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The Father (2020)
The Father (2020)
2020 | Drama
1st half is GREAT! The 2nd half? Not so much...
THE FATHER is one of those types of films that, generally, I would not seek out - except at Oscar time. A small, “drawing room” type of drama, based on a stage play and starring a couple of Oscar winning performers at it’s core.

And that is enough to make this film very entertaining and interesting…but, unfortunately…this piece of entertainment falls flat at the end, so one will have to be contented to watching a decent drawing room drama (based on a Stage play) starring 2 strong Oscar winning actors at it’s core.

Written and Directed by Florian Zeller, THE FATHER tells the tale of a…well…FATHER, who is aging and mentally deteriorating. His daughter is trying to aide him and bring him comfort, but his befuddled mind begins to see things (conspiracies) that are not there…or are they?

Zeller wrote the lead role, specifically for Anthony Hopkins and it is a very good thing that Hopkins agree to this role for he is in EVERY scene and commands this picture as only a performer of Hopkins stature and abilities can. Hopkins is, rightfully, nominated for this performance and could pull the upset (but I highly doubt it).

Strongly supporting him - in an Oscar nominated turn herself - as Olivia Colman as his daughter. She has the much less flashy - but no less important - role in this drama and Hopkins would not be as good as he is without her to play against.

Zeller (who was nominated for an Oscar for his Screenplay adaptation of his Stage Play) was smart to cast a strong ensemble of British Stage Actors for this film - Mark Gattis, Olivia Williams, Rufus Sewell and Imogen Poots are all strong, interesting people to watch on screen and they help bring an air of seriousness and gravitas to the proceedings.

The first half of this film is extremely fascinating to watch and I was intrigued by the premise, the direction, the script and the direction it seemed to be headed. But…unfortunately (at least for me) the 2nd half of the film (and I would imagine, the Stage Play) never, really capitalizes on the promise of the first half and THE FATHER just sorts of peters out in the end.

Which, I guess, you could say for the poor souls who suffer from dementia, but I don’t think that was the point that Zeller was trying to make.

Letter Grade: A- (did I mention that I really, really liked the first half)

8 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Tumble Town
Tumble Town
2020 | American West, City Building, Dice Game, Puzzle
Fun fact about me: I used to live in Le Claire, Iowa (birthplace of “Buffalo Bill” Cody) on a street named Wild West Drive. While the town named many of their streets after American West figures and items, it was not your typical Iowa ghost town – if there are such things. That said, I do have an affinity for the Wild West in my gaming preferences, so when I heard about a dice/building game with an American West theme designed by Kevin Russ (who also recently designed Calico) I was immediately interested. But how does this one… stack up?

Tumble Town is dice rolling, structure building, drafting game with variable player powers. You are charged with choosing building plans to be added to Main Street of Tumble Town. You do this throughout the game by selecting the plans that will make best use of the resources (dice) you gain. The buildings that you construct may allow you special powers to be used on future turns, or one-time bonuses to be used once built. The player who can turn the greatest profit (in terms of VP) at the end of the game will be the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will definitely be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, from your FLGS, or through any other retailers stocking it after fulfillment. -T

To setup, deal each player a packet of starting components: a unique Horse card, two reference cards, Storehouse card, Main Street card, and two brown (they are red in the prototype) dice to be rolled and placed within the Storehouse. Shuffle and display the 1-, 2-, and 3-cactus building cards per the rulebook instructions to form the market. Set aside a number of each die type per the rulebook (both the building cards and dice are determined by number of players). Determine the first player and give them the first player token (a colorful rubber potted cactus). Players will connect their two Main Street cards at the central icon to create a two-card street (we chose the wagon wheel – Easy) and the game can begin!

Turns in Tumble Town consist of four mini-phases that flow into each other rather naturally. The first phase will have the players choosing a revealed building plan card from the offer market. The face-down draw stack will inform the active player as to how many and which type of dice they must draw and roll. Once they have these dice in their Storehouse, the player may now build plans using the dice they control. Buildings can be constructed and placed right onto Main Street, or be placed on the plan card to be placed on Main Street on a later turn. If the player has collected more dice than their Storehouse can hold, they must discard any of the dice they wish. This concludes a turn and the next player can begin their turn.

