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Maximum Overdrive (1986)
Maximum Overdrive (1986)
1986 | Classics, Horror, Mystery
Stephen King's Haterd Against Trucks
Maximum Overdrive- is one if not the worst movie based off of a stephen king novel and who better to direct this garbge than Stephen King himself. Its his only movie he directed.

After a comet causes a radiation storm on Earth, machines come to life and turn against their makers. Holed up in a North Carolina truck stop, a group of survivors must fend for themselves against a mass of homicidal trucks. A diner cook, Bill Robinson (Emilio Estevez), emerges as the unlikely leader of the pack, attempting to find an escape plan for himself and the survivors, who include his boss, Bubba Hendershot (Pat Hingle), and a newlywed couple.

Even a bank machine tells Stephen King himself that he is a asshole. Which is funny.

Dont watch this movie. Its bad.
  
Show all 6 comments.
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Hadley (567 KP) Sep 3, 2019

... but all the AC/DC!

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Emma (519 KP) Sep 3, 2019

"We made you!!..."

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Lee KM Pallatina (951 KP) rated Mario + Rabbids Kingdom Battle in Video Games

May 22, 2020 (Updated May 22, 2020)  
Mario + Rabbids Kingdom Battle
Mario + Rabbids Kingdom Battle
2017 | Action/Adventure, Role-Playing, Strategy
Everything that isn't bad lol (0 more)
Cant have certain characters at the same time (1 more)
Cant switch out mario
It'sa me another great mario videogame
Contains spoilers, click to show
After having a bit of a hit and miss scenario with Rayman, the Rabbids have decided to crash Mario's Party (see what I did there).
After an awkward malfunction involving a modded Nintendo power glove (because nothing says success like tampering with an item that wasn't fully functional in its best days) and a washing machine (of all things) the worlds of the Rabbids & mario & friends merge (Movie reference).
The game is a team turn based style shooter that is very fun to play, unlocking multiple characters along the way as Mario & Co. Double Dash (⬅ lol) through several stages of brightly coloured areas collecting coins & upgrades as Well as solving puzzle challenges.
  
Tiny Epic Kingdoms
Tiny Epic Kingdoms
2014 | Bluff, Civilization, Fantasy, Fighting, Medieval
Behold – the Tiny Epic game that started the saga. Tiny Epic Kingdoms is the OG, and it’s about time we got around to reviewing it. It’s tiny. It’s epic. Keep reading to find out if it’s a keeper!

In Tiny Epic Kingdoms, you are the ruler of (you guessed it) a tiny kingdom. You, however, are not content with simply maintaining your realm – you have plans to expand your borders and make your kingdom not-so-tiny! Send your adventurers out to explore new lands, learn new magics, construct towers to assert your dominance, and fight off others who would stand in your way! Do you have the strategy necessary to outwit your competitors and grow your kingdom? Play to find out!

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Tiny Epic Kingdoms is a game of worker placement, area control, and action point allowance. Players take turns gathering resources, buildings towers, researching magic, or exploring (and potentially waging war) in new lands. As the active player, on your turn you will select and perform one of the six available actions from the Action Card: Patrol, Quest, Build, Research, Expand, or Trade. Following your action, and still on your turn, the remaining players will either decide to perform the same action you chose, or collect resources. Once everyone has had the chance to act, your turn is over. The next player now becomes the active player and the process repeats with one big change – the action you chose on your turn is no longer available for selection. Each subsequent active player will always have 1 fewer action choice on their turn. This process repeats until there are no more actions available. When this happens, the Action Card is cleared and all actions are available once more for selection. Strategy is key – which action can you choose on your turn to best benefit you while also inhibiting your competitors? The game ends at the end of the turn in which one of these three things has happened: a player has all of their meeples in play, a player has built the 6th level on the tower card, or a player has reached the 5th level of magic on their faction card. End-game points are scored based on meeples in play, magic level, tower level, and control of Capital Cities. The player with the highest score wins!

For such a small game, there’s definitely a fair amount of strategy involved in Tiny Epic Kingdoms. You’ve got to decide on the best approach for you, and it must be adaptable to any given situation. Do you play it safe, quietly collecting resources, trying to achieve your end-game goals the fastest? Or do you venture out to confront your opponents, trying to usurp their territory and resources and take them out as your competition? Or maybe you try to stay civil, but an opponent is threatening your progress and now you’ve got to fight back? There are lots of strategic options, and every game feels like a new challenge.

