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Scoville
Scoville
2014 | Farming
Have you ever had that thought, where you were sitting, wondering, has there ever been a board game based on “x” theme? Something really obscure, that you were for sure no one has ever thought of before. I think those of us that are avid collectors have this thought often, and it can be quite amusing at times. Sometimes the thought enters our head as this grand world domination scheme where you are going to be the first person to invent this new abstract and ludicrous board game that everyone is going to buy, making you filthy rich! And other times, the thought is just one of those that exists at the very far back stretches of your brain, jusssst to see how comical a title/theme you can come up with. Well, let me welcome everyone to “Scoville” – the board game I bet you never thought existed…..well, until now that is.

“Scoville” is exactly what you are thinking. Well, if you are a pepper fan or afficionado anyway. You see, Scoville, a term specifically made up by a fellow pepper enthusiast, is a test that measures the “hotness” of a pepper. The test was first used by Wilbur Scoville in 1912, whose namesake became the prodigious word used across the world to catalogue the finest and hottest peppers. The test has become so popular, that each year, farmers across the world make attempts to cross-breed peppers to make even hotter ones, just so they can stake a claim at the highest level of the Scoville scale.

Now that you have an idea of what our theme is all about, let’s talk gameplay. In Scoville, you play a pepper farmer. Your goal is to plant, sell, and breed the hottest peppers in all of town, suitably named, “Scoville.” There are 5 phases in each round of the game. Players complete these 5 phases in order until afternoon occurs in the game. This happens when a set amount of peppers have been sold by the farmers in the “marketplace” based on player count. These 5 phases: Auction, Plant, Harvest, Fulfillment, and Time Check, are described in the rulebook in a short, but thorough way. Each “morning” in the game, farmers take turns selling their peppers for victory points, planting new peppers in the open field plots, harvesting and breeding new peppers to sell later, and completing orders. It sounds like a lot, but the gameplay is one of the smoothest I have experienced in a worker placement style game. It’s unique in that it isn’t truly worker placement where you fill a space and another player is then blocked. The field in this case is wide open and provides ample direction for multiple strategies to get the best peppers on your turn. Once enough peppers have been sold based on the rulebook’s conditions, players enter the “afternoon” phase where they will sell peppers and fulfill any remaining orders they can. Once all players have completed this last trek through the 5 phases, victory points are added up. You’ll get varying points for all orders fulfilled throughout gameplay, points for special award plaques such as the hottest pepper award, points for unused Bonus tiles you are provided at the start (essentially little bumps in the game so no one person can run away with the scoring), and finally points for all money you have left from selling peppers in increments of $3.

While I have only scratched the surface of the breadth of gameplay this game offers, it is by far one of the simplest, yet most strategic, worker placement board games I have come across. The theme is in a very specific niche, yet is so whimsical and fun because of how the game is organized and crafted. It is very accessible for the whole family, and I say even usable as a first gateway game into the worker placement genre. The designer has done great not to let the theme weigh down the game to the point of that typical analysis paralysis that sometimes becomes the crux of most worker placement games. To clarify, actions such as “watering” or “fertilizing” the peppers could have been added to amplify the theme further, but are not included I believe because it truly doesn’t take away from the gameplay and imaginative idea that we are true pepper farmers. Just because we are “farmers” doesn’t mean we have to complete every task a farmer might do. We just have to feel like we are growing some really cool looking peppers (which the unique pepper meeples do the trick!)

While the theme is quite specific to a certain niche of gamer/pepper afficionado, it certainly makes up in fun gameplay that really anyone can enjoy, even us light-weight pepper eaters. It actually gives us light-weights a place to feel inclusive in this world of burn-your-face-off exhilarance that is so apparent on the faces of those that can tackle the likes of the dreaded Ghost pepper or Carolina Reaper. Purple Phoenix Games gives this one a hot 10 / 12. I hope you consider picking up a copy of this at your local game store and give it a try. You won’t regret it. And hey, good luck discovering all sorts of new and exciting types of those hot hot little death pickles!
  
The Yards (2000)
The Yards (2000)
2000 | Drama
6
5.7 (3 Ratings)
Movie Rating
Story: The Yards starts when Leo (Wahlberg) gets released from prison, needing to lock down a job his Aunt Kitty (Dunaway) sets him up with her husband Frank Olchin (Caan) who runs a railway construction company in Queens. Without the skills set, he can’t be given a job, but his bag man Willie (Phoenix) who is also Leo’s best friend recruits him to do the dirty work for the company.

