game fit into the Tiny Epic series overall? Keep reading to find out!

Disclaimer: There are 5 different modes of play in Tiny Epic Tactics. In this review, I will be focusing on the 2-4 Player Competitive mode. There are also expansions for this game, but this review will not cover those materials. I also do not intend to rehash the entire rulebook, but rather provide a general overview of the rules and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or at your FLGS. -L

Tiny Epic Tactics is a game of strategy and combat in which players will lead their teams of 4 heroes to fight opponents and attempt to gain control of a number of areas in the realm. To setup the game, unroll the map scroll and place the boxes onto their corresponding spaces. Randomly deal each player 1 Unit card from each class (Fighters, Wizards, Rogues, and Beasts), and give them 4 Unit tokens (meeples) in their chosen color, as well as tracker tokens for Health, Ammo, and Mana. Players will select their 4-space starting location, and will place all 4 of their Units on the map. Shuffle the deck of Tactic cards, and deal 2 to each player. Players will look at the cards and select one to keep in hand, discarding the other. Place the Tactic card deck in reach of all players, and place the Control Card nearby, with the 3 Flag tokens on the Start space. The game is ready to begin!

Over a series of rounds, players will take turns performing actions until either one player has had all of their Units captured or one player has captured the final Flag token (based on player count). The remaining players will take one final turn, and then the game ends, VPs are tallied, and the player with the most VPs is the winner! A game turn is made up of four steps, the first of which being to check for Majority Control. To see if you hold a Majority Control over any of the Control Areas on the map, count the number of Units in each triggered Control Area – if your Units make up the majority of Units in that area, advance the corresponding Flag token on the Control card, and if you do not hold the majority, then nothing happens. Once a Flag has been advanced to the final space, it is given to the player who holds Majority Control.


The next step of your turn is to take up to 3 actions with your Units. Possible actions are: Movement, Melee Attack, Missile Attack, and Cast a Spell. All Units have a printed value on their cards for Movement, as well as either Melee Attack, Missile Attack, or Spell Attack value, based on the Unit’s class. All of these actions are pretty self-explanatory, with a couple of extra components – use of Ammo/Mana, rolling dice, advantages/penalties based on Elevation, etc. – that make the gameplay strategic and challenging. The third turn step is to remove Weakened tokens (more on this later), and the final step is to draw a Tactic Card. Look at the card, and either keep it in hand or discard it – you may only ever have 2 Tactic Cards in hand. Play continues in this fashion until the end of the game is triggered, either when a single player has had all 4 of their Units captured or a player has taken the final Flag token. All other players take one more turn and then VPs are tallied for final scoring.
Ok so first thing I want to talk about is the use of boxes to create a 3D map. It is SO COOL. It’s such a unique idea, and one that I honestly haven’t seen before. The added aspect of Elevation in regards to movement and range for attacks really ups the strategic gameplay for me. Want to climb to a higher peak? Ok, that costs +1 movement. Don’t have enough movement to climb up this turn? Then you’re outta luck. Your strategy must always be changing based on where Units are located on the map.

Speaking of strategy, there are several different game elements that you can base your gameplay on – there is no ‘right’ way to play! Maybe you really want to focus on getting Flag tokens, so you try to protect that area and maintain majority at all costs. Maybe you don’t care about the Flags and it’s all about combat to you – you’re on the hunt for enemy Units and Area Control means nothing to you. Or maybe your aim is to complete your Tactic Cards, which will then allow you to perform a special/bonus action upon completion. There are different ways to play this game, and that makes it engaging and entertaining as you must constantly adapt your strategy while trying to figure out how your opponents are playing too!

Another neat element of Tiny Epic Tactics is that on each turn you only have 3 actions – and a single Unit may only perform one action per turn! So you can’t just spend all 3 actions moving and attacking with the same Unit, they must be spread across all of your heroes. That adds to the strategy because you have to set your Units up in advance for certain actions, but must quickly adapt based on the movements of your opponents. You can have a Unit perform a second, different, action on the same turn, but it will then become Weakened. When Weakened, a Unit cannot perform any actions on the next turn, and will have the Weakened condition removed at the end of said turn. Or, on your next turn, you may choose to pay 2 Health to remove the Weakened token and be able to act in that same turn. It’s kind of a gamble – how far are you willing to push your Units, and are you able to sacrifice their abilities for an entire turn in order to removed the Weakened token?


Let’s touch on components for a minute. These components are great, as is to be expected of the Tiny Epic series. The art is colorful and unique, the boxes are sturdy, the cards are nice and thick, and the wooden components are quality. No real gripes from me regarding production quality of this game! The gripe I do have is about the gameplay – specifically a 2-player game. When playing a 2-player game in competitive mode, the game end is triggered after 1 Flag token has been secured. This really can negate any need for strategy or player interaction, because each player starts near a Control Area, and can simply just move there and camp out to take the Flag. In my first games at a 2-player count, I found the gameplay to be kind of bland and not engaging because of this. At higher player counts, you have to interact with opponents on the map as you try to capture Control Areas. If at a 2-player count, you were required to secure 2 Flag tokens, or maybe just mandate that the secured Flag must be the one located in the center of the map, it would encourage more interactions between the players, and thereby elevate the strategy and gameplay in my opinion. Just something to consider.
Overall, I think that Tiny Epic Tactics is a solid game in this series. It is not my favorite by any means, but the gameplay and mechanics fill a gap left by the other Tiny Epics. The strategy required can be high-level, but the simplicity of the physical gameplay makes it feel accessible and inviting to all types of gamers. If you’re looking for a great 2-player Tiny Epic, maybe keep looking, but for a 3-4 player game, Tiny Epic Tactics hits the spot. Purple Phoenix Games gives it a tactical 8 / 12.
  
Union Pacific
Union Pacific
1999 | Economic, Transportation
Very simple game play. (1 more)
Surprising depth for simple mechanics
luck based game play with only slight mediation (0 more)
This is a classic, that is old but still holds up and my family has been playing it for many years.
I have no doubt this is the father of ticket to ride. this one was published first and it's still really fun. It's since been re-implemented. The fact that each turn either consists of playing track and building a train to get stock, or putting down stock before the round ends, and the rounds are driven by the deck. it's so simple yet so brilliant. For this to be published prior to 2000 is amazing to me. I'm a fan of what Alan R Moon does. If you are reading this Alan, keep up the good work sir.
  
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The Marinated Meeple (1848 KP) Aug 18, 2018

Played again. Still love it.

Alliance: Heroes of the Spire
Alliance: Heroes of the Spire
Games
Alliance is one of those mobile RPGs where you gain heroes and fuse them together to power them up. It takes a fair amount of strategy to decide which heroes to keep and which to "eat." The battles are turn-based--you can choose to play them manually or set the game to automatic. There is also a variety of things to do: gather armor, mine for gems, explore rifts for treasure, etc., and that's not including the main campaign.

I like Alliance because you don't need cash to have a fun experience with it. The art is pleasant to look at, and as I said, the mechanics are amusing. I imagine this is one of those apps where I'll be obsessed with it for a few months and then forget about it entirely, but in the meantime, yay