One thing I enjoy about Tiny Epic Kingdoms is that you get to act on every single turn, even if you aren’t the active player. You don’t have to sit there and watch your friends play – you have the chance to benefit during every single turn, even if it’s merely collecting resources. The opportunity to act on every turn also adds a little bit of ‘take that’ to this game. I might choose an action on my turn as the active player that I know one of my competitors cannot perform – thus forcing them to collect resources and waste the opportunity to perform that specific action for an entire round. And since that action cannot be picked again until all available actions have already been chosen, I’ve successfully blocked their progress in a certain area of play. Your strategy has to extend beyond just your turn as the active player – you must consider all options for your opponents as well.

The thing I don’t necessarily like about Tiny Epic Kingdoms is that the gameplay can be a little stale. Unless you’re playing with people who actively try to engage with you, it is extremely easy to just stay in your own realm and not even interact with anyone at all. There’s no forced interaction in this game, and although it is admittedly nice sometimes, mostly it just feels like we’re all playing the same game alone. It’s like we all just take turns performing/following actions until someone has triggered the end-game.

Overall, I like Tiny Epic Kingdoms. It’s not my favorite Tiny Epic game, but it’s a good one. There’s a decent amount of strategy involved, but at times it can feel more like a ‘take that’ type game to me. The lack of forced player interaction can lead to dull gameplay and a lackluster experience. It’s not a bad game. It’s just not the most epic Tiny Epic game out there, in my opinion. That’s why Purple Phoenix Games gives it a regal 14 / 18.
  
Lights Out (2016)
Lights Out (2016)
2016 | Horror
When The Lights Are Off
Lights Out- is a scary movie. Its terrorfying, horrorfying, suspenseful and twisted.

The plot: When Rebecca (Teresa Palmer) left home, she thought that her childhood fears were behind her. As a young girl growing up, she was never really sure of what was real when the lights went out at night. Now, her little brother Martin (Gabriel Bateman) is experiencing the same unexplained and terrifying events that jeopardized her safety and sanity. Holding a mysterious attachment to their mother (Maria Bello), a supernatural entity has returned with a vengeance to torment the entire family.

is based on Sandberg's 2013 short film of the same name and features Lotta Losten, who starred in the short.

Special effects of having the ghost appear and disappear were mostly done by using a split-screen technique as also used in the short. Sandberg said "Whenever she's in frame with another character, it's basically just a split screen. So you shoot it with her and without her. You turn the camera on with her, you turn it off and she walks off, and then you turn it on again. It's super simple, actually." Sandberg also made a list of what he called the "light gags", or different ways to create light sources from flashlights to cell phones and gunfire. In the scene when Diana appears in Rebecca's room, James Wan suggested replacing passing car headlights in an early treatment with the flashing neon sign that appears in the final film.

Sandberg originally based the character of Rebecca on a real girl that he knew who was suffering from depression, and who was engaging in self-harm, which is why Rebecca has scars on her arms, but the development of the film made it less about depression and more of a ghost story in which Diana would have been the real person who died and became a ghost. Wan came up with the idea of making Diana the ghost. Rebecca's boyfriend was also given a twist of being a rocker, but is actually committed and responsible, even driving a safe car like a Volvo. Another twist Sandberg liked was making the imaginary friend for the mother rather than the trope of having the friend be for the child

Its a excellent supernatural movie.
  
Haunted: Horror of Haverfordwest
Haunted: Horror of Haverfordwest
G.L. Davies | 2018 | Horror, Paranormal, Thriller
10
8.0 (2 Ratings)
Book Rating
everything; based on his own true experience (0 more)
creepy, scary haunted house
Blissful beginnings for a young couple turn into a nightmare after purchasing their dream home in Wales in 1989. Their love and their resolve are torn apart by an indescribable entity that pushes paranormal activity to the limit. Haunted: Horror of Haverfordwest is the prequel to the bestselling A Most Haunted House. Dare you step inside...
Whether you are a believer in the paranormal or not you shall enjoy reading this book. This is a very well written story and it is based around the authors’ own experience he had living in a haunted house in Wales. The writer had over 20 years’ worth of evidence. There are incidents and events that still linger long after you finish reading that will keep you thinking long into the night.
This book for me is just brilliant and I love the paranormal as I grew up in a haunted house and have my own experiences as well. This book just grabs you and doesn’t let go. The atmosphere of the book is not for the faint hearted and easily scared but if you are be sure to read with all the lights on. You simply cannot go wrong if what you're looking for is an intense and spooky story.
Many thanks to John Hunt Publishing and Net Galley for an ARC.
  