When a job goes wrong Willie and Leo both commit an act of violence, only Leo can be identified, he must go on the run while finding everybody trying to hunt him down, trying to expose the truth before it is too late, with only is mother Val (Burstyn) and cousin Erica (Theron) to trust.

 

Thoughts on The Yards

 

Characters – Leo is an ex-con that is released from prison, he best friend and Uncle offer him two different jobs, one he isn’t qualified for and one would mean working against the law. He finds himself on the wrong side of the law after a job goes wrong needing to do anything he can to clear his name, while being considered the most wanted man in Queens. Willie is the best friend of Leo, he has made a career being the bag man for Frank which will see him complete the deals to make the business succeed. He ends up leading Leo down the wrong path, when it is him that makes the biggest mistake. Erica is the cousin of Leo and girlfriend to Willie, she is completing her education and gets caught between who to remain loyal towards. Frank runs the corrupt railway construction company that has nearly every political figure in his back pocket. He keeps himself looking clean, letting his men do the dirty work, leading to him being forced into a difficult decision. Val is the mother of Leo that has always tried to give him everything he could give him in life, left to suffer when he gets blamed for the crimes.

Performances – Mark Wahlberg is strong in the leading role, he gives us a performance that shows his regret, confusion and worries about the future he is meant to have once out of prison. Joaquin Phoenix brings us a performance which shows us just how he can make us hate a character. Charlize Theron in the supporting role shows us everything she needs to without getting the same spotlight as the rest of the cast, while James Caan works in the corrupt businessman role with ease. The rest of the cast are solid without doing anything outside the comfort zones.

Story – The story here takes us into the world of corruption within the Queens railway service construction company that pays off to get jobs after doing their own dirty work to make others look worse, we follow one ex-con being placed into this world who sees the bad only to become the prime suspect in the investigation of a murder. The story does try to keep us guessing to what will happen and who Leo could trust only for it to become to run of mill in the genre to make it new or original. It might be loosely based on a real case, it however doesn’t offer enough to make things feel like we could see too much going on, rather than focusing on the cover up itself.

Crime/Romance – The crime world we enter is the political corruption of construction which shows us how quickly people can turn on each other without doubt. The romance side of this story takes a back burner which is here to show how difficult of a position Erica is put into.

Settings – The film is set in Queen which shows us how the community will come together to work together or turn on somebody.


Scene of the Movie – The incident.

That Moment That Annoyed Me – The story is overly generic.

Final Thoughts – This is an interesting crime story that does everything by the book without doing anything overly special.

 

Overall: Simple crime film.
  
Dingo's Dreams
Dingo's Dreams
2016 | Animals, Fantasy, Puzzle
If you’re like us, you are always on the lookout for great deals on board games. Our FLGS has a Used Game Sale every year, and it is a saving grace for me (and my wallet). If I’m lucky, I’ll find an OOP game that’s been on my wishlist forever, or I’ll find a game that may be new to me even if it isn’t new to the market. And 2 years ago at that Used Game Sale is where I stumbled upon Dingo’s Dreams.

In Dingo’s Dreams, the goal is to guide your spirit animal through the dream world and back home before your opponents do. How do you do that? By being the first to get your dreamscape to match the dream card pattern. To setup the game, each player takes the 25 tiles of their chosen animal, and creates a 5×5 grid in front of them. The tiles are double-sided, and the side with the animal should be face-down. There will be 1 extra tile, with the animal on both sides, which should be kept to the side. The Walkabout cards are shuffled and placed in a face-down deck, and a single dream card is revealed. Each turn of the game has 2 phases: Walkabout and Dreamtime. In the Walkabout phase, a card is revealed from the Walkabout deck and all players find the corresponding tile in their grid and flip it over so the animal side is face-up. In the Dreamtime phase, all players will take their extra tile and place it at the end of any row/column, thus forcing that line of tiles to shift over and push out a different tile. Play continues until one player has manipulated their grid to match that of the dream card. Once you do that, call out the name of your animal (Dingo!) and you win!