Certain iconography on the building plan cards allow players to use special powers throughout the game once built, and there are three types. Cards with the silvery bottom panel of symbols and the 1x notation are powers that must be used only once and only when the building is constructed. These powers could be collecting a die of the player’s choice, or receiving various dice counters. The building plan cards that feature a circular arrow notation are powers that can be used once per turn, every turn, if wished. These powers are found on each player’s Horse as well and can be adjusting a die’s face value, or re-rolling two dice, as examples. The third type of power is from the golden paneled cards that have an arrow pointing to a vertical line. These powers are only activated at the end of the game and mostly include scoring variances, like 1VP for each building a player has constructed that has a vulture icon (or a windmill, for example) featured on the card art.

Once a building is erected, the player may choose to place it onto their Main Street cards. When they place them, the player will need to choose where on Main Street these buildings should live. Like Bob Ross always says, “There are no mistakes, just happy accidents.” A player can place their buildings anywhere they wish on Main Street, but the Main Street cards will give extra bonuses to those players who plan ahead and place their buildings strategically. Some plots will ask for a building of a specific height (one die high or three dice high). Some will ask for the base level of the structure to be made of a specific material/die color (brown wood, black coal, silver metal, and gold… gold). Extra points are awarded if one-die-width alleyways are allotted, and these Main Street placements can score a bunch of endgame points.

Turns can be very quick or very deliberate, depending on the types of players involved. AP-prone players will take longer on their turns as they internalize all possibilities of their rolled results, while people like me just fly by the seats of our breeches. The game continues in this fashion: four mini-phases of drafting cards from the market, grabbing the associated dice, rolling them, and attempting to erect the best buildings on Main Street until two dice pools contain two or fewer dice. The current turn order finishes and the game is over.

Components. Again, this is a prototype copy of the game, and the publisher was decent enough to include a listing of items to be improved in the final version (like the red dice being poured brown in final – that really messed up someone’s strategy during a play-through for us because they kept forgetting that red is actually brown). The overall art style is very simplistic and I do NOT mean that negatively. The graphics and artwork are great, and give exactly what is needed without being so distracting that you cannot concentrate on your strategy. The dice are normal dice quality (that always seem to roll poorly when I’m rolling… hmm…). Once you see the photos of how the game will look during production, you will appreciate how great this is going to look on the table. No problems with components at all, save for the red vs. brown debacle that happened on our table. I really hope they keep the awwwwesome rubber cactus first player marker because it’s amazing.

I absolutely loved this one. I have always enjoyed using items for purposes other than originally intended – in this case, using dice as building materials. Of course, playing any game with dice introduces a bit of luck and instability in strategy, but Tumble Town offers quite a bit of manipulation of dice rolls that keeps almost all dice results feasible and useful. I really enjoyed the stacking, the quick turns, and the desperation when someone takes the last wood die when I was gunning for a wood-based building on my next turn. This game is light, but is chocked full of difficult decisions and luck of the roll. Tumble Town is for people who enjoy the rolling and stacking from FUSE (minus the frenzy), and the spatial building placement chaining of Villages of Valeria.

If this is the game for you, then we highly encourage you to check out the Kickstarter campaign which is running until Thursday, March 26. Tumble Town has already exceeding the funding goal at time of this review, but all future pledges will contribute to stretch goals that will improve components and add other components (spoiler?). So get out there and build up Tumble Town, ya yella-bellied greenhorns!
  
The Last Letter from Your Lover (2021)
The Last Letter from Your Lover (2021)
2021 | Drama, Romance
8
7.8 (4 Ratings)
Movie Rating
Engaging love story (at least, the one in the 60's) (2 more)
Lush production values, especially production design and cinematography
Great cast - especially Shailene Woodley and Ben Cross
Present-day love story sub-plot was superfluous (0 more)
A proper old-fashioned love story that older viewers will appreciate.
Is "chick flick" a phrase that you can use these days? I guess not, since it infers that a movie is only of interest to a particular gender. Perhaps "Sunday afternoon film" is a better phrase. And "The Last Letter From Your Lover" is a real SAF.

