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Doctor Strange in the Multiverse of Madness (2022)
Doctor Strange in the Multiverse of Madness (2022)
2022 | Action, Adventure, Fantasy
When audiences last saw Doctor Strange (Benedict Cumberbatch) he had accidentally opened a portal into

other universe or as they are known, Multiverses in an attempt to help Spider-man.

In the new Marvel film “Doctor Strange in the Multiverse of Madness” the Sorcerer finds himself disturbed by dreams of himself and a mysterious girl battling an evil presence but something about it does not seem right and he puts it down to conflicted feelings over attending the wedding of his ex-Christine (Rachel McAdams).

Before he can fully process his feelings, Strange is soon battling a giant creature that appears to be trying to capture the very girl from his dreams. With the help of Wong (Benedict Wong), they are able to save the day and learn that the girl whose name is America Chavez (Xochitl Gomez) has an uncontrolled ability to travel across the Multiverse and that a demon is after her as he wants her powers for himself.

Facing a threat to their very existence, the group seeks the help of Wanda Maximoff (Elizabeth Olson) and attempts to convince the former Avenger to aid them. Things take a very dark turn soon after as the true nature of the threat facing them comes to light and Strange and America flees into the Multiverse in an attempt to save the universe as they know it.

The film hits the ground running with a great action sequence which is followed a bit later by another before it becomes a bit bogged down in metaphysical and multi-dimensional conversations. Thankfully the strong characters help hold your interest during the slower parts of the film and the finale plays out well giving fans the action and character development that they would want.

Much has been made about the cameos in the film and while I will confirm that they are there I will not spoil them and I will say that several of the wilder theories are not true.

Director Sam Raimi has made a triumphant return to Super Hero movies as this outing combines what fans expect from a comic book-based film and blends it with supernatural horror to create a darker and more intense Marvel film than many have been used to.

The effects in the film are top-notch but it is the strong performances that drive the film not the effects and the movie opens up so many possibilities for the future. There are two bonus scenes in the credits and a promise that Doctor Strange will return. It has been reported that Marvel Producer Kevin Feige and his team have already plotted out the next ten years of Marvel films beyond what has already been announced and I cannot wait to see where they go next as Marvel has once again shown that by giving fans inter-connected stories that are well-planned and part of a living-universe, or in this case Multiverse, that they have plenty of material to come.

4 stars out of 5
  
Father Stu (2022)
Father Stu (2022)
2022 | Biography, Drama
6
6.5 (2 Ratings)
Movie Rating
One Note Performance In The Lead Sinks Film
When one creates a film that is based on the real life exploits of a person, the Writer/Director of the film will be sorely tempted to include that character in every scene. Which is fine if that character is written in an interesting enough way to keep our attention. When it is NOT written well, then the film is poorer because of it.

Such is the case with Writer/Director Rosalind Ross’ (BARBARIAN) FATHER STU starring Mark Wahlberg in the titular role. Ms. Ross focuses on really one-trait of this character, never really diving deeper into the soul of the scoundrel who would turn his life around to serve others and, unfortunately, that is how Wahlberg plays this character as well - with the one note of “con-man and schemer” trying to have his charm and charisma carry the day. While this one note is not deep or particularly interesting, Wahlberg commits to this choice and plays Stu in that manner throughout the first part of the film.

And…that would be fine if the Stuart Long character has some sort of change of heart in the middle of the film when he decides to head to the Seminary, but Wahlberg plays this character (and Ross’ Directs this film) with the same one note. Consequently, those around him - and the audience - question his sincerity. I just plain didn’t buy or believe the character in the 2nd half of the movie and that sinks the ending of this film.

Fortunately, this film is populated with some wonderful, nuanced, performances from the Supporting Characters. Jacki Weaver (ANIMAL KINGDOM) is, once again, playing an abandoned wife constantly scrambling and scraping to get by. She has played this sort of roles many, many times before and she is always VERY good. This film is no exception. Malcolm McDowell does more than should be expected with the small part of the Head of the Seminary that Stuart attends. It would be very easy for McDowell to “mail it in”, but he doesn’t. He invests in his character - and his scenes with Wahlberg are much more interesting because of that. Teresa Ruiz (NARCOS) is sincere and believable as Stu’s one-time girlfriend while Cody Fern (AMERICAN HORROR STORY) brings plenty of layers as the character that could be/should be the one-note villain of this piece but is something a bit more.