The rules and gameplay of Dingo’s Dreams are relatively simple, but how does it perform overall? It’s a pretty light game, but it does require some strategy. It takes some creative manipulation to shift your grid to victory. You have to be thinking a turn or two in advance to see if you can setup your grid for maximum benefit. That being said, the randomness of the grid setups and the Walkabout cards sometimes makes the game feel too luck-based. Yes, you do have the power to manipulate your own grid, but ultimately you are at the mercy of the cards and they can really work against you, no matter how strong your strategy is. Another drawback of Dingo’s Dreams is the lack of player interaction. This game is pretty much multi-player solitaire. Everyone is working on their own grids at the same time, and the only thing that affects you are the cards. It’s kind of a quiet and low energy game, which is not necessarily a bad thing, but it can halt the momentum of game night.

On that same note, one of the things that I do really like about Dingo’s Dreams is that it is so relaxed and simple. It makes for a great filler game and palette cleanser between some beefier games. The overall playtime is relatively short, and it can quickly be played multiple times in a row. Another great thing about Dingo’s Dreams is the option to increase the difficulty by adding Hazards. Hazards are tokens placed on certain spaces of the dream cards, and they mean that you cannot have an animal tile in that spot of your grid in order to win. It just adds another level of strategy and can up the ante around the table.

Overall, Dingo’s Dreams is a light and relaxing game that is perfect for playing between heavier games when you need a little break. Was this a good find for me at the Used Game sale? I would say so. It’s not one that I pull out at every single game night, but it’s one that I will use to introduce newer gamers to the hobby, and one that I will pull out when I just want a quiet night in. Purple Phoenix Games gives Dingo’s Dreams a fantasy-filled 13 / 18.
  
Fresh Complaint
Fresh Complaint
Jeffrey Eugenides | 2017 | Fiction & Poetry
7
7.0 (1 Ratings)
Book Rating
Jeffrey Eugenides' short story collection features a variety of stories written across the course of his career, many featured earlier in various publications in previous forms. From the sperm switching antics of "Baster" to the complications of nationality and marriage in "Fresh Complaint" to money and morality in "Great Experiment," we're treated to Eugenides' usual excellent writing and perspective on characters and life.

I often skip story collections, as I tend to feel a loss with them, as if the tale is unfinished, and I just want more details about each character and their motivations and end-state. I picked up FRESH COMPLAINT based solely on my love for Eugenides (Middlesex is an all-time favorite). I won't lie: I still felt that same unfinished feeling at the end of most of the stories. Clearly I just am meant more for long-form fiction. I also hadn't realized when I picked up the book that most of the stories were previously published, but luckily I am not usually reading The New Yorker and such, so I hadn't come across any of these previously.

One of the most exciting discoveries for me was, upon completing "Baster," confirming that it was indeed the premise for the silly film "The Switch" with Jason Bateman and Jennifer Aniston that is an incredibly guilty pleasure of mine. The story differs from the film, but you can clearly see how it's the base, and it's quite enjoyable.

Another favorite of mine was "Fresh Complaint," the final story in the collection, and clearly where it gets its title. We meet a young woman, Prakrtri, who is struggling with the fact that her family is trying to arrange a marriage for her, and a college professor who is traveling for work. How their paths cross is quite interesting. It's detailed, touching, and yet disturbing.

My other favorite was "Great Experiment" featuring an editor, Kendall, in his mid-thirties. He's comparing himself (unfavorably) to his peers, as he struggles financially in his job and resentfully watches his wealthy boss live well while not even providing Kendall health insurance. The story takes an interesting turn, and, as with much of Eugenides work, seems to have a greater message for us.

Overall, I didn't enjoy this as much as an Eugenides novel, because there just isn't the time to fall for his nuanced characters. I still enjoyed many of the stories and realize I probably gravitated toward "Fresh Complaint" and "Great Experiment" because they were some of the longer tales in the collection. If you like Eugenides, you may want to pick up this collection (provided you haven't already read the stories elsewhere). If you haven't read him in any form, go find Middlesex instead. 3.5 stars.
  