Pirates of the Caribbean: Dead Man's Chest (2006)
Pirates of the Caribbean: Dead Man's Chest (2006)
2006 | Action, Comedy, Sci-Fi
8
7.2 (50 Ratings)
Movie Rating
Drunk Johnny Part 2
Yo-Ho, what do you get when you based you movie off of a disney ride, a great movie. Yes you read the correctly, this movie is based off of the ride at disney. So how does a 20-30 minute ride turn into a 2h and 40min movie, well you ride the ride a bunch of times, than evently you get to the 2h and 40min mark. Im kidding, dont do that, instead watch this movie. Plus you get more drunking Johnny Depp or Johnny Depp playing pirate Keith Richards, so thats always good.

This movie is great and is better from the first one, coming off the first one, this one has more action, comedy, adventure and overall a better plot and a excellent villian.

The Plot: When ghostly pirate Davy Jones (Bill Nighy) comes to collect a blood debt, Capt. Jack Sparrow (Johnny Depp) must find a way to avoid his fate lest his soul be damned for all time. Nevertheless, the wily ghost manages to interrupt the wedding plans of Jack's friends Will Turner (Orlando Bloom) and Elizabeth Swann (Keira Knightley).

Bill Nighy is excellent as Davy Jones, i love the charcter and his haterd against Jack Sparrow.

This film was shot back-to-back with the third film of the series, At World's End.

Its a excellent movie and highly reccordmend it.
  
Dungeon Drop
Dungeon Drop
2020 | Adventure, Fantasy
Replayability is always something I consider when deciding whether or not to purchase a game. And as much as I like Unlock! puzzles or Exit games, the fact that they are a one-and-done play is a bummer. So when I was perusing the game store and saw a game that boasted essentially infinite possibilities, I was intrigued. The box was small, the artwork was cute, and the gameplay sounded unique, so I bought it. Is Dungeon Drop really infinitely replayable? Keep reading to decide for yourself.

Dungeon Drop is a game of set collection, area enclosure, and dexterity (to a degree) in which players take on the roles of dungeon-delving adventurers trying to gather treasure, defeat monsters, and complete quests. To setup for a game, each player is randomly dealt a Race card and a Class card – each with a special ability for use during the game. Turn Order tokens are distributed based on the Initiative on your Race card, starting with the lowest number. All players are dealt a Quest card that will dictate some end-game scoring for the player, and Quests are kept secret from opponents. Now it’s time to setup the dungeon. Separate all the Small cubes from the Larger ones – purely based on size, the color of the cube does not matter. All the Larger cubes are placed into the game box, for use later. The starting player will gather all of the Small cubes (plus the giant Dragon cube) and literally drop them onto the center of the table. The rulebook suggests dropping the cubes from a height of 6-12 inches, to ensure the cubes spread evenly across the table. And bam – there’s your dungeon.

The game is played over 3 rounds during which each player will take a turn. Turns are broken down into 3 steps: Explore, Act, and Loot. To Explore, the active player will take a set number of the Larger cubes from the game box (at random, without looking), and will add them to the dungeon by dropping them onto the table. The next step is to Act. Each Race and Class card has a special ability, and during this step you will choose to activate one of those abilities to use this turn. The final step is Loot, and this is where the crux of the gameplay is. The cubes of the dungeon consist of Treasure cubes, Monster cubes, and Pillar cubes. Pillar cubes are what form the ‘rooms’ of the dungeon. When it is your time to Loot, you will form a room by selecting 3 Pillar cubes. These cubes will essentially form a triangle, and the inside area of that triangle represents the room in which you are in. Once you form a room, you will collect all cubes from within that space – whether they be Treasure or Monster cubes. Treasure cubes go into your Stash and are saved for end-game scoring, and Monster cubes will deal Damage to your Hero. All Heroes have a finite amount of Health, and you can never collect a Monster cube that would cause you to lose your last Health point.


When you are done Looting, flip over your Turn Order token to indicate that your turn is done. When all players have completed their turns in the round, Turn Order tokens are redistributed based on Weight – the number of Treasure cubes each player possesses. The player with the least Treasure is considered the ‘lightest’ and receives the 1st Turn Order token for the new round, and the rest are distributed likewise. A new round will then begin, and the game continues until 3 complete rounds have been played. At that point, players will add up their points earned from Treasure cubes and their secret Quests. The player with the highest score is declared the winner!
In theory, this game is really awesome. Players can create unique rooms by selecting specific Pillars, and collect different combinations of cubes each turn. AND since each player drops more cubes into play each turn, the dungeon is constantly changing, with new cubes, and because the cubes may knock others around. In actual practice, though, this game is kind of frustrating to me. For starters, when dropping all the Small cubes to form the initial dungeon, be prepared for them to go everywhere. The rules say to drop from 6-12 inches, but that means that you’re going to get quite a huge play area going on. And for me, that means cubes flying off the table, knocking into player components, and just wreaking havoc in general. Phase Shift Games does sell a set of Dungeon Walls for use during this game – to help define the play area and keep the cubes from going rogue – but I just wonder why they aren’t included in every copy of the base game.

