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Full Dark No Stars
Full Dark No Stars
Stephen King | 2010 | Fiction & Poetry, Horror, Science Fiction/Fantasy
9
8.6 (14 Ratings)
Book Rating
Disturbing and hard to read at times but well worth it. (0 more)
Casual Review
Full Dark, No Stars is a collection of four short stories by Stephen King. These stories include 1922, Big Driver, Fair Extension, and A Good Marriage. As Stephen King admits in the Afterword at the back of the book these four stories are disturbing and hard to read at times but they are well worth it. In these four books Stephen King explores the possibility of each person having at least one more person inside them, the person that comes out when we experience something too traumatic for our typical self to handle. What happens when this person we keep hidden deep inside of us gets let out? Can we put this person back and go on to live a normal life or does it change us forever?

1922

This story reminded me largely of Poe's Tell-Tale Heart and I am sure many other bookworms will see the resemblance between these two stories. Wilfred Leland James is a farmer living on 80 acres of land with his wife and his son. When his wife is given 100 acres of adjacent land when her father dies, Wilfred is thrilled until he learns that she plans on selling all of it off to a big company and that there is nothing he can do to stop her. She is determined to sell the land and move to the city, taking their son with her either Wilfred wants to go or not. Their respective stubbornness starts a chain of events that can only end in pain and misery for all involved.

Big Driver

Tess is a mystery writer of the sort that writes simple little mysteries often read by older ladies and their book clubs and who occasionally makes guest appearances to talk about her books. When she takes a shortcut home suggested to her after one such event she finds herself in a world that she doesn't even dare to write about. A stranger stopping to help her ends up having other plans for her and leaves her for dead after raping her multiple times. Tess manages to survive and makes her way home but the damage has been done in more than one way and she sets out to get revenge on all she believes to be involved in what happened. Is it possible though that she doesn't know the full story?

Fair Extension

Dave Streeter has cancer and doesn't have much time left to live, under a year for sure. He is extremely jealous of an old friend of his from school who seems to have it all while Dave and his family are not struggling but they also are not doing as well as what his old friend is. Then one day while heading home and contemplating his life. he sees a man along the extension by the airport with a little stand set up. This man offers Dave an extension on his life but Dave has to offer someone that he hates up to this man in exchange, not to kill him but someone must pay the price.

A Good Marriage

One day while Darcy's husband is away on business and she is looking for batteries she stubbles on a box that her husband has hidden under a table in the garage. When she tries to push the box under the table the rest of the way she pushes the box up against something that she ends up wishing she never investigated. When she looks at what the box hit she ends up discovering that her husband has been harboring a horrible secret from even before they were married but this puts her in a very bad spot. She fears no one would believe that she did not know about what he was doing until now and she also fears the stigma that the discovery will leave on their children. At the same time though she must do something about what she found out.

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Call of Duty: Ghosts - Invasion
Call of Duty: Ghosts - Invasion
Shooter
Just in time for the 4th of July, Activision has released the Invasion DLC for Call of Duty: Ghosts so PC and Playstation users can get in on the action. The content as per the usual formula releases first on Xbox systems and then makes it way to the other platforms where it can be purchased on its own or as part of a season pass which offers 4 DLC releases.

The new release offers four new maps and the latest chapter of Extinction which will provide plenty of variety to keep fans going until the final DLC set is released which sets the stage for Call of Duty: Advanced Warfare in the fall.

Mixing old and new the new maps have much to offer at first glance and look to take the online experience of the game to the next level.

Pharaoh

Is set amongst Egyptian runes and there are dark temples and rubble strewn courtyards for players to navigate. Sadly it also makes for an ideal place for campers to setup in the shadow and this is one of the biggest frustrations as spawn camping happened to me often.

When I could get out to explore the richly detailed maps were great fun and I enjoyed the traps such as the collapsible pillar, the secret room, and the flesh eating scarabs as well as other treats the developers provided. I just wish gameplay issues did not mar the joy as much as they did.

Departed

Is set in a small Mexican Town during the Day of the Dead festival as if you had any doubt, the hearse and lively décor in the town’s fountain would be a giveaway. There is a church, retail shops, courtyards, and vehicles to contend with, however once again, camping rules the day as players often hide in the shadows or above picking players off when they spawn and making progress around the map tricky.

The Death Mariachi can be obtained via Field Orders and having a spectral ally with dual .44 Magnums can be a huge help along the way to victory for those lucky enough to obtain it.