Yoshi's Crafted World
Yoshi's Crafted World
2019 | Action
Simple mechanics (3 more)
Beautiful Art style
Yoshi (all of them)
Some level of difficulty in some areas
Feels very similar to the many Mario themed games before it (0 more)
Tons of adorable fun for all ages!
So Yoshi's crafted world was one of the two games I recieved as part of a bundle deal when I bought my Nintendo Switch Console. I was looking forward to playing the game as I hadn't played a Yoshi based game for some time and Yoshi is one of my all time fave characters. I didn't get chance to play wooly world as I haven't owned a new Nintendo console since DS Lite and the Wii. (I know it sucks, I just never had the money for them and by the time I did the next gen console was out and I was torn)

Anyways, as I began playing Yoshi's Crafted world and working my through the many incredibly awesome looking levels which not only have collectibles but has a flip side to each level in which you go through the level from the back which adds to the awesome game design as a whole, I realised that whilst it all looked new and had a new interesting yet simple plot to play through, the gameplay was the same mechanics that we've been playing for years in almost all the Mario Themed 2D platformers/side scrollers. You run across, bounce on enemies heads, throw eggs to smash things, collect coins and move on to the next level, then repeat. It works as a mechanic but at the same time I felt like there wasn't much of a change. However, they did add some more directions to this game, as you no longer just side scroll (although that is the majority of the game) but on the levels there will be certain areas where you can turn and head either towards the screen or away from it, in order to reach secrets or to simply continue through the level. So they mixed it up a little bit, but not much in my opinion.

One aspect I enjoyed was the outfits you could buy which worked as armour in a way. The designs are all made to look as though they are crafted out of cardboard boxes and other household items (hence the name 'crafted world') and this gives the game and adorable and very clever asthetic.

However if you're a fan of sidescrollers, the Mario world or just Yoshi in general then I would recommend giving it a go because it is fun, especially if you get a friend to join you and you can choose which outfits you want to wear and more importantly which colour Yoshi you want to be.
  
Valeria: Card Kingdoms
Valeria: Card Kingdoms
2016 | Card Game, Dice Game, Fantasy
Imagine yourself a Duke/Duchess. You have land that needs to be developed. You have paltry starting resources and access to a Farmer to produce goods and a Knight to protect them. You need to build the greatest Dukedom/Duchy to prosper for generations and fend off the impending monster attack. In typical RPG fashion I ask you, “What. Do. You. Do?”

DISCLAIMER!! This review is for vanilla Valeria: Card Kingdoms. We have plans to add in the expansions in the near future. Once we do, we will add that information to this review or to a new review and link to it from here. -T

Okay, I have to admit, I Kickstarted Villages of Valeria (VoV) and Quests of Valeria (QoV) before picking up Valeria: Card Kingdoms (VCK). Why? Well, because I was wary of shared universe games at the time, so I tried one: Villages of Valeria. Dude, it’s a great game (review to come). When I Kickstart something I usually tend to go all-in. So I have the good stuff. Same with Quest for Valeria (review to come). I simply missed the boat on the first installment because I was late to the game.

Fast forward to me actually buying the game and trying it out. The mechanics felt very familiar (thanks Machi Koro), and the iconography was very familiar too (thanks VoV and QoV). But VCK excelled and rocked my world so much that I just cannot get enough of it.

Without paraphrasing the rulebook and teaching the entire game here, I’ll give a quick rules synopsis. You roll 2d6 on your turn and activate cards based on what you roll. Rolled a 3 and a 5? Ok, activate the 3 card. Also the 5 card. So far it sounds just like Machi Koro right? Here’s where it improves on MK. You also activate the 8 card (because 3+5=8). BUT ALSO EVERYONE ELSE ACTIVATES THEIR 3, 5, and 8 CARDS. Then you take two actions, which could be recruiting more citizen cards to activate when rolled, getting resources, defeating monsters, adding buildings to your Dukedom/Duchy. Most VP at the end of the game wins.

Roll dice, activate cards, take actions, win the game. It’s so simple, but yet so so so much fun. The game looks incredible when setup, there are a ton of card areas, monsters, the dice are big and chunky, game play is super fast, and you are always involved – even on your opponents’ turns. What more could you ask for? I’ll tell you: a super positive Purple Phoenix Games score of 22 / 24. It’s my favorite game of all time, after all.

https://purplephoenixgames.wordpress.com/2019/01/09/valeria-card-kingdoms-review/
  
Izombie: Volume 1: Dead to the World
Izombie: Volume 1: Dead to the World
Chris Roberson, Mike Allred | 2011 | Comics & Graphic Novels
8
8.0 (6 Ratings)
Book Rating
I first heard about this book from Elena reads books and was instantly intrigued!This book sounded fun, I haven’t read much about zombies and also just wanted to read more comics/graphic novels. It was totally fascinating from the start and definitely different.