Another problem I have had in my plays of Dungeon Drop is that the layout of the dungeon is usually very limiting. For some reason, all my Pillar cubes will end up clumped together and severely affects what you can do on your turn. Yes, more cubes are being added by each player every turn, but the Pillars are what you use to create rooms – if they’re all too close together, you get small rooms, or basically all Treasure lays outside of any possible room configurations. The solution that I’ve come up with for this issue is to drop all Treasure and Monster cubes as described in the rules, but then ‘sprinkle’ the Pillar cubes across the play area. It just helps even things out and create a bigger playing field.


When it comes to components, I have to say that Dungeon Drop is pretty nice. The cards are oversized, sturdy, and easy to read. The artwork itself is cute and I just enjoy looking at it! The cubes are nice and chunky, and easily identifiable as to what type of cube they are. Again, I wish the Dungeon Walls were included in the base game, instead of being an up-sell, but overall the production quality of the game itself is pretty decent.
You can probably tell by my comments that I’m not really a huge fan of this game. The concept is cool, but in all actuality, it’s what makes this game frustrating for me. This game isn’t supposed to be a super serious game, and is supposed to be more lighthearted and silly. I think it hits the mark in that regard, but overall as a complete game, it falls a little flat for me. I might pull this one out if I need a filler/small party-type game during a game night, but it’s one that probably won’t be making it to my table too often. I wanted to like this game so badly, but it just doesn’t quite reach that level for me. Purple Phoenix Games gives this one a stagnant 3 / 6.
  
South Park: The Fractured But Whole
South Park: The Fractured But Whole
2017 | Role-Playing
Gameplay (3 more)
Animation
Controls
Storyline
No DLC (0 more)
Want to control a South Park episode? Well here's your second chance.
I've come away from video games in recent years, but there are always exceptions to my hiatus. The first one being South Park: The Stick of Truth. A game hyped for many years, but actually managed to maintain the hype at its release. The Fractured But Whole is no different.
Filled with the wit and wisdom usually found in a South Park episode, Ubisoft has been able to manufacture a near perfect game. That is, only if you enjoy South Park. If you aren't a fan, or don't follow the latest series storylines (which link in with the game (notably Tweak and Craig)), then you're probably not going to appreciate this game as much as a fan would.

Here's a checklist of what to expect and appreciate:
*Superheroes
*Fart jokes
*Tragic backstories
*Turn based attacks
*South Park humour.
  
Food52 Mighty Salads: 60 New Ways to Turn Salad into Dinner--and Make-Ahead Lunches, Too by Editors of Food52 is a very extensive collection of recipes including a lot of earthy recipes as well as some of the classics with European and Asian based choices as well.

What I like the most about Food52 cookbooks is all the helpful hints they give you such as how to refresh wilted greens, best way to store and easiest way to peel hardboiled eggs. This book is filled with good advice as well as gorgeous recipes. It has great photos and there is an abundant amount of dressing recipes and not just your standard vinaigrettes. I really want to try the seared scallop salad with black lentils, peanut noodle salad, spring vegetable panzanella and the Caesar- style kale salad sounds interesting.

I received this book from Ten Speed Press via NetGalley in exchange for an honest review.
  
Jurassic Park (1993)
Jurassic Park (1993)
1993 | Adventure, Sci-Fi
Why do we like dinosaurs so much?
Just when Spielberg was on a minor low after the critical and box office disappointment of "Hook" in 1991, he decided to make not only A movie about dinosaurs, but THE movie about dinosaurs to turn things around.

The original Jurassic Park is a modern marvel of cinema in many ways, but mostly the ground-breaking visual effects. Yeah, there had been other movies with prehistoric beasts, but none that integrated them seamlessly with human actors before this film.

What a great idea (based on the book) of having human beings visit a remote coming soon amusement park and watch what happens when everything goes wrong.

There are so many iconic scenes, I can't even begin to list them. The T-Rex, the raptors, the spitting ones. It was all just magic.

The tension build to the ultimate climax will never be beaten even with the 27 sequels.