Mutiny

This is perhaps the most creative of the new content as players battle in and around pirate ships and must contend with some speed and stealth requirements and two great Field Orders. There is the cannon barrage from the nearby sailing ship and the Ghostly Crew who are more than happy to help send enemies down the briny depths each chance they get.

I found a shotgun or an AK 47 worked best here as the close quarters make ideal conditions for a shotgun but on deck and the pier the rapid fire functions of the AK really helped out.

Favela

This is an update of the popular map from Modern Warfare II set in the Rio slums. Players have to run and gun across varied terrain to battle the enemy which is no easy task as snipers and campers love this map so expect to be frustrated if you have not played it before. Every window is a possible hiding place so this is not ideal for run and gun players.

Awakening

This is the third chapter in the Extinction storyline where players team up to battle an alien threat. This time they take the fight and the drill to the Alien’s backyard. As before players earn money by dispatching aliens which can be used for better weapons and power ups.

You need to work with one another as death will happen and you will need your team to revive you as once all four players are down, the game is over, and you will have to start the campaign over.

Calling in some sentry guns and artillery strikes help with the never ending waves as this is the best of the DLC by far.

 As much as I wanted to love this collection, sadly I ran into several issues with this collection which has marred my enjoyment of it. Issues with camping, lag, and rampant hacking have been so bad that I have struggled at times to find games on the PC version and when I have, gameplay at times has been almost unplayable.

Skill is one thing but when you unload half a clip in a target and they stand there taking it or kill you dead with one shot all the while being hit, you know you have a hack, lag, or gameplay issues. This happened time and time again, day in and day out.

Many players had told me in game how unhappy they have been with this collection as the maps encourage camping which leads to a lot of frustration.

Some users have complained that the matchmaking system is combing players regardless of their geography which is resulting in latency issues. I cannot tell you how many times a game has slowed to a crawl or stopped or how gunfire appeared to have no affect due to lag which on a 20 MBS line should not happen.

I did not see issues as bad as this with the previous two DLCs, the first one actually helped change my thoughts on the multiplay of Ghost which for me has been the least enjoyable of the series. That being said, it sadly is a return to form this time around and I am hoping that we have a better finale in store.

http://sknr.net/2014/07/14/call-of-duty-ghosts-invasion-dlc/
  
Cloud City
Cloud City
2020 | City Building
Uh oh, another city-building game. I am notoriously horrible with the theme and mechanics, but I do love playing them anyway. But maybe it’s just because most games involve sprawling out, and maybe my specialty is sprawling up. Maybe, just maybe, I can be a vertical architect and leave the land-grubbing to those “other” architects.

Cloud City is a tile and building placing game for two to four players that is super light and super quick to play. In it players are building architects attempting to plan the greatest use of resources to create the most breathtaking buildings and connections of walkways all above the clouds. The winner is the player who amasses the most City Council votes by creating walkways that span daring lengths and connect same-sized buildings in the sky.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup set aside the starter Cloud tiles for use as player tiles (they have bird icons on them). Shuffle the remaining Cloud tiles and make a giant draw stack. Reveal three tiles for an offer row. Each player draws three Cloud tiles into their hand to be kept secret from the other players. They also will take the appropriate building pieces to place on their starting tiles. Keep the building pieces nearby as they will be used during the game. Players may now begin their bids for architect supreme!
On their turn each player will place a tile from their hand to add to their city, place the corresponding building pieces on the two areas of the tile, optionally build walkways to connect buildings, and then refill their hand of tiles.

When placing a tile, a few rules must be observed: tiles must be placed orthogonally adjacent to an existing tile in the city, may be rotated any direction, and must never be placed outside of a 3×3 tile grid (like the placement rules in Kingdomino).

Once tiles are placed, grab the matching-colored building pieces for the newly placed tile and plop them down on the icons. As the building in the city begin the spring up above the clouds they will need to be connected to buildings of the same height.

To connect these buildings players will take from the supply walkway tokens of different lengths and place them between building of matching height, as shown below. It is these walkways that score the players points as votes from the City Council.