And then there is Mel Gibson as Stu’s estranged father. He brings his star power - and considerable acting chops - to this pivotal role in the film and it is HIS change that I believed and drove the end of the film. I, actually, wanted to see more of his character.

Ultimately, this movie falls short because of the lack of depth of the performance by Wahlberg - and that’s too bad for the rest of the film is quite good.

Letter Grade: B-

6 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Sequoia
Sequoia
2020 | Dice Game, Environmental
Sequoias are some of the largest trees on Earth, growing hundreds of feet tall and living for thousands of years. A few summers ago I had the chance to visit northern California, and spent a day hiking in a forest full of redwoods and sequoias. The sheer size of the trees was breathtaking, and that hike remains high on my list of favorite vacation spots ever. So when I saw a small game based on those behemoth trees, I was instantly transported back to NorCal, and knew I had to give this game a shot!

Sequoia is a game of dice rolling and area majority in which players are trying to grow the largest trees across different forests. To setup the game, lay out the 11 forest cards on the table within reach of all players, and randomly assign a 1st and 2nd place token to each card. Each player receives 5 dice and 20 tree tokens in their chosen color. The game is ready to begin!


On each turn, players will simultaneously roll their 5 dice – keeping the results secret from all other players! After rolling, players will create 2 pairs using 4 of their dice (one will be left out). Everyone reveals their pairs at the same time, and will place a tree token on the card that matches each of their dice pairs. For example, my pairs might be a 5 and a 2, and a 6 and a 6, so I would put a tree token on the 7 and 12 forest cards. Play continues in this manner (rolling dice, creating pairs, and placing tree tokens), until players have placed all of their tokens. Once all tokens have been placed, the game moves to the scoring phase. For each forest card, the 1st and 2nd place tokens go to the players who have the most and 2nd most tree tokens on the forest card. Once all cards have been scored, count up final points, and the player with the most points wins!
I have to start off by saying that Sequoia really surprised me. I was expecting a fast, light game, and that’s what I got. But I also got a game with a fun amount of player interaction and strategy that keeps all players engaged. You may not know what forest cards a player will choose each turn, but you can see who has already played tree tokens to each card, which can help drive your strategy. Do you want to directly compete with everyone and really pile on the tokens to win 1st place on a card? Or do you want to spread your tokens around to as many forest cards as possible, and hopefully maximize points that are otherwise being ignored by opponents? Especially since the 1st and 2nd place tokens are randomly assigned and have differing values, you really don’t know which forests will yield the highest points until the end of the game. Sequoia is a Yahtzee-esque game that allows direct player interaction, and that elevates the overall gameplay for me.


Let’s talk about components for a minute. These components are great. The forest cards are a nice thick card stock. The tree tokens and 1st/2nd place tokens are all good chunky bits that will definitely hold up over time. And the dice are nice little d6’s that are easy to read and fun to manipulate. The color matching with the dice and tree tokens is also really nice, and I appreciate that uniformity for each player color. All in all, a high quality production for such a small game.
If you ask me, I think Sequoia is a perfect filler game. It is super fast to teach and play, the setup/cleanup takes literally seconds, and it provides an engaging and fun gameplay. Beyond being a filler game, it is a great small standalone game as well. Want something fast to play while the oven is pre-heating for dinner? Pull out Sequoia! I also love that it is simple enough for younger players to understand – it is a numbers game, but you can also visually see what your opponents are working towards, and that lends itself to a good amount of player interaction. Definitely a game that I can see getting a decent amount of table time in my group! Purple Phoenix Games gives this one a sky-rocketing 8 / 12. Check it out, you might be surprised!
  