Positives:
- "They don't make them like this any more" the saying goes. This is a love story cum melodrama that is well told by director Augustine Frizzell, in only her second feature. The film zips backwards and forwards between different time periods, trusting the audience to keep up with where we are. The dialogue is suitably soupy for a film of this type, based on a Jojo Moyes book (who wrote "Me Before You", also well-filmed). I've seen a critic review in "The Times" where they mocked the sentimentality of the love letters: but part of me would love to say "OK - let's hear what you would have written"!
- The story ticks all the boxes to keep you engaged. Although never moved to tears, a scene towards the end of the movie certainly generated a lump in the throat.
- All the leads are great. Shailene Woodley has been a personal favourite actress since her amazing turn in "The Descendants". And she certainly doesn't disappoint here.
- The production design is lush, particularly with the 60's scenes of London and the Riviera (reminiscent for me of the recent remake of "Rebecca"). This is nicely brought out by the cinematography (by George Steel), with some of the scenes being 'hang on the wall' beautiful to look at.
- It's wonderful to see the late Ben Cross in the movie, and he gives an excellent and touching performance. Cross died of cancer in August 2020 at the age of just 72. This is probably not his last movie, since he was in another - "The Devil's Light" - currently in post-production. Such a sad loss to the industry.

Negatives:
- The movie tries to construct a love story in the 60's and one in the present day 2020's, contrasting the different rules and values at play. The 60's one works; the 20's one really didn't for me. Ellie comes across as a very unlikeable person. The contrast between the lack of communications in the 60's (waiting at a station, not sure if someone will turn up or not) and today's chat/SMS rich 'always on' world could perhaps have been brought out more. With my Dr Bob directorial hat on, I would have ditched the present-day love story entirely and focused in on two professional detectives uncovering the past together: not everything needs to involve love and sex.
- The film has a couple of rain sequences that are highly unconvincing. One Riviera in-car scene particularly made me chuckle. "TURN FIRE HOSE ON!" You can almost see the blue sky and people cavorting on the beach behind them!
Summary Thoughts on "The Last Letter from Your Lover": There are actually few films around these days that feature love stories outside the teenage years. This is an 'old-fashioned' film that will appeal to an older age group, looking for style, romance and escapism. It reminded me in turns of movies like "The Two Faces of January" and "The Age of Adeline" in its mood and presentation. I'm probably not the target audience for this movie and I really enjoyed it. But the illustrious Mrs Movie Man probably is. And she declared that she absolutely loved it!

Ignore the sniffy newspaper and ex-newspaper critics. I'd declare this to be a "recommended".

(For the full graphical review, please check out One Mann's Movies on the web, Facebook or Tiktok. Thanks.)
  
Fort
Fort
2020 | Card Game
One activity my 5-year-old son will never tire of: building forts. Mostly pillow/blanket-based, but all I am doing is grooming him for an eventual treehouse fort of his own in the backyard someday. What an excellent theme for a game, and when I had a chance to speak with Brooke from Leder Games about reviewing this one, I absolutely jumped for joy for the opportunity. No guessing whether we like a game here at Purple Phoenix Games – we put our ratings right on the first graphic of every review, so you know already that I love Fort. Let’s see why.

Fort is a hand management, deck-building game with a follow mechanic for two to four players. In it, players are assuming the roles of everyday kids trying to build their forts, play with their toys, and eat pizza with their buddies. The winner of the game is they who is able to score the most victory points (VP) at the end of the game, which can end in one of three different fashions.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a player color and takes all items belonging to them, including the Best Friends cards from the stack. Every other component is then separated by type and cards shuffled. Per the rules, some decks of cards will only have a certain amount on the table, whereas the main deck of kid cards is always used. Each player will draw eight kid cards from the deck to add to their Best Friends and shuffle them. They will also place their score markers on the 0 space of the Victory Track board. Randomly determine the starting player and give them the coveted First Player card, and the game may now begin!
Fort is played in turns, with each turn consisting of five phases (the first phase is skipped on the first turn). The first phase is Cleanup. To Cleanup, the active player takes all kid cards remaining in their Yard and places them in their own discard pile. Next, the active player will Play a kid card from their hand. On each card is a space for up to two actions to be taken: the public action on top and the private action on bottom. The player may complete both, but MUST complete at least one of the actions in its entirety. If using the public action of the card, then other players at the table may also follow the action by discarding one card of the matching suit of the card originally played. However, the leader (active player) may also play additional cards from their hand, of the same suit, in order to boost the effects of the actions. Followers may not. These actions include gaining “stuff” (pizza and toys) to be placed in their Stuff area or backpack, trashing cards in their hands, or gaining VP.