As the player now has only two tiles in hand, a third tile will need to be drawn from either the offer row or blindly from the top of the draw pile. It is now the next player’s turn and the game ends once all players have built their 3×3 city!
Components. This game consists of a bunch of thick cardboard Cloud tiles (48), a bunch more walkway tokens (93), and even more building pieces (96). The tiles are all thick cardboard with minimal but effective art, and are great quality. The walkways are similar thickness and quality and fit into the depressions on the building tops quite nicely. And finally, those building pieces. Oh man, these are great! Super durable plastic (or resin if there’s a difference? I was never very good at chemistry) in three colors and heights. Not needed but certainly appreciated is the detail on each piece with sculpted windows and doors. These are fun pieces to handle during game play and see being built in front of you. Excellent components in this box!

Gameplay is super simple and quick! There are only four real rules to remember (with some restrictions per rule, but they make sense) and as there are only three tiles in hand to build on a turn, AP-prone gamers will still be able to take acceptable-length turns. It’s quick, light, and boasts some great components.

Cloud City is a sure-fire hit and big time winner for me. In fact, I am planning on having my 4-year-old play it with me to truly test the box stating ages 10+. If I can get him to sit still for 30 minutes and concentrate on something other than the tablet or TV I think he will really enjoy it. If you are looking for a great gateway game that even could act as a filler with great components and gameplay that makes you consider the old, “Just one more” attitude, then give Cloud City a look. Blue Orange Games has really increased their production values and choices of games to release. They are remarkable! Just like Cloud City: remarkable!
  
Truly Madly Guilty
Truly Madly Guilty
Liane Moriarty | 2017 | Fiction & Poetry
6
7.4 (14 Ratings)
Book Rating
Erika has the whole event planned: an afternoon tea with her friend, Clementine, Clementine's husband, Sam, and the couple's two young daughters, Holly and Ruby. She even has a glittery art table set up for the youngsters. But the day is derailed when Erika runs into her next-door neighbor, Vid, who invites both couples over for a last minute barbecue. Erika and her husband, Oliver, aren't the last minute types; besides, they had something they needed to talk about with Clementine and Sam. But, Erika feels like obligated to say yes. Clementine and Sam are secretly relieved, as Vid and his beautiful wife Tiffany are far more personable than Erika and Oliver. The afternoon starts off well enough; Tiffany and Vid's daughter, Dakota, is even happy enough to hang out with Holly and Ruby. But by the time the night is over, lives will be changed, and all the adults--Sam and Clementine in particular--will find themselves wishing they never attended this impromptu event.

So we all know the drill by now. Liane Moriarty is a well-known master of dramatic suspense, especially at capturing the tension that hides behind ordinary lives. I went through a period where I read all of Moriarty's books; [b:What Alice Forgot|6469165|What Alice Forgot|Liane Moriarty|https://d.gr-assets.com/books/1377159022s/6469165.jpg|6659752] and her last novel, [b:Big Little Lies|19486412|Big Little Lies|Liane Moriarty|https://d.gr-assets.com/books/1399582436s/19486412.jpg|27570886], rank as two of my particular favorites. Anyway, Moriarty has become rather famous in the book world, with [b:Big Little Lies|19486412|Big Little Lies|Liane Moriarty|https://d.gr-assets.com/books/1399582436s/19486412.jpg|27570886] being made into a 7-episode HBO TV series, starring Reese Witherspoon and Nicole Kidman.

Of course, with such fame comes great responsibility. And pressure. Can a new work live up to the hype and excitement of the previous? This one will divide readers. It certainly has all the hallmarks of a typical Moriarty novel: a cast of women (and men) living ordinary lives on the surface, with a hidden veneer beneath. There's a secret layer to all of Moriarty's characters, though the drama associated with those in [b:Truly Madly Guilty|26247008|Truly Madly Guilty|Liane Moriarty|https://d.gr-assets.com/books/1467061262s/26247008.jpg|49997474] may not live up to some of her other novels.

First of all, this book will frustrate you. The beginning is incredibly maddening, as Moriarty starts leading up to the events that happened at the barbecue... in slow, excruciating detail. As she does so, we alternate chapters with the present, with the point-of-view told from our various characters. We have Erika, a slightly repressed accountant whose life has been formed around her stressful childhood as the only daughter of her hoarder mother, and Erika's husband, Oliver, her equally steady mate, who grew up with alcoholic parents and longs for the same order in life as Erika. Clementine and Erika have been friends since childhood, when Clementine basically felt Erika's friendship was forced upon her by Clementine's social worker mother, who felt bad for Erika and her flea-infested home. Clementine is a cellist and a bit of a free spirit, but she's balanced by her more grounded husband Sam, who works in business at an energy drink company. They are parents to five-year-old Holly and two-year-old, Ruby. And then, finally, we have Erika and Oliver's neighbors, Vid and Tiffany. Swarthy, wealthy Vid is a joyous, open man who loves sharing his home (and his food) with friends and family. His gorgeous wife Tiffany is his pride and joy. Their quiet 10-year-old daughter, Dakota, just loves to read.