Kingsman: The Golden Circle (2017)
Kingsman: The Golden Circle (2017)
2017 | Action, Comedy
Vaughn and Golding cross the pond to deliver more of the same.
You would probably need to be living under a rock not to know that “Kingsman: The Golden Circle” is the follow-up film to Matthew Vaughn and Jane Goldman’s highly successful 2015 offering “Kingsman: The Secret Service”: a raucous, violent and rude entry into the spy-caper genre. And the sequel is more of the same: why mess with a crowd-pleasing formula?

The fledgling agent Eggsy (Taron Egerton (“Eddie the Eagle“), curiously called “Eggy” at various points in the film for reasons I didn’t understand) is now the new “Galahad” following the demise in the first film of the original, played by Colin Firth (“Magic in the Moonlight“, “Bridget Jones’ Baby“). But just as he’s getting into his stride the whole Kingsman organisation, now headed by Michael Gambon (“Harry Potter”) as Arthur , is ripped apart by an evil drugs cartel called “The Golden Circle” headed by smiling but deadly Poppy (Juliane Moore, “Still Alice”).

Eggsy and Lancelot (Mark Strong, “Miss Sloane“) in desperation turn to Statesman – the US equivalent organisation – and together with some surprising allies set out to defeat the evil plot to poison all casual drug users.
Subtle this film certainly is not, featuring brash and absurdly unrealistic action scenes that are 90% CGI but – for me at least – enormous fun to watch. As with the first film (and I’m thinking of the grotesquely violent church scene here) the action moves however from ‘edgy’ to “over-the-top/offensive” at times. The ‘burger scene’ and (particularly) the ‘Glastonbury incident’ are the standout moments for all the wrong reasons. I have a theory about how these *might* have come about…
One Mann’s Movies Showcase Theatre
The scene: Matthew Vaughn and Jane Golding are working “The Golden Circle” script at Goldman’s English home.
Vaughn: “OK, so Eggsy is in the tent with Clara and needs to plant the tracking device on her.”
Goldman’s husband Jonathan Ross sticks his head round the door.
Ross: “Hey Guys, I’ve an idea about that. I was on the phone to Wussell Bwand and we came up with a GWEAT idea.”
Vaughn: (rolling his eyes, mutters to himself): “Oh God, not again…”
Ross: “We thought that Eggsy could use his finger to stick the tracker right up her – ahem – ‘lady canal’ and… and… here’s the really great bit… the camera’s gonna be his finger. A camera up the muff! It’ll be weally weally funny!”
Vaughn: “But Jonathan…”.
Goldman nudges him hard.
Goldman (whispering): “Just let it go Matthew… you know what he’s like if he doesn’t get at least a couple of his ideas into the film”.

You can only hope a stunt vagina was used for this scene, else Poppy Delavigne (older sister of Cara) is going to find it very hard to find credible future work. One can only guess what tasteful interlude is being planned for Kingsman 3 – – a prostate-based tracker perhaps?

The film works best when the core team of Taron Egerton, Mark Strong and Colin Firth (yes, Colin Firth!) are together. Jeff Bridges (“Hell or High Water“), Channing Tatum (“Foxcatcher“) and Halle Berry (“Monster’s Ball”) all turn up as key members of ‘Statesman’ – adding star power but not a lot else – together with Pedro Pascal (“The Great Wall“) as ‘Whiskey’…. who I expected to be someone equally famous behind the moustache but wasn’t!
There’s also a very entertaining cameo from a star (no spoilers from me) whose foul-mouthed tirades I found very funny, and who also has the funniest line in the film (playing off one of the most controversial elements of the first film). It’s fair to say though that others I’ve spoken to didn’t think this appearance fitted the film at all.

Julianne Moore makes for an entertaining – if less than credible – villain, as does Bruce Greenwood (“Star Trek: Into Darkness”) as a barely disguised Trump. None of the motivations of the bad ‘uns however support any scrutiny whatsoever: this is very much a “park your brain at the door” film.

I really shouldn’t enjoy this crass, brash, brainless movie fast-food… and I know many have hated it! But my guilty secret is that I really did like it – one of the best nights of unadulterated escapist fun I’ve had since “Baby Driver”. Classy it’s certainly NOT, but I enjoyed this just as much as the original.
  