Gwen appears to be you average everyday person at the start, other than working as a gravedigger she is normal, except she’s not! She is a zombie! but not your stereotypical zombie – she doesn’t walk around groaning, her face and body are not decaying. As long as she eats one brain per month she will not turn full zombie. However eating brains comes at a cost, first of all the brain has to be pretty fresh (hence being a gravedigger), she obviously can’t get caught, they taste bad….oh and she gets stuck with the deceased’s memories for a period of time. The last brain she ate was from a young family man who was killed by a serial killer. Gwen takes it upon herself to investigate why the man was murdered. Also there are a group of female vampires who don’t kill their victims they just feed little and often from men that attend paint balling in the woods. However there is always one that can’t play by the rules and is starting to attract attention from these ancient monster hunters.

There were so many different types of character/monsters in this book, we had zombies (obvs)Ghosts, Vampires and even a WereTerrier which I thought was kind of cute. This is a more of a fluffy zombie book and totally different from the walking dead. I liked all the individual characters but there wasn’t a lot of development and I think this was because there was too much trying to happen in one volume. We had the story of Gwen, it would then jump to the Vampires and then to the hunters, which made the plot line a bit disjointed. Some of the characters….Mainly Dixie was portrayed as being self-centred, all she thinks about is herself and Gwen is unable to rely on her even though she is her best friend. All the females in the book all seemed to have perfect bodies… I wish they just made some females different shapes and sizes. I really liked the art style and colours that were used to set the tone of the book. This was a great introduction to the story and I will be continuing on with the second volume.

Also there is a series on Netflix adaptation that is loosely based on the comic, I might start watching it as my partner has watched it and said it’s alright. Have you watched izombie? whats your thoughts on it?

Overall I rated this 3.75 out of 5 stars
  
Wedding Crashers (2005)
Wedding Crashers (2005)
2005 | Comedy, Romance
In the tricky world of arbitration, John Beckwith (Owen Wilson) and Jeremy Grey (Vince Vaughn), are two of the best in their field. Day after day, John and Jeremy negotiate divorce settlements between many bitter and hostile clients in an attempt to avoid long and drawn out court cases.

As good as John and Jeremy are at mediation, this pales to their real talents as professional wedding crashers. John and Jeremy revel in their ability to crash weddings and in the process scoring all the food, drink and women they can handle as they move from one event to another with ease.

The actions of the two are based on a strict set of rules for crashing weddings that was passed down to Jeremy and have lead to many moments of merriment and debauchery for the duo. The rules are so detailed that everything from cover stories, ways to gain sympathy, and clues for gaining points with the guests are included.

After a very successful wedding season, John and Jeremy are set to take it easy for a while to recover from the barrage of seduction and partying they have subjected themselves to.

Alas, things do not go as planned as Jeremy convinces John to help him crash the wedding event of the year that will have a prominent political figure in attendance. Despite much reluctance, John goes along an in no time, the duo are at the social event of the year.

Eager to slip into their seduction modes, John and Jeremy have concocted their alibis and set their sites a pair of young ladies, Claire and Gloria Cleary (Rachael McAdams) and (Isla fisher). The two are the daughters of rising political figure Secretary Claire (Christopher Walken), who many think may be on the fast track to the Oval Office.

Things take a turn when John agrees to accompany Claire to an island retreat. Seeing the danger and eager to get away from the bizarre Gloria, Jeremy attempts to extricate himself from the situation.

Of course there would not be much of a film if this were to happen, and before long, John and Jeremy are surrounded by vicious boyfriends, over amorous suitors, and enough mayhem to keep the audience laughing.

The laughs come frequently and each situation becomes even more outrageous than the one that preceded it making for some of the most hilarious moments ever committed to film.

Sure the plot is very thing, but Wilson and Vaughn are enjoyable and if you do not mind some crude humor, you are likely to find yourself laughing along at one of the most pleasant comedic surprises of the year.
  
Re-Animator (1985)
Re-Animator (1985)
1985 | Comedy, Horror, Sci-Fi
Jeffrey Combs (2 more)
Bruce Abbott
Stuart Gordan
Mad Man
Re-Animator- is frankenstien. But alot more gorer. So much gory, so much viloence, so much horror. Its different than frankenstein, but has a lot in common.