See how I just distracted you from the events of the barbecue by a description of the characters? Imagine that, for pages and pages! It's a great technique, don't get me wrong, but there was one point where I truly wanted to fling the book across the room. "JUST TELL ME WHAT HAPPENS!" I actually shouted in my (thankfully empty) bedroom. I've read some reviews that state that the big reveal, when it happens, isn't shocking enough, but I disagree: I think that event would certainly change my life and haunt my dreams (no more than that; a spoiler will truly ruin this book).

So while this novel can be a bit frustrating, it really is a Liane Moriarty book. It's compulsively readable. At first, I thought it was a very detailed look at three self-involved couples, but over time, I realized I had really fallen for Erika and Oliver and eventually, Tiffany and Vid, too (and Dakota, I loved Dakota!). Moriarty has a way of humanizing her characters and differentiating each from another: they all stand as individuals. Even Sam and Clementine, who were my least favorites, were their own people. It's the tiny details and pieces about each that she sticks in that really build your picture of each character in your mind. Much of the book takes place in the rain, and I could truly visualize each character and every event, unspooling, in this torrential Sydney downpour.

Overall, this book connected with me less on a dramatic, "oh my gosh" level (though that exists) but more on an emotional one. It speaks to the guilt we can all feel about life events--adults and kids alike--and potentially carry with us all of our days. Not a lot may happen in the book, per se, yet it's really a strong story of friendship, marriage, life, and loss. When I framed it in that perspective, versus looking purely for moments of dramatic tension, I realized I'd really enjoyed it. A strong 3.5 stars and definitely worth picking up. Just keep an open mind.

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Whisky, Vamps and Thieves
Whisky, Vamps and Thieves
8
8.0 (1 Ratings)
Book Rating
First of all let me just say WOW! This book definitely left lots to wonder about. The characters were all complex and hard to understand at first, which made the book all the better. They were shrouded in mystery and even when you begin to think you knew them and how they were important to each other, there would be a twist and keep you confused. I loved the underlying romance and kept rooting for different people to fall in love and become a couple. However, it never ceased to surprise me with how each character dealt with their own problems. There were lots of conflicts between character which kept it interesting and surprising in some areas. The characters alone kept me turning the pages with their constant dramas and mysteries surrounding them. I have to say to hear their stories and how the wound up together and what not made it very intriguing and kept everything moving toward the end of the book. Though I feel there were more questions created about Mercer and Scarlett than were answered at the end of the book.

I found the mysterious bad guy, Sharp Elbows as he was referred to as, to be a character I needed to know more about and was not exactly disappointed in the end. However, his own tale made things a little messy as the book wrapped up to the end. With Scarlett's mysterious secret that still isn't quiet clear, I had almost forgotten about how much more I wanted to know about him, though I have a feeling he will make an appearance in future books. He wasn't the only thing I wanted to know more about though, which only makes me want to continue reading the series.

I found all the mysteries and secrets in the book to be compelling. Although I would have loved more details in the book on surroundings and what not, I think it overall was extremely wonderful. Although the idea behind the book was completely fictional, I enjoyed how Charles added a few touches that haven't been before explored. Like how Vampires are super emotionally charged. To watch the protagonist struggle through her emotions and how those emotions can affect her in such a way that it created problems in her work and personal life, was exhilarating to read and see. I also enjoyed how that the characters weren't just Werewolves, Vampires or Humans. There were fae as well, which was pleasant when they were described as addictive and how they can cause normal humans that they have intercourse with to become mad and end up losing all their sanity, just because they desired and needed a Fae's touch above all else. It was things like this that kept you wanting to know more.

I felt like I was submerged into a magical world that I needed to know more about. Even after having finished the book, I have to say I feel like I need to read more and I intend to. It ended with so many unanswered questions, it is easy to see why people would be able to get lost in the series and not be able to put the books down. However, I feel a few questions should have been answered completely instead of hinting at the answers.

I would rate Whiskey Vamps and Thieves 4 stars out of 5 stars simply for not answering enough questions. Although, with the cliff hanger you are encouraged to read book two, You Me and A Ghost Named Boo. I think that a few more answers would have allowed the reader to feel better about how the book ended. I can only hope that book 2 will answer some more questions.
  