Tiny Epic Mechs
Tiny Epic Mechs
2019 | Abstract Strategy
I am someone who loves strategy. It is fun for me to create elaborate plans and see them through to either success or failure. Ok, it’s fun to see them succeed, not so much fail. BUT either way – I like to have a plan. So when Tiny Epic Mechs launched on Kickstarter, I was a little wary. Action programming? Can’t that effectively negate any strategy you have set up? I was on the fence. But I backed it anyway. So was my investment a good one, or did my programmed action of picking up this game backfire and leave me KO’d?

Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of turns and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or your FLGS! -L

Tiny Epic Mechs is a game of action programming in which players take on the roles of Mech pilots competing in an arena-style battle royale event. Through the purchase of new weapons, powering up into Mech suits, combat with opponents (either face-to-face, or through the deployment of mines and turrets), and controlling different zones of the arena, players are trying to earn the most Victory Points by the end of 6 rounds of play. To begin, follow the setup instructions for the arena, based on the player count. Each player receives a player card (to track resources, and also acts as a reference card), a Pilot card, components in their chosen player color, and 1 Basic Weapon card to equip on their Pilot. Set the Round Tracker to round 1, create a market row of Advanced Weapons, place the Mighty Mech suit on it’s corresponding zone card, and the game is ready to begin!

Each round consists of 3 phases: Program, Execution, and Scoring. During the Program phase, players will secretly choose 4 Program Cards from their hand to represent their 4 moves/actions for this round. The chosen Program Cards will be laid out in order above the player card, and will immediately be covered by a face-down unused Program Card. (There are 8 Program Cards total, only 4 of which are used each round). It is important to note that the orientation of the Program Cards matters – Program Cards must be played parallel to the zone cards of the arena. Since they dictate the directions in which you move, you must place them exactly as you want to move. During the second phase, Execution, players will take turns revealing their Program Cards, one at a time and in order, and resolving the actions. To Execute a Program Card, you will first move your Pilot in the direction of the card’s arrow, and then resolve the action listed on the card. Movement is a must and cannot be skipped.

After Movement, you may perform the action on your card – Collect Resources, Purchase a Weapon, Deploy a Mine or a Turret, or Power Up. The first three of these are pretty self-explanatory. The Power Up action allows your Pilot to either heal themselves or upgrade into a Mech suit. Now to discuss crux of the game – combat. During the Execution phase, if you enter into the same zone as another player, you must immediately begin Combat. You will use your equipped weapons to battle your opponent, in hopes of knocking them out or forcing them to retreat. Weapons will deal base damage, or Power Attack damage, based on the circumstances of the combat. To attack with a weapon, you will deal the base damage immediately to your opponent. After your attack, the weapon you used is Exhausted and cannot be used again this combat. Your opponent then has the chance to attack back – either regularly or via Power Attack (I’ll leave that for you to discover on your own). Combat continues, alternating between players, until either a player is KO’d, or is forced to retreat because all of their weapons have been Exhausted. Initiating combat, dealing damage, and defeating your opponent all earn you VP, so combat is a vital part of the game!


After all players have revealed and performed their final Program Card, the round ends. At the end of the 2nd, 4th, and 6th round, players will perform a Scoring phase, earning points for any zones occupied by their own mines, turrets, or Pilot. At the end of the 6th and final round, scoring takes place as stated above, but players will also earn VP for all weapons they have purchased throughout the game. The player with the highest VP is the winner!
I have to admit that I am not a person who generally enjoys the mechanic of action programming. I like to really think through my strategy, and execute it exactly as I want. Action programming makes strategizing more difficult because your success or failure depends on the actions selected in advance by your opponents. You can’t really adapt mid-round, you kind of just have to deal with what’s happening. That being said, Tiny Epic Mechs, in my opinion, has a good balance of combat and actions/resource management. Your entire strategy can’t be based on combat – you need to upgrade weapons, climb into your Mech suit, etc. – and the ability to vary combat with individual upgrades makes the gameplay feel more strategic. Yes, your opponents might still mess up some of your best-laid plans, but you have to be prepared for any situation.