After the players have Played cards, the next phase is Recruit. The active player may choose any kid card that exists in the Park (the space underneath the Victory Track that is always full of kids), another player’s Yard (the space above the player’s main board that they neglected to play with their previous turn), or they may simply draw a kid card blindly from the Park deck. These kids are sent directly to the discard pile to be drawn on a later turn.


Finally, phases four and five end a player’s turn. Phase four is Discard, where the active player will discard all their Best Friends, kid cards they played this turn, and recruited kids. The kid cards leftover that were not used are sent to the player’s Yard above their main boards to possibly be stolen by another player during their Recruit phase. After Discarding, the final phase is Draw, where the active player will draw another hand of five cards to prepare to follow other players and to prepare for the next round. Fort continues in this fashion of each player taking turns and following others’ actions until one player earns 25 VP on the track, any player increases their Fort to level 5, or the Park deck becomes empty. All players will finish their turns so that they all have played an equal amount of turns, and then the players total their scores to crown the winner!
Components. This game has super great components. The little pizza and toys bits are awesome, the double-layered boards are cool, and the art is amazing as well. If it looks familiar in style, it’s because you have seen this art on Root, Oath, and Vast, among others. I love it so much and it is a perfect match for this theme. I really have little negative to say about Fort except that I wish the player colors were different. The orange and yellow are a little close in hue, and the brownish/olive is drab. Everything else, though, *chef’s kiss.

It is probably no surprise why I love this one. Deck-building has long been one of my favorite mechanics, and I have always enjoyed the follow mechanic found in Tiny Epic Galaxies and Villages of Valeria. Mix those up with much more going on and an excellent theme and it’s definitely a big time winner for me. I think what puts me over the edge here is that cards can be used for a couple different actions, and they can be boosted with the right strategies. Get your deck in order to really maximize each turn and the game opens up for you. Several times I have been able to focus my deck and really pound some powerful abilities, but it certainly doesn’t always work out for me, especially when others catch on to what I am doing and hate-draft me into other tactics.

If you are into a fresh new look at deck-building and enjoy more wacky themes, as I do, then I urge you to check out Fort. Officially, Purple Phoenix Games gives this one a playful 5 / 6, but even though it probably won’t break into my Top 10, I do think it will come to the table more often than most games in my Top 10. So should I reconsider my Top 10? Hmm. Anyway, Fort is awesome and everyone I have played with seem to agree with me. So grab a copy or two for yourself. Heck, the gift-giving season is fast approaching, and I know these fit very well under trees and other significant symbols of festivities…
  
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Red Otter (340 KP) rated Azul in Tabletop Games

Jun 12, 2019  
Azul
Azul
2017 | Abstract Strategy
If I had to pick an abstract to start someone off, I'd pick Azul almost every time. It may appear as a simple tile laying game, but with time you learn how to predict what an opponent needs and how you can change their best laid plans. The game is simple. Every round a selection of tiles ( with five different colors) based on player size is placed on factory tiles in the centre. Players take turn grabbing all of one color of tiles from either a factory tile or the factory floor, with any ungrabbed tiles being placed into the floor. These tiles are then placed into variously sized rows with a catch, only one color can be placed into a row at a time, no mixing and matching allowed! You can partially fill these rows and hope you can grab enough later to fill it up. Any unplaced tiles go into the garbage, forcing you to lose points. The round ends when all tiles have been grabbed. It's possible to make opponents grab tiles that they can't use, forcing them to lose points.

Next is scoring. At the end of every round, every player checks to see if any of their rows are filled, if so, they can empty their row and place one of the tiles on its matching space/row on a 5x5 scoring grid.
Scoring is all about placing contingious tiles, with more points for how many tiles are next to the tile when it's placed. The game ends when someone fills up an entire row, with additional points for having five tiles of a color, a filled row, and filled coloumns.

Azul is very somple and easy to each, but has depth when trying to predict what tiles will be coming out next and what your opponents will be going for. The component quality is excellent, with the tiles providing a great tactile feel to picking them up. I love this game and am never sad when it hits the table
  
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The Marinated Meeple (1848 KP) Jun 13, 2019

Love it, kep the reviews coming, got kudos for boardgamers....