Faza
Faza
2020 | Science Fiction
You know those fantasy dreams you have where an alien race comes to Earth and tries to take over the world and terraform it to match their homeland? Just me? Well, this is awkward. Okay, how about the ones where you are a freedom fighter trying to save the world from those aliens and you only have three friends to help you in your impossible mission? That one is better? Okay! Then you are in for a treat with Faza, no matter which dream is yours.

Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.

In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.

During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.

During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.


Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!

The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.

As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.

If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.
  
Fast &amp; Furious 6 (2013)
Fast & Furious 6 (2013)
2013 | Action
Flying...Headbutt
The gang is back in Fast & Furious 6 to take down a group of criminals led by someone that was once their own…I gotta tell you, after I watched this movie, my inner me clapped. Not because this was a phenomenal movie, but because director Justin Lin got a legit grasp on what this franchise is supposed to be. Sure it’s action and car chases, rinse and repeat, but I think that was taken way too seriously in the previous five movies. I mean, serious to the point of being flat-out obnoxious. In this sixth installment, Lin embraces the craziness of it all and plays on it, makes it bigger and more ridiculous at times. Seeing this put a smile on my face and made me think this franchise, with however many movies it has left, just might have some legs afterall. Clearly I feel some kind of way as this is the longest Intro I’ve written in a long time.

Acting: 10

Beginning: 6
If you’ve seen one of these beginnings, you’ve seen them all. There’s not much new under the sun here but it’s definitely better than average. I’ve seen worse starts, I’ll just say that.

Characters: 10
Ok, so these guys are not going to wow you with their exponential growth throughout the movie, but they’re still fun characters. Dom, Letty, Brian…when you see them all together, you get a real sense of what they are going for: really creating a family-like atmosphere. These guys have been through hell and back together and you can’t help but feel connected to them at this sixth installment. Roman (Tyrese Gibson) is just the best. His comedic timing can be everything in a scene and he’s a blast to watch. His character is literally there for a charm effect and you know what? It works.

Cinematography/Visuals: 9

Conflict: 8

Entertainment Value: 7
Here’s what makes this movie entertaining: The absolute ridiculousness of it all. After seeing Dom singlehandedly lift a car and snidely joke about it, nothing surprises me anymore about these movies. Also two words for you: Flying Headbutt. You’ll thank me later.

Memorability: 7
As always, there are some extremely fun car chases scattered throughout the movie, including one involving a big airplane stunt. Not bad as action movies go. And also: Flying Headbutt.

Pace: 7

Plot: 4
These stories will never be nominated for any type of major awards, that’s no secret. The plans are completely improbable, the bad guys usually over-the-top ridiculous, and the story is a rollercoaster of keeping things interesting. And why the hell does the GOVERNMENT keep calling on these clowns to save the world? Seriously! Just put your expectations aside of finding any plausible story and just enjoy the damn movie.

Resolution: 10
Once the Flying Headbutt (yes, that’s my third mention) happens, it’s all downhill from there. However, the movie does wrap nicely and gives me a sense of completion for the story. It ended with me thinking, “You know, I could probably stomach one more of these.”

Overall: 78
Based on my previous experience with this franchise, I was really surprised by my level of enjoyment for Fast & Furious 6. It’s not a movie I would put on if I had multiple choices, but it’s a movie I could have on in the background as I’m working on my scripts. This franchise is growing…even if its characters aren’t.
  
40x40

Connor Sheffield (293 KP) rated Arrow in TV

May 13, 2018  
Arrow
Arrow
2012 | Drama
Closer to the comics than people think (5 more)
Great cast
Intriguing characters
Brilliant character development
Great drama
Great references to the comics
Some characters become annoying (1 more)
Not all seasons are consistent with quality
You Have (not) failed this series!
First of all I should tell you that Green Arrow is my all time favourite comic character so this review might have some bias but I'll keep it to a minimum because I am not blinded by this shows faults of which it's had quite a few.

When I first saw the trailer for Arrow I was hooked. Finally, a show about Green Arrow, one of the less popular heroes these days and one of the many heroes that makes the people who only watch comic book films, say "Who the hell is that?".

Series one had me hooked with great drama, and incredible action that made the week long wait for each episode painful. The drama was intense as we watch Oliver Queen trying to juggle his two lives as both Oliver Queen and Arrow (currently called the Vigilante or The Hood during season 1), as he tries to keep his night time activities as a vigilante a secret.