The plot: Loosely based on H P Lovecraft's classic horror tale, Herbert West is a young scientist who has a good head on his shoulders and another on the lab table in front of him.

Originally devised by Gordon as a theatrical stage production and later a half-hour television pilot, the television script was revised to become a feature film.

The film originally received an X rating, and was later edited to obtain an R rating for video rental stores.

The idea to make Re-Animator came from a discussion Stuart Gordon had with friends one night about vampire films. He felt that there were too many Dracula films and expressed a desire to see a Frankenstein film. Someone asked if he had read "Herbert West–Reanimator" by H. P. Lovecraft.

Originally, Gordon was going to adapt Lovecraft's story for the stage, but eventually decided along with writers Dennis Paoli and William Norris to make it as a half-hour television pilot. The story was set around the turn of the century, and they soon realized that it would be too expensive to recreate. They updated it to the present day in Chicago with the intention of using actors from the Organic Theater company. They were told that the half hour format was not salable and so they made it an hour, writing 13 episodes. Special effects technician Bob Greenberg, who had worked on John Carpenter's Dark Star, repeatedly told Gordon that the only market for horror was in feature films, and introduced him to producer Brian Yuzna. Gordon showed Yuzna the script for the pilot and the 12 additional episodes.

Yuzna described the film as having the "sort of shock sensibility of an Evil Dead with the production values of, hopefully, The Howling."

Naulin said that Re-Animator was the bloodiest film he had ever worked on. In the past, he had never used more than two gallons of blood on a film; on Re-Animator, he used 24 gallons.

The biggest makeup challenge in the film was the headless Dr. Hill zombie. Tony Doublin designed the mechanical effects and was faced with the problem of proportion once the 9–10 inches of the head were removed from the body. Each scene forced him to use a different technique. For example, one technique involved building an upper torso that actor David Gale could bend over and stick his head through so that it appeared to be the one that the walking corpse was carrying around.

Its excellent gory film
  
Ride the Pink Horse (1947)
Ride the Pink Horse (1947)
1947 | Drama, Mystery
(0 Ratings)
Movie Favorite

"I’ve always found Robert Montgomery to be a somewhat mysterious figure. He was in comedies, but he never seemed very funny. He played likable people but was not well liked. His right-wing politics angered many on the left. In 1947, the year this film came out, he was the president of the Screen Actors Guild. As a friendly witness for HUAC, he hurt many careers. He directed and starred in two great, innovative noirs, Lady in the Lake and Ride the Pink Horse, both made in 1947, and then stopped directing. Wanda Hendrix, who is superb in this film, really didn’t work much after Ride the Pink Horse, which is another aspect that makes watching the film curious and special. Starring as Pancho, the excellent Thomas Gomez became the first Hispanic American to be nominated for an Oscar. This postwar noir film begins at a bus stop in a Mexican border town. When Montgomery, as Lucky Gagin, steps off the bus, you pretty much know he’s going to get mixed up in something dark. The film has a haunting score, and it is reminiscent of another Mexican border “noir” by another actor-director, Orson Welles’s Touch of Evil. There are a couple of things that make Ride the Pink Horse art-house cool. First, it’s filled with long, complicated takes, which were innovative for the time. I remember sitting with Martin Scorsese, who turned me on to this movie. He kept trying to figure out how Montgomery had done the opening shot, where he gets off the bus and goes into the bus station, then back outside again. Scorsese said, “There was no Steadicam. I don’t see tracking. How did he do it?” So look for that! There’s sentimentality in Montgomery’s directing that contrasts with hard-boiled Lucky Gagin and that gives the film heart. Dorothy B. Hughes is the author of the books that both Ride the Pink Horse and In a Lonely Place are based on. These stories have something in common. A violent man is changed by the innocent love of a woman. In In a Lonely Place, he changes too late and loses the girl. In Ride the Pink Horse, Gagin is a solitary and cynical figure. Even while Pila is helping him, he derides her with all kinds of racist remarks. Yet she is his savior and continues to help him. It’s the oddball nature of their relationship that hooks you. He’s so powerful, such a tough guy, yet he needs this child to help him. She in turn is drawn to him. They can’t be together romantically, but there is love between them. She saves his life and his soul by her intervention."

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