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Jessica Erdas (463 KP) rated Black in TV

Dec 10, 2018 (Updated Dec 10, 2018)  
Black
Black
2017 | Drama, International, Mystery
Elaborate story, great characters (0 more)
horrible ending (0 more)
Contains spoilers, click to show
I started watching this drama since it was recommended by Netflix after I finished Strong Girl Bong Soon. First off, this is not the mostly happy or comedic love story of the aforementioned that the previous show was. It was immediately dark and gut wrenching, at times horrifying, with splashes of humor wrapped up in it. It was interesting to watch the story develop and to watch the slow progression of romance between the characters. Each episode delved deeper and deeper into a mystery which unfolded into something bigger with each and every turn. However, the ending made absolutely no sense to the storyline and felt like a rushed close to the story. If you're reading further, be aware that there are spoilers to come:
My first complaint is that Joon being erased from existence would not have stopped Ha-ram from having the ability to see the shadows of death. His existence had nothing to do with the fact that her dad was a reaper nor that she was the result of a reaper and a human creating a child. Her living a normal life after Joon has himself removed was very forced and didn't satisfy the overwhelming desire for real solid romantic progression. Also, if he were erased from existence, he should not have been able to come to retrieve her soul when she finally passed away. I was really happy with the series in general but the ending was disappointing, to say the least.
It was interesting to find out at the end that the basis for the show was based on an actual tragic incident that occured and warned about how greed and the like can lead to awful outcomes for a multitude of people. I would still recommend giving this a watch as it was a good show overall but just be ready for the disappointment of the end.
  
The Haunting of Hill House
The Haunting of Hill House
2018 | Horror
Good but not enough scares or horror
I’ve really struggled rating this show. On the one hand it is a truly fantastic and enthralling character study, but on the other it’s a horror show that has one major flaw; there’s not enough horror.

I’ll start with stating that I’ve never read the book or seen any other films about Hill House (except the 1999 film House on Haunted Hill which I’m pretty sure doesn’t count), so I went into this with a fairly open mind. From a character point of view, this show is truly marvellous. The development and the depth that has gone into each and every member of the Crain family is impressive and choosing to have each episode mainly based around one member of the family was a smart move. Each of these episodes goes into the back story of each character and helps explain how the became who they are, whilst also slowly revealing what happened at Hill House during their childhood. There are some great performances from the cast here, notably Carla Gugino and Michiel Huisman - I’d love to see more of him after this and his turn as Daario Naharis in Game of Thrones. It is this character driven story that kept me watching for the entire series, and also to find out what happened to the family. There was also some very good effects throughout.


The main issue I have with this show is that it’s meant to be a horror show, but for me there just wasn’t enough horror. Don’t get me wrong, there are a few creepy and slightly scary moments but sadly these were few and far between. Whilst I’m glad it didn’t go OTT on the jump scares, it needed a lot more horror. I love scary shows and films, so for me it was a huge disappointment that there wasn’t enough scares and I probably would’ve marked this a lot higher (a 9 maybe?) if they had just thrown a little more horror in.
  
The Bear and the Nightingale
The Bear and the Nightingale
Katherine Arden | 2017 | Fiction & Poetry, Science Fiction/Fantasy
10
9.4 (17 Ratings)
Book Rating
Writing Style, Story Progression, Literary Choices (0 more)
Nothing! It does, however, follow a straight fantasy story line. (0 more)
Fantastic Read
Contains spoilers, click to show
I loved reading this book. Since reading it, a few weeks ago, it has become the first book that I recommend to someone looking for a good read. The author has brought her characters alive in a beautiful and alluring way. The story is based in Russia with a country noble's family being the main focus. The story itself, is a mixture of a coming of age story- in which the young main character, Vasya, discovers her place in the world- a fairy tale- a mythical snow demon who can only be calmed by a 'sacrificial' woman, who in turn fights with the snow demon against his evil brother- and a religious historical fiction- there is a strong opposition between Vasya, who believes strongly in the magic and old ways of her village, and a christian priest who comes to 'correct' their pagan beliefs and steer them towards God. There is a touch of romance, but it is not overwhelming and is charming in its own way. The characters come across as natural human beings/ mythical beings, and their choices in the story are logical and works well with whatever conflict they face. My absolute favorite thing that the author, Katherine Arden, did, however was her word choice. Karherine studied Russian in school, and knows quite a bit about its culture and language. A brilliant choice on her part, was recognizing that many of her readers may not be as familiar with the Russian language and culture as she is. So, to keep the feel of Russia alive in her book, she took the time to teach her characters beliefs to the reader, and come up with words that sound close to their Russian counterparts but are easy to pronoun for readers who don't know Russian. This is a very thoughtful fiction book and one I recommend for anyone who wants their imagination to shine.
  