The faults of this series reside in some of the dialogue and characters who I won't name because it's not really down to one particular character as others do the same though some get more blame than others. The point is, some of the drama in the show is unnecessary and sometimes it's all over the place going from "I love you" to "never talk to me again" within seconds for very stupid reasons. If you can get past that though, you'll see a lot more of Green Arrow in the show than you realise.

One of the main things I love about this show is seeing Oliver Queen take on real life issues as well as comic book villains. Issues such as his sister taking drugs which, due to her childhood nickname being 'Speedy', is a reference to Green Lantern/Green Arrow #85 and #86 where Green Arrow finds out that Roy Harper is a drug addict. By making the series version about his sister however, makes the situation more personal which means it messes with Olivers head when he's out hunting the drug suppliers.

The villains have all been great in the series, even though not all have been praised. Malcom Merlyn as the first villain was a good choice because he's one of the few original Green Arrow Villains from comics and John Barrowman was a brilliant choice of casting. Deathstroke then took it up a notch and really made the series great, and his season is possibly still one of the best seasons (season 2). Ras Al Ghul was a very intense series and although everyone moaned that Arrow had become too much like Batman, but Arrow made it their own and made a brilliantly intense series with some great twists that at the time I was like "please don't end it like this...." Or... "Where do they go from here?" And Everytime I thought they might have made a mistake with a certain plot point, they proved me wrong.
Damien Darkh was probably one of the lesser great villains. The casting was perfect, because Damien Darkh was so menacing and so brilliantly evil with a human side to him at certain points, but I don't think personally, they should have brought magic into Arrow, because it added too many scenes where you thought "why would you even try this?" Or "why did he not do this and this moment". But unlike many I actually enjoyed Damien Darkh as a villain because the characters and intense story were brilliantly chosen and executed.

The last two seasons (5 & 6) have been really intense and incredibly action packed as Green Arrow and Team Arrow try to take on what feels like the world.

The downfalls of the series include some of the drama being not entirely necessary. We understand as an audience that tensions build and everyone has a thousand and one problems that they have to deal with, but everyone seems to unleash them all at once. I understand wanting to build the feeling that everything is falling apart, but it happens soooo much, and it's hard to sympathise with certain scenarios because of it.

Another slight issue is the love interests. If you know Green Arrow, then you know he's a bit of a ladies man and that he can often be caught flirting and more with many women, in the show, we see this done well but at the end of the day it aaaallllwaayyyss comes back to Olicity. Oliver and Felicity's love story has had so many ups and downs and they've fallen in and out of love so many times and whilst I love Felicity as a character and a member of the team, the love rollercoaster she is on with Oliver reaaalllyyy annoys me at times, but I try to look past it and everything's seems to be okay.

Overall though this is one of my favourite shows and I prefer it to The Flash though The Flash has had some better seasons than Arrow has. I can't wait to see what else the show brings to the screen as it has already brought many obscure characters such as Cupid, Vigilante, Prometheus, Bronze Tiger and more!
  
The Stars That Guide You Home
The Stars That Guide You Home
10
10.0 (1 Ratings)
Book Rating
Wow.
Just…wow.

Now I make no secret of the fact that I am a crier. Christmas TV ads, airport arrivals halls, old men crying, anything has the ability to set me off blubbing! So I am never entirely surprised when I start crying at a book, even my husband doesn’t mock me anymore. But this book? THIS BOOK had me crying the entire way through and just when you thought life for the characters couldn’t get any worse…Jemma Robinson says hold my coat!

Sophia and Tom live in a quaint little farmhouse in the town of Lowshore. Their life is a simple one but their happy marriage practically radiates from the page. However, Sophia never told her husband about her past and that past is about to catch up with her!

Whilst Tom is at work, Sophia is kidnapped from her happy home and forced to live the life that she tried so desperately to escape. Beaten, abused and powerless, Sophia manages to find two people worthy of her trust but will she ever escape? Can she ever regain the life that she used to have with Tom?

The beauty of this book is that it revolves around its characters. There is very little world building here but, honestly, it isn’t needed. Nothing matters to Tom and Sophia except one-another and that is reflected in Jemma Robinson’s writing style.

The characters themselves stay with you long after the final page: Sophia wears her heart on her sleeve, Tom is steadfast and passionately protective, James and Annalise are, in contrast, calm and collected individuals but Edmund is nothing short of a psychopath!

