Search

Search only in certain items:

    Meetup

    Meetup

    Social Networking and Lifestyle

    (0 Ratings) Rate It

    App

    Meetup brings people together in thousands of cities to do more of what they want to do in life. It...

    Breach & Clear

    Breach & Clear

    Games

    (0 Ratings) Rate It

    App

    *** Breach & Clear will not work on a 4th Generation iPod Touch *** Breach & Clear brings deep...

    AirTycoon Online 2

    AirTycoon Online 2

    Games

    (0 Ratings) Rate It

    App

    Welcome to Air Tycoon Online 2! - The world best airline management simulation game. You will get...

    ToGo! Bolivia

    ToGo! Bolivia

    Navigation and Travel

    (0 Ratings) Rate It

    App

    "ToGo! Bolivia" is a navigation system with complete Bolivian maps that works without an internet...

    ToGo! Spain

    ToGo! Spain

    Navigation and Travel

    (0 Ratings) Rate It

    App

    "ToGo! Spain" is a navigation system with complete Spain maps that works without an internet...

Mario + Rabbids Kingdom Battle
Mario + Rabbids Kingdom Battle
2017 | Action/Adventure, Role-Playing, Strategy
Nintendo Switch owners will likely be thrilled with the amazing new title for the system which for me has been the best reason for owning the system.

Mario vs. Rabbids: Kingdom Battle blends the iconic Nintendo characters with the Ubisoft Rabbids in a new turn based adventure that fans will love.

Mario, Yoshi, Luigi, and others blend with the mischievous Rabbids after a hysterical accident combines the two franchises.

Using a guide, players will move across a map, collecting coins as they go which can be used to upgrade your gear at various times.

When players enter certain arenas, the game becomes a turn based tactical combat game. Think X-Com but more family friendly and you begin to understand the fun and challenges that await them.

A typical round involves players moving to a point on the field, taking cover, and firing an attack shot at an enemy. Players may also opt to use a defensive skill when available or charge in for a close-quarters attack.

Should players complete the round with at least one of their three players still standing, they can move onto a new area and fight a new set of challenges.

I was doing very well until the first Mid-Boss who along with his minions presented a large challenge. The game gave me the option to play in an easier mode, but that did not seem to matter much as the enemies used travel tubes, exploding boxes, and other tactics to dominate.

Being able to upgrade your weapons is a big help as often the extra amount of damage you can deal an enemy is the key to winning a battle or failing miserably.

The game offers a co-op mode for players looking to play with another player and it is an easy game to play, but one that is very difficult to master.

The Game did very well at E3 when it was announced and won several awards which are well-deserved as after several days of playing the game, I am not bored with it at all and still keep coming back to it again and again.

This is a big deal for me as I often become bored with Nintendo games after a few days as I often find the dated graphics and gameplay difficult to hold my attention for long compared to other options that are out there. This time, I found a game that I love and enjoy the challenge and whimsical blend of styles which makes this one the first real reason to own a Nintendo Switch as I have found it far more enjoyable than any other title currently available for the system, Zelda included.

http://sknr.net/2017/08/28/mario-vs-rabbids-kingdom-battle/
  
Cthulhu Realms
Cthulhu Realms
2015 | Card Game, Fantasy, Mythology
Cthulhu – a theme that is deeply rooted in the board gaming world. There are SO MANY Cthulhu-based games and spin-offs of standard games. Some people really dig the theme, and some people really don’t. So where does this particular game fall on the spectrum? Keep reading to find out!

In Cthulhu Realms, a deck-building game, you are a Cthulhu cultist that is trying to drive your rivals literally insane. By gathering followers, collecting artifacts, and discovering new locations, you will gain enough power to influence the sanity of those who would oppose you! On your turn, you will play cards from your hand to Conjure (acquire new cards from the communal pool), Draw/Discard cards, Gain/Lose Sanity, or Abjure (permanently discard cards from the game). The game ends when a player is reduced to zero sanity – and the player who has retained their sanity is the winner!

I love deck-building games. I really do. I think it’s a neat mechanic that allows you to customize your strategy with every play. So I enjoy playing Cthulhu Realms because of that element. And that’s kind of where my enjoyment ends with this game. Don’t get me wrong – it’s a decent game. I just have a couple of issues with the actual cards and abilities. The cards themselves are very reliant on iconography to communicate powers/abilities. Props to the player boards for having a quick reference for the basic actions, but I still always keep the rule sheet on hand for the in-depth explanation as I play. And even then, the rule sheet still has a bit of ambiguity on how some of the powers work. I wish they’d provided a couple of examples because sometimes I still get confused by certain combinations of icons. Just a little more detail in the rule sheet could alleviate some of the ambiguity of the icon abilities.