The Fall Of The Essex Boys (2013)
The Fall Of The Essex Boys (2013)
2013 | Drama, Mystery
6
6.0 (1 Ratings)
Movie Rating
Violent (1 more)
Acting is OK
Yet another version of this tale (0 more)
British grit
Loosely based on a true story surrounding the brutal shooting of three infamous drug dealers from Essex in December 1995, it’s a surprise that this is the fourth film to tell the tale.

After films such as Essex Boys, Rise of the Footsoldier and most recently Bonded by Blood you’d wonder why director Paul Tanter chose to helm this version, had this not already been done? Then you sit down to watch it and you realise that it’s a film in its own right, with powerful performances from British actors that need to be seen and heard in their delivery.

If you don’t know the story by now, and it’s one of underworld folk law, it follows three of Essex’s toughest and hardest drug-dealing criminals, who came to a gruesome end when they wanted to go one step too far.

Pat Tate, Tony Tucker and Craig Rolfe want to corner the drug trafficking market, they’re in it for the long haul and to make serious cash. The trio is vicious to the point of no return and will stop at nothing to get what they want and no one will stand in their way.

The film is told by Darren Nicholls (Nick Nevern) who himself narrates for a portion of the film, giving us the story as it unfolds before us. He’s up to his neck in it, and he wants a way out, seemingly with nowhere to turn he has to go into the lion’s den while keeping himself close to a friend on the outside that is looking for a similar end game.

It’s violent but then you have to expect that, the acting is genuinely disturbing and Tanter’s sharp direction keeps the viewer on tenterhooks. It’s a film that is not going to be for everyone, but fans of the director as well as the genre will love it.
  
You're the One - Single by Big Gigantic
You're the One - Single by Big Gigantic
7
7.0 (1 Ratings)
Album Rating
Big Gigantic is an electronic outfit based in Boulder, Colorado. Not too long ago, they released a melodic electronic tune, entitled, “You’re the One”, featuring topline sensation Nevve.

“‘You’re the One’ is about reminding yourself that you’re unique and special in your own way and that the path to something greater lies within you. Loving one another is important, but it all begins with loving yourself. It’s not always easy, but it’s always worth it. We are so inspired by each and every one of you and the stories of resilience, grace, and strength you have shared with us are truly moving. You are ALL the ones.” – Big Gigantic

‘You’re the One’ tells an interesting tale of a young guy who is on a mission to succeed. In the dead of the night, he gets a feeling inside telling him that he’s the one.

‘You’re the One’ contains a relatable storyline, ear-welcoming vocals, and horn-filled instrumentation flavored with a positive vibe.

“We’re so excited to start this next phase of Big Gigantic. We’re starting the process of looking directly inward with our song ‘You’re The One’. The theme of the song is loving yourself, which in this day is something we could all do more of. We put so much pressure on ourselves to succeed, do the best we can, be the best we can, and keep up with others around us. That pressure can easily turn from something positive and motivating, into something negative and uninspiring. It can lead to some dark places so it’s important to take a step back and remember to take time to love yourself.” – Big Gigantic

Big Gigantic consists of Dominic Lalli (saxophonist, producer) and Jeremy Salken (drummer).

They are known for their epic live show, which has been showcased at major festivals such as Coachella, Lollapalooza, Bonnaroo, ACL, Ultra, Outside Lands, Hangout, HARD, Governors Ball, Electric Forest and more.

Also, they’ve sold out their own headlining festival, Rowdytown, at Red Rocks Amphitheatre, with (10k+ tickets) every year since 2012.