The overall gameplay can feel calculated or chaotic simply based on the player count. In a 2-player game, obviously there are only 2 people, and you have more opportunities to really focus on your individual Pilot before necessarily traipsing into combat. In a game with 3 or 4 players, interactions between players are inevitable and can really make the action programming mechanic stand out/feel more random/etc. Especially with a small play arena, Pilots will be crossing paths at probably every turn, and you may be forced into more combats that you anticipated. With only 2 players, there are interactions between players, but it feels a little more calm overall, and you can really work with a strategy instead of having to adapt to sudden changes in the arena.


Let’s touch on components for a minute. As always, this Tiny Epic delivers on quality components. The cards are colorful and sturdy, the text easy to read. The wooden components for tracking health/resources are good, but maybe just a little too small, even for my regularly-sized hands. The ITEMeeples, Mech suits, and weapons are always fun to play with, and sturdy enough to hold up to lots of plays. All in all, great work from Gamelyn Games once again.
For being a game of action programming, I have to admit that I enjoyed Tiny Epic Mechs more than I thought I would. At least at a 2-player count. Anything more feels too chaotic and random to me. The elements of programming and combat are engaging and elevate the gameplay, but it’s just not my favorite mechanic. Will I keep this game? Definitely. For what it is, I think it does a good job. Will I get more action programming games in the future? Probably not. I’d say Tiny Epic Mechs fills that spot for me, and that is all good in my book. Check this one out if you’re looking for something fun and relatively simple that utilizes this mechanic. Purple Phoenix Games gives it a mechanical 7 / 12.
  
Call of Duty: Infinite Warfare
Call of Duty: Infinite Warfare
Shooter
The latest in the highly-popular Call of Duty series has arrived and with

it comes a bold new direction for the series that mixes the familiar with

the new.

 

Infinite Warfare is set in the future but unlike the recent Advanced

Warfare, this is a future where space travel has become the norm and the

people of Earth find themselves in an ongoing battle with a Mars based

faction who have amassed a very large and powerful fleet of warships.

Players take on the role of Lt. Reyes who finds himself forced into

command when a surprise attack devastates much of the Earth’s forces and

at the mercy of the ruthless leader of the opposing forces (Kit

Harrington).

 

Like with last years Black Ops 3 players have a staging area and the

ability to select their weapon configurations for each mission. There is

also a Captain’s room where players can view newsreels and other items

should they want to take a break from the combat and explore.

 

Players can also select which missions to take based on the recommended

story missions or they can select side missions. In my first run through I

stuck mainly to suggested missions and was amazed at how fast I got to the

final battle, so those looking to prolong their solo campaign will want to

select some of the additional missions.

 

Mission play is what you would expect from Call of Duty with missions

mixing stealth and waves of enemies for players to mow down. This time out

several missions involve space combat as players will take on fighters and

enemy ships in their fighter plane which also allows for some interesting

missions where players will leave their ship to battle in Zero-G before

resuming the attack on foot.

 

Players also will have access to energy and ballistic weapons and can pick

up weapons and ammunition along the way.

 

Using futuristic grenades that cause gravity to disrupt as well as spider

like seekers is a nice touch as is the protective shield players can

deploy when the action becomes heated.

 

Multiplayer has always been the strong point of the series and Infinite

Warfare is no exception to this trend. There are fewer modes than in the

past, but the customization and rankings that players expect are still in

place. There are also the popular kill streak rewards that can turn the

tide of any battle.

 

Although some may not like the inclusion of jump packs in multiplayer, it

did not harm Advanced Warfare and the levels where fallen players float

away in Zero-G were also a very nice touch. I did briefly think I was

playing DOOM with some of the maps set on a planet exterior at first, but

soon found myself caught up in the action. Like with Black Ops 3, a

special weapon is on a timer and allows players to deploy a wide angle

machine gun called a “Claw” which mows down enemies with ease.

The maps like the solo portion of the game are highly detailed and

stunning to behold and the composition for the game has some very

compelling music. I played the game on an NVIDIA 960 then moved to a

NVIDIA 1060 Founders Edition card and found that the game looked and ran

amazingly well even on the highest settings.