For card abilities, each individual card can have anywhere from 1-3 special abilities. The tricky thing is that the abilities do not all have to be used at the same time. So I could use 1 ability from a card, use an ability from a different card, and then come back to my first card and use another of it’s printed abilities. And with a hand of 5 cards every turn (not counting additional cards you may draw…), it can be hard to keep track of which abilities you’ve already used that turn. On top of that, many of the abilities have prerequisites – you can’t use that specific ability unless you’ve already played/have in play the requisite card. Some abilities only have 1 prerequisite, but some have 2, which just adds another layer of bookkeeping to your turns. Not only are you trying to remember which card abilities you’ve already used, but you’re also trying to keep track of your cards/actions that turn that could unlock other card abilities. The rule sheet suggests sliding a card to one side of your play area once you’ve used one of its powers. But again, if it has more than 1 ability on it, you’ve got to remember which ones you’ve used/haven’t used yet, regardless of where they are in your play area. This is a competitive game overall, but with all of these elements to track on your turns, it saps the tension from the game and makes it feel a little more luck-based than strategic.

To alleviate some of my grievances, I think the game could just have more cards with fewer abilities on each. That would make it much easier to execute all of your turns. And eliminate some of the ability prerequisites – having them on most of the abilities just adds another element for you to keep track of, and it feels a little unnecessary. If the turns were a little more clear and concise, I would like this game a lot more. It’s not bad, it just gets bogged down a little bit with too much action on your turns. That’s why Purple Phoenix Games gives Cthulhu Realms a 6/12.

https://purplephoenixgames.wordpress.com/2019/03/22/cthulhu-realms-review/
  
The Mule (2018)
The Mule (2018)
2018 | Crime, Drama, Mystery
Eastwood is back, but is he hero or anti-hero?
It’s delightful to see Clint Eastwood back in front of the camera on the big screen. His last starring film was “Trouble with the Curve” in 2012 – a baseball-themed film that I don’t remember coming out in the UK, let alone remember seeing. Before that was 2008’s excellent “Gran Torino”.

Based on a true story.
“The Mule” is based on a true New York Times story about Leo Sharp, a veteren recruited by a cartel to ship drugs from the southern border to Chicago.

Eastwood couldn’t cast Sharp in the movie as himself because he died back in 2016, so had to personally take the role. (This is #satire…. Eastwood’s last film was the terrible “The 15:17 to Paris” where his ‘actors’ were the real-life participants themselves: you won’t find a review on this site as I only review films I’ve managed to sit through…. and with this one I failed!).

The plot.
Eastwood plays Earl Stone, a self-centred horticulturist of award-winning daylily’s (whatever they are) who is estranged from wife Mary (Dianne Wiest) and especially from his daughter Iris (Alison Eastwood, Clint’s own daughter), who now refuses to speak to him. This is because Earl has let his family down at every turn. The only person willing to give him a chance is his grand-daughter Ginny (Taissa Farmiga, younger sister of Vera). With his affairs in financial freefall, a chance meeting at a wedding leads Earl into a money-making driving job for the cartel operated by Laton (Andy Garcia). (Laton doesn’t seem to have a first name….. Fernando perhaps?).

With has beat-up truck and aged manner, he is invisible to the cops and so highly effective in the role. Even when – as the money keeps rolling in – he upgrades his truck to a souped-up monster!

Loose Morals.
It’s difficult to know whether Eastwood is playing a hero or an anti-hero. You feel tense when Earl is at risk of being caught, but then again the law officers would be preventing hundreds of kilos of cocaine from reaching the streets of Chicago and through their actions saving the lives of probably hundreds of people. I felt utterly conflicted: the blood of those people, and the destruction of the families that addiction causes, was on Earl’s hands as much as his employer’s. But you can’t quite equate that to the affable old-man that Eastwood portrays, who uses much of the money for charitable good-works in his community.

Family values.
In parallel with the drug-running main plot is a tale of Earl’s attempted redemption: “family should always come first”. When the two storylines come together around a critical event then it feels like a sufficient trigger for Earl to turn his back on his life of selfishness. This also gives room for some splendid acting scenes between Eastwood and Wiest. It’s also interesting that Earl tries to teach the younger DEA enforcement agent not to follow in the sins of his past. Bradley Cooper, back in pretty-boy mode, plays the agent, but seemed to me to be coasting; to me he wasn’t convincing in the role. Michael Peña is better as his unnamed DEA-buddy.

Final thoughts.
The showing at my cinema was surprisingly well-attended for a Wednesday night, showing that Eastwood is still a star-draw for box-office even in his old age. And it’s the reason to see the film for sure. His gristled driving turn to camera (most fully seen in the trailer rather than the final cut) is extraordinary.

He even manages to turn in an “eyes in rearview-mirror” shot that is surely a tribute to his Dirty Harry days!

If you can park your moral compass for a few hours then its an enjoyable film of drug-running and redemption. I’d like to suggest it also illustrates that crime really doesn’t pay, but from the end titles scene I’m not even sure at that age if that even applies!