Edmund is no fairytale villain, despite the Lord Farquaad vibes I was getting from him. Robinson’s antagonist wouldn’t be out of place in Game of Thrones: he is truly revolting, controlling and revels in his absolute power over everything and everyone in his kingdom.

The Stars That Guide You Home is marketed as historical romance, not a fairytale, and with its medicine, photographs and labour camps then it does seem too modern to be considered a fairytale. However, I would argue that castles, arranged marriages, medieval torture and absence of any morally grey characters could push this into the category of dark fairytale.

There are a number of trigger warnings within this novel that I want to highlight. This is by no means a YA book – it is definitely Adult Fiction or New Adult at a push. These trigger warnings include rape, physical and mental abuse, animal cruelty, torture (in detail), kidnap, burns, suicide, miscarriage and general violence.

Dark fairytale still doesn’t seem enough… Sinister fairytale might just do it!


The Stars That Guide You Home is simultaneously beautiful, horrifying and inspiring. This book will break your heart over and over again and keep you coming back for more. Thank you to The Book Network for the opportunity to review this amazing novel, and thank you to Jemma, even though you did make me cry for 486 pages!
  
The Butterfly Garden
The Butterfly Garden
Dot Hutchison | 2016 | Crime, Horror, Mystery
10
8.4 (12 Ratings)
Book Rating
Usually I don’t choice book by its cover. But in this case, when I saw the book’s cover I was almost sure that I wanna read this book. The cover with its dark tones and eye catching red details is so stunning.* Then there was a brainstorming review that made me 100% sure I am gonna read this book.

The story is told my Maya. 18 years old girl managed to escape from a sex-addicted serial killer. He ‘catches’ the girls and make them live in the Garden. From first sight this Garden is a piece of Heaven- all this green plants, cliffs with waterfalls and brooks, but actually its a Devil’s place and the Devil is The Gardener. Rich man, craving for attention sociopath, he keeps his Garden full with beautiful young girls with breathtaking tattoos on their back. The tattoos represent butterfly wings and that’s why these girls are called ‘Butterflies’. They are going to share the butterfly beauty but their short life as well.

The story goes in two directions- the one, where two FBI detectives are trying to solve the mystery of The Garden and meanwhile leading Maya’s interrogation and the second one brings us back the house throughout Maya’s memories.

Maya was the girl who helps the new ‘catch’ the get use with the new situation they came with. Also she tries to keep all girls united. Except from the Gardener, there is his eldest son who also is aware of what’s going on in his dad’s secret garden. There is Lorraine as well. She is an ex-Butterfly who takes care for the girls and plays the role of their doctor. She is free of going in and out of the house, whenever she wants to, but also she is the perfect example of Stockholm syndrome so she didn’t even think about exposing her beloved one.

The Gardener is pretty conflicting character, though. Although he keeps girls in captive, for the outside world he is intelligent man, and big appreciator of art. He takes care for the girls, acts gently, with respect, but he expect from them, they always to be ready to greet him in their beds and to satisfy his sexual desires. From other side is his biggest son. He, in difference with his father, is evil and rude. He is one sadistic son of a bitch, trying to take all the benefits from the girls, as he can. The thing that makes him horny and turns him up is to break girls limbs, to hurt and even to kill them while he is f*cking them.

The wind of change came with Des - the Gardener lil son. He is good and loving, just like his father, except the fact that he doesn’t ripe girls and doesn’t like what his father and brother are doing at all. But after all he is son of his father and prefers to keep their family name nice and clean, instead of helping the girls.

From the very first page, the book held my attention and this didn’t change throughout the hole book till the last page. A horrifying story narrated extremely well. The adrenaline of the action kept me awake in the night, made me turn over the pages till I reached the last one. Maya is the perfect narrator- a rebel with butting tongue, she brings so much life to the book and her story at all. The biggest fault of the book is its ending. Seriously who can finish an amazing book like this in this stupid, discouraged way? It’s like the author just ran out of ideas (or deadlines were knocking on the door) and rushed the end. In the last pages there is a person, showed up with all the answers I need, but I didn’t found their answers because the book came to its end. I was so frustrated that I wanted to throw the book away and never ever look at it once again.

Despite the miserable ending, I recommend the books as something that everyone, who likes psycho triller, has to read.

* I’m taking about Bulgarian edition of the book ?