 

The real treat of the game for me was the Zombie mode set at Spaceland, an

80s themed amusement park. The mode had plenty of 80s nostalgia as well as

an 80s soundtrack of hits from the era as well as a campy tone that

invoked the best of 80s horror films.

 

The detail level was so good that you can even take a ride on an

attraction, use some rides as weapons, and use tickets you gain to gain

power ups. For me it was simply the best initial Zombie offering of any

Call of Duty game ever.

 

In the end, Infinite Warfare offers one of the best campaigns in recent

years and blends old and new to create a Call of Duty experience that is

fresh yet familiar. Fans of the series should not be put off by the space

setting and should give the game a try as it is a very enjoyable and

winning combination that is as fun to play as it is great to look at.

http://sknr.net/2016/11/08/call-duty-infinite-warfare/
  
Colt Express
Colt Express
2014 | American West, Fighting, Transportation
Aaaaaall aboard! Next stop, the Old West! Climb onto the Union Pacific Express and prepare for the journey of a lifetime. Your plan? To rob this train, of course! Unbeknownst to you, however, several other bandits have picked this exact train as their score as well! Which bandit can outwit the others and come away with the most loot? Or will the Marshall track you all down and hand you over to the Law?

Disclaimer: There are many expansions for Colt Express. I do not have any of them, nor do I have any gameplay experience with any of them. If and when I do get them added into my base game, I will either amend this review or write a new one! – L

Colt Express is a game of action programming in which players are trying to accumulate the most treasure over 5 rounds of play. Each round consists of 2 phases – Schemin’ and Stealin’. During the Schemin’ phase, players select action cards from their hand and play them to the center of the table in turn order. Possible actions are: Move between cars, Change floors, Shoot, Rob, or Move the Marshall. Depending on the round requirements, cards will be played either face-up or face-down. Face-up cards allow your opponents to see what you are programming and gives everyone a chance to counteract those actions, while the face-down cards leave some mystery to your strategy and your ultimate plan for victory. During the Stealin’ phase, the action cards are actually performed in the same order in which they were played. A new round card is then revealed, and players start the next Schemin’ phase. After 5 rounds, the player who has accumulated the most loot is the winner!

I have to start by saying that I generally do not like action programming games. I like to have a clear step-by-step strategy that I am able to adjust and adapt based on the current play situations. In action programming games, that really isn’t possible because you have to commit to your chosen actions before they are played out. That makes these games more chaotic than I would like because your carefully thought-out plans can be easily compromised by one single action of an opponent, throwing your strategy out the window. That being said, I think Colt Express approaches action programming in a unique way that takes the game to the next level. How? By varying whether your programmed actions are public or private knowledge. Depending on the round, you play cards face-up or face-down to the center of the table. As stated earlier, face-up cards give your opponents a peek at your strategy while your face-down cards keep some mystery in your plans. I really like this approach because it makes the game less luck-driven and gives players the opportunity to play with some semblance of strategy. Instead of focusing on just your actions and hoping that they aren’t inadvertently compromised, you get the chance to see some of what your opponents are planning and adjust your gameplay based on that. Yes, there will always be some twists and surprises that you didn’t see coming, but you’ve got to think beyond your strategy and keep yourself safe from other players. The added element of partial hidden-information makes Colt Express a more exciting game for me.

Let’s talk components next. I think the game components of Colt Express make the game so neat and cute at the same time. Colt Express is played on an actual 3D cardboard train! Each player has a meeple in their color, and you get to physically move your merson around the train according to your programmed actions. I think it works great by adding that spacial element to help players visualize their movement. The components themselves are pretty good quality, in my opinion. The train and the loot tokens are made of nice sturdy cardboard, and I know they will hold up to lots of plays. And don’t sweat it – the train can be stored fully-assembled in the box! That minimizes the time required for setup, and lets you get right to playing.

All in all, I think Colt Express is a fun game that requires strategy, but is not a brain-burner. There’s still enough luck involved to keep everyone on their toes, and the ensuing quasi-chaos really make the game feel like a train heist. If you haven’t tried Colt Express, I would recommend you do. It’s not on my list of favorite games, but it’s one that I like to bring out every so often! Purple Phoenix Games gives Colt Express a high-speed 